Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
classRigidScafold.cpp
- Committer:
- mbedalvaro
- Date:
- 2012-11-13
- Revision:
- 35:35af5086ab4f
- Parent:
- 33:43e8bc451ef0
File content as of revision 35:35af5086ab4f:
#include "classRigidScafold.h" RigidScafold::RigidScafold() { } RigidScafold::~RigidScafold() { } void RigidScafold::buildCircularScafold(float _radius, vector2Dd _pos, int _numScafoldPoints) { sizeScafold=_radius; centerScafold=_pos; scafold.resize(_numScafoldPoints); float angInc= 2.0 * PI / _numScafoldPoints; float ang=0; for (int i = 0; i < scafold.size(); i++) { scafold[i]= vector2Dd( cos(ang)* _radius, sin(ang)* sizeScafold ) + centerScafold; // note: I cannot do vector2Dd( cos(ang), sin(ang) ) * _radius because vector2Dd would give (0,0) ang+=angInc; } } // Modifying the scafold (resizing, rotating): // Note: in case of elastic loop, the mass-loop may be reinitialized or not (if the rigid loop is used as "attractor" only): void RigidScafold::resizeDimensionScafold(float _newSize) { resizeFactorDimensionScafold(_newSize/sizeScafold); sizeScafold=_newSize; } void RigidScafold::resizeFactorDimensionScafold(float _factor) { for (int i = 0; i < scafold.size(); i++) { scafold[i] = ( scafold[i]-centerScafold)*_factor+centerScafold; } sizeScafold*=_factor; } void RigidScafold::rotateScafold(float alphadeg) { // note: rotate around the centerScafold: for (int i = 0; i < scafold.size(); i++) { scafold[i]=(scafold[i]-centerScafold).getRotatedRad(alphadeg)+centerScafold; } } void RigidScafold::buildLine(float _length, float _angleDeg, vector2Dd _pos, int _numScafoldPoints) { scafold.resize(_numScafoldPoints); vector2Dd auxStep = vector2Dd(_length * cos(_angleDeg/180.0 * PI)/_numScafoldPoints, sin(_length * _angleDeg/180.0 * PI)/_numScafoldPoints ) ; for (int i = 0; i < scafold.size(); i++) { scafold[i]= auxStep * i + _pos; } } // Other functions to create letters, text, etc. // ... TO DO ....