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Dependencies: Adafruit_32x8matrix
Diff: main.cpp
- Revision:
- 9:d70273b3133b
- Parent:
- 8:5f5ceafa826d
- Child:
- 10:aa7764fae417
diff -r 5f5ceafa826d -r d70273b3133b main.cpp
--- a/main.cpp Mon Dec 11 19:23:47 2017 +0000
+++ b/main.cpp Wed Nov 03 19:49:24 2021 +0000
@@ -14,7 +14,8 @@
* limitations under the License.
*/
-#include "mbed.h"
+#include "mbed.h" // this tells us to load mbed related functions
+#include "tones.h" // list of all the tones and their frequencies
#include "Adafruit_32x8matrix.h"
@@ -27,16 +28,106 @@
I2C i2c(D14, D15);
Adafruit_32x8matrix matrix(&i2c, I2C_ADDR1, I2C_ADDR2, ROTATION1, ROTATION2, BRIGHTNESS);
+Thread displayThread;
+
+PwmOut buzzer(D3); // our buzzer is a PWM output (pulse-width modulation)
+
+static int BPM = 80;
+
+static void silence() {
+ buzzer.write(0.0f); // silence!
+}
+
+// this is our function that plays a tone.
+// Takes in a tone frequency, and after duration (in ms.) we stop playing again
+static void play_tone(int tone) {
+ buzzer.period_us(1000000/(tone));
+ buzzer.write(0.10f); // 10% duty cycle, otherwise it's too loud
+}
+
+static void play_song(int notes_left, int* melody, int* duration) {
+
+ // melody and duration are pointers, they point to the array of tones and durations we declared earlier
+ // every time we play a note we up these pointers (move one element forward)
+ // so the current tone is always the first element of melody (same for duration)
+
+ int length;
+
+ while(notes_left > 0)
+ {
+
+ int tone = melody[0];
+ // BPM is quarter notes per minute, so length in milliseconds is:
+ length = static_cast<int>(static_cast<float>(1000 / duration[0]) * (60000.0f / static_cast<float>(BPM * 1000)));
+
+ play_tone(tone);
+
+ // after half the length of this tone, we silence
+ wait_ms(length / 2);
+ silence();
+
+ //after the full length of this tone, call next note
+ wait_ms(length);
+
+ // after the full length of this tone, we up the melody, and down the notes_left
+
+ notes_left--;
+ melody++;
+ duration++;
+
+ }
+
+ // we're done! just finish this note and silence
+ wait_ms(length / 2);
+ silence();
+}
+
+void display_thread()
+{
+ char buffer [50];
+ snprintf(buffer, 50, "GO TIGERS!\0"); //pass in max chars to prevent overflow
+
+ for (int i = 0; i< 3; i++) {
+ matrix.playText(buffer,strlen(buffer), 1);
+ Thread::wait(250);
+ }
+}
int main() {
- char buffer [50];
-
- while(1)
- {
- snprintf(buffer, 50, "Hi, how are you today?\0"); //pass in max chars to prevent overflow
- matrix.playText(buffer,strlen(buffer), 1);
-
- Thread::wait(10000);
+
+
+ // declare a melody
+ int melody[] = {
+ NOTE_G4, NOTE_C5, NOTE_E5, NOTE_G5, NOTE_E5, NOTE_G5
+ };
+
+ // note durations: 4 = quarter note, 8 = eighth note, etc.:
+ // the rapid succession of 16th notes produces a twill effect
+ int duration[] = {
+ 8, 8, 8, 4, 8, 2
+ };
+
+
+ // melody & duration are on the heap, need to get them on the stack
+ int *m = new int[sizeof(melody) / sizeof(int)];
+ memcpy(m, melody, sizeof(melody));
+ int *d = new int[sizeof(duration) / sizeof(int)];
+ memcpy(d, duration, sizeof(duration));
+
+
+ if (sizeof(melody) != sizeof(duration)) {
+ printf("Melody and duration do not have same number of elements! Aborting!\r\n");
+ return 1;
}
+
+ for (int i = 0; i< 3; i++)
+ {
+ displayThread.start(display_thread);
+
+ play_song(sizeof(melody) / sizeof(int), m, d);
+
+ Thread::wait(100);
+ }
+ return 0;
}