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main.cpp@7:cd3cafda3dd4, 2019-04-10 (annotated)
- Committer:
- kocemax
- Date:
- Wed Apr 10 09:18:25 2019 +0000
- Revision:
- 7:cd3cafda3dd4
- Parent:
- 6:39bda45efeed
- Child:
- 8:9b77eea95088
Made a working collision and added 2 levels, can add more later. Also started doing power-ups but haven't finished yet. Need to think of some of them and also thinking of adding some randomisation to the ball<->pad collision.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
kocemax | 0:2f0362fef062 | 1 | /* |
kocemax | 0:2f0362fef062 | 2 | ELEC2645 Embedded Systems Project |
kocemax | 0:2f0362fef062 | 3 | School of Electronic & Electrical Engineering University of Leeds |
kocemax | 0:2f0362fef062 | 4 | Name: Kostadin Chakarov |
kocemax | 0:2f0362fef062 | 5 | Username: el17kec |
kocemax | 0:2f0362fef062 | 6 | Student ID Number:201171978 Date:11/03/2019 |
kocemax | 0:2f0362fef062 | 7 | */ |
kocemax | 7:cd3cafda3dd4 | 8 | |
kocemax | 7:cd3cafda3dd4 | 9 | // Breakout logo sprite |
kocemax | 1:b82c4c2de9a8 | 10 | const int breakout[10][75] = { |
kocemax | 1:b82c4c2de9a8 | 11 | { 1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0 }, |
kocemax | 1:b82c4c2de9a8 | 12 | { 1,0,1,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,1,1,1,1,1,1,1,1,1 }, |
kocemax | 1:b82c4c2de9a8 | 13 | { 1,1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0 }, |
kocemax | 1:b82c4c2de9a8 | 14 | { 1,1,0,1,1,1,1,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0 }, |
kocemax | 1:b82c4c2de9a8 | 15 | { 1,0,1,0,0,1,1,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0 }, |
kocemax | 1:b82c4c2de9a8 | 16 | { 1,1,0,1,1,0,0,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,1,1,1 }, |
kocemax | 1:b82c4c2de9a8 | 17 | { 1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0 }, |
kocemax | 1:b82c4c2de9a8 | 18 | { 1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0 }, |
kocemax | 1:b82c4c2de9a8 | 19 | { 1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0 }, |
kocemax | 1:b82c4c2de9a8 | 20 | { 1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0 }, |
kocemax | 1:b82c4c2de9a8 | 21 | }; |
kocemax | 0:2f0362fef062 | 22 | |
kocemax | 1:b82c4c2de9a8 | 23 | ///////// pre-processor directives //////// |
kocemax | 0:2f0362fef062 | 24 | #include "mbed.h" |
kocemax | 1:b82c4c2de9a8 | 25 | #include "N5110.h" |
kocemax | 1:b82c4c2de9a8 | 26 | #include "Gamepad.h" |
kocemax | 6:39bda45efeed | 27 | #include "PlayerControl.h" |
kocemax | 6:39bda45efeed | 28 | #include "Ball.h" |
kocemax | 6:39bda45efeed | 29 | #include "Map.h" |
kocemax | 1:b82c4c2de9a8 | 30 | |
kocemax | 4:0e01cbb95434 | 31 | const int fps = 10; //sets the fps of the game doesn't change |
kocemax | 4:0e01cbb95434 | 32 | |
kocemax | 1:b82c4c2de9a8 | 33 | /////////////// objects /////////////// |
kocemax | 1:b82c4c2de9a8 | 34 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 |
kocemax | 1:b82c4c2de9a8 | 35 | Gamepad pad; // Gamepad buttons |
kocemax | 1:b82c4c2de9a8 | 36 | PlayerControl cont; // Object for player |
kocemax | 2:006a2ddfabb6 | 37 | Ball ball; |
kocemax | 5:12c179da4788 | 38 | Map map; |
kocemax | 1:b82c4c2de9a8 | 39 | |
kocemax | 1:b82c4c2de9a8 | 40 | ///////////// function prototypes /////////////// |
kocemax | 1:b82c4c2de9a8 | 41 | void init(); |
kocemax | 1:b82c4c2de9a8 | 42 | void welcome(); |
kocemax | 1:b82c4c2de9a8 | 43 | void render(); |
kocemax | 0:2f0362fef062 | 44 | |
kocemax | 1:b82c4c2de9a8 | 45 | ///////////// functions //////////////// |
kocemax | 1:b82c4c2de9a8 | 46 | int main() |
kocemax | 1:b82c4c2de9a8 | 47 | { |
kocemax | 7:cd3cafda3dd4 | 48 | init(); //initialise LCD and Gamepad |
kocemax | 1:b82c4c2de9a8 | 49 | welcome(); // waiting for the user to start |
kocemax | 7:cd3cafda3dd4 | 50 | render(); //game loop |
kocemax | 1:b82c4c2de9a8 | 51 | } |
kocemax | 1:b82c4c2de9a8 | 52 | |
kocemax | 1:b82c4c2de9a8 | 53 | void init() |
kocemax | 1:b82c4c2de9a8 | 54 | { |
kocemax | 1:b82c4c2de9a8 | 55 | lcd.init(); |
kocemax | 1:b82c4c2de9a8 | 56 | pad.init(); |
kocemax | 1:b82c4c2de9a8 | 57 | lcd.setContrast(0.55); // setting contrast to 55% seems good |
kocemax | 1:b82c4c2de9a8 | 58 | lcd.normalMode(); // normal colour mode |
kocemax | 1:b82c4c2de9a8 | 59 | lcd.setBrightness(0.5); // put LED backlight on 50% |
kocemax | 1:b82c4c2de9a8 | 60 | } |
kocemax | 1:b82c4c2de9a8 | 61 | |
kocemax | 1:b82c4c2de9a8 | 62 | void welcome() |
kocemax | 0:2f0362fef062 | 63 | { |
kocemax | 1:b82c4c2de9a8 | 64 | lcd.printString("Welcome to",12,0); |
kocemax | 1:b82c4c2de9a8 | 65 | // x origin, y origin, rows, cols, sprite |
kocemax | 1:b82c4c2de9a8 | 66 | lcd.drawSprite(5,15,10,75,(int *)breakout); |
kocemax | 1:b82c4c2de9a8 | 67 | lcd.printString("Press Start",9,4); |
kocemax | 1:b82c4c2de9a8 | 68 | lcd.refresh(); |
kocemax | 1:b82c4c2de9a8 | 69 | |
kocemax | 1:b82c4c2de9a8 | 70 | // flash the LEDs until start button is pressed |
kocemax | 1:b82c4c2de9a8 | 71 | while (pad.check_event(Gamepad::START_PRESSED) == false) |
kocemax | 1:b82c4c2de9a8 | 72 | { |
kocemax | 1:b82c4c2de9a8 | 73 | for (int i = 1; i < 7; i++) |
kocemax | 1:b82c4c2de9a8 | 74 | { |
kocemax | 5:12c179da4788 | 75 | pad.led(i,1); |
kocemax | 5:12c179da4788 | 76 | wait(0.1); |
kocemax | 5:12c179da4788 | 77 | pad.led(i,0); |
kocemax | 1:b82c4c2de9a8 | 78 | } |
kocemax | 1:b82c4c2de9a8 | 79 | } |
kocemax | 1:b82c4c2de9a8 | 80 | } |
kocemax | 0:2f0362fef062 | 81 | |
kocemax | 7:cd3cafda3dd4 | 82 | |
kocemax | 7:cd3cafda3dd4 | 83 | void resetGame() |
kocemax | 7:cd3cafda3dd4 | 84 | { |
kocemax | 7:cd3cafda3dd4 | 85 | ball.reset(); |
kocemax | 7:cd3cafda3dd4 | 86 | cont.reset(); |
kocemax | 7:cd3cafda3dd4 | 87 | map.reset(); |
kocemax | 7:cd3cafda3dd4 | 88 | } |
kocemax | 7:cd3cafda3dd4 | 89 | |
kocemax | 7:cd3cafda3dd4 | 90 | void checkLost() |
kocemax | 7:cd3cafda3dd4 | 91 | { |
kocemax | 7:cd3cafda3dd4 | 92 | Vector2D posPad = cont.get_padPos(); |
kocemax | 7:cd3cafda3dd4 | 93 | if (ball.getPos().y > posPad.y) |
kocemax | 7:cd3cafda3dd4 | 94 | { |
kocemax | 7:cd3cafda3dd4 | 95 | while (1) |
kocemax | 7:cd3cafda3dd4 | 96 | { |
kocemax | 7:cd3cafda3dd4 | 97 | lcd.clear(); |
kocemax | 7:cd3cafda3dd4 | 98 | lcd.printString("You Lost",17,2); |
kocemax | 7:cd3cafda3dd4 | 99 | lcd.printString("Press A",20,3); |
kocemax | 7:cd3cafda3dd4 | 100 | lcd.printString("to restart",12,4); |
kocemax | 7:cd3cafda3dd4 | 101 | wait(0.1); |
kocemax | 7:cd3cafda3dd4 | 102 | lcd.refresh(); |
kocemax | 7:cd3cafda3dd4 | 103 | if (pad.check_event(Gamepad::A_PRESSED) == true) |
kocemax | 7:cd3cafda3dd4 | 104 | { |
kocemax | 7:cd3cafda3dd4 | 105 | resetGame(); |
kocemax | 7:cd3cafda3dd4 | 106 | break; |
kocemax | 7:cd3cafda3dd4 | 107 | } |
kocemax | 7:cd3cafda3dd4 | 108 | } |
kocemax | 7:cd3cafda3dd4 | 109 | } |
kocemax | 7:cd3cafda3dd4 | 110 | } |
kocemax | 7:cd3cafda3dd4 | 111 | |
kocemax | 7:cd3cafda3dd4 | 112 | void checkWon() { |
kocemax | 7:cd3cafda3dd4 | 113 | if (map.checkLevel()) { |
kocemax | 7:cd3cafda3dd4 | 114 | // we have cleared a level |
kocemax | 7:cd3cafda3dd4 | 115 | ball.reset(); |
kocemax | 7:cd3cafda3dd4 | 116 | cont.reset(); |
kocemax | 7:cd3cafda3dd4 | 117 | |
kocemax | 7:cd3cafda3dd4 | 118 | if (map.hasWon()) { |
kocemax | 7:cd3cafda3dd4 | 119 | while (1) |
kocemax | 7:cd3cafda3dd4 | 120 | { |
kocemax | 7:cd3cafda3dd4 | 121 | lcd.clear(); |
kocemax | 7:cd3cafda3dd4 | 122 | lcd.printString("You WON!",17,2); |
kocemax | 7:cd3cafda3dd4 | 123 | lcd.printString("Press A",20,3); |
kocemax | 7:cd3cafda3dd4 | 124 | lcd.printString("to restart",12,4); |
kocemax | 7:cd3cafda3dd4 | 125 | wait(0.1); |
kocemax | 7:cd3cafda3dd4 | 126 | lcd.refresh(); |
kocemax | 7:cd3cafda3dd4 | 127 | if (pad.check_event(Gamepad::A_PRESSED) == true) |
kocemax | 7:cd3cafda3dd4 | 128 | { |
kocemax | 7:cd3cafda3dd4 | 129 | resetGame(); |
kocemax | 7:cd3cafda3dd4 | 130 | break; |
kocemax | 7:cd3cafda3dd4 | 131 | } |
kocemax | 7:cd3cafda3dd4 | 132 | } |
kocemax | 7:cd3cafda3dd4 | 133 | } |
kocemax | 7:cd3cafda3dd4 | 134 | } |
kocemax | 7:cd3cafda3dd4 | 135 | } |
kocemax | 7:cd3cafda3dd4 | 136 | |
kocemax | 6:39bda45efeed | 137 | void render() |
kocemax | 6:39bda45efeed | 138 | { |
kocemax | 6:39bda45efeed | 139 | map.initBricks(); |
kocemax | 6:39bda45efeed | 140 | |
kocemax | 4:0e01cbb95434 | 141 | while(1) |
kocemax | 6:39bda45efeed | 142 | { |
kocemax | 6:39bda45efeed | 143 | // physics, input + game logic |
kocemax | 6:39bda45efeed | 144 | cont.controlPlayer(pad); |
kocemax | 7:cd3cafda3dd4 | 145 | cont.get_padPos(); |
kocemax | 7:cd3cafda3dd4 | 146 | ball.getPos(); |
kocemax | 6:39bda45efeed | 147 | ball.move(); |
kocemax | 7:cd3cafda3dd4 | 148 | ball.hitPad(cont); |
kocemax | 6:39bda45efeed | 149 | map.checkCollision(ball); |
kocemax | 7:cd3cafda3dd4 | 150 | checkLost(); |
kocemax | 7:cd3cafda3dd4 | 151 | checkWon(); |
kocemax | 6:39bda45efeed | 152 | |
kocemax | 6:39bda45efeed | 153 | // rendering |
kocemax | 4:0e01cbb95434 | 154 | lcd.clear(); // initialise the LCD |
kocemax | 5:12c179da4788 | 155 | map.drawMap(lcd); |
kocemax | 4:0e01cbb95434 | 156 | cont.drawPlayer(lcd); |
kocemax | 6:39bda45efeed | 157 | ball.draw(lcd); |
kocemax | 4:0e01cbb95434 | 158 | lcd.refresh(); |
kocemax | 6:39bda45efeed | 159 | |
kocemax | 4:0e01cbb95434 | 160 | wait(1.0f/fps); |
kocemax | 4:0e01cbb95434 | 161 | } |
kocemax | 0:2f0362fef062 | 162 | } |