Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
Diff: elasticLoop.cpp
- Revision:
- 24:4e52031a495b
- Parent:
- 22:d87317d7ca91
- Child:
- 25:74cb85b85fd2
--- a/elasticLoop.cpp Wed Jun 13 10:09:41 2012 +0000 +++ b/elasticLoop.cpp Mon Jun 18 08:00:57 2012 +0000 @@ -416,6 +416,12 @@ setRegionMotion(MIN_AD_MIRRORS, MIN_AD_MIRRORS, MAX_AD_MIRRORS, MAX_AD_MIRRORS); } +void elasticLoop::speedFactor(float speedfactor) { + // This method is more appropiate for rigid loop, but we can "simulate" speed up in case of elastic loop by changing some parameters, even if the loop is not + // set in "contour following" mode. + factorRecenteringLoopMass*=speedfactor; +} + void elasticLoop::initSizeBlob(int _numMasses) { // Iinitialize blob size (number of points for the loop, as well as other structures such as lsdTrajectory) numMasses=_numMasses;