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Level/Level.cpp
- Committer:
- joshdavy
- Date:
- 2019-04-10
- Revision:
- 6:2ca1516ec1e2
- Child:
- 7:68e06dda79f7
File content as of revision 6:2ca1516ec1e2:
#include "Level.h"
Level::Level() {}
Level::~Level() {}
void Level::init(Vector2D blocks [][2] ,int number_of_blocks)
{
for (int i = 0;i<_number_of_blocks;i++) {
_blocks[i][0].x = 5; //blocks[i][0].x;
_blocks[i][1] = blocks[i][1];
}
_number_of_blocks = number_of_blocks;
}
void Level::render(N5110 &lcd)
{
for (int i = 0;i<_number_of_blocks;i++) {
Vector2D first = _blocks[i][0];
Vector2D second= _blocks[i][1];
printf("%f,%f %f,%f\n",first.x,first.y,second.x,second.y);
lcd.drawRect(first.x,first.y,second.x,second.y,FILL_BLACK);
}
}