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main.cpp
- Committer:
- joshdavy
- Date:
- 2019-04-02
- Revision:
- 3:b34685dbdb8d
- Parent:
- 2:b62e8be35a5d
- Child:
- 5:b9cf407bcc63
File content as of revision 3:b34685dbdb8d:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Joshua Davy Username: el17jd Student ID Number: 201148379 Date: 12/03/2019 */ const int fps = 15; ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Sprite.h" #include "Game.h" Timer processedTime; ////// Constants ////// /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Game game; ///////////// prototypes /////////////// void init(); void welcome(); // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); lcd.setContrast(0.4); pad.init(); processedTime.reset(); } // simple splash screen displayed on start-up void welcome() { lcd.printString(" WOo2 ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); printf("Welcome\n"); } } int main() { init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start lcd.clear(); lcd.refresh(); printf("MAIN\n"); // game loop - read input, update the game state and render the display while (1) { processedTime.start(); printf("TIME: %i\n",processedTime.read_ms()); game.read_input(pad); game.update(pad); game.draw(lcd); wait(0.1); } }