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Diff: soundSpot.h
- Revision:
- 4:f9d364f10335
- Parent:
- 1:a4050fee11f7
- Child:
- 5:73cd58b58f95
--- a/soundSpot.h Mon Apr 02 05:33:44 2012 +0000
+++ b/soundSpot.h Wed Apr 04 10:05:25 2012 +0000
@@ -64,6 +64,10 @@
char spotName[20]; //spot, elastic,...
char blobColor;
+ // initial position and speed of the blob:
+ vector2D startCenter;
+ vector2D startSpeed;
+
// SCAFOLD (rigid structure of points, with a center and methods to create it):
RigidScafold bluePrint;
@@ -81,9 +85,6 @@
float cx, cy, w, h;
float area, approxArea;
- int delayMirrorSamples; // this is required because it will affect the way the blob behaves - it could be in the laser renderer, but by putting it here we can have more per-blob fine tunning
- void setDelayMirrors(int); // in general, the delay will depend on the number of points being DISPLAYED (in other terms, on the size of lsdTrajectory).
-
bool render; // when false, the blob is NOT RENDERED
bool standByMode; // when true, the blob is NOT UPDATED
