Library containing the Game Engine
GameEngine.cpp
- Committer:
- ll14c4p
- Date:
- 2017-05-02
- Revision:
- 4:e78f5bcddb01
- Parent:
- 3:2f8f003ce4fd
- Child:
- 5:6224122fc07c
File content as of revision 4:e78f5bcddb01:
#include "GameEngine.h" GameEngine::GameEngine() { } GameEngine::~GameEngine() { } void GameEngine::init() { } void GameEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void GameEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // player _p.draw(lcd); _proj.draw(lcd); } void GameEngine::update(Gamepad &pad) { // important to update paddles and ball before checking collisions so can // correct for it before updating the display _p.update(_d,_mag); _proj.update(); } void GameEngine::get_pos() { Vector2D player_pos = _p.get_pos(); printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite // 81.000000 0.000000 top right // 0.000000 0.000000 is top left // 81.000000 45.000000 bottom right Vector2D proj_pos = _proj.get_pos(); printf("proj pos = %f %f \n", proj_pos.x, proj_pos.y); }