Player Library

Revision:
4:6d5ea29f83b0
Parent:
3:60a09496c839
Child:
5:cd9699b836c3
diff -r 60a09496c839 -r 6d5ea29f83b0 Player.cpp
--- a/Player.cpp	Mon Apr 24 11:20:53 2017 +0000
+++ b/Player.cpp	Mon Apr 24 13:34:45 2017 +0000
@@ -12,13 +12,13 @@
 
 int sprite[3][3] = {
     {1,0,1},
-    {1,1,1},
-    {1,1,1},
+    {0,1,0},
+    {1,0,1},
     };
     
 void Player::init(int x, int y)
 {
-    _x = WIDTH/2 - 1;  // Middle of screen
+    _x = WIDTH/2;  // Middle of screen // DOESNT FUCKING CAHNGE STARTING LOCATION
     _y = HEIGHT/2;  // Near bottom of screen
     _speed = 0.3;  // default speed 
     
@@ -32,6 +32,16 @@
 
 
 
+Vector2D Player::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
+
+
+
+
+
 
 
 void Player::update(Direction d,float mag)