Library containing the Game Engine

Revision:
4:e78f5bcddb01
Parent:
3:2f8f003ce4fd
Child:
5:6224122fc07c
diff -r 2f8f003ce4fd -r e78f5bcddb01 GameEngine.cpp
--- a/GameEngine.cpp	Sat Apr 29 13:17:51 2017 +0000
+++ b/GameEngine.cpp	Tue May 02 09:48:02 2017 +0000
@@ -44,9 +44,11 @@
 void GameEngine::get_pos()
 {
     Vector2D player_pos = _p.get_pos();
-    printf("yolo swag %f %f \n", player_pos.x, player_pos.y); //top left of player sprite
-    //yolo swag 81.000000 0.000000 top right
-    //yolo swag 0.000000 0.000000 is top left
-    //yolo swag 81.000000 45.000000 bottom right
+    printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite
+    // 81.000000 0.000000 top right
+    // 0.000000 0.000000 is top left
+    // 81.000000 45.000000 bottom right
+    Vector2D proj_pos = _proj.get_pos();
+    printf("proj pos = %f %f \n", proj_pos.x, proj_pos.y);
     
     }
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