Laser Sensing Display for UI interfaces in the real world
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laserSensingDisplay.cpp@40:3ba2b0ea9f33, 2013-10-16 (annotated)
- Committer:
- mbedalvaro
- Date:
- Wed Oct 16 16:14:27 2013 +0000
- Revision:
- 40:3ba2b0ea9f33
- Child:
- 43:1dd4cfc30788
ca compile
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mbedalvaro | 40:3ba2b0ea9f33 | 1 | #include "laserSensingDisplay.h" |
mbedalvaro | 40:3ba2b0ea9f33 | 2 | |
mbedalvaro | 40:3ba2b0ea9f33 | 3 | laserSensingDisplay lsd; // pre-instantiated cross-file global object |
mbedalvaro | 40:3ba2b0ea9f33 | 4 | |
mbedalvaro | 40:3ba2b0ea9f33 | 5 | // The constructor: |
mbedalvaro | 40:3ba2b0ea9f33 | 6 | laserSensingDisplay::laserSensingDisplay() |
mbedalvaro | 40:3ba2b0ea9f33 | 7 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 8 | // pointDisplayCounter=65535; |
mbedalvaro | 40:3ba2b0ea9f33 | 9 | runningState=false;// this is important for the FIRST time (could be better in an "init" function?). |
mbedalvaro | 40:3ba2b0ea9f33 | 10 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 11 | |
mbedalvaro | 40:3ba2b0ea9f33 | 12 | void laserSensingDisplay::run() // start the ticker on laserDisplayThread |
mbedalvaro | 40:3ba2b0ea9f33 | 13 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 14 | timerForRendering.attach(this, &laserSensingDisplay::laserDisplayThread, RENDER_INTERVAL); // the address of the object, member function, and interval (in seconds) |
mbedalvaro | 40:3ba2b0ea9f33 | 15 | runningState=true; |
mbedalvaro | 40:3ba2b0ea9f33 | 16 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 17 | |
mbedalvaro | 40:3ba2b0ea9f33 | 18 | void laserSensingDisplay::stop() // stop the ticker on laserDisplayThread |
mbedalvaro | 40:3ba2b0ea9f33 | 19 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 20 | timerForRendering.detach(); |
mbedalvaro | 40:3ba2b0ea9f33 | 21 | runningState=false; |
mbedalvaro | 40:3ba2b0ea9f33 | 22 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 23 | |
mbedalvaro | 40:3ba2b0ea9f33 | 24 | bool laserSensingDisplay::isRunning() |
mbedalvaro | 40:3ba2b0ea9f33 | 25 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 26 | return(runningState); |
mbedalvaro | 40:3ba2b0ea9f33 | 27 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 28 | |
mbedalvaro | 40:3ba2b0ea9f33 | 29 | void laserSensingDisplay::setSceneToDisplay(Scene* ptScene) |
mbedalvaro | 40:3ba2b0ea9f33 | 30 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 31 | //Note: if the scene is recreated, it is important to first stop the displaying, and call to this function again, and only then re-attach the interrupt |
mbedalvaro | 40:3ba2b0ea9f33 | 32 | |
mbedalvaro | 40:3ba2b0ea9f33 | 33 | ptSceneToDisplay=ptScene; |
mbedalvaro | 40:3ba2b0ea9f33 | 34 | totalObjects=ptSceneToDisplay->totalObjects(); |
mbedalvaro | 40:3ba2b0ea9f33 | 35 | |
mbedalvaro | 40:3ba2b0ea9f33 | 36 | // overlap display to avoid deformed saccade and give time to the mirrors to be well in the saccade trajectory |
mbedalvaro | 40:3ba2b0ea9f33 | 37 | // NOTE: ideally, numOverlapPoints depends on the number of points of EACH blob, as well as the distance between the spots. |
mbedalvaro | 40:3ba2b0ea9f33 | 38 | // But for the time being, this will be a fixed quantity (DEFAULT_OVERLAP_POINTS). |
mbedalvaro | 40:3ba2b0ea9f33 | 39 | if (totalObjects>1) numOverlapPoints=DEFAULT_OVERLAP_POINTS; |
mbedalvaro | 40:3ba2b0ea9f33 | 40 | else numOverlapPoints=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 41 | |
mbedalvaro | 40:3ba2b0ea9f33 | 42 | configTotalPoints=ptSceneToDisplay->totalPoints(); |
mbedalvaro | 40:3ba2b0ea9f33 | 43 | // configTotalPoints contains the number of points of the config, and will be used to ensure that a FULL DISPLAY has been done BEFORE updating and "re-drawing" the trajectory in the buffer, |
mbedalvaro | 40:3ba2b0ea9f33 | 44 | // wherever the current point being displayed when we start the update/draw. |
mbedalvaro | 40:3ba2b0ea9f33 | 45 | // pointDisplayCounter=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 46 | |
mbedalvaro | 40:3ba2b0ea9f33 | 47 | // Set time counters to 0: |
mbedalvaro | 40:3ba2b0ea9f33 | 48 | // NOTE: the waiting times (normal, start and end point) can be OBJECT dependent. This may be a nice future (TO DO?). |
mbedalvaro | 40:3ba2b0ea9f33 | 49 | waitFirst=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 50 | waitFirstLaser=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 51 | waitNormal=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 52 | waitLaser=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 53 | waitLast=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 54 | |
mbedalvaro | 40:3ba2b0ea9f33 | 55 | // IMPORTANT: we have to start like this: |
mbedalvaro | 40:3ba2b0ea9f33 | 56 | stateLsd=START_FIRST_OBJECT; |
mbedalvaro | 40:3ba2b0ea9f33 | 57 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 58 | |
mbedalvaro | 40:3ba2b0ea9f33 | 59 | bool laserSensingDisplay::isDisplayingOver() |
mbedalvaro | 40:3ba2b0ea9f33 | 60 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 61 | return(displayingFinished); // the value of displayingFinished will become true when the renderer finished displaying all points of all objects. |
mbedalvaro | 40:3ba2b0ea9f33 | 62 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 63 | |
mbedalvaro | 40:3ba2b0ea9f33 | 64 | void laserSensingDisplay::startDisplayCheck() |
mbedalvaro | 40:3ba2b0ea9f33 | 65 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 66 | displayingFinished=false; // we set it to false, wherever we where in the displaying process; when it becomes true, it means we had |
mbedalvaro | 40:3ba2b0ea9f33 | 67 | // completed at least one full display of the unchanged scene. |
mbedalvaro | 40:3ba2b0ea9f33 | 68 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 69 | |
mbedalvaro | 40:3ba2b0ea9f33 | 70 | // THE CORE OF THE DISPLAYING ENGINE: |
mbedalvaro | 40:3ba2b0ea9f33 | 71 | // Note: this routine should run in a thread - but in fact it is running in an interrupt routine for the time being. |
mbedalvaro | 40:3ba2b0ea9f33 | 72 | void laserSensingDisplay::laserDisplayThread() |
mbedalvaro | 40:3ba2b0ea9f33 | 73 | { |
mbedalvaro | 40:3ba2b0ea9f33 | 74 | // For tests: |
mbedalvaro | 40:3ba2b0ea9f33 | 75 | myLed1=!myLed1; |
mbedalvaro | 40:3ba2b0ea9f33 | 76 | // pc.printf("Point nb: %d\n", currentPoint);// does serial works in the interrupt? |
mbedalvaro | 40:3ba2b0ea9f33 | 77 | |
mbedalvaro | 40:3ba2b0ea9f33 | 78 | switch (stateLsd) { |
mbedalvaro | 40:3ba2b0ea9f33 | 79 | case NORMAL_POINT: |
mbedalvaro | 40:3ba2b0ea9f33 | 80 | if (currentPoint<currentTotalPoints+numOverlapPoints) { // Attention: use modulo currentTotalPoints when accessing trajectory index. |
mbedalvaro | 40:3ba2b0ea9f33 | 81 | if (waitNormal==0) { // Send mirrors position the first time (note: I don't put this inside the waitNormal<WAIT_NORMAL, because WAIT_NORMAL can be 0! |
mbedalvaro | 40:3ba2b0ea9f33 | 82 | uint8_t currentPointWrap=currentPoint%currentTotalPoints; |
mbedalvaro | 40:3ba2b0ea9f33 | 83 | x= ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPointWrap].v2.x; |
mbedalvaro | 40:3ba2b0ea9f33 | 84 | y= ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPointWrap].v2.y; |
mbedalvaro | 40:3ba2b0ea9f33 | 85 | |
mbedalvaro | 40:3ba2b0ea9f33 | 86 | IO.writeOutX(x); |
mbedalvaro | 40:3ba2b0ea9f33 | 87 | IO.writeOutY(y); |
mbedalvaro | 40:3ba2b0ea9f33 | 88 | // for tests: |
mbedalvaro | 40:3ba2b0ea9f33 | 89 | // pc.printf("%d - %d\n", x, y);// does serial works in the interrupt? |
mbedalvaro | 40:3ba2b0ea9f33 | 90 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 91 | if (waitNormal<WAIT_NORMAL) { |
mbedalvaro | 40:3ba2b0ea9f33 | 92 | waitNormal++;// wait a little to correct for mirror delay (note: the mirror effective waiting time is WAIT_NORMAL + WAIT_LASER) |
mbedalvaro | 40:3ba2b0ea9f33 | 93 | } else { // if we got here, it means the mirrors are well positionned: activate laser: |
mbedalvaro | 40:3ba2b0ea9f33 | 94 | if ((waitLaser==0)&&(currentPoint>numOverlapPoints)) { // change laser output the first time: |
mbedalvaro | 40:3ba2b0ea9f33 | 95 | #ifdef SENSING_LASER_BLANKING |
mbedalvaro | 40:3ba2b0ea9f33 | 96 | IO.setLaserLockinPower(1); |
mbedalvaro | 40:3ba2b0ea9f33 | 97 | #endif |
mbedalvaro | 40:3ba2b0ea9f33 | 98 | #ifndef debugDelayMirrors |
mbedalvaro | 40:3ba2b0ea9f33 | 99 | IO.setRGBPower(currentColor); |
mbedalvaro | 40:3ba2b0ea9f33 | 100 | #else // TEST MODE for delay using blue laser: |
mbedalvaro | 40:3ba2b0ea9f33 | 101 | uint8_t delayedPoint=(currentPoint+currentTotalPoints-ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.delayMirrorSamples)%currentTotalPoints; |
mbedalvaro | 40:3ba2b0ea9f33 | 102 | if ( ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[delayedPoint].lightZone<0) { // note: we use PREVIOUS sensing - so as not to wait again for |
mbedalvaro | 40:3ba2b0ea9f33 | 103 | //IO.setRGBPower((currentColor&0x02)|0x04); // RED always on, BLUE OFF (and green whatever it was) |
mbedalvaro | 40:3ba2b0ea9f33 | 104 | // Note: better not use complicated calls? |
mbedalvaro | 40:3ba2b0ea9f33 | 105 | IO.setRGBPower(currentColor|0x02); // add blue (if blue was on, nothing happens...) |
mbedalvaro | 40:3ba2b0ea9f33 | 106 | } else { |
mbedalvaro | 40:3ba2b0ea9f33 | 107 | IO.setGreenPower(currentColor); |
mbedalvaro | 40:3ba2b0ea9f33 | 108 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 109 | #endif |
mbedalvaro | 40:3ba2b0ea9f33 | 110 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 111 | if (waitLaser<WAIT_LASER) { |
mbedalvaro | 40:3ba2b0ea9f33 | 112 | waitLaser++; // increment wait laser counter |
mbedalvaro | 40:3ba2b0ea9f33 | 113 | } else { // If we got here, it means that mirrors and laser power are both properly set: |
mbedalvaro | 40:3ba2b0ea9f33 | 114 | |
mbedalvaro | 40:3ba2b0ea9f33 | 115 | // READ the intensity and move to the next point: |
mbedalvaro | 40:3ba2b0ea9f33 | 116 | uint8_t currentPointWrap=currentPoint%currentTotalPoints; |
mbedalvaro | 40:3ba2b0ea9f33 | 117 | ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPointWrap].intensity=(unsigned char)(255.0*IO.lockInCorrectedValue(x,y)); |
mbedalvaro | 40:3ba2b0ea9f33 | 118 | ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPointWrap].intensity=(unsigned char)(255.0*IO.lockInCorrectedValue(x,y)); |
mbedalvaro | 40:3ba2b0ea9f33 | 119 | |
mbedalvaro | 40:3ba2b0ea9f33 | 120 | // Move to next point: |
mbedalvaro | 40:3ba2b0ea9f33 | 121 | currentPoint++; |
mbedalvaro | 40:3ba2b0ea9f33 | 122 | |
mbedalvaro | 40:3ba2b0ea9f33 | 123 | waitNormal=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 124 | waitLaser=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 125 | |
mbedalvaro | 40:3ba2b0ea9f33 | 126 | // Update the point display counter (meaning: this point has been properly acquired - we need (at least) configTotalPoints |
mbedalvaro | 40:3ba2b0ea9f33 | 127 | // of those good acquisitions before updating and re-draw). But attention! this counter may OVERFLOW! |
mbedalvaro | 40:3ba2b0ea9f33 | 128 | //pointDisplayCounter++; |
mbedalvaro | 40:3ba2b0ea9f33 | 129 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 130 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 131 | } else { // this means we ended rendering this blob, with or without partial duplication |
mbedalvaro | 40:3ba2b0ea9f33 | 132 | |
mbedalvaro | 40:3ba2b0ea9f33 | 133 | #ifdef debugDelayMirrors // this means that we will process the saccade data all the time, not only when querying the data! can be useful for tests only |
mbedalvaro | 40:3ba2b0ea9f33 | 134 | ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.processSensedData(); |
mbedalvaro | 40:3ba2b0ea9f33 | 135 | #endif |
mbedalvaro | 40:3ba2b0ea9f33 | 136 | |
mbedalvaro | 40:3ba2b0ea9f33 | 137 | if (totalObjects>1) stateLsd=LAST_POINT; |
mbedalvaro | 40:3ba2b0ea9f33 | 138 | else { // this means we are rendering a unique blob: |
mbedalvaro | 40:3ba2b0ea9f33 | 139 | // currentObject does not change (equal to 0 always), stateLsd is always NORMAL_POINT |
mbedalvaro | 40:3ba2b0ea9f33 | 140 | // The only thing we need to do is to reset "currentPoint" to 0, and eventually change the color of the blob: |
mbedalvaro | 40:3ba2b0ea9f33 | 141 | currentPoint=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 142 | currentColor=ptSceneToDisplay->objectArray[currentObject]->myColor; |
mbedalvaro | 40:3ba2b0ea9f33 | 143 | |
mbedalvaro | 40:3ba2b0ea9f33 | 144 | // Also, note that this means we ended displaying a whole "configuration", hence: |
mbedalvaro | 40:3ba2b0ea9f33 | 145 | displayingFinished=true; // (whatever the previous state was). |
mbedalvaro | 40:3ba2b0ea9f33 | 146 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 147 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 148 | break; |
mbedalvaro | 40:3ba2b0ea9f33 | 149 | case LAST_POINT: |
mbedalvaro | 40:3ba2b0ea9f33 | 150 | // pc.printf("LAST\n");// does serial works in the interrupt? |
mbedalvaro | 40:3ba2b0ea9f33 | 151 | |
mbedalvaro | 40:3ba2b0ea9f33 | 152 | // We need to pause for a while (this is for avoiding a deformed end of a blob when there are more than one blob AND we did not properly correct the mirror delay - this may be because |
mbedalvaro | 40:3ba2b0ea9f33 | 153 | // we want a faster display, in which case we will need to adjust the mirrorDelay variable to something different from 0) |
mbedalvaro | 40:3ba2b0ea9f33 | 154 | if (waitLast<WAIT_LAST) waitLast++; |
mbedalvaro | 40:3ba2b0ea9f33 | 155 | else { |
mbedalvaro | 40:3ba2b0ea9f33 | 156 | // switch off displaying lasers AND if required, the sensing laser (NOTE: there is no need to wait for switch off time) |
mbedalvaro | 40:3ba2b0ea9f33 | 157 | IO.setRGBPower(0x00); |
mbedalvaro | 40:3ba2b0ea9f33 | 158 | #ifdef SENSING_LASER_BLANKING |
mbedalvaro | 40:3ba2b0ea9f33 | 159 | IO.setLaserLockinPower(0); |
mbedalvaro | 40:3ba2b0ea9f33 | 160 | #endif |
mbedalvaro | 40:3ba2b0ea9f33 | 161 | waitLast=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 162 | stateLsd=MOVE_NEXT_OBJECT; |
mbedalvaro | 40:3ba2b0ea9f33 | 163 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 164 | break; |
mbedalvaro | 40:3ba2b0ea9f33 | 165 | |
mbedalvaro | 40:3ba2b0ea9f33 | 166 | case START_FIRST_OBJECT: |
mbedalvaro | 40:3ba2b0ea9f33 | 167 | // pc.printf("START NEW OBJECT\n");// does serial works in the interrupt? |
mbedalvaro | 40:3ba2b0ea9f33 | 168 | |
mbedalvaro | 40:3ba2b0ea9f33 | 169 | currentObject=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 170 | |
mbedalvaro | 40:3ba2b0ea9f33 | 171 | // currentMirrorDelay=ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.delayMirrorSamples; // per blob delay! |
mbedalvaro | 40:3ba2b0ea9f33 | 172 | currentTotalPoints=ptSceneToDisplay->objectArray[currentObject]->size(); // or using: displaySensingBuffer.lsdTrajectory.size() (but now I made it private to mantain size consistancy between 3d and 2d array size) |
mbedalvaro | 40:3ba2b0ea9f33 | 173 | currentColor=ptSceneToDisplay->objectArray[currentObject]->myColor; |
mbedalvaro | 40:3ba2b0ea9f33 | 174 | currentPoint=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 175 | |
mbedalvaro | 40:3ba2b0ea9f33 | 176 | if (totalObjects>1) stateLsd=START_POINT; |
mbedalvaro | 40:3ba2b0ea9f33 | 177 | else stateLsd=NORMAL_POINT; // in this case, we can skip the waiting for the last point (and first point too) |
mbedalvaro | 40:3ba2b0ea9f33 | 178 | break; |
mbedalvaro | 40:3ba2b0ea9f33 | 179 | |
mbedalvaro | 40:3ba2b0ea9f33 | 180 | case MOVE_NEXT_OBJECT: |
mbedalvaro | 40:3ba2b0ea9f33 | 181 | // TO DO: line and counter to avoid overshoot? |
mbedalvaro | 40:3ba2b0ea9f33 | 182 | |
mbedalvaro | 40:3ba2b0ea9f33 | 183 | // Start processing next blob: |
mbedalvaro | 40:3ba2b0ea9f33 | 184 | currentObject=(currentObject+1)%totalObjects; |
mbedalvaro | 40:3ba2b0ea9f33 | 185 | |
mbedalvaro | 40:3ba2b0ea9f33 | 186 | // NOTE: check if this was the last object: |
mbedalvaro | 40:3ba2b0ea9f33 | 187 | if (currentObject==0) { |
mbedalvaro | 40:3ba2b0ea9f33 | 188 | displayingFinished=true; // that meant we cycle over the whole configuration |
mbedalvaro | 40:3ba2b0ea9f33 | 189 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 190 | |
mbedalvaro | 40:3ba2b0ea9f33 | 191 | // currentMirrorDelay=ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.delayMirrorSamples; // per blob delay! |
mbedalvaro | 40:3ba2b0ea9f33 | 192 | currentTotalPoints=ptSceneToDisplay->objectArray[currentObject]->size();// displaySensingBuffer.lsdTrajectory.size(); |
mbedalvaro | 40:3ba2b0ea9f33 | 193 | currentColor=ptSceneToDisplay->objectArray[currentObject]->myColor; |
mbedalvaro | 40:3ba2b0ea9f33 | 194 | currentPoint=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 195 | |
mbedalvaro | 40:3ba2b0ea9f33 | 196 | if (totalObjects>1) stateLsd=START_POINT; |
mbedalvaro | 40:3ba2b0ea9f33 | 197 | else stateLsd=NORMAL_POINT; // in this case, we can skip the waiting for the last point (and first point too) |
mbedalvaro | 40:3ba2b0ea9f33 | 198 | |
mbedalvaro | 40:3ba2b0ea9f33 | 199 | break; |
mbedalvaro | 40:3ba2b0ea9f33 | 200 | |
mbedalvaro | 40:3ba2b0ea9f33 | 201 | case START_POINT: |
mbedalvaro | 40:3ba2b0ea9f33 | 202 | if (waitFirst==0) { |
mbedalvaro | 40:3ba2b0ea9f33 | 203 | // Send command to position the mirrors on the first point of NEXT blob (laser is flying in between during this time... ) |
mbedalvaro | 40:3ba2b0ea9f33 | 204 | x= ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[0].v2.x; |
mbedalvaro | 40:3ba2b0ea9f33 | 205 | y= ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[0].v2.y; |
mbedalvaro | 40:3ba2b0ea9f33 | 206 | IO.writeOutX(x); |
mbedalvaro | 40:3ba2b0ea9f33 | 207 | IO.writeOutY(y); |
mbedalvaro | 40:3ba2b0ea9f33 | 208 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 209 | if (waitFirst<WAIT_FIRST) waitFirst++; // time for positioning of mirrors on next blob. |
mbedalvaro | 40:3ba2b0ea9f33 | 210 | else { //mirrors are positioned: activate laser and lock in (needs time): |
mbedalvaro | 40:3ba2b0ea9f33 | 211 | if (waitFirstLaser==0) { |
mbedalvaro | 40:3ba2b0ea9f33 | 212 | // activate laser - important in particular for giving time to the Lock-in to catch signal, then laser rouge: |
mbedalvaro | 40:3ba2b0ea9f33 | 213 | IO.setRGBPower(currentColor); |
mbedalvaro | 40:3ba2b0ea9f33 | 214 | #ifdef SENSING_LASER_BLANKING |
mbedalvaro | 40:3ba2b0ea9f33 | 215 | IO.setLaserLockinPower(1); |
mbedalvaro | 40:3ba2b0ea9f33 | 216 | #endif |
mbedalvaro | 40:3ba2b0ea9f33 | 217 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 218 | if (waitFirstLaser<WAIT_FIRST_LASER) waitFirstLaser++; |
mbedalvaro | 40:3ba2b0ea9f33 | 219 | else { |
mbedalvaro | 40:3ba2b0ea9f33 | 220 | waitFirst=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 221 | waitFirstLaser=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 222 | stateLsd=NORMAL_POINT; // start normal point |
mbedalvaro | 40:3ba2b0ea9f33 | 223 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 224 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 225 | break; |
mbedalvaro | 40:3ba2b0ea9f33 | 226 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 227 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 228 | |
mbedalvaro | 40:3ba2b0ea9f33 | 229 | /* |
mbedalvaro | 40:3ba2b0ea9f33 | 230 | void laserSensingDisplay::laserRenderThreadONEBLOBONLY() { |
mbedalvaro | 40:3ba2b0ea9f33 | 231 | // When we arrive here, we ASSUME the mirrors are well positioned at the currentPoint-1, so we need to process the currentPoint: |
mbedalvaro | 40:3ba2b0ea9f33 | 232 | |
mbedalvaro | 40:3ba2b0ea9f33 | 233 | // Current mirror position: |
mbedalvaro | 40:3ba2b0ea9f33 | 234 | x= ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPoint].v2.x; |
mbedalvaro | 40:3ba2b0ea9f33 | 235 | y= ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPoint].v2.y; |
mbedalvaro | 40:3ba2b0ea9f33 | 236 | |
mbedalvaro | 40:3ba2b0ea9f33 | 237 | // (2) Send command to position the mirrors to the next position: |
mbedalvaro | 40:3ba2b0ea9f33 | 238 | IO.writeOutX(x); |
mbedalvaro | 40:3ba2b0ea9f33 | 239 | IO.writeOutY(y); |
mbedalvaro | 40:3ba2b0ea9f33 | 240 | |
mbedalvaro | 40:3ba2b0ea9f33 | 241 | // int delayedPoint=(currentPoint+currentMirrorDelay)%currentTotalPoints; |
mbedalvaro | 40:3ba2b0ea9f33 | 242 | |
mbedalvaro | 40:3ba2b0ea9f33 | 243 | #ifdef debugDelayMirrors |
mbedalvaro | 40:3ba2b0ea9f33 | 244 | if ( ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPoint].lightZone<0) { |
mbedalvaro | 40:3ba2b0ea9f33 | 245 | IO.setBluePower(0); |
mbedalvaro | 40:3ba2b0ea9f33 | 246 | // myled3=0; |
mbedalvaro | 40:3ba2b0ea9f33 | 247 | } else { |
mbedalvaro | 40:3ba2b0ea9f33 | 248 | IO.setBluePower(1); |
mbedalvaro | 40:3ba2b0ea9f33 | 249 | // myled3=1; |
mbedalvaro | 40:3ba2b0ea9f33 | 250 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 251 | //IO.setRGBPower(0x04); else IO.setRGBPower(0x07); |
mbedalvaro | 40:3ba2b0ea9f33 | 252 | #endif |
mbedalvaro | 40:3ba2b0ea9f33 | 253 | |
mbedalvaro | 40:3ba2b0ea9f33 | 254 | // (1) SENSING (on the current blob and particle index with mirror delay: ) |
mbedalvaro | 40:3ba2b0ea9f33 | 255 | ptSceneToDisplay->objectArray[currentObject]->displaySensingBuffer.lsdTrajectory[currentPoint].intensity=(unsigned char)(255.0*IO.lockInCorrectedValue(x,y)); |
mbedalvaro | 40:3ba2b0ea9f33 | 256 | //=lockin.getMedianValue(); //lockin.getLastValue();// |
mbedalvaro | 40:3ba2b0ea9f33 | 257 | |
mbedalvaro | 40:3ba2b0ea9f33 | 258 | // increment the current point index: |
mbedalvaro | 40:3ba2b0ea9f33 | 259 | currentPoint=(currentPoint+1)%currentTotalPoints; |
mbedalvaro | 40:3ba2b0ea9f33 | 260 | |
mbedalvaro | 40:3ba2b0ea9f33 | 261 | } |
mbedalvaro | 40:3ba2b0ea9f33 | 262 | */ |
mbedalvaro | 40:3ba2b0ea9f33 | 263 |