Alvaro Cassinelli / Mbed 2 deprecated skinGames_forktest

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
4:f9d364f10335
Parent:
1:a4050fee11f7
Child:
5:73cd58b58f95
--- a/soundSpot.h	Mon Apr 02 05:33:44 2012 +0000
+++ b/soundSpot.h	Wed Apr 04 10:05:25 2012 +0000
@@ -64,6 +64,10 @@
   char spotName[20]; //spot, elastic,...
   char blobColor;
   
+  // initial position and speed of the blob: 
+  vector2D startCenter;
+  vector2D startSpeed;
+  
    // SCAFOLD (rigid structure of points, with a center and methods to create it):
   RigidScafold bluePrint;
  
@@ -81,9 +85,6 @@
   float cx, cy, w, h;
   float area, approxArea;
   
-   int delayMirrorSamples; // this is required because it will affect the way the blob behaves - it could be in the laser renderer, but by putting it here we can have more per-blob fine tunning
-   void setDelayMirrors(int); // in general, the delay will depend on the number of points being DISPLAYED (in other terms, on the size of lsdTrajectory). 
-
     bool render; // when false, the blob is NOT RENDERED
     bool standByMode; // when true, the blob is NOT UPDATED