A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
main.cpp
- Committer:
- jplunkett
- Date:
- 2016-08-19
- Revision:
- 9:ac887bf9f85d
- Parent:
- 8:7be76afe5597
- Child:
- 10:9d48af13dbd0
File content as of revision 9:ac887bf9f85d:
#include "mbed.h" #include "LED_Bar.h" LED_Bar mid(D6, D5); LED_Bar right(D8, D7); LED_Bar left(D4, D3); InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2); int input_index; int input[100]; bool start_flag = false; void start_level() { for(int i = 0; i < 2; i++) { right.setLevel(10); mid.setLevel(10); left.setLevel(10); buzzer = 1; wait(0.4 - i*0.1); right.setLevel(0); mid.setLevel(0); left.setLevel(0); buzzer = 0; wait(0.4 - i*0.1); } start_flag = true; } /* generate random simon says sequence: level 1 will have a 3 LED blink combination, with each subsequent level having 1 more LED blink, so level 2 has a 4 blink combination, etc. */ int level(int level_index, int sequence_size, int* sequence) { for(int i = 0; i < sequence_size; i++) { sequence[i] = rand() % 3 + 1; } button_right.rise(&start_level); button_mid.rise(&start_level); button_left.rise(&start_level); while(!start_flag) { wait(0.1); } return level_index++; } /* simon says loop: turn on corresponding LED Bars according to the # in the sequence array (1=right, 2=mid, 3=left) */ void simon_loop(int sequence_size, int* sequence) { for(int i = 0; i < sequence_size; i++) { if (sequence[i] == 1) { right.setLevel(10); wait(0.4); right.setLevel(0); } else if (sequence[i] == 2) { mid.setLevel(10); wait(0.4); mid.setLevel(0); } else { left.setLevel(10); wait(0.4); left.setLevel(0); } wait(0.4); } } void right_input() { input[input_index] = 1; input_index++; while(button_right) { right.setLevel(10); } right.setLevel(0); } void mid_input() { input[input_index] = 2; input_index++; while(button_mid) { mid.setLevel(10); } mid.setLevel(0); } void left_input() { input[input_index] = 3; input_index++; while(button_left) { left.setLevel(10); } left.setLevel(0); } /* gather user input based on buttons pressed, then store button index into the input array (1=button_right, 2=button_mid, 3=button_left) */ void input_loop(int sequence_size) { button_right.rise(&right_input); button_mid.rise(&mid_input); button_left.rise(&left_input); while(input_index < sequence_size) { wait(0.2); } input_index = 0; } /* compare input array to simon says sequence array, if they are a match return true, if they are not a match return false */ bool win_or_lose(int sequence_size, int* sequence) { for(int k = 0; k < sequence_size; k++) { if (input[k] == sequence[k]) { continue; } else { return false; } } return true; } /* display a happy LED animation for winning (LED levels 0 to 10 fast) */ void success() { for(int i = 0; i < 2; i ++){ for(int h = 0; h <=10; h++){ mid.setLevel(h); right.setLevel(h); left.setLevel(h); wait(0.05); } } } /* display a sad LED animation for losing (LED levels 10 to 0 slow) */ void failure() { for(int g = 0; g <= 10; g++){ mid.setLevel(10-g); right.setLevel(10-g); left.setLevel(10-g); wait(0.1); } } int main() { int win_count = 0; int lose_count = 0; int level_index = 1; int sequence_size = 2; int sequence[100]; while(1) { input_index = 0; mid.setLevel(0); right.setLevel(0); left.setLevel(0); sequence_size++; level_index = level(level_index, sequence_size, sequence); simon_loop(sequence_size, sequence); input_loop(sequence_size); wait(0.3); bool winner = win_or_lose(sequence_size, sequence); if (winner == true) { win_count++; success(); } else { lose_count++; failure(); } if (lose_count > 0) { start_flag = false; win_count = 0; lose_count = 0; level_index = 1; sequence_size = 2; } } }