Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
43:1dd4cfc30788
Parent:
40:3ba2b0ea9f33
--- a/Scene.cpp	Fri Oct 18 07:25:03 2013 +0000
+++ b/Scene.cpp	Mon Oct 21 11:26:48 2013 +0000
@@ -124,6 +124,7 @@
     for (int i=0; i<totalObjects(); i++) objectArray[i]->transform(_RT);
 }
 
+// ATTENTION: deleting objects imply stoping the displaying engine, and updating. This is mandatory, not in the case of ADDING objects...
 void Scene::deleteObject(int _id) {
     // We could use an STL map, but here I will do the matching manually:
     for (int i=0; i<totalObjects(); i++)