Laser Sensing Display for UI interfaces in the real world
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Diff: WrapperFunctions.cpp
- Revision:
- 44:2432c218f191
- Parent:
- 43:1dd4cfc30788
- Child:
- 47:199042980678
--- a/WrapperFunctions.cpp Mon Oct 21 11:26:48 2013 +0000 +++ b/WrapperFunctions.cpp Wed Oct 30 02:50:58 2013 +0000 @@ -126,7 +126,7 @@ V3 v(x, y, z); vertex(v); // why I cannot do: vertex(V3(x, y, z)) ? because vertex(V3& _v3) needs a REFERENCE to an object that has larger scope that this method itself! } - + void vertexArray(vector<V3>& _vertexArray) { for (int i=0; i<_vertexArray.size(); i++) { vertex(_vertexArray[i]); @@ -135,7 +135,7 @@ void end() // add the object to the current scene (we could add to a specific scene in the future...) { -// note: the current object pointerd by ptr_newObject can be BaseObject or any child class. This is not a problem as long as the methods applied to the +// note: the current object pointed by ptr_newObject can be BaseObject or any child class. This is not a problem as long as the methods applied to the // scene vector array don't use child methods (then we can do a dynamic cast before including in the array: pb = dynamic_cast<CBase*>(&d); ). IF we want // the scene class to be able to use child methods, then we need to make BaseObject polymorphic, by declaring all usable methods VIRTUAL. scene.addCurrentObject(); // add the currently tracked object to the vector array