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Game/Game.cpp
- Committer:
- joshdavy
- Date:
- 2019-04-02
- Revision:
- 2:b62e8be35a5d
- Parent:
- 1:37802772843e
- Child:
- 3:b34685dbdb8d
File content as of revision 2:b62e8be35a5d:
#include "Game.h" // Objects const int player_bitmap[6][6] = { {1,1,1,1,0,0}, {1,0,0,1,0,0}, {1,1,1,1,0,0}, {0,1,1,1,1,0}, {0,1,1,1,0,1}, {0,1,0,1,0,0} }; Game::Game() { Vector2D pos = {20,20}; _player.init(6,6,(int *)player_bitmap,pos); } Game::~Game() { } void Game::read_input(Gamepad &pad) { } void Game::update(Gamepad &pad) { } void Game::draw(N5110 &lcd) { lcd.clear(); _player.render(lcd); lcd.refresh(); }