Laser Sensing Display for UI interfaces in the real world
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text3D.h
- Committer:
- mbedalvaro
- Date:
- 2014-04-17
- Revision:
- 47:199042980678
- Parent:
- 45:5ef809480c12
File content as of revision 47:199042980678:
// Class for creating 3d "flying" texts // NOT USED FOR THE TIME BEING. #ifndef text3d_h #define text3d_h #include "Scene.h" // in fact, we want to include BaseObject.h (separate the files?) #include <string> using namespace std; class Text3D : public BaseObject { public: // Constructor & destructor: letter3D(char letter, float width, float height); //~letter3D(); weight(float with, float height); // resizing factor for the letter (note: this could be done using the lsr object, but this provides an easier more // direct method when creating letters). // A letter is just like a normal BaseObject, but provides methods to create it with a certain size (in the future.. font?) char ascii; // the ascii code (for identifying it if required, not necessarily the object ID) float width, height; // ==================================== private: void fillLetter(char ch); }; #endif