fichiers utilisees pour la création d'un labyrinthe 3D
GAME_ENGINE.h@0:1f10f1e735e0, 2020-04-30 (annotated)
- Committer:
- kangulu
- Date:
- Thu Apr 30 08:19:00 2020 +0000
- Revision:
- 0:1f10f1e735e0
first commit
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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kangulu | 0:1f10f1e735e0 | 1 | #include "mbed.h" |
kangulu | 0:1f10f1e735e0 | 2 | #include "LCD_DISCO_F746NG.h" |
kangulu | 0:1f10f1e735e0 | 3 | #include "stm32746g_discovery_ts.h" |
kangulu | 0:1f10f1e735e0 | 4 | |
kangulu | 0:1f10f1e735e0 | 5 | #include <stdio.h> |
kangulu | 0:1f10f1e735e0 | 6 | #include <stdlib.h> |
kangulu | 0:1f10f1e735e0 | 7 | |
kangulu | 0:1f10f1e735e0 | 8 | #include <math.h> |
kangulu | 0:1f10f1e735e0 | 9 | #include <time.h> |
kangulu | 0:1f10f1e735e0 | 10 | //taille de la map généré aléatoirement |
kangulu | 0:1f10f1e735e0 | 11 | #define LONGUEUR 7 |
kangulu | 0:1f10f1e735e0 | 12 | #define LARGEUR 7 |
kangulu | 0:1f10f1e735e0 | 13 | //taille de la map qui sera "réellement" utilisée :: map aléatoire multipliée par 3 |
kangulu | 0:1f10f1e735e0 | 14 | #define MAP_WIDTH 21 |
kangulu | 0:1f10f1e735e0 | 15 | #define MAP_HEIGHT 21 |
kangulu | 0:1f10f1e735e0 | 16 | |
kangulu | 0:1f10f1e735e0 | 17 | # define M_PI 3.14159265358979323846 |
kangulu | 0:1f10f1e735e0 | 18 | |
kangulu | 0:1f10f1e735e0 | 19 | #define TICKS_PER_SEC 64 |
kangulu | 0:1f10f1e735e0 | 20 | |
kangulu | 0:1f10f1e735e0 | 21 | #define WALL_SIZE 64 |
kangulu | 0:1f10f1e735e0 | 22 | #define CAMERA_HEIGHT 32 |
kangulu | 0:1f10f1e735e0 | 23 | #define SCREEN_WIDTH 480 |
kangulu | 0:1f10f1e735e0 | 24 | #define SCREEN_HEIGHT 272 |
kangulu | 0:1f10f1e735e0 | 25 | #define DISTANCE_SCREEN_CAMERA 640 |
kangulu | 0:1f10f1e735e0 | 26 | |
kangulu | 0:1f10f1e735e0 | 27 | void screen_init(); |
kangulu | 0:1f10f1e735e0 | 28 | void screen_draw(); |
kangulu | 0:1f10f1e735e0 | 29 | |
kangulu | 0:1f10f1e735e0 | 30 | typedef int color; |
kangulu | 0:1f10f1e735e0 | 31 | typedef char ident; //contiendra 5 bits (54321)b, le 5 pour la verif, 4 pour haut, 3 droite, 2 bas et 1 gauche |
kangulu | 0:1f10f1e735e0 | 32 | //en binaire, si l'un des 4 derniers bit est à 1, le mur associé est fermé |
kangulu | 0:1f10f1e735e0 | 33 | |
kangulu | 0:1f10f1e735e0 | 34 | typedef color worldmap[MAP_HEIGHT][MAP_WIDTH]; |
kangulu | 0:1f10f1e735e0 | 35 | typedef ident minimap[LARGEUR][LONGUEUR]; |
kangulu | 0:1f10f1e735e0 | 36 | |
kangulu | 0:1f10f1e735e0 | 37 | typedef struct position{ |
kangulu | 0:1f10f1e735e0 | 38 | double x; |
kangulu | 0:1f10f1e735e0 | 39 | double y; |
kangulu | 0:1f10f1e735e0 | 40 | }position; |
kangulu | 0:1f10f1e735e0 | 41 | |
kangulu | 0:1f10f1e735e0 | 42 | typedef struct inputState{ |
kangulu | 0:1f10f1e735e0 | 43 | int x; |
kangulu | 0:1f10f1e735e0 | 44 | int y; |
kangulu | 0:1f10f1e735e0 | 45 | }inputState; |
kangulu | 0:1f10f1e735e0 | 46 | |
kangulu | 0:1f10f1e735e0 | 47 | typedef struct dist_and_color{ |
kangulu | 0:1f10f1e735e0 | 48 | double distance; |
kangulu | 0:1f10f1e735e0 | 49 | color color; |
kangulu | 0:1f10f1e735e0 | 50 | }dist_and_color; |
kangulu | 0:1f10f1e735e0 | 51 | |
kangulu | 0:1f10f1e735e0 | 52 | void show_world(position pos,worldmap map); |
kangulu | 0:1f10f1e735e0 | 53 | |
kangulu | 0:1f10f1e735e0 | 54 | void arrow_up(position *pos,double vx,double vy); |
kangulu | 0:1f10f1e735e0 | 55 | void arrow_down(position *pos,double vx,double vy); |
kangulu | 0:1f10f1e735e0 | 56 | |
kangulu | 0:1f10f1e735e0 | 57 | |
kangulu | 0:1f10f1e735e0 | 58 | void rotation(double * vx,double * vy, double theta); |
kangulu | 0:1f10f1e735e0 | 59 | void arrow_right(double * vx,double * vy); |
kangulu | 0:1f10f1e735e0 | 60 | void arrow_left(double * vx,double * vy); |
kangulu | 0:1f10f1e735e0 | 61 | |
kangulu | 0:1f10f1e735e0 | 62 | |
kangulu | 0:1f10f1e735e0 | 63 | color tangent_wall_h(double xprime,int yprime,double vy, worldmap map); |
kangulu | 0:1f10f1e735e0 | 64 | color tangent_wall_v(int xprime,double yprime,double vx, worldmap map); |
kangulu | 0:1f10f1e735e0 | 65 | |
kangulu | 0:1f10f1e735e0 | 66 | dist_and_color dda_h(position pos,double vx, double vy,worldmap map); |
kangulu | 0:1f10f1e735e0 | 67 | dist_and_color dda_v(position pos,double vx, double vy,worldmap map); |
kangulu | 0:1f10f1e735e0 | 68 | dist_and_color dda(position pos,double vx, double vy,worldmap map); |
kangulu | 0:1f10f1e735e0 | 69 | |
kangulu | 0:1f10f1e735e0 | 70 | |
kangulu | 0:1f10f1e735e0 | 71 | void display(position pos, double vx, double vy, worldmap map); |
kangulu | 0:1f10f1e735e0 | 72 | |
kangulu | 0:1f10f1e735e0 | 73 | int getInputState(inputState *iS); |
kangulu | 0:1f10f1e735e0 | 74 | |
kangulu | 0:1f10f1e735e0 | 75 | void createMap(minimap mini, worldmap world); |
kangulu | 0:1f10f1e735e0 | 76 | void gerenatePosition(int* i_pt, int* j_pt, worldmap world); |
kangulu | 0:1f10f1e735e0 | 77 | void generateSortie(int i, int j, worldmap world); |
kangulu | 0:1f10f1e735e0 | 78 | int verificationFin(position pos, worldmap world); |