A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
main.cpp
- Committer:
- jplunkett
- Date:
- 2016-08-18
- Revision:
- 3:96879db74ec8
- Parent:
- 2:8ff96f7acb45
- Child:
- 4:9950f9ec46cf
File content as of revision 3:96879db74ec8:
#include "mbed.h" #include "LED_Bar.h" LED_Bar top(D6, D5); LED_Bar right(D8, D7); LED_Bar left(D4, D3); DigitalIn button_left(A2); DigitalIn button_top(A1); DigitalIn button_right(A0); DigitalOut buzzer(D2); Ticker input_timer; int input[50]; int sequence[] = {3, 2, 1, 3, 2, 1}; int level_index = 0; void level() { //generate random simon says sequence //wait for user input while(!(button_left or button_right or button_top)){ } } /* simon says loop: turn on corresponding LED Bars according to the # in the sequence array (1=right, 2=top, 3=left) */ void simon_loop() { for(int i = 0; i < (sizeof(sequence)/sizeof(sequence[0])); i++) { if (sequence[i] == 1) { right.setLevel(10); wait(0.4); right.setLevel(0); } else if (sequence[i] == 2) { top.setLevel(10); wait(0.4); top.setLevel(0); } else { left.setLevel(10); wait(0.4); left.setLevel(0); } } } /* gather user input based on buttons pressed, then store button # into the input array (1=button_right, 2=button_top, 3=button_left) */ void input_loop() { for(int j = 0; j < (sizeof(sequence)/sizeof(sequence[0])); j++) { wait(0.4); if (button_top) { input[j] = 2; while(button_top){ top.setLevel(10); }; top.setLevel(0); } if (button_right) { input[j] = 1; while(button_right){ right.setLevel(10); }; right.setLevel(0); } if (button_left) { input[j] = 3; while(button_left){ left.setLevel(10); }; left.setLevel(0); } } return; } /* compare input array to simon says sequence array, if they are a match return true, if they are not a match return false */ bool win_or_lose() { for(int k = 0; k < (sizeof(sequence)/sizeof(sequence[0])); k++) { if (input[k] == sequence[k]) { continue; } else { return false; } } return true; } /* display a happy LED animation for winning (LED levels 0 to 10 fast) */ void success() { for(int h = 0; h <=10; h++){ top.setLevel(h); right.setLevel(h); left.setLevel(h); wait(0.05); } for(int h = 0; h <=10; h++){ top.setLevel(h); right.setLevel(h); left.setLevel(h); wait(0.05); } top.setLevel(0); right.setLevel(0); left.setLevel(0); } /* display a sad LED animation for losing (LED levels 10 to 0 slow) */ void failure() { for(int g = 0; g <= 10; g++){ top.setLevel(10-g); right.setLevel(10-g); left.setLevel(10-g); wait(0.1); } } void start_game() { top.setLevel(0); right.setLevel(0); left.setLevel(0); //next_level: //level(); wait(0.3); simon_loop(); input_loop(); wait(0.2); bool winner = win_or_lose(); if (winner == true) { success(); } else { failure(); } //if (level < 10) then { GoTo next_level; } } int main() { start_game(); } //buzzer_timer.attach(&timer_handler, 0.5)