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main.cpp
- Committer:
- maclobdell
- Date:
- 2018-10-08
- Revision:
- 14:10b59d30bf7e
- Parent:
- 13:49062a0d117e
File content as of revision 14:10b59d30bf7e:
// ----------------------------------------------------------------------------
// Copyright 2016-2018 ARM Ltd.
//
// SPDX-License-Identifier: Apache-2.0
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ----------------------------------------------------------------------------
#include "mbed.h"
#include "simple-mbed-cloud-client.h"
#include "FATFileSystem.h"
// An event queue is a very useful structure to debounce information between contexts (e.g. ISR and normal threads)
// This is great because things such as network operations are illegal in ISR, so updating a resource in a button's fall() function is not allowed
EventQueue eventQueue;
Thread thread1;
// Default block device
BlockDevice* bd = BlockDevice::get_default_instance();
FATFileSystem fs("sd", bd);
// Default network interface object
NetworkInterface *net;
InterruptIn sw2(SW2);
DigitalOut led2(LED2);
// Declaring pointers for access to Mbed Cloud Client resources outside of main()
MbedCloudClientResource *button_res;
MbedCloudClientResource *pattern_res;
static bool button_pressed = false;
static int button_count = 0;
void button_press() {
button_pressed = true;
++button_count;
button_res->set_value(button_count);
}
/**
* PUT handler
* @param resource The resource that triggered the callback
* @param newValue Updated value for the resource
*/
void pattern_updated(MbedCloudClientResource *resource, m2m::String newValue) {
printf("PUT received, new value: %s\n", newValue.c_str());
}
/**
* POST handler
* @param resource The resource that triggered the callback
* @param buffer If a body was passed to the POST function, this contains the data.
* Note that the buffer is deallocated after leaving this function, so copy it if you need it longer.
* @param size Size of the body
*/
void blink_callback(MbedCloudClientResource *resource, const uint8_t *buffer, uint16_t size) {
printf("POST received. Going to blink LED pattern: %s\n", pattern_res->get_value().c_str());
static DigitalOut augmentedLed(LED1); // LED that is used for blinking the pattern
// Parse the pattern string, and toggle the LED in that pattern
string s = std::string(pattern_res->get_value().c_str());
size_t i = 0;
size_t pos = s.find(':');
while (pos != string::npos) {
wait_ms(atoi(s.substr(i, pos - i).c_str()));
augmentedLed = !augmentedLed;
i = ++pos;
pos = s.find(':', pos);
if (pos == string::npos) {
wait_ms(atoi(s.substr(i, s.length()).c_str()));
augmentedLed = !augmentedLed;
}
}
}
/**
* Notification callback handler
* @param resource The resource that triggered the callback
* @param status The delivery status of the notification
*/
void button_callback(MbedCloudClientResource *resource, const NoticationDeliveryStatus status) {
printf("Button notification, status %s (%d)\n", MbedCloudClientResource::delivery_status_to_string(status), status);
}
/**
* Registration callback handler
* @param endpoint Information about the registered endpoint such as the name (so you can find it back in portal)
*/
void registered(const ConnectorClientEndpointInfo *endpoint) {
printf("Connected to Mbed Cloud. Endpoint Name: %s\n", endpoint->internal_endpoint_name.c_str());
}
int main(void) {
printf("Starting Simple Mbed Cloud Client example\n");
printf("Connecting to the network using Ethernet...\n");
// Connect to the internet (DHCP is expected to be on)
net = NetworkInterface::get_default_instance();
nsapi_error_t status = net->connect();
if (status != NSAPI_ERROR_OK) {
printf("Connecting to the network failed %d!\n", status);
return -1;
}
printf("Connected to the network successfully. IP address: %s\n", net->get_ip_address());
// SimpleMbedCloudClient handles registering over LwM2M to Mbed Cloud
SimpleMbedCloudClient client(net, bd, &fs);
int client_status = client.init();
if (client_status != 0) {
printf("Initializing Mbed Cloud Client failed (%d)\n", client_status);
return -1;
}
// Creating resources, which can be written or read from the cloud
button_res = client.create_resource("3200/0/5501", "button_count");
button_res->set_value(0);
button_res->methods(M2MMethod::GET);
button_res->observable(true);
button_res->attach_notification_callback(button_callback);
pattern_res = client.create_resource("3201/0/5853", "blink_pattern");
pattern_res->set_value("500:500:500:500:500:500:500:500");
pattern_res->methods(M2MMethod::GET | M2MMethod::PUT);
pattern_res->attach_put_callback(pattern_updated);
MbedCloudClientResource *blink_res = client.create_resource("3201/0/5850", "blink_action");
blink_res->methods(M2MMethod::POST);
blink_res->attach_post_callback(blink_callback);
printf("Initialized Mbed Cloud Client. Registering...\n");
// Callback that fires when registering is complete
client.on_registered(®istered);
// Register with Mbed Cloud
client.register_and_connect();
// Setup the button
sw2.mode(PullUp);
// The button fall handler is placed in the event queue so it will run in
// thread context instead of ISR context, which allows safely updating the cloud resource
sw2.fall(eventQueue.event(&button_press));
button_count = 0;
// Start the event queue in a separate thread so the main thread continues
thread1.start(callback(&eventQueue, &EventQueue::dispatch_forever));
while(1)
{
wait_ms(100);
if (button_pressed) {
button_pressed = false;
printf("button clicked %d times\r\n", button_count);
}
}
}