Player Library

Committer:
ll14c4p
Date:
Mon Apr 24 13:34:45 2017 +0000
Revision:
4:6d5ea29f83b0
Parent:
3:60a09496c839
Child:
5:cd9699b836c3
+Added obtain position for projectile implementation;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ll14c4p 1:933b7aa73bbc 1 #include "Player.h"
ll14c4p 0:a88279bdf8c0 2
ll14c4p 0:a88279bdf8c0 3 Player::Player()
ll14c4p 0:a88279bdf8c0 4 {
ll14c4p 0:a88279bdf8c0 5
ll14c4p 0:a88279bdf8c0 6 }
ll14c4p 0:a88279bdf8c0 7
ll14c4p 0:a88279bdf8c0 8 Player::~Player()
ll14c4p 0:a88279bdf8c0 9 {
ll14c4p 0:a88279bdf8c0 10
ll14c4p 0:a88279bdf8c0 11 }
ll14c4p 0:a88279bdf8c0 12
ll14c4p 1:933b7aa73bbc 13 int sprite[3][3] = {
ll14c4p 1:933b7aa73bbc 14 {1,0,1},
ll14c4p 4:6d5ea29f83b0 15 {0,1,0},
ll14c4p 4:6d5ea29f83b0 16 {1,0,1},
ll14c4p 1:933b7aa73bbc 17 };
ll14c4p 1:933b7aa73bbc 18
ll14c4p 1:933b7aa73bbc 19 void Player::init(int x, int y)
ll14c4p 1:933b7aa73bbc 20 {
ll14c4p 4:6d5ea29f83b0 21 _x = WIDTH/2; // Middle of screen // DOESNT FUCKING CAHNGE STARTING LOCATION
ll14c4p 1:933b7aa73bbc 22 _y = HEIGHT/2; // Near bottom of screen
ll14c4p 3:60a09496c839 23 _speed = 0.3; // default speed
ll14c4p 1:933b7aa73bbc 24
ll14c4p 1:933b7aa73bbc 25 }
ll14c4p 1:933b7aa73bbc 26
ll14c4p 0:a88279bdf8c0 27
ll14c4p 0:a88279bdf8c0 28 void Player::draw(N5110 &lcd)
ll14c4p 0:a88279bdf8c0 29 {
ll14c4p 1:933b7aa73bbc 30 lcd.drawSprite(_x,_y,3,3,(int *)sprite);
ll14c4p 1:933b7aa73bbc 31 }
ll14c4p 1:933b7aa73bbc 32
ll14c4p 1:933b7aa73bbc 33
ll14c4p 1:933b7aa73bbc 34
ll14c4p 4:6d5ea29f83b0 35 Vector2D Player::get_pos()
ll14c4p 4:6d5ea29f83b0 36 {
ll14c4p 4:6d5ea29f83b0 37 Vector2D p = {_x,_y};
ll14c4p 4:6d5ea29f83b0 38 return p;
ll14c4p 4:6d5ea29f83b0 39 }
ll14c4p 4:6d5ea29f83b0 40
ll14c4p 4:6d5ea29f83b0 41
ll14c4p 4:6d5ea29f83b0 42
ll14c4p 4:6d5ea29f83b0 43
ll14c4p 4:6d5ea29f83b0 44
ll14c4p 1:933b7aa73bbc 45
ll14c4p 1:933b7aa73bbc 46
ll14c4p 1:933b7aa73bbc 47 void Player::update(Direction d,float mag)
ll14c4p 1:933b7aa73bbc 48 {
ll14c4p 1:933b7aa73bbc 49 _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future
ll14c4p 1:933b7aa73bbc 50
ll14c4p 1:933b7aa73bbc 51
ll14c4p 1:933b7aa73bbc 52 // update y value depending on direction of movement
ll14c4p 1:933b7aa73bbc 53 // North is decrement as origin is at the top-left so decreasing moves up
ll14c4p 1:933b7aa73bbc 54 if (d == N) {
ll14c4p 1:933b7aa73bbc 55 _y-=_speed;
ll14c4p 1:933b7aa73bbc 56 }
ll14c4p 1:933b7aa73bbc 57 if (d == S) {
ll14c4p 1:933b7aa73bbc 58 _y+=_speed;
ll14c4p 1:933b7aa73bbc 59 }
ll14c4p 1:933b7aa73bbc 60 if (d == E) {
ll14c4p 1:933b7aa73bbc 61 _x+=_speed;
ll14c4p 1:933b7aa73bbc 62 }
ll14c4p 2:108a1fc56c4c 63 if (d == W) {
ll14c4p 1:933b7aa73bbc 64 _x-=_speed;
ll14c4p 1:933b7aa73bbc 65 }
ll14c4p 2:108a1fc56c4c 66 if (d == NE) {
ll14c4p 2:108a1fc56c4c 67 _y-=_speed/2;
ll14c4p 2:108a1fc56c4c 68 _x+=_speed/2;
ll14c4p 2:108a1fc56c4c 69 }
ll14c4p 2:108a1fc56c4c 70 if (d == NW) {
ll14c4p 2:108a1fc56c4c 71 _y-=_speed/2;
ll14c4p 2:108a1fc56c4c 72 _x-=_speed/2;
ll14c4p 2:108a1fc56c4c 73 }
ll14c4p 2:108a1fc56c4c 74 if (d == SE) {
ll14c4p 2:108a1fc56c4c 75 _y+=_speed/2;
ll14c4p 2:108a1fc56c4c 76 _x+=_speed/2;
ll14c4p 2:108a1fc56c4c 77 }
ll14c4p 2:108a1fc56c4c 78 if (d == SW) {
ll14c4p 2:108a1fc56c4c 79 _y+=_speed/2;
ll14c4p 2:108a1fc56c4c 80 _x-=_speed/2;
ll14c4p 2:108a1fc56c4c 81 }
ll14c4p 2:108a1fc56c4c 82
ll14c4p 1:933b7aa73bbc 83
ll14c4p 1:933b7aa73bbc 84 // check the y origin to ensure that the paddle doesn't go off screen
ll14c4p 3:60a09496c839 85 if (_y <= 0) {
ll14c4p 3:60a09496c839 86 _y = 0;
ll14c4p 1:933b7aa73bbc 87 }
ll14c4p 3:60a09496c839 88 if (_x <= 0) {
ll14c4p 3:60a09496c839 89 _x = 0;
ll14c4p 1:933b7aa73bbc 90 }
ll14c4p 1:933b7aa73bbc 91 if (_x > 81) {
ll14c4p 1:933b7aa73bbc 92 _x = 81;
ll14c4p 1:933b7aa73bbc 93 }
ll14c4p 1:933b7aa73bbc 94 if (_y > 45) {
ll14c4p 3:60a09496c839 95 _y = 45;
ll14c4p 1:933b7aa73bbc 96 }
ll14c4p 1:933b7aa73bbc 97
ll14c4p 0:a88279bdf8c0 98 }