Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

hardwareIO/hardwareIO.cpp

Committer:
mbedalvaro
Date:
2012-03-28
Revision:
0:345b3bc7a0ea
Child:
10:6f8e48dca1bd

File content as of revision 0:345b3bc7a0ea:

#include "hardwareIO.h"

HardwareIO IO; // preintantiation of cross-file global object IO

// --------------------------------------  (0) SETUP ALL IO (call this in the setup() function in main program)

Serial pc(USBTX, USBRX); // tx, rx
LocalFileSystem local("local");               // Create the local filesystem under the name "local"

 SPI spiDAC(MOSI_PIN, MISO_PIN, SCK_PIN); // mosi, miso, sclk
 DigitalOut csDAC(CS_DAC_MIRRORS);
    
 DigitalOut Laser_Red(LASER_RED_PIN);
 DigitalOut Laser_Green(LASER_GREEN_PIN);
 DigitalOut Laser_Blue(LASER_BLUE_PIN);

void HardwareIO::init(void) {
    Laser_Red = 1;
    Laser_Green = 0;
    Laser_Blue = 0;
    
    //Serial Communication setup:
    pc.baud(921600);//115200);//
    
    // Setup for lock-in amplifier and pwm references:
    lockin.init();
    
    // Setup the spi for 8 bit data, high steady state clock,
    // second edge capture, with a 10MHz clock rate
    csDAC = 1;
    spiDAC.format(16,0);
    spiDAC.frequency(16000000);
   
   // default initial mirror position: 
    writeOutX(CENTER_AD_MIRROR_X);
    writeOutY(CENTER_AD_MIRROR_Y);
    
    // Load LUT table:
    setLUT();
}

//write on the first DAC, output A (mirror X)
void HardwareIO::writeOutX(int value){
 if(value > MAX_AD_MIRRORS) value = MAX_AD_MIRRORS;
 if(value < MIN_AD_MIRRORS) value = MIN_AD_MIRRORS;
 
 value |= 0x7000;
 value &= 0x7FFF;
 
 csDAC = 0;
 spiDAC.write(value);
 csDAC = 1;
}

//write on the first DAC, output B (mirror Y)
void HardwareIO::writeOutY(int value){
 if(value > MAX_AD_MIRRORS) value = MAX_AD_MIRRORS;
 if(value < MIN_AD_MIRRORS) value = MIN_AD_MIRRORS;
 
 value |= 0xF000;
 value &= 0xFFFF;
 
 csDAC = 0;
 spiDAC.write(value);
 csDAC = 1;
}

void HardwareIO::setRedPower(int powerValue){
    if(powerValue > 0){
       lockin.setLaserPower(true);
    }
    else{
       lockin.setLaserPower(false);
    }
}
void HardwareIO::setGreenPower(int powerValue){
    if(powerValue > 0){
        Laser_Green = 1;
    }
    else{
        Laser_Green = 0;
    }
}
void HardwareIO::setBluePower(int powerValue){
    if(powerValue > 0){
        Laser_Blue = 1;
    }
    else{
        Laser_Blue = 0;
    }
}

void HardwareIO::setRGBPower(char color) {
    lockin.setLaserPower(color&0x04);
    Laser_Green=(color&0x02)>>1;
    Laser_Blue =(color&0x01); 
}

void HardwareIO::scan_serial(int pointsPerLine){
      //scan the total surface with a custom resolution
      //send the lockin value for each point as a byte on the serial port to the PC
      //use "scanSLP_save" to see the data on processing
      
      
      int shiftX = (MAX_AD_MIRRORS - MIN_AD_MIRRORS) / pointsPerLine;
      int shiftY = (MAX_AD_MIRRORS - MIN_AD_MIRRORS) / pointsPerLine;
      
      for(int j=0; j<pointsPerLine; j++){
        writeOutX(MIN_AD_MIRRORS);
        writeOutY(j*shiftY + MIN_AD_MIRRORS);
        
        wait_us(300);//begining of line delay
        for(int i=0; i<pointsPerLine; i++){
          writeOutX(i*shiftX + MIN_AD_MIRRORS);

          wait_us(100);//delay between each points
          pc.putc(int(255.0*lockin.getMedianValue()/4095));//printf("%dL",int(valueLockin*255));//pc.putc(int(lockin*255));//
        }
      }
}

//load Look-up Table from LUT.TXT file
//or create the file with scanLUT() if not existing.
void HardwareIO::setLUT(){

    FILE *fp = fopen(LUT_FILENAME, "r");  // Open file on the local file system for writing
    if(fp){
        //load the file into the lut table; keep the SAME resolution!
        fread(lut,sizeof(uint16),LUT_RESOLUTION*LUT_RESOLUTION,fp);
        fclose(fp);
    }
    else{
        //fclose(fp);
        //if the file "LUT.TXT" doesn't exist, create one with scanLUT()
        lockin.setLaserPower(true);
        scanLUT();
    }
    
}

//scan the total surface with a fixed 2^x resolution
//create the Look-Up Table used to "flatten" the scan according to the position
//
//To Do: maybe detect high frequency to be sure the area is clean and empty?
void HardwareIO::scanLUT(){

    //reset lut table
    for(int j=0; j<LUT_RESOLUTION; j++){
      for(int i=0; i<LUT_RESOLUTION; i++){
        lut[i][j] =0;
      }
    }
    
    int delayScanning = 300; //in us
    
    //define the distance between each points (from 0 to 4096) and the offset (here 0)
    float shiftX = 1.0*(MAX_AD_MIRRORS - MIN_AD_MIRRORS) / (LUT_RESOLUTION-1);
    float shiftY = 1.0*(MAX_AD_MIRRORS - MIN_AD_MIRRORS) / (LUT_RESOLUTION-1);
    float offsetX = MIN_AD_MIRRORS;
    float offsetY = MIN_AD_MIRRORS;
    
    //move the mirrors to the first position
    writeOutX(MAX_AD_MIRRORS);writeOutY(MIN_AD_MIRRORS);
    wait_us(500);
      
    float x, y;
    
    //scan the surface 8 times 
    //the total value in lut[i][j] shouldn't exceed uint16 !!! 
    for(int loop=0; loop<8; loop++){
      for(int j=0; j<LUT_RESOLUTION; j++){
        y = shiftY*j + offsetY ;
        writeOutY(int(y));
        //scan from right to left
        for(int i=LUT_RESOLUTION-1; i>=0; i--){
          x = shiftX*i + offsetX;
          writeOutX(int(x));
          wait_us(delayScanning);
          lut[i][j] += lockin_read();
        }
        //re-scan from left to right
        for(int i=0; i<LUT_RESOLUTION; i++){
          x = shiftX*i + offsetX;
          writeOutX(int(x));
          wait_us(delayScanning);
          lut[i][j] += lockin_read();
        }
      }
    }
    
    
    //save tab in file
    FILE *fp;
#ifdef LUT_FILENAME
    fp = fopen(LUT_FILENAME, "w");  // Open file on the local file system for writing
    fwrite(lut,sizeof(uint16),LUT_RESOLUTION*LUT_RESOLUTION,fp);
    fclose(fp); //close the file (the mBed will appear connected again)
#endif
    
#ifdef LUT_H_FILENAME    
    //save tab in human readable file
    fp = fopen(LUT_H_FILENAME, "w");  // Open file on the local file system for writing
    fprintf(fp, "scan resolution: %d x %d\r\n",LUT_RESOLUTION, LUT_RESOLUTION);
    for(int j=0; j<LUT_RESOLUTION; j++){
      for(int i=0; i<LUT_RESOLUTION; i++){
            fprintf(fp, "X=%d,\tY=%d,\tI=%d\t \r\n", int(shiftX*i + offsetX), int(shiftY*j + offsetY), lut[i][j] );
      }
    }
    fclose(fp); //close the file (the mBed will appear connected again)
#endif
    
}


//return the lockin value corrected with the Look-UpTable
float HardwareIO::lockInCorrectedValue(int x, int y){
//*******Correction using DIRECT approximation
#ifdef LUT_DIRECT
    return 16.0 * lockin_read() / (lut[x >> LUT_BITS_SHIFT][y >> LUT_BITS_SHIFT]);
    
#else 
//*******Correction using BILINEAR approximation
#ifdef LUT_BILINEAR
    int X = x >> LUT_BITS_SHIFT; //mirror "x" is 12bits, LUT "X" needs 4bits when lut is 17x17
    int Y = y >> LUT_BITS_SHIFT; //mirror "y" is 12bits, LUT "Y" needs 4bits when lut is 17x17
    float dx = 1.0*(x & LUT_BITS_MASK)/(LUT_BITS_MASK+1); //weight to apply on X (mask with 255 and norm) 
    float dy = 1.0*(y & LUT_BITS_MASK)/(LUT_BITS_MASK+1); //weight to apply on Y (mask with 255 and norm)
    
    //Wheighted mean approximation of the Look-Up Table at the position (x,y):
    float wmLUT = (1-dy)*( (1-dx)*lut[X][Y] + dx*lut[X+1][Y] ) + dy*( (1-dx)*lut[X][Y+1] + dx*lut[X+1][Y+1] );
    
    return 16.0 * lockin_read() / wmLUT;//16.0 is the number of recorded sample added to one position of the LUT
    
#else
//*******Correction using LINEAR approximation
#ifdef LUT_LINEAR
    int X = x >> LUT_BITS_SHIFT; //mirror "x" is 12bits, LUT "X" needs 4bits when lut is 17x17
    int Y = y >> LUT_BITS_SHIFT; //mirror "y" is 12bits, LUT "Y" needs 4bits when lut is 17x17
    float dx = 1.0*(x & LUT_BITS_MASK)/(LUT_BITS_MASK+1); //weight to apply on X (mask with 255 and norm) 
    float dy = 1.0*(y & LUT_BITS_MASK)/(LUT_BITS_MASK+1); //weight to apply on Y (mask with 255 and norm)
    float linearLUT, dzx, dzy;
    
    if(dx>dy){ //if the position is on the "top-right" triangle
        dzx = (lut[X+1][Y] - lut[X][Y]) * dx;
        dzy = (lut[X+1][Y+1] - lut[X+1][Y]) * dy;
    }
    else{ //if the position is on the "bottom-left" triangle
        dzy = (lut[X][Y+1] - lut[X][Y]) * dy;
        dzx = (lut[X+1][Y+1] - lut[X][Y+1]) * dx;
    }
    
    //linear approximation of the Look-Up Table at the position (x,y):
    linearLUT = lut[X][Y] + dzx + dzy;
    return 16.0 * lockin_read() / linearLUT; //16.0 is the number of recorded sample added to one position of the LUT
    
#else
//*******No corrections, just return the normalized value
    return lockin_read()/4096;
    
#endif //LUT_LINEAR
#endif //LUT_BILINEAR
#endif //LUT_DIRECT
}