Alvaro Cassinelli / Mbed 2 deprecated skinGames_forktest

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
3:b44ff6de81bd
Parent:
2:34157ebbf56b
Child:
4:f9d364f10335
--- a/blobConfig.cpp	Sat Mar 31 12:50:32 2012 +0000
+++ b/blobConfig.cpp	Mon Apr 02 05:33:44 2012 +0000
@@ -92,7 +92,7 @@
 
 void blobConfig::addOneRigidLoopBouncing() {
     rigidLoop* pBlob= new rigidLoop();
-    pBlob->createBlob(blobArray.size(), SPOT_BOUNCING, vector2D(CENTER_AD_MIRROR_X/4+100*blobArray.size(), CENTER_AD_MIRROR_Y/4+100*blobArray.size()));
+    pBlob->createBlob(blobArray.size(), SPOT_BOUNCING, vector2D(CENTER_AD_MIRROR_X+100*blobArray.size(), CENTER_AD_MIRROR_Y+100*blobArray.size()));
     // add this relaxing loop to the present config:
     blobArray.push_back(pBlob);
 
@@ -145,7 +145,7 @@
 
 void blobConfig::update() { // update dynamics of the blob
     for (int i=0; i<blobArray.size(); i++) {
-        if ((blobArray[i]->render==true)&&(blobArray[i]->standByMode==false)) blobArray[i]->update();
+        if (blobArray[i]->standByMode==false) blobArray[i]->update();
     }
 }