Projectile Library

Revision:
7:50b6d2c95156
Parent:
6:70b35ebfa8c8
Child:
8:36610092060f
--- a/Projectile.cpp	Tue May 02 16:24:52 2017 +0000
+++ b/Projectile.cpp	Wed May 03 13:32:42 2017 +0000
@@ -32,27 +32,20 @@
     //printf("playerxy projdraw = %d %d \n", _playerx, _playery);
     
     
-    if(_x <= -1){
-        m = 0;
-        }
-    if(_x >= 85){
-        m = 0;
-        }
+
     if(_y <= -1){
         m = 0;
         }
-    if(_y >= 49){
-        m = 0;
-        }
+
         
         
         
     if(m == 0){
-        _x = _playerx +1;  // Middle of screen // Change these values to change starting position
-        _y = _playery +1; // Near bottom of screen
+        _x = _playerx +2;  // Middle of screen // Change these values to change starting position
+        _y = _playery; // Near bottom of screen
         m = m+1;  
         }
-    lcd.drawRect(_x,_y,1,1,FILL_BLACK);
+    lcd.drawRect(_x,_y,2,2,FILL_BLACK);
     //printf("projdrawn %d %d \n", _x, _y);
     //printf("playerpos in proj = %d %d \n", playerx, playery);