The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF
Revision:
44:24d45a770a51
Parent:
43:e2ed12d17f06
Child:
48:49c296715c73
--- a/FileSystemLike.h	Fri Oct 26 17:40:46 2012 +0100
+++ b/FileSystemLike.h	Wed Nov 21 10:49:56 2012 +0000
@@ -1,99 +1,150 @@
-/* mbed Microcontroller Library - FileSystemLike
- * Copyright (c) 2008-2009 ARM Limited. All rights reserved.
- */ 
- 
-#ifndef MBED_FILESYSTEMLIKE_H
-#define MBED_FILESYSTEMLIKE_H
-
-#ifdef __ARMCC_VERSION
-# define O_RDONLY 0
-# define O_WRONLY 1
-# define O_RDWR   2
-# define O_CREAT  0x0200
-# define O_TRUNC  0x0400
-# define O_APPEND 0x0008
-typedef int mode_t;
-#else
-# include <sys/fcntl.h>
-#endif
-#include "Base.h"
-#include "FileHandle.h"
-#include "DirHandle.h"
-
-namespace mbed {
-
-/** A filesystem-like object is one that can be used to open files
- *  though it by fopen("/name/filename", mode)
- *
- *  Implementations must define at least open (the default definitions
- *  of the rest of the functions just return error values).
- */
-class FileSystemLike : public Base {
-
- public:
-
-    /** FileSystemLike constructor
-     *
-     *  @param name The name to use for the filesystem.
-     */
-    FileSystemLike(const char *name) : Base(name) {}
-
-    /** Opens a file from the filesystem
-     *
-     *  @param filename The name of the file to open.
-     *  @param flags One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with
-     *    zero or more of O_CREAT, O_TRUNC, or O_APPEND.
-     *
-     *  @returns
-     *    A pointer to a FileHandle object representing the
-     *    file on success, or NULL on failure.
-     */
-    virtual FileHandle *open(const char *filename, int flags) = 0;
-
-    /** Remove a file from the filesystem.
-     *
-     *  @param filename the name of the file to remove.
-     *  @param returns 0 on success, -1 on failure.
-     */
-    virtual int remove(const char *filename) { return -1; };
-
-    /** Rename a file in the filesystem.
-     *
-     *  @param oldname the name of the file to rename.
-     *  @param newname the name to rename it to.
-     *
-     *  @returns
-     *    0 on success,
-     *   -1 on failure.
-     */
-    virtual int rename(const char *oldname, const char *newname) { return -1; };
-
-    /** Opens a directory in the filesystem and returns a DirHandle
-     *  representing the directory stream.
-     *
-     *  @param name The name of the directory to open.
-     *
-     *  @returns
-     *    A DirHandle representing the directory stream, or
-     *    NULL on failure.
-     */
-    virtual DirHandle *opendir(const char *name) { return NULL; };
-
-    /** Creates a directory in the filesystem.
-     *
-     *  @param name The name of the directory to create.
-     *  @param mode The permissions to create the directory with.
-     * 
-     *  @returns
-     *    0 on success,
-     *   -1 on failure.
-     */
-    virtual int mkdir(const char *name, mode_t mode) { return -1; }
-
-    // TODO other filesystem functions (mkdir, rm, rn, ls etc)
-    
-};
-
-} // namespace mbed
-
-#endif
+/* mbed Microcontroller Library
+ * Copyright (c) 2006-2012 ARM Limited
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef MBED_FILESYSTEMLIKE_H
+#define MBED_FILESYSTEMLIKE_H
+
+#ifdef __ARMCC_VERSION
+#    define O_RDONLY 0
+#    define O_WRONLY 1
+#    define O_RDWR   2
+#    define O_CREAT  0x0200
+#    define O_TRUNC  0x0400
+#    define O_APPEND 0x0008
+typedef int mode_t;
+
+#else
+#    include <sys/fcntl.h>
+#endif
+
+#include "platform.h"
+
+#include "FileHandle.h"
+#include "DirHandle.h"
+
+namespace mbed {
+
+/** A filesystem-like object is one that can be used to open files
+ *  though it by fopen("/name/filename", mode)
+ *
+ *  Implementations must define at least open (the default definitions
+ *  of the rest of the functions just return error values).
+ */
+class FileSystemLike {
+
+public:
+    /** FileSystemLike constructor
+     *
+     *  @param name The name to use for the filesystem.
+     */
+    FileSystemLike(const char *name);
+    
+    virtual ~FileSystemLike();
+    
+    /* Function lookup
+     *  Lookup and return the object that has the given name.
+     *
+     * Variables
+     *  name - the name to lookup.
+     *  len - the length of name.
+     */
+    static FileSystemLike *lookup(const char *name, unsigned int len);
+    
+    static DirHandle *opendir();
+    friend class BaseDirHandle;
+    
+    /** Opens a file from the filesystem
+     *
+     *  @param filename The name of the file to open.
+     *  @param flags One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with
+     *    zero or more of O_CREAT, O_TRUNC, or O_APPEND.
+     *
+     *  @returns
+     *    A pointer to a FileHandle object representing the
+     *   file on success, or NULL on failure.
+     */
+    virtual FileHandle *open(const char *filename, int flags) = 0;
+
+    /** Remove a file from the filesystem.
+     *
+     *  @param filename the name of the file to remove.
+     *  @param returns 0 on success, -1 on failure.
+     */
+    virtual int remove(const char *filename) { return -1; };
+
+    /** Rename a file in the filesystem.
+     *
+     *  @param oldname the name of the file to rename.
+     *  @param newname the name to rename it to.
+     *
+     *  @returns
+     *    0 on success,
+     *   -1 on failure.
+     */
+    virtual int rename(const char *oldname, const char *newname) { return -1; };
+
+    /** Opens a directory in the filesystem and returns a DirHandle
+     *   representing the directory stream.
+     *
+     *  @param name The name of the directory to open.
+     *
+     *  @returns
+     *    A DirHandle representing the directory stream, or
+     *   NULL on failure.
+     */
+    virtual DirHandle *opendir(const char *name) { return NULL; };
+
+    /** Creates a directory in the filesystem.
+     *
+     *  @param name The name of the directory to create.
+     *  @param mode The permissions to create the directory with.
+     *
+     *  @returns
+     *    0 on success,
+     *   -1 on failure.
+     */
+    virtual int mkdir(const char *name, mode_t mode) { return -1; }
+
+    // TODO other filesystem functions (mkdir, rm, rn, ls etc)
+
+protected: 
+    static FileSystemLike *_head;
+    FileSystemLike *_next;
+    const char *_name;
+};
+
+class FilePath {
+public:
+    FilePath(const char* file_path);
+    
+    const char* fileName(void);
+    FileSystemLike* fileSystem(void);
+    
+    static FileSystemLike* getFileSystem(const char* path);
+
+private:
+    const char* file_name;
+    FileSystemLike* fs;
+};
+
+} // namespace mbed
+
+#endif