Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
Diff: elasticLoop.cpp
- Revision:
- 45:a3b984a79d5d
- Parent:
- 44:46e25fa1669b
- Child:
- 46:90516893793a
--- a/elasticLoop.cpp Mon Mar 31 10:57:35 2014 +0000 +++ b/elasticLoop.cpp Tue Apr 01 10:08:49 2014 +0000 @@ -34,7 +34,7 @@ startSpeed=_initSpeed; // (2) Initialize common variables of all blobs (base class): - initCommonVariables(); +// initCommonVariables(); // (3) initialize common variables for the elastic blob types: slidingDirection=true; // (will change when touching wall) @@ -61,6 +61,7 @@ // Color: (use parameter in the future): //setColor(0x07);//0x04+0x02>>i); setColor(0x04); + blueTouch=true; // default (initial) shape (the scafold belongs to the base class): startRadius=400; @@ -114,7 +115,8 @@ sprintf(spotName,"loop_contract"); //this is an relaxing elastic loop setColor(0x07);//0x04+0x02>>i); - + blueTouch=true; + // default (initial) shape: startRadius =400; bluePrint.buildCircularScafold(startRadius, vector2Dd(0,0), 40); //(float _radius, vector2Dd _pos,vector2D _vel, int _numScafoldPoints); @@ -166,6 +168,7 @@ //setColor(0x07);//0x04+0x02>>i); setColor(0x04); + blueTouch=true; // default (initial) shape: startRadius=400; @@ -217,6 +220,7 @@ //setColor(0x07);//0x04+0x02>>i); setColor(0x04); + blueTouch=true; // default (initial) shape: startRadius=150; @@ -266,6 +270,7 @@ //setColor(0x07);//0x04+0x02>>i); setColor(0x04); + blueTouch=true; // default (initial) shape: startRadius=100; @@ -315,7 +320,8 @@ sprintf(spotName,"following_fast"); setColor(0x07);//0x04+0x02>>i); - + blueTouch=true; + // default (initial) shape: startRadius=100; bluePrint.buildCircularScafold(startRadius, vector2Dd(0,0), 30); //(float _radius, vector2Dd _pos,vector2D _vel, int _numScafoldPoints); @@ -364,7 +370,8 @@ sprintf(spotName,"bouncing"); setColor(0x07);//0x04+0x02>>i); - + blueTouch=true; + // default (initial) shape: startRadius=70; bluePrint.buildCircularScafold(startRadius, vector2Dd(0,0), 20); //(float _radius, vector2Dd _pos,vector2D _vel, int _numScafoldPoints);