Laser Sensing Display for UI interfaces in the real world
Fork of skinGames_forktest by
Diff: classLaserSensingTrajectory.cpp
- Revision:
- 3:b44ff6de81bd
- Parent:
- 0:345b3bc7a0ea
- Child:
- 4:f9d364f10335
--- a/classLaserSensingTrajectory.cpp Sat Mar 31 12:50:32 2012 +0000 +++ b/classLaserSensingTrajectory.cpp Mon Apr 02 05:33:44 2012 +0000 @@ -31,7 +31,7 @@ lightTouched=false; for (int i = 0; i < lsdTrajectory.size(); i++) { if (lsdTrajectory[i].intensity>autoThreshold) { // this means a WHITE zone: - lsdTrajectory[i].lightZone= -1;//1; + lsdTrajectory[i].lightZone= 2;//-1;//1; } else { // something touched: DARK ZONE lsdTrajectory[i].lightZone= 2;//0; lightTouched=true; // (for the whole loop)