Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
Diff: classLaserSensingTrajectory.h
- Revision:
- 4:f9d364f10335
- Parent:
- 1:a4050fee11f7
- Child:
- 5:73cd58b58f95
--- a/classLaserSensingTrajectory.h Mon Apr 02 05:33:44 2012 +0000 +++ b/classLaserSensingTrajectory.h Wed Apr 04 10:05:25 2012 +0000 @@ -27,11 +27,15 @@ // METHODS: void processSensedData(); - + void setDelayMirrors(int); // in general, the delay will depend on the number of points being DISPLAYED (in other terms, on the size of lsdTrajectory). + // DATA: vector <laserSensingPoint> lsdTrajectory; char displayColor; + // software adjustement of mirror delay: + int delayMirrorSamples; // this is required because it will affect the way the blob behaves - it could be in the laser renderer, but by putting it here we can have more per-blob fine tunning + // parameters for thresholding: float autoThreshold;