Laser Sensing Display for UI interfaces in the real world
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Diff: laserSensingDisplay.cpp
- Revision:
- 43:1dd4cfc30788
- Parent:
- 40:3ba2b0ea9f33
diff -r 5f21a710ebc5 -r 1dd4cfc30788 laserSensingDisplay.cpp --- a/laserSensingDisplay.cpp Fri Oct 18 07:25:03 2013 +0000 +++ b/laserSensingDisplay.cpp Mon Oct 21 11:26:48 2013 +0000 @@ -7,6 +7,7 @@ { // pointDisplayCounter=65535; runningState=false;// this is important for the FIRST time (could be better in an "init" function?). + displayingFinished=false; } void laserSensingDisplay::run() // start the ticker on laserDisplayThread @@ -54,6 +55,8 @@ // IMPORTANT: we have to start like this: stateLsd=START_FIRST_OBJECT; + + displayingFinished=false; } bool laserSensingDisplay::isDisplayingOver()