A basic library for the Freetronics arduino LCD shield.
Fork of freetronicsLCDShield by
freetronicsLCDShield.cpp
- Committer:
- KKempeneers
- Date:
- 2013-10-08
- Revision:
- 0:01f3d38f8b6d
- Child:
- 1:ddcefddda4a7
File content as of revision 0:01f3d38f8b6d:
#include "mbed.h" #include "freetronicsLCDShield.h" #define PULSE_E wait(0.000001f); \ _e = 0; \ wait(0.000001f); \ _e = 1; freetronicsLCDShield::freetronicsLCDShield (PinName rs, PinName e, PinName d0, PinName d1, PinName d2, PinName d3, PinName bl, PinName a0) : _rs(rs), _e(e), _d(d0, d1, d2, d3), _bl(bl), _a0(a0) { // Class constructor // Init the display, wait 15ms to insure the power is up _e = true; _rs = false; wait(0.015f); for (int i = 0; i < 3; i++){ writeByte(0x3); wait(0.00164f); // this command takes 1.64ms, so wait for it } writeByte(0x2); // 4-bit mode writeCommand(0x28); // Function set 001 BW N F - - writeCommand(0x0C); // Display on/off controll 0000 1 D C B (D(isplay) On/Off C(ursor) On/Off B(link) On/Off writeCommand(0x6); // Cursor Direction and Display Shift : 0000 01 CD S (CD 0-left, 1-right S(hift) 0-no, 1-yes cls(); // Set the PWM period to 20ms _bl.period_ms(1); _bl.write(0.0); } void freetronicsLCDShield::setCursorPosition (int line, int col) { // Set the new cursorposition writeCommand(0x80 + (line * 0x40) + col); } void freetronicsLCDShield::setBackLight (bool blStatus) { // Switch the backlight on (true) or off (false) _bl = (blStatus) ? 1.0 : 0.0; } void freetronicsLCDShield::setBackLight (float blIntensity) { // Switch the backlight on (true) or off (false) _bl = blIntensity; } void freetronicsLCDShield::setCursor (bool cStatus, bool blink) { int tmp = 0; if (blink) tmp = 0x01; if (cStatus) tmp |= 0x02; writeCommand(0x0C + tmp); } void freetronicsLCDShield::shift (bool left) { int tmp = 0; if (left) tmp = 0x04; writeCommand(0x18 + tmp); } void freetronicsLCDShield::cls(void) { // Clear the display and place the cursor at 0, 0 writeCommand(0x01); wait(0.00164f); } void freetronicsLCDShield::home(void) { // Undo shift operations and place cursor at 0,0 writeCommand(0x02); wait(0.00164f); } // Low level output functions void freetronicsLCDShield::writeByte (int byte) { // Split the byte in high and low nibble, write high nibble first _d = byte >> 4; PULSE_E; _d = byte >> 0; PULSE_E; // Most instructions take 40us wait(0.000040f); } void freetronicsLCDShield::writeData (int data) { _rs = true; writeByte(data); } void freetronicsLCDShield::writeCommand (int command) { _rs = false; writeByte(command); } float freetronicsLCDShield::readButton(void) { return(_a0.read()); } // Virtual functions for stream int freetronicsLCDShield::_putc(int value) { writeData(value); return value; } int freetronicsLCDShield::_getc() { return -1; }