Mbed project for a FRDM-K64F microcontroller. Game made out of five sub-games including flappy birds, snake, stack, trivia and space invaders.
Fork of The_Children_of_Cronos_el15mggr by
array.h
- Committer:
- matirc
- Date:
- 2017-05-03
- Revision:
- 2:8b95be711648
- Parent:
- 1:101e060118fa
- Child:
- 3:151ac98b6252
File content as of revision 2:8b95be711648:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #define A 1 int randulfe[] { 0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,A,0,A,A,A,A,0,0,0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0, A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0, A,0,0,A,A,A,A,A,0,A,0,0,A,A,A,0,0,A,0,0,0,0,A,A,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,A,0, A,0,0,A,0,0,0,A,0,A,0,A,0,0,0,A,0,A,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,0,A,A,A,0,0,A, A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A, A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A, A,0,0,A,A,0,0,0,A,A,0,A,A,A,A,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,0,0,A, A,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,A,A,0,0,A, A,0,0,A,A,0,0,A,0,A,0,0,A,A,A,0,0,A,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,A, A,0,0,A,0,A,0,0,A,A,0,0,A,0,A,0,0,A,0,0,0,A,A,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,0,A,0,0,0,0,0,A,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,A,A,A,A,A,0,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,A,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,0,A,0,0,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0, A,A,A,A,0,0,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0 }; int gamename[] { A,A,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, A,0,0,0,0,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, A,A,A,0,A,A,A,0,A,A,A,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,A,0,A,0,A,0,0,0,0,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,A,0,A,0,A,0,A,A,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,A,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,0,0,0,0,0,0,0,0,0, 0,0,A,A,A,0,A,A,A,0,A,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,A,A,0,0,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,0,A,0,0,A,A,A,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,0,A,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,A,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,0,0,A,0,A,0,A,0,A,A,A,A,0,0,A,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,A,A,0,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,0,0,0,0,0,0,0,0 }; int gamename2[] { 0,A,A,A,A,0,A,A,0,0,0,0,0, A,0,0,0,0,A,0,0,A,0,0,0,0, A,0,A,A,0,A,0,A,A,0,0,0,0, A,0,A,A,0,A,A,0,A,0,0,0,0, A,0,A,A,0,A,A,0,A,0,0,0,0, A,0,A,A,0,A,0,A,0,0,0,0,0, A,0,A,A,0,A,0,A,A,A,0,0,0, A,0,A,A,0,A,0,0,0,A,0,0,0, A,0,A,A,0,A,0,A,A,A,0,0,0, A,0,0,0,0,A,0,A,0,0,0,0,0, 0,A,A,A,A,0,A,A,0,0,0,0,0 }; int gamename1[] { 0,0,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,0,0,0,0,A,A,A,A,A,A,A,A,A,0,0,0, 0,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,0, 0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,A,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,0,0, 0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,0,A,0,0,0,A,A,A,A,A,A,A,A,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,0,0,0,A,A,A,A,A,A,0,0,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,A,0,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,A,A,A,A,0,0,0,A,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,0,0,0, A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0, 0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0, 0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0, 0,0,0,A,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0, 0,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,0 };