Laser Sensing Display for UI interfaces in the real world
Fork of skinGames_forktest by
Diff: main.cpp
- Revision:
- 47:199042980678
- Parent:
- 46:e0dd2d1d07c1
diff -r e0dd2d1d07c1 -r 199042980678 main.cpp --- a/main.cpp Sun Mar 30 08:58:59 2014 +0000 +++ b/main.cpp Thu Apr 17 08:04:14 2014 +0000 @@ -140,7 +140,7 @@ // this is a hack for the time being: int objectID; -int xx, yy; // initial position of object +int xx, yy; // initial position of object or displacement bool firstTimeDisplay=true; // ============================================================================================================== @@ -626,11 +626,6 @@ indexStringData = 0; objectID=atoi(receivedStringData); } - - else if (command1=="initialPosition") { // this is for setting the POSITION of the object to be created: - xx=auxDataBuffer[0]; yy=auxDataBuffer[1]; - auxDataBuffer_index=0; - } else if (command1 == "mbedReset" ) mbed_reset(); @@ -674,7 +669,7 @@ } -// =================== CREATION and DESTRUCTION of objects ========================================================= +// =================== CREATION and DESTRUCTION of objects ===================================================== else if (command1 == "clearScene") { clearScene(); } @@ -682,6 +677,22 @@ else if (command1 =="deleteObject") { // second address is object identifier (a string that will be converted deleteObject(objectID); } + + else if (command1=="initialPosition") { // this is for setting the POSITION of the object to be created (or displacement): + xx=auxDataBuffer[0]; yy=auxDataBuffer[1]; + auxDataBuffer_index=0; + } + +// =================== TRANSFORMATION OF OBJECT POINTS ========================================================= +// NOTE: this may in the end destroy the object rigidity because approximations... but without an RT per object, this is the only way to +// modify object pose independently of the whole scene... +else if (command1 =="moveObject") { + translateObject(objectID, xx, yy, 0); + } + + +// ============================================================================================================== + // Produce a grid of points. The projection is ORTHOGRAPHIC. Also, POSE is reset to identity (i.e., the sent points should have // been translated previously - this may be optional, we could first send the pose, then the points...) @@ -1046,11 +1057,21 @@ command1="objectID"; interpretCommand(); } + + else if (incomingByte == '[') { + command1 =="deleteObject"; + interpretCommand(); + } + + else if (incomingByte == '}') { + command1 =="moveObject"; + interpretCommand();; // xx, yy contains already the necessary displacement + } + else if (incomingByte == '~') { // this is for setting the POSITION of the object to be created: command1="initialPosition"; interpretCommand(); - }