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Diff: esp32-driver/ESP32Stack.cpp
- Revision:
- 0:8f8e8f3cbd1c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/esp32-driver/ESP32Stack.cpp Thu Jun 21 17:50:21 2018 +0000 @@ -0,0 +1,204 @@ +/* ESP32 implementation of NetworkInterfaceAPI + * Copyright (c) 2015 ARM Limited + * Copyright (c) 2017 Renesas Electronics Corporation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <string.h> +#include "ESP32Stack.h" + +// ESP32Stack implementation +ESP32Stack::ESP32Stack(PinName en, PinName io0, PinName tx, PinName rx, bool debug, + PinName rts, PinName cts, int baudrate) +{ + _esp = ESP32::getESP32Inst(en, io0, tx, rx, debug, rts, cts, baudrate); +} + +struct esp32_socket { + int id; + nsapi_protocol_t proto; + bool connected; + SocketAddress addr; + bool accept_id; + bool tcp_server; +}; + +int ESP32Stack::socket_open(void **handle, nsapi_protocol_t proto) +{ + // Look for an unused socket + int id = _esp->get_free_id(); + + if (id == -1) { + return NSAPI_ERROR_NO_SOCKET; + } + + struct esp32_socket *socket = new struct esp32_socket; + if (!socket) { + return NSAPI_ERROR_NO_SOCKET; + } + + socket->id = id; + socket->proto = proto; + socket->connected = false; + socket->accept_id = false; + socket->tcp_server = false; + *handle = socket; + return 0; +} + +int ESP32Stack::socket_close(void *handle) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + int err = 0; + + if (!_esp->close(socket->id, socket->accept_id)) { + err = NSAPI_ERROR_DEVICE_ERROR; + } + + if (socket->tcp_server) { + _esp->del_server(); + } + + delete socket; + return err; +} + +int ESP32Stack::socket_bind(void *handle, const SocketAddress &address) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + + socket->addr = address; + return 0; +} + +int ESP32Stack::socket_listen(void *handle, int backlog) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + + (void)backlog; + + if (socket->proto != NSAPI_TCP) { + return NSAPI_ERROR_UNSUPPORTED; + } + + if (!_esp->cre_server(socket->addr.get_port())) { + return NSAPI_ERROR_DEVICE_ERROR; + } + + socket->tcp_server = true; + return 0; +} + +int ESP32Stack::socket_connect(void *handle, const SocketAddress &addr) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + + const char *proto = (socket->proto == NSAPI_UDP) ? "UDP" : "TCP"; + if (!_esp->open(proto, socket->id, addr.get_ip_address(), addr.get_port())) { + return NSAPI_ERROR_DEVICE_ERROR; + } + + socket->connected = true; + return 0; +} + +int ESP32Stack::socket_accept(void *server, void **socket, SocketAddress *addr) +{ + int id; + + if (!_esp->accept(&id)) { + return NSAPI_ERROR_NO_SOCKET; + } + + struct esp32_socket *socket_new = new struct esp32_socket; + if (!socket_new) { + return NSAPI_ERROR_NO_SOCKET; + } + + socket_new->id = id; + socket_new->proto = NSAPI_TCP; + socket_new->connected = true; + socket_new->accept_id = true; + socket_new->tcp_server = false; + *socket = socket_new; + + return 0; +} + +int ESP32Stack::socket_send(void *handle, const void *data, unsigned size) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + + if (!_esp->send(socket->id, data, size)) { + return NSAPI_ERROR_DEVICE_ERROR; + } + + return size; +} + +int ESP32Stack::socket_recv(void *handle, void *data, unsigned size) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + + int32_t recv = _esp->recv(socket->id, data, size); + if (recv == -1) { + return NSAPI_ERROR_WOULD_BLOCK; + } else if (recv < 0) { + return NSAPI_ERROR_NO_SOCKET; + } else { + // do nothing + } + + return recv; +} + +int ESP32Stack::socket_sendto(void *handle, const SocketAddress &addr, const void *data, unsigned size) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + + if (socket->connected && socket->addr != addr) { + if (!_esp->close(socket->id, socket->accept_id)) { + return NSAPI_ERROR_DEVICE_ERROR; + } + socket->connected = false; + } + + if (!socket->connected) { + int err = socket_connect(socket, addr); + if (err < 0) { + return err; + } + socket->addr = addr; + } + + return socket_send(socket, data, size); +} + +int ESP32Stack::socket_recvfrom(void *handle, SocketAddress *addr, void *data, unsigned size) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + int ret = socket_recv(socket, data, size); + if (ret >= 0 && addr) { + *addr = socket->addr; + } + + return ret; +} + +void ESP32Stack::socket_attach(void *handle, void (*callback)(void *), void *data) +{ + struct esp32_socket *socket = (struct esp32_socket *)handle; + _esp->attach(socket->id, callback, data); +} +