Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
Diff: blobConfig.h
- Revision:
- 32:52273c3291fe
- Parent:
- 31:5f039cbddee8
- Child:
- 33:43e8bc451ef0
--- a/blobConfig.h Sun Sep 23 10:11:43 2012 +0000 +++ b/blobConfig.h Mon Oct 29 14:28:47 2012 +0000 @@ -15,7 +15,8 @@ enum configType {ONE_ELASTIC_FOLLOWING, ONE_ELASTIC_MOUTH, ONE_ELASTIC_MOUTH_SMALL, ONE_TRACKING_SPOT, ONE_TRACKING_SPOT_DOT, BOUNCING_SPOTS, LORENTZ_SPOTS, FOLLOWING_SPOTS, - AIR_HOCKEY_GAME, CIRCULAR_PONG_GAME, FISH_NET_GAME, VERTICAL_PINBALL_GAME, PAC_MAN_GAME}; + AIR_HOCKEY_GAME, CIRCULAR_PONG_GAME, FISH_NET_GAME, VERTICAL_PINBALL_GAME, PAC_MAN_GAME, + RAIN_MODE}; class blobConfig { public: @@ -39,7 +40,9 @@ void allVisible(); void allSetColor(unsigned char c); - + void allSetGreen(unsigned char c); + void allSetBlue(unsigned char c); + void update(); // update dynamics void draw(); // draw in the LaserSensingTrajectory object (lsdTrajectory) of each blob, using the openGL laser rendering (not yet done).