Laser Sensing Display for UI interfaces in the real world
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Diff: laserSensingDisplay.h
- Revision:
- 46:e0dd2d1d07c1
- Parent:
- 45:5ef809480c12
--- a/laserSensingDisplay.h Mon Dec 23 18:04:07 2013 +0000 +++ b/laserSensingDisplay.h Sun Mar 30 08:58:59 2014 +0000 @@ -18,7 +18,7 @@ #define SENSING_LASER_BLANKING // note: this blanking introduces problems because the Lock-in looses signal, but we can add more points to compensate when there // are many blobs, see "DEFAULT_OVERLAP_POINTS" (but will slow down...) -#define RENDER_INTERVAL 0.00005 //0.0001 is good for CALIBRATION grid, 0.000054 good for normal display // in seconds (Ticker) +#define RENDER_INTERVAL 0.000053 //0.0001 is good for CALIBRATION grid, 0.000054 good for normal display // in seconds (Ticker) #define WAIT_NORMAL 0 //1 // good :0 // (minimum is 0) waiting time for setting mirror position MINUS waiting laser time (note that this total waiting time may be //equal to 0 if we set a good sampling freq for the renderer, but and if the shape is regular so that this time does not change significatively - this is not