mp3
player.cpp
- Committer:
- csggreen
- Date:
- 2017-12-09
- Revision:
- 1:17913cff05a2
- Parent:
- 0:58524d569dfd
- Child:
- 2:a59255e80c0d
File content as of revision 1:17913cff05a2:
#include "player.h" #include"SDFileSystem.h" SDFileSystem sd(D11, D12, D13, D9, "sd"); // the pinout on the mbed Cool vs10xx vs1053(D11, D12, D13, D6, D7, D2, D8);//mosi,miso,sclk,xcs,xdcs,dreq,xreset Serial pc(USBTX, USBRX); playerStatetype playerState; ctrlStatetype ctrlState; static unsigned char fileBuf[32768]; unsigned char *bufptr; char list[20][14]; //song list char index; //song play index char index_MAX; //how many song in all char data ; DigitalIn sw_in(USER_BUTTON); void Player::begin(void) { DirHandle *dir; struct dirent *ptr; FileHandle *fp; vs1053.reset(); dir = opendir("/sd"); printf("\r\n**********playing list**********\r\n"); unsigned char i = 0,j=0; while(((ptr = dir->readdir()) != NULL)&&(i <20)) { if(strstr(ptr->d_name,".mp3")||strstr(ptr->d_name,".MP3")) { fp =sd.open(ptr->d_name, O_RDONLY); if(fp != NULL) { char *byte = ptr->d_name; j=0; while(*byte){ list[i][j++] = *byte++; } pc.printf("%2d . %s\r\n", i,list[i++]); //fp->close(); } } } index_MAX = i-1; dir->closedir(); printf("\r\n"); } void Player::stop(void){ playerState =PS_STOP; } void Player::playfile(char n){ playerState =PS_STOP; index = n; } void Player::getsong(void){ playfile(2); } /* This function plays back an audio file. */ void Player::playFile(char *file) { int bytes; // How many bytes in buffer left char n; playerState = PS_PLAY; vs1053.setFreq(24000000); //hight speed FileHandle *fp =sd.open(file, index); if(fp == NULL) { printf("Could not open %s\r\n",file); } else { printf("Playing %s ...\r\n",file); /* Main playback loop */ while((bytes = fp->read(fileBuf,32768)) > 0) { while((bytes = fp->read(fileBuf,32000)) > 0) { { bufptr = fileBuf; // actual audio data gets sent to VS10xx. while(bytes > 0) { n = (bytes < 32)?bytes:32; vs1053.writeData(bufptr,n); bytes -= n; bufptr += n; } uint8_t vol = 0x00;//set vlume vs1053.setVolume(vol); //set vlume if(playerState != PS_PLAY) //stop { fp->close(); vs1053.softReset(); } } } } } }