just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
32:52273c3291fe
Parent:
31:5f039cbddee8
Child:
33:43e8bc451ef0
--- a/blobConfig.h	Sun Sep 23 10:11:43 2012 +0000
+++ b/blobConfig.h	Mon Oct 29 14:28:47 2012 +0000
@@ -15,7 +15,8 @@
 enum configType {ONE_ELASTIC_FOLLOWING, ONE_ELASTIC_MOUTH, ONE_ELASTIC_MOUTH_SMALL, 
                  ONE_TRACKING_SPOT, ONE_TRACKING_SPOT_DOT,
                  BOUNCING_SPOTS, LORENTZ_SPOTS, FOLLOWING_SPOTS, 
-                 AIR_HOCKEY_GAME, CIRCULAR_PONG_GAME, FISH_NET_GAME, VERTICAL_PINBALL_GAME, PAC_MAN_GAME};
+                 AIR_HOCKEY_GAME, CIRCULAR_PONG_GAME, FISH_NET_GAME, VERTICAL_PINBALL_GAME, PAC_MAN_GAME,
+                 RAIN_MODE};
 
 class blobConfig {
 public:
@@ -39,7 +40,9 @@
     void allVisible();
     
     void allSetColor(unsigned char c); 
-    
+    void allSetGreen(unsigned char c);
+    void allSetBlue(unsigned char c); 
+
     void update(); // update dynamics
     void draw();   // draw in the LaserSensingTrajectory object (lsdTrajectory) of each blob, using the openGL laser rendering (not yet done).