Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
44:2432c218f191
Parent:
43:1dd4cfc30788
Child:
46:e0dd2d1d07c1
--- a/main.cpp	Mon Oct 21 11:26:48 2013 +0000
+++ b/main.cpp	Wed Oct 30 02:50:58 2013 +0000
@@ -1,8 +1,9 @@
 /*
 
-- NOTE: I could instantiate at least 960 points! (as 30 objects containing each 32 points)
+- NOTE: I could instantiate at least 960 points when NOT USING THE ETHERNET LIBRARY! (as 30 objects containing each 32 points). 
   ... but then again I could not make only 36 1-point object on a grid? what's going on? an object takes MUCH MORE MEMORY than just
   the trajectory and 3d vector array... but where?
+  Anyway, using the ETHERNET LIBRARY uses more than 20kB, and then I cannot instantiate more than a few letters... 
 */
 
 //#define WITH_OSC // this consumes about 20kb or RAM!!!