Josh Davy / Mbed 2 deprecated Flip

Dependencies:   mbed el17jd

Committer:
joshdavy
Date:
Mon Mar 25 10:48:23 2019 +0000
Revision:
1:37802772843e
Child:
2:b62e8be35a5d
Basic Classes defined. Simple sprite drawing.;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
joshdavy 1:37802772843e 1 #include "Game.h"
joshdavy 1:37802772843e 2 // Objects
joshdavy 1:37802772843e 3
joshdavy 1:37802772843e 4 const int player_bitmap[6][6] = {
joshdavy 1:37802772843e 5 {1,1,1,1,0,0},
joshdavy 1:37802772843e 6 {1,0,0,1,0,0},
joshdavy 1:37802772843e 7 {1,1,1,1,0,0},
joshdavy 1:37802772843e 8 {0,1,1,1,1,0},
joshdavy 1:37802772843e 9 {0,1,1,1,0,1},
joshdavy 1:37802772843e 10 {0,1,0,1,0,0}
joshdavy 1:37802772843e 11 };
joshdavy 1:37802772843e 12
joshdavy 1:37802772843e 13
joshdavy 1:37802772843e 14 Game::Game()
joshdavy 1:37802772843e 15 {
joshdavy 1:37802772843e 16
joshdavy 1:37802772843e 17 Vector2D pos = {20,20};
joshdavy 1:37802772843e 18 _player.init(6,6,(int *)player_bitmap,pos);
joshdavy 1:37802772843e 19
joshdavy 1:37802772843e 20
joshdavy 1:37802772843e 21 }
joshdavy 1:37802772843e 22
joshdavy 1:37802772843e 23 Game::~Game()
joshdavy 1:37802772843e 24 {
joshdavy 1:37802772843e 25
joshdavy 1:37802772843e 26 }
joshdavy 1:37802772843e 27
joshdavy 1:37802772843e 28 void Game::read_input(Gamepad &pad)
joshdavy 1:37802772843e 29 {
joshdavy 1:37802772843e 30
joshdavy 1:37802772843e 31 }
joshdavy 1:37802772843e 32
joshdavy 1:37802772843e 33 void Game::update(Gamepad &pad)
joshdavy 1:37802772843e 34 {
joshdavy 1:37802772843e 35
joshdavy 1:37802772843e 36 }
joshdavy 1:37802772843e 37
joshdavy 1:37802772843e 38 void Game::draw(N5110 lcd)
joshdavy 1:37802772843e 39 {
joshdavy 1:37802772843e 40 _player.render(lcd);
joshdavy 1:37802772843e 41 }
joshdavy 1:37802772843e 42