Dependencies:   4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player

Revision:
0:b1c6f91ae4e2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.h	Mon Oct 31 21:58:57 2016 +0000
@@ -0,0 +1,54 @@
+#include <mbed.h>
+
+
+
+
+class Samus{
+    public:
+        Samus();
+        int health;
+        bool isAlive;
+        bool crouch;
+        bool isJumping;
+        int jump;
+        int xpos;
+        int ypos;
+        int prevxpos;
+        int prevypos;
+        int height;
+        int crouchheight;
+        int currentheight;
+};
+
+
+class Metroid{
+    public:
+        Metroid();
+        void Move(int a){
+                prevxpos[a]=xpos[a];
+                xpos[a]=xpos[a]+2;
+                //wait(.5);
+        }
+        bool isAlive[3];
+        int xpos[3];
+        int prevxpos[3];
+        int ypos[3];
+        int prevypos[3];
+        int radius;
+};
+
+
+class Gunshot{
+    public:
+        Gunshot();
+        bool isOnScreen;
+        void Move(){
+            xpos=xpos-3;
+            //wait(.5);
+            }
+        int radius;
+        int prevxpos;
+        int prevypos;            
+        int xpos;
+        int ypos;
+};
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