Simple Mbed Cloud Client application using features of K64 & K66
Connect to Mbed Cloud!
This example was customized a bit for FRDM-K66 and FRDM-K64F.
It depends on having an SD Card plugged in for storage of credentials. It could be changed later to use a SPI flash or other storage on a shield or wired in.
The app keeps track of how many times switch 2 (SW2) is pressed. The value can be retrieved via a GET request to Mbed Cloud.
Also, it will blink a pattern based on milisecond (ms) timing values that can be sent from Mbed Cloud. The pattern can be sent with a PUT request and the blinking sequence can be triggered by a POST request.
main.cpp
- Committer:
- maclobdell
- Date:
- 2018-10-09
- Revision:
- 15:df35a45db1cc
- Parent:
- 13:49062a0d117e
File content as of revision 15:df35a45db1cc:
// ---------------------------------------------------------------------------- // Copyright 2016-2018 ARM Ltd. // // SPDX-License-Identifier: Apache-2.0 // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ---------------------------------------------------------------------------- #include "mbed.h" #include "simple-mbed-cloud-client.h" #include "FATFileSystem.h" // An event queue is a very useful structure to debounce information between contexts (e.g. ISR and normal threads) // This is great because things such as network operations are illegal in ISR, so updating a resource in a button's fall() function is not allowed EventQueue eventQueue; Thread thread1; // Default block device BlockDevice* bd = BlockDevice::get_default_instance(); FATFileSystem fs("sd", bd); // Default network interface object NetworkInterface *net; InterruptIn sw2(SW2); DigitalOut led2(LED2); // Declaring pointers for access to Mbed Cloud Client resources outside of main() MbedCloudClientResource *button_res; MbedCloudClientResource *pattern_res; static bool button_pressed = false; static int button_count = 0; void button_press() { button_pressed = true; ++button_count; button_res->set_value(button_count); } /** * PUT handler * @param resource The resource that triggered the callback * @param newValue Updated value for the resource */ void pattern_updated(MbedCloudClientResource *resource, m2m::String newValue) { printf("PUT received, new value: %s\n", newValue.c_str()); } /** * POST handler * @param resource The resource that triggered the callback * @param buffer If a body was passed to the POST function, this contains the data. * Note that the buffer is deallocated after leaving this function, so copy it if you need it longer. * @param size Size of the body */ void blink_callback(MbedCloudClientResource *resource, const uint8_t *buffer, uint16_t size) { printf("POST received. Going to blink LED pattern: %s\n", pattern_res->get_value().c_str()); static DigitalOut augmentedLed(LED1); // LED that is used for blinking the pattern // Parse the pattern string, and toggle the LED in that pattern string s = std::string(pattern_res->get_value().c_str()); size_t i = 0; size_t pos = s.find(':'); while (pos != string::npos) { wait_ms(atoi(s.substr(i, pos - i).c_str())); augmentedLed = !augmentedLed; i = ++pos; pos = s.find(':', pos); if (pos == string::npos) { wait_ms(atoi(s.substr(i, s.length()).c_str())); augmentedLed = !augmentedLed; } } } /** * Notification callback handler * @param resource The resource that triggered the callback * @param status The delivery status of the notification */ void button_callback(MbedCloudClientResource *resource, const NoticationDeliveryStatus status) { printf("Button notification, status %s (%d)\n", MbedCloudClientResource::delivery_status_to_string(status), status); } /** * Registration callback handler * @param endpoint Information about the registered endpoint such as the name (so you can find it back in portal) */ void registered(const ConnectorClientEndpointInfo *endpoint) { printf("Connected to Mbed Cloud. Endpoint Name: %s\n", endpoint->internal_endpoint_name.c_str()); } int main(void) { printf("Starting Simple Mbed Cloud Client example\n"); printf("Connecting to the network using Ethernet...\n"); // Connect to the internet (DHCP is expected to be on) net = NetworkInterface::get_default_instance(); nsapi_error_t status = net->connect(); if (status != NSAPI_ERROR_OK) { printf("Connecting to the network failed %d!\n", status); return -1; } printf("Connected to the network successfully. IP address: %s\n", net->get_ip_address()); // SimpleMbedCloudClient handles registering over LwM2M to Mbed Cloud SimpleMbedCloudClient client(net, bd, &fs); int client_status = client.init(); if (client_status != 0) { printf("Initializing Mbed Cloud Client failed (%d)\n", client_status); return -1; } // Creating resources, which can be written or read from the cloud button_res = client.create_resource("3200/0/5501", "button_count"); button_res->set_value(0); button_res->methods(M2MMethod::GET); button_res->observable(true); button_res->attach_notification_callback(button_callback); pattern_res = client.create_resource("3201/0/5853", "blink_pattern"); pattern_res->set_value("500:500:500:500:500:500:500:500"); pattern_res->methods(M2MMethod::GET | M2MMethod::PUT); pattern_res->attach_put_callback(pattern_updated); MbedCloudClientResource *blink_res = client.create_resource("3201/0/5850", "blink_action"); blink_res->methods(M2MMethod::POST); blink_res->attach_post_callback(blink_callback); printf("Initialized Mbed Cloud Client. Registering...\n"); // Callback that fires when registering is complete client.on_registered(®istered); // Register with Mbed Cloud client.register_and_connect(); // Setup the button sw2.mode(PullUp); // The button fall handler is placed in the event queue so it will run in // thread context instead of ISR context, which allows safely updating the cloud resource sw2.fall(eventQueue.event(&button_press)); button_count = 0; // Start the event queue in a separate thread so the main thread continues thread1.start(callback(&eventQueue, &EventQueue::dispatch_forever)); while(1) { wait_ms(100); if (button_pressed) { button_pressed = false; printf("button clicked %d times\r\n", button_count); } } }