Port of http://dev.qu.tu-berlin.de/projects/sf-razor-9dof-ahrs to an mbed, tested with a 9DOF Sensor Stick, SEN-10724

Dependencies:   mbed

Revision:
0:9a72d42c0da3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Math.cpp	Tue Dec 27 17:20:06 2011 +0000
@@ -0,0 +1,93 @@
+/* This file is part of the Razor AHRS Firmware */
+#include <math.h>
+
+// Computes the dot product of two vectors
+float Vector_Dot_Product(float vector1[3], float vector2[3])
+{
+  float op=0;
+  
+  for(int c=0; c<3; c++)
+  {
+    op+=vector1[c]*vector2[c];
+  }
+  
+  return op; 
+}
+
+// Computes the cross product of two vectors
+void Vector_Cross_Product(float vectorOut[3], float v1[3], float v2[3])
+{
+  vectorOut[0]= (v1[1]*v2[2]) - (v1[2]*v2[1]);
+  vectorOut[1]= (v1[2]*v2[0]) - (v1[0]*v2[2]);
+  vectorOut[2]= (v1[0]*v2[1]) - (v1[1]*v2[0]);
+}
+
+// Multiply the vector by a scalar. 
+void Vector_Scale(float vectorOut[3], float vectorIn[3], float scale2)
+{
+  for(int c=0; c<3; c++)
+  {
+    vectorOut[c]=vectorIn[c]*scale2; 
+  }
+}
+
+// Adds two vectors
+void Vector_Add(float vectorOut[3], float vectorIn1[3], float vectorIn2[3])
+{
+  for(int c=0; c<3; c++)
+  {
+    vectorOut[c]=vectorIn1[c]+vectorIn2[c];
+  }
+}
+
+//Multiply two 3x3 matrixs. This function developed by Jordi can be easily adapted to multiple n*n matrix's. (Pero me da flojera!). 
+void Matrix_Multiply(float a[3][3], float b[3][3],float mat[3][3])
+{
+  float op[3]; 
+  for(int x=0; x<3; x++)
+  {
+    for(int y=0; y<3; y++)
+    {
+      for(int w=0; w<3; w++)
+      {
+       op[w]=a[x][w]*b[w][y];
+      } 
+      mat[x][y]=0;
+      mat[x][y]=op[0]+op[1]+op[2];
+      
+      float test=mat[x][y];
+    }
+  }
+}
+
+// Init rotation matrix using euler angles
+void init_rotation_matrix(float m[3][3], float yaw, float pitch, float roll)
+{
+  float c1 = cos(roll);
+  float s1 = sin(roll);
+  float c2 = cos(pitch);
+  float s2 = sin(pitch);
+  float c3 = cos(yaw);
+  float s3 = sin(yaw);
+
+  // Euler angles, right-handed, intrinsic, XYZ convention
+  // (which means: rotate around body axes Z, Y', X'') 
+  m[0][0] = c2 * c3;
+  m[0][1] = c3 * s1 * s2 - c1 * s3;
+  m[0][2] = s1 * s3 + c1 * c3 * s2;
+
+  m[1][0] = c2 * s3;
+  m[1][1] = c1 * c3 + s1 * s2 * s3;
+  m[1][2] = c1 * s2 * s3 - c3 * s1;
+
+  m[2][0] = -s2;
+  m[2][1] = c2 * s1;
+  m[2][2] = c1 * c2;
+}
+
+float constrain(float in, float min, float max)
+{
+    in = in > max ? max : in;
+    in = in < min ? min : in;
+    return in;
+}
\ No newline at end of file