Target Library
Dependents: GameProject_Prototype
Target.h
- Committer:
- ll14c4p
- Date:
- 2017-05-04
- Revision:
- 14:0f590475ba85
- Parent:
- 13:828ede9cf8a5
File content as of revision 14:0f590475ba85:
#ifndef TARGET_H #define TARGET_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Target { public: Target(); ~Target(); /** Initialise Target * * This function initialises the target library. */ void init(); /** Draw * * This function draws the target sprite onto the screen. */ void draw(N5110 &lcd); /** Update * * This function updates the position of the target as it moves on the screen. */ void update(); /** Get Position * * This function obtains the coordinates of the top-left pixel in the targets sprite. */ Vector2D get_pos(); /** Set Position * * This function is used to change the position of the sprite to specific coordinates when called. */ void set_pos(Vector2D p); private: int n; int _x; int _y; Vector2D _velocity; }; #endif