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esp32-driver/ESP32Stack.cpp
- Committer:
- mayur098
- Date:
- 2018-06-21
- Revision:
- 0:8f8e8f3cbd1c
File content as of revision 0:8f8e8f3cbd1c:
/* ESP32 implementation of NetworkInterfaceAPI * Copyright (c) 2015 ARM Limited * Copyright (c) 2017 Renesas Electronics Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <string.h> #include "ESP32Stack.h" // ESP32Stack implementation ESP32Stack::ESP32Stack(PinName en, PinName io0, PinName tx, PinName rx, bool debug, PinName rts, PinName cts, int baudrate) { _esp = ESP32::getESP32Inst(en, io0, tx, rx, debug, rts, cts, baudrate); } struct esp32_socket { int id; nsapi_protocol_t proto; bool connected; SocketAddress addr; bool accept_id; bool tcp_server; }; int ESP32Stack::socket_open(void **handle, nsapi_protocol_t proto) { // Look for an unused socket int id = _esp->get_free_id(); if (id == -1) { return NSAPI_ERROR_NO_SOCKET; } struct esp32_socket *socket = new struct esp32_socket; if (!socket) { return NSAPI_ERROR_NO_SOCKET; } socket->id = id; socket->proto = proto; socket->connected = false; socket->accept_id = false; socket->tcp_server = false; *handle = socket; return 0; } int ESP32Stack::socket_close(void *handle) { struct esp32_socket *socket = (struct esp32_socket *)handle; int err = 0; if (!_esp->close(socket->id, socket->accept_id)) { err = NSAPI_ERROR_DEVICE_ERROR; } if (socket->tcp_server) { _esp->del_server(); } delete socket; return err; } int ESP32Stack::socket_bind(void *handle, const SocketAddress &address) { struct esp32_socket *socket = (struct esp32_socket *)handle; socket->addr = address; return 0; } int ESP32Stack::socket_listen(void *handle, int backlog) { struct esp32_socket *socket = (struct esp32_socket *)handle; (void)backlog; if (socket->proto != NSAPI_TCP) { return NSAPI_ERROR_UNSUPPORTED; } if (!_esp->cre_server(socket->addr.get_port())) { return NSAPI_ERROR_DEVICE_ERROR; } socket->tcp_server = true; return 0; } int ESP32Stack::socket_connect(void *handle, const SocketAddress &addr) { struct esp32_socket *socket = (struct esp32_socket *)handle; const char *proto = (socket->proto == NSAPI_UDP) ? "UDP" : "TCP"; if (!_esp->open(proto, socket->id, addr.get_ip_address(), addr.get_port())) { return NSAPI_ERROR_DEVICE_ERROR; } socket->connected = true; return 0; } int ESP32Stack::socket_accept(void *server, void **socket, SocketAddress *addr) { int id; if (!_esp->accept(&id)) { return NSAPI_ERROR_NO_SOCKET; } struct esp32_socket *socket_new = new struct esp32_socket; if (!socket_new) { return NSAPI_ERROR_NO_SOCKET; } socket_new->id = id; socket_new->proto = NSAPI_TCP; socket_new->connected = true; socket_new->accept_id = true; socket_new->tcp_server = false; *socket = socket_new; return 0; } int ESP32Stack::socket_send(void *handle, const void *data, unsigned size) { struct esp32_socket *socket = (struct esp32_socket *)handle; if (!_esp->send(socket->id, data, size)) { return NSAPI_ERROR_DEVICE_ERROR; } return size; } int ESP32Stack::socket_recv(void *handle, void *data, unsigned size) { struct esp32_socket *socket = (struct esp32_socket *)handle; int32_t recv = _esp->recv(socket->id, data, size); if (recv == -1) { return NSAPI_ERROR_WOULD_BLOCK; } else if (recv < 0) { return NSAPI_ERROR_NO_SOCKET; } else { // do nothing } return recv; } int ESP32Stack::socket_sendto(void *handle, const SocketAddress &addr, const void *data, unsigned size) { struct esp32_socket *socket = (struct esp32_socket *)handle; if (socket->connected && socket->addr != addr) { if (!_esp->close(socket->id, socket->accept_id)) { return NSAPI_ERROR_DEVICE_ERROR; } socket->connected = false; } if (!socket->connected) { int err = socket_connect(socket, addr); if (err < 0) { return err; } socket->addr = addr; } return socket_send(socket, data, size); } int ESP32Stack::socket_recvfrom(void *handle, SocketAddress *addr, void *data, unsigned size) { struct esp32_socket *socket = (struct esp32_socket *)handle; int ret = socket_recv(socket, data, size); if (ret >= 0 && addr) { *addr = socket->addr; } return ret; } void ESP32Stack::socket_attach(void *handle, void (*callback)(void *), void *data) { struct esp32_socket *socket = (struct esp32_socket *)handle; _esp->attach(socket->id, callback, data); }