The classic dueling tanks game for mbed.

Dependencies:   4DGL-uLCD-SE DRV2605 EthernetInterface Game_Synchronizer MMA8452 SDFileSystem SparkfunAnalogJoystick mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Revision:
21:edfeb289b21f
Parent:
14:36c306e26317
Child:
22:3c68eea5a609
diff -r 6a58052b0140 -r edfeb289b21f Tank/tank.h
--- a/Tank/tank.h	Thu Oct 29 02:21:11 2015 +0000
+++ b/Tank/tank.h	Thu Oct 29 03:56:30 2015 +0000
@@ -4,24 +4,33 @@
 
 class Tank {
     public:
-        int x, y;
-        int w;
-        int h;
-        int tank_color;
-        float barrel_theta;
-        int barrel_length;
-        int wheel_rad;
+    
+        int x, y;               // Keep track of your tank's position.
+        int w;                  // Tank width.
+        int h;                  // Tank height. 
+        int tank_color;         // Tank color. Duh :)
+        float barrel_theta;     // Barrel angle. 
+        int barrel_length;      // Length of the barrel.
+        int wheel_rad;          // Radius of the wheels.
         
         
+        // Construct a tank given its starting position (sx, sy),
+        // its width and height, and its color.
         Tank(int sx, int sy, int width, int height, int color);
+        
+        // Calculate the bounding box of your tank for collision checking.
         int min_x(void);
         int min_y(void);
         int max_x(void);
         int max_y(void);
         
+        // Calculate the position of the end of the barrel.
         void barrel_end(int& bx, int& by);
         
-        void reposition(int new_x, int new_y, float new_theta);
+        // Reposition the tank!
+        void reposition(int dx, int dy, float dtheta);
+        
+        // Draw the tank!
         void draw();
 };