Library containing the Game Engine
Diff: GameEngine.h
- Revision:
- 13:63013a418903
- Parent:
- 12:6eeb06ed7c6b
diff -r 6eeb06ed7c6b -r 63013a418903 GameEngine.h --- a/GameEngine.h Thu May 04 09:54:21 2017 +0000 +++ b/GameEngine.h Thu May 04 11:36:35 2017 +0000 @@ -12,45 +12,36 @@ class GameEngine { public: - /** - * - * - */ GameEngine(); - - /** - * - * - */ ~GameEngine(); /** Initialise Game Engine * - * This function + * This function initialises the game engine. */ void init( ); /** Read Input * - * This function + * This function obtains numeric data from the gamepads joystick. */ void read_input(Gamepad &pad); /** Update * - * This function + * This function contains the update functions of the other libraries used in the game. */ void update(Gamepad &pad); /** Draw * - * This function + * This function contains the draw functions of the other libraries used in the game. */ void draw(N5110 &lcd, Gamepad &pad); /** Get Position * - * This function + * This function contains the Get Position functions of the otehr libraries used in the game. */ void get_pos(); @@ -70,8 +61,23 @@ int _speed; Direction _d; float _mag; + + /** Check for Projectile and Target collision + * + * This function checks if the projectile has come into contact with a target. + */ void CheckProjTargetCollision(Gamepad &pad); + + /** Check for Player and Target collision + * + * This function checks if the player has come into contact with a target. + */ void CheckPlayerTargetCollision(Gamepad &pad); + + /** Check for Target and Floor collision + * + * This function checks if the target sprite has reached the bottom of the screen. + */ void CheckTargetFloorCollision(Gamepad &pad); int HP; int n;