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Level/Level.cpp
- Committer:
- joshdavy
- Date:
- 2019-04-17
- Revision:
- 7:68e06dda79f7
- Parent:
- 6:2ca1516ec1e2
- Child:
- 8:21b6d4dbce44
File content as of revision 7:68e06dda79f7:
#include "Level.h"
Level::Level() {}
Level::~Level() {}
void Level::init(Block blocks [] ,int number_of_blocks)
{
for (int i = 0;i<_number_of_blocks;i++) {
_blocks[i].first.x = blocks[i].first.x;
_blocks[i].first.y = blocks[i].first.y;
_blocks[i].second.x = blocks[i].second.x;
_blocks[i].second.y = blocks[i].second.y;
}
_number_of_blocks = number_of_blocks;
}
void Level::render(N5110 &lcd)
{
for (int i = 0;i<_number_of_blocks;i++) {
lcd.drawRect(_blocks[i].first.x,_blocks[i].first.y,
_blocks[i].second.x - _blocks[i].first.x,
_blocks[i].second.y - _blocks[i].first.y,
FILL_BLACK);
}
}