Target Library
Dependents: GameProject_Prototype
Revision 14:0f590475ba85, committed 2017-05-04
- Comitter:
- ll14c4p
- Date:
- Thu May 04 11:36:45 2017 +0000
- Parent:
- 13:828ede9cf8a5
- Commit message:
- +Deoxygen
Changed in this revision
Target.h | Show annotated file Show diff for this revision Revisions of this file |
diff -r 828ede9cf8a5 -r 0f590475ba85 Target.h --- a/Target.h Thu May 04 08:34:51 2017 +0000 +++ b/Target.h Thu May 04 11:36:45 2017 +0000 @@ -11,10 +11,35 @@ public: Target(); ~Target(); + + /** Initialise Target + * + * This function initialises the target library. + */ void init(); + + /** Draw + * + * This function draws the target sprite onto the screen. + */ void draw(N5110 &lcd); + + /** Update + * + * This function updates the position of the target as it moves on the screen. + */ void update(); + + /** Get Position + * + * This function obtains the coordinates of the top-left pixel in the targets sprite. + */ Vector2D get_pos(); + + /** Set Position + * + * This function is used to change the position of the sprite to specific coordinates when called. + */ void set_pos(Vector2D p); private: