Josh Davy / Mbed 2 deprecated Flip

Dependencies:   mbed el17jd

Revision:
3:b34685dbdb8d
Parent:
2:b62e8be35a5d
Child:
5:b9cf407bcc63
--- a/main.cpp	Tue Apr 02 10:45:44 2019 +0000
+++ b/main.cpp	Tue Apr 02 12:40:31 2019 +0000
@@ -9,7 +9,7 @@
 */
 const int fps = 15;
 
-int processedTime;
+
 
 
 ///////// pre-processor directives ////////
@@ -19,9 +19,10 @@
 #include "Sprite.h"
 #include "Game.h"
 
+Timer processedTime;
 
 ////// Constants //////
-#define GRAVITY (0,-1)
+
 
 
 
@@ -45,9 +46,9 @@
     lcd.init();
     lcd.setContrast(0.4);
     pad.init();
-     
+    processedTime.reset();
      
-    processedTime = time(NULL); 
+
     
 
 }
@@ -72,6 +73,8 @@
 
 int main()
 {
+    
+    
     init();     // initialise and then display welcome screen...
     welcome();  // waiting for the user to start
     lcd.clear();
@@ -82,8 +85,8 @@
 
     // game loop - read input, update the game state and render the display
     while (1) {
-        
-        printf("TIME: %i\n",processedTime);
+        processedTime.start();
+        printf("TIME: %i\n",processedTime.read_ms());
 
         game.read_input(pad);
         game.update(pad);