Mbed project for a FRDM-K64F microcontroller. Game made out of five sub-games including flappy birds, snake, stack, trivia and space invaders.

Dependencies:   mbed

Fork of The_Children_of_Cronos_el15mggr by ELEC2645 (2016/17)

array.h

Committer:
matirc
Date:
2017-05-03
Revision:
2:8b95be711648
Parent:
1:101e060118fa
Child:
3:151ac98b6252

File content as of revision 2:8b95be711648:

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"


#define A 1



int randulfe[] {
    0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,A,0,A,A,A,A,0,0,0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,
    A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0,
    A,0,0,A,A,A,A,A,0,A,0,0,A,A,A,0,0,A,0,0,0,0,A,A,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,A,0,
    A,0,0,A,0,0,0,A,0,A,0,A,0,0,0,A,0,A,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,0,A,A,A,0,0,A,
    A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,
    A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,
    A,0,0,A,A,0,0,0,A,A,0,A,A,A,A,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,0,0,A,
    A,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,A,A,0,0,A,
    A,0,0,A,A,0,0,A,0,A,0,0,A,A,A,0,0,A,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,A,
    A,0,0,A,0,A,0,0,A,A,0,0,A,0,A,0,0,A,0,0,0,A,A,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,0,A,0,0,0,0,0,A,0,
    A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,A,A,A,A,A,0,0,
    A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,A,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,0,A,0,0,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,
    A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,
    A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,
    A,A,A,A,0,0,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0
};


int gamename[] {

    A,A,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    A,0,0,0,0,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    A,A,A,0,A,A,A,0,A,A,A,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,A,0,A,0,A,0,0,0,0,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,A,0,A,0,A,0,A,A,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,A,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,0,0,0,0,0,0,0,0,0,
    0,0,A,A,A,0,A,A,A,0,A,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,A,A,0,0,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,0,A,0,0,A,A,A,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,0,A,A,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,A,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,0,0,A,0,A,0,A,0,A,A,A,A,0,0,A,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,A,A,0,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,0,0,0,0,0,0,0,0

};


int gamename2[] {

    0,A,A,A,A,0,A,A,0,0,0,0,0,
    A,0,0,0,0,A,0,0,A,0,0,0,0,
    A,0,A,A,0,A,0,A,A,0,0,0,0,
    A,0,A,A,0,A,A,0,A,0,0,0,0,
    A,0,A,A,0,A,A,0,A,0,0,0,0,
    A,0,A,A,0,A,0,A,0,0,0,0,0,
    A,0,A,A,0,A,0,A,A,A,0,0,0,
    A,0,A,A,0,A,0,0,0,A,0,0,0,
    A,0,A,A,0,A,0,A,A,A,0,0,0,
    A,0,0,0,0,A,0,A,0,0,0,0,0,
    0,A,A,A,A,0,A,A,0,0,0,0,0
};





int gamename1[] {
    0,0,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,0,0,0,0,A,A,A,A,A,A,A,A,A,0,0,0,
    0,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,0,
    0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,A,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,0,0,
    0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,0,A,0,0,0,A,A,A,A,A,A,A,A,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,0,0,0,A,A,A,A,A,A,0,0,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,A,0,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,A,A,A,A,0,0,0,A,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,A,0,0,A,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,A,0,0,A,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,0,0,0,
    A,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,A,0,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,
    0,A,0,0,0,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,A,A,A,A,A,0,0,A,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,
    0,0,A,0,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,
    0,0,0,A,0,0,0,0,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,
    0,0,0,0,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0,A,A,A,A,A,0,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,0

};