Mbed project for a FRDM-K64F microcontroller. Game made out of five sub-games including flappy birds, snake, stack, trivia and space invaders.
Fork of The_Children_of_Cronos_el15mggr by
array.h
- Committer:
- matirc
- Date:
- 2017-04-29
- Revision:
- 1:101e060118fa
- Child:
- 2:8b95be711648
File content as of revision 1:101e060118fa:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #define A 1 static int randulfe[]{ 0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,A,0,A,A,A,A,0,0,0,A,A,A,A,A,A,A,0,0,0,A,A,A,A,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,0,0,A,A,A,A,0,0,0, A,0,0,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,0,A,0,0,0,0,A,0,0, A,0,0,A,A,A,A,A,0,A,0,0,A,A,A,0,0,A,0,0,0,0,A,A,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,A,0, A,0,0,A,0,0,0,A,0,A,0,A,0,0,0,A,0,A,0,0,0,0,A,A,0,0,0,A,0,A,0,0,0,A,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,0,A,A,A,0,0,A, A,0,0,A,0,0,A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A, A,0,0,A,0,A,0,0,0,A,0,A,0,0,0,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A, A,0,0,A,A,0,0,0,A,A,0,A,A,A,A,A,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,0,0,0,A, A,0,0,0,0,0,0,A,0,A,0,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,A,A,0,0,A, A,0,0,A,A,0,0,A,0,A,0,0,A,A,A,0,0,A,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,0,0,0,0,0,A, A,0,0,A,0,A,0,0,A,A,0,0,A,0,A,0,0,A,0,0,0,A,A,0,0,0,0,A,0,A,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,A,0,0,A,A,A,A,0,0,A,A,A,A,0,0,0,A,0,0,0,0,0,A,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,A,0,0,0,A,0,A,A,0,0,0,A,0,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,A,A,A,A,A,0,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,A,A,0,0,0,A,0,0,0,0,0,0,0,A,0,0,A,A,A,A,0,0,A,0,0,A,0,0,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,A,0,A,0,0,0,0,0,A,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0, A,0,0,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,A,0,0,0,A,0,A,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,0,0,0,0,0,0,0,0,0, A,A,A,A,0,0,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0 }; static int gamename[]{ A,A,A,A,A,A,A,A,A,0,A,A,A,A,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, A,0,0,0,0,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, A,A,A,0,A,A,A,0,A,A,A,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,A,0,A,0,A,0,0,0,0,0,A,0,A,A,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,A,0,A,0,A,0,A,A,A,0,A,0,A,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,A,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,A,0,0,0,0,0,0,0,0,0, 0,0,A,A,A,0,A,A,A,0,A,A,A,A,A,A,A,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,A,A,0,0,0,0,0,A,0,0,0,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,0,A,0,0,A,A,A,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,0,0,0,0,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,A,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,A,A,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,A,0,0,A,A,A,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,0,A,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,A,0,0,A,0,A,0,0,A,0,A,0,A,0,A,0,0,A,0,0,0,A,0,A,A,0,A,A,0,0,A,0,0,A,0,0,A,0,0,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,A,A,A,0,A,0,0,A,0,A,0,A,0,A,A,A,A,0,0,A,A,0,A,0,A,0,A,0,0,A,A,A,A,0,0,A,A,0,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,0,0,0,0,A,0,A,0,0,A,0,A,0,A,0,0,0,0,A,0,A,0,A,0,A,0,A,0,A,0,0,0,0,0,A,0,0,A,0,A,0,0,A,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,A,A,A,A,A,A,A,0,0,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,A,A,A,A,A,A,A,A,A,A,A,A,0,0,A,A,A,0,0,0,0,0,0,0,0,0, };