First draft of a simple application to read a bitmap from a file in QSPI memory, and display it on the LPC4088 using the easyGUI library.
Dependencies: DMBasicGUI DMSupport
Revision 0:6db0d96b351d, committed 2017-07-28
- Comitter:
- jmitc91516
- Date:
- Fri Jul 28 14:40:43 2017 +0000
- Commit message:
- Loads a bitmap file from a file in QSPI memory, and displays it.
Changed in this revision
diff -r 000000000000 -r 6db0d96b351d DMBasicGUI.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DMBasicGUI.lib Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,1 @@ +http://developer.mbed.org/teams/Embedded-Artists/code/DMBasicGUI/#1a7c743600e6
diff -r 000000000000 -r 6db0d96b351d DMSupport.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DMSupport.lib Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,1 @@ +http://developer.mbed.org/teams/Embedded-Artists/code/DMSupport/#e1cb4dd9bfeb
diff -r 000000000000 -r 6db0d96b351d QSPIBitmap.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QSPIBitmap.cpp Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,134 @@ +#include "QSPIBitmap.h" + +#include <stdio.h> +#include <string.h> + +#include <fstream> + + + + +// The default constructor exists purely to satisfy the compiler - it is not intended to be used +QSPIBitmap::QSPIBitmap() +{ + name[0] = '\0'; + + size = 0; + debugVar1 = 0; + + //data = NULL; + + bitmapLoaded = false; +} + +QSPIBitmap::QSPIBitmap(char* bitmapName) +{ + strcpy(name, bitmapName); + + // Set these when we read the bitmap from the QSPI drive + size = 0; + debugVar1 = 0; + data = NULL; + + bitmapLoaded = GetBitmapFromQSPIDrive(); +} + +QSPIBitmap::~QSPIBitmap() +{ + if(data) { + delete [] data; + } +} + +bool QSPIBitmap::ReadBitmapSizeFile(void) +{ + char bitmapSizeFilename[200]; + sprintf(bitmapSizeFilename, "/qspi/%s_BMP.size", name); + + char buff[50]; + + FILE *fpsize = fopen(bitmapSizeFilename, "r"); + if (fpsize != NULL) { + // We expect the size value to be 6 digits + fread(buff, 6, 1, fpsize); + fclose(fpsize); + + buff[6] = '\0'; + + sscanf(buff, "%d", &size); + + return true; + } + + // 'else'... + + return false; +} + +bool QSPIBitmap::ReadBitmapDataFile(void) +{ + char bitmapDataFilename[200]; + sprintf(bitmapDataFilename, "/qspi/%s_BMP.data", name); + + FILE *fpdata = fopen(bitmapDataFilename, "rb"); + if (fpdata != NULL) { + fread(data, size, 1, fpdata); + fclose(fpdata); + + return true; + } + + // 'else'... + + return false; +} + +bool QSPIBitmap::GetBitmapFromQSPIDrive(void) +{ + //TODO: Raise exceptions(?) if any of the below fails + + debugVar1 = 1; + + if(ReadBitmapSizeFile()) { + debugVar1 = 3; + } else { + debugVar1 = 2; + return false; + } + + debugVar1 = 4; + + // Do not throw an exception if the allocation fails - just leave 'data' set to NULL + data = new (nothrow) GuiConst_INT8U[size + 10]; // Leave a small margin 'just in case' +// TEST - what if the 'new' fails?? +// Answer - looks same as what Andrew saw at PittCon 2017 + + if(data == NULL) { + return false; + } + + if(ReadBitmapDataFile()) { + debugVar1 = 5; + } else { + debugVar1 = 6; + return false; + } + + debugVar1 = 7; + + return true; +} + +void QSPIBitmap::DisplayAt(GuiConst_INT16S X, GuiConst_INT16S Y, GuiConst_INT32S transparentColour) +{ + if(bitmapLoaded) { + GuiLib_ShowBitmapAt(data, X, Y, transparentColour); + } else { + char buff[100]; + sprintf(buff, "Bitmap not loaded - size %d, debugVar1: %d", size, debugVar1); + + char bitmapSizeFilename[200]; + sprintf(bitmapSizeFilename, "/qspi/%s_BMP.size", name); + } +} +
diff -r 000000000000 -r 6db0d96b351d QSPIBitmap.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QSPIBitmap.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,41 @@ +#ifndef QSPIBITMAP_H +#define QSPIBITMAP_H + +#include "mbed.h" +#include "DMBoard.h" + +#include "GuiLib.h" +#include "GuiDisplay.h" + +#include "QSPIFileSystem.h" + +class QSPIBitmap +{ +public: + QSPIBitmap(); + + QSPIBitmap(char* bitmapName); + + ~QSPIBitmap(); + + void DisplayAt(GuiConst_INT16S X, GuiConst_INT16S Y, GuiConst_INT32S transparentColour); + + bool BitmapLoaded(void) { return bitmapLoaded; } + +private: + char name[200]; + + int size; + int debugVar1; + + GuiConst_INT8U* data; +// GuiConst_INT8U data[10000]; + + bool ReadBitmapSizeFile(void); + bool ReadBitmapDataFile(void); + bool GetBitmapFromQSPIDrive(void); + bool bitmapLoaded; +}; + + +#endif //QSPIBITMAP_H
diff -r 000000000000 -r 6db0d96b351d dm_board_config.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dm_board_config.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,37 @@ +/* + * Copyright 2014 Embedded Artists AB + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef DM_BOARD_CONFIG_H +#define DM_BOARD_CONFIG_H + +// Template to use for the project-specific settings. Copy this file to your project, +// rename it to dm_board_config.h and uncomment the wanted features below: + +// #define DM_BOARD_USE_USB_DEVICE +// #define DM_BOARD_USE_USB_HOST +// #define DM_BOARD_USE_MCI_FS +#define DM_BOARD_USE_QSPI_FS +#define DM_BOARD_USE_QSPI +#define DM_BOARD_USE_DISPLAY +#define DM_BOARD_USE_TOUCH +// #define DM_BOARD_USE_ETHERNET +#define DM_BOARD_USE_FAST_UART +// #define DM_BOARD_USE_USBSERIAL_IN_RTOSLOG +// #define DM_BOARD_DISABLE_STANDARD_PRINTF +// #define DM_BOARD_ENABLE_MEASSURING_PINS +#define DM_BOARD_USE_REGISTRY + +#endif
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiComponents.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiComponents.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,4250 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* v6.0.9.005 */ +/* */ +/* GuiLib.c include file - do NOT reference it in your linker setup */ +/* */ +/* ************************************************************************ */ + +//------------------------------------------------------------------------------ +void GuiLib_ClearPositionCallbacks(void) +{ + GuiConst_INT16U I; + + for (I = 0; I < GuiConst_POSCALLBACK_CNT; I++) + sgl.PosCallbacks[I].InUse = 0; +} + +//------------------------------------------------------------------------------ +void GuiLib_SetPositionCallbackFunc( + GuiConst_INT16U IndexNo, + void (*PosCallbackFunc) (GuiConst_INT16U IndexNo, + GuiConst_INT16S X, + GuiConst_INT16S Y)) +{ + GuiConst_INT32S I, J; + + J = -1; + for (I = 0; I < GuiConst_POSCALLBACK_CNT; I++) + if (sgl.PosCallbacks[I].IndexNo == IndexNo) + { + J = I; + break; + } + if (J == -1) + for (I = 0; I < GuiConst_POSCALLBACK_CNT; I++) + if (!sgl.PosCallbacks[I].InUse) + { + J = I; + break; + } + + if (J >= 0) + { + sgl.PosCallbacks[J].InUse = 1; + sgl.PosCallbacks[J].PosCallbackFunc = PosCallbackFunc; + sgl.PosCallbacks[J].IndexNo = IndexNo; + } +} + +#ifdef GuiConst_CURSOR_SUPPORT_ON +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +static void DrawCursorItem( + GuiConst_INT8U CursorVisible) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + GuiConst_INT16S RemCursorFieldNo, I; + PrefixLocate ItemMemory RemMemory; + PrefixLocate ItemMemory *PrefixLocate CursorMemory; + PrefixLocate GuiLib_ItemRec *CursorItem; + + if (sgl.CursorInUse && (GuiLib_ActiveCursorFieldNo >= 0)) + { + I = -1; + memcpy(&RemMemory, &sgl.Memory, sizeof(ItemMemory)); + while ((I = AutoRedraw_GetCursor(GuiLib_ActiveCursorFieldNo, I)) != -1) + { + CursorItem = AutoRedraw_GetItem(I); + CursorMemory = AutoRedraw_GetItemMemory(I); + + if ((CursorItem == NULL) || (CursorMemory == NULL)) + return; + + memcpy(&sgl.CurItem, CursorItem, sizeof(GuiLib_ItemRec)); + memcpy(&sgl.Memory, CursorMemory, sizeof(ItemMemory)); + + + #ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if ((sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_FIELDSCROLLBOX) && + (sgl.ScrollBoxesAry[sgl.CurItem.CursorScrollBoxIndex].ScrollLineDataFunc != 0)) + sgl.ScrollBoxesAry[sgl.CurItem.CursorScrollBoxIndex].ScrollLineDataFunc( + sgl.ScrollBoxesAry[sgl.CurItem.CursorScrollBoxIndex].MarkerStartLine[0]); + #endif // GuiConst_ITEM_SCROLLBOX_INUSE + + if (!CursorVisible) + { + RemCursorFieldNo = GuiLib_ActiveCursorFieldNo; + GuiLib_ActiveCursorFieldNo = -1; + } + else + RemCursorFieldNo = 0; + + sgl.SwapColors = 0; + #ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_FIELDSCROLLBOX) + ScrollBox_DrawScrollLine(sgl.CurItem.CursorScrollBoxIndex, + sgl.ScrollBoxesAry[sgl.CurItem.CursorScrollBoxIndex].MarkerStartLine[0]); + else + #endif // GuiConst_ITEM_SCROLLBOX_INUSE + { + #ifdef GuiConst_BITMAP_SUPPORT_ON + UpdateBackgroundBitmap(); + #endif + + DrawItem(GuiLib_COL_INVERT_IF_CURSOR); + } + + if (!CursorVisible) + GuiLib_ActiveCursorFieldNo = RemCursorFieldNo; + } + memcpy(&sgl.Memory, &RemMemory, sizeof(ItemMemory)); + } + #else // GuiConst_CURSOR_FIELDS_OFF + CursorVisible = 0; + #endif // GuiConst_CURSOR_FIELDS_OFF +} + +//------------------------------------------------------------------------------ +void GuiLib_Cursor_Hide(void) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + GuiDisplay_Lock(); + DrawCursorItem(0); + GuiDisplay_Unlock(); + GuiLib_ActiveCursorFieldNo = -1; +#endif // GuiConst_CURSOR_FIELDS_OFF +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_IsCursorFieldInUse( + GuiConst_INT16S AskCursorFieldNo) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + if (AskCursorFieldNo >= 0) + { + if (AutoRedraw_GetCursor(AskCursorFieldNo, -1) != -1) + return 1; + } + + return 0; +#else // GuiConst_CURSOR_FIELDS_OFF + return 0; +#endif // GuiConst_CURSOR_FIELDS_OFF +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Cursor_Select( + GuiConst_INT16S NewCursorFieldNo) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + if (NewCursorFieldNo == -1) + { + GuiLib_Cursor_Hide(); + return 0; + } + else if (NewCursorFieldNo >= 0) + { + if (AutoRedraw_GetCursor(NewCursorFieldNo, -1) != -1) + { + GuiDisplay_Lock(); + + DrawCursorItem(0); + GuiLib_ActiveCursorFieldNo = NewCursorFieldNo; + DrawCursorItem(1); + + GuiDisplay_Unlock(); + + return 1; + } + } + + return 0; +#else + NewCursorFieldNo = 0; + return 0; +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Cursor_Down(void) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + GuiConst_INT16S NewCursorFieldNo, Index; + + Index = AutoRedraw_GetNextCursor(GuiLib_ActiveCursorFieldNo); + + NewCursorFieldNo = AutoRedraw_GetCursorNumber(Index); + +#ifdef GuiConst_CURSOR_MODE_WRAP_AROUND + if ((NewCursorFieldNo == GuiLib_ActiveCursorFieldNo) + || (Index == -1)) + return GuiLib_Cursor_Home(); +#else + if (Index == -1) + return 0; +#endif + + GuiLib_Cursor_Select(NewCursorFieldNo); + + return 1; +#else + return 0; +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Cursor_Up(void) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + GuiConst_INT16S NewCursorFieldNo, Index; + + Index = AutoRedraw_GetPrevCursor(GuiLib_ActiveCursorFieldNo); + + NewCursorFieldNo = AutoRedraw_GetCursorNumber(Index); + +#ifdef GuiConst_CURSOR_MODE_WRAP_AROUND + if ((NewCursorFieldNo == GuiLib_ActiveCursorFieldNo) + || (Index == -1)) + return GuiLib_Cursor_End(); +#else + if (Index == -1) + return 0; +#endif + + GuiLib_Cursor_Select(NewCursorFieldNo); + + return 1; +#else + return 0; +#endif + +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Cursor_Home(void) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + GuiConst_INT16S NewCursorFieldNo, Index; + + Index = AutoRedraw_GetFirstCursor(); + + NewCursorFieldNo = AutoRedraw_GetCursorNumber(Index); + + if (NewCursorFieldNo == GuiLib_ActiveCursorFieldNo) + return 0; + + GuiLib_Cursor_Select(NewCursorFieldNo); + + return 1; +#else + return 0; +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Cursor_End(void) +{ +#ifndef GuiConst_CURSOR_FIELDS_OFF + GuiConst_INT16S NewCursorFieldNo, Index; + + Index = AutoRedraw_GetLastCursor(); + + NewCursorFieldNo = AutoRedraw_GetCursorNumber(Index); + + if (NewCursorFieldNo == GuiLib_ActiveCursorFieldNo) + return 0; + + GuiLib_Cursor_Select(NewCursorFieldNo); + + return 1; +#else + return 0; +#endif +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#endif // GuiConst_CURSOR_SUPPORT_ON + +#ifdef GuiConst_BLINK_SUPPORT_ON +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +static void BlinkBox(void) +{ + if ((sgl.BlinkBoxRate) && (sgl.DisplayWriting)) + GuiLib_InvertBox(sgl.BlinkBoxX1, sgl.BlinkBoxY1, sgl.BlinkBoxX2, sgl.BlinkBoxY2); + sgl.BlinkBoxInverted = !sgl.BlinkBoxInverted; +} + +//------------------------------------------------------------------------------ +void GuiLib_BlinkBoxStart( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INT16S Rate) +{ + GuiLib_BlinkBoxStop(); + sgl.BlinkBoxX1 = X1; + sgl.BlinkBoxY1 = Y1; + sgl.BlinkBoxX2 = X2; + sgl.BlinkBoxY2 = Y2; + if (Rate < 1) + sgl.BlinkBoxRate = 1; + else + sgl.BlinkBoxRate = Rate; + sgl.BlinkBoxState = sgl.BlinkBoxRate; + sgl.BlinkBoxInverted = 0; + BlinkBox(); +} + +//------------------------------------------------------------------------------ +void GuiLib_BlinkBoxStop(void) +{ +#ifndef GuiConst_BLINK_FIELDS_OFF + GuiConst_INT16U I; +#endif + + if (sgl.BlinkBoxRate && sgl.BlinkBoxInverted) + BlinkBox(); + sgl.BlinkBoxRate = 0; + +#ifndef GuiConst_BLINK_FIELDS_OFF + for (I = 0; I < GuiConst_BLINK_FIELDS_MAX; I++) + if (sgl.BlinkTextItems[I].InUse && sgl.BlinkTextItems[I].Active) + GuiLib_BlinkBoxMarkedItemStop(I); +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_BlinkBoxMarkedItem( + GuiConst_INT16U BlinkFieldNo, + GuiConst_INT16U CharNo, + GuiConst_INT16S Rate) +{ +#ifndef GuiConst_BLINK_FIELDS_OFF + GuiConst_INT16S TextXOfs[GuiConst_MAX_TEXT_LEN + 2]; + TextParRec TempTextPar; + GuiConst_INT8U TempPs; + GuiConst_INT16U CharCnt; + GuiConst_INT16U TempTextLength; + GuiConst_INT8U TempFormatFieldWidth; + GuiConst_INT8U TempFormatDecimals; + GuiConst_INT8U TempFormatAlignment; + GuiConst_INT8U TempFormatFormat; + #ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32U PrefixRom TempOfs; + GuiConst_INT8U CharHeader[GuiLib_CHR_LINECTRL_OFS]; + #else // GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U PrefixRom * TempPtr; + #endif // GuiConst_REMOTE_FONT_DATA + #ifdef GuiConst_ITEM_TEXTBLOCK_INUSE + GuiConst_INT8U CharHeader1[GuiLib_CHR_LINECTRL_OFS]; + GuiConst_INT8U CharHeader2[GuiLib_CHR_LINECTRL_OFS]; + GuiConst_INT16S TextCharLineStart[GuiConst_MAX_PARAGRAPH_LINE_CNT]; + GuiConst_INT16S TextCharLineEnd[GuiConst_MAX_PARAGRAPH_LINE_CNT]; + GuiConst_INT16S M; + GuiConst_INT16S LineCnt; + GuiConst_INT16S LineCnt2; + GuiConst_INT16S LineLen; + GuiConst_INT16S XStart, XEnd; + GuiConst_INT16S P2; + #endif // GuiConst_ITEM_TEXTBLOCK_INUSE + GuiConst_INT16S N; +#ifndef GuiConst_CHARMODE_ANSI + GuiConst_INT16S P1; +#endif + GuiConst_TEXT PrefixGeneric *CharPtr; + GuiConst_INT32S VarValue; + GuiConst_INT16S TextPixelLen; + + if ((BlinkFieldNo >= GuiConst_BLINK_FIELDS_MAX) || + !sgl.BlinkTextItems[BlinkFieldNo].InUse) + return; + + if (sgl.BlinkTextItems[BlinkFieldNo].Active && + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate && + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted) + { + if (sgl.DisplayWriting) + { + GuiLib_InvertBox(sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY2); + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted = + !sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxLast = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + } + } + + sgl.BlinkTextItems[BlinkFieldNo].Active = 0; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate = 0; + + if ((BlinkFieldNo < GuiConst_BLINK_FIELDS_MAX) && + sgl.BlinkTextItems[BlinkFieldNo].InUse) + { + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 = sgl.BlinkTextItems[BlinkFieldNo].X1; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = sgl.BlinkTextItems[BlinkFieldNo].X2; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1 = sgl.BlinkTextItems[BlinkFieldNo].Y1; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY2 = sgl.BlinkTextItems[BlinkFieldNo].Y2; + + if (sgl.BlinkTextItems[BlinkFieldNo].InUse) + { + TempTextPar = sgl.CurItem.TextPar[0]; + TempTextLength = sgl.CurItem.TextLength[0]; + TempFormatFieldWidth = sgl.CurItem.FormatFieldWidth; + TempFormatDecimals = sgl.CurItem.FormatDecimals; + TempFormatAlignment = sgl.CurItem.FormatAlignment; + TempFormatFormat = sgl.CurItem.FormatFormat; + + sgl.CurItem.FormatFieldWidth = sgl.BlinkTextItems[BlinkFieldNo].FormatFieldWidth; + sgl.CurItem.FormatDecimals = sgl.BlinkTextItems[BlinkFieldNo].FormatDecimals; + sgl.CurItem.FormatAlignment = sgl.BlinkTextItems[BlinkFieldNo].FormatAlignment; + sgl.CurItem.FormatFormat = sgl.BlinkTextItems[BlinkFieldNo].FormatFormat; + sgl.CurItem.TextPar[0] = sgl.BlinkTextItems[BlinkFieldNo].TextPar; + CharCnt = sgl.BlinkTextItems[BlinkFieldNo].CharCnt; + sgl.CurItem.TextLength[0] = CharCnt; + + SetCurFont(sgl.BlinkTextItems[BlinkFieldNo].TextPar.FontIndex); + + if ((sgl.BlinkTextItems[BlinkFieldNo].ItemType == GuiLib_ITEM_TEXT) || + (sgl.BlinkTextItems[BlinkFieldNo].ItemType == GuiLib_ITEM_TEXTBLOCK)) + { +#ifdef GuiConst_CHARMODE_UNICODE + ExtractUnicodeString( + (GuiConst_INT8U PrefixRom *)sgl.BlinkTextItems[BlinkFieldNo].TextPtr, + sgl.CurItem.TextLength[0]); + #ifdef GuiConst_ARAB_CHARS_INUSE + if (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) + { + CharCnt = ArabicCorrection( + sgl.UnicodeTextBuf, CharCnt, + (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) > 0); + } + #endif // GuiConst_ARAB_CHARS_INUSE +#endif // GuiConst_CHARMODE_UNICODE + +#ifdef GuiConst_CHARMODE_UNICODE + CharPtr = (GuiConst_TEXT PrefixGeneric *)sgl.UnicodeTextBuf; +#else // GuiConst_CHARMODE_UNICODE + CharPtr = (GuiConst_TEXT PrefixRom *)sgl.BlinkTextItems[BlinkFieldNo].TextPtr; +#endif // GuiConst_CHARMODE_UNICODE + PrepareText(CharPtr,CharCnt,0); + } + else + { +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 1; +#endif + if (sgl.BlinkTextItems[BlinkFieldNo].VarType == GuiLib_VAR_STRING) + { + CharPtr = (GuiConst_TEXT PrefixGeneric *)sgl.BlinkTextItems[BlinkFieldNo].TextPtr; +#ifdef GuiConst_CHARMODE_ANSI + CharCnt = strlen(CharPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + CharCnt = GuiLib_UnicodeStrLen((GuiConst_TEXT*)CharPtr); +#else // GuiConst_CODEVISION_COMPILER + CharCnt = GuiLib_UnicodeStrLen(CharPtr); +#endif // GuiConst_CODEVISION_COMPILER +#endif // GuiConst_CHARMODE_ANSI + } + else + { + VarValue = ReadVar(sgl.BlinkTextItems[BlinkFieldNo].TextPtr, + sgl.BlinkTextItems[BlinkFieldNo].VarType); + + CharCnt = + DataNumStr(VarValue, sgl.BlinkTextItems[BlinkFieldNo].VarType, 0); + +#ifdef GuiConst_CHARMODE_ANSI + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumTextStr; +#else // GuiConst_CHARMODE_ANSI + for (P1=0; P1<=CharCnt; P1++) + sgl.VarNumUnicodeTextStr[P1] = sgl.VarNumTextStr[P1]; + CharPtr = (GuiConst_TEXT *) sgl.VarNumUnicodeTextStr; +#endif // GuiConst_CHARMODE_ANSI + } +#ifdef GuiConst_CHARMODE_ANSI + strcpy(sgl.AnsiTextBuf, CharPtr); +#else // GuiConst_CHARMODE_ANSI + GuiLib_UnicodeStrCpy(sgl.UnicodeTextBuf, CharPtr); +#endif // GuiConst_CHARMODE_ANSI +#ifdef GuiConst_ARAB_CHARS_INUSE + if (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) + { + CharCnt = ArabicCorrection( + sgl.UnicodeTextBuf, CharCnt, + (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) > 0); + } +#endif // GuiConst_ARAB_CHARS_INUSE +#ifdef GuiConst_CHARMODE_ANSI + CharPtr = sgl.AnsiTextBuf; +#else // GuiConst_CHARMODE_ANSI + CharPtr = sgl.UnicodeTextBuf; +#endif // GuiConst_CHARMODE_ANSI + PrepareText(CharPtr, CharCnt,0); + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 0; +#endif + } + + if (CharNo > CharCnt) + { + SetCurFont(sgl.CurItem.TextPar[0].FontIndex); + sgl.CurItem.TextPar[0] = TempTextPar; + sgl.CurItem.TextLength[0] = TempTextLength; + sgl.CurItem.FormatFieldWidth = TempFormatFieldWidth; + sgl.CurItem.FormatDecimals = TempFormatDecimals; + sgl.CurItem.FormatAlignment = TempFormatAlignment; + sgl.CurItem.FormatFormat = TempFormatFormat; + return; + } + + if(CharNo > 0) + { +#ifdef GuiConst_BLINK_LF_COUNTS + if (*(CharPtr + (CharNo - 1)) != GuiLib_LINEFEED) +#endif + { + sgl.BlinkTextItems[BlinkFieldNo].Active = 0; + sgl.BlinkTextItems[BlinkFieldNo].CharNo = CharNo; + } + } + +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE + if ((sgl.BlinkTextItems[BlinkFieldNo].ItemType == GuiLib_ITEM_TEXTBLOCK)|| + (sgl.BlinkTextItems[BlinkFieldNo].ItemType == GuiLib_ITEM_VARBLOCK)) + { + if(CharNo > 0) + { + TextPixelLength(sgl.BlinkTextItems[BlinkFieldNo].TextPar.Ps, + CharCnt, TextXOfs); + + TextCharLineStart[0] = 0; + TextCharLineEnd[0] = -1; + + LineCnt = 1 - sgl.BlinkTextItems[BlinkFieldNo].BlindLinesAtTop; + if (LineCnt >= 1) + LineCnt = 1; + LineCnt2 = 1; + P2 = 0; + + +#ifdef GuiConst_REMOTE_FONT_DATA + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[ + sgl.TextCharNdx[TextCharLineStart[LineCnt2 - 1]]], + GuiLib_CHR_LINECTRL_OFS, + CharHeader2); +#endif // GuiConst_REMOTE_FONT_DATA + + while (P2 < CharCnt) + { + while ((P2 < CharCnt - 1) && + !((ReadBytePtr(CharPtr + P2) == GuiLib_LINEFEED) || + ((ReadBytePtr(CharPtr + P2) != ' ') && (ReadBytePtr(CharPtr + P2 + 1) == ' ')) || + ((ReadBytePtr(CharPtr + P2) == '-') && (ReadBytePtr(CharPtr + P2 + 1) != ' ')))) + P2++; + + if (CalcCharsWidth(TextCharLineStart[LineCnt2 - 1], P2, + TextXOfs, &XStart, &XEnd) > + (sgl.BlinkTextItems[BlinkFieldNo].X2 - + sgl.BlinkTextItems[BlinkFieldNo].X1 + 1)) + { + if (TextCharLineEnd[LineCnt2 - 1] == -1) + { + TextCharLineEnd[LineCnt2 - 1] = P2; + TextCharLineStart[LineCnt2] = P2 + 1; + TextCharLineEnd[LineCnt2] = -1; + } + else + { + TextCharLineStart[LineCnt2] = TextCharLineEnd[LineCnt2 - 1] + 1; + while ((TextCharLineStart[LineCnt2] < P2) && + (ReadBytePtr(CharPtr + TextCharLineStart[LineCnt2]) == + ' ')) + TextCharLineStart[LineCnt2]++; + TextCharLineEnd[LineCnt2] = P2; + } + if (LineCnt >= GuiConst_MAX_PARAGRAPH_LINE_CNT) + { + P2 = CharCnt; + break; + } + LineCnt++; + if (LineCnt > 1) + LineCnt2 = LineCnt; + else + TextCharLineStart[LineCnt2 - 1] = TextCharLineStart[LineCnt2]; + } + else + TextCharLineEnd[LineCnt2 - 1] = P2; + if (ReadBytePtr(CharPtr + P2) == GuiLib_LINEFEED) + { + TextCharLineEnd[LineCnt2 - 1] = P2 - 1; + TextCharLineStart[LineCnt2] = P2 + 1; + TextCharLineEnd[LineCnt2] = -1; + if (LineCnt >= GuiConst_MAX_PARAGRAPH_LINE_CNT) + { + P2 = CharCnt; + break; + } + LineCnt++; + if (LineCnt > 1) + LineCnt2 = LineCnt; + else + TextCharLineStart[LineCnt2 - 1] = TextCharLineStart[LineCnt2]; + } + P2++; + } + + if (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) + { + for (M = 0; M < LineCnt2 ; M++) + { + for (P2 = TextCharLineStart[M]; P2 <= (TextCharLineStart[M] + + ((TextCharLineEnd[M] - TextCharLineStart[M] + 1) / 2) - 1); + P2++) + { +#ifdef GuiConst_REMOTE_FONT_DATA + TempOfs = sgl.TextCharNdx[P2]; + sgl.TextCharNdx[P2] = + sgl.TextCharNdx[TextCharLineEnd[M] - (P2 - TextCharLineStart[M])]; + sgl.TextCharNdx[TextCharLineEnd[M] - (P2 - TextCharLineStart[M])] = + TempOfs; +#else // GuiConst_REMOTE_FONT_DATA + TempPtr = sgl.TextCharPtrAry[P2]; + sgl.TextCharPtrAry[P2] = + (GuiConst_INT8U PrefixRom *)sgl.TextCharPtrAry[ + TextCharLineEnd[M] - (P2 - TextCharLineStart[M])]; + sgl.TextCharPtrAry[TextCharLineEnd[M] - (P2 - TextCharLineStart[M])] = + (GuiConst_INT8U PrefixRom *)TempPtr; +#endif // GuiConst_REMOTE_FONT_DATA + } + } + TextPixelLength(sgl.BlinkTextItems[BlinkFieldNo].TextPar.Ps, + CharCnt, TextXOfs); + } + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + if (sgl.BlinkTextItems[BlinkFieldNo].BlindLinesAtTop < 0) + sgl.BlinkTextItems[BlinkFieldNo].BlindLinesAtTop = 0; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1 -= + sgl.BlinkTextItems[BlinkFieldNo].TextBoxScrollPos - + (sgl.BlinkTextItems[BlinkFieldNo].TextBoxLineDist * + sgl.BlinkTextItems[BlinkFieldNo].BlindLinesAtTop); +#endif // GuiConst_TEXTBOX_FIELDS_ON + + switch (sgl.BlinkTextItems[BlinkFieldNo].TextBoxVertAlignment) + { + case GuiLib_ALIGN_CENTER: + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1 += + (sgl.BlinkTextItems[BlinkFieldNo].Y2 - + sgl.BlinkTextItems[BlinkFieldNo].Y1 + 1 - + (sgl.BlinkTextItems[BlinkFieldNo].YSize + + (LineCnt2 - 1) * + sgl.BlinkTextItems[BlinkFieldNo].TextBoxLineDist)) / 2; + break; + + case GuiLib_ALIGN_RIGHT: + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1 += + sgl.BlinkTextItems[BlinkFieldNo].Y2 - + sgl.BlinkTextItems[BlinkFieldNo].Y1 + 1 - + (sgl.BlinkTextItems[BlinkFieldNo].YSize + + (LineCnt2 - 1) * + sgl.BlinkTextItems[BlinkFieldNo].TextBoxLineDist); + break; + } + + for (N = 0; N < LineCnt2; N++) + { + if (((CharNo - 1) <= TextCharLineEnd[N]) + && ((CharNo - 1) >= TextCharLineStart[N])) + { + if (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) + CharNo = TextCharLineStart[N] + TextCharLineEnd[N] + 2 - CharNo; + + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 = + sgl.BlinkTextItems[BlinkFieldNo].X1; + + LineLen = CalcCharsWidth(TextCharLineStart[N], + TextCharLineEnd[N], + TextXOfs, + &XStart, + &XEnd); + switch (sgl.BlinkTextItems[BlinkFieldNo].TextBoxHorzAlignment) + { + case GuiLib_ALIGN_CENTER: + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 += + (sgl.BlinkTextItems[BlinkFieldNo].X2 - + sgl.BlinkTextItems[BlinkFieldNo].X1 + LineLen - 1) / 2; + break; + + case GuiLib_ALIGN_RIGHT: + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 += + sgl.BlinkTextItems[BlinkFieldNo].X2 - + sgl.BlinkTextItems[BlinkFieldNo].X1 + LineLen - 1; + break; + } + + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 -= XStart; + LineLen = CalcCharsWidth(CharNo - 1, + CharNo - 1, + TextXOfs, + &XStart, + &XEnd); + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + XEnd; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 += XStart; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY2 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1 + + sgl.BlinkTextItems[BlinkFieldNo].YSize - 1; + + sgl.BlinkTextItems[BlinkFieldNo].Active = 1; + break; + } + +#ifndef GuiConst_BLINK_LF_COUNTS + if ((N+1) < LineCnt2) + if ((TextCharLineEnd[N]+1) != TextCharLineStart[N+1]) + CharNo++; +#endif + + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1 += + sgl.BlinkTextItems[BlinkFieldNo].TextBoxLineDist; + } + } + else + { + sgl.BlinkTextItems[BlinkFieldNo].Active = 1; + sgl.BlinkTextItems[BlinkFieldNo].CharNo = CharNo; + } + } + else +#endif // GuiConst_ITEM_TEXTBLOCK_INUSE + { + if (sgl.BlinkTextItems[BlinkFieldNo].TextPar.BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) + { + for (N = 0; N < CharCnt / 2; N++) + { +#ifdef GuiConst_REMOTE_FONT_DATA + TempOfs = sgl.TextCharNdx[N]; + sgl.TextCharNdx[N] = + sgl.TextCharNdx[CharCnt - 1 - N]; + sgl.TextCharNdx[CharCnt - 1 - N] = + TempOfs; +#else + TempPtr = sgl.TextCharPtrAry[N]; + sgl.TextCharPtrAry[N] = (GuiConst_INT8U PrefixRom *) + sgl.TextCharPtrAry[CharCnt - 1 - N]; + sgl.TextCharPtrAry[CharCnt - 1 - N] = + (GuiConst_INT8U PrefixRom *)TempPtr; +#endif + } + CharNo = CharCnt + 1 - CharNo; + } + + TextPixelLen = TextPixelLength(sgl.BlinkTextItems[BlinkFieldNo].TextPar.Ps, + CharCnt, TextXOfs); + + switch (sgl.BlinkTextItems[BlinkFieldNo].TextPar.Alignment) + { + case GuiLib_ALIGN_CENTER: + if (CharCnt > 0) + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 -= TextPixelLen / 2; + break; + case GuiLib_ALIGN_RIGHT: + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 -= TextPixelLen - 1; + break; + } + + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + + TextPixelLen - 1; + + if (CharNo) + { + if (sgl.BlinkTextItems[BlinkFieldNo].TextPar.Ps == GuiLib_PS_OFF) + { + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + TextXOfs[CharNo-1] - 1; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + + sgl.BlinkTextItems[BlinkFieldNo].XSize; + } + else if ((sgl.BlinkTextItems[BlinkFieldNo].TextPar.Ps == GuiLib_PS_NUM) && + (sgl.TextPsMode[CharNo - 1] == 0)) + { + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + TextXOfs[CharNo - 1] - 1; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + + sgl.BlinkTextItems[BlinkFieldNo].PsNumWidth + + sgl.BlinkTextItems[BlinkFieldNo].PsSpace; + } + else + { +#ifdef GuiConst_REMOTE_FONT_DATA + GuiLib_RemoteDataReadBlock((GuiConst_INT32U PrefixRom) + GuiFont_ChPtrList[sgl.TextCharNdx[CharNo - 1]], + GuiLib_CHR_LINECTRL_OFS, CharHeader); + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + + TextXOfs[CharNo-1] + CharHeader[GuiLib_CHR_XLEFT_OFS] - 1; +#else + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + TextXOfs[CharNo - 1] + + ReadBytePtr(sgl.TextCharPtrAry[CharNo - 1] + + GuiLib_CHR_XLEFT_OFS) - 1; +#endif +#ifdef GuiConst_REMOTE_FONT_DATA + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + + CharHeader[GuiLib_CHR_XWIDTH_OFS] + 1; +#else + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2 = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1 + + ReadBytePtr(sgl.TextCharPtrAry[CharNo - 1] + + GuiLib_CHR_XWIDTH_OFS) + 1; +#endif + } + sgl.BlinkTextItems[BlinkFieldNo].Active = 1; + } + else + { + sgl.BlinkTextItems[BlinkFieldNo].Active = 1; + sgl.BlinkTextItems[BlinkFieldNo].CharNo = CharNo; + } + } + SetCurFont(sgl.CurItem.TextPar[0].FontIndex); + sgl.CurItem.TextPar[0] = TempTextPar; + sgl.CurItem.TextLength[0] = TempTextLength; + sgl.CurItem.FormatFieldWidth = TempFormatFieldWidth; + sgl.CurItem.FormatDecimals = TempFormatDecimals; + sgl.CurItem.FormatAlignment = TempFormatAlignment; + sgl.CurItem.FormatFormat = TempFormatFormat; + + } + + if (sgl.BlinkTextItems[BlinkFieldNo].Active) + { + if (Rate < 1) + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate = 1; + else + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate = Rate; + if (sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate < 255) + { + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxState = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate - + (sgl.RefreshClock % sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate); + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted = + ((sgl.RefreshClock / sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate) % 2) == + 0; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxLast = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + if (sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted && sgl.DisplayWriting) + GuiLib_InvertBox(sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY2); + } + else + { + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxState = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate; + if (sgl.DisplayWriting) + GuiLib_InvertBox(sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY2); + + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted = + !sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxLast = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + } + } + } +#else // GuiConst_BLINK_FIELDS_OFF + gl.Dummy1_16U = BlinkFieldNo; // To avoid compiler warning + gl.Dummy2_16U = CharNo; // To avoid compiler warning + gl.Dummy1_16S = Rate; // To avoid compiler warning +#endif // GuiConst_BLINK_FIELDS_OFF +} + +//------------------------------------------------------------------------------ +void GuiLib_BlinkBoxMarkedItemStop( + GuiConst_INT16U BlinkFieldNo) +{ +#ifndef GuiConst_BLINK_FIELDS_OFF + if ((BlinkFieldNo >= GuiConst_BLINK_FIELDS_MAX) || + !sgl.BlinkTextItems[BlinkFieldNo].InUse) + return; + + if (sgl.BlinkTextItems[BlinkFieldNo].Active && + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate && + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted) + { + if (sgl.DisplayWriting) + { + GuiLib_InvertBox(sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY1, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxX2, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxY2); + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted = + !sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxLast = + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxInverted; + } + } + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate = 0; + sgl.BlinkTextItems[BlinkFieldNo].Active = 0; +#else // GuiConst_BLINK_FIELDS_OFF + gl.Dummy1_16U = BlinkFieldNo; // To avoid compiler warning +#endif // GuiConst_BLINK_FIELDS_OFF +} + +//------------------------------------------------------------------------------ +void GuiLib_BlinkBoxMarkedItemUpdate( + GuiConst_INT16U BlinkFieldNo) +{ +#ifndef GuiConst_BLINK_FIELDS_OFF + if ((BlinkFieldNo >= GuiConst_BLINK_FIELDS_MAX) || + !sgl.BlinkTextItems[BlinkFieldNo].InUse) + return; + + if (sgl.BlinkTextItems[BlinkFieldNo].Active && + ((sgl.BlinkTextItems[BlinkFieldNo].ItemType == GuiLib_ITEM_VAR) || + (sgl.BlinkTextItems[BlinkFieldNo].ItemType == GuiLib_ITEM_VARBLOCK))) + GuiLib_BlinkBoxMarkedItem( + BlinkFieldNo, + sgl.BlinkTextItems[BlinkFieldNo].CharNo, + sgl.BlinkTextItems[BlinkFieldNo].BlinkBoxRate); +#else // GuiConst_BLINK_FIELDS_OFF + gl.Dummy1_16U = BlinkFieldNo; // To avoid compiler warning +#endif // GuiConst_BLINK_FIELDS_OFF +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#endif // GuiConst_BLINK_SUPPORT_ON + +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_TouchCheck( + GuiConst_INT16S X, + GuiConst_INT16S Y) +{ + GuiConst_INT32S TouchSearch; + GuiConst_INT32S XX, YY; + GuiConst_INT32S XL, XR, YT, YB; + GuiConst_INT32S TouchArea; + + if (sgl.TouchAdjustActive) + { + XX = 10 * (GuiConst_INT32S)X; + YY = 10 * (GuiConst_INT32S)Y; + XL = sgl.TouchAdjustXTL + + (YY - sgl.TouchAdjustYTL) * (sgl.TouchAdjustXBL - sgl.TouchAdjustXTL) / + (sgl.TouchAdjustYBL - sgl.TouchAdjustYTL); + XR = sgl.TouchAdjustXTR + + (YY - sgl.TouchAdjustYTR) * (sgl.TouchAdjustXBR - sgl.TouchAdjustXTR) / + (sgl.TouchAdjustYBR - sgl.TouchAdjustYTR); + YT = sgl.TouchAdjustYTL + + (XX - sgl.TouchAdjustXTL) * (sgl.TouchAdjustYTR - sgl.TouchAdjustYTL) / + (sgl.TouchAdjustXTR - sgl.TouchAdjustXTL); + YB = sgl.TouchAdjustYBL + + (XX - sgl.TouchAdjustXBL) * (sgl.TouchAdjustYBR - sgl.TouchAdjustYBL) / + (sgl.TouchAdjustXBR - sgl.TouchAdjustXBL); + sgl.TouchConvertX = GuiConst_DISPLAY_WIDTH * (XX - XL) / (XR - XL); + sgl.TouchConvertY = GuiConst_DISPLAY_HEIGHT * (YY - YT) / (YB - YT); + } + else + { + sgl.TouchConvertX = X; + sgl.TouchConvertY = Y; + } + + TouchArea = -1; + if ((sgl.TouchConvertX >= 0) && (sgl.TouchConvertX < GuiConst_DISPLAY_WIDTH) && + (sgl.TouchConvertY >= 0) && (sgl.TouchConvertY < GuiConst_DISPLAY_HEIGHT)) + for (TouchSearch = 0; TouchSearch < sgl.TouchAreaCnt; TouchSearch++) + if ((sgl.TouchConvertX >= sgl.TouchAreas[TouchSearch].X1) && + (sgl.TouchConvertX <= sgl.TouchAreas[TouchSearch].X2) && + (sgl.TouchConvertY >= sgl.TouchAreas[TouchSearch].Y1) && + (sgl.TouchConvertY <= sgl.TouchAreas[TouchSearch].Y2)) + { + if (TouchArea == -1) + TouchArea = sgl.TouchAreas[TouchSearch].IndexNo; + else if (sgl.TouchAreas[TouchSearch].IndexNo < TouchArea) + TouchArea = sgl.TouchAreas[TouchSearch].IndexNo; + } + return TouchArea; +} + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_TouchGet( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S* TouchX, + GuiConst_INT16S* TouchY) +{ + GuiConst_INT32S Result; + + Result = GuiLib_TouchCheck(X, Y); + + *TouchX = sgl.TouchConvertX; + *TouchY = sgl.TouchConvertY; + + return (Result); +} + +//------------------------------------------------------------------------------ +void GuiLib_TouchAdjustReset(void) +{ + sgl.TouchAdjustActive = 0; + sgl.TouchAdjustInUse[0] = 0; + sgl.TouchAdjustInUse[1] = 0; + sgl.TouchAdjustInUse[2] = 0; + sgl.TouchAdjustInUse[3] = 0; +} + +//------------------------------------------------------------------------------ +void GuiLib_TouchAdjustSet( + GuiConst_INT16S XTrue, + GuiConst_INT16S YTrue, + GuiConst_INT16S XMeasured, + GuiConst_INT16S YMeasured) +{ + GuiConst_INT8U I; + GuiConst_INT32S XTL, YTL, XTR, YTR, XBL, YBL, XBR, YBR, XL, XR, YT, YB; + + if (YTrue < GuiConst_DISPLAY_HEIGHT / 2) + { + if (XTrue < GuiConst_DISPLAY_WIDTH / 2) + I = 0; + else + I = 1; + } + else + { + if (XTrue < GuiConst_DISPLAY_WIDTH / 2) + I = 2; + else + I = 3; + } + + sgl.TouchAdjustInUse[I] = 1; + + sgl.TouchAdjustXTrue[I] = XTrue; + sgl.TouchAdjustYTrue[I] = YTrue; + sgl.TouchAdjustXMeasured[I] = XMeasured; + sgl.TouchAdjustYMeasured[I] = YMeasured; + + if (sgl.TouchAdjustInUse[0] && sgl.TouchAdjustInUse[3]) + { + sgl.TouchAdjustActive = 1; + if (!sgl.TouchAdjustInUse[1]) + { + sgl.TouchAdjustInUse[1] = 1; + sgl.TouchAdjustXTrue[1] = sgl.TouchAdjustXTrue[3]; + sgl.TouchAdjustYTrue[1] = sgl.TouchAdjustYTrue[0]; + sgl.TouchAdjustXMeasured[1] = sgl.TouchAdjustXMeasured[3]; + sgl.TouchAdjustYMeasured[1] = sgl.TouchAdjustYMeasured[0]; + } + if (!sgl.TouchAdjustInUse[2]) + { + sgl.TouchAdjustInUse[2] = 1; + sgl.TouchAdjustXTrue[2] = sgl.TouchAdjustXTrue[0]; + sgl.TouchAdjustYTrue[2] = sgl.TouchAdjustYTrue[3]; + sgl.TouchAdjustXMeasured[2] = sgl.TouchAdjustXMeasured[0]; + sgl.TouchAdjustYMeasured[2] = sgl.TouchAdjustYMeasured[3]; + } + } + else if (sgl.TouchAdjustInUse[1] && sgl.TouchAdjustInUse[2]) + { + sgl.TouchAdjustActive = 1; + if (!sgl.TouchAdjustInUse[0]) + { + sgl.TouchAdjustInUse[0] = 1; + sgl.TouchAdjustXTrue[0] = sgl.TouchAdjustXTrue[2]; + sgl.TouchAdjustYTrue[0] = sgl.TouchAdjustYTrue[1]; + sgl.TouchAdjustXMeasured[0] = sgl.TouchAdjustXMeasured[2]; + sgl.TouchAdjustYMeasured[0] = sgl.TouchAdjustYMeasured[1]; + } + if (!sgl.TouchAdjustInUse[3]) + { + sgl.TouchAdjustInUse[3] = 1; + sgl.TouchAdjustXTrue[3] = sgl.TouchAdjustXTrue[1]; + sgl.TouchAdjustYTrue[3] = sgl.TouchAdjustYTrue[2]; + sgl.TouchAdjustXMeasured[3] = sgl.TouchAdjustXMeasured[1]; + sgl.TouchAdjustYMeasured[3] = sgl.TouchAdjustYMeasured[2]; + } + } + + if (sgl.TouchAdjustActive) + { + XTL = (10 * sgl.TouchAdjustXMeasured[1]) - ((10 * sgl.TouchAdjustXTrue[1] * + (sgl.TouchAdjustXMeasured[1] - sgl.TouchAdjustXMeasured[0])) / + (sgl.TouchAdjustXTrue[1] - sgl.TouchAdjustXTrue[0])); + XTR = (10 * sgl.TouchAdjustXMeasured[0]) + + ((10 * (GuiConst_DISPLAY_WIDTH - sgl.TouchAdjustXTrue[0]) * + (sgl.TouchAdjustXMeasured[1] - sgl.TouchAdjustXMeasured[0])) / + (sgl.TouchAdjustXTrue[1] - sgl.TouchAdjustXTrue[0])); + XBL = (10 * sgl.TouchAdjustXMeasured[3]) - ((10 * sgl.TouchAdjustXTrue[3] * + (sgl.TouchAdjustXMeasured[3] - sgl.TouchAdjustXMeasured[2])) / + (sgl.TouchAdjustXTrue[3] - sgl.TouchAdjustXTrue[2])); + XBR = (10 * sgl.TouchAdjustXMeasured[2]) + + ((10 * (GuiConst_DISPLAY_WIDTH - sgl.TouchAdjustXTrue[2]) * + (sgl.TouchAdjustXMeasured[3] - sgl.TouchAdjustXMeasured[2])) / + (sgl.TouchAdjustXTrue[3] - sgl.TouchAdjustXTrue[2])); + + YT = 5 * (sgl.TouchAdjustYTrue[0] + sgl.TouchAdjustYTrue[1]); + YB = 5 * (sgl.TouchAdjustYTrue[2] + sgl.TouchAdjustYTrue[3]); + + sgl.TouchAdjustXTL = XBL - (YB * (XBL - XTL) / (YB - YT)); + sgl.TouchAdjustXBL = + XTL + (((10 * GuiConst_DISPLAY_HEIGHT) - YT) * (XBL - XTL) / (YB - YT)); + sgl.TouchAdjustXTR = XBR - (YB * (XBR - XTR) / (YB - YT)); + sgl.TouchAdjustXBR = + XTR + (((10 * GuiConst_DISPLAY_HEIGHT) - YT) * (XBR - XTR) / (YB - YT)); + + YTL = (10 * sgl.TouchAdjustYMeasured[2]) - ((10 * sgl.TouchAdjustYTrue[2] * + (sgl.TouchAdjustYMeasured[2] - sgl.TouchAdjustYMeasured[0])) / + (sgl.TouchAdjustYTrue[2] - sgl.TouchAdjustYTrue[0])); + YBL = (10 * sgl.TouchAdjustYMeasured[0]) + + ((10 * (GuiConst_DISPLAY_HEIGHT - sgl.TouchAdjustYTrue[0]) * + (sgl.TouchAdjustYMeasured[2] - sgl.TouchAdjustYMeasured[0])) / + (sgl.TouchAdjustYTrue[2] - sgl.TouchAdjustYTrue[0])); + YTR = (10 * sgl.TouchAdjustYMeasured[3]) - ((10 * sgl.TouchAdjustYTrue[3] * + (sgl.TouchAdjustYMeasured[3] - sgl.TouchAdjustYMeasured[1])) / + (sgl.TouchAdjustYTrue[3] - sgl.TouchAdjustYTrue[1])); + YBR = (10 * sgl.TouchAdjustYMeasured[1]) + + ((10 * (GuiConst_DISPLAY_HEIGHT - sgl.TouchAdjustYTrue[1]) * + (sgl.TouchAdjustYMeasured[3] - sgl.TouchAdjustYMeasured[1])) / + (sgl.TouchAdjustYTrue[3] - sgl.TouchAdjustYTrue[1])); + + XL = 5 * (sgl.TouchAdjustXTrue[0] + sgl.TouchAdjustXTrue[2]); + XR = 5 * (sgl.TouchAdjustXTrue[1] + sgl.TouchAdjustXTrue[3]); + + sgl.TouchAdjustYTL = YTR - (XR * (YTR - YTL) / (XR - XL)); + sgl.TouchAdjustYTR = + YTL + (((10 * GuiConst_DISPLAY_WIDTH) - XL) * (YTR - YTL) / (XR - XL)); + sgl.TouchAdjustYBL = YBR - (XR * (YBR - YBL) / (XR - XL)); + sgl.TouchAdjustYBR = + YBL + (((10 * GuiConst_DISPLAY_WIDTH) - XL) * (YBR - YBL) / (XR - XL)); + } +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#endif // GuiConst_ITEM_TOUCHAREA_INUSE + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +static void ScrollBox_ShowLineStruct( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U StructToCallIndex, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT8U ColorInvert) +{ + GuiLib_StructPtr StructToCall; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S RemClippingX1, RemClippingY1, RemClippingX2, RemClippingY2; +#endif //GuiConst_CLIPPING_SUPPORT_ON + + if (StructToCallIndex != 0xFFFF) + { + sgl.DisplayLevel++; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + RemClippingX1 = sgl.CurItem.ClipRectX1; + RemClippingY1 = sgl.CurItem.ClipRectY1; + RemClippingX2 = sgl.CurItem.ClipRectX2; + RemClippingY2 = sgl.CurItem.ClipRectY2; +#endif // GuiConst_CLIPPING_SUPPORT_ON + memcpy(&sgl.CurItem, &sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxItem, + sizeof(GuiLib_ItemRec)); + sgl.CurItem.RX = X; + sgl.CurItem.RY = Y; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = RemClippingX1; + sgl.CurItem.ClipRectY1 = RemClippingY1; + sgl.CurItem.ClipRectX2 = RemClippingX2; + sgl.CurItem.ClipRectY2 = RemClippingY2; +#endif // GuiConst_CLIPPING_SUPPORT_ON + StructToCall = (GuiLib_StructPtr) +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructToCallIndex); +#else // GuiConst_REMOTE_STRUCT_DATA + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructToCallIndex]); +#endif // GuiConst_REMOTE_STRUCT_DATA + + if (ColorInvert == GuiLib_COL_INVERT_ON) + { +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ContainsCursorFields) + ColorInvert = GuiLib_COL_INVERT_IF_CURSOR; +#endif // GuiConst_CURSOR_SUPPORT_ON + } + else + { +#ifdef GuiConst_BITMAP_SUPPORT_ON + UpdateBackgroundBitmap(); +#endif + } + + DrawStructure(StructToCall, ColorInvert); + ResetLayerBufPtr(); + sgl.DisplayLevel--; + } +} + +//------------------------------------------------------------------------------ +static void ScrollBox_ShowLineBlock( + GuiConst_INTCOLOR Color, + GuiConst_INT8U Transparent, + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + if (!Transparent) + GuiLib_FillBox(X1, Y1, X2, Y2, Color); +} + +//------------------------------------------------------------------------------ +static void ScrollBox_ShowBarBlock( + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor, + GuiConst_INT8U Thickness, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S SizeX, + GuiConst_INT16S SizeY) +{ + GuiConst_INT8U T; + GuiConst_INT16S BX1, BY1, BX2, BY2; + + if (Thickness > 0) + for (T = 0; T < Thickness; T++) + { + BX1 = X + T; + BY1 = Y + T; + BX2 = X + SizeX - 1 - T; + BY2 = Y + SizeY - 1 - T; + GuiLib_Box(BX1, BY1, BX2, BY2, ForeColor); + } + BX1 = X + Thickness; + BY1 = Y + Thickness; + BX2 = X + SizeX - 1 - Thickness; + BY2 = Y + SizeY - 1 - Thickness; + GuiLib_FillBox(BX1, BY1, BX2, BY2, BackColor); +} + +//------------------------------------------------------------------------------ +static void ScrollBox_SetTopLine( + GuiConst_INT8U ScrollBoxIndex) +{ + GuiConst_INT16U LowerLimtA=0; + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + GuiLib_LIMIT_MINMAX(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, + LowerLimtA, sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines); + } + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; +} + +//------------------------------------------------------------------------------ +static void ScrollBox_DrawScrollLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S LineNdx) +{ + GuiConst_INT16U N; + GuiConst_INT16S SX1, SY1; + GuiConst_INT16S X1, Y1, X2, Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S RemClippingX1, RemClippingY1, RemClippingX2, RemClippingY2; +#endif // GuiConst_CLIPPING_SUPPORT_ON + + if ((LineNdx < sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine) || + (LineNdx >= sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines)) + return; + + X1 = sgl.ScrollBoxesAry[ScrollBoxIndex].X1 + + sgl.ScrollBoxesAry[ScrollBoxIndex].LineOffsetX; + Y1 = sgl.ScrollBoxesAry[ScrollBoxIndex].Y1 + + sgl.ScrollBoxesAry[ScrollBoxIndex].LineOffsetY + + (LineNdx - sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine) * + sgl.ScrollBoxesAry[ScrollBoxIndex].LineVerticalOffset; + X2 = X1 + sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeX - 1; + Y2 = Y1 + sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeY - 1; + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + RemClippingX1 = sgl.CurItem.ClipRectX1; + RemClippingY1 = sgl.CurItem.ClipRectY1; + RemClippingX2 = sgl.CurItem.ClipRectX2; + RemClippingY2 = sgl.CurItem.ClipRectY2; + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX1, X1, X2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY1, Y1, Y2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX2, X1, X2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY2, Y1, Y2); + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + if ((LineNdx >= 0) && + (LineNdx < sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines)) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollLineDataFunc(LineNdx); + + SX1 = X1 + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructOffsetX; + SY1 = Y1 + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructOffsetY; + for (N = 0; N <= GuiConst_SCROLLITEM_MARKERS_MAX; N++) + { + if (N < GuiConst_SCROLLITEM_MARKERS_MAX) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[N] >= 0) && + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerSize[N] >= 1)) + { + if ((LineNdx >= sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[N]) && + (LineNdx <= (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[N] + + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerSize[N] - 1))) + { + ScrollBox_ShowLineBlock( + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[N], + sgl.ScrollBoxesAry[ScrollBoxIndex]. + MarkerColorTransparent[N], X1, Y1, X2, Y2); + switch (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerDrawingOrder[N]) + { + case 0: + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructIndex, SX1, SY1, + GuiLib_COL_INVERT_ON); + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[N] != + 0xFFFF) + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[N], + SX1, SY1, GuiLib_COL_INVERT_ON); + break; + + case 1: + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[N] != + 0xFFFF) + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[N], + SX1, SY1, GuiLib_COL_INVERT_ON); + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructIndex, SX1, SY1, + GuiLib_COL_INVERT_ON); + break; + + case 2: + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructIndex, SX1, SY1, + GuiLib_COL_INVERT_ON); + break; + + case 3: + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[N] != + 0xFFFF) + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[N], + SX1, SY1, GuiLib_COL_INVERT_ON); + break; + } + + break; + } + } + } + else + { + ScrollBox_ShowLineBlock( + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorTransparent, + X1, Y1, X2, Y2); + ScrollBox_ShowLineStruct(ScrollBoxIndex, + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructIndex, SX1, SY1, + GuiLib_COL_INVERT_OFF); + } + } + } + else + ScrollBox_ShowLineBlock(sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorTransparent, + X1, Y1, X2, Y2); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = RemClippingX1; + sgl.CurItem.ClipRectY1 = RemClippingY1; + sgl.CurItem.ClipRectX2 = RemClippingX2; + sgl.CurItem.ClipRectY2 = RemClippingY2; + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_Init( + GuiConst_INT8U ScrollBoxIndex, + void (*DataFuncPtr) (GuiConst_INT16S LineIndex), + GuiConst_INT16S NoOfLines, + GuiConst_INT16S ActiveLine) +{ + GuiConst_INT16U StructToCallIndex; + GuiLib_StructPtr StructToCall; + GuiLib_ItemRec RemCurItem; +#ifdef GuiConst_CURSOR_SUPPORT_ON + GuiConst_INT8U RemCursorInUse; +#endif // GuiConst_CURSOR_SUPPORT_ON + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_READ) || + (ActiveLine >= NoOfLines)) + return (0); + + memcpy(&RemCurItem, &sgl.CurItem, sizeof(GuiLib_ItemRec)); + + sgl.GlobalScrollBoxIndex = ScrollBoxIndex; + + memcpy(&sgl.CurItem, &sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxItem, + sizeof(GuiLib_ItemRec)); + StructToCallIndex = sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructIndex; + if (StructToCallIndex != 0xFFFF) + { + sgl.DisplayLevel++; + StructToCall = (GuiLib_StructPtr) +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructToCallIndex); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructToCallIndex]); +#endif + sgl.NextScrollLineReading = 1; + sgl.InitialDrawing = 1; +#ifdef GuiConst_CURSOR_SUPPORT_ON + RemCursorInUse = sgl.CursorInUse; + sgl.ScrollBoxesAry[ScrollBoxIndex].ContainsCursorFields = 0; + sgl.CursorInUse = (GuiLib_ActiveCursorFieldNo >= 0); + sgl.CursorFieldFound = -1; + sgl.CursorActiveFieldFound = 0; +#endif // GuiConst_CURSOR_SUPPORT_ON + DrawStructure(StructToCall, GuiLib_COL_INVERT_OFF); + ResetLayerBufPtr(); +#ifdef GuiConst_CURSOR_SUPPORT_ON + sgl.InitialDrawing = 0; + if (sgl.CursorFieldFound == -1) + { + sgl.CursorInUse = 0; + GuiLib_ActiveCursorFieldNo = -1; + } + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ContainsCursorFields = 1; + if (sgl.CursorActiveFieldFound == 0) + { + GuiLib_ActiveCursorFieldNo = sgl.CursorFieldFound; + + DrawCursorItem(1); + } + } + sgl.CursorInUse = sgl.CursorInUse | RemCursorInUse; +#endif // GuiConst_CURSOR_SUPPORT_ON + sgl.NextScrollLineReading = 0; + sgl.DisplayLevel--; + } + + SetCurFont(sgl.CurItem.TextPar[0].FontIndex); + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeY == 0) && + (sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeY2 == 0)) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeY = sgl.CurFont->BaseLine; + sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeY2 = + sgl.CurFont->YSize - sgl.CurFont->BaseLine - 1; + } + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiLib_SetClipping(sgl.CurItem.ClipRectX1,sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2,sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + StructToCallIndex = sgl.ScrollBoxesAry[ScrollBoxIndex].MakeUpStructIndex; + if (StructToCallIndex != 0xFFFF) + { + sgl.DisplayLevel++; + memcpy(&sgl.CurItem, &sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxItem, + sizeof(GuiLib_ItemRec)); + sgl.CurItem.RX = sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].X1; + sgl.CurItem.RY = sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].Y1; + StructToCall = (GuiLib_StructPtr) +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructToCallIndex); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructToCallIndex]); +#endif + DrawStructure(StructToCall,GuiLib_COL_INVERT_OFF); + ResetLayerBufPtr(); + sgl.DisplayLevel--; + } + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollLineDataFunc = DataFuncPtr; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = ActiveLine; + sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine = ActiveLine; + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines = NoOfLines; + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) && + (NoOfLines < sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines)) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines = NoOfLines; + sgl.ScrollBoxesAry[ScrollBoxIndex].InUse = GuiLib_SCROLL_STRUCTURE_USED; + ScrollBox_SetTopLine(ScrollBoxIndex); + GuiLib_ScrollBox_Redraw(ScrollBoxIndex); + sgl.ScrollBoxesAry[ScrollBoxIndex].LastScrollTopLine = 0xFFFF; + + memcpy(&sgl.CurItem, &RemCurItem, sizeof(GuiLib_ItemRec)); + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_Redraw( + GuiConst_INT8U ScrollBoxIndex) +{ + GuiConst_INT16S N, ScrollStartLine, ScrollStopLine; + GuiLib_ItemRec RemCurItem; +#ifndef GuiConst_SCROLLITEM_BAR_NONE +#define GuiLib_SCROLL_REDRAW_VAR +#else +#ifndef GuiConst_SCROLLITEM_INDICATOR_NONE +#define GuiLib_SCROLL_REDRAW_VAR +#endif +#endif +#ifdef GuiLib_SCROLL_REDRAW_VAR + GuiLib_StructPtr StructToCall; + GuiConst_INT16U StructToCallIndex; + GuiConst_INT16S SX1, SY1; + GuiConst_INT16S X1, Y1; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S SX2, SY2; + GuiConst_INT16S X2, Y2; + GuiConst_INT16S RemClippingX1, RemClippingY1, RemClippingX2, RemClippingY2; +#endif // GuiConst_CLIPPING_SUPPORT_ON +#endif // GuiLib_SCROLL_REDRAW_VAR +#ifndef GuiConst_SCROLLITEM_BAR_NONE + GuiConst_INT16S BarMarkerY; + GuiConst_INT16S BarMarkerHeight; + GuiConst_INT16S BarMarkerMovementDY; + GuiConst_INT32S N1, N2; +#endif // GuiConst_SCROLLITEM_BAR_NONE + GuiConst_INT32S BackColor; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (0); + + memcpy(&RemCurItem, &sgl.CurItem, sizeof(GuiLib_ItemRec)); + + sgl.GlobalScrollBoxIndex = ScrollBoxIndex; + + ScrollStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + ScrollStopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines - 1; + if (sgl.ScrollBoxesAry[ScrollBoxIndex].LastScrollTopLine == + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine == -1) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] == -1)) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine != + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine == -1) + { + ScrollStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + ScrollStopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + } + else + { + ScrollStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine; + ScrollStopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine; + } + } + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine < + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]) + { + ScrollStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine; + if (ScrollStartLine < sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine) + ScrollStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + ScrollStopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine > + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]) + { + ScrollStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + ScrollStopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine; + GuiLib_LIMIT_MAX(ScrollStartLine, + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines - 1); + } + } + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollLineDataFunc != 0) + for (N = ScrollStartLine; N <= ScrollStopLine; N++) + ScrollBox_DrawScrollLine(ScrollBoxIndex, N); + + sgl.ScrollBoxesAry[ScrollBoxIndex].LastScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + sgl.ScrollBoxesAry[ScrollBoxIndex].LastMarkerLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + +#ifndef GuiConst_SCROLLITEM_BAR_NONE + if (sgl.ScrollBoxesAry[ScrollBoxIndex].BarType != GuiLib_MARKER_NONE) + { + SX1 = sgl.ScrollBoxesAry[ScrollBoxIndex].BarPositionX; + SY1 = sgl.ScrollBoxesAry[ScrollBoxIndex].BarPositionY; + X1 = SX1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerLeftOffset; + Y1 = SY1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTopOffset; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + SX2 = SX1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX - 1; + SY2 = SY1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeY - 1; + X2 = SX2 - sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerRightOffset; + Y2 = SY2 - sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBottomOffset; + RemClippingX1 = sgl.CurItem.ClipRectX1; + RemClippingY1 = sgl.CurItem.ClipRectY1; + RemClippingX2 = sgl.CurItem.ClipRectX2; + RemClippingY2 = sgl.CurItem.ClipRectY2; + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX1, SX1, SX2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY1, SY1, SY2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX2, SX1, SX2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY2, SY1, SY2); + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + StructToCallIndex = sgl.ScrollBoxesAry[ScrollBoxIndex].BarStructIndex; + if (StructToCallIndex != 0xFFFF) + { + ScrollBox_ShowBarBlock( + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor, + 0, + SX1, + SY1, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeY); + + sgl.DisplayLevel++; + memcpy(&sgl.CurItem, + &sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxItem, + sizeof(GuiLib_ItemRec)); + sgl.CurItem.RX = SX1; + sgl.CurItem.RY = SY1; + StructToCall = (GuiLib_StructPtr) +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructToCallIndex); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructToCallIndex]); +#endif + DrawStructure(StructToCall, GuiLib_COL_INVERT_OFF); + ResetLayerBufPtr(); + sgl.DisplayLevel--; + } + else + ScrollBox_ShowBarBlock( + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarThickness, + SX1, + SY1, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeY); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = RemClippingX1; + sgl.CurItem.ClipRectY1 = RemClippingY1; + sgl.CurItem.ClipRectX2 = RemClippingX2; + sgl.CurItem.ClipRectY2 = RemClippingY2; + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines > + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines) + { +#ifdef GuiConst_CLIPPING_SUPPORT_ON + RemClippingX1 = sgl.CurItem.ClipRectX1; + RemClippingY1 = sgl.CurItem.ClipRectY1; + RemClippingX2 = sgl.CurItem.ClipRectX2; + RemClippingY2 = sgl.CurItem.ClipRectY2; + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX1, X1, X2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY1, Y1, Y2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX2, X1, X2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY2, Y1, Y2); + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + BarMarkerHeight = 0; + BarMarkerMovementDY = sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeY - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBottomOffset - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTopOffset; + + switch (sgl.ScrollBoxesAry[ScrollBoxIndex].BarType) + { + case GuiLib_MARKER_ICON: + sgl.CurFont = (GuiLib_FontRecPtr)ReadWord(GuiFont_FontList[ + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconFont]); + BarMarkerHeight = sgl.CurFont->YSize; + break; + + case GuiLib_MARKER_BITMAP: + BarMarkerHeight = + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapHeight; + break; + + case GuiLib_MARKER_FIXED_BLOCK: + BarMarkerHeight = + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerLeftOffset - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerRightOffset; + break; + + case GuiLib_MARKER_VARIABLE_BLOCK: + BarMarkerHeight = + (((10 * BarMarkerMovementDY * + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines) + 5) / + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines) / 10; + GuiLib_LIMIT_MIN(BarMarkerHeight, 4); + break; + } + + N1 = sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines; + N2 = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + GuiLib_LIMIT_MINMAX(N2, 0, N1); + BarMarkerY = (((10 * (BarMarkerMovementDY - BarMarkerHeight) * + N2) + 5) / N1) / 10; + + switch (sgl.ScrollBoxesAry[ScrollBoxIndex].BarType) + { + case GuiLib_MARKER_ICON: + sgl.CurItem.X1 = X1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconOffsetX; + sgl.CurItem.Y1 = Y1 + BarMarkerY + + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconOffsetY + + sgl.CurFont->BaseLine; + sgl.CurItem.TextPar[0].FontIndex = + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconFont; + sgl.CurItem.TextPar[0].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[0].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[0].BitFlags = 0; + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + DrawText(sgl.ScrollBoxesAry[ScrollBoxIndex].BarIconPtr, 1, 0, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTransparent); + break; + + case GuiLib_MARKER_BITMAP: + if (sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIsTransparent) + BackColor = + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapTranspColor; + else + BackColor = -1; + GuiLib_ShowBitmap(sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIndex, + X1, Y1 + BarMarkerY, BackColor); + break; + + case GuiLib_MARKER_FIXED_BLOCK: + case GuiLib_MARKER_VARIABLE_BLOCK: + if (sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTransparent) + GuiLib_Box(X1, Y1 + BarMarkerY, + X1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerLeftOffset - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerRightOffset - 1, + Y1 + BarMarkerY + BarMarkerHeight - 1, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor); + else + GuiLib_BorderBox(X1, Y1 + BarMarkerY, + X1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerLeftOffset - + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerRightOffset - 1, + Y1 + BarMarkerY + BarMarkerHeight - 1, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor); + break; + } + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = RemClippingX1; + sgl.CurItem.ClipRectY1 = RemClippingY1; + sgl.CurItem.ClipRectX2 = RemClippingX2; + sgl.CurItem.ClipRectY2 = RemClippingY2; + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + } + } +#endif + +#ifndef GuiConst_SCROLLITEM_INDICATOR_NONE + if (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorType != GuiLib_INDICATOR_NONE) + { + SX1 = sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorPositionX; + SY1 = sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorPositionY; + X1 = SX1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerLeftOffset; + Y1 = SY1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerTopOffset; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + SX2 = SX1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeX - 1; + SY2 = SY1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeY - 1; + X2 = SX2 - sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerRightOffset; + Y2 = SY2 - sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBottomOffset; + RemClippingX1 = sgl.CurItem.ClipRectX1; + RemClippingY1 = sgl.CurItem.ClipRectY1; + RemClippingX2 = sgl.CurItem.ClipRectX2; + RemClippingY2 = sgl.CurItem.ClipRectY2; + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX1, SX1, SX2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY1, SY1, SY2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX2, SX1, SX2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY2, SY1, SY2); + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + StructToCallIndex = sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorStructIndex; + if (StructToCallIndex != 0xFFFF) + { + ScrollBox_ShowBarBlock( + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor, + 0, + SX1, + SY1, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeX, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeY); + + sgl.DisplayLevel++; + memcpy(&sgl.CurItem, + &sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxItem, + sizeof(GuiLib_ItemRec)); + sgl.CurItem.RX = SX1; + sgl.CurItem.RY = SY1; + StructToCall = (GuiLib_StructPtr) +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructToCallIndex); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructToCallIndex]); +#endif + DrawStructure(StructToCall, GuiLib_COL_INVERT_OFF); + ResetLayerBufPtr(); + sgl.DisplayLevel--; + } + else + ScrollBox_ShowBarBlock( + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorThickness, + SX1, + SY1, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeX, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeY); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = RemClippingX1; + sgl.CurItem.ClipRectY1 = RemClippingY1; + sgl.CurItem.ClipRectX2 = RemClippingX2; + sgl.CurItem.ClipRectY2 = RemClippingY2; + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine >= 0) && + (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine >= + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine) && + (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine < + (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines))) + { +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX1, X1, X2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY1, Y1, Y2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectX2, X1, X2); + GuiLib_LIMIT_MINMAX(sgl.CurItem.ClipRectY2, Y1, Y2); + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + switch (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorType) + { + case GuiLib_MARKER_ICON: + sgl.CurFont = (GuiLib_FontRecPtr)ReadWord(GuiFont_FontList[ + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconFont]); + sgl.CurItem.X1 = + X1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconOffsetX; + sgl.CurItem.Y1 = + Y1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconOffsetY + + sgl.CurFont->BaseLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].LineVerticalOffset * + (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine); + sgl.CurItem.TextPar[0].FontIndex = + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconFont; + sgl.CurItem.TextPar[0].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[0].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[0].BitFlags = 0; + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + DrawText(sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorIconPtr, 1, 0, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor, + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerTransparent); + break; + + case GuiLib_MARKER_BITMAP: + if (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapIsTransparent) + BackColor = + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapTranspColor; + else + BackColor = -1; + GuiLib_ShowBitmap( + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapIndex, + X1, Y1 + sgl.ScrollBoxesAry[ScrollBoxIndex].LineVerticalOffset * + (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine), BackColor); + break; + } + } + } +#endif // GuiConst_SCROLLITEM_INDICATOR_NONE + + memcpy(&sgl.CurItem, &RemCurItem, sizeof(GuiLib_ItemRec)); + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_RedrawLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLine) +{ + GuiLib_ItemRec RemCurItem; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (ScrollLine > (sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1)) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollLineDataFunc == 0)) + return (0); + + memcpy(&RemCurItem, &sgl.CurItem, sizeof(GuiLib_ItemRec)); + sgl.GlobalScrollBoxIndex = ScrollBoxIndex; + + ScrollBox_DrawScrollLine(ScrollBoxIndex, ScrollLine); + + memcpy(&sgl.CurItem, &RemCurItem, sizeof(GuiLib_ItemRec)); + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_Close( + GuiConst_INT8U ScrollBoxIndex) +{ + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (0); + + sgl.ScrollBoxesAry[ScrollBoxIndex].InUse = GuiLib_SCROLL_STRUCTURE_READ; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_Down( + GuiConst_INT8U ScrollBoxIndex) +{ + GuiConst_INT16U ScrollBottomLine; + GuiConst_INT16S RemScrollTopLine; + GuiConst_INT16S RemMarkerStartLine; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (0); + + RemScrollTopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + RemMarkerStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + + ScrollBottomLine = (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines - 1); + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType) + { + if (ScrollBottomLine >= (sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1)) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 1) +#ifdef GuiConst_SCROLL_MODE_WRAP_AROUND + || (sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 2) +#endif + ) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = 0; + } + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine++; + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] >= 0) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] == + (sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1)) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 1) +#ifdef GuiConst_SCROLL_MODE_WRAP_AROUND + || (sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 2) +#endif + ) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = 0; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = 0; + } + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] < + ScrollBottomLine - sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs) + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]++; + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine++; + GuiLib_LIMIT_MAX(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines); + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]++; + } + } + else + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] == + (sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1)) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 1) +#ifdef GuiConst_SCROLL_MODE_WRAP_AROUND + || (sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 2) +#endif + ) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + -sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = 0; + } + } + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine++; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]++; + } + } + } + + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine != RemScrollTopLine) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] != RemMarkerStartLine)) + { + GuiLib_ScrollBox_Redraw(ScrollBoxIndex); + return (1); + } + else + return (0); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_Up( + GuiConst_INT8U ScrollBoxIndex) +{ + GuiConst_INT16S RemScrollTopLine; + GuiConst_INT16S RemMarkerStartLine; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (0); + + RemScrollTopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + RemMarkerStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine == 0) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 1) +#ifdef GuiConst_SCROLL_MODE_WRAP_AROUND + || (sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 2) +#endif + ) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines; + GuiLib_LIMIT_MIN(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, 0); + } + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine--; + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] >= 0) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] == 0) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 1) +#ifdef GuiConst_SCROLL_MODE_WRAP_AROUND + || (sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 2) +#endif + ) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines; + GuiLib_LIMIT_MIN(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, 0); + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1; + } + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] > + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs) + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]--; + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine--; + GuiLib_LIMIT_MIN(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, 0); + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]--; + } + } + else + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] == 0) + { + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 1) +#ifdef GuiConst_SCROLL_MODE_WRAP_AROUND + || (sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode == 2) +#endif + ) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1 - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1; + } + } + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine--; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]--; + } + } + } + + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine != RemScrollTopLine) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] != RemMarkerStartLine)) + { + GuiLib_ScrollBox_Redraw(ScrollBoxIndex); + return (1); + } + else + return (0); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_Home( + GuiConst_INT8U ScrollBoxIndex) +{ + GuiConst_INT16S RemScrollTopLine; + GuiConst_INT16S RemMarkerStartLine; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (0); + + RemScrollTopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + RemMarkerStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = 0; + else + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = 0; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + -sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] >= 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = 0; + } + + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine != RemScrollTopLine) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] != RemMarkerStartLine)) + { + GuiLib_ScrollBox_Redraw(ScrollBoxIndex); + return (1); + } + else + return (0); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_End( + GuiConst_INT8U ScrollBoxIndex) +{ + GuiConst_INT16S RemScrollTopLine; + GuiConst_INT16S RemMarkerStartLine; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (0); + + RemScrollTopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + RemMarkerStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = GuiLib_GET_MAX( + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines, 0); + else + { + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = GuiLib_GET_MAX( + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines, 0); + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1 - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + if (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] >= 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1; + } + + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine != RemScrollTopLine) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] != RemMarkerStartLine)) + { + GuiLib_ScrollBox_Redraw(ScrollBoxIndex); + return (1); + } + else + return (0); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_To_Line( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S NewLine) +{ + GuiConst_INT16S RemScrollTopLine; + GuiConst_INT16S RemMarkerStartLine; + GuiConst_INT16S TopLine; + GuiConst_INT16S LowerLimtA = 0; + + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (NewLine >= sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines)) + return(0); + + RemScrollTopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine; + RemMarkerStartLine = sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0]; + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType) + { + TopLine = sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines; + GuiLib_LIMIT_MIN(TopLine, 0); + if (NewLine > TopLine) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = TopLine; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = NewLine; + } + else if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + { + if ((NewLine != -1) && + ((NewLine < sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine) || + (NewLine >= (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines)))) + { + if (NewLine > (sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines + + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs)) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + NewLine - sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + + GuiLib_LIMIT_MINMAX(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, + NewLine - sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines + 1, + NewLine + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines - 1); + GuiLib_LIMIT_MINMAX(sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine, LowerLimtA, + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines); + } + } + else + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + NewLine - sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] = NewLine; + + if ((sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine != RemScrollTopLine) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[0] != RemMarkerStartLine)) + { + GuiLib_ScrollBox_Redraw(ScrollBoxIndex); + return (1); + } + else + return (0); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_SetLineMarker( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLineMarkerIndex, + GuiConst_INT16S StartLine, + GuiConst_INT16U Size) +{ + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (ScrollLineMarkerIndex >= GuiConst_SCROLLITEM_MARKERS_MAX) || + (StartLine >= sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines)) + return (0); + + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[ScrollLineMarkerIndex] = + GuiLib_GET_MINMAX(StartLine, -1, + (GuiConst_INT16S)sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1); + if ((ScrollLineMarkerIndex == 0) && (Size > 1)) + Size = 1; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerSize[ScrollLineMarkerIndex] = Size; + if (ScrollLineMarkerIndex == 0) + ScrollBox_SetTopLine(ScrollBoxIndex); + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16S GuiLib_ScrollBox_GetActiveLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLineMarkerIndex) +{ + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (ScrollLineMarkerIndex >= GuiConst_SCROLLITEM_MARKERS_MAX)) + return (-1); + + return (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[ScrollLineMarkerIndex]); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16S GuiLib_ScrollBox_GetActiveLineCount( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLineMarkerIndex) +{ + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (ScrollLineMarkerIndex >= GuiConst_SCROLLITEM_MARKERS_MAX)) + return (-1); + + return (sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerSize[ScrollLineMarkerIndex]); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_SetIndicator( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S StartLine) +{ +#ifdef GuiConst_SCROLLITEM_INDICATOR_NONE + gl.Dummy1_8U = ScrollBoxIndex; // To avoid compiler warning + gl.Dummy1_16S = StartLine; // To avoid compiler warning + return (0); +#else + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (StartLine >= sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines)) + return (0); + + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine = GuiLib_GET_MINMAX( + StartLine, -1, + (GuiConst_INT16S)sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - 1); + + return (1); +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_ScrollBox_SetTopLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S TopLine) +{ + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED) || + (TopLine >= sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines)) + return (0); + + if (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine = + GuiLib_GET_MINMAX(TopLine, 0, + sgl.ScrollBoxesAry[ScrollBoxIndex].NumberOfLines - + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines); + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16S GuiLib_ScrollBox_GetTopLine( + GuiConst_INT8U ScrollBoxIndex) +{ + if ((ScrollBoxIndex >= GuiConst_SCROLLITEM_BOXES_MAX) || + (sgl.ScrollBoxesAry[ScrollBoxIndex].InUse != GuiLib_SCROLL_STRUCTURE_USED)) + return (-1); + + return (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollTopLine); +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#endif // GuiConst_ITEM_SCROLLBOX_INUSE + +#ifdef GuiConst_ITEM_GRAPH_INUSE +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#ifdef GuiConst_CLIPPING_SUPPORT_ON +//------------------------------------------------------------------------------ +static void Graph_SetClipping( + GuiConst_INT8U GraphIndex) +{ + GuiLib_SetClipping(sgl.GraphAry[GraphIndex].GraphItem.ClipRectX1, + sgl.GraphAry[GraphIndex].GraphItem.ClipRectY1, + sgl.GraphAry[GraphIndex].GraphItem.ClipRectX2, + sgl.GraphAry[GraphIndex].GraphItem.ClipRectY2); +} + +//------------------------------------------------------------------------------ +static void Graph_ResetClipping(void) +{ + GuiLib_ResetClipping(); +} +#endif // GuiConst_CLIPPING_SUPPORT_ON + +//------------------------------------------------------------------------------ +static void Graph_CalcScaleX( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + GuiConst_INT32S D1,D2; + + D1 = (sgl.GraphAry[GraphIndex].GraphItem.X2 - + sgl.GraphAry[GraphIndex].GraphItem.X1 - + sgl.GraphAry[GraphIndex].OriginOffsetX); + D1 = D1 * 10000; + D2 = (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].NumbersMaxValue - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].NumbersMinValue); + D1 = D1/D2; + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Scale = D1; +} + +//------------------------------------------------------------------------------ +static void Graph_CalcScaleY( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + GuiConst_INT32S D1,D2; + + D1 = (sgl.GraphAry[GraphIndex].GraphItem.Y2 - + sgl.GraphAry[GraphIndex].GraphItem.Y1- + sgl.GraphAry[GraphIndex].OriginOffsetY); + D1 = D1 * 10000; + D2 = (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].NumbersMaxValue - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].NumbersMinValue); + D1 = D1/D2; + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Scale= D1; +} + +//------------------------------------------------------------------------------ +static GuiConst_INT32S Graph_CalcNumbersMaxValue( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex, + GuiConst_INT8U AxisType) +{ + GuiConst_INT32S MV; + + MV = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].NumbersMaxValue; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].TicksMinor) + MV -= sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].NumbersAtEnd * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].NumbersStepMinor; + else if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].TicksMajor) + MV -= sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].NumbersAtEnd * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][AxisType].NumbersStepMajor; + return(MV); +} + +//------------------------------------------------------------------------------ +static void Graph_DrawXAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + GuiConst_INT16S X, Y; + GuiConst_INT16S DX, DY; + GuiConst_INT32S TX, TY; + #ifdef GuiConst_FLOAT_SUPPORT_ON + double TDX; + #endif + GuiConst_INT32S F; + GuiConst_INT16S HW; + GuiConst_INT32S MV; + GuiConst_INT16U StrLen; + GuiConst_INT16U I; + GuiConst_INT8U Align; + + Y = sgl.GraphAry[GraphIndex].OrigoY + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Offset; + + MV = Graph_CalcNumbersMaxValue(GraphIndex, AxisIndex, GuiLib_GRAPHAXIS_X); + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Line) + { + X = sgl.GraphAry[GraphIndex].GraphItem.X2 - + sgl.GraphAry[GraphIndex].GraphItem.X1 + 1; + for (I = 0; I < sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y]; I++) + if (sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].Offset < X) + X = sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].Offset; + X += sgl.GraphAry[GraphIndex].OriginOffsetX; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + LineNegative) + GuiLib_FillBox(sgl.GraphAry[GraphIndex].GraphItem.X1, + Y, + sgl.GraphAry[GraphIndex].GraphItem.X1 + X - 1, + Y, + sgl.GraphAry[GraphIndex].ForeColor); + if ((sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y] > 1) && + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + LineBetweenAxes) + GuiLib_FillBox(sgl.GraphAry[GraphIndex].GraphItem.X1 + X - 1, + Y, + sgl.GraphAry[GraphIndex].GraphItem.X1 + + sgl.GraphAry[GraphIndex].OriginOffsetX, + Y, + sgl.GraphAry[GraphIndex].ForeColor); + GuiLib_FillBox(sgl.GraphAry[GraphIndex].GraphItem.X1 + + sgl.GraphAry[GraphIndex].OriginOffsetX, + Y, + sgl.GraphAry[GraphIndex].GraphItem.X2, + Y, + sgl.GraphAry[GraphIndex].ForeColor); + } + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Arrow) + { + DX = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + ArrowLength; + HW = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + ArrowWidth / 2; + for (DY = -HW; DY <= HW; DY++) + GuiLib_Line(sgl.GraphAry[GraphIndex].GraphItem.X2 - DX, + Y + DY, + sgl.GraphAry[GraphIndex].GraphItem.X2, + Y, + sgl.GraphAry[GraphIndex].ForeColor); + } + + Graph_CalcScaleX(GraphIndex, AxisIndex); + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].TicksMajor) + { + HW = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMajorWidth / 2; + TX = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue; + F = TX % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor; + if (F != 0) + { + TX -= F; + if (TX < sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue) + TX += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor; + } + while (TX <= MV) + { + DX = sgl.GraphAry[GraphIndex].OrigoX + ((TX - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Scale) / + 10000; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersAtOrigo || + (TX != sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue)) + GuiLib_FillBox( + DX - HW, + Y, + DX - HW + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMajorWidth - 1, + Y + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMajorLength - 1, + sgl.GraphAry[GraphIndex].ForeColor); + TX += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor; + } + } + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].TicksMinor) + { + HW = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMinorWidth / 2; + TX = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue; + F = TX % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMinor; + if (F != 0) + { + TX -= F; + if (TX < sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue) + TX += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMinor; + } + while (TX <= MV) + { + DX = sgl.GraphAry[GraphIndex].OrigoX + ((TX - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Scale) / + 10000; + if ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersAtOrigo || + (TX != sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue)) && + ((!sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMajor) || + (TX % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor != 0))) + GuiLib_FillBox( + DX - HW, + Y, + DX - HW + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMinorWidth - 1, + Y + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMinorLength - 1, + sgl.GraphAry[GraphIndex].ForeColor); + TX += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMinor; + } + } + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Numbers) + { + memcpy(&sgl.CurItem, &sgl.GraphAry[GraphIndex].GraphItem, sizeof(GuiLib_ItemRec)); + + DY = Y; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMajor) + DY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + TicksMajorLength; + SetCurFont(sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].FontIndex); + DY += ReadByte(sgl.CurFont->BaseLine); + DY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersOffset; + + TX = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue; + F = TX % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor; + if (F != 0) + { + TX -= F; + if (TX < sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue) + TX += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor; + } + switch (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].FormatAlignment) + { + case GuiLib_FORMAT_ALIGNMENT_LEFT: + Align = GuiLib_ALIGN_LEFT; + break; + case GuiLib_FORMAT_ALIGNMENT_CENTER: + Align = GuiLib_ALIGN_CENTER; + break; + case GuiLib_FORMAT_ALIGNMENT_RIGHT: + Align = GuiLib_ALIGN_RIGHT; + break; + } + while (TX <= MV) + { + DX = sgl.GraphAry[GraphIndex].OrigoX + ((TX - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Scale) / + 10000; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersAtOrigo || + (TX != sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue)) + { + #ifdef GuiConst_FLOAT_SUPPORT_ON + TDX = TX; + #endif + GuiLib_DrawVar( + DX, + DY, + sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].FontIndex, + #ifdef GuiConst_FLOAT_SUPPORT_ON + &TDX, + GuiLib_VAR_DOUBLE, + #else + &TX, + GuiLib_VAR_SIGNED_LONG, + #endif + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].FormatFormat, + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].FormatFieldWidth, + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].FormatAlignment, + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].FormatDecimals, + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + BitFlags & GuiLib_BITFLAG_FORMATSHOWSIGN) > 0), + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + BitFlags & GuiLib_BITFLAG_FORMATZEROPADDING) > 0), + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + BitFlags & GuiLib_BITFLAG_FORMATTRAILINGZEROS) > 0), + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + BitFlags & GuiLib_BITFLAG_FORMATTHOUSANDSSEP) > 0), + Align, + sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].Ps, + 1, // Transparent + ((sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].BitFlags & + GuiLib_BITFLAG_UNDERLINE) > 0), + 0, + 0, + 0, + 0, + sgl.GraphAry[GraphIndex].GraphItem.ForeColor, + sgl.GraphAry[GraphIndex].GraphItem.BackColor); + } + TX += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersStepMajor; + } + } +} + +//------------------------------------------------------------------------------ +static void Graph_DrawYAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + GuiConst_INT16S X, Y; + GuiConst_INT16S DX, DY; + GuiConst_INT32S TX, TY; + #ifdef GuiConst_FLOAT_SUPPORT_ON + double TDY; + #endif + GuiConst_INT32S F; + GuiConst_INT16S HW; + GuiConst_INT32S MV; + GuiConst_INT16U StrLen; + GuiConst_INT16U I; + GuiConst_INT8U Align; + + X = sgl.GraphAry[GraphIndex].OrigoX + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Offset; + + MV = Graph_CalcNumbersMaxValue(GraphIndex, AxisIndex, GuiLib_GRAPHAXIS_Y); + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Line) + { + Y = 0; + for (I = 0; I < sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X]; I++) + if (sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].Offset > Y) + Y = sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].Offset; + Y = sgl.GraphAry[GraphIndex].OriginOffsetY - Y; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + LineNegative) + GuiLib_FillBox(X, + sgl.GraphAry[GraphIndex].GraphItem.Y2 - Y, + X, + sgl.GraphAry[GraphIndex].GraphItem.Y2, + sgl.GraphAry[GraphIndex].ForeColor); + if ((sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X] > 1) && + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + LineBetweenAxes) + GuiLib_FillBox(X, + sgl.GraphAry[GraphIndex].GraphItem.Y2 - + sgl.GraphAry[GraphIndex].OriginOffsetY, + X, + sgl.GraphAry[GraphIndex].GraphItem.Y2 - Y, + sgl.GraphAry[GraphIndex].ForeColor); + GuiLib_FillBox(X, + sgl.GraphAry[GraphIndex].GraphItem.Y1, + X, + sgl.GraphAry[GraphIndex].GraphItem.Y2 - + sgl.GraphAry[GraphIndex].OriginOffsetY, + sgl.GraphAry[GraphIndex].ForeColor); + } + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Arrow) + { + DY = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + ArrowLength; + HW = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + ArrowWidth / 2; + for (DX = -HW; DX <= HW; DX++) + GuiLib_Line(X - DX, + sgl.GraphAry[GraphIndex].GraphItem.Y1 + DY, + X, + sgl.GraphAry[GraphIndex].GraphItem.Y1, + sgl.GraphAry[GraphIndex].ForeColor); + } + + Graph_CalcScaleY(GraphIndex, AxisIndex); + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].TicksMajor) + { + HW = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMajorWidth / 2; + TY = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue; + F = TY % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor; + if (F != 0) + { + TY -= F; + if (TY < sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue) + TY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor; + } + while (TY <= MV) + { + DY = sgl.GraphAry[GraphIndex].OrigoY - ((TY - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Scale) / + 10000; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersAtOrigo || + (TY != sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue)) + GuiLib_FillBox( + X - sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMajorLength + 1, + DY - HW, + X, + DY - HW + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMajorWidth - 1, + sgl.GraphAry[GraphIndex].ForeColor); + TY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor; + } + } + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].TicksMinor) + { + HW = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMinorWidth / 2; + TY = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue; + F = TY % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMinor; + if (F != 0) + { + TY -= F; + if (TY < sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue) + TY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMinor; + } + while (TY <= MV) + { + DY = sgl.GraphAry[GraphIndex].OrigoY - ((TY - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Scale) / + 10000; + if ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersAtOrigo || + (TY != sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue)) && + ((!sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMajor) || + (TY % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor != 0))) + GuiLib_FillBox( + X - sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMinorLength + 1, + DY - HW, + X, + DY - HW + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMinorWidth - 1, + sgl.GraphAry[GraphIndex].ForeColor); + TY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMinor; + } + } + + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Numbers) + { + memcpy(&sgl.CurItem, &sgl.GraphAry[GraphIndex].GraphItem, sizeof(GuiLib_ItemRec)); + + SetCurFont(sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].FontIndex); + + sgl.CurItem.TextPar[0].BitFlags = + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].BitFlags; + sgl.CurItem.FormatFieldWidth = + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatFieldWidth; + sgl.CurItem.FormatDecimals = + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatDecimals; + sgl.CurItem.FormatAlignment = + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatAlignment; + sgl.CurItem.FormatFormat = + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatFormat; + + DX = X; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMajor) + DX -= sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + TicksMajorLength; + DX -= sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersOffset; + + TY = sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue; + F = TY % sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor; + if (F != 0) + { + TY -= F; + if (TY < sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue) + TY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor; + } + switch (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatAlignment) + { + case GuiLib_FORMAT_ALIGNMENT_LEFT: + Align = GuiLib_ALIGN_LEFT; + break; + case GuiLib_FORMAT_ALIGNMENT_CENTER: + Align = GuiLib_ALIGN_CENTER; + break; + case GuiLib_FORMAT_ALIGNMENT_RIGHT: + Align = GuiLib_ALIGN_RIGHT; + break; + } + while (TY <= MV) + { + DY = sgl.GraphAry[GraphIndex].OrigoY - ((TY - + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Scale) / + 10000; + if (sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersAtOrigo || + (TY != sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue)) + { + #ifdef GuiConst_FLOAT_SUPPORT_ON + TDY = TY; + #endif + GuiLib_DrawVar( + DX, + DY + GuiLib_FONT_MID_Y(ReadByte(sgl.CurFont->BaseLine), + ReadByte(sgl.CurFont->TopLine)), + sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].FontIndex, + #ifdef GuiConst_FLOAT_SUPPORT_ON + &TDY, + GuiLib_VAR_DOUBLE, + #else + &TY, + GuiLib_VAR_SIGNED_LONG, + #endif + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatFormat, + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatFieldWidth, + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatAlignment, + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].FormatDecimals, + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + BitFlags & GuiLib_BITFLAG_FORMATSHOWSIGN) > 0), + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + BitFlags & GuiLib_BITFLAG_FORMATZEROPADDING) > 0), + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + BitFlags & GuiLib_BITFLAG_FORMATTRAILINGZEROS) > 0), + ((sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + BitFlags & GuiLib_BITFLAG_FORMATTHOUSANDSSEP) > 0), + Align, + sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].Ps, + 1, // Transparent + ((sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].BitFlags & + GuiLib_BITFLAG_UNDERLINE) > 0), + 0, + 0, + 0, + 0, + sgl.GraphAry[GraphIndex].GraphItem.ForeColor, + sgl.GraphAry[GraphIndex].GraphItem.BackColor); + } + TY += sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersStepMajor; + } + } +} + +//------------------------------------------------------------------------------ +static void Graph_DrawDataPoint( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT16U DataIndex, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S LastX, + GuiConst_INT16S LastY) +{ + GuiConst_INT16S DX1, DY1; + GuiConst_INT16S DX2, DY2; + GuiConst_INT16S HW; + GuiConst_INT16S AY; + + switch (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Representation) + { + case GuiLib_GRAPH_DATATYPE_DOT: + if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Thickness == 0) + GuiLib_Circle( + X, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor); + else if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex]. + Thickness == 1) + GuiLib_Circle( + X, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor); + else + { + GuiLib_Circle( + X, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + GuiLib_Circle( + X, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width- + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Thickness, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor); + } + break; + + case GuiLib_GRAPH_DATATYPE_LINE: + if (DataIndex == + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataFirst) + GuiLib_Dot( + X, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + else + GuiLib_Line( + LastX, LastY, + X, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + break; + + case GuiLib_GRAPH_DATATYPE_BAR: + AY = sgl.GraphAry[GraphIndex].OrigoY + + sgl.GraphAry[GraphIndex].GraphAxes[0][GuiLib_GRAPHAXIS_X].Offset; + DX2 = X + (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width / 2); + DX1 = DX2 - sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width + 1; + if (DX1 > DX2) + DX1 = DX2; + DY1 = AY; + DY2 = Y; + if (Y < AY) + DY1--; + if (Y != AY) + { + if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Thickness == 0) + { + if (!sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex]. + BackColorTransparent) + GuiLib_FillBox( + DX1, DY1, + DX2, DY2, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor); + } + else + { + OrderCoord(&DX1, &DX2); + OrderCoord(&DY1, &DY2); + DrawBorderBox( + DX1, DY1, + DX2, DY2, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].BackColor, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex]. + BackColorTransparent, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Thickness); + } + } + break; + + case GuiLib_GRAPH_DATATYPE_CROSS: + HW = sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width; + DX1 = X - HW; + DY1 = Y - HW; + DX2 = X + HW; + DY2 = Y + HW; + GuiLib_Line( + DX1, Y, + DX2, Y, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + GuiLib_Line( + X, DY1, + X, DY2, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + break; + + case GuiLib_GRAPH_DATATYPE_X: + HW = sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Width; + DX1 = X - HW; + DY1 = Y - HW; + DX2 = X + HW; + DY2 = Y + HW; + GuiLib_Line( + DX1, DY1, + DX2, DY2, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + GuiLib_Line( + DX1, DY2, + DX2, DY1, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].ForeColor); + break; + } +} + +//------------------------------------------------------------------------------ +static void Graph_DrawDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex) +{ + GuiConst_INT16S DX = 0, DY = 0; + GuiConst_INT16S LastDX, LastDY; + GuiConst_INT32S TX, TY; + GuiConst_INT16U DataIndex; + GuiConst_INT16U DataCount; + + Graph_CalcScaleX(GraphIndex, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX); + Graph_CalcScaleY(GraphIndex, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY); + + DataIndex = sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataFirst; + for (DataCount = 1; + DataCount <= sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount; + DataCount++) + { + TX = + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[DataIndex].X; + TY = + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[DataIndex].Y; + + LastDX = DX; + LastDY = DY; + DX = sgl.GraphAry[GraphIndex].OrigoX + ((TX - + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX] + [GuiLib_GRAPHAXIS_X].NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX] + [GuiLib_GRAPHAXIS_X].Scale) / 10000; + DY = sgl.GraphAry[GraphIndex].OrigoY - ((TY - + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY] + [GuiLib_GRAPHAXIS_Y].NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY] + [GuiLib_GRAPHAXIS_Y].Scale) / 10000; + + Graph_DrawDataPoint( + GraphIndex, + DataSetIndex, + DataIndex, + DX, DY, + LastDX, LastDY); + + if (DataIndex >= sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount) + DataIndex = 0; + else + DataIndex++; + } +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_Close( + GuiConst_INT8U GraphIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + + sgl.GraphAry[GraphIndex].InUse = GuiLib_GRAPH_STRUCTURE_UNDEF; + sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X] = 0; + sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y] = 0; + sgl.GraphAry[GraphIndex].GraphDataSetCnt = 0; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_AddDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT8U XAxisIndex, + GuiConst_INT8U YAxisIndex, + GuiLib_GraphDataPoint *DataPtr, + GuiConst_INT16U DataSize, + GuiConst_INT16U DataCount, + GuiConst_INT16U DataFirst) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + if (DataCount > DataSize) + return (0); + if (DataFirst >= DataSize) + return (0); + + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr = DataPtr; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataSize = DataSize; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataFirst = DataFirst; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount = DataCount; + if ((XAxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (XAxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X])) + XAxisIndex = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX = XAxisIndex; + if ((YAxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (YAxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y])) + YAxisIndex = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY = YAxisIndex; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_RemoveDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataSize = 0; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_AddDataPoint( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT32S X, + GuiConst_INT32S Y) +{ + GuiConst_INT16U I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount >= + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataSize) + return (0); + + I = (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataFirst + + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount) % + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataSize; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount++; + + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[I].X = X; + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[I].Y = Y; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_ShowDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Visible = 1; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_HideDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Visible = 0; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_ShowXAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X])) + return (0); + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Visible = 1; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_HideXAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X])) + return (0); + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X].Visible = 0; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_ShowYAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y])) + return (0); + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Visible = 1; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_HideYAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y])) + return (0); + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y].Visible = 0; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_SetXAxisRange( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex, + GuiConst_INT32S MinValue, + GuiConst_INT32S MaxValue) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X])) + return (0); + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMinValue = MinValue; + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_X]. + NumbersMaxValue = MaxValue; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_SetYAxisRange( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex, + GuiConst_INT32S MinValue, + GuiConst_INT32S MaxValue) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y])) + return (0); + + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMinValue = MinValue; + sgl.GraphAry[GraphIndex].GraphAxes[AxisIndex][GuiLib_GRAPHAXIS_Y]. + NumbersMaxValue = MaxValue; + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_ResetXAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex) +{ + GuiConst_INT8U AxisIndex1,AxisIndex2; + GuiConst_INT8U I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if (AxisIndex == -1) + { + AxisIndex1 = 0; + AxisIndex2 = sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X] - 1; + } + else if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X])) + return (0); + else + { + AxisIndex1 = AxisIndex; + AxisIndex2 = AxisIndex; + } + + for (I = AxisIndex1; I <= AxisIndex2; I++) + { + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].NumbersMinValue = + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].NumbersMinValueOrg; + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].NumbersMaxValue = + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].NumbersMaxValueOrg; + } + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_OffsetXAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex, + GuiConst_INT32S Offset) +{ + GuiConst_INT8U AxisIndex1,AxisIndex2; + GuiConst_INT8U I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if (AxisIndex == -1) + { + AxisIndex1 = 0; + AxisIndex2 = sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X] - 1; + } + else if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X])) + return (0); + else + { + AxisIndex1 = AxisIndex; + AxisIndex2 = AxisIndex; + } + + for (I = AxisIndex1; I <= AxisIndex2; I++) + { + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].NumbersMinValue += Offset; + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].NumbersMaxValue += Offset; + } + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_ResetYAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex) +{ + GuiConst_INT8U AxisIndex1,AxisIndex2; + GuiConst_INT8U I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if (AxisIndex == -1) + { + AxisIndex1 = 0; + AxisIndex2 = sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y] - 1; + } + else if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y])) + return (0); + else + { + AxisIndex1 = AxisIndex; + AxisIndex2 = AxisIndex; + } + + for (I = AxisIndex1; I <= AxisIndex2; I++) + { + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].NumbersMinValue = + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].NumbersMinValueOrg; + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].NumbersMaxValue = + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].NumbersMaxValueOrg; + } + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_OffsetYAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex, + GuiConst_INT32S Offset) +{ + GuiConst_INT8U AxisIndex1,AxisIndex2; + GuiConst_INT8U I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if (AxisIndex == -1) + { + AxisIndex1 = 0; + AxisIndex2 = sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y] - 1; + } + else if ((AxisIndex >= GuiConst_GRAPH_AXES_MAX) || + (AxisIndex >= sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y])) + return (0); + else + { + AxisIndex1 = AxisIndex; + AxisIndex2 = AxisIndex; + } + + for (I = AxisIndex1; I <= AxisIndex2; I++) + { + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].NumbersMinValue += Offset; + sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].NumbersMaxValue += Offset; + } + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_Redraw( + GuiConst_INT8U GraphIndex) +{ + GuiConst_INT16S I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_SetClipping(GraphIndex); +#endif + + GuiLib_Graph_DrawAxes(GraphIndex); + + for (I = sgl.GraphAry[GraphIndex].GraphDataSetCnt - 1; I >= 0; I--) + GuiLib_Graph_DrawDataSet(GraphIndex, I); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_ResetClipping(); +#endif + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_DrawAxes( + GuiConst_INT8U GraphIndex) +{ + GuiConst_INT16S I; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_SetClipping(GraphIndex); +#endif + + if (!(sgl.GraphAry[GraphIndex].GraphItem.TextPar[0].BitFlags & + GuiLib_BITFLAG_TRANSPARENT)) + GuiLib_FillBox(sgl.GraphAry[GraphIndex].GraphItem.X1, + sgl.GraphAry[GraphIndex].GraphItem.Y1, + sgl.GraphAry[GraphIndex].GraphItem.X2, + sgl.GraphAry[GraphIndex].GraphItem.Y2, + sgl.GraphAry[GraphIndex].GraphItem.BackColor); + + for (I = sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_X] - 1; + I >= 0; I--) + if (sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_X].Visible) + Graph_DrawXAxis(GraphIndex, I); + + for (I = sgl.GraphAry[GraphIndex].GraphAxesCnt[GuiLib_GRAPHAXIS_Y] - 1; + I >= 0; I--) + if (sgl.GraphAry[GraphIndex].GraphAxes[I][GuiLib_GRAPHAXIS_Y].Visible) + Graph_DrawYAxis(GraphIndex, I); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_ResetClipping(); +#endif + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_DrawDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex) +{ + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + if (!sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Visible) + return (0); + if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataSize == 0) + return (0); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_SetClipping(GraphIndex); +#endif + + Graph_DrawDataSet(GraphIndex, DataSetIndex); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_ResetClipping(); +#endif + + return (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Graph_DrawDataPoint( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT16U DataIndex) +{ + GuiConst_INT16S Y; + GuiConst_INT16S DX, DY; + GuiConst_INT16S LastDX, LastDY; + GuiConst_INT32S TX, TY; + + if ((GraphIndex >= GuiConst_GRAPH_MAX) || + (sgl.GraphAry[GraphIndex].InUse != GuiLib_GRAPH_STRUCTURE_USED)) + return (0); + if ((DataSetIndex >= GuiConst_GRAPH_DATASETS_MAX) || + (DataSetIndex >= sgl.GraphAry[GraphIndex].GraphDataSetCnt)) + return (0); + if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataSize == 0) + return (0); + if (!sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Visible) + return (0); + if (DataIndex >= sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount) + return (0); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_SetClipping(GraphIndex); +#endif + + Graph_CalcScaleX(GraphIndex, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX); + Graph_CalcScaleY(GraphIndex, + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY); + + TX = sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[DataIndex].X; + TY = sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[DataIndex].Y; + DX = sgl.GraphAry[GraphIndex].OrigoX + ((TX - + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX] + [GuiLib_GRAPHAXIS_X].NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX] + [GuiLib_GRAPHAXIS_X].Scale) / 10000; + DY = sgl.GraphAry[GraphIndex].OrigoY - ((TY - + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY] + [GuiLib_GRAPHAXIS_Y].NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY] + [GuiLib_GRAPHAXIS_Y].Scale) / 10000; + if (sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].Representation == + GuiLib_GRAPH_DATATYPE_LINE) + { + if (DataIndex == 0) + DataIndex = sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataCount - 1; + else + DataIndex--; + + TX = + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[DataIndex].X; + TY = + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].DataPtr[DataIndex].Y; + LastDX = sgl.GraphAry[GraphIndex].OrigoX + ((TX - + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX] + [GuiLib_GRAPHAXIS_X].NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexX] + [GuiLib_GRAPHAXIS_X].Scale) / 10000; + LastDY = sgl.GraphAry[GraphIndex].OrigoY - ((TY - + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY] + [GuiLib_GRAPHAXIS_Y].NumbersMinValue) * + sgl.GraphAry[GraphIndex].GraphAxes[ + sgl.GraphAry[GraphIndex].GraphDataSets[DataSetIndex].AxisIndexY] + [GuiLib_GRAPHAXIS_Y].Scale) / 10000; + } + else + { + LastDX = DX; + LastDY = DY; + } + + Graph_DrawDataPoint( + GraphIndex, + DataSetIndex, + DataIndex, + DX, DY, + LastDX, LastDY); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + Graph_ResetClipping(); +#endif + + return (1); +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#endif // GuiConst_ITEM_GRAPH_INUSE + +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +static GuiConst_INT16S IndexOfGraphicsLayer( + GuiConst_INT16S GraphicsLayerIndex) +{ + GuiConst_INT16S I; + + if (GraphicsLayerIndex == GuiLib_GRAPHICS_LAYER_BASE) + return(GuiLib_GRAPHICS_LAYER_BASE); + else if (GraphicsLayerIndex == GuiLib_GRAPHICS_LAYER_PREVIOUS) + { + if (sgl.GraphicsLayerLifoCnt <= 1) + return(GuiLib_GRAPHICS_LAYER_BASE); + else + return(sgl.GraphicsLayerLifo[sgl.GraphicsLayerLifoCnt - 2]); + } + else if (GraphicsLayerIndex == GuiLib_GRAPHICS_LAYER_CURRENT) + { + if (sgl.GraphicsLayerLifoCnt > 0) + return(sgl.GraphicsLayerLifo[sgl.GraphicsLayerLifoCnt - 1]); + else + return(GuiLib_GRAPHICS_LAYER_BASE); + } + else if (GraphicsLayerIndex < 0) + return(GuiLib_GRAPHICS_LAYER_BASE); + else if (sgl.GraphicsLayerLifoCnt <= 1) + return(GuiLib_GRAPHICS_LAYER_BASE); + for (I = 0; I < sgl.GraphicsLayerLifoCnt; I++) + if (sgl.GraphicsLayerLifo[I] == GraphicsLayerIndex) + return(GraphicsLayerIndex); + return(GuiLib_GRAPHICS_LAYER_BASE); +} + +//------------------------------------------------------------------------------ +static GuiConst_INT8U GraphicsLayer_Push( + GuiConst_INT8U GraphicsLayerIndex) +{ + GuiConst_INT16S I; + + if (GraphicsLayerIndex >= GuiConst_GRAPHICS_LAYER_MAX) + return(0); + if (sgl.GraphicsLayerList[GraphicsLayerIndex].InUse != GuiLib_GRAPHICS_LAYER_USED) + return(0); + if (sgl.GraphicsLayerLifoCnt == GuiConst_GRAPHICS_LAYER_MAX) + return(0); + for (I = 0; I < sgl.GraphicsLayerLifoCnt; I++) + if (sgl.GraphicsLayerLifo[I] == GraphicsLayerIndex) + return(0); + + sgl.GraphicsLayerLifo[sgl.GraphicsLayerLifoCnt] = GraphicsLayerIndex; + sgl.GraphicsLayerLifoCnt++; + sgl.GraphicsLayerList[GraphicsLayerIndex].BaseAddress = + &sgl.LayerBuf[(GuiConst_INT32U)ReadWord( + GuiStruct_GraphicsLayerOfs[GraphicsLayerIndex])]; + + sgl.CurLayerBufPtr = sgl.GraphicsLayerList[GraphicsLayerIndex].BaseAddress; + sgl.CurLayerLineSize = sgl.GraphicsLayerList[GraphicsLayerIndex].LineSize; + sgl.CurLayerWidth = sgl.GraphicsLayerList[GraphicsLayerIndex].Width; + sgl.CurLayerHeight = sgl.GraphicsLayerList[GraphicsLayerIndex].Height; + sgl.CurLayerBytes = + sgl.GraphicsLayerList[GraphicsLayerIndex].Height * + sgl.GraphicsLayerList[GraphicsLayerIndex].LineSize; + sgl.BaseLayerDrawing = 0; + + return(1); +} + +//------------------------------------------------------------------------------ +static GuiConst_INT8U GraphicsLayer_Pop( + GuiConst_INT16S GraphicsLayerIndex) +{ + GuiConst_INT16S I; + + if (GraphicsLayerIndex == GuiLib_GRAPHICS_LAYER_BASE) + sgl.GraphicsLayerLifoCnt = 0; + else if ((GraphicsLayerIndex == GuiLib_GRAPHICS_LAYER_PREVIOUS) && + (sgl.GraphicsLayerLifoCnt > 0)) + { + sgl.GraphicsLayerLifoCnt--; + GraphicsLayerIndex = sgl.GraphicsLayerLifo[sgl.GraphicsLayerLifoCnt - 1]; + } + else if (GraphicsLayerIndex < 0) + return(0); + else if (sgl.GraphicsLayerLifoCnt <= 1) + return(0); + else + { + for (I = sgl.GraphicsLayerLifoCnt - 2; I >= 0; I--) + if (sgl.GraphicsLayerLifo[I] == GraphicsLayerIndex) + { + sgl.GraphicsLayerLifoCnt = I + 1; + break; + } + if (I == -1) + return(0); + } + + if (sgl.GraphicsLayerLifoCnt == 0) + ResetLayerBufPtr(); + else + { + sgl.CurLayerBufPtr = sgl.GraphicsLayerList[GraphicsLayerIndex].BaseAddress; + sgl.CurLayerLineSize = sgl.GraphicsLayerList[GraphicsLayerIndex].LineSize; + sgl.CurLayerWidth = sgl.GraphicsLayerList[GraphicsLayerIndex].Width; + sgl.CurLayerHeight = sgl.GraphicsLayerList[GraphicsLayerIndex].Height; + sgl.CurLayerBytes = + sgl.GraphicsLayerList[GraphicsLayerIndex].Height * + sgl.GraphicsLayerList[GraphicsLayerIndex].LineSize; + sgl.BaseLayerDrawing = 0; + } + + return(1); +} + +//------------------------------------------------------------------------------ +static void GraphicsLayer_Copy( + GuiConst_INT8U *DestAddress, + GuiConst_INT16U DestLineSize, + GuiConst_INT16S DestX, + GuiConst_INT16S DestY, + GuiConst_INT8U *SourceAddress, + GuiConst_INT16U SourceLineSize, + GuiConst_INT16S SourceX, + GuiConst_INT16S SourceY, + GuiConst_INT16U Width, + GuiConst_INT16U Height) +{ + GuiConst_INT16S LineSize; + + SourceAddress += + SourceY * SourceLineSize + GuiConst_PIXEL_BYTE_SIZE * SourceX; + DestAddress += DestY * DestLineSize + GuiConst_PIXEL_BYTE_SIZE * DestX; + LineSize = GuiConst_PIXEL_BYTE_SIZE * Width; + while (Height > 0) + { + memcpy(DestAddress, SourceAddress, LineSize); + SourceAddress += SourceLineSize; + DestAddress += DestLineSize; + Height--; + } +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_GraphicsFilter_Init( + GuiConst_INT8U GraphicsFilterIndex, + void (*FilterFuncPtr) + (GuiConst_INT8U *DestAddress, + GuiConst_INT16U DestLineSize, + GuiConst_INT8U *SourceAddress, + GuiConst_INT16U SourceLineSize, + GuiConst_INT16U Width, + GuiConst_INT16U Height, + GuiConst_INT32S FilterPars[10])) +{ + if (GraphicsFilterIndex >= GuiConst_GRAPHICS_FILTER_MAX) + return (0); + + sgl.GraphicsFilterList[GraphicsFilterIndex].GraphicsFilterFunc = FilterFuncPtr; + + return (1); +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +#endif // GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + +#ifdef GuiConst_TEXTBOX_FIELDS_ON +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +GuiConst_INT16S *TextBox_Scroll_GetPosRec(GuiConst_INT8U TextBoxIndex) +{ + GuiConst_INT16S I; + GuiConst_INT16S *result = NULL; + + for (I=0;I<GuiConst_TEXTBOX_FIELDS_MAX;I++) + { + if (sgl.TextBoxScrollPositions[I].index == TextBoxIndex) + { + result = &sgl.TextBoxScrollPositions[I].pos; + break; + } + } + + return result; +} +//------------------------------------------------------------------------------ +static GuiConst_INT16S TextBox_Scroll_CalcEndPos( + GuiLib_ItemRec PrefixLocate *TextBoxItem, + GuiConst_INT8U PerLine) +{ + GuiConst_INT16S H; + + H = TextBoxItem->Y2 - + TextBoxItem->Y1 + 1; + if (PerLine) + return (TextBoxItem->CompPars.CompTextBox.LineDist * + (TextBoxItem->CompPars.CompTextBox.Lines - + (H / TextBoxItem->CompPars.CompTextBox.LineDist))); + else + return (TextBoxItem->CompPars.CompTextBox.Lines * + TextBoxItem->CompPars.CompTextBox.LineDist - H); +} +#endif // GuiConst_TEXTBOX_FIELDS_ON + +//------------------------------------------------------------------------------ +static GuiConst_INT8U TextBox_Scroll_To( + GuiConst_INT8U TextBoxIndex, + GuiConst_INT16S NewPos, + GuiConst_INT8U PerLine, + GuiConst_INT8U AbsoluteMove) +{ +#ifdef GuiConst_TEXTBOX_FIELDS_ON + GuiLib_ItemRec PrefixLocate *TextBoxItem; + GuiConst_INT16S TextBox; + GuiConst_INT16S PrefixLocate *ScrollPos; + + TextBox = AutoRedraw_GetTextBox(TextBoxIndex, -1); + + if (TextBox == -1) + return (0); + + TextBoxItem = AutoRedraw_GetItem(TextBox); + + if (TextBoxItem == NULL) + return (0); + else + { + ScrollPos = TextBox_Scroll_GetPosRec(TextBoxIndex); + + if (ScrollPos == NULL) + return (0); + + if (PerLine) + NewPos *= TextBoxItem->CompPars.CompTextBox.LineDist; + + switch (AbsoluteMove) + { + case 0: + *ScrollPos += NewPos; + break; + + case 1: + *ScrollPos = NewPos; + break; + + case 2: + *ScrollPos = TextBox_Scroll_CalcEndPos(TextBoxItem, PerLine); + break; + } + + TextBoxItem->CompPars.CompTextBox.ScrollPos = *ScrollPos; + + memcpy(&sgl.CurItem, TextBoxItem, sizeof(GuiLib_ItemRec)); + + GuiDisplay_Lock(); + + sgl.DisplayLevel = 0; + sgl.SwapColors = 0; + DrawItem(GuiLib_COL_INVERT_OFF); + + GuiDisplay_Unlock(); + return (1); + } +#else + gl.Dummy1_8U = TextBoxIndex; // To avoid compiler warning + gl.Dummy1_16S = NewPos; // To avoid compiler warning + gl.Dummy2_8U = PerLine; // To avoid compiler warning + gl.Dummy3_8U = AbsoluteMove; // To avoid compiler warning + return (0); +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Up( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, -1, 1, 0)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Down( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, 1, 1, 0)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Home( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, 0, 1, 1)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_End( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, 0, 1, 2)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_To_Line( + GuiConst_INT8U TextBoxIndex, + GuiConst_INT16S NewLine) +{ + return (TextBox_Scroll_To(TextBoxIndex, NewLine, 1, 1)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Up_Pixel( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, -1, 0, 0)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Down_Pixel( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, 1, 0, 0)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Home_Pixel( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, 0, 0, 1)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_End_Pixel( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_To(TextBoxIndex, 0, 0, 2)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_To_PixelLine( + GuiConst_INT8U TextBoxIndex, + GuiConst_INT16S NewPixelLine) +{ + return (TextBox_Scroll_To(TextBoxIndex, NewPixelLine, 0, 1)); +} + +//------------------------------------------------------------------------------ +static GuiConst_INT8U TextBox_Scroll_Get_Pos( + GuiConst_INT8U TextBoxIndex, + GuiConst_INT8U PerLine) +{ +#ifdef GuiConst_TEXTBOX_FIELDS_ON + GuiConst_INT16S P; + GuiLib_ItemRec PrefixLocate*TextBoxItem; + GuiConst_INT16S TextBox; + GuiConst_INT16S PrefixLocate *ScrollPos; + + TextBox = AutoRedraw_GetTextBox(TextBoxIndex, -1); + + if (TextBox == -1) + return (GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX); + + TextBoxItem = AutoRedraw_GetItem(TextBox); + + if (TextBoxItem == NULL) + return (GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX); + + ScrollPos = TextBox_Scroll_GetPosRec(TextBoxIndex); + + if (ScrollPos == NULL) + return (GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX); + + P = TextBox_Scroll_CalcEndPos(TextBoxItem, PerLine); + if (*ScrollPos == 0) + return (GuiLib_TEXTBOX_SCROLL_AT_HOME); + else if (*ScrollPos == P) + return (GuiLib_TEXTBOX_SCROLL_AT_END); + else if (*ScrollPos < 0) + return (GuiLib_TEXTBOX_SCROLL_ABOVE_HOME); + else if (*ScrollPos > P) + return (GuiLib_TEXTBOX_SCROLL_BELOW_END); + else + return (GuiLib_TEXTBOX_SCROLL_INSIDE_BLOCK); + +#else + gl.Dummy1_8U = TextBoxIndex; // To avoid compiler warning + gl.Dummy2_8U = PerLine; // To avoid compiler warning + return (GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX); +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Get_Pos( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_Get_Pos(TextBoxIndex, 1)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_Get_Pos_Pixel( + GuiConst_INT8U TextBoxIndex) +{ + return (TextBox_Scroll_Get_Pos(TextBoxIndex, 0)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_TextBox_Scroll_FitsInside( + GuiConst_INT8U TextBoxIndex) +{ +#ifdef GuiConst_TEXTBOX_FIELDS_ON + GuiLib_ItemRec PrefixLocate *TextBoxItem; + GuiConst_INT16S TextBox; + GuiConst_INT16S PrefixLocate *ScrollPos; + + TextBox = AutoRedraw_GetTextBox(TextBoxIndex, -1); + + if (TextBox == -1) + return (0); + + TextBoxItem = AutoRedraw_GetItem(TextBox); + + if (TextBoxItem == NULL) + return (0); + + return (TextBox_Scroll_CalcEndPos(TextBoxItem, 0) < 0); +#else + gl.Dummy1_8U = TextBoxIndex; // To avoid compiler warning + return (0); +#endif +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_SetButtonDisabledColor(GuiConst_INTCOLOR PixelColor) +{ +#ifdef GuiConst_ITEM_BUTTON_INUSE + sgl.ButtonColorOverride = GuiLib_TRUE; + sgl.DisabledButtonColor = PixelColor; +#endif + + return PixelColor; +} +//------------------------------------------------------------------------------ +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiDisplay.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiDisplay.c Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,742 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2014 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* easyGUI display driver unit */ +/* v6.0.23.002 */ +/* */ +/* ************************************************************************ */ + +#include "GuiConst.h" +#include "GuiDisplay.h" +#include "GuiLib.h" +#include <stdlib.h> + +#define WANT_DOUBLE_BUFFERING // Also in GuiGraph16.h, GuiLib.c - *** all three must match *** + +#define USE_WAIT_MS +#ifdef USE_WAIT_MS +extern void EasyGUIWaitMs(GuiConst_INT32U msec); // in main.cpp +#endif + +extern void SetupQSPIBitmapArray(int stageNumber); // In main.cpp + +// Make FRAME_ADDRESS able to be set at runtime, not hardcoded +static unsigned long frameAddress = 0L; +// Global function (actually called from the main function, in main.cpp) +// to set the frame address at startup +void GuiDisplay_SetFrameAddress(void *newFrameAddress) +{ + // C/C++ is not happy copying a pointer value direct to an unsigned long + union { + void *ptrValue; + unsigned long ulValue; + } frameAddressUnion; + + frameAddressUnion.ptrValue = newFrameAddress; + + frameAddress = frameAddressUnion.ulValue; +} + +// Select LCD controller type by removing double slashes +// +// Many of the drivers listed here supports more than one display controller. +// To find your driver simply make a text search in this file. Omit eventual +// letters after the display controller type number. Example: For an NJU6450A +// display controller make a search for "NJU6450" - make sure it is a plain +// text search, not a word search. +// +// If your display controller is not found you can contact support at +// sales@ibissolutions.com. We will then quickly supply a driver for it. +// +// You only need to use the relevant display driver, all others may be deleted. +// Make a copy of this file before modifying it. +// +// ----------------------------------------------------------------------------- +// #define LCD_CONTROLLER_TYPE_AT32AP7000 +// #define LCD_CONTROLLER_TYPE_AT91RM9200_ST7565 +// #define LCD_CONTROLLER_TYPE_AT91SAM9263 +// #define LCD_CONTROLLER_TYPE_BVGP +// #define LCD_CONTROLLER_TYPE_D51E5TA7601 +// #define LCD_CONTROLLER_TYPE_F5529 +// #define LCD_CONTROLLER_TYPE_FLEVIPER +// #define LCD_CONTROLLER_TYPE_FSA506 +// #define LCD_CONTROLLER_TYPE_H8S2378 +// #define LCD_CONTROLLER_TYPE_HD61202_2H +// #define LCD_CONTROLLER_TYPE_HD61202_4H +// #define LCD_CONTROLLER_TYPE_HD61202_2H2V +// #define LCD_CONTROLLER_TYPE_HX8238_AT32AP7000 +// #define LCD_CONTROLLER_TYPE_HX8238_TMP92CH21 +// #define LCD_CONTROLLER_TYPE_HX8312 +// #define LCD_CONTROLLER_TYPE_HX8345 +// #define LCD_CONTROLLER_TYPE_HX8346 +// #define LCD_CONTROLLER_TYPE_HX8347 +// #define LCD_CONTROLLER_TYPE_HX8347G +// #define LCD_CONTROLLER_TYPE_HX8352A +// #define LCD_CONTROLLER_TYPE_ILI9341 +// #define LCD_CONTROLLER_TYPE_K70 +// #define LCD_CONTROLLER_TYPE_LC7981 +// #define LCD_CONTROLLER_TYPE_LS027 +// #define LCD_CONTROLLER_TYPE_LS044 +// #define LCD_CONTROLLER_TYPE_LH155BA +// #define LCD_CONTROLLER_TYPE_LH75401 +// #define LCD_CONTROLLER_TYPE_LH7A400 +// #define LCD_CONTROLLER_TYPE_LPC1788 +// #define LCD_CONTROLLER_TYPE_LPC1850 +// #define LCD_CONTROLLER_TYPE_LPC2478 +// #define LCD_CONTROLLER_TYPE_LPC3230 +#define LCD_CONTROLLER_TYPE_LPC408X +// #define LCD_CONTROLLER_TYPE_MPC5606S +// #define LCD_CONTROLLER_TYPE_MX257 +// #define LCD_CONTROLLER_TYPE_NJU6450A +// #define LCD_CONTROLLER_TYPE_NT39016D +// #define LCD_CONTROLLER_TYPE_NT75451 +// #define LCD_CONTROLLER_TYPE_OTM2201A +// #define LCD_CONTROLLER_TYPE_PCF8548 +// #define LCD_CONTROLLER_TYPE_PCF8813 +// #define LCD_CONTROLLER_TYPE_PIC24FJ256 +// #define LCD_CONTROLLER_TYPE_PXA320 +// #define LCD_CONTROLLER_TYPE_R61509 +// #define LCD_CONTROLLER_TYPE_R61526 +// #define LCD_CONTROLLER_TYPE_R61580 +// #define LCD_CONTROLLER_TYPE_RA8822 +// #define LCD_CONTROLLER_TYPE_RA8875 +// #define LCD_CONTROLLER_TYPE_S1D13505 +// #define LCD_CONTROLLER_TYPE_S1D13506 +// #define LCD_CONTROLLER_TYPE_S1D13700 +// #define LCD_CONTROLLER_TYPE_S1D13705 +// #define LCD_CONTROLLER_TYPE_S1D13706 +// #define LCD_CONTROLLER_TYPE_S1D13715 +// #define LCD_CONTROLLER_TYPE_S1D13743 +// #define LCD_CONTROLLER_TYPE_S1D13748 +// #define LCD_CONTROLLER_TYPE_S1D13781 +// #define LCD_CONTROLLER_TYPE_S1D13781_DIRECT +// #define LCD_CONTROLLER_TYPE_S1D13A04 +// #define LCD_CONTROLLER_TYPE_S1D13A05 +// #define LCD_CONTROLLER_TYPE_S1D15721 +// #define LCD_CONTROLLER_TYPE_S6B0741 +// #define LCD_CONTROLLER_TYPE_S6B33BL +// #define LCD_CONTROLLER_TYPE_S6D0139 +// #define LCD_CONTROLLER_TYPE_S6E63D6 +// #define LCD_CONTROLLER_TYPE_SBN1661_2H_SBN0080 +// #define LCD_CONTROLLER_TYPE_SED1335 +// #define LCD_CONTROLLER_TYPE_SEPS525 +// #define LCD_CONTROLLER_TYPE_SH1101A +// #define LCD_CONTROLLER_TYPE_SH1123 +// #define LCD_CONTROLLER_TYPE_SPFD5408 +// #define LCD_CONTROLLER_TYPE_SPLC502 +// #define LCD_CONTROLLER_TYPE_SSD0323 +// #define LCD_CONTROLLER_TYPE_SSD1289 +// #define LCD_CONTROLLER_TYPE_SSD1305 +// #define LCD_CONTROLLER_TYPE_SSD1322 +// #define LCD_CONTROLLER_TYPE_SSD1339 +// #define LCD_CONTROLLER_TYPE_SSD1815 +// #define LCD_CONTROLLER_TYPE_SSD1815_2H +// #define LCD_CONTROLLER_TYPE_SSD1848 +// #define LCD_CONTROLLER_TYPE_SSD1858 +// #define LCD_CONTROLLER_TYPE_SSD1926 +// #define LCD_CONTROLLER_TYPE_SSD1963 +// #define LCD_CONTROLLER_TYPE_SSD2119 +// #define LCD_CONTROLLER_TYPE_ST7529 +// #define LCD_CONTROLLER_TYPE_ST7541 +// #define LCD_CONTROLLER_TYPE_ST7561 +// #define LCD_CONTROLLER_TYPE_ST7565 +// #define LCD_CONTROLLER_TYPE_ST7586 +// #define LCD_CONTROLLER_TYPE_ST7637 +// #define LCD_CONTROLLER_TYPE_ST7715 +// #define LCD_CONTROLLER_TYPE_ST7920 +// #define LCD_CONTROLLER_TYPE_STM32F429 +// #define LCD_CONTROLLER_TYPE_T6963 +// #define LCD_CONTROLLER_TYPE_TLS8201 +// #define LCD_CONTROLLER_TYPE_TMPA900 +// #define LCD_CONTROLLER_TYPE_TS7390 +// #define LCD_CONTROLLER_TYPE_UC1608 +// #define LCD_CONTROLLER_TYPE_UC1610 +// #define LCD_CONTROLLER_TYPE_UC1611 +// #define LCD_CONTROLLER_TYPE_UC1617 +// #define LCD_CONTROLLER_TYPE_UC1698 +// #define LCD_CONTROLLER_TYPE_UPD161607 +// #define LCD_CONTROLLER_TYPE_UC1701 + +// ============================================================================ +// +// COMMON PART - NOT DEPENDENT ON DISPLAY CONTROLLER TYPE +// +// Do not delete this part of the GuiDisplay.c file. +// +// If your operating system uses pre-emptive execution, i.e. it interrupts tasks +// at random instances, and transfers control to other tasks, display writing +// must be protected from this, by writing code for the two protection +// functions: +// +// o GuiDisplay_Lock Prevent the OS from switching tasks +// o GuiDisplay_Unlock Open up normal task execution again +// +// If your operating system does not use pre-emptive execution, i.e. if you +// must specifically release control in one tasks in order for other tasks to +// be serviced, or if you don't employ an operating system at all, you can just +// leave the two protection functions empty. Failing to write proper code for +// the protection functions will result in a system with unpredictable +// behavior. +// +// ============================================================================ + +void GuiDisplay_Lock (void) +{ +} + +void GuiDisplay_Unlock (void) +{ +} + +// ============================================================================ +// +// DISPLAY DRIVER PART +// +// You only need to use the relevant display driver, all others may be deleted. +// Modify the driver so that it fits your specific hardware. +// Make a copy of this file before modifying it. +// +// ============================================================================ + +#ifdef LCD_CONTROLLER_TYPE_LPC408X + +// ============================================================================ +// +// LPC408x MICROCONTROLLER WITH BUILT-IN DISPLAY CONTROLLER +// +// This driver uses internal LCD controller of LPC408x microcontroller. +// LCD driver of LPC408x in 24 bit RGB parallel interface for TFT type +// display or 4bit parallel interface for STN type display. +// Graphic modes up to 1024x768 pixels. +// +// Compatible display controllers: +// None +// +// easyGUI setup should be (Parameters window, Display controller tab page): +// Horizontal bytes +// Bit 0 at right +// Number of color planes: 1 +// Color mode: Grayscale, palette or RGB +// Color depth: 1 bit (B/W), 8 bits, 16 bits, 24 bits +// Display orientation: Normal, Upside down, 90 degrees left, 90 degrees right +// Display words with reversed bytes: Off +// Number of display controllers, horizontally: 1 +// Number of display controllers, vertically: 1 +// +// Port addresses (Px.x) must be altered to correspond to your microcontroller +// hardware and compiler syntax. +// +// ============================================================================ + +// Hardware connection for TFT display +// LPC408x generic TFT display +// LCD_FP - VSYNC +// LCD_LP - HSYNC +// LCD_LE - Line End +// LCD_DCLK - Pixel CLK +// LCD_ENAB_M - DATA_ENABLE +// LCD_VD[0-7] - R0-R7 (for 16bit RGB mode connect R0,R1,R2 to 0) +// LCD_VD[8-15] - G0-G7 (for 16bit RGB mode connect G0,G1 to 0) +// LCD_VD[16-23] - B0-B7 (for 16bit RGB mode connect B0,B1,B2 to 0) + +// Hardware connection for STN display +// LCD_PWR - DISP +// LCD_DCLK - CL2 +// LCD_FP - Frame Pulse +// LCD_LP - Line Sync Pulse +// LCD_LE - Line End +// LCD_VD[3:0] - UD[3:0] + +// Power Control registers +#define PCONP (*(volatile unsigned long *)0x400FC0C4) +// LCD controller power control bit +#define PCLCD 0 + +// Pin setup registers (IOCON) +#define IOCON_P0_4 (*(volatile unsigned long *)0x4002C010) +#define IOCON_P0_5 (*(volatile unsigned long *)0x4002C014) +#define IOCON_P0_6 (*(volatile unsigned long *)0x4002C018) +#define IOCON_P0_7 (*(volatile unsigned long *)0x4002C01C) +#define IOCON_P0_8 (*(volatile unsigned long *)0x4002C020) +#define IOCON_P0_9 (*(volatile unsigned long *)0x4002C024) +#define IOCON_P1_20 (*(volatile unsigned long *)0x4002C0D0) +#define IOCON_P1_21 (*(volatile unsigned long *)0x4002C0D4) +#define IOCON_P1_22 (*(volatile unsigned long *)0x4002C0D8) +#define IOCON_P1_23 (*(volatile unsigned long *)0x4002C0DC) +#define IOCON_P1_24 (*(volatile unsigned long *)0x4002C0E0) +#define IOCON_P1_25 (*(volatile unsigned long *)0x4002C0E4) +#define IOCON_P1_26 (*(volatile unsigned long *)0x4002C0E8) +#define IOCON_P1_27 (*(volatile unsigned long *)0x4002C0EC) +#define IOCON_P1_28 (*(volatile unsigned long *)0x4002C0F0) +#define IOCON_P1_29 (*(volatile unsigned long *)0x4002C0F4) +#define IOCON_P2_0 (*(volatile unsigned long *)0x4002C100) +#define IOCON_P2_1 (*(volatile unsigned long *)0x4002C104) +#define IOCON_P2_2 (*(volatile unsigned long *)0x4002C108) +#define IOCON_P2_3 (*(volatile unsigned long *)0x4002C10C) +#define IOCON_P2_4 (*(volatile unsigned long *)0x4002C110) +#define IOCON_P2_5 (*(volatile unsigned long *)0x4002C114) +#define IOCON_P2_6 (*(volatile unsigned long *)0x4002C118) +#define IOCON_P2_7 (*(volatile unsigned long *)0x4002C11C) +#define IOCON_P2_8 (*(volatile unsigned long *)0x4002C120) +#define IOCON_P2_9 (*(volatile unsigned long *)0x4002C124) +#define IOCON_P2_11 (*(volatile unsigned long *)0x4002C12C) +#define IOCON_P2_12 (*(volatile unsigned long *)0x4002C130) +#define IOCON_P2_13 (*(volatile unsigned long *)0x4002C134) +#define IOCON_P4_28 (*(volatile unsigned long *)0x4002C270) +#define IOCON_P4_29 (*(volatile unsigned long *)0x4002C274) + +// LCD Port Enable +#define LCDPE 1 + +// LCD controller registers +// LCD configuration register +#define LCD_CFG (*(volatile unsigned long *)0x400FC1B8) + +// LCD Controller Base Address +#define LCD_BASE 0x20088000 + +// Horizontal Timing Control +#define LCD_TIMH (*(volatile unsigned long *)(LCD_BASE+0x000)) +// Vertical Timing Control +#define LCD_TIMV (*(volatile unsigned long *)(LCD_BASE+0x004)) +// Clock and Signal Polarity Control register +#define LCD_POL (*(volatile unsigned long *)(LCD_BASE+0x008)) +// Line End Control register +#define LCD_LE (*(volatile unsigned long *)(LCD_BASE+0x00C)) +// Upper Panel Frame Base Address register +#define LCD_UPBASE (*(volatile unsigned long *)(LCD_BASE+0x010)) +// Lower Panel Frame Base Address register +#define LCD_LPBASE (*(volatile unsigned long *)(LCD_BASE+0x014)) +// LCD Control register +#define LCD_CTRL (*(volatile unsigned long *)(LCD_BASE+0x018)) +// Interrupt Mask register +#define LCD_INTMSK (*(volatile unsigned long *)(LCD_BASE+0x01C)) +// Raw Interrupt Status register +#define LCD_INTRAW (*(volatile unsigned long *)(LCD_BASE+0x020)) +// Masked Interrupt Status register +#define LCD_INTSTAT (*(volatile unsigned long *)(LCD_BASE+0x024)) +// Interrupt Clear register +#define LCD_INTCLR (*(volatile unsigned long *)(LCD_BASE+0x028)) +// Upper Panel Current Address Value register +#define LCD_UPCURR (*(volatile unsigned long *)(LCD_BASE+0x02C)) +// Lower Panel Current Address Value register +#define LCD_LPCURR (*(volatile unsigned long *)(LCD_BASE+0x030)) +// 256x16-bit Color Palette registers +#define LCD_PAL (*(volatile unsigned long *)(LCD_BASE+0x200)) +// Cursor Image registers +#define CRSR_IMG (*(volatile unsigned long *)(LCD_BASE+0x800)) +// Cursor Control register +#define CRSR_CTRL (*(volatile unsigned long *)(LCD_BASE+0xC00)) + +// LCD controller enable bit +#define LCDEN 0 +// LCD controller power bit +#define LCDPWR 11 +// Bypass pixel clock divider - for TFT display must be 1 +#ifdef GuiConst_COLOR_DEPTH_1 +#define BCD 0 +#else +#define BCD 1 +#endif +// Adjust these values according your display +// PLL clock prescaler selection - only odd numbers 0,1,3,5,..255 +// 0 - PLL/1, 1 - PLL/2, 3 - PLL/4 +#define PLLDIV 0 +// LCD panel clock prescaler selection, range 0 - 31 +// LCD freq = MCU freq /(CLKDIV+1) +#define CLKDIV 7 +// Horizontal back porch in pixels, range 3 - 256 +#ifdef GuiConst_COLOR_DEPTH_1 +#define HBP 5 +#else +#define HBP 40 +#endif +// Horizontal front porch in pixels, range 3 - 256 +#ifdef GuiConst_COLOR_DEPTH_1 +#define HFP 5 +#else +#define HFP 79 +#endif +// Horizontal synchronization pulse width in pixels, range 3 - 256 +#ifdef GuiConst_COLOR_DEPTH_1 +#define HSW 3 +#else +#define HSW 48 +#endif +// Pixels-per-line in pixels, must be multiple of 16 +#define PPL GuiConst_DISPLAY_WIDTH_HW +// Vertical back porch in lines, range 1 - 256 +#ifdef GuiConst_COLOR_DEPTH_1 +#define VBP 2 +#else +#define VBP 29 +#endif +// Vertical front porch in lines, range 1 - 256 +#ifdef GuiConst_COLOR_DEPTH_1 +#define VFP 2 +#else +#define VFP 40 +#endif +// Vertical synchronization pulse width in lines, range 1 - 31 +#ifdef GuiConst_COLOR_DEPTH_1 +#define VSW 1 +#else +#define VSW 3 +#endif +// Lines per panel +#define LPP GuiConst_BYTE_LINES +// Clocks per line +#ifdef GuiConst_COLOR_DEPTH_1 +#define CPL GuiConst_DISPLAY_WIDTH_HW/4 +#else +#define CPL GuiConst_DISPLAY_WIDTH_HW +#endif +// Invert output enable +// 0 = LCDENAB output pin is active HIGH in TFT mode +// 1 = LCDENAB output pin is active LOW in TFT mode +#define IOE 0 +// Invert panel clock +// 0 = Data is driven on the LCD data lines on the rising edge of LCDDCLK +// 1 = Data is driven on the LCD data lines on the falling edge of LCDDCLK +#define IPC 0 +// Invert horizontal synchronization +// 0 = LCDLP pin is active HIGH and inactive LOW +// 1 = LCDLP pin is active LOW and inactive HIGH +#ifdef GuiConst_COLOR_DEPTH_1 +#define IHS 0 +#else +#define IHS 1 +#endif +// IVS Invert vertical synchronization +// 0 = LCDFP pin is active HIGH and inactive LOW +// 1 = LCDFP pin is active LOW and inactive HIGH +#ifdef GuiConst_COLOR_DEPTH_1 +#define IVS 0 +#else +#define IVS 1 +#endif +// Lower five bits of panel clock divisor +#define PCD_LO 2 +// CLKSEL Clock Select +// 0 = the clock source for the LCD block is CCLK +// 1 = the clock source for the LCD block is LCD_DCLK +#define CLKSEL 0 + +/****************************************************************************/ +/* IMPORTANT!!! */ +/****************************************************************************/ +// Set start address of frame buffer in RAM memory +// 0x4000 0000 - 0x4000 FFFF RAM (64 kB) +// 0x8000 0000 - 0x80FF FFFF Static memory bank 0 (16 MB) +// 0x8100 0000 - 0x81FF FFFF Static memory bank 1 (16 MB) +// 0xA000 0000 - 0xAFFF FFFF Dynamic memory bank 0 (256 MB) +// 0xB000 0000 - 0xBFFF FFFF Dynamic memory bank 1 (256 MB) +//#define FRAME_ADDRESS 0xA0000008 +//#define FRAME_ADDRESS 0xA00017D8 // As of 26 Oct 2016 +#define FRAME_ADDRESS (frameAddress) // Use the static variable set at the top of this file +/****************************************************************************/ + +// Address of pallete registers +#define PALETTE_RAM_ADDR LCD_PAL + +// Delay routine +// This constant must be adjusted according to speed of microcontroller +#define ONE_MS 100 +// Param msec is delay in miliseconds +void millisecond_delay(GuiConst_INT32U msec) +{ +#ifdef USE_WAIT_MS + EasyGUIWaitMs(msec); +#else + GuiConst_INT32U j; + + for (j = 0; j < (ONE_MS * msec) ; j++); +#endif +} + +// Initialises the module and the display +void GuiDisplay_Init (void) +{ +// return; // Test - do we need any display initialisation here? Let the BIOS do it? + // No flickering - but red and blue reversed (again) +// So - can we reinstate some of the code in this function, and get the red and blue +// the correct way round without flickering? +//#define ALLOW_LPC4088_INIT +// Now allowing initialisation of the LCD control register even with ALLOW_LPC4088_INIT not #defined. +// This appears to have eliminated the flickering while keeping the red and blue components +// the correct way round. + + GuiConst_INT32U i; +#ifdef GuiConst_COLOR_DEPTH_24 + GuiConst_INT32U *framePtr; +#else +#ifdef GuiConst_COLOR_DEPTH_16 + GuiConst_INT16U *framePtr; +#else + GuiConst_INT32U PaletteData; + GuiConst_INT8U *framePtr; + GuiConst_INT32U * pDst; +#endif +#endif + +// SetupQSPIBitmapArray(1); + +/**************************************************/ +/* Carefully adjust the IO pins for your system */ +/* Following settings for TFT panel 16/24 bit */ +/**************************************************/ + +/* *** DEBUG *** COMMENT OUT THIS BLOCK OF CODE - WHAT HAPPENS? +// PI SETTING RGB888 RGB565 + IOCON_P1_29 |= 7; // BLUE7 BLUE4 + IOCON_P1_28 |= 7; // BLUE6 BLUE3 + IOCON_P1_27 |= 7; // BLUE5 BLUE2 + IOCON_P1_26 |= 7; // BLUE4 BLUE1 + IOCON_P2_13 |= 7; // BLUE3 BLUE0 + //IOCON_P2_12 |= 7; // BLUE2 - !! Comment out for RGB565 + //IOCON_P0_9 |= 7; // BLUE1 - !! Comment out for RGB565 + //IOCON_P0_8 |= 7; // BLUE0 - !! Comment out for RGB565 + IOCON_P1_25 |= 7; // GREEN7 GREEN5 + IOCON_P1_24 |= 7; // GREEN6 GREEN4 + IOCON_P1_23 |= 7; // GREEN5 GREEN3 + IOCON_P1_22 |= 7; // GREEN4 GREEN2 + IOCON_P1_21 |= 7; // GREEN3 GREEN1 + IOCON_P1_20 |= 7; // GREEN2 GREEN0 + //IOCON_P0_7 |= 7; // GREEN1 - !! Comment out for RGB565 + //IOCON_P0_6 |= 7; // GREEN0 - !! Comment out for RGB565 + IOCON_P2_9 |= 7; // RED7 RED4 + IOCON_P2_8 |= 7; // RED6 RED3 + IOCON_P2_7 |= 7; // RED5 RED2 + IOCON_P2_6 |= 7; // RED4 RED1 + //IOCON_P4_29 |= 7; // RED3 - !! Comment out for RGB565 + IOCON_P2_12 |= 5; // - RED0 !! Comment out for RGB888 !! + //IOCON_P4_28 |= 7; // RED2 - !! Comment out for RGB565 + //IOCON_P0_5 |= 7; // RED1 - !! Comment out for RGB565 + //IOCON_P0_4 |= 7; // RED0 - !! Comment out for RGB565 + IOCON_P2_5 |= 7; // LCD_LP LCD_LP + IOCON_P2_4 |= 7; // LCD_ENAB_M LCD_ENAB_M + IOCON_P2_3 |= 7; // LCD_FP LCD_FP + IOCON_P2_2 |= 7; // LCD_DCLK LCD_DCLK + IOCON_P2_1 |= 7; // LCD_LE LCD_LE + IOCON_P2_0 |= 7; // LCD_PWR LCD_PWR + IOCON_P2_11 |= 7; // LCD_CLKIN LCD_CLKIN +*/ // DEBUG - ANSWER - *** EVERYTHING STILL APPEARS TO WORK *** + +/**************************************************/ + +// SetupQSPIBitmapArray(2); + +#ifdef ALLOW_LPC4088_INIT + // Disable power + LCD_CTRL &= ~(1 << LCDEN); + millisecond_delay(100); + LCD_CTRL &= ~(1 << LCDPWR); + + // ==================================== + // Initialize Clock(PLL),EMC and SDRAM! + // ==================================== + + // Enable LCD controller + PCONP |= 1<<PCLCD; + + // LCD Configuration init pixel clock + LCD_CFG |= (CLKDIV); + + // Horizontal Timing register + LCD_TIMH |= ((HBP-1) << 24)|((HFP-1) << 16)|((HSW-1) << 8)|((PPL/16-1) << 2); + + // Vertical Timing register + LCD_TIMV |= (VBP << 24)|(VFP << 16)|((VSW-1) << 10)|(LPP-1); + + // Clock and Signal Polarity register + LCD_POL |= (BCD << 26)|((CPL-1) << 16)|(IOE << 14)|(IPC << 13)| + (IHS << 12)|(IVS << 11)|(CLKSEL << 5)| PCD_LO; + + LCD_LE = 0; + LCD_INTMSK = 0; + +#endif // ALLOW_LPC4088_INIT +// If we include the initialisation of the LCD control register, +// does this get red and blue the correct way round without flickering? + + // LCD Control register +#ifdef GuiConst_COLOR_DEPTH_24 + // TFT single panel,24bit, normal output + LCD_CTRL = 0x0000002A; +#else +#ifdef GuiConst_COLOR_DEPTH_16 + // TFT single panel,16bit, normal output (BGR) + LCD_CTRL = 0x0000102C; +#else +#ifdef GuiConst_COLOR_DEPTH_8 + // TFT single panel,8bit, normal output + LCD_CTRL = 0x00000026; +#else + // STN single panel, monochrome, 4bit bus, normal output + LCD_CTRL = 0x00000010; +#endif +#endif +#endif + + +#ifdef GuiConst_COLOR_DEPTH_24 + framePtr = (GuiConst_INT32U *)FRAME_ADDRESS; +#else +#ifdef GuiConst_COLOR_DEPTH_16 + framePtr = (GuiConst_INT16U *)FRAME_ADDRESS; +#else + framePtr = (GuiConst_INT8U *)FRAME_ADDRESS; + pDst = (GuiConst_INT32U *)PALETTE_RAM_ADDR; + for (i = 0; i < 128; i++) + { +#ifdef GuiConst_COLOR_DEPTH_1 + PaletteData = 0xFFFF0000; +#else + PaletteData = GuiStruct_Palette[2*i][0]; + PaletteData |= (GuiConst_INT32U)GuiStruct_Palette[2*i][1]<<8; + PaletteData |= (GuiConst_INT32U)GuiStruct_Palette[2*i+1][0]<<16; + PaletteData |= (GuiConst_INT32U)GuiStruct_Palette[2*i+1][1]<<24; +#endif + *pDst++ = PaletteData; + } +#endif +#endif + + // Clear frame buffer by copying the data into frame buffer +#ifdef GuiConst_COLOR_DEPTH_24 + for (i = 0; i < GuiConst_DISPLAY_BYTES/3; i++) + *framePtr++ = 0x00000000; // Color +#else +#ifdef GuiConst_COLOR_DEPTH_16 + for (i = 0; i < GuiConst_DISPLAY_BYTES/2; i++) + *framePtr++ = 0x0000; // Color +#else + for (i = 0; i < GuiConst_DISPLAY_BYTES; i++) + *framePtr++ = 0x00; // Color +#endif +#endif + +// LCD_CFG = 0; + + millisecond_delay(100); + // Power-up sequence + LCD_CTRL |= 1<<LCDEN; + // Apply contrast voltage to LCD panel + // (not controlled or supplied by the LCD controller) + millisecond_delay(100); + LCD_CTRL |= 1<<LCDPWR; + + // Set start address of frame buffer in RAM memory + LCD_LPBASE = FRAME_ADDRESS; + LCD_UPBASE = FRAME_ADDRESS; +} + +#ifdef WANT_DOUBLE_BUFFERING +// *** Need complete GuiDisplay_Refresh *** + +// Refreshes display buffer to display +void GuiDisplay_Refresh (void) +{ + GuiConst_INT32U Pixel, X, Y, LastByte; +#ifdef GuiConst_COLOR_DEPTH_24 + GuiConst_INT32U *framePtr; +#else +#ifdef GuiConst_COLOR_DEPTH_16 + GuiConst_INT16U *framePtr; +#else + // Valid also for monochrome STN display + GuiConst_INT8U *framePtr; +#endif +#endif + + GuiDisplay_Lock (); + + // Walk through all lines + for (Y = 0; Y < GuiConst_BYTE_LINES; Y++) + { + if (GuiLib_DisplayRepaint[Y].ByteEnd >= 0) + // Something to redraw in this line + { +#ifdef GuiConst_COLOR_DEPTH_24 + // Set video ram base address + framePtr = (GuiConst_INT32U *)FRAME_ADDRESS; + // Pointer offset calculation + framePtr += Y * GuiConst_BYTES_PR_LINE/3 + + GuiLib_DisplayRepaint[Y].ByteBegin; + // Set amount of data to be changed + LastByte = GuiConst_BYTES_PR_LINE/3 - 1; +#else +#ifdef GuiConst_COLOR_DEPTH_16 + // Set video ram base address + framePtr = (GuiConst_INT16U *)FRAME_ADDRESS; + // Pointer offset calculation + framePtr += Y * GuiConst_BYTES_PR_LINE/2 + + GuiLib_DisplayRepaint[Y].ByteBegin; + // Set amount of data to be changed + LastByte = GuiConst_BYTES_PR_LINE/2 - 1; +#else + // Valid also for monochrome STN display + // Set video ram base address + framePtr = (GuiConst_INT8U *)FRAME_ADDRESS; + // Pointer offset calculation + framePtr += Y * GuiConst_BYTES_PR_LINE + + GuiLib_DisplayRepaint[Y].ByteBegin; + // Set amount of data to be changed + LastByte = GuiConst_BYTES_PR_LINE - 1; +#endif +#endif + if (GuiLib_DisplayRepaint[Y].ByteEnd < LastByte) + LastByte = GuiLib_DisplayRepaint[Y].ByteEnd; + + // Write data for one line to framebuffer from GuiLib_DisplayBuf +#ifdef GuiConst_COLOR_DEPTH_24 + for (X = GuiLib_DisplayRepaint[Y].ByteBegin * 3; + X <= (LastByte * 3 + 2); + X = X + 3) + { + Pixel = GuiLib_DisplayBuf[Y][X]; + Pixel |= (GuiConst_INT32U)GuiLib_DisplayBuf[Y][X+1]<<8; + Pixel |= (GuiConst_INT32U)GuiLib_DisplayBuf[Y][X+2]<<16; + *framePtr++ = Pixel; + } +#else +#ifdef GuiConst_COLOR_DEPTH_16 + for (X = GuiLib_DisplayRepaint[Y].ByteBegin; X <= LastByte; X++) + { + *framePtr++ = GuiLib_DisplayBuf.Words[Y][X]; + } +#else + // Valid also for monochrome STN display + for (X = GuiLib_DisplayRepaint[Y].ByteBegin; X <= LastByte; X++) + *framePtr++ = GuiLib_DisplayBuf[Y][X]; +#endif +#endif + // Reset repaint parameters + GuiLib_DisplayRepaint[Y].ByteEnd = -1; + } + } + GuiDisplay_Unlock (); +} + +#else // WANT_DOUBLE_BUFFERING + +// We are already writing direct to the display - +// GuiDisplay_Refresh does not need to do anything +// (but other code still expects it to exist) +void GuiDisplay_Refresh (void) +{ +} + +#endif // WANT_DOUBLE_BUFFERING + +#endif // LCD_CONTROLLER_TYPE_LPC408X + +// ============================================================================ +// +// DISPLAY DRIVER PART ENDS +// +// ============================================================================ +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiDisplay.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiDisplay.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,33 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2014 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* easyGUI display driver unit */ +/* v6.0.23.002 */ +/* */ +/* ************************************************************************ */ + +#ifndef __GUIDISPLAY_H +#define __GUIDISPLAY_H + +#ifdef __cplusplus /* If this is a C++ compiler, use C linkage */ +extern "C" { +#endif + +#include "GuiConst.h" +#ifndef GuiConst_CODEVISION_COMPILER +#include "GuiLib.h" +#endif + +extern void GuiDisplay_Lock (void); +extern void GuiDisplay_Unlock (void); +extern void GuiDisplay_Init (void); +extern void GuiDisplay_Refresh (void); + +#ifdef __cplusplus /* If this is a C++ compiler, end C linkage */ +} +#endif + +#endif
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiGraph.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiGraph.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,1750 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* Graphics include library */ +/* v6.0.9.005 */ +/* */ +/* GuiLib.c include file - do NOT reference it in your linker setup */ +/* */ +/* ************************************************************************ */ + +//============================================================================== +#define GuiLib_DEG 10 +#define GuiLib_DEG360 360 * GuiLib_DEG + +#define GuiLib_RAD 4096 +#define GuiLib_RAD_QUARTER_PI 3217 +#define GuiLib_RAD_HALF_PI 6434 +#define GuiLib_RAD_PI 12868 +#define GuiLib_RAD_2_PI 25736 +#define GuiLib_RAD_TO_DEG 573 + +//============================================================================== + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_DegToRad( + GuiConst_INT32S Angle) +{ + return ((GuiLib_RAD * Angle) / GuiLib_RAD_TO_DEG); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_RadToDeg( + GuiConst_INT32S Angle) +{ + return ((GuiLib_RAD_TO_DEG * Angle) / GuiLib_RAD); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_SinRad( + GuiConst_INT32S Angle) +{ + GuiConst_INT32S A, B, X2; + + Angle %= GuiLib_RAD_2_PI; + + if (Angle > GuiLib_RAD_PI) + X2 = GuiLib_RAD_2_PI - Angle; + else + X2 = Angle; + if (X2 > GuiLib_RAD_HALF_PI) + X2 = GuiLib_RAD_PI - X2; + + A = ((((X2 * X2) >> 12) * X2) / 6) >> 12; + B = ((((A * X2) >> 12) * X2) / 20) >> 12; + B = X2 - A + B - ((((B * X2) / 42) * X2) >> 24); + + if (Angle > GuiLib_RAD_PI) + return (-B); + else + return (B); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_SinDeg( + GuiConst_INT32S Angle) +{ + return (GuiLib_SinRad(GuiLib_DegToRad(Angle))); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_CosRad( + GuiConst_INT32S Angle) +{ + GuiConst_INT32S A, B, C, X2; + + Angle %= GuiLib_RAD_2_PI; + + if (Angle > GuiLib_RAD_PI) + Angle = GuiLib_RAD_2_PI - Angle; + if (Angle > GuiLib_RAD_HALF_PI) + X2 = GuiLib_RAD_PI - Angle; + else + X2 = Angle; + + A = (X2 * X2) >> 13; + B = ((((A * X2) >> 12) * X2) / 12) >> 12; + C = (((B * X2) / 30) * X2) >> 24; + C = GuiLib_RAD - A + B - C + (((((C * X2) / 8) * X2) / 7) >> 24); + if (Angle > GuiLib_RAD_HALF_PI) + return (-C); + else + return (C); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32S GuiLib_CosDeg( + GuiConst_INT32S Angle) +{ + return (GuiLib_CosRad(GuiLib_DegToRad(Angle))); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_Sqrt( + GuiConst_INT32U X) +{ + GuiConst_INT32U X1, X2; + + if (X == 0) + return (0); + + X1 = (X / 2) + 1; + X2 = (X1 + (X / X1)) / 2; + while (X2 < X1) + { + X1 = X2; + X2 = (X1 + (X / X1)) / 2; + } + return (X1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_GetRedRgbColor( + GuiConst_INT32U RgbColor) +{ + return (RgbColor & 0x000000FF); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_SetRedRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT8U RedColor) +{ + return ((RgbColor & 0x00FFFF00) | RedColor); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_GetGreenRgbColor( + GuiConst_INT32U RgbColor) +{ + return (GuiConst_INT8U)((RgbColor & 0x0000FF00) >> 8); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_SetGreenRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT8U GreenColor) +{ + return ((RgbColor & 0x00FF00FF) | ((GuiConst_INT32U)GreenColor << 8)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_GetBlueRgbColor( + GuiConst_INT32U RgbColor) +{ + return (GuiConst_INT8U)((RgbColor & 0x00FF0000) >> 16); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_SetBlueRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT8U BlueColor) +{ + return ((RgbColor & 0xFF00FFFF) | ((GuiConst_INT32U)BlueColor << 16)); +} + +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_RgbToPixelColor( + GuiConst_INT32U RgbColor) +{ +#ifdef GuiConst_COLOR_MODE_GRAY + return ((GuiConst_COLOR_MAX * + (GuiConst_INT16U)GuiLib_RgbColorToGrayScale(RgbColor)) / 255); +#else +#ifdef GuiConst_COLOR_MODE_PALETTE + GuiConst_INT16U ColorR, ColorG, ColorB; + GuiConst_INT16U I, I2, byte, shift; + GuiConst_INT16U Rating, NewRating; + GuiConst_INT32U PColor; + + ColorR = RgbColor & 0x000000FF; + ColorG = (RgbColor & 0x0000FF00) >> 8; + ColorB = (RgbColor & 0x00FF0000) >> 16; +#ifndef GuiConst_COLOR_RGB_STANDARD + ColorR = (GuiConst_COLORCODING_R_MAX * ColorR) / 255; + ColorG = (GuiConst_COLORCODING_G_MAX * ColorG) / 255; + ColorB = (GuiConst_COLORCODING_B_MAX * ColorB) / 255; +#endif + Rating = 0xFFFF; + for (I = 0; I < GuiConst_PALETTE_SIZE; I++) + { + PColor = 0; + for (byte=0,shift=0;byte < GuiConst_COLOR_BYTE_SIZE; byte++, shift +=8) + PColor |= ((GuiConst_INT32U)GuiStruct_Palette[I][byte] << shift); + + NewRating = + abs(ColorR - ((PColor & GuiConst_COLORCODING_R_MASK) >> + GuiConst_COLORCODING_R_START)) + + abs(ColorG - ((PColor & GuiConst_COLORCODING_G_MASK) >> + GuiConst_COLORCODING_G_START)) + + abs(ColorB - ((PColor & GuiConst_COLORCODING_B_MASK) >> + GuiConst_COLORCODING_B_START)); + if (NewRating < Rating) + { + Rating = NewRating; + I2 = I; + } + } + return (I2); +#else +#ifdef GuiConst_COLOR_RGB_STANDARD + return (RgbColor); +#else + return ((((GuiConst_COLORCODING_R_MAX * + (RgbColor & 0x000000FF)) / 255) << GuiConst_COLORCODING_R_START) | + (((GuiConst_COLORCODING_G_MAX * + ((RgbColor & 0x0000FF00) >> 8)) / 255) << GuiConst_COLORCODING_G_START) | + (((GuiConst_COLORCODING_B_MAX * + ((RgbColor & 0x00FF0000) >> 16)) / 255) << GuiConst_COLORCODING_B_START)); +#endif +#endif +#endif +} +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_Rgb888ToPixelColor( + GuiConst_INT8U Red, GuiConst_INT8U Green, GuiConst_INT8U Blue) +{ +#ifdef GuiConst_COLOR_MODE_GRAY + return ((GuiConst_COLOR_MAX * + (GuiConst_INT16U)GuiLib_Rgb888ColorToGrayScale(Red, Green, Blue)) / 255); +#else +#ifdef GuiConst_COLOR_MODE_PALETTE + GuiConst_INT16U ColorR, ColorG, ColorB; + GuiConst_INT16U I, I2, byte, shift; + GuiConst_INT16U Rating, NewRating; + GuiConst_INT32U PColor; + + ColorR = Red; + ColorG = Green; + ColorB = Blue; +#ifndef GuiConst_COLOR_RGB_STANDARD + ColorR = (GuiConst_COLORCODING_R_MAX * ColorR) / 255; + ColorG = (GuiConst_COLORCODING_G_MAX * ColorG) / 255; + ColorB = (GuiConst_COLORCODING_B_MAX * ColorB) / 255; +#endif + Rating = 0xFFFF; + for (I = 0; I < GuiConst_PALETTE_SIZE; I++) + { + PColor = 0; + for (byte=0,shift=0;byte < GuiConst_COLOR_BYTE_SIZE; byte++, shift +=8) + PColor |= ((GuiConst_INT32U)GuiStruct_Palette[I][byte] << shift); + + NewRating = + abs(ColorR - ((PColor & GuiConst_COLORCODING_R_MASK) >> + GuiConst_COLORCODING_R_START)) + + abs(ColorG - ((PColor & GuiConst_COLORCODING_G_MASK) >> + GuiConst_COLORCODING_G_START)) + + abs(ColorB - ((PColor & GuiConst_COLORCODING_B_MASK) >> + GuiConst_COLORCODING_B_START)); + if (NewRating < Rating) + { + Rating = NewRating; + I2 = I; + } + } + return (I2); +#else +#ifdef GuiConst_COLOR_RGB_STANDARD + return (Red | (Green << 8) | (Blue << 16)); +#else + return ((((GuiConst_COLORCODING_R_MAX * Red) / 255) + << GuiConst_COLORCODING_R_START) | + (((GuiConst_COLORCODING_G_MAX * Green) / 255) + << GuiConst_COLORCODING_G_START) | + (((GuiConst_COLORCODING_B_MAX * Blue) / 255) + << GuiConst_COLORCODING_B_START)); +#endif +#endif +#endif +} +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_PixelToRgbColor( + GuiConst_INTCOLOR PixelColor) +{ +#ifdef GuiConst_COLOR_MODE_GRAY + GuiConst_INT16U GrayValue; + + GrayValue = (255 * PixelColor) / GuiConst_COLOR_MAX; + return (GuiLib_GrayScaleToRgbColor((GuiConst_INT8U)GrayValue)); +#else + GuiConst_INT32U PColor; +#ifdef GuiConst_COLOR_MODE_PALETTE + GuiConst_INT16U byte, shift; +#endif +#ifndef GuiConst_COLOR_RGB_STANDARD + GuiConst_INT32U ColorR, ColorG, ColorB; +#endif + +#ifdef GuiConst_COLOR_MODE_PALETTE + PColor = 0; + for (byte=0,shift=0;byte < GuiConst_COLOR_BYTE_SIZE; byte++, shift +=8) + PColor |= ((GuiConst_INT32U)GuiStruct_Palette[PixelColor][byte] << shift); +#else + PColor = PixelColor; +#endif + +#ifdef GuiConst_COLOR_RGB_STANDARD + return (PColor); +#else + ColorR = + (PColor & GuiConst_COLORCODING_R_MASK) >> GuiConst_COLORCODING_R_START; + ColorG = + (PColor & GuiConst_COLORCODING_G_MASK) >> GuiConst_COLORCODING_G_START; + ColorB = + (PColor & GuiConst_COLORCODING_B_MASK) >> GuiConst_COLORCODING_B_START; + ColorR = (255 * ColorR) / GuiConst_COLORCODING_R_MAX; + ColorG = (255 * ColorG) / GuiConst_COLORCODING_G_MAX; + ColorB = (255 * ColorB) / GuiConst_COLORCODING_B_MAX; + return (ColorR | (ColorG << 8) | (ColorB << 16)); +#endif +#endif +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_RgbColorToGrayScale( + GuiConst_INT32U RgbColor) +{ + return (((RgbColor & 0x000000FF) + + ((RgbColor & 0x0000FF00) >> 8) + + ((RgbColor & 0x00FF0000) >> 16)) / 3); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_Rgb888ColorToGrayScale( + GuiConst_INT8U Red, GuiConst_INT8U Green, GuiConst_INT8U Blue) +{ + return ((Red + Green + Blue) / 3); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_GrayScaleToRgbColor( + GuiConst_INT8U GrayValue) +{ + return ((GuiConst_INT32U)GrayValue | + ((GuiConst_INT32U)GrayValue << 8) | + ((GuiConst_INT32U)GrayValue << 16)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_PixelColorToGrayScale( + GuiConst_INTCOLOR PixelColor) +{ + return (GuiLib_RgbColorToGrayScale(GuiLib_PixelToRgbColor(PixelColor))); +} + +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_GrayScaleToPixelColor( + GuiConst_INT8U GrayValue) +{ + return (GuiLib_RgbToPixelColor(GuiLib_GrayScaleToRgbColor(GrayValue))); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_BrightenRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount) +{ + GuiConst_INT32U ColorR, ColorG, ColorB; + + if (Amount == 0) + return (RgbColor); + else + { + ColorR = 255 - ((GuiConst_INT32U)(255 - GuiLib_GetRedRgbColor(RgbColor)) * + (1000 - Amount) / 1000); + ColorG = 255 - ((GuiConst_INT32U)(255 - GuiLib_GetGreenRgbColor(RgbColor)) * + (1000 - Amount) / 1000); + ColorB = 255 - ((GuiConst_INT32U)(255 - GuiLib_GetBlueRgbColor(RgbColor)) * + (1000 - Amount) / 1000); + return (ColorR | (ColorG << 8) | (ColorB << 16)); + } +} + +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_BrightenPixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount) +{ + return (GuiLib_RgbToPixelColor( + GuiLib_BrightenRgbColor(GuiLib_PixelToRgbColor(PixelColor), Amount))); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_DarkenRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount) +{ + GuiConst_INT32U ColorR, ColorG, ColorB; + + if (Amount == 0) + return (RgbColor); + else + { + ColorR = (GuiConst_INT32U)GuiLib_GetRedRgbColor(RgbColor) * + (1000 - Amount) / 1000; + ColorG = (GuiConst_INT32U)GuiLib_GetGreenRgbColor(RgbColor) * + (1000 - Amount) / 1000; + ColorB = (GuiConst_INT32U)GuiLib_GetBlueRgbColor(RgbColor) * + (1000 - Amount) / 1000; + return (ColorR | (ColorG << 8) | (ColorB << 16)); + } +} + +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_DarkenPixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount) +{ + return (GuiLib_RgbToPixelColor( + GuiLib_DarkenRgbColor(GuiLib_PixelToRgbColor(PixelColor), Amount))); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_MiddleRgbColor( + GuiConst_INT32U RgbColor1, + GuiConst_INT32U RgbColor2, + GuiConst_INT16U Amount) +{ + GuiConst_INT32S ColorR, ColorG, ColorB; + + if (Amount == 0) + return (RgbColor1); + else if (Amount >= 1000) + return (RgbColor2); + else + { + ColorR = (GuiConst_INT32U)GuiLib_GetRedRgbColor(RgbColor1); + ColorR = ColorR + (((GuiConst_INT32S)Amount * + ((GuiConst_INT32S)GuiLib_GetRedRgbColor(RgbColor2) - ColorR)) / 1000); + ColorG = (GuiConst_INT32U)GuiLib_GetGreenRgbColor(RgbColor1); + ColorG = ColorG + (((GuiConst_INT32S)Amount * + ((GuiConst_INT32S)GuiLib_GetGreenRgbColor(RgbColor2) - ColorG)) / 1000); + ColorB = (GuiConst_INT32U)GuiLib_GetBlueRgbColor(RgbColor1); + ColorB = ColorB + (((GuiConst_INT32S)Amount * + ((GuiConst_INT32S)GuiLib_GetBlueRgbColor(RgbColor2) - ColorB)) / 1000); + return (ColorR | (ColorG << 8) | (ColorB << 16)); + } +} + +// ----------------------------------------------------------------------------- +GuiConst_INTCOLOR GuiLib_MiddlePixelColor( + GuiConst_INTCOLOR PixelColor1, + GuiConst_INTCOLOR PixelColor2, + GuiConst_INT16U Amount) +{ + return (GuiLib_RgbToPixelColor( + GuiLib_MiddleRgbColor(GuiLib_PixelToRgbColor(PixelColor1), + GuiLib_PixelToRgbColor(PixelColor2), + Amount))); +} + +// ----------------------------------------------------------------------------- +GuiConst_INT32U GuiLib_DesaturateRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount) +{ + GuiConst_INT32U GrayValue; + GuiConst_INT32U ColorDesat; + + GrayValue = (GuiConst_INT32U)GuiLib_RgbColorToGrayScale(RgbColor); + ColorDesat = GrayValue | (GrayValue << 8) | (GrayValue << 16); + return (GuiLib_MiddleRgbColor(RgbColor, ColorDesat, Amount)); +} + +// ----------------------------------------------------------------------------- +GuiConst_INTCOLOR GuiLib_DesaturatePixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount) +{ + return (GuiLib_RgbToPixelColor( + GuiLib_DesaturateRgbColor(GuiLib_PixelToRgbColor(PixelColor), Amount))); +} + +//------------------------------------------------------------------------------ +GuiConst_INT32U GuiLib_AccentuateRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount) +{ + if (Amount == 0) + return (RgbColor); + else if (GuiLib_RgbColorToGrayScale(RgbColor) <= 127) + return (GuiLib_BrightenRgbColor(RgbColor, Amount)); + else + return (GuiLib_DarkenRgbColor(RgbColor, Amount)); +} + +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_AccentuatePixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount) +{ + return (GuiLib_RgbToPixelColor( + GuiLib_AccentuateRgbColor(GuiLib_PixelToRgbColor(PixelColor), Amount))); +} + +//------------------------------------------------------------------------------ +void Ellipse( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius1, + GuiConst_INT16U Radius2, + GuiConst_INT32S BorderColor, + GuiConst_INT32S FillColor, + GuiConst_INT8U Q1, + GuiConst_INT8U Q2, + GuiConst_INT8U Q3, + GuiConst_INT8U Q4) +{ + GuiConst_INT16S PX, PY; + GuiConst_INT16S L1, L2, LP1, LP2, LX, LY; + GuiConst_INT16S PX2, PY2; + GuiConst_INTCOLOR BColor; + GuiConst_INT8U Filling, LFilling, First; + GuiConst_INT16S R1, R2; + GuiConst_INT32S R22; + GuiConst_INT8U Q12, Q34, Q14, Q23, Qfull; + + Filling = (FillColor != GuiLib_NO_COLOR); + if (BorderColor == GuiLib_NO_COLOR) + { + if (!Filling) + return; + else + BColor = (GuiConst_INTCOLOR)FillColor; + } + else + BColor = (GuiConst_INTCOLOR)BorderColor; + + Q12 = (Q1 || Q2); + Q34 = (Q3 || Q4); + Q14 = (Q1 || Q4); + Q23 = (Q2 || Q3); + Qfull = Q1 & Q2 & Q3 & Q4; + if (!(Q12 || Q34)) + return; + + if (Radius1 == 0) + { + if (Qfull) + GuiLib_VLine(X, Y - Radius2, Y + Radius2, BColor); + else if (Q12) + GuiLib_VLine(X, Y, Y + Radius2, BColor); + else + GuiLib_VLine(X, Y - Radius2, Y, BColor); + } + else if (Radius2 == 0) + { + if (Qfull) + GuiLib_HLine(X - Radius1, X + Radius1, Y, BColor); + else if (Q14) + GuiLib_HLine(X, X + Radius1, Y, BColor); + else + GuiLib_HLine(X - Radius1, X, Y, BColor); + } + else if (Radius1 == 1) + { + PY = Radius2 / 2; + if (Q23) + { + if (Q2 && Q3) + GuiLib_VLine(X - 1, Y - PY, Y + PY, BColor); + else if (Q2) + GuiLib_VLine(X - 1, Y, Y + PY, BColor); + else + GuiLib_VLine(X - 1, Y - PY, Y, BColor); + } + if (Q34) + GuiLib_VLine(X, Y - Radius2, Y - PY - 1, BColor); + if (Filling) + { + if (Q12 && Q34) + GuiLib_VLine(X, Y - PY, Y + PY, (GuiConst_INTCOLOR)FillColor); + else if (Q12) + GuiLib_VLine(X, Y, Y + PY, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_VLine(X, Y - PY, Y, (GuiConst_INTCOLOR)FillColor); + } + if (Q12) + GuiLib_VLine(X, Y + PY + 1, Y + Radius2, BColor); + if (Q14) + { + if (Q1 && Q4) + GuiLib_VLine(X + 1, Y - PY, Y + PY, BColor); + else if (Q1) + GuiLib_VLine(X + 1, Y, Y + PY, BColor); + else + GuiLib_VLine(X + 1, Y - PY, Y, BColor); + } + } + else if (Radius2 == 1) + { + PX = Radius1 / 2; + if (Q34) + { + if (Q3 && Q4) + GuiLib_HLine(X - PX, X + PX, Y - 1, BColor); + else if (Q4) + GuiLib_HLine(X, X + PX, Y - 1, BColor); + else + GuiLib_HLine(X - PX, X, Y - 1, BColor); + } + if (Q23) + GuiLib_HLine(X - Radius1, X - PX - 1, Y, BColor); + if (Filling) + { + if (Q14 && Q23) + GuiLib_HLine(X - PX, X + PX, Y, (GuiConst_INTCOLOR)FillColor); + else if (Q14) + GuiLib_HLine(X, X + PX, Y, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_HLine(X - PX, X, Y, (GuiConst_INTCOLOR)FillColor); + } + if (Q14) + GuiLib_HLine(X + PX + 1, X + Radius1, Y, BColor); + if (Q12) + { + if (Q1 && Q2) + GuiLib_HLine(X - PX, X + PX, Y + 1, BColor); + else if (Q1) + GuiLib_HLine(X, X + PX, Y + 1, BColor); + else + GuiLib_HLine(X - PX, X, Y + 1, BColor); + } + } + else + { + R1 = Radius1 << 3; + R2 = Radius2 << 3; + + if (Radius1 >= Radius2) + { + R22 = (GuiConst_INT32S)R2 * R2; + + PX = 0; + First = 1; + for (PY = R2 - 4; PY >= 4; PY -= 8) + { + PX2 = PX + 8; + PX = (GuiConst_INT16S)((R1 * GuiLib_Sqrt((0x00000400 - + ((((GuiConst_INT32S)PY * (PY + 3)) << 10) / R22)) << 8)) >> 9) + 1; + LY = (PY + 4) >> 3; + if (First) + { + L1 = X - (PX >> 3); + L2 = X + (PX >> 3); + if (Q12) + { + if (Q1 && Q2) + GuiLib_HLine(L1, L2, Y + LY, BColor); + else if (Q1) + GuiLib_HLine(X, L2, Y + LY, BColor); + else + GuiLib_HLine(L1, X, Y + LY, BColor); + } + if (Q34) + { + if (Q3 && Q4) + GuiLib_HLine(L1, L2, Y - LY, BColor); + else if (Q4) + GuiLib_HLine(X, L2, Y - LY, BColor); + else + GuiLib_HLine(L1, X, Y - LY, BColor); + } + First = 0; + } + else + { + LP1 = X - (PX2 >> 3); + LP2 = X + (PX2 >> 3); + L1 = X - (PX >> 3); + L2 = X + (PX >> 3); + if (LP1 < L1) + { + LP1 = L1; + LP2 = L2; + } + LFilling = Filling & (LP2 - LP1 >= 2); + + if (Q12) + { + if (Q2) + GuiLib_HLine(L1, LP1, Y + LY, BColor); + if (LFilling) + { + if (Q1 && Q2) + GuiLib_HLine(LP1 + 1, LP2 - 1, Y + LY, + (GuiConst_INTCOLOR)FillColor); + else if (Q1) + GuiLib_HLine(X, LP2 - 1, Y + LY, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_HLine(LP1 + 1, X, Y + LY, (GuiConst_INTCOLOR)FillColor); + } + if (Q1) + GuiLib_HLine(LP2, L2, Y + LY, BColor); + } + if (Q34) + { + if (Q3) + GuiLib_HLine(L1, LP1, Y - LY, BColor); + if (LFilling) + { + if (Q3 && Q4) + GuiLib_HLine(LP1 + 1, LP2 - 1, Y - LY, + (GuiConst_INTCOLOR)FillColor); + else if (Q4) + GuiLib_HLine(X, LP2 - 1, Y - LY, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_HLine(LP1 + 1, X, Y - LY, (GuiConst_INTCOLOR)FillColor); + } + if (Q4) + GuiLib_HLine(LP2, L2, Y - LY, BColor); + } + } + } + L1 = (PX + 8) >> 3; + if (L1 > Radius1) + L1 = Radius1; + + if (Q23) + GuiLib_HLine(X - Radius1, X - L1, Y, BColor); + if (Filling & (L1 >= 1)) + { + if (Q14 && Q23) + GuiLib_HLine(X - L1 + 1, X + L1 - 1, Y, (GuiConst_INTCOLOR)FillColor); + else if (Q14) + GuiLib_HLine(X, X + L1 - 1, Y, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_HLine(X - L1 + 1, X, Y, (GuiConst_INTCOLOR)FillColor); + } + if (Q14) + GuiLib_HLine(X + L1, X + Radius1, Y, BColor); + } + else + { + R22 = (GuiConst_INT32S)R1 * R1; + + PY = 0; + First = 1; + for (PX = R1 - 4; PX >= 4; PX -= 8) + { + PY2 = PY + 8; + PY = (GuiConst_INT16S)((R2 * GuiLib_Sqrt((0x00000400 - + ((((GuiConst_INT32S)PX * (PX + 3)) << 10) / R22)) << 8)) >> 9) + 1; + LX = (PX + 4) >> 3; + if (First) + { + L1 = Y - (PY >> 3); + L2 = Y + (PY >> 3); + if (Q14) + { + if (Q1 && Q4) + GuiLib_VLine(X + LX, L1, L2, BColor); + else if (Q1) + GuiLib_VLine(X + LX, Y, L2, BColor); + else + GuiLib_VLine(X + LX, L1, Y, BColor); + } + if (Q23) + { + if (Q2 && Q3) + GuiLib_VLine(X - LX, L1, L2, BColor); + else if (Q2) + GuiLib_VLine(X - LX, Y, L2, BColor); + else + GuiLib_VLine(X - LX, L1, Y, BColor); + } + First = 0; + } + else + { + LP1 = Y - (PY2 >> 3); + LP2 = Y + (PY2 >> 3); + L1 = Y - (PY >> 3); + L2 = Y + (PY >> 3); + if (LP1 < L1) + { + LP1 = L1; + LP2 = L2; + } + LFilling = Filling & (LP2 - LP1 >= 2); + + if (Q14) + { + if (Q4) + GuiLib_VLine(X + LX, L1, LP1, BColor); + if (LFilling) + { + if (Q1 && Q4) + GuiLib_VLine(X + LX, LP1 + 1, LP2 - 1, + (GuiConst_INTCOLOR)FillColor); + else if (Q1) + GuiLib_VLine(X + LX, Y, LP2 - 1, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_VLine(X + LX, LP1 + 1, Y, (GuiConst_INTCOLOR)FillColor); + } + if (Q1) + GuiLib_VLine(X + LX, LP2, L2, BColor); + } + if (Q23) + { + if (Q3) + GuiLib_VLine(X - LX, L1, LP1, BColor); + if (LFilling) + { + if (Q2 && Q3) + GuiLib_VLine(X - LX, LP1 + 1, LP2 - 1, + (GuiConst_INTCOLOR)FillColor); + else if (Q2) + GuiLib_VLine(X - LX, Y, LP2 - 1, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_VLine(X - LX, LP1 + 1, Y, (GuiConst_INTCOLOR)FillColor); + } + if (Q2) + GuiLib_VLine(X - LX, LP2, L2, BColor); + } + } + } + L1 = (PY + 8) >> 3; + if (L1 > Radius2) + L1 = Radius2; + + if (Q34) + GuiLib_VLine(X, Y - Radius2, Y - L1, BColor); + if (Filling & (L1 >= 1)) + { + if (Q12 && Q34) + GuiLib_VLine(X, Y - L1 + 1, Y + L1 - 1, (GuiConst_INTCOLOR)FillColor); + else if (Q12) + GuiLib_VLine(X, Y, Y + L1 - 1, (GuiConst_INTCOLOR)FillColor); + else + GuiLib_VLine(X, Y - L1 + 1, Y, (GuiConst_INTCOLOR)FillColor); + } + if (Q12) + GuiLib_VLine(X, Y + L1, Y + Radius2, BColor); + } + } +} + +//------------------------------------------------------------------------------ +void Circle( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius, + GuiConst_INTCOLOR Color, + GuiConst_INT8U S0, + GuiConst_INT8U S1, + GuiConst_INT8U S2, + GuiConst_INT8U S3, + GuiConst_INT8U S4, + GuiConst_INT8U S5, + GuiConst_INT8U S6, + GuiConst_INT8U S7, + GuiConst_INT8U IF) +{ + GuiConst_INT16S PX, PY, PX2; + GuiConst_INT16S L1, L2, LP1, LP2, LX, LY, LX2; + GuiConst_INT8U First; + GuiConst_INT16S R; + GuiConst_INT32S R2; + + if (!(S0 || S1 || S2 || S3 || S4 || S5 || S6 || S7)) + return; + if (Radius == 0) + return; + + if (Radius == 1) + { + if (S7 || S0) + GuiLib_Dot(X + 1, Y, Color); + if (S1 || S2) + GuiLib_Dot(X, Y + 1, Color); + if (S3 || S4) + GuiLib_Dot(X - 1, Y, Color); + if (S5 || S6) + GuiLib_Dot(X, Y - 1, Color); + } + else + { + R = Radius << 3; + R2 = (GuiConst_INT32S)R * R; + First = 1; + PX = 0; + + for (PY = R - 4; PY >= R / 2; PY -= 8) + { + PX2 = PX + 8; + PX = (GuiConst_INT16S)((R * GuiLib_Sqrt((0x00000400 - + ((((GuiConst_INT32S)PY * (PY + 3)) << 10) / R2)) << 8)) >> 9) + 1; + LX2 = (PX2 + 4) >> 3; + LX = (PX + 4) >> 3; + LY = (PY + 4) >> 3; + if (First) + { + if (S1 || S2) + { + if (S1) + L2 = X + LX; + else + L2 = X; + if (S2) + L1 = X - LX; + else + L1 = X; + GuiLib_HLine(L1, L2, Y + LY, Color); + if (IF) + GuiLib_HLine(L1, L2, Y + LY - 1, Color); + } + if (S5 || S6) + { + if (S5) + L1 = X - LX; + else + L1 = X; + if (S6) + L2 = X + LX; + else + L2 = X; + GuiLib_HLine(L1, L2, Y - LY, Color); + if (IF) + GuiLib_HLine(L1, L2, Y - LY +1, Color); + } + + if (S3 || S4) + { + if (S3) + L2 = Y + LX; + else + L2 = Y; + if (S4) + L1 = Y - LX; + else + L1 = Y; + GuiLib_VLine(X - LY, L1, L2, Color); + if (IF) + GuiLib_VLine(X - LY + 1, L1, L2, Color); + } + if (S7 || S0) + { + if (S7) + L1 = Y - LX; + else + L1 = Y; + if (S0) + L2 = Y + LX; + else + L2 = Y; + GuiLib_VLine(X + LY, L1, L2, Color); + if (IF) + GuiLib_VLine(X + LY - 1, L1, L2, Color); + } + + First = 0; + } + else if (LX < LY) + { + LP1 = X - LX2; + LP2 = X + LX2; + L1 = X - LX; + L2 = X + LX; + + if (S1) + { + GuiLib_HLine(LP2, L2, Y + LY, Color); + if (IF) + GuiLib_HLine(LP2, L2, Y + LY - 1, Color); + } + if (S2) + { + GuiLib_HLine(L1, LP1, Y + LY, Color); + if (IF) + GuiLib_HLine(L1, LP1, Y + LY - 1, Color); + } + + if (S5) + { + GuiLib_HLine(L1, LP1, Y - LY, Color); + if (IF) + GuiLib_HLine(L1, LP1, Y - LY + 1, Color); + } + if (S6) + { + GuiLib_HLine(LP2, L2, Y - LY, Color); + if (IF) + GuiLib_HLine(LP2, L2, Y - LY + 1, Color); + } + + LP1 = Y - LX2; + LP2 = Y + LX2; + L1 = Y - LX; + L2 = Y + LX; + + if (S7) + { + GuiLib_VLine(X + LY, L1, LP1, Color); + if (IF) + GuiLib_VLine(X + LY - 1, L1, LP1, Color); + } + if (S0) + { + GuiLib_VLine(X + LY, LP2, L2, Color); + if (IF) + GuiLib_VLine(X + LY - 1, LP2, L2, Color); + } + + if (S3) + { + GuiLib_VLine(X - LY, LP2, L2, Color); + if (IF) + GuiLib_VLine(X - LY + 1, LP2, L2, Color); + } + if (S4) + { + GuiLib_VLine(X - LY, L1, LP1, Color); + if (IF) + GuiLib_VLine(X - LY + 1, L1, LP1, Color); + } + } + else + { + if (S0) + { + GuiLib_Dot(X + LY, Y + LX2, Color); + if (IF) + GuiLib_Dot(X + LY - 1, Y + LX2, Color); + } + if (S1) + { + GuiLib_Dot(X + LX2, Y + LY, Color); + if (IF) + GuiLib_Dot(X + LX2, Y + LY - 1, Color); + } + if (S2) + { + GuiLib_Dot(X - LX2, Y + LY, Color); + if (IF) + GuiLib_Dot(X - LX2, Y + LY - 1, Color); + } + if (S3) + { + GuiLib_Dot(X - LY, Y + LX2, Color); + if (IF) + GuiLib_Dot(X - LY + 1, Y + LX2, Color); + } + if (S4) + { + GuiLib_Dot(X - LY, Y - LX2, Color); + if (IF) + GuiLib_Dot(X - LY + 1, Y - LX2, Color); + } + if (S5) + { + GuiLib_Dot(X - LX2, Y - LY, Color); + if (IF) + GuiLib_Dot(X - LX2, Y - LY + 1, Color); + } + if (S6) + { + GuiLib_Dot(X + LX2, Y - LY, Color); + if (IF) + GuiLib_Dot(X + LX2, Y - LY + 1, Color); + } + if (S7) + { + GuiLib_Dot(X + LY, Y - LX2, Color); + if (IF) + GuiLib_Dot(X + LY - 1, Y - LX2, Color); + } + + break; + } + } + + if (S7 || S0) + GuiLib_Dot(X + Radius, Y, Color); + if (S3 || S4) + GuiLib_Dot(X - Radius, Y, Color); + } +} + +//------------------------------------------------------------------------------ +void FilledCircle( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius, + GuiConst_INTCOLOR Color) +{ + GuiConst_INT16S PX, PY, PX2; + GuiConst_INT16S LX, LY, LXY, LX2; + GuiConst_INT16S R; + GuiConst_INT32S R2; + + if (Radius == 0) + return; + + if (Radius == 1) + { + GuiLib_Dot(X, Y - 1, Color); + GuiLib_HLine(X - 1, X + 1, Y, Color); + GuiLib_Dot(X, Y + 1, Color); + } + else + { + R = Radius << 3; + R2 = (GuiConst_INT32S)R * R; + LXY = (707 * (GuiConst_INT32S)Radius) / 1000; + PX = 0; + LY = 0; + + for (PY = R - 4; PY >= R / 2; PY -= 8) + { + PX2 = PX + 8; + PX = (GuiConst_INT16S)((R * GuiLib_Sqrt((0x00000400 - + ((((GuiConst_INT32S)PY * (PY + 3)) << 10) / R2)) << 8)) >> 9) + 1; + LX2 = (PX2 + 4) >> 3; + LX = (PX + 4) >> 3; + LY = (PY + 4) >> 3; + + if (LX < LY) + { + GuiLib_HLine(X - LX, X + LX, Y + LY, Color); + GuiLib_HLine(X - LX, X + LX, Y - LY, Color); + + if (LX > LXY) + LX = LXY; + GuiLib_VLine(X - LY, Y - LX, Y + LX, Color); + GuiLib_VLine(X + LY, Y - LX, Y + LX, Color); + } + else + { + GuiLib_HLine(X - LX2, X + LX2, Y - LY, Color); + GuiLib_HLine(X - LX2, X + LX2, Y + LY, Color); + GuiLib_VLine(X - LY, Y - LX2, Y + LX2, Color); + GuiLib_VLine(X + LY, Y - LX2, Y + LX2, Color); + + break; + } + } + GuiLib_FillBox(X - LY + 1, Y - LY + 1, X + LY - 1, Y + LY - 1, Color); + } +} + +//------------------------------------------------------------------------------ +void GuiLib_Circle( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius, + GuiConst_INT32S BorderColor, + GuiConst_INT32S FillColor) +{ + Ellipse(X, Y, Radius, Radius, BorderColor, FillColor, 1, 1, 1, 1); +} + +//------------------------------------------------------------------------------ +void GuiLib_Ellipse( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius1, + GuiConst_INT16U Radius2, + GuiConst_INT32S BorderColor, + GuiConst_INT32S FillColor) +{ + Ellipse(X, Y, Radius1, Radius2, BorderColor, FillColor, 1, 1, 1, 1); +} + +//============================================================================== + +#ifdef GuiConst_CLIPPING_SUPPORT_ON +//------------------------------------------------------------------------------ +void GuiLib_ResetClipping(void) +{ + sgl.ClippingTotal = 0; + SetClipping( + 0, 0, GuiConst_DISPLAY_WIDTH_HW - 1, GuiConst_DISPLAY_HEIGHT_HW - 1); +} + +//------------------------------------------------------------------------------ +void GuiLib_SetClipping( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + sgl.ClippingTotal = ((X1 > X2) || (Y1 > Y2)); + + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + + SetClipping(X1, Y1, X2, Y2); +} +#endif + +//------------------------------------------------------------------------------ +void GuiLib_ResetDisplayRepaint(void) +{ + GuiConst_INT16S LineNo; + + if (!sgl.BaseLayerDrawing) + return; + + for (LineNo = 0; LineNo < GuiConst_BYTE_LINES; LineNo++) + { + GuiLib_DisplayRepaint[LineNo].ByteEnd = -1; + #ifdef GuiConst_VNC_REMOTE_SUPPORT_ON + GuiLib_VncRepaint[LineNo].ByteEnd = -1; + #endif + } +} + +//------------------------------------------------------------------------------ +void GuiLib_MarkDisplayBoxRepaint( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + if (!sgl.BaseLayerDrawing) + return; + + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&X1, &Y1, &X2, &Y2)) +#endif + MarkDisplayBoxRepaint(X1, Y1, X2, Y2); +} + +//------------------------------------------------------------------------------ +void GuiLib_ClearDisplay(void) +{ + ClearDisplay(); + MarkDisplayBoxRepaint( + 0, 0, GuiConst_DISPLAY_WIDTH_HW - 1, GuiConst_DISPLAY_HEIGHT_HW - 1); +} + +//------------------------------------------------------------------------------ +void GuiLib_Dot( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INTCOLOR Color) +{ + GuiLib_COORD_ADJUST(X, Y); + GuiLib_COLOR_ADJUST(Color); + + MakeDot(X, Y, Color); +} + +//------------------------------------------------------------------------------ +GuiConst_INTCOLOR GuiLib_GetDot( + GuiConst_INT16S X, + GuiConst_INT16S Y) +{ + GuiLib_COORD_ADJUST(X, Y); + + return (ReadDot(X, Y)); +} + +//------------------------------------------------------------------------------ +void GuiLib_Line( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color) +{ + GuiConst_INT16S X, Y; + GuiConst_INT16S PX1, PY1, PX2, PY2; + GuiConst_INT16S RemCoord; + GuiConst_INT32S Slope; + GuiConst_INT16S Offset, NewOffset; + GuiConst_INT16U OffsetCnt; + GuiConst_INT16S OffsetDir; + + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + GuiLib_COLOR_ADJUST(Color); + + if (X1 == X2) + { + OrderCoord(&Y1, &Y2); +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&X1, &Y1, &X2, &Y2)) +#endif + { + VertLine(X1, Y1, Y2, Color); + MarkDisplayBoxRepaint(X1, Y1, X1, Y2); + } + } + else if (Y1 == Y2) + { + OrderCoord(&X1, &X2); +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&X1, &Y1, &X2, &Y2)) +#endif + { + HorzLine(X1, X2, Y1, Color); + MarkDisplayBoxRepaint(X1, Y1, X2, Y1); + } + } + else + { + Slope = labs ((10000 * (GuiConst_INT32S) (Y2 - Y1))) / + labs ((GuiConst_INT32S) (X2 - X1)); + + if (Slope <= 10000) + { + if (OrderCoord(&X1, &X2)) + SwapCoord(&Y1, &Y2); + + X = 0; + Offset = 0; + RemCoord = 0; + OffsetCnt = 0; + if (Y1 < Y2) + OffsetDir = 1; + else + OffsetDir = -1; + do + { + NewOffset = (((GuiConst_INT32S) X * Slope) + 5000) / 10000; + if (((X > 0) && (NewOffset != Offset)) || (X > X2 - X1)) + { + PX1 = X1 + RemCoord; + PY1 = Y1 + OffsetDir * Offset; + PX2 = PX1 + OffsetCnt - 1; + if (OffsetCnt == 1) + MakeDot(PX1, PY1, Color); + else +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&PX1, &PY1, &PX2, &PY1)) +#endif + { + HorzLine(PX1, PX2, PY1, Color); + MarkDisplayBoxRepaint(PX1, PY1, PX2, PY1); + } + OffsetCnt = 1; + RemCoord = X; + + if (X > X2 - X1) + return; + } + else + OffsetCnt++; + + Offset = NewOffset; + X++; + } + while (1); + } + else + { + if (OrderCoord(&Y1, &Y2)) + SwapCoord(&X1, &X2); + + Y = 0; + Offset = 0; + RemCoord = 0; + OffsetCnt = 0; + if (X1 < X2) + OffsetDir = 1; + else + OffsetDir = -1; + do + { + NewOffset = (((GuiConst_INT32S) Y * 10000) + (Slope / 2)) / Slope; + if (((Y > 0) && (NewOffset != Offset)) || (Y > Y2 - Y1)) + { + PX1 = X1 + OffsetDir * Offset; + PY1 = Y1 + RemCoord; + PY2 = PY1 + OffsetCnt - 1; + if (OffsetCnt == 1) + MakeDot(PX1, PY1, Color); + else +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&PX1, &PY1, &PX1, &PY2)) +#endif + { + VertLine(PX1, PY1, PY2, Color); + MarkDisplayBoxRepaint(PX1, PY1, PX1, PY2); + } + OffsetCnt = 1; + RemCoord = Y; + + if (Y > Y2 - Y1) + return; + } + else + OffsetCnt++; + + Offset = NewOffset; + Y++; + } + while (1); + } + } +} + +//------------------------------------------------------------------------------ +void GuiLib_LinePattern( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INT8U LinePattern, + GuiConst_INTCOLOR Color) +{ + GuiConst_INT16S X,Y; + GuiConst_INT32S Slope; + GuiConst_INT16S Offset; + GuiConst_INT8U MaskTemp; + GuiConst_INT8U MaskCtr = 0; + GuiConst_INT8U Vertical; + + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + GuiLib_COLOR_ADJUST(Color); + + Vertical = (X1 == X2); + if (Vertical) + Offset = 0; + else + Slope = labs ((10000 * (GuiConst_INT32S)(Y2 - Y1))) / + labs ((GuiConst_INT32S)(X2 - X1)); + + if (Vertical || (Slope > 10000)) + { + if (OrderCoord(&Y1, &Y2)) + SwapCoord(&X1, &X2); + + for (Y = 0; Y <= Y2 - Y1; Y++) + { + if (MaskCtr == 0 ) + { + MaskCtr = 8; + MaskTemp = LinePattern; + } + if (MaskTemp & 0x01) + { + if (!Vertical) + Offset = (((GuiConst_INT32S) Y * 10000) + (Slope / 2)) / Slope; + if (X1 < X2) + MakeDot(X1 + Offset, Y1 + Y, Color); + else + MakeDot(X1 - Offset, Y1 + Y, Color); + } + MaskTemp >>= 1; + MaskCtr--; + } + } + else + { + if (OrderCoord(&X1, &X2)) + SwapCoord(&Y1, &Y2); + + for (X = 0; X <= X2 - X1; X++) + { + if (MaskCtr == 0 ) + { + MaskCtr = 8; + MaskTemp = LinePattern; + } + + if (MaskTemp & 0x01) + { + Offset = (((GuiConst_INT32S) X * Slope) + 5000) / 10000; + if (Y1 < Y2) + MakeDot(X1 + X, Y1 + Offset, Color); + else + MakeDot(X1 + X, Y1 - Offset, Color); + } + MaskTemp >>= 1; + MaskCtr--; + } + } +} + +//------------------------------------------------------------------------------ +void GuiLib_HLine( + GuiConst_INT16S X1, + GuiConst_INT16S X2, + GuiConst_INT16S Y, + GuiConst_INTCOLOR Color) +{ + GuiLib_Line(X1, Y, X2, Y, Color); +} + +//------------------------------------------------------------------------------ +void GuiLib_VLine( + GuiConst_INT16S X, + GuiConst_INT16S Y1, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color) +{ + GuiLib_Line(X, Y1, X, Y2, Color); +} + +//------------------------------------------------------------------------------ +void GuiLib_Box( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color) +{ + GuiConst_INT16S X1C; + GuiConst_INT16S Y1C; + GuiConst_INT16S X2C; + GuiConst_INT16S Y2C; + + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + GuiLib_COLOR_ADJUST(Color); + + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + + X1C = X1; + Y1C = Y1; + X2C = X2; + Y2C = Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect(&X1C, &Y1C, &X2C, &Y2C)) +#endif + { + MarkDisplayBoxRepaint(X1C, Y1C, X2C, Y2C); + X1C = X1; + Y1C = Y1; + X2C = X1; + Y2C = Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect(&X1C, &Y1C, &X1C, &Y2C)) +#endif + VertLine(X1C, Y1C, Y2C, Color); + X1C = X2; + Y1C = Y1; + X2C = X2; + Y2C = Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect(&X2C, &Y1C, &X2C, &Y2C)) +#endif + VertLine(X2C, Y1C, Y2C, Color); + if (X2 - X1 > 1) + { + X1C = X1 + 1; + Y1C = Y1; + X2C = X2 - 1; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect(&X1C, &Y1C, &X2C, &Y1C)) +#endif + HorzLine(X1C, X2C, Y1C, Color); + X1C = X1 + 1; + Y1C = Y2; + X2C = X2 - 1; + Y2C = Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect(&X1C, &Y2C, &X2C, &Y2C)) +#endif + HorzLine(X1C, X2C, Y2C, Color); + } + } +} + +//------------------------------------------------------------------------------ +void GuiLib_FillBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color) +{ + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + GuiLib_COLOR_ADJUST(Color); + + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&X1, &Y1, &X2, &Y2)) +#endif + { + MarkDisplayBoxRepaint(X1, Y1, X2, Y2); +#ifdef GuiConst_BYTE_HORIZONTAL + while (Y1 <= Y2) + { + HorzLine(X1, X2, Y1, Color); + Y1++; + } +#else + while (X1 <= X2) + { + VertLine(X1, Y1, Y2, Color); + X1++; + } +#endif + } +} + +//------------------------------------------------------------------------------ +void GuiLib_BorderBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR BorderColor, + GuiConst_INTCOLOR FillColor) +{ + GuiLib_Box(X1, Y1, X2, Y2, BorderColor); + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + if (((X2 - X1) >= 2) && ((Y2 - Y1) >= 2)) + GuiLib_FillBox(X1+1, Y1+1, X2-1, Y2-1, FillColor); +} + +#ifdef GuiConst_BITMAP_SUPPORT_ON +//------------------------------------------------------------------------------ +static void ReadBitmapSizes( + GuiConst_INT16U BitmapIndex) +{ +#ifndef GuiConst_REMOTE_BITMAP_DATA + GuiConst_INT8U PrefixRom * PixelDataPtr; +#endif + +#ifdef GuiConst_REMOTE_BITMAP_DATA + if (BitmapIndex != sgl.CurRemoteBitmap) + { + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex], + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex + 1] - + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex], + sgl.GuiLib_RemoteBitmapBuffer); + sgl.CurRemoteBitmap = BitmapIndex; + } + sgl.BitmapSizeX = (GuiConst_INT16S)sgl.GuiLib_RemoteBitmapBuffer[0] + + 256*(GuiConst_INT16S)sgl.GuiLib_RemoteBitmapBuffer[1]; + sgl.BitmapSizeY = (GuiConst_INT16S)sgl.GuiLib_RemoteBitmapBuffer[2] + + 256*(GuiConst_INT16S)sgl.GuiLib_RemoteBitmapBuffer[3]; +#else + PixelDataPtr = + (GuiConst_INT8U PrefixRom *)ReadWord(GuiStruct_BitmapPtrList[BitmapIndex]); + + sgl.BitmapSizeX = (GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + sgl.BitmapSizeX += 256*(GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + sgl.BitmapSizeY = (GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + sgl.BitmapSizeY += 256*(GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_ShowBitmap( + GuiConst_INT16U BitmapIndex, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT32S TranspColor) +{ +#ifdef GuiConst_REMOTE_BITMAP_DATA + if (BitmapIndex != sgl.CurRemoteBitmap) + { + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex], + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex + 1] - + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex], + sgl.GuiLib_RemoteBitmapBuffer); + sgl.CurRemoteBitmap = BitmapIndex; + } + ShowBitmapArea(&sgl.GuiLib_RemoteBitmapBuffer[0], + X, Y, 0, 0, 0, 0, TranspColor, GuiLib_FULL_BITMAP); +#else + ShowBitmapArea( + (GuiConst_INT8U PrefixRom *)ReadWord(GuiStruct_BitmapPtrList[BitmapIndex]), + X, Y, 0, 0, 0, 0, TranspColor, GuiLib_FULL_BITMAP); +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_ShowBitmapAt( + GuiConst_INT8U * BitmapPtr, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT32S TranspColor) +{ + ShowBitmapArea( + BitmapPtr, X, Y, 0, 0, 0, 0, TranspColor, GuiLib_FULL_BITMAP); +} + +//------------------------------------------------------------------------------ +void GuiLib_ShowBitmapArea( + GuiConst_INT16U BitmapIndex, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S AX1, + GuiConst_INT16S AY1, + GuiConst_INT16S AX2, + GuiConst_INT16S AY2, + GuiConst_INT32S TranspColor) +{ +#ifdef GuiConst_REMOTE_BITMAP_DATA + if (BitmapIndex != sgl.CurRemoteBitmap) + { + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex], + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex + 1] - + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[BitmapIndex], + sgl.GuiLib_RemoteBitmapBuffer); + sgl.CurRemoteBitmap = BitmapIndex; + } + ShowBitmapArea(&sgl.GuiLib_RemoteBitmapBuffer[0], + X, Y, AX1, AY1, AX2, AY2, TranspColor, GuiLib_AREA_BITMAP); +#else + ShowBitmapArea( + (GuiConst_INT8U PrefixRom *)ReadWord(GuiStruct_BitmapPtrList[BitmapIndex]), + X, Y, AX1, AY1, AX2, AY2, TranspColor, GuiLib_AREA_BITMAP); +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_ShowBitmapAreaAt( + GuiConst_INT8U * BitmapPtr, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S AX1, + GuiConst_INT16S AY1, + GuiConst_INT16S AX2, + GuiConst_INT16S AY2, + GuiConst_INT32S TranspColor) +{ + ShowBitmapArea( + BitmapPtr, X, Y, AX1, AY1, AX2, AY2, TranspColor, GuiLib_AREA_BITMAP); +} +#endif +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiGraph16.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiGraph16.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,972 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* 12/15/16 bit (4096/32K/64K color) graphics primitives library */ +/* v6.0.9.005 */ +/* */ +/* GuiLib.c include file - do NOT reference it in your linker setup */ +/* */ +/* ************************************************************************ */ + +//------------------------------------------------------------------------------ +#define WANT_DOUBLE_BUFFERING // Also in GuiDisplay.c, GuiLib.c - *** all three must match *** +#ifdef WANT_DOUBLE_BUFFERING +//DisplayBufUnion GuiLib_DisplayBuf; +// Experiment - what if we put GuiLib_DisplayBuf at a specific location - but not the display? +//DisplayBufUnion GuiLib_DisplayBuf __attribute__((at(0xA00BB810))); // Result of second DMBoard->display->allocateFramebuffer() call +DisplayBufUnion GuiLib_DisplayBuf __attribute__((at(0xA00BCFE0))); // Result of second DMBoard->display->allocateFramebuffer() call (as of 26 Oct 2016) +#else // Want to write direct to the display +//DisplayBufUnion GuiLib_DisplayBuf __attribute__((at(0xA0000008))); // Result of first DMBoard->display->allocateFramebuffer() call +DisplayBufUnion GuiLib_DisplayBuf __attribute__((at(0xA00017D8))); // Result of first DMBoard->display->allocateFramebuffer() call (as of 26 Oct 2016) + // Must be same as FRAME_ADDRESS in GuiDisplay.h +#endif + +//============================================================================== + +#ifdef GuiConst_CLIPPING_SUPPORT_ON +//------------------------------------------------------------------------------ +static void SetClipping( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + if (X1 < 0) + X1 = 0; + if (Y1 < 0) + Y1 = 0; + if (X2 > (GuiConst_INT16S)sgl.CurLayerWidth - 1) + X2 = (GuiConst_INT16S)sgl.CurLayerWidth - 1; + if (Y2 > (GuiConst_INT16S)sgl.CurLayerHeight - 1) + Y2 = (GuiConst_INT16S)sgl.CurLayerHeight - 1; + + sgl.ClippingX1 = X1; + sgl.ClippingY1 = Y1; + sgl.ClippingX2 = X2; + sgl.ClippingY2 = Y2; +} +#endif + +//------------------------------------------------------------------------------ +static void MarkDisplayBoxRepaint( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + if (!sgl.BaseLayerDrawing) + return; + + while (Y1 <= Y2) + { + if ((GuiLib_DisplayRepaint[Y1].ByteEnd == -1) || + (X1 < GuiLib_DisplayRepaint[Y1].ByteBegin)) + GuiLib_DisplayRepaint[Y1].ByteBegin = X1; + if (X2 > GuiLib_DisplayRepaint[Y1].ByteEnd) + GuiLib_DisplayRepaint[Y1].ByteEnd = X2; + #ifdef GuiConst_VNC_REMOTE_SUPPORT_ON + if ((GuiLib_VncRepaint[Y1].ByteEnd == -1) || + (X1 < GuiLib_VncRepaint[Y1].ByteBegin)) + GuiLib_VncRepaint[Y1].ByteBegin = X1; + if (X2 > GuiLib_VncRepaint[Y1].ByteEnd) + GuiLib_VncRepaint[Y1].ByteEnd = X2; + #endif + + Y1++; + } +} + +//------------------------------------------------------------------------------ +static void ClearDisplay(void) +{ + int X,Y; + GuiConst_INT16U *PixelPtr; + + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr; + for (Y = 0; Y < (GuiConst_INT16S)sgl.CurLayerHeight; Y++) + for (X = 0; X < (GuiConst_INT16S)sgl.CurLayerWidth; X++) + { + *PixelPtr = GuiConst_PIXEL_OFF; + PixelPtr++; + } +} + +//------------------------------------------------------------------------------ +static void MakeDot( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INTCOLOR Color) +{ +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&X, &Y, &X, &Y)) +#endif + { +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + *((GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y * sgl.CurLayerWidth + (GuiConst_INT32U)X) = + (Color << 8 ) | (Color >> 8); +#else + *((GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y * sgl.CurLayerWidth + (GuiConst_INT32U)X) = Color; +#endif + MarkDisplayBoxRepaint(X, Y, X, Y); + } +} + +//------------------------------------------------------------------------------ +static GuiConst_INTCOLOR ReadDot( + GuiConst_INT16S X, + GuiConst_INT16S Y) +{ + GuiConst_INT16U *PixelPtr; + + if ((X < 0) || (X >= (GuiConst_INT16S)sgl.CurLayerWidth) || + (Y < 0) || (Y >= (GuiConst_INT16S)sgl.CurLayerHeight)) + return (0); + else + { + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y * sgl.CurLayerWidth + (GuiConst_INT32U)X; +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + return ((*PixelPtr << 8) | (*PixelPtr >> 8)); +#else + return (*PixelPtr); +#endif + } +} + +//------------------------------------------------------------------------------ +static void HorzLine( + GuiConst_INT16S X1, + GuiConst_INT16S X2, + GuiConst_INT16S Y, + GuiConst_INTCOLOR Color) +{ + GuiConst_INT16U *PixelPtr; + + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y * sgl.CurLayerWidth + (GuiConst_INT32U)X1; + while (X1 <= X2) + { +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + *PixelPtr = (Color << 8) | (Color >> 8); +#else + *PixelPtr = Color; +#endif + PixelPtr++; + X1++; + } +} + +//------------------------------------------------------------------------------ +static void VertLine( + GuiConst_INT16S X, + GuiConst_INT16S Y1, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color) +{ + GuiConst_INT16U *PixelPtr; + + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y1 * sgl.CurLayerWidth + (GuiConst_INT32U)X; + while (Y1 <= Y2) + { +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + *PixelPtr = (Color << 8) | (Color >> 8); +#else + *PixelPtr = Color; +#endif + Y1++; + PixelPtr += sgl.CurLayerWidth; + } +} + +//------------------------------------------------------------------------------ +static void DrawChar( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiLib_FontRecPtr Font, +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32S CharNdx, +#else + GuiConst_INT8U PrefixRom * CharPtr, +#endif + GuiConst_INTCOLOR Color, + GuiConst_INT8U FullPixelFill) +{ +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U *PixelData; + GuiConst_INT8U * CharPtr; +#else + GuiConst_INT8U PrefixRom *PixelData; +#endif + GuiConst_INT8U PixelPattern; + GuiConst_INT16S N; + GuiConst_INT8U YHeight; + GuiConst_INT8U PixN; + GuiConst_INT16S Bx; + GuiConst_INT16S PY, Y2; + GuiConst_INT8U PixelLineSize; +#ifndef GuiConst_FONT_UNCOMPRESSED +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U *LineCtrl; +#else + GuiConst_INT8U PrefixRom *LineCtrl; +#endif + GuiConst_INT8U LineCtrlByte; + GuiConst_INT16S LineRepeat; + GuiConst_INT16S M; + GuiConst_INT8U Finished; + GuiConst_INT16U *PixelPtr; +#endif +#ifdef GuiConst_ADV_FONTS_ON + GuiConst_INT8U PixelShade, PixelShadeInv; + GuiConst_INTCOLOR PixelColor; + GuiConst_INT8U PixelR, PixelG, PixelB; + GuiConst_INT8U ColorR, ColorG, ColorB; +#endif + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (sgl.ClippingTotal) + return; +#endif + +#ifdef GuiConst_REMOTE_FONT_DATA + if (CharNdx != sgl.CurRemoteFont) + { + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[CharNdx], + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[CharNdx + 1] - + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[CharNdx], + sgl.GuiLib_RemoteFontBuffer); + sgl.CurRemoteFont = CharNdx; + } + CharPtr = &sgl.GuiLib_RemoteFontBuffer[0]; +#endif + + if ((*(CharPtr + GuiLib_CHR_XWIDTH_OFS) == 0) || + (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) == 0)) + return; + + GuiLib_COORD_ADJUST(X, Y); + GuiLib_COLOR_ADJUST(Color); + + gl.Dummy1_8U = Font->LineSize; // To avoid compiler warning +#ifdef GuiConst_FONT_UNCOMPRESSED + PixelLineSize = Font->LineSize; + #ifdef GuiConst_ROTATED_90DEGREE + YHeight = Font->XSize; + #else + YHeight = Font->YSize; + #endif + PixelData = CharPtr + GuiLib_CHR_LINECTRL_OFS + 1; +#else + #ifdef GuiConst_ROTATED_90DEGREE + PixelLineSize = *(CharPtr + GuiLib_CHR_YHEIGHT_OFS); + YHeight = *(CharPtr + GuiLib_CHR_XWIDTH_OFS); + #else + PixelLineSize = *(CharPtr + GuiLib_CHR_XWIDTH_OFS); + YHeight = *(CharPtr + GuiLib_CHR_YHEIGHT_OFS); + #endif + LineCtrl = CharPtr + GuiLib_CHR_LINECTRL_OFS; + N = (YHeight + 7) / 8; + if (N == 0) + N++; + PixelData = LineCtrl + N; +#ifdef GuiConst_ADV_FONTS_ON + if (Font->ColorDepth == 4) + PixelLineSize = (PixelLineSize + 1) / 2; + else +#endif + PixelLineSize = (PixelLineSize + 7) / 8; +#endif + +#ifdef GuiConst_FONT_UNCOMPRESSED + +#ifdef GuiConst_ROTATED_OFF + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= Font->XSize - 1; + Y -= Font->YSize - 1; + #else + X -= Font->XSize - 1; + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + Y -= Font->YSize - 1; + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_90DEGREE_RIGHT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= Font->YSize - 1; + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= Font->YSize - 1; + Y -= Font->XSize - 1; + #else + Y -= Font->XSize - 1; + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_UPSIDEDOWN + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifndef GuiConst_MIRRORED_VERTICALLY + Y -= Font->YSize - 1; + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= Font->XSize - 1; + #else + X -= Font->XSize - 1; + Y -= Font->YSize - 1; + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_90DEGREE_LEFT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + Y -= Font->XSize - 1; + #else + X -= Font->YSize - 1; + Y -= Font->XSize - 1; + #endif + #else + #ifndef GuiConst_MIRRORED_VERTICALLY + X -= Font->YSize - 1; + #endif + #endif +#endif + +#else + +#ifdef GuiConst_ROTATED_OFF + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + Y -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + #else + X -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + Y += *(CharPtr + GuiLib_CHR_YTOP_OFS); + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + Y -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + #else + X += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + Y += *(CharPtr + GuiLib_CHR_YTOP_OFS); + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_90DEGREE_RIGHT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + Y += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + #else + X += *(CharPtr + GuiLib_CHR_YTOP_OFS); + Y += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + Y -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + #else + X += *(CharPtr + GuiLib_CHR_YTOP_OFS); + Y -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_UPSIDEDOWN + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + Y += *(CharPtr + GuiLib_CHR_YTOP_OFS); + #else + X += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + Y -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + Y += *(CharPtr + GuiLib_CHR_YTOP_OFS); + #else + X -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + Y -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_90DEGREE_LEFT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X += *(CharPtr + GuiLib_CHR_YTOP_OFS); + Y -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + #else + X -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + Y -= (*(CharPtr + GuiLib_CHR_XWIDTH_OFS) + + *(CharPtr + GuiLib_CHR_XLEFT_OFS) - 1); + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X += *(CharPtr + GuiLib_CHR_YTOP_OFS); + Y += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + #else + X -= (*(CharPtr + GuiLib_CHR_YHEIGHT_OFS) + + *(CharPtr + GuiLib_CHR_YTOP_OFS) - 1); + Y += *(CharPtr + GuiLib_CHR_XLEFT_OFS); + #endif + #endif +#endif + +#endif + +#ifdef GuiConst_ADV_FONTS_ON + ColorR = (Color & GuiConst_COLORCODING_R_MASK) >> + GuiConst_COLORCODING_R_START; + ColorG = (Color & GuiConst_COLORCODING_G_MASK) >> + GuiConst_COLORCODING_G_START; + ColorB = (Color & GuiConst_COLORCODING_B_MASK) >> + GuiConst_COLORCODING_B_START; +#endif + + PY = 0; +#ifndef GuiConst_FONT_UNCOMPRESSED + LineCtrlByte = *LineCtrl; + LineCtrlByte >>= 1; + LineCtrl++; +#endif + while (PY < YHeight) + { +#ifndef GuiConst_FONT_UNCOMPRESSED + LineRepeat = 0; + do + { + LineRepeat++; + Finished = (((LineCtrlByte & 0x01) == 0) || (PY >= YHeight - 1)); + + PY++; + if (PY % 8 == 7) + { + LineCtrlByte = *LineCtrl; + LineCtrl++; + } + else + LineCtrlByte >>= 1; + } + while (!Finished); +#endif + +#ifdef GuiConst_ADV_FONTS_ON + if (Font->ColorDepth == 4) + Bx = X; + else +#endif + Bx = X; + + for (N = 0; N < PixelLineSize; N++) + { + PixelPattern = *PixelData; + + if (PixelPattern != 0) + { +#ifdef GuiConst_ADV_FONTS_ON + if (Font->ColorDepth == 4) + { + for (PixN = 0; PixN < 2; PixN++) + { + if (PixN == 0) + PixelShade = PixelPattern & 0x0F; + else + PixelShade = (PixelPattern & 0xF0) >> 4; + if (FullPixelFill && (PixelShade > 0)) + PixelShade = 0x0F; + if ( +#ifdef GuiConst_CLIPPING_SUPPORT_ON + (Bx + PixN >= sgl.ClippingX1) && (Bx + PixN <= sgl.ClippingX2) && +#endif + (PixelShade > 0)) + { + PixelShadeInv = 15 - PixelShade; + Y2 = Y; + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y2 * sgl.CurLayerWidth + + (GuiConst_INT32U)(Bx + PixN); +#ifndef GuiConst_FONT_UNCOMPRESSED + for (M = 0; M < LineRepeat; M++) +#endif + { +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if ((Y2 >= sgl.ClippingY1) && (Y2 <= sgl.ClippingY2)) +#endif + { + if (PixelShade == 0x0F) + { +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + *PixelPtr = (Color << 8) | (Color >> 8); +#else + *PixelPtr = Color; +#endif + } + else + { + PixelColor = *PixelPtr; + PixelR = (PixelColor & GuiConst_COLORCODING_R_MASK) >> + GuiConst_COLORCODING_R_START; + PixelG = (PixelColor & GuiConst_COLORCODING_G_MASK) >> + GuiConst_COLORCODING_G_START; + PixelB = (PixelColor & GuiConst_COLORCODING_B_MASK) >> + GuiConst_COLORCODING_B_START; + PixelR = (PixelShade * ColorR + PixelShadeInv * PixelR) / 15; + PixelG = (PixelShade * ColorG + PixelShadeInv * PixelG) / 15; + PixelB = (PixelShade * ColorB + PixelShadeInv * PixelB) / 15; + PixelColor = (PixelR << GuiConst_COLORCODING_R_START) | + (PixelG << GuiConst_COLORCODING_G_START) | + (PixelB << GuiConst_COLORCODING_B_START); +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + *PixelPtr = ((PixelColor>>8)&0xFF) | ((PixelColor<<8)&0xFF00); +#else + *PixelPtr = PixelColor; +#endif + } + } + Y2++; + PixelPtr += sgl.CurLayerWidth; + } + } + } + } + else + #endif + { + for (PixN = 0; PixN < 8; PixN++) + { + if ( +#ifdef GuiConst_CLIPPING_SUPPORT_ON + (Bx + PixN >= sgl.ClippingX1) && (Bx + PixN <= sgl.ClippingX2) && +#endif + ((PixelPattern >> (7-PixN)) & 0x01)) + { + Y2 = Y; + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y2 * sgl.CurLayerWidth + + (GuiConst_INT32U)(Bx + PixN); +#ifndef GuiConst_FONT_UNCOMPRESSED + for (M = 0; M < LineRepeat; M++) +#endif + { +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if ((Y2 >= sgl.ClippingY1) && (Y2 <= sgl.ClippingY2)) +#endif + { +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + *PixelPtr = (Color << 8) | (Color >> 8); +#else + *PixelPtr = Color; +#endif + } + Y2++; + PixelPtr += sgl.CurLayerWidth; + } + } + } + } + } + + PixelData++; +#ifdef GuiConst_ADV_FONTS_ON + if (Font->ColorDepth == 4) + Bx+=2; + else +#endif + Bx+=8; + } + +#ifdef GuiConst_FONT_UNCOMPRESSED + PY++; + Y++; +#else + Y += LineRepeat; +#endif + } +} + +#ifdef GuiConst_BITMAP_SUPPORT_ON + +#define RenderPix \ +{ \ + *PixelPtr2 = *PixelDataPtr2; \ + PixelPtr2++; \ + *PixelPtr2 = *(PixelDataPtr2 + 1); \ + PixelPtr2++; \ +} + +//------------------------------------------------------------------------------ +static void ShowBitmapArea( +#ifdef GuiConst_REMOTE_BITMAP_DATA + GuiConst_INT8U * PixelDataPtr, +#else + GuiConst_INT8U PrefixRom * PixelDataPtr, +#endif + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INT32S TranspColor, + GuiConst_INT8U BitmapType) +{ +#ifdef GuiConst_REMOTE_BITMAP_DATA + GuiConst_INT8U * PixelDataPtr2; +#else + GuiConst_INT8U PrefixRom * PixelDataPtr2; +#endif + GuiConst_INT16S SizeX; + GuiConst_INT16S SizeY; + GuiConst_INT8U *PixelPtr1, *PixelPtr2; + GuiConst_INT16S I; + GuiConst_INT16U Cnt, CntPix; + GuiConst_INT8U Diff; +#ifdef GuiConst_BITMAP_COMPRESSED + GuiConst_INT16U Offset; + GuiConst_INT16S DX; +#ifdef GuiConst_REMOTE_BITMAP_DATA + GuiConst_INT8U * RemPixelDataPtr; + GuiConst_INT8U * LinePixelDataPtr; +#else + GuiConst_INT8U PrefixRom * RemPixelDataPtr; + GuiConst_INT8U PrefixRom * LinePixelDataPtr; +#endif +#endif + +#ifdef GuiConst_DISPLAY_BIG_ENDIAN + TranspColor = ((TranspColor&0xFF)<<8)|((TranspColor&0xFF00)>>8); +#endif + + SizeX = (GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + SizeX += 256*(GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + SizeY = (GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + SizeY += 256*(GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + +#ifdef GuiConst_ROTATED_90DEGREE + sgl.BitmapWriteX2 = X + SizeY - 1; + sgl.BitmapWriteY2 = Y + SizeX - 1; +#else + sgl.BitmapWriteX2 = X + SizeX - 1; + sgl.BitmapWriteY2 = Y + SizeY - 1; +#endif + + GuiLib_COORD_ADJUST(X, Y); + GuiLib_COLOR_ADJUST_TRANSP(TranspColor); + + if (BitmapType == GuiLib_AREA_BITMAP) + { + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + } + +#ifdef GuiConst_ROTATED_OFF + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= SizeX - 1; + Y -= SizeY - 1; + #else + X -= SizeX - 1; + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + Y -= SizeY - 1; + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_90DEGREE_RIGHT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= SizeX - 1; + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= SizeX - 1; + Y -= SizeY - 1; + #else + Y -= SizeY - 1; + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_UPSIDEDOWN + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifndef GuiConst_MIRRORED_VERTICALLY + Y -= SizeY - 1; + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + X -= SizeX - 1; + #else + X -= SizeX - 1; + Y -= SizeY - 1; + #endif + #endif +#endif +#ifdef GuiConst_ROTATED_90DEGREE_LEFT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + Y -= SizeY - 1; + #else + X -= SizeX - 1; + Y -= SizeY - 1; + #endif + #else + #ifndef GuiConst_MIRRORED_VERTICALLY + X -= SizeX - 1; + #endif + #endif +#endif + + if (BitmapType == GuiLib_AREA_BITMAP) + { + if ((X1 > X + SizeX - 1) || (X2 < X) || (Y1 > Y + SizeY - 1) || (Y2 < Y)) + return; + if (X1 < X) + X1 = X; + if (X2 > X + SizeX - 1) + X2 = X + SizeX - 1; + if (Y1 < Y) + Y1 = Y; + if (Y2 > Y + SizeY - 1) + Y2 = Y + SizeY - 1; + } + else + { + X2 = X + SizeX - 1; + Y2 = Y + SizeY - 1; + + OrderCoord(&X, &X2); + OrderCoord(&Y, &Y2); + + X1 = X; + Y1 = Y; + } + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (!CheckRect(&X1, &Y1, &X2, &Y2)) + return; +#endif + + MarkDisplayBoxRepaint(X1, Y1, X2, Y2); // Before changing Y1 + +#ifdef GuiConst_BITMAP_COMPRESSED + while (Y < Y1) + { + Offset = (GuiConst_INT16U)*PixelDataPtr; + PixelDataPtr++; + Offset += 256 * (GuiConst_INT16U)*PixelDataPtr; + PixelDataPtr++; + if (Offset != 0) + { + LinePixelDataPtr = PixelDataPtr; + PixelDataPtr += Offset - 2; + } + + Y++; + } + DX = X1 - X; +#else + PixelDataPtr += 2 * (SizeX * (Y1 - Y) + (X1 - X)); + Diff = 1; +#endif + PixelPtr1 = sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y1 * sgl.CurLayerLineSize + (GuiConst_INT32U)(2 * X1); + while (Y1 <= Y2) + { + PixelPtr2 = PixelPtr1; + +#ifdef GuiConst_BITMAP_COMPRESSED + Offset = (GuiConst_INT16U)*PixelDataPtr; + PixelDataPtr++; + Offset += 256 * (GuiConst_INT16U)*PixelDataPtr; + PixelDataPtr++; + if (Offset == 0) + { + RemPixelDataPtr = PixelDataPtr; + PixelDataPtr = LinePixelDataPtr; + } + else + LinePixelDataPtr = PixelDataPtr; + + Cnt = 0; + X = DX; + while (X > 0) + { + Diff = *PixelDataPtr; + Cnt = Diff & 0x7F; + Diff >>= 7; + PixelDataPtr++; + + if (X >= Cnt) + { + if (Diff) + PixelDataPtr += 2 * Cnt; + else + PixelDataPtr += 2; + X -= Cnt; + Cnt = 0; + } + else + { + if (Diff) + PixelDataPtr += 2 * X; + Cnt -= X; + X = 0; + } + } +#endif + + PixelDataPtr2 = PixelDataPtr; + for (X = X1; X <= X2; X++) + { +#ifdef GuiConst_BITMAP_COMPRESSED + if (Cnt == 0) + { + Diff = *PixelDataPtr2; + Cnt = Diff & 0x7F; + Diff >>= 7; + PixelDataPtr2++; + } + CntPix = GuiLib_GET_MIN(Cnt, X2 - X + 1); + Cnt -= CntPix; +#else + CntPix = X2 - X + 1; +#endif + X += CntPix - 1; + + if (Diff) + { + if (TranspColor == -1) + { + CopyBytes(PixelPtr2, PixelDataPtr2, 2 * CntPix); + PixelPtr2 += 2 * CntPix; + PixelDataPtr2 += 2 * CntPix; + } + else + { + while (CntPix > 0) + { + if (*(GuiConst_INT16U*)PixelDataPtr2 == + (GuiConst_INT16U)TranspColor) + PixelPtr2 += 2; + else + { + RenderPix; + } + + CntPix--; + PixelDataPtr2 += 2; + } + } + } +#ifdef GuiConst_BITMAP_COMPRESSED + else + { + if ((TranspColor == -1) || + (*(GuiConst_INT16U*)PixelDataPtr2 != (GuiConst_INT16U)TranspColor)) + { + while (CntPix > 0) + { + RenderPix; + CntPix--; + } + } + else + PixelPtr2 += 2 * CntPix; + + PixelDataPtr2 += 2; + } + + if ((X > X2) && Diff) + PixelDataPtr2 += 2 * (X - X2); + Cnt = 0; +#endif + } + +#ifdef GuiConst_BITMAP_COMPRESSED + if (Offset == 0) + PixelDataPtr = RemPixelDataPtr; + else + PixelDataPtr = LinePixelDataPtr + Offset - 2; +#else + PixelDataPtr += 2 * SizeX; +#endif + + Y1++; + PixelPtr1 += sgl.CurLayerLineSize; + } +} +#endif + +//============================================================================== + +//------------------------------------------------------------------------------ +void GuiLib_InvertBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + GuiConst_INT16S X; + GuiConst_INT16U *PixelPtr; + GuiConst_INT32U DeltaLineSize; + + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (CheckRect (&X1, &Y1, &X2, &Y2)) +#endif + { + MarkDisplayBoxRepaint(X1, Y1, X2, Y2); + + PixelPtr = (GuiConst_INT16U*)sgl.CurLayerBufPtr + + (GuiConst_INT32U)Y1 * sgl.CurLayerWidth + (GuiConst_INT32U)X1; + DeltaLineSize = sgl.CurLayerWidth - (GuiConst_INT32U)(X2 - X1 + 1); + while (Y1 <= Y2) + { + for (X = X1; X <= X2; X++) + { + *PixelPtr = ~*PixelPtr; + PixelPtr++; + } + Y1++; + PixelPtr += DeltaLineSize; + } + } +} +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiItems.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiItems.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,5704 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* v6.0.9.005 */ +/* */ +/* GuiLib.c include file - do NOT reference it in your linker setup */ +/* */ +/* ************************************************************************ */ + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +static GuiConst_INT8U GetItemByte( + GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr) +{ + GuiConst_INT8U D; +#ifdef GuiConst_AVRGCC_COMPILER + D = ReadBytePtr(*ItemDataPtrPtr); +#else +#ifdef GuiConst_AVR_COMPILER_FLASH_RAM + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; +#else +#ifdef GuiConst_ICC_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; +#else +#ifdef GuiConst_CODEVISION_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr; + ItemFlashPtr = (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; +#else + D = **ItemDataPtrPtr; +#endif +#endif +#endif +#endif + (*ItemDataPtrPtr)++; + return (D); +} +//------------------------------------------------------------------------------ +static GuiConst_INT16S GetItemWord( + GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr) +{ + GuiConst_INT16U D; + +#ifdef GuiConst_AVRGCC_COMPILER + D = ReadBytePtr(*ItemDataPtrPtr); + (*ItemDataPtrPtr)++; + D += 0x0100 * (GuiConst_INT16U)ReadBytePtr(*ItemDataPtrPtr); +#else +#ifdef GuiConst_AVR_COMPILER_FLASH_RAM + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x0100 * (*ItemFlashPtr); +#else +#ifdef GuiConst_ICC_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x0100 * (*ItemFlashPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr; + ItemFlashPtr = (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x0100 * (*ItemFlashPtr); +#else + D = **ItemDataPtrPtr; + (*ItemDataPtrPtr)++; + D += 0x0100 * (GuiConst_INT16U)**ItemDataPtrPtr; +#endif +#endif +#endif +#endif + (*ItemDataPtrPtr)++; + return ((GuiConst_INT16S) D); +} +//------------------------------------------------------------------------------ +#ifdef GuiLib_COLOR_BYTESIZE_3 +static GuiConst_INT32S GetItemTriple( + GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr) +{ + GuiConst_INT32U D; + +#ifdef GuiConst_AVRGCC_COMPILER + D = ReadBytePtr(*ItemDataPtrPtr); + (*ItemDataPtrPtr)++; + D += 0x00000100 * (GuiConst_INT32U)ReadBytePtr(*ItemDataPtrPtr); + (*ItemDataPtrPtr)++; + D += 0x00010000 * (GuiConst_INT32U)ReadBytePtr(*ItemDataPtrPtr); +#else +#ifdef GuiConst_AVR_COMPILER_FLASH_RAM + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00000100 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00010000 * (*ItemFlashPtr); +#else +#ifdef GuiConst_ICC_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00000100 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00010000 * (*ItemFlashPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr; + ItemFlashPtr = (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00000100 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00010000 * (*ItemFlashPtr); +#else + D = **ItemDataPtrPtr; + (*ItemDataPtrPtr)++; + D += 0x00000100 * (GuiConst_INT32U)**ItemDataPtrPtr; + (*ItemDataPtrPtr)++; + D += 0x00010000 * (GuiConst_INT32U)**ItemDataPtrPtr; +#endif +#endif +#endif +#endif + (*ItemDataPtrPtr)++; + return ((GuiConst_INT32S) D); +} +#endif + +#ifdef GuiLib_GETITEMLONG +//------------------------------------------------------------------------------ +static GuiConst_INT32S GetItemLong( + GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr) +{ + GuiConst_INT32U D; + +#ifdef GuiConst_AVRGCC_COMPILER + D = ReadBytePtr(*ItemDataPtrPtr); + (*ItemDataPtrPtr)++; + D += 0x00000100 * (GuiConst_INT32U)ReadBytePtr(*ItemDataPtrPtr); + (*ItemDataPtrPtr)++; + D += 0x00010000 * (GuiConst_INT32U)ReadBytePtr(*ItemDataPtrPtr); + (*ItemDataPtrPtr)++; + D += 0x01000000 * (GuiConst_INT32U)ReadBytePtr(*ItemDataPtrPtr); +#else +#ifdef GuiConst_AVR_COMPILER_FLASH_RAM + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00000100 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00010000 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x01000000 * (*ItemFlashPtr); +#else +#ifdef GuiConst_ICC_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr = + (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00000100 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00010000 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x01000000 * (*ItemFlashPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + GuiConst_INT8U PrefixRom * ItemFlashPtr; + ItemFlashPtr = (GuiConst_INT8U PrefixRom *)*ItemDataPtrPtr; + D = *ItemFlashPtr; + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00000100 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x00010000 * (*ItemFlashPtr); + (*ItemDataPtrPtr)++; + ItemFlashPtr++; + D += 0x01000000 * (*ItemFlashPtr); +#else + D = **ItemDataPtrPtr; + (*ItemDataPtrPtr)++; + D += 0x00000100 * (GuiConst_INT32U)**ItemDataPtrPtr; + (*ItemDataPtrPtr)++; + D += 0x00010000 * (GuiConst_INT32U)**ItemDataPtrPtr; + (*ItemDataPtrPtr)++; + D += 0x01000000 * (GuiConst_INT32U)**ItemDataPtrPtr; +#endif +#endif +#endif +#endif + (*ItemDataPtrPtr)++; + return ((GuiConst_INT32S) D); +} +#endif + +//------------------------------------------------------------------------------ +#ifdef GuiLib_COLOR_BYTESIZE_1 +#define GetItemColor GetItemByte +#endif +#ifdef GuiLib_COLOR_BYTESIZE_2 +#define GetItemColor GetItemWord +#endif +#ifdef GuiLib_COLOR_BYTESIZE_3 +#define GetItemColor GetItemTriple +#endif + +//------------------------------------------------------------------------------ +GuiConst_TEXT PrefixGeneric *GetItemTextPtr(GuiConst_INT8U index) +{ +#ifndef GuiConst_REMOTE_TEXT_DATA +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT16U TxtReadSize; +#endif +#endif + + if (index > 2) + return NULL; + +#ifdef GuiConst_REMOTE_TEXT_DATA + sgl.CurItem.TextLength[index] = GetRemoteText(sgl.CurItem.TextIndex[index]); + sgl.CurItem.TextPtr[index] = &sgl.GuiLib_RemoteTextBuffer[0]; + +#else +#ifdef GuiConst_REMOTE_STRUCT_DATA + + TxtReadSize = sgl.CurItem.TextLength[index] + 1; +#ifndef GuiConst_CHARMODE_ANSI + TxtReadSize *= 2; +#endif + + GuiLib_RemoteDataReadBlock(sgl.CurItem.TextOffset[index], + TxtReadSize, + (GuiConst_INT8U PrefixGeneric*)&sgl.GuiLib_RemoteStructText); + sgl.CurItem.TextPtr[index] = (GuiConst_TEXT PrefixGeneric*)&sgl.GuiLib_RemoteStructText; +#endif +#endif // GuiConst_REMOTE_TEXT_DATA + + return sgl.CurItem.TextPtr[index]; + + +} + +//------------------------------------------------------------------------------ +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE +#define GuiItem_TEMP_PTR_NEEDED +#endif +#ifdef GuiConst_ITEM_BUTTON_INUSE +#ifndef GuiItem_TEMP_PTR_NEEDED +#define GuiItem_TEMP_PTR_NEEDED +#endif +#endif +#ifdef GuiConst_ITEM_CHECKBOX_INUSE +#ifndef GuiItem_TEMP_PTR_NEEDED +#define GuiItem_TEMP_PTR_NEEDED +#endif +#endif + +static void DrawItem( + GuiConst_INT8U ColorInvert) +{ + GuiConst_INT16U StructToCallIndex; + GuiConst_INT32S VarValue; + GuiConst_INT16S I, N; +#ifdef GuiConst_ITEM_CHECKBOX_INUSE + GuiConst_INT8U CheckmarkMode; +#endif +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + GuiConst_INT16S RemYMemory; +#endif +#ifdef GuiConst_ITEM_BUTTON_INUSE + GuiConst_INT8U DisabledGlyphColorInUse; + GuiConst_INT8U DisabledTextColorInUse; + GuiConst_INT16S CX, CY; + GuiConst_INT16S RemX1, RemY1; + GuiConst_INT16S GX1, GX2, GY1, GY2; + GuiConst_INTCOLOR ButtonColor; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S RemClippingX1, RemClippingY1, RemClippingX2, RemClippingY2; +#endif // GuiConst_CLIPPING_SUPPORT_ON +#endif + GuiConst_INT16U StrLen; +#ifdef GuiItem_TEMP_PTR_NEEDED + TextParRec TempTextPar; +#endif +#ifdef GuiConst_CURSOR_SUPPORT_ON + GuiConst_INT8U IsCursorField; + GuiConst_INT8U FoundActiveCursorField; +#endif + GuiConst_INTCOLOR ForeColor; + GuiConst_INTCOLOR BackColor; + GuiConst_INT8U BackColorTransp; + GuiConst_INT32S BackColor2; +#ifndef GuiConst_CHARMODE_ANSI + GuiConst_INT16U P; +#endif + GuiConst_TEXT PrefixGeneric *CharPtr; + GuiConst_INT16S X1, X2, Y1, Y2; +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GuiConst_INT16S CX1, CX2, CY1, CY2; + GuiConst_INT16S Y; + GuiConst_INT16S SourceLayerIndexNo; + GuiConst_INT16S DestLayerIndexNo; + GuiConst_INT8U PrefixLocate *DestAddress; + GuiConst_INT16U DestLineSize; + GuiConst_INT16S DestX; + GuiConst_INT16S DestY; + GuiConst_INT16U DestWidth; + GuiConst_INT16U DestHeight; + GuiConst_INT8U PrefixLocate *SourceAddress; + GuiConst_INT16U SourceLineSize; + GuiConst_INT16S SourceX; + GuiConst_INT16S SourceY; + GuiConst_INT16U SourceWidth; + GuiConst_INT16U SourceHeight; + GuiConst_INT32S FilterPars[10]; +#endif +#ifdef GuiConst_ITEM_STRUCTCOND_INUSE + GuiConst_INT8U FirstRound; +#endif +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + GuiConst_INT32S TouchSearch; + GuiConst_INT32S TouchIndex; +#endif +#ifdef GuiConst_TEXTBOX_FIELDS_ON + GuiConst_INT16S found; + GuiConst_INT16S PrefixLocate *ScrollPos; +#endif + +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + if (!sgl.InitialDrawing) + { + sgl.CoordOrigoX = sgl.CurItem.CoordOrigoX; + sgl.CoordOrigoY = sgl.CurItem.CoordOrigoY; + } +#endif +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (!sgl.InitialDrawing && sgl.DisplayWriting) + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif + + SetCurFont(sgl.CurItem.TextPar[0].FontIndex); + +#ifdef GuiConst_CURSOR_SUPPORT_ON + IsCursorField = (sgl.CursorInUse && (sgl.CurItem.CursorFieldNo >= 0)); + FoundActiveCursorField = + (IsCursorField && (GuiLib_ActiveCursorFieldNo == sgl.CurItem.CursorFieldNo)); + if (FoundActiveCursorField) + sgl.CursorActiveFieldFound = 1; +#endif + + sgl.AutoRedrawSaveIndex = -1; + + if ((sgl.InitialDrawing) || (sgl.AutoRedrawUpdate == GuiLib_TRUE)) + { +#ifdef GuiConst_CURSOR_SUPPORT_ON + if ((sgl.CurItem.CursorFieldNo >= 0) && (sgl.CursorFieldFound == -1)) + sgl.CursorFieldFound = sgl.CurItem.CursorFieldNo; + + if (IsCursorField) + { + sgl.CurItem.CursorFieldLevel++; + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.NextScrollLineReading) + { + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FIELDSCROLLBOX; + sgl.CurItem.CursorScrollBoxIndex = sgl.GlobalScrollBoxIndex; + } + else +#endif + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_FIELDSCROLLBOX; + +#ifndef GuiConst_CURSOR_FIELDS_OFF + if (!(sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_AUTOREDRAWFIELD)) + sgl.AutoRedrawSaveIndex = AutoRedraw_InsertCursor(&sgl.CurItem, 0, sgl.DisplayLevel); +#endif + } +#endif // GuiConst_CURSOR_SUPPORT_ON + + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_AUTOREDRAWFIELD) + { + sgl.AutoRedrawSaveIndex = AutoRedraw_Insert(&sgl.CurItem, 0, sgl.DisplayLevel); + +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (IsCursorField) + AutoRedraw_SetAsCursor(sgl.AutoRedrawSaveIndex); +#endif // GuiConst_CURSOR_SUPPORT_ON + } + } + + switch (ColorInvert) + { + case GuiLib_COL_INVERT_OFF: + sgl.SwapColors = 0; + break; + + case GuiLib_COL_INVERT_ON: + sgl.SwapColors = 1; + break; + + case GuiLib_COL_INVERT_IF_CURSOR: +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (FoundActiveCursorField) + sgl.SwapColors = 1; +#else + sgl.SwapColors = 0; +#endif + break; + } + if (sgl.SwapColors) + { + ForeColor = sgl.CurItem.BarForeColor; + BackColor = sgl.CurItem.BarBackColor; + BackColorTransp = + ((sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_BARTRANSPARENT) > 0); + } + else + { + ForeColor = sgl.CurItem.ForeColor; + BackColor = sgl.CurItem.BackColor; + BackColorTransp = + ((sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_TRANSPARENT) > 0); + } + + sgl.CurItem.Drawn = 0; + switch (sgl.CurItem.ItemType) + { + case GuiLib_ITEM_CLEARAREA: + if (sgl.DisplayWriting) + { + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + if (!BackColorTransp) + GuiLib_FillBox(X1, Y1, X2, Y2, BackColor); + UpdateDrawLimits(X1, Y1, X2, Y2); + } + + break; + + case GuiLib_ITEM_TEXT: + if (sgl.DisplayWriting) + { + if (sgl.CurItem.TextPar[0].BackBoxSizeX > 0) + { + DrawBackBox(BackColor, BackColorTransp, 0); + UpdateDrawLimits(sgl.BbX1, sgl.BbY1, sgl.BbX2, sgl.BbY2); + } + + DRAW_ROM_TEXT(GetItemTextPtr(0), + sgl.CurItem.TextLength[0], + 0, + ForeColor, + BackColor, + BackColorTransp); + + UpdateDrawLimits(sgl.FontWriteX1, sgl.FontWriteY1, sgl.FontWriteX2, sgl.FontWriteY2); + } + + break; + + case GuiLib_ITEM_TEXTBLOCK: + if (sgl.DisplayWriting) + { +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE +#ifdef GuiConst_TEXTBOX_FIELDS_ON + ScrollPos = TextBox_Scroll_GetPosRec( + sgl.CurItem.CompPars.CompTextBox.ScrollIndex); + + if (ScrollPos != NULL) + sgl.CurItem.CompPars.CompTextBox.ScrollPos = *ScrollPos; +#endif + DRAW_ROM_TEXTBLOCK(GetItemTextPtr(0), + sgl.CurItem.TextLength[0], + 0, + ForeColor, + BackColor, + BackColorTransp); + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + if (ScrollPos != NULL) + *ScrollPos = sgl.CurItem.CompPars.CompTextBox.ScrollPos; +#endif + + UpdateDrawLimits(sgl.CurItem.X1, sgl.CurItem.Y1, sgl.CurItem.X2, sgl.CurItem.Y2); +#endif + } + + break; + + case GuiLib_ITEM_VAR: + if (sgl.DisplayWriting) + { +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 1; +#endif + + if (sgl.CurItem.TextPar[0].BackBoxSizeX > 0) + { + DrawBackBox(BackColor, BackColorTransp, 0); + UpdateDrawLimits(sgl.BbX1, sgl.BbY1, sgl.BbX2, sgl.BbY2); + } + + if (sgl.CurItem.VarPtr != 0) + { + if (sgl.CurItem.VarType == GuiLib_VAR_STRING) + { + CharPtr = (GuiConst_TEXT PrefixGeneric *)sgl.CurItem.VarPtr; +#ifdef GuiConst_CHARMODE_ANSI + StrLen = strlen(CharPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + StrLen = GuiLib_UnicodeStrLen((GuiConst_TEXT*)CharPtr); +#else + StrLen = GuiLib_UnicodeStrLen(CharPtr); +#endif +#endif + } + else + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + StrLen = DataNumStr(VarValue, sgl.CurItem.VarType, 0); +#ifdef GuiConst_CHARMODE_ANSI + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumTextStr; +#else + for (P = 0; P <= StrLen; P++) + sgl.VarNumUnicodeTextStr[P] = sgl.VarNumTextStr[P]; + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumUnicodeTextStr; +#endif + } + +#ifdef GuiConst_CHARMODE_ANSI + strcpy(sgl.AnsiTextBuf, CharPtr); + DrawText(sgl.AnsiTextBuf, + StrLen, + 0, + ForeColor, + BackColor, + BackColorTransp); +#else + GuiLib_UnicodeStrCpy(sgl.UnicodeTextBuf, CharPtr); + DrawText(sgl.UnicodeTextBuf, + StrLen, + 0, + ForeColor, + BackColor, + BackColorTransp); +#endif + } + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 0; +#endif + + UpdateDrawLimits(sgl.FontWriteX1, sgl.FontWriteY1, sgl.FontWriteX2, sgl.FontWriteY2); + } + + break; + + case GuiLib_ITEM_VARBLOCK: + if (sgl.DisplayWriting) + { +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 1; +#endif + + if (sgl.CurItem.VarPtr != 0) + { + if (sgl.CurItem.VarType == GuiLib_VAR_STRING) + { + CharPtr = (GuiConst_TEXT PrefixGeneric *)sgl.CurItem.VarPtr; +#ifdef GuiConst_CHARMODE_ANSI + StrLen = strlen(CharPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + StrLen = GuiLib_UnicodeStrLen((GuiConst_TEXT*)CharPtr); +#else + StrLen = GuiLib_UnicodeStrLen(CharPtr); +#endif +#endif + } + else + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + StrLen = DataNumStr(VarValue, sgl.CurItem.VarType, 0); +#ifdef GuiConst_CHARMODE_ANSI + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumTextStr; +#else + for (P = 0; P <= StrLen; P++) + sgl.VarNumUnicodeTextStr[P] = sgl.VarNumTextStr[P]; + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumUnicodeTextStr; +#endif + } +#ifdef GuiConst_TEXTBOX_FIELDS_ON + ScrollPos = TextBox_Scroll_GetPosRec( + sgl.CurItem.CompPars.CompTextBox.ScrollIndex); + + if (ScrollPos != NULL) + sgl.CurItem.CompPars.CompTextBox.ScrollPos = *ScrollPos; +#endif + +#ifdef GuiConst_CHARMODE_ANSI + strcpy(sgl.AnsiTextBuf, CharPtr); + DrawTextBlock(sgl.AnsiTextBuf, + StrLen, + 0, + ForeColor, + BackColor, + BackColorTransp); +#else + GuiLib_UnicodeStrCpy(sgl.UnicodeTextBuf, CharPtr); + DrawTextBlock(sgl.UnicodeTextBuf, + StrLen, + 0, + ForeColor, + BackColor, + BackColorTransp); +#endif + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + if (ScrollPos != NULL) + *ScrollPos = sgl.CurItem.CompPars.CompTextBox.ScrollPos; +#endif + + } + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 0; +#endif + + UpdateDrawLimits(sgl.CurItem.X1, sgl.CurItem.Y1, sgl.CurItem.X2, sgl.CurItem.Y2); +#endif + } + + break; + + case GuiLib_ITEM_DOT: + if (sgl.DisplayWriting) + { + GuiLib_Dot(sgl.CurItem.X1, sgl.CurItem.Y1, ForeColor); + UpdateDrawLimits(sgl.CurItem.X1, sgl.CurItem.Y1, sgl.CurItem.X1, sgl.CurItem.Y1); + } + + break; + + case GuiLib_ITEM_LINE: + if (sgl.DisplayWriting) + { + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_PATTERNEDLINE) + GuiLib_LinePattern(X1, Y1, X2, Y2, sgl.CurItem.LinePattern, ForeColor); + else + GuiLib_Line(X1, Y1, X2, Y2, ForeColor); + UpdateDrawLimits(X1, Y1, X2, Y2); + } + break; + + case GuiLib_ITEM_FRAME: + if (sgl.DisplayWriting) + { + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + if (sgl.CurItem.FrameThickness == 0) + N = sgl.ThicknessMemory; + else + N = sgl.CurItem.FrameThickness; + DrawBorderBox(X1, Y1, X2, Y2, ForeColor, BackColor, BackColorTransp, N); + UpdateDrawLimits(X1, Y1, X2, Y2); + } + + break; + + case GuiLib_ITEM_ROUNDEDFRAME: + if (sgl.DisplayWriting) + { + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + + if (BackColorTransp) + BackColor2 = GuiLib_NO_COLOR; + else + BackColor2 = BackColor; + + if (sgl.CurItem.R1 <= 0) + DrawBorderBox( + X1, Y1, X2, Y2, + ForeColor, BackColor, BackColorTransp, 1); + else + { + Ellipse( + X1 + sgl.CurItem.R1, Y1 + sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, BackColor2, 0, 0, 1, 0); + if (X2 - X1 + 1 - 2 * sgl.CurItem.R1 > 0) + { + GuiLib_HLine(X1 + sgl.CurItem.R1, X2 - sgl.CurItem.R1, Y1, ForeColor); + if (!BackColorTransp) + GuiLib_FillBox( + X1 + sgl.CurItem.R1, Y1 + 1, X2 - sgl.CurItem.R1, Y1 + sgl.CurItem.R1, + BackColor); + } + Ellipse( + X2 - sgl.CurItem.R1, Y1 + sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, BackColor2, 0, 0, 0, 1); + if (Y2 - Y1 + 1 - 2 * sgl.CurItem.R1 > 0) + { + GuiLib_VLine(X1, Y1 + sgl.CurItem.R1, Y2 - sgl.CurItem.R1, ForeColor); + if (!BackColorTransp) + GuiLib_FillBox( + X1 + 1, Y1 + sgl.CurItem.R1, X2 - 1, Y2 - sgl.CurItem.R1, BackColor); + GuiLib_VLine(X2 , Y1 + sgl.CurItem.R1, Y2 - sgl.CurItem.R1, ForeColor); + } + Ellipse( + X1 + sgl.CurItem.R1, Y2 - sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, BackColor2, 0, 1, 0, 0); + if (X2 - X1 + 1 - 2 * sgl.CurItem.R1 > 0) + { + if (!BackColorTransp) + GuiLib_FillBox( + X1 + sgl.CurItem.R1, Y2 - sgl.CurItem.R1, X2 - sgl.CurItem.R1, Y2 - 1, + BackColor); + GuiLib_HLine(X1 + sgl.CurItem.R1, X2 - sgl.CurItem.R1, Y2, ForeColor); + } + Ellipse( + X2 - sgl.CurItem.R1, Y2 - sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, BackColor2, 1, 0, 0, 0); + } + } + break; + + case GuiLib_ITEM_BLOCK: + if (sgl.DisplayWriting) + { + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + GuiLib_FillBox(X1, Y1, X2, Y2, ForeColor); + UpdateDrawLimits(X1, Y1, X2, Y2); + } + + break; + + case GuiLib_ITEM_ROUNDEDBLOCK: + if (sgl.DisplayWriting) + { + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + + if (sgl.CurItem.R1 <= 0) + GuiLib_FillBox(X1, Y1, X2, Y2, ForeColor); + else + { + Ellipse( + X1 + sgl.CurItem.R1, Y1 + sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, ForeColor, 0, 0, 1, 0); + if (X2 - X1 + 1 - 2 * sgl.CurItem.R1 > 0) + GuiLib_FillBox( + X1 + sgl.CurItem.R1, Y1, X2 - sgl.CurItem.R1, Y1 + sgl.CurItem.R1, + ForeColor); + Ellipse( + X2 - sgl.CurItem.R1, Y1 + sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, ForeColor, 0, 0, 0, 1); + if (Y2 - Y1 + 1 - 2 * sgl.CurItem.R1 > 0) + GuiLib_FillBox(X1, Y1 + sgl.CurItem.R1, X2, Y2 - sgl.CurItem.R1, ForeColor); + Ellipse( + X1 + sgl.CurItem.R1, Y2 - sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, ForeColor, 0, 1, 0, 0); + if (X2 - X1 + 1 - 2 * sgl.CurItem.R1 > 0) + GuiLib_FillBox( + X1 + sgl.CurItem.R1, Y2 - sgl.CurItem.R1, X2 - sgl.CurItem.R1, Y2, + ForeColor); + Ellipse( + X2 - sgl.CurItem.R1, Y2 - sgl.CurItem.R1, sgl.CurItem.R1, sgl.CurItem.R1, + ForeColor, ForeColor, 1, 0, 0, 0); + } + } + break; + + case GuiLib_ITEM_CIRCLE: + if (sgl.DisplayWriting && (sgl.CurItem.R1 >= 0)) + { + if (BackColorTransp) + BackColor2 = GuiLib_NO_COLOR; + else + BackColor2 = BackColor; + if ((sgl.CurItem.FrameThickness == 0xFF) && + !(sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_CIRCLE_IF)) + { + Ellipse(sgl.CurItem.X1 + sgl.CurItem.R1, + sgl.CurItem.Y1, + sgl.CurItem.R1, + sgl.CurItem.R1, + ForeColor, BackColor2, + 1, 1, 1, 1); + UpdateDrawLimits(sgl.CurItem.X1, + sgl.CurItem.Y1 - sgl.CurItem.R1, + sgl.CurItem.X1 + 2 * sgl.CurItem.R1, + sgl.CurItem.Y1 + sgl.CurItem.R1); + } + else + { + Circle(sgl.CurItem.X1 + sgl.CurItem.R1, + sgl.CurItem.Y1, + sgl.CurItem.R1, + ForeColor, + sgl.CurItem.FrameThickness & 0x01, + sgl.CurItem.FrameThickness & 0x02, + sgl.CurItem.FrameThickness & 0x04, + sgl.CurItem.FrameThickness & 0x08, + sgl.CurItem.FrameThickness & 0x10, + sgl.CurItem.FrameThickness & 0x20, + sgl.CurItem.FrameThickness & 0x40, + sgl.CurItem.FrameThickness & 0x80, + sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_CIRCLE_IF); + X1 = sgl.CurItem.X1 + sgl.CurItem.R1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X1 + sgl.CurItem.R1; + Y2 = sgl.CurItem.Y1; + if (sgl.CurItem.FrameThickness & 0xC3) + X2 += sgl.CurItem.R1; + if (sgl.CurItem.FrameThickness & 0x3C) + X1 -= sgl.CurItem.R1; + if (sgl.CurItem.FrameThickness & 0xF0) + Y1 -= sgl.CurItem.R1; + if (sgl.CurItem.FrameThickness & 0x0F) + Y2 += sgl.CurItem.R1; + UpdateDrawLimits(X1, Y1, X2, Y2); + } + } + break; + + case GuiLib_ITEM_QUARTERCIRCLE: + if (sgl.DisplayWriting && (sgl.CurItem.R1 >= 0)) + { + if (BackColorTransp) + BackColor2 = GuiLib_NO_COLOR; + else + BackColor2 = BackColor; + + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + Ellipse(X1 + sgl.CurItem.R1, + Y1, + sgl.CurItem.R1, + sgl.CurItem.R1, + ForeColor, BackColor2, + (sgl.CurItem.FrameThickness == 0), + (sgl.CurItem.FrameThickness == 1), + (sgl.CurItem.FrameThickness == 2), + (sgl.CurItem.FrameThickness == 3)); + + switch (sgl.CurItem.FrameThickness) + { + case 1: + X1 += sgl.CurItem.R1; + break; + case 2: + X1 += sgl.CurItem.R1; + Y1 += sgl.CurItem.R1; + break; + case 3: + Y1 += sgl.CurItem.R1; + break; + } + UpdateDrawLimits(sgl.CurItem.X1, + sgl.CurItem.Y1, + sgl.CurItem.X1 + sgl.CurItem.R1, + sgl.CurItem.Y1 + sgl.CurItem.R1); + } + break; + + case GuiLib_ITEM_ELLIPSE: + if (sgl.DisplayWriting && (sgl.CurItem.R1 >= 0) && (sgl.CurItem.R2 >= 0)) + { + if (BackColorTransp) + BackColor2 = GuiLib_NO_COLOR; + else + BackColor2 = BackColor; + Ellipse(sgl.CurItem.X1 + sgl.CurItem.R1, + sgl.CurItem.Y1, + sgl.CurItem.R1, + sgl.CurItem.R2, + ForeColor, BackColor2, 1, 1, 1, 1); + + UpdateDrawLimits(sgl.CurItem.X1, + sgl.CurItem.Y1 - sgl.CurItem.R2, + sgl.CurItem.X1 + 2 * sgl.CurItem.R1, + sgl.CurItem.Y1 + sgl.CurItem.R2); + } + break; + + case GuiLib_ITEM_QUARTERELLIPSE: + if (sgl.DisplayWriting && (sgl.CurItem.R1 >= 0) && (sgl.CurItem.R2 >= 0)) + { + if (BackColorTransp) + BackColor2 = GuiLib_NO_COLOR; + else + BackColor2 = BackColor; + + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + Ellipse(X1 + sgl.CurItem.R1, + Y1, + sgl.CurItem.R1, + sgl.CurItem.R2, + ForeColor, BackColor2, + (sgl.CurItem.FrameThickness == 0), + (sgl.CurItem.FrameThickness == 1), + (sgl.CurItem.FrameThickness == 2), + (sgl.CurItem.FrameThickness == 3)); + + switch (sgl.CurItem.FrameThickness) + { + case 1: + X1 += sgl.CurItem.R1; + break; + case 2: + X1 += sgl.CurItem.R1; + Y1 += sgl.CurItem.R2; + break; + case 3: + Y1 += sgl.CurItem.R2; + break; + } + UpdateDrawLimits(sgl.CurItem.X1, + sgl.CurItem.Y1, + sgl.CurItem.X1 + sgl.CurItem.R1, + sgl.CurItem.Y1 + sgl.CurItem.R2); + } + break; + + case GuiLib_ITEM_BITMAP: + case GuiLib_ITEM_BACKGROUND: +#ifdef GuiConst_BITMAP_SUPPORT_ON + if (sgl.DisplayWriting) + { + if (sgl.CommonByte6 & 0x02) + BackColor2 = sgl.CurItem.CompPars.CompBitmap.TranspColor; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.StructToCallIndex, + sgl.CurItem.X1, + sgl.CurItem.Y1, + BackColor2); + UpdateDrawLimits(sgl.CurItem.X1, sgl.CurItem.Y1, + sgl.BitmapWriteX2, sgl.BitmapWriteY2); + } + + if (sgl.CurItem.ItemType == GuiLib_ITEM_BACKGROUND) + { + sgl.BackgrBitmapAry[sgl.GlobalBackgrBitmapIndex].InUse = 1; + sgl.BackgrBitmapAry[sgl.GlobalBackgrBitmapIndex].Index = + sgl.CurItem.StructToCallIndex; + sgl.BackgrBitmapAry[sgl.GlobalBackgrBitmapIndex].X = sgl.CurItem.X1; + sgl.BackgrBitmapAry[sgl.GlobalBackgrBitmapIndex].Y = sgl.CurItem.Y1; + if (sgl.GlobalBackgrBitmapIndex < GuiConst_MAX_BACKGROUND_BITMAPS - 1) + sgl.GlobalBackgrBitmapIndex++; + } +#endif + + break; + + case GuiLib_ITEM_ACTIVEAREA: + if (sgl.DisplayWriting) + { +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_CLIPPING) + { + sgl.CurItem.ClipRectX1 = sgl.CurItem.X1; + sgl.CurItem.ClipRectY1 = sgl.CurItem.Y1; + sgl.CurItem.ClipRectX2 = sgl.CurItem.X2; + sgl.CurItem.ClipRectY2 = sgl.CurItem.Y2; + sgl.ActiveAreaX1 = sgl.CurItem.X1; + sgl.ActiveAreaY1 = sgl.CurItem.Y1; + sgl.ActiveAreaX2 = sgl.CurItem.X2; + sgl.ActiveAreaY2 = sgl.CurItem.Y2; + OrderCoord(&sgl.ActiveAreaX1, &sgl.ActiveAreaX2); + OrderCoord(&sgl.ActiveAreaY1, &sgl.ActiveAreaY2); +#ifdef GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING + if (sgl.ActiveAreaX1 < sgl.DisplayActiveAreaX1) + sgl.ActiveAreaX1 = sgl.DisplayActiveAreaX1; + if (sgl.ActiveAreaY1 < sgl.DisplayActiveAreaY1) + sgl.ActiveAreaY1 = sgl.DisplayActiveAreaY1; + if (sgl.ActiveAreaX2 > sgl.DisplayActiveAreaX2) + sgl.ActiveAreaX2 = sgl.DisplayActiveAreaX2; + if (sgl.ActiveAreaY2 > sgl.DisplayActiveAreaY2) + sgl.ActiveAreaY2 = sgl.DisplayActiveAreaY2; +#endif + GuiLib_SetClipping(sgl.ActiveAreaX1, sgl.ActiveAreaY1, + sgl.ActiveAreaX2, sgl.ActiveAreaY2); + } +#endif + +#ifdef GuiConst_CLIPPING_SUPPORT_ON +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_ACTIVEAREARELCOORD) + { + sgl.CurItem.ClipRectX1 += sgl.CoordOrigoX; + sgl.CurItem.ClipRectY1 += sgl.CoordOrigoY; + sgl.CurItem.ClipRectX2 += sgl.CoordOrigoX; + sgl.CurItem.ClipRectY2 += sgl.CoordOrigoY; + } +#endif +#endif + + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_ACTIVEAREARELCOORD) + { + sgl.CoordOrigoX += sgl.CurItem.X1; + sgl.CoordOrigoY += sgl.CurItem.Y1; + } +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + sgl.CurItem.CoordOrigoX = sgl.CoordOrigoX; + sgl.CurItem.CoordOrigoY = sgl.CoordOrigoY; +#endif + +#ifdef GuiConst_CLIPPING_SUPPORT_ON +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + sgl.CurItem.ClipRectX1 -= sgl.CoordOrigoX; + sgl.CurItem.ClipRectY1 -= sgl.CoordOrigoY; + sgl.CurItem.ClipRectX2 -= sgl.CoordOrigoX; + sgl.CurItem.ClipRectY2 -= sgl.CoordOrigoY; +#endif +#endif + } + break; + + case GuiLib_ITEM_CLIPRECT: +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (sgl.DisplayWriting) + { + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_CLIPPING) + { + sgl.CurItem.ClipRectX1 = sgl.CurItem.X1; + sgl.CurItem.ClipRectY1 = sgl.CurItem.Y1; + sgl.CurItem.ClipRectX2 = sgl.CurItem.X2; + sgl.CurItem.ClipRectY2 = sgl.CurItem.Y2; + } + StartClipping( + (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_CLIPPING) != 0); + } +#endif + break; + + case GuiLib_ITEM_STRUCTURE: + case GuiLib_ITEM_STRUCTARRAY: + case GuiLib_ITEM_STRUCTCOND: + if (sgl.DisplayWriting && (sgl.CurItem.TextPar[0].BackBoxSizeX > 0)) + { + DrawBackBox(BackColor, BackColorTransp, 0); + UpdateDrawLimits(sgl.BbX1, sgl.BbY1, sgl.BbX2, sgl.BbY2); + } + + StructToCallIndex = sgl.CurItem.StructToCallIndex; + if (sgl.CurItem.ItemType == GuiLib_ITEM_STRUCTARRAY) + { + if (StructToCallIndex != 0xFFFF) + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + + I = sgl.CurItem.CompPars.StructCall.IndexCount; + while (I > 0) + { + if (ReadWord(GuiStruct_StructNdxList[StructToCallIndex]) == + VarValue) + break; + + StructToCallIndex++; + I--; + } + if (I == 0) + { + if (ReadWord(GuiStruct_StructNdxList[sgl.CurItem.StructToCallIndex]) == 0xFFFF) + StructToCallIndex = sgl.CurItem.StructToCallIndex; + else + StructToCallIndex = 0xFFFF; + } + } + } +#ifdef GuiConst_ITEM_STRUCTCOND_INUSE + else if (sgl.CurItem.ItemType == GuiLib_ITEM_STRUCTCOND) + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + + I = sgl.CurItem.CompPars.StructCall.IndexCount - 1; + FirstRound = 1; + while (I >= 0) + { + if ((VarValue >= sgl.CurItem.CompPars.StructCall.IndexFirst[I]) && + (VarValue <= sgl.CurItem.CompPars.StructCall.IndexLast[I]) && + ((sgl.CurItem.CompPars.StructCall.IndexFirst[I] == + sgl.CurItem.CompPars.StructCall.IndexLast[I]) || + !FirstRound)) + { + StructToCallIndex = sgl.CurItem.CompPars.StructCall.CallIndex[I]; + break; + } + + I--; + + if ((I == -1) && FirstRound) + { + FirstRound = 0; + I = sgl.CurItem.CompPars.StructCall.IndexCount - 1; + } + } + } +#endif + DrawSubStruct(StructToCallIndex, ColorInvert, 0); + break; + +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + case GuiLib_ITEM_TOUCHAREA: + TouchIndex = -1; + for (TouchSearch = 0; TouchSearch < sgl.TouchAreaCnt; TouchSearch++) + if (sgl.TouchAreas[TouchSearch].IndexNo == + sgl.CurItem.CompPars.CompTouch.AreaNo) + { + TouchIndex = TouchSearch; + break; + } + if (TouchIndex == -1) + { + TouchIndex = sgl.TouchAreaCnt; + sgl.TouchAreaCnt++; + } + sgl.TouchAreas[TouchIndex].IndexNo = sgl.CurItem.CompPars.CompTouch.AreaNo; + sgl.TouchAreas[TouchIndex].X1 = sgl.CurItem.X1; + sgl.TouchAreas[TouchIndex].Y1 = sgl.CurItem.Y1; + sgl.TouchAreas[TouchIndex].X2 = sgl.CurItem.X2; + sgl.TouchAreas[TouchIndex].Y2 = sgl.CurItem.Y2; + OrderCoord(&sgl.TouchAreas[TouchIndex].X1, &sgl.TouchAreas[TouchIndex].X2); + OrderCoord(&sgl.TouchAreas[TouchIndex].Y1, &sgl.TouchAreas[TouchIndex].Y2); + + break; +#endif + + case GuiLib_ITEM_POSCALLBACK: + for (I = 0; I < GuiConst_POSCALLBACK_CNT; I++) + if (sgl.PosCallbacks[I].InUse && + (sgl.PosCallbacks[I].IndexNo == sgl.CurItem.PosCallbackNo) && + (sgl.PosCallbacks[I].PosCallbackFunc != 0)) + { + (*sgl.PosCallbacks[I].PosCallbackFunc)(sgl.CurItem.PosCallbackNo, + sgl.CurItem.X1, + sgl.CurItem.Y1); + break; + } + break; + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + case GuiLib_ITEM_SCROLLBOX: + break; +#endif + +#ifdef GuiConst_ITEM_CHECKBOX_INUSE + case GuiLib_ITEM_CHECKBOX: + PrepareInternalStruct(); + + GuiVarCompInt1 = sgl.CurItem.CompPars.CompCheckBox.Size; + sgl.Memory.C[0] = ForeColor; + + Y2 = sgl.CurItem.Y1 + sgl.CurItem.CompPars.CompCheckBox.Size - 1; + switch (sgl.CurItem.CompPars.CompCheckBox.Style) + { + case GuiLib_CHECKBOX_FLAT: + if (BackColorTransp) + DrawSubStruct(GuiStructCOMP_CBFLATTRANSP, 0, 1); + else + DrawSubStruct(GuiStructCOMP_CBFLAT, 0, 1); + break; + case GuiLib_CHECKBOX_3D: + DrawSubStruct(GuiStructCOMP_CB3D, 0, 1); + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_CB3DINNER, 0, 1); + break; + case GuiLib_CHECKBOX_ICON: + TempTextPar = sgl.CurItem.TextPar[0]; + SetCurFont(sgl.CurItem.CompPars.CompCheckBox.IconFont); + sgl.CurItem.X1 = sgl.CurItem.X1 + sgl.CurItem.CompPars.CompCheckBox.IconOffsetX; + sgl.CurItem.Y1 = sgl.CurItem.Y1 + sgl.CurItem.CompPars.CompCheckBox.IconOffsetY; + sgl.CurItem.TextPar[0].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[0].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[0].BitFlags = 0; + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + DrawText(sgl.CurItem.CompPars.CompCheckBox.IconPtr, + 1, + 0, + ForeColor, + BackColor, + BackColorTransp); + Y2 = sgl.FontWriteY2; + sgl.CurItem.TextPar[0] = TempTextPar; + break; + case GuiLib_CHECKBOX_BITMAP: + if (sgl.CurItem.CompPars.CompCheckBox.BitmapIsTransparent) + BackColor2 = sgl.CurItem.CompPars.CompCheckBox.BitmapTranspColor; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.CompPars.CompCheckBox.BitmapIndex, + sgl.CurItem.X1, sgl.CurItem.Y1, + BackColor2); + break; + } + + if ((sgl.CurItem.VarPtr != 0) && (sgl.CurItem.VarType != GuiLib_VAR_STRING)) + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + + if (VarValue != 0) + CheckmarkMode = 1; + else if ((sgl.CurItem.CompPars.CompCheckBox.Style == GuiLib_CHECKBOX_NONE) && + (!BackColorTransp)) + CheckmarkMode = 2; + else + CheckmarkMode = 0; + + if (CheckmarkMode > 0) + { + GuiVarCompInt1 = sgl.CurItem.CompPars.CompCheckBox.Size; + if (CheckmarkMode == 1) + sgl.Memory.C[0] = sgl.CurItem.CompPars.CompCheckBox.MarkColor; + else + sgl.Memory.C[0] = BackColor; + + switch (sgl.CurItem.CompPars.CompCheckBox.MarkStyle) + { + case GuiLib_CHECKBOX_MARK_CHECKED: + GuiVarCompInt1 = + (sgl.CurItem.CompPars.CompCheckBox.Size / 2) - + ((sgl.CurItem.CompPars.CompCheckBox.Size - 6) / 6); + GuiVarCompInt2 = + (sgl.CurItem.CompPars.CompCheckBox.Size / + 2) + + ((sgl.CurItem.CompPars.CompCheckBox.Size - 8) / 6); + GuiVarCompInt3 = GuiVarCompInt2 - + ((sgl.CurItem.CompPars.CompCheckBox.Size - 1) / 5); + GuiVarCompInt4 = -GuiVarCompInt3; + GuiVarCompInt5 = -((GuiVarCompInt3 - 1) / 2); + if (((sgl.CurItem.CompPars.CompCheckBox.Style == + GuiLib_CHECKBOX_FLAT) || + (sgl.CurItem.CompPars.CompCheckBox.Style == + GuiLib_CHECKBOX_3D) || + (sgl.CurItem.CompPars.CompCheckBox.Style == + GuiLib_CHECKBOX_NONE)) && + (sgl.CurItem.CompPars.CompCheckBox.Size <= 10)) + DrawSubStruct(GuiStructCOMP_CBMCHSMALL, 0, 1); + else + DrawSubStruct(GuiStructCOMP_CBMCHBIG, 0, 1); + break; + case GuiLib_CHECKBOX_MARK_CROSSED: + if ((sgl.CurItem.CompPars.CompCheckBox.Style == + GuiLib_CHECKBOX_FLAT) && + (sgl.CurItem.CompPars.CompCheckBox.Size <= 8)) + DrawSubStruct(GuiStructCOMP_CBMCRFLSMALL, 0, 1); + else if (((sgl.CurItem.CompPars.CompCheckBox.Style == + GuiLib_CHECKBOX_3D) || + (sgl.CurItem.CompPars.CompCheckBox.Style == + GuiLib_CHECKBOX_NONE)) && + (sgl.CurItem.CompPars.CompCheckBox.Size <= 8)) + DrawSubStruct(GuiStructCOMP_CBMCR3DSMALL, 0, 1); + else + DrawSubStruct(GuiStructCOMP_CBMCRBIG, 0, 1); + break; + case GuiLib_CHECKBOX_MARK_FILLED: + if (sgl.CurItem.CompPars.CompCheckBox.Style == GuiLib_CHECKBOX_FLAT) + DrawSubStruct(GuiStructCOMP_CBMFIFLAT, 0, 1); + else + DrawSubStruct(GuiStructCOMP_CBMFI3D, 0, 1); + break; + case GuiLib_CHECKBOX_MARK_ICON: + TempTextPar = sgl.CurItem.TextPar[0]; + SetCurFont(sgl.CurItem.CompPars.CompCheckBox.MarkIconFont); + sgl.CurItem.X1 = sgl.CurItem.X1 + + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetX; + sgl.CurItem.Y1 = Y2 + + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetY; + sgl.CurItem.TextPar[0].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[0].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[0].BitFlags = 0; + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + if (CheckmarkMode == 1) + DrawText(sgl.CurItem.CompPars.CompCheckBox.MarkIconPtr, + 1, + 0, + sgl.CurItem.CompPars.CompCheckBox.MarkColor, + 0, + 1); + else + DrawText(sgl.CurItem.CompPars.CompCheckBox.MarkIconPtr, + 1, + 0, + BackColor, + 0, + 2); + sgl.CurItem.TextPar[0] = TempTextPar; + break; + case GuiLib_CHECKBOX_MARK_BITMAP: + if (CheckmarkMode == 1) + { + if (sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIsTransparent) + BackColor2 = sgl.CurItem.CompPars.CompCheckBox.MarkBitmapTranspColor; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIndex, + sgl.CurItem.X1 + + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetX, + sgl.CurItem.Y1 + + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetY, + BackColor2); + } + else + { + ReadBitmapSizes(sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIndex); + GuiLib_FillBox(sgl.CurItem.X1, sgl.CurItem.Y1, + sgl.CurItem.X1 + sgl.BitmapSizeX -1, sgl.CurItem.Y1 + sgl.BitmapSizeY - 1, + BackColor); + } + break; + } + } + } + break; +#endif + +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + case GuiLib_ITEM_RADIOBUTTON: + PrepareInternalStruct(); + + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + RemYMemory = sgl.Memory.Y[GuiLib_MEMORY_CNT]; + + if ((sgl.CurItem.VarPtr != 0) && + (sgl.CurItem.VarType != GuiLib_VAR_STRING)) + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + else + VarValue = -1; + + for (N = 0; N < sgl.CurItem.CompPars.CompRadioButton.Count; N++) + { + GuiVarCompInt1 = sgl.CurItem.CompPars.CompRadioButton.Size; + sgl.Memory.C[0] = ForeColor; + switch (sgl.CurItem.CompPars.CompRadioButton.Style) + { + case GuiLib_RADIOBUTTON_FLAT: + if (BackColorTransp) + DrawSubStruct(GuiStructCOMP_RBFLATTRANSP, 0, 1); + else + DrawSubStruct(GuiStructCOMP_RBFLAT, 0, 1); + break; + case GuiLib_RADIOBUTTON_3D: + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_RB3DINNER, 0, 1); + DrawSubStruct(GuiStructCOMP_RB3D, 0, 1); + break; + case GuiLib_RADIOBUTTON_ICON: + TempTextPar = sgl.CurItem.TextPar[0]; + SetCurFont(sgl.CurItem.CompPars.CompRadioButton.IconFont); + sgl.CurItem.X1 = X1 + sgl.CurItem.CompPars.CompRadioButton.IconOffsetX; + sgl.CurItem.Y1 = Y1 + sgl.CurItem.CompPars.CompRadioButton.IconOffsetY + + sgl.CurFont->BaseLine; + sgl.CurItem.TextPar[0].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[0].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[0].BitFlags = 0; + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + DrawText(sgl.CurItem.CompPars.CompRadioButton.IconPtr, + 1, + 0, + ForeColor, + BackColor, + BackColorTransp); + sgl.CurItem.TextPar[0] = TempTextPar; + break; + case GuiLib_RADIOBUTTON_BITMAP: + if (sgl.CurItem.CompPars.CompRadioButton.BitmapIsTransparent) + BackColor2 = sgl.CurItem.CompPars.CompRadioButton.BitmapTranspColor; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.CompPars.CompRadioButton.BitmapIndex, + X1, Y1, + BackColor2); + break; + } + + if (VarValue == N) + { + GuiVarCompInt1 = sgl.CurItem.CompPars.CompRadioButton.Size; + GuiVarCompInt2 = sgl.CurItem.CompPars.CompRadioButton.Size - 3; + if (sgl.CurItem.CompPars.CompRadioButton.Style == + GuiLib_RADIOBUTTON_FLAT) + GuiVarCompInt2++; + sgl.Memory.C[0] = sgl.CurItem.CompPars.CompRadioButton.MarkColor; + switch (sgl.CurItem.CompPars.CompRadioButton.MarkStyle) + { + case GuiLib_RADIOBUTTON_MARK_STANDARD: + if (GuiVarCompInt1 <= 1) + DrawSubStruct(GuiStructCOMP_RBMSQUA, 0, 1); + else if (sgl.CurItem.CompPars.CompRadioButton.Style == + GuiLib_RADIOBUTTON_FLAT) + DrawSubStruct(GuiStructCOMP_RBMFLAT, 0, 1); + else + DrawSubStruct(GuiStructCOMP_RBM3D, 0, 1); + break; + case GuiLib_RADIOBUTTON_MARK_ICON: + TempTextPar = sgl.CurItem.TextPar[0]; + SetCurFont(sgl.CurItem.CompPars.CompRadioButton.MarkIconFont); + sgl.CurItem.X1 = X1 + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetX; + sgl.CurItem.Y1 = Y1 + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetY + + sgl.CurFont->BaseLine; + sgl.CurItem.TextPar[0].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[0].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[0].BitFlags = 0; + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + DrawText(sgl.CurItem.CompPars.CompRadioButton.MarkIconPtr, + 1, + 0, + ForeColor, + BackColor, + BackColorTransp); + sgl.CurItem.TextPar[0] = TempTextPar; + break; + case GuiLib_RADIOBUTTON_MARK_BITMAP: + if (sgl.CurItem.CompPars.CompRadioButton.MarkBitmapIsTransparent) + BackColor2 = sgl.CurItem.CompPars.CompRadioButton.MarkBitmapTranspColor; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.CompPars.CompRadioButton.MarkBitmapIndex, + X1 + + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetX, + Y1 + + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetY, + BackColor2); + break; + } + } + + Y1 += sgl.CurItem.CompPars.CompRadioButton.InterDistance; + sgl.Memory.Y[GuiLib_MEMORY_CNT] += + sgl.CurItem.CompPars.CompRadioButton.InterDistance; + } + + sgl.Memory.Y[GuiLib_MEMORY_CNT] = RemYMemory; + break; +#endif + +#ifdef GuiConst_ITEM_BUTTON_INUSE + case GuiLib_ITEM_BUTTON: + PrepareInternalStruct(); + + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + RemX1 = sgl.CurItem.X1; + RemY1 = sgl.CurItem.Y1; + + GuiVarCompInt1 = X2 - X1 + 1; + GuiVarCompInt2 = Y2 - Y1 + 1; + GuiVarCompInt3 = sgl.CurItem.R1; + GuiVarCompInt4 = GuiVarCompInt1 - sgl.CurItem.R1; + GuiVarCompInt5 = GuiVarCompInt2 - sgl.CurItem.R1; + + sgl.Memory.C[0] = ForeColor; + sgl.Memory.C[1] = BackColor; + + if (sgl.ButtonColorOverride == GuiLib_TRUE) + sgl.Memory.C[2] = sgl.DisabledButtonColor; + else + sgl.Memory.C[2] = GuiLib_DesaturatePixelColor(BackColor,800); + + if ((sgl.CurItem.VarPtr != 0) && + (sgl.CurItem.VarType != GuiLib_VAR_STRING)) + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + if ((VarValue < GuiLib_BUTTON_STATE_UP) || + (VarValue > GuiLib_BUTTON_STATE_DISABLED)) + VarValue = GuiLib_BUTTON_STATE_UP; + } + else + VarValue = GuiLib_BUTTON_STATE_UP; + + DisabledGlyphColorInUse = 0; + DisabledTextColorInUse = 0; + switch (sgl.CurItem.CompPars.CompButton.BodyStyle) + { + case GuiLib_BUTTON_BODY_FLAT: + switch (VarValue) + { + case 0 : + if (sgl.CurItem.R1 == 0) + DrawSubStruct(GuiStructCOMP_BUFLAT0, 0, 1); + else + DrawSubStruct(GuiStructCOMP_BUFLATR0, 0, 1); + break; + case 1 : + if (sgl.CurItem.R1 == 0) + DrawSubStruct(GuiStructCOMP_BUFLAT1, 0, 1); + else + DrawSubStruct(GuiStructCOMP_BUFLATR1, 0, 1); + break; + case 2 : + if (sgl.CurItem.R1 == 0) + DrawSubStruct(GuiStructCOMP_BUFLAT2, 0, 1); + else + DrawSubStruct(GuiStructCOMP_BUFLATR2, 0, 1); + DisabledGlyphColorInUse = + (sgl.CurItem.CompPars.CompButton.GlyphLikeUp & 0x02); + DisabledTextColorInUse = + (sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x08); + break; + } + break; + case GuiLib_BUTTON_BODY_3D: + switch (VarValue) + { + case 0 : + if (sgl.CurItem.R1 == 0) + DrawSubStruct(GuiStructCOMP_BU3D0, 0, 1); + else + DrawSubStruct(GuiStructCOMP_BU3DR0, 0, 1); + break; + case 1 : + if (sgl.CurItem.R1 == 0) + DrawSubStruct(GuiStructCOMP_BU3D1, 0, 1); + else + DrawSubStruct(GuiStructCOMP_BU3DR1, 0, 1); + break; + case 2 : + if (sgl.CurItem.R1 == 0) + DrawSubStruct(GuiStructCOMP_BU3D2, 0, 1); + else + DrawSubStruct(GuiStructCOMP_BU3DR2, 0, 1); + DisabledGlyphColorInUse = + !(sgl.CurItem.CompPars.CompButton.GlyphLikeUp & 0x02); + DisabledTextColorInUse = + !(sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x08); + break; + } + break; + case GuiLib_BUTTON_BODY_ICON: + TempTextPar = sgl.CurItem.TextPar[VarValue]; + SetCurFont(sgl.CurItem.CompPars.CompButton.BodyIconFont[VarValue]); + sgl.CurItem.X1 = + X1 + + sgl.CurItem.CompPars.CompButton.BodyIconOffsetX[VarValue]; + sgl.CurItem.Y1 = + Y1 + + sgl.CurItem.CompPars.CompButton.BodyIconOffsetY[VarValue] + + sgl.CurFont->BaseLine; + sgl.CurItem.TextPar[VarValue].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[VarValue].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[VarValue].BitFlags = 0; + sgl.CurItem.TextPar[VarValue].BackBoxSizeX = 0; + sgl.CurItem.TextPar[VarValue].BackBorderPixels = 0; + DrawText(sgl.CurItem.CompPars.CompButton.BodyIconPtr[VarValue], + 1, + VarValue, + ForeColor, + BackColor, + BackColorTransp); + sgl.CurItem.TextPar[VarValue] = TempTextPar; + X1 = sgl.FontWriteX1; + Y1 = sgl.FontWriteY1; + X2 = sgl.FontWriteX2; + Y2 = sgl.FontWriteY2; + break; + case GuiLib_BUTTON_BODY_BITMAP: + if (sgl.CurItem.CompPars.CompButton.BodyBitmapIsTransparent[VarValue]) + BackColor2 = + sgl.CurItem.CompPars.CompButton.BodyBitmapTranspColor[VarValue]; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.CompPars.CompButton.BodyBitmapIndex[VarValue], + X1, Y1, + BackColor2); + X2 = sgl.BitmapWriteX2; + Y2 = sgl.BitmapWriteY2; + break; + } + + CX = (X1 + X2) / 2; + CY = (Y1 + Y2) / 2; + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + RemClippingX1 = sgl.CurItem.ClipRectX1; + RemClippingY1 = sgl.CurItem.ClipRectY1; + RemClippingX2 = sgl.CurItem.ClipRectX2; + RemClippingY2 = sgl.CurItem.ClipRectY2; + sgl.CurItem.ClipRectX1 = GuiLib_GET_MAX(sgl.CurItem.ClipRectX1, X1); + sgl.CurItem.ClipRectY1 = GuiLib_GET_MAX(sgl.CurItem.ClipRectY1, Y1); + sgl.CurItem.ClipRectX2 = GuiLib_GET_MIN(sgl.CurItem.ClipRectX2, X2); + sgl.CurItem.ClipRectY2 = GuiLib_GET_MIN(sgl.CurItem.ClipRectY2, Y2); + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + if (sgl.CurItem.CompPars.CompButton.Layout != GuiLib_BUTTON_LAYOUT_TEXT) + { + switch (sgl.CurItem.CompPars.CompButton.Layout) + { + case GuiLib_BUTTON_LAYOUT_GLYPH: + GX1 = CX; + GY1 = CY; + break; + case GuiLib_BUTTON_LAYOUT_GLYPHLEFT: + GX1 = X1 + GuiLib_GET_MIN((Y2 - Y1) / 2, (X2 - X1) / 4); + GY1 = CY; + break; + case GuiLib_BUTTON_LAYOUT_GLYPHRIGHT: + GX1 = X2 - GuiLib_GET_MIN((Y2 - Y1) / 2, (X2 - X1) / 4); + GY1 = CY; + break; + case GuiLib_BUTTON_LAYOUT_GLYPHTOP: + GX1 = CX; + GY1 = Y1 + ((Y2 - Y1) / 4); + break; + case GuiLib_BUTTON_LAYOUT_GLYPHBOTTOM: + GX1 = CX; + GY1 = Y2 - ((Y2 - Y1) / 4); + break; + } + switch (sgl.CurItem.CompPars.CompButton.GlyphStyle) + { + case GuiLib_BUTTON_GLYPH_ICON: + TempTextPar = sgl.CurItem.TextPar[VarValue]; + SetCurFont(sgl.CurItem.CompPars.CompButton.GlyphIconFont[VarValue]); + sgl.CurItem.X1 = + GX1 + + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetX[VarValue]; + sgl.CurItem.Y1 = + GY1 + + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetY[VarValue] + + GuiLib_FONT_MID_Y(sgl.CurFont->BaseLine, sgl.CurFont->TopLine); + sgl.CurItem.TextPar[VarValue].Alignment = GuiLib_ALIGN_CENTER; + sgl.CurItem.TextPar[VarValue].Ps = GuiLib_PS_OFF; + sgl.CurItem.TextPar[VarValue].BitFlags = 0; + sgl.CurItem.TextPar[VarValue].BackBoxSizeX = 0; + sgl.CurItem.TextPar[VarValue].BackBorderPixels = 0; + if (DisabledGlyphColorInUse) + ButtonColor = GuiLib_MiddlePixelColor( + sgl.CurItem.CompPars.CompButton.GlyphIconColor[VarValue], + sgl.Memory.C[2], + 800); + else + ButtonColor = sgl.CurItem.CompPars.CompButton.GlyphIconColor[VarValue]; + DrawText(sgl.CurItem.CompPars.CompButton.GlyphIconPtr[VarValue], + 1, + VarValue, + ButtonColor, + 0, + GuiLib_TRUE); + sgl.CurItem.TextPar[VarValue] = TempTextPar; + GX1 = sgl.FontWriteX1; + GY1 = sgl.FontWriteY1; + GX2 = sgl.FontWriteX2; + GY2 = sgl.FontWriteY2; + break; + case GuiLib_BUTTON_GLYPH_BITMAP: + ReadBitmapSizes(sgl.CurItem.CompPars.CompButton.GlyphBitmapIndex[VarValue]); + GX1 -= sgl.BitmapSizeX / 2; + GY1 -= sgl.BitmapSizeY / 2; + + GX1 += sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetX[VarValue]; + GY1 += sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetY[VarValue]; + if (sgl.CurItem.CompPars.CompButton.GlyphBitmapIsTransparent[VarValue]) + BackColor2 = sgl.CurItem.CompPars.CompButton.GlyphBitmapTranspColor[VarValue]; + else + BackColor2 = -1; + GuiLib_ShowBitmap(sgl.CurItem.CompPars.CompButton.GlyphBitmapIndex[VarValue], + GX1, GY1, + BackColor2); + GX2 = sgl.BitmapWriteX2; + GY2 = sgl.BitmapWriteY2; + break; + } + } + + if (sgl.CurItem.CompPars.CompButton.Layout != GuiLib_BUTTON_LAYOUT_GLYPH) + { + TempTextPar = sgl.CurItem.TextPar[VarValue]; + SetCurFont(sgl.CurItem.TextPar[VarValue].FontIndex); + switch (sgl.CurItem.CompPars.CompButton.Layout) + { + case GuiLib_BUTTON_LAYOUT_TEXT: + sgl.CurItem.X1 = CX; + sgl.CurItem.Y1 = CY; + break; + case GuiLib_BUTTON_LAYOUT_GLYPHLEFT: + sgl.CurItem.X1 = X2 - ((X2 - GX2 + 1) / 2); + sgl.CurItem.Y1 = CY; + break; + case GuiLib_BUTTON_LAYOUT_GLYPHRIGHT: + sgl.CurItem.X1 = X1 + ((GX1 - X1 + 1) / 2); + sgl.CurItem.Y1 = CY; + break; + case GuiLib_BUTTON_LAYOUT_GLYPHTOP: + sgl.CurItem.X1 = CX; + sgl.CurItem.Y1 = Y2 - ((Y2 - GY2 + 1) / 2); + break; + case GuiLib_BUTTON_LAYOUT_GLYPHBOTTOM: + sgl.CurItem.X1 = CX; + sgl.CurItem.Y1 = Y1 + ((GY1 - Y1 + 1) / 2); + break; + } + sgl.CurItem.Y1 += + GuiLib_FONT_MID_Y(sgl.CurFont->BaseLine, sgl.CurFont->TopLine); + sgl.CurItem.TextPar[VarValue].Alignment = GuiLib_ALIGN_CENTER; + sgl.CurItem.TextPar[VarValue].BitFlags = 0; + sgl.CurItem.TextPar[VarValue].BackBoxSizeX = 0; + sgl.CurItem.TextPar[VarValue].BackBorderPixels = 0; + if (DisabledTextColorInUse) + ButtonColor = GuiLib_MiddlePixelColor( + sgl.CurItem.CompPars.CompButton.TextColor[VarValue], + sgl.Memory.C[2], + 800); + else + ButtonColor = sgl.CurItem.CompPars.CompButton.TextColor[VarValue]; + DRAW_ROM_TEXT(GetItemTextPtr(VarValue), + sgl.CurItem.TextLength[VarValue], + VarValue, + ButtonColor, + 0, + GuiLib_TRUE); + sgl.CurItem.TextPar[VarValue] = TempTextPar; + } + + sgl.CurItem.X1 = RemX1; + sgl.CurItem.Y1 = RemY1; + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = RemClippingX1; + sgl.CurItem.ClipRectY1 = RemClippingY1; + sgl.CurItem.ClipRectX2 = RemClippingX2; + sgl.CurItem.ClipRectY2 = RemClippingY2; + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +#endif // GuiConst_CLIPPING_SUPPORT_ON + + break; +#endif + +#ifdef GuiConst_ITEM_PANEL_INUSE + case GuiLib_ITEM_PANEL: + PrepareInternalStruct(); + + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + + GuiVarCompInt1 = X2 - X1 + 1; + GuiVarCompInt2 = Y2 - Y1 + 1; + GuiVarCompInt3 = sgl.CurItem.R1; + GuiVarCompInt4 = GuiVarCompInt1 - sgl.CurItem.R1; + GuiVarCompInt5 = GuiVarCompInt2 - sgl.CurItem.R1; + + sgl.Memory.C[0] = ForeColor; + switch (sgl.CurItem.CompPars.CompPanel.Style) + { + case GuiLib_PANEL_FLAT: + if (sgl.CurItem.R1 == 0) + { + if (BackColorTransp) + DrawSubStruct(GuiStructCOMP_PAFLATTRANSP, 0, 1); + else + DrawSubStruct(GuiStructCOMP_PAFLAT, 0, 1); + } + else + { + if (BackColorTransp) + DrawSubStruct(GuiStructCOMP_PAFLATTRANSPR, 0, 1); + else + DrawSubStruct(GuiStructCOMP_PAFLATR, 0, 1); + } + break; + + case GuiLib_PANEL_3D_RAISED: + if (sgl.CurItem.R1 == 0) + { + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_PA3DINNER, 0, 1); + DrawSubStruct(GuiStructCOMP_PA3DRAIS, 0, 1); + } + else + { + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_PA3DINNERR, 0, 1); + DrawSubStruct(GuiStructCOMP_PA3DRAISR, 0, 1); + } + break; + + case GuiLib_PANEL_3D_LOWERED: + if (sgl.CurItem.R1 == 0) + { + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_PA3DINNER, 0, 1); + DrawSubStruct(GuiStructCOMP_PA3DLOW, 0, 1); + } + else + { + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_PA3DINNERR, 0, 1); + DrawSubStruct(GuiStructCOMP_PA3DLOWR, 0, 1); + } + break; + + case GuiLib_PANEL_EMBOSSED_RAISED: + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_PA3DINNER, 0, 1); + DrawSubStruct(GuiStructCOMP_PAEMBRAIS, 0, 1); + break; + + case GuiLib_PANEL_EMBOSSED_LOWERED: + if (!BackColorTransp) + DrawSubStruct(GuiStructCOMP_PA3DINNER, 0, 1); + DrawSubStruct(GuiStructCOMP_PAEMBLOW, 0, 1); + break; + } + break; +#endif + +#ifdef GuiConst_ITEM_GRAPH_INUSE + case GuiLib_ITEM_GRAPH: + break; +#endif + +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + case GuiLib_ITEM_GRAPHICSLAYER: +#ifdef GuiLib_LAYERS_SUPPORTED + if (sgl.DisplayWriting) + { + sgl.LayerOrigoX = 0; + sgl.LayerOrigoY = 0; + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + + X1 = sgl.CurItem.X1; + X2 = sgl.CurItem.X2; + Y1 = sgl.CurItem.Y1; + Y2 = sgl.CurItem.Y2; + GuiLib_COORD_ADJUST(X1, Y1); + GuiLib_COORD_ADJUST(X2, Y2); + OrderCoord(&X1, &X2); + OrderCoord(&Y1, &Y2); + + switch (sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].SizeMode) + { + case GuiLib_GRAPHICS_LAYER_SIZE_COORD: + X1 = GuiLib_GET_MINMAX(X1, 0, GuiConst_DISPLAY_WIDTH_HW - 1); + Y1 = GuiLib_GET_MINMAX(Y1, 0, GuiConst_DISPLAY_HEIGHT_HW - 1); + X2 = GuiLib_GET_MINMAX(X2, 0, GuiConst_DISPLAY_WIDTH_HW - 1); + Y2 = GuiLib_GET_MINMAX(Y2, 0, GuiConst_DISPLAY_HEIGHT_HW - 1); + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X = GuiLib_GET_MINMAX( + X1, 0, GuiConst_DISPLAY_WIDTH_HW); + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y = GuiLib_GET_MINMAX( + Y1, 0, GuiConst_DISPLAY_HEIGHT_HW); + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width = X2 - X1 + 1; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Height = Y2 - Y1 + 1; + break; + + case GuiLib_GRAPHICS_LAYER_SIZE_SCREEN: + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X = 0; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y = 0; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width = + GuiConst_DISPLAY_WIDTH_HW; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Height = + GuiConst_DISPLAY_HEIGHT_HW; + break; + + case GuiLib_GRAPHICS_LAYER_SIZE_CLIP: + CX1 = sgl.CurItem.ClipRectX1; + CX2 = sgl.CurItem.ClipRectX2; + CY1 = sgl.CurItem.ClipRectY1; + CY2 = sgl.CurItem.ClipRectY2; + GuiLib_COORD_ADJUST(CX1, CY1); + GuiLib_COORD_ADJUST(CX2, CY2); + OrderCoord(&CX1, &CX2); + OrderCoord(&CY1, &CY2); + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X = CX1; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y = CY1; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width = CX2 - CX1 + 1; + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Height = CY2 - CY1 + 1; + break; + } + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].LineSize = + GuiConst_PIXEL_BYTE_SIZE * + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width; + sgl.CurItem.ClipRectX1 = 0; + sgl.CurItem.ClipRectY1 = 0; + sgl.CurItem.ClipRectX2 = + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width - 1; + sgl.CurItem.ClipRectY2 = + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Height - 1; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + StartClipping(1); +#endif + sgl.LayerOrigoX = -sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X; + sgl.LayerOrigoY = -sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y; + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + + if (GraphicsLayer_Push(sgl.GlobalGraphicsLayerIndex)) + { + switch (sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].InitMode) + { + case GuiLib_GRAPHICS_LAYER_INIT_NONE: + break; + + case GuiLib_GRAPHICS_LAYER_INIT_COL: + GuiLib_FillBox( + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X + + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width - 1, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y + + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Height - 1, + BackColor); + break; + + case GuiLib_GRAPHICS_LAYER_INIT_COPY: + GraphicsLayer_Copy( + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].BaseAddress, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].LineSize, + 0, + 0, +#ifdef GuiConst_DISPLAY_BUFFER_EASYGUI +#ifdef GuiLib_COLOR_UNIT_16 + (GuiConst_INT8U*)GuiLib_DisplayBuf.Bytes, +#else + (GuiConst_INT8U*)GuiLib_DisplayBuf, +#endif +#else // GuiConst_DISPLAY_BUFFER_EASYGUI + 0, +#endif // GuiConst_DISPLAY_BUFFER_EASYGUI + GuiConst_BYTES_PR_LINE, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].X, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Y, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Width, + sgl.GraphicsLayerList[sgl.GlobalGraphicsLayerIndex].Height); + break; + } + } + } +#endif + break; + + case GuiLib_ITEM_GRAPHICSFILTER: +#ifdef GuiLib_LAYERS_SUPPORTED + if (sgl.DisplayWriting) + { + sgl.LayerOrigoX = 0; + sgl.LayerOrigoY = 0; + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + + SourceLayerIndexNo = IndexOfGraphicsLayer( + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].SourceLayerIndexNo); + DestLayerIndexNo = IndexOfGraphicsLayer( + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].DestLayerIndexNo); + if (SourceLayerIndexNo != DestLayerIndexNo) + { + if (SourceLayerIndexNo == GuiLib_GRAPHICS_LAYER_BASE) + { +#ifdef GuiConst_DISPLAY_BUFFER_EASYGUI +#ifdef GuiLib_COLOR_UNIT_16 + SourceAddress = &(GuiLib_DisplayBuf.Bytes[0][0]); +#else + #ifdef GuiConst_COLOR_DEPTH_2 + #ifdef GuiConst_BYTE_HORIZONTAL + #ifdef GuiConst_COLOR_PLANES_2 + SourceAddress = &(GuiLib_DisplayBuf[0][0][0]); + #else + SourceAddress = &(GuiLib_DisplayBuf[0][0]); + #endif + #else + #ifdef GuiConst_COLOR_PLANES_2 + SourceAddress = &(GuiLib_DisplayBuf[0][0][0]); + #else + SourceAddress = &(GuiLib_DisplayBuf[0][0]); + #endif + #endif + #else + SourceAddress = &(GuiLib_DisplayBuf[0][0]); + #endif +#endif // GuiLib_COLOR_UNIT_16 +#else // GuiConst_DISPLAY_BUFFER_EASYGUI + SourceAddress = 0; +#endif // GuiConst_DISPLAY_BUFFER_EASYGUI + SourceLineSize = GuiConst_BYTES_PR_LINE; + SourceX = 0; + SourceY = 0; + SourceWidth = GuiConst_DISPLAY_WIDTH_HW; + SourceHeight = GuiConst_DISPLAY_HEIGHT_HW; + } + else + { + SourceAddress = sgl.GraphicsLayerList[SourceLayerIndexNo].BaseAddress; + SourceLineSize = sgl.GraphicsLayerList[SourceLayerIndexNo].LineSize; + SourceX = sgl.GraphicsLayerList[SourceLayerIndexNo].X; + SourceY = sgl.GraphicsLayerList[SourceLayerIndexNo].Y; + SourceWidth = sgl.GraphicsLayerList[SourceLayerIndexNo].Width; + SourceHeight = sgl.GraphicsLayerList[SourceLayerIndexNo].Height; + } + if (DestLayerIndexNo == GuiLib_GRAPHICS_LAYER_BASE) + { +#ifdef GuiConst_DISPLAY_BUFFER_EASYGUI +#ifdef GuiLib_COLOR_UNIT_16 + DestAddress = &(GuiLib_DisplayBuf.Bytes[0][0]); +#else + #ifdef GuiConst_COLOR_DEPTH_2 + #ifdef GuiConst_BYTE_HORIZONTAL + #ifdef GuiConst_COLOR_PLANES_2 + DestAddress = &(GuiLib_DisplayBuf[0][0][0]); + #else + DestAddress = &(GuiLib_DisplayBuf[0][0]); + #endif + #else + #ifdef GuiConst_COLOR_PLANES_2 + DestAddress = &(GuiLib_DisplayBuf[0][0][0]); + #else + DestAddress = &(GuiLib_DisplayBuf[0][0]); + #endif + #endif + #else + DestAddress = &(GuiLib_DisplayBuf[0][0]); + #endif +#endif +#else // GuiConst_DISPLAY_BUFFER_EASYGUI + DestAddress = 0; +#endif // GuiConst_DISPLAY_BUFFER_EASYGUI + DestLineSize = GuiConst_BYTES_PR_LINE; + DestX = SourceX; + DestY = SourceY; + DestWidth = SourceWidth; + DestHeight = SourceHeight; + } + else + { + DestAddress = sgl.GraphicsLayerList[DestLayerIndexNo].BaseAddress; + DestLineSize = sgl.GraphicsLayerList[DestLayerIndexNo].LineSize; + DestX = sgl.GraphicsLayerList[DestLayerIndexNo].X; + DestY = sgl.GraphicsLayerList[DestLayerIndexNo].Y; + DestWidth = sgl.GraphicsLayerList[DestLayerIndexNo].Width; + DestHeight = sgl.GraphicsLayerList[DestLayerIndexNo].Height; + } + + if ((DestX <= SourceX) && (DestY <= SourceY) && + (DestX + DestWidth >= SourceX + SourceWidth) && + (DestY + DestHeight >= SourceY + SourceHeight) && + (sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex]. + GraphicsFilterFunc != 0)) + { + if (DestLayerIndexNo != GuiLib_GRAPHICS_LAYER_BASE) + { + DestX = SourceX - DestX; + DestY = SourceY - DestY; + } + if (SourceLayerIndexNo != GuiLib_GRAPHICS_LAYER_BASE) + { + SourceX = 0; + SourceY = 0; + } + + for (I = 0; I <= 9; I++) + { + if (sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].ParVarType[I] == + GuiLib_VAR_NONE) + FilterPars[I] = + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].ParValueNum[I]; + else + FilterPars[I] = ReadVar( + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].ParVarPtr[I], + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].ParVarType[I]); + } + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].GraphicsFilterFunc( + DestAddress + DestY * DestLineSize + + DestX * GuiConst_PIXEL_BYTE_SIZE, + DestLineSize, + SourceAddress + SourceY * SourceLineSize + + SourceX * GuiConst_PIXEL_BYTE_SIZE, + SourceLineSize, + sgl.GraphicsLayerList[SourceLayerIndexNo].Width, + sgl.GraphicsLayerList[SourceLayerIndexNo].Height, + FilterPars); + } + + GraphicsLayer_Pop( + sgl.GraphicsFilterList[sgl.GlobalGraphicsFilterIndex].ContAtLayerIndexNo); + MarkDisplayBoxRepaint( + DestX, + DestY, + DestX + sgl.GraphicsLayerList[SourceLayerIndexNo].Width - 1, + DestY + sgl.GraphicsLayerList[SourceLayerIndexNo].Height - 1); + } + else + GraphicsLayer_Pop(GuiLib_GRAPHICS_LAYER_BASE); + + if (sgl.BaseLayerDrawing) + { + sgl.LayerOrigoX = 0; + sgl.LayerOrigoY = 0; + } + else + { + I = sgl.GraphicsLayerLifo[sgl.GraphicsLayerLifoCnt - 1]; + sgl.LayerOrigoX = -sgl.GraphicsLayerList[I].X; + sgl.LayerOrigoY = -sgl.GraphicsLayerList[I].Y; + } + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + + if (sgl.BaseLayerDrawing) + { +#ifdef GuiConst_CLIPPING_SUPPORT_ON + StartClipping(0); +#endif + } + else + { + I = sgl.GraphicsLayerLifo[sgl.GraphicsLayerLifoCnt - 1]; + sgl.CurItem.ClipRectX1 = 0; + sgl.CurItem.ClipRectY1 = 0; + sgl.CurItem.ClipRectX2 = sgl.GraphicsLayerList[I].Width - 1; + sgl.CurItem.ClipRectY2 = sgl.GraphicsLayerList[I].Height - 1; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + StartClipping(1); +#endif + } + } +#endif + break; +#endif + } + + if (sgl.CurItem.UpdateType == GuiLib_UPDATE_ON_CHANGE) + if ((sgl.InitialDrawing) || (sgl.AutoRedrawUpdate == GuiLib_TRUE)) + AutoRedraw_UpdateOnChange(sgl.AutoRedrawSaveIndex); + + if (sgl.AutoRedrawSaveIndex >= 0) + AutoRedraw_UpdateDrawn(sgl.AutoRedrawSaveIndex, &sgl.CurItem); + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + if (((sgl.CurItem.ItemType == GuiLib_ITEM_TEXTBLOCK) || + (sgl.CurItem.ItemType == GuiLib_ITEM_VARBLOCK)) && + (sgl.CurItem.CompPars.CompTextBox.ScrollIndex != 0xFF)) + { + found = AutoRedraw_GetTextBox( + sgl.CurItem.CompPars.CompTextBox.ScrollIndex, -1); + if (found == -1) + { + if (sgl.AutoRedrawSaveIndex >= 0) + AutoRedraw_SetAsTextBox(sgl.AutoRedrawSaveIndex); + else + AutoRedraw_InsertTextBox(&sgl.CurItem, 0, sgl.DisplayLevel); + } + + found = 0; + + for (N = 0; N < GuiConst_TEXTBOX_FIELDS_MAX; N++) + { + if (sgl.TextBoxScrollPositions[N].index == + sgl.CurItem.CompPars.CompTextBox.ScrollIndex) + { + found = 1; + break; + } + } + + if (found == 0) + { + for (N = 0; N < GuiConst_TEXTBOX_FIELDS_MAX; N++) + { + if (sgl.TextBoxScrollPositions[N].index == -1) + { + sgl.TextBoxScrollPositions[N].index = + sgl.CurItem.CompPars.CompTextBox.ScrollIndex; + sgl.TextBoxScrollPositions[N].pos = + sgl.CurItem.CompPars.CompTextBox.ScrollPos; + break; + } + } + } + } +#endif + +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (sgl.InitialDrawing && IsCursorField) + sgl.CurItem.CursorFieldLevel--; + + if ((ColorInvert == GuiLib_COL_INVERT_IF_CURSOR) && FoundActiveCursorField) + sgl.SwapColors = 0; +#endif + +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + if (!sgl.InitialDrawing) + { + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + } +#endif +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (!sgl.InitialDrawing && sgl.DisplayWriting) + GuiLib_ResetClipping(); +#endif +} +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ +static void ReadItem(GuiConst_INT16S LanguageIndex) +{ + GuiConst_INT16S X; + GuiConst_INT16S N; + GuiConst_INT16S I,J; + GuiConst_INTCOLOR TmpForeColor, TmpBackColor; + GuiConst_INTCOLOR PrefixLocate *ColVarPtr; + GuiConst_INT16U ColVarPtrIdx, PtrIdx; + GuiConst_INT16U TmpColIdx; + GuiConst_INT16U TmpForeColIdx; +#ifdef GuiConst_ADV_CONTROLS + GuiConst_INT16U TmpBackColIdx; +#endif + GuiConst_INT8U B1; + GuiConst_INT16U W1; +#ifdef GuiConst_REMOTE_TEXT_DATA + GuiConst_INT16U Ti; +#endif + GuiConst_INT16U TxtSize; +#ifndef GuiConst_REMOTE_TEXT_DATA + GuiConst_INT16U TxtSum1, TxtSum2; +#endif +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT16U TxtReadSize; +#endif +#ifdef GuiConst_BLINK_SUPPORT_ON + GuiConst_INT8S BS2; +#endif +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + GuiConst_INT8U ScrollBoxIndex; +#ifndef GuiConst_SCROLLITEM_BAR_NONE +#ifdef GuiConst_REMOTE_BITMAP_DATA + GuiConst_INT8U * PixelDataPtr; + GuiConst_INT8U BitmapHeader[4]; +#else + GuiConst_INT8U PrefixRom * PixelDataPtr; +#endif // GuiConst_REMOTE_BITMAP_DATA +#endif // GuiConst_SCROLLITEM_BAR_NONE +#endif // GuiConst_ITEM_SCROLLBOX_INUSE +#ifdef GuiConst_ADV_COMPONENTS + GuiConst_INT8U L; +#endif +#ifdef GuiConst_ITEM_GRAPH_INUSE + GuiConst_INT8U GraphIndex; + GuiConst_INT8U Axis; + GuiConst_INT8U B; +#endif +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GuiConst_INT8U GraphicsLayerIndex; + GuiConst_INT8U GraphicsFilterIndex; +#endif +#ifdef GuiConst_ITEM_STRUCTCOND_INUSE + GuiConst_INT16U CondI; +#endif + GuiConst_INT8U ColMemoryFore; + GuiConst_INT8U ColMemoryBack; + + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_INUSE; + +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + if (sgl.DisplayLevel == 0) + { + sgl.CurItem.CoordOrigoX = sgl.CoordOrigoX; + sgl.CurItem.CoordOrigoY = sgl.CoordOrigoY; + } +#endif + + sgl.CommonByte0 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte1 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte2 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte3 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte4 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte5 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte6 = GetItemByte(&sgl.ItemDataPtr); + sgl.CommonByte7 = GetItemByte(&sgl.ItemDataPtr); + + sgl.CurItem.ItemType = sgl.CommonByte0 & 0x3F; + if (sgl.CurItem.ItemType < 32) + sgl.ItemTypeBit1 = (GuiConst_INT32U)0x00000001 << (sgl.CurItem.ItemType & 0x1F); + else + sgl.ItemTypeBit1 = 0; + if (sgl.CurItem.ItemType >= 32) + sgl.ItemTypeBit2 = (GuiConst_INT32U)0x00000001 << (sgl.CurItem.ItemType - 32); + else + sgl.ItemTypeBit2 = 0; + + if (sgl.CommonByte7 & 0x20) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + if (B1 & 0x01) + sgl.CurItem.ForeColorEnhance = GetItemWord(&sgl.ItemDataPtr); + if (B1 & 0x02) + sgl.CurItem.BackColorEnhance = GetItemWord(&sgl.ItemDataPtr); + if (B1 & 0x04) + sgl.CurItem.BarForeColorEnhance = GetItemWord(&sgl.ItemDataPtr); + if (B1 & 0x08) + sgl.CurItem.BarBackColorEnhance = GetItemWord(&sgl.ItemDataPtr); + } + else + { + sgl.CurItem.ForeColorEnhance = 0; + sgl.CurItem.BackColorEnhance = 0; + sgl.CurItem.BarForeColorEnhance = 0; + sgl.CurItem.BarBackColorEnhance = 0; + } + if (sgl.CommonByte7 & 0x40) + { + ColMemoryFore = GetItemByte(&sgl.ItemDataPtr); + ColMemoryBack = GetItemByte(&sgl.ItemDataPtr); + } + else + { + ColMemoryFore = 0; + ColMemoryBack = 0; + } + + TmpForeColor = sgl.CurItem.ForeColor; + TmpForeColIdx = sgl.CurItem.ForeColorIndex; + + TmpBackColor = sgl.CurItem.BackColor; +#ifdef GuiConst_ADV_CONTROLS + TmpBackColIdx = sgl.CurItem.BackColorIndex; +#endif + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_DOT + + GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_BLOCK + + GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_SCROLLBOX + + GuiLib_ITEMBIT_GRAPH)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE + + GuiLib_ITEMBIT_CHECKBOX + + GuiLib_ITEMBIT_RADIOBUTTON + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_PANEL + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_SCROLLAREA + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND))) + { + B1 = ColMemoryFore & 0x03; + if (B1) + { + sgl.CurItem.ForeColor = sgl.Memory.C[B1-1]; + sgl.CurItem.ForeColorIndex = sgl.ColMemoryIndex[B1-1]; + } + else + { + TmpColIdx = sgl.CurItem.ForeColorIndex; + sgl.CurItem.ForeColorIndex = 0xFFFF; + switch (sgl.CommonByte3 & 0x07) + { + case GuiLib_COLOR_FORE: + sgl.CurItem.ForeColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.ForeColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.ForeColor = (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.ForeColor = TmpBackColor; + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.ForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.ForeColor = GuiConst_PIXEL_ON; + } + else + { + sgl.CurItem.ForeColor = *ColVarPtr; + sgl.CurItem.ForeColorIndex = ColVarPtrIdx; + } + break; + default: + sgl.CurItem.ForeColorIndex = TmpColIdx; + break; + } + } + if (sgl.CurItem.ForeColorEnhance > 0) + sgl.CurItem.ForeColor = GuiLib_BrightenPixelColor( + sgl.CurItem.ForeColor, sgl.CurItem.ForeColorEnhance); + else if (sgl.CurItem.ForeColorEnhance < 0) + sgl.CurItem.ForeColor = GuiLib_DarkenPixelColor( + sgl.CurItem.ForeColor, -sgl.CurItem.ForeColorEnhance); + + B1 = ColMemoryFore & 0x30; + if (B1) + { + sgl.CurItem.BarForeColor = sgl.Memory.C[B1-1]; + sgl.CurItem.BarForeColorIndex = sgl.ColMemoryIndex[B1-1]; + } + else + { + TmpColIdx = sgl.CurItem.BarForeColorIndex; + sgl.CurItem.BarForeColorIndex = 0xFFFF; + switch ((sgl.CommonByte5 >> 1) & 0x07) + { + case GuiLib_COLOR_FORE: + sgl.CurItem.BarForeColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.BarForeColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.BarForeColor = (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.BarForeColor = sgl.CurItem.BackColor; + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.BarForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.BarForeColor = GuiConst_PIXEL_ON; + } + else + { + sgl.CurItem.BarForeColor = *ColVarPtr; + sgl.CurItem.BarForeColorIndex = ColVarPtrIdx; + } + break; + default: + sgl.CurItem.BarForeColorIndex = TmpColIdx; + break; + } + } + if (sgl.CurItem.BarForeColorEnhance > 0) + sgl.CurItem.BarForeColor = GuiLib_BrightenPixelColor( + sgl.CurItem.BarForeColor, sgl.CurItem.BarForeColorEnhance); + else if (sgl.CurItem.BarForeColorEnhance < 0) + sgl.CurItem.BarForeColor = GuiLib_DarkenPixelColor( + sgl.CurItem.BarForeColor, -sgl.CurItem.BarForeColorEnhance); + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CLEARAREA + + GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_SCROLLBOX + + GuiLib_ITEMBIT_GRAPH + + GuiLib_ITEMBIT_GRAPHICSLAYER)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE + + GuiLib_ITEMBIT_CHECKBOX + + GuiLib_ITEMBIT_RADIOBUTTON + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_PANEL + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_SCROLLAREA + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND))) + { + B1 = ColMemoryBack & 0x03; + if (B1) + { + sgl.CurItem.BackColor = sgl.Memory.C[B1-1]; + sgl.CurItem.BackColorIndex = sgl.ColMemoryIndex[B1-1]; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + } + else + { + TmpColIdx = sgl.CurItem.BackColorIndex; + sgl.CurItem.BackColorIndex = 0xFFFF; + switch ((sgl.CommonByte3 >> 3) & 0x07) + { + case GuiLib_COLOR_FORE: + sgl.CurItem.BackColor = GuiConst_PIXEL_ON; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.BackColor = GuiConst_PIXEL_OFF; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.BackColor = GetItemColor(&sgl.ItemDataPtr); + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.BackColor = TmpForeColor; + sgl.CurItem.BackColorIndex = TmpForeColIdx; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + break; + case GuiLib_COLOR_TRANSP: + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_TRANSPARENT; + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.BackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.BackColor = GuiConst_PIXEL_ON; + } + else + { + sgl.CurItem.BackColor = *ColVarPtr; + sgl.CurItem.BackColorIndex = ColVarPtrIdx; + } + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSPARENT; + break; + default: + sgl.CurItem.BackColorIndex = TmpColIdx; + break; + } + } + if (sgl.CurItem.BackColorEnhance > 0) + sgl.CurItem.BackColor = GuiLib_BrightenPixelColor( + sgl.CurItem.BackColor, sgl.CurItem.BackColorEnhance); + else if (sgl.CurItem.BackColorEnhance < 0) + sgl.CurItem.BackColor = GuiLib_DarkenPixelColor( + sgl.CurItem.BackColor, -sgl.CurItem.BackColorEnhance); + + B1 = ColMemoryBack & 0x30; + if (B1) + { + sgl.CurItem.BarBackColor = sgl.Memory.C[B1-1]; + sgl.CurItem.BarBackColorIndex = sgl.ColMemoryIndex[B1-1]; + } + else + { + TmpColIdx = sgl.CurItem.BarBackColorIndex; + sgl.CurItem.BarBackColorIndex = 0xFFFF; + switch ((sgl.CommonByte5 >> 4) & 0x07) + { + case GuiLib_COLOR_FORE: + sgl.CurItem.BarBackColor = GuiConst_PIXEL_ON; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BARTRANSPARENT; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.BarBackColor = GuiConst_PIXEL_OFF; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BARTRANSPARENT; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.BarBackColor = GetItemColor(&sgl.ItemDataPtr); + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BARTRANSPARENT; + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BARTRANSPARENT; + sgl.CurItem.BarBackColor = sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_TRANSP: + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_BARTRANSPARENT; + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.BarBackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BARTRANSPARENT; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate*)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.BarBackColor = GuiConst_PIXEL_ON; + } + else + { + sgl.CurItem.BarBackColor = *ColVarPtr; + sgl.CurItem.BarBackColorIndex = ColVarPtrIdx; + } + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BARTRANSPARENT; + break; + default: + sgl.CurItem.BarBackColorIndex = TmpColIdx; + break; + } + } + if (sgl.CurItem.BarBackColorEnhance > 0) + sgl.CurItem.BarBackColor = GuiLib_BrightenPixelColor( + sgl.CurItem.BarBackColor, sgl.CurItem.BarBackColorEnhance); + else if (sgl.CurItem.BarBackColorEnhance < 0) + sgl.CurItem.BarBackColor = GuiLib_DarkenPixelColor( + sgl.CurItem.BarBackColor, -sgl.CurItem.BarBackColorEnhance); + } + +#ifdef GuiConst_COLOR_DEPTH_1 + #ifdef GuiConst_BITMAP_SUPPORT_ON + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND)) && + (sgl.CommonByte6 & 0x02)) + sgl.CurItem.CompPars.CompBitmap.TranspColor = (sgl.CommonByte6 >> 2) & 0x01; + #endif +#else + #ifdef GuiConst_BITMAP_SUPPORT_ON + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND)) && + (sgl.CommonByte6 & 0x02)) + { + sgl.CurItem.CompPars.CompBitmap.TranspColor = GetItemColor(&sgl.ItemDataPtr); + } + #endif +#endif + + B1 = ColMemoryFore & 0x0C; + if (B1) + { + sgl.Memory.C[B1 - 1] = sgl.CurItem.ForeColor; + sgl.ColMemoryIndex[B1 - 1] = sgl.CurItem.ForeColorIndex; + } + B1 = ColMemoryFore & 0xC0; + if (B1) + { + sgl.Memory.C[B1 - 1] = sgl.CurItem.BarForeColor; + sgl.ColMemoryIndex[B1 - 1] = sgl.CurItem.BarForeColorIndex; + } + B1 = ColMemoryBack & 0x0C; + if (B1) + { + sgl.Memory.C[B1 - 1] = sgl.CurItem.BackColor; + sgl.ColMemoryIndex[B1 - 1] = sgl.CurItem.BackColorIndex; + } + B1 = ColMemoryBack & 0xC0; + if (B1) + { + sgl.Memory.C[B1 - 1] = sgl.CurItem.BarBackColor; + sgl.ColMemoryIndex[B1 - 1] = sgl.CurItem.BarBackColorIndex; + } + + if (sgl.CommonByte0 & 0x40) + B1 = GetItemByte(&sgl.ItemDataPtr); + else + B1 = 0; + sgl.X1MemoryRead = B1 & 0x03; + sgl.X1MemoryWrite = (B1 >> 2) & 0x03; + sgl.Y1MemoryRead = (B1 >> 4) & 0x03; + sgl.Y1MemoryWrite = (B1 >> 6) & 0x03; + if (sgl.CommonByte0 & 0x80) + B1 = GetItemByte(&sgl.ItemDataPtr); + else + B1 = 0; + sgl.X2MemoryRead = B1 & 0x03; + sgl.X2MemoryWrite = (B1 >> 2) & 0x03; + sgl.Y2MemoryRead = (B1 >> 4) & 0x03; + sgl.Y2MemoryWrite = (B1 >> 6) & 0x03; + if (sgl.CommonByte7 & 0x01) + B1 = GetItemByte(&sgl.ItemDataPtr); + else + B1 = 0; + sgl.R1MemoryRead = B1 & 0x03; + sgl.R1MemoryWrite = (B1 >> 2) & 0x03; + sgl.R2MemoryRead = (B1 >> 4) & 0x03; + sgl.R2MemoryWrite = (B1 >> 6) & 0x03; + if (sgl.CommonByte7 & 0x80) + { + if (sgl.X1MemoryRead) + sgl.X1MemoryRead += GuiLib_MEMORY_CNT; + if (sgl.X1MemoryWrite) + sgl.X1MemoryWrite += GuiLib_MEMORY_CNT; + if (sgl.Y1MemoryRead) + sgl.Y1MemoryRead += GuiLib_MEMORY_CNT; + if (sgl.Y1MemoryWrite) + sgl.Y1MemoryWrite += GuiLib_MEMORY_CNT; + if (sgl.X2MemoryRead) + sgl.X2MemoryRead += GuiLib_MEMORY_CNT; + if (sgl.X2MemoryWrite) + sgl.X2MemoryWrite += GuiLib_MEMORY_CNT; + if (sgl.Y2MemoryRead) + sgl.Y2MemoryRead += GuiLib_MEMORY_CNT; + if (sgl.Y2MemoryWrite) + sgl.Y2MemoryWrite += GuiLib_MEMORY_CNT; + if (sgl.R1MemoryRead) + sgl.R1MemoryRead += GuiLib_MEMORY_CNT; + if (sgl.R1MemoryWrite) + sgl.R1MemoryWrite += GuiLib_MEMORY_CNT; + if (sgl.R2MemoryRead) + sgl.R2MemoryRead += GuiLib_MEMORY_CNT; + if (sgl.R2MemoryWrite) + sgl.R2MemoryWrite += GuiLib_MEMORY_CNT; + } + + if (sgl.CommonByte6 & 0x01) + B1 = GetItemByte(&sgl.ItemDataPtr); + else + B1 = 0; + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_STRUCTCOND))) + sgl.CurItem.TextPar[0].BackBorderPixels = B1; + else + sgl.CurItem.TextPar[0].BackBorderPixels = 0; + + if (sgl.CommonByte6 & 0x08) + { + N = GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.TextPar[0].BackBoxSizeY1 = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.TextPar[0].BackBoxSizeY2 = GetItemByte(&sgl.ItemDataPtr); + } + else + N = 0; + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_STRUCTCOND))) + sgl.CurItem.TextPar[0].BackBoxSizeX = N; + else + sgl.CurItem.TextPar[0].BackBoxSizeX = 0; +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_SCROLLBOX) + { + if (sgl.NextScrollLineReading) + if (sgl.CommonByte6 & 0x08) + { + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].LineSizeX = + sgl.CurItem.TextPar[0].BackBoxSizeX; + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].LineSizeY = + sgl.CurItem.TextPar[0].BackBoxSizeY1; + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].LineSizeY2 = + sgl.CurItem.TextPar[0].BackBoxSizeY2; + } + } +#endif + + sgl.X1Mode = sgl.CommonByte1 & 0x03; + sgl.Y1Mode = (sgl.CommonByte1 >> 2) & 0x03; + sgl.X2Mode = (sgl.CommonByte1 >> 4) & 0x03; + sgl.Y2Mode = (sgl.CommonByte1 >> 6) & 0x03; + sgl.R1Mode = (sgl.CommonByte7 >> 1) & 0x03; + sgl.R2Mode = (sgl.CommonByte7 >> 3) & 0x03; + + if (sgl.CommonByte2 & 0x01) + sgl.ItemX1 = GetItemWord(&sgl.ItemDataPtr); + else + sgl.ItemX1 = 0; + if (sgl.CommonByte2 & 0x02) + sgl.ItemY1 = GetItemWord(&sgl.ItemDataPtr); + else + sgl.ItemY1 = 0; + if (sgl.CommonByte2 & 0x04) + sgl.ItemX2 = GetItemWord(&sgl.ItemDataPtr); + else + sgl.ItemX2 = 0; + if (sgl.CommonByte2 & 0x08) + sgl.ItemY2 = GetItemWord(&sgl.ItemDataPtr); + else + sgl.ItemY2 = 0; + if (sgl.CommonByte6 & 0x10) + sgl.ItemR1 = GetItemWord(&sgl.ItemDataPtr); + else + sgl.ItemR1 = 0; + if (sgl.CommonByte6 & 0x20) + sgl.ItemR2 = GetItemWord(&sgl.ItemDataPtr); + else + sgl.ItemR2 = 0; + + if (sgl.CommonByte2 & 0x10) + { + sgl.X1VarIdx = GetItemWord(&sgl.ItemDataPtr); + if (sgl.X1VarIdx >= GuiStruct_VarPtrCnt) + sgl.X1VarIdx = 0; + } + if (sgl.CommonByte2 & 0x20) + { + sgl.Y1VarIdx = GetItemWord(&sgl.ItemDataPtr); + if (sgl.Y1VarIdx >= GuiStruct_VarPtrCnt) + sgl.Y1VarIdx = 0; + } + if (sgl.CommonByte2 & 0x40) + { + sgl.X2VarIdx = GetItemWord(&sgl.ItemDataPtr); + if (sgl.X2VarIdx >= GuiStruct_VarPtrCnt) + sgl.X2VarIdx = 0; + } + if (sgl.CommonByte2 & 0x80) + { + sgl.Y2VarIdx = GetItemWord(&sgl.ItemDataPtr); + if (sgl.Y2VarIdx >= GuiStruct_VarPtrCnt) + sgl.Y2VarIdx = 0; + } + if (sgl.CommonByte6 & 0x40) + { + sgl.R1VarIdx = GetItemWord(&sgl.ItemDataPtr); + if (sgl.R1VarIdx >= GuiStruct_VarPtrCnt) + sgl.R1VarIdx = 0; + } + if (sgl.CommonByte6 & 0x80) + { + sgl.R2VarIdx = GetItemWord(&sgl.ItemDataPtr); + if (sgl.R2VarIdx >= GuiStruct_VarPtrCnt) + sgl.R2VarIdx = 0; + } + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CLEARAREA + + GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_BLOCK + + GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE + + GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_ACTIVEAREA + + GuiLib_ITEMBIT_CLIPRECT + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_TOUCHAREA + + GuiLib_ITEMBIT_SCROLLBOX + + GuiLib_ITEMBIT_GRAPH + + GuiLib_ITEMBIT_GRAPHICSLAYER)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE + + GuiLib_ITEMBIT_CHECKBOX + + GuiLib_ITEMBIT_RADIOBUTTON + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_PANEL + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_SCROLLAREA + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND))) + { + B1 = (sgl.CommonByte3 >> 6) & 0x03; + if (B1 != GuiLib_ALIGN_NOCHANGE) + sgl.CurItem.TextPar[0].Alignment = B1; + } + + B1 = sgl.CommonByte4 & 0x03; + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND))) + { + if (B1 != GuiLib_PS_NOCHANGE) + sgl.CurItem.TextPar[0].Ps = B1; + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND))) + { + if (sgl.CommonByte4 & 0x10) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_UNDERLINE; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_UNDERLINE; + } + else if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_CIRCLE)) + { + if (sgl.CommonByte4 & 0x10) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_PATTERNEDLINE; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_PATTERNEDLINE; + } + + if (sgl.CommonByte4 & 0x20) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_AUTOREDRAWFIELD; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_AUTOREDRAWFIELD; + +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (sgl.CommonByte4 & 0x40) + sgl.CurItem.CursorFieldNo = GetItemByte(&sgl.ItemDataPtr); + else + sgl.CurItem.CursorFieldNo = -1; +#endif + +#ifdef GuiConst_BLINK_SUPPORT_ON + if (sgl.CommonByte5 & 0x01) + BS2 = GetItemByte(&sgl.ItemDataPtr); + else + BS2 = -1; + if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) + sgl.CurItem.BlinkFieldNo = BS2; + else + sgl.CurItem.BlinkFieldNo = -1; +#endif + + if (sgl.CommonByte4 & 0x80) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_TRANSLATION; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_TRANSLATION; + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_BUTTON))) + { + if (sgl.CommonByte5 & 0x80) + B1 = GetItemByte(&sgl.ItemDataPtr); + else + { + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) || + (sgl.CommonByte4 & 0x80)) + I = LanguageIndex; + else + I = 0; + B1 = ReadByte(GuiFont_LanguageTextDir[I]); + } + } + else + B1 = 0; + if (B1) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_REVERSEWRITING; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_REVERSEWRITING; + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_LINE)) && + (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_PATTERNEDLINE)) + sgl.CurItem.LinePattern = GetItemByte(&sgl.ItemDataPtr); + +#ifdef GuiConst_BLINK_SUPPORT_ON + if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) + { + if (sgl.CommonByte5 & 0x01) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_BLINKTEXTFIELD; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_BLINKTEXTFIELD; + } +#endif + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_BUTTON))) + sgl.CurItem.TextCnt = GetItemByte(&sgl.ItemDataPtr); + else + sgl.CurItem.TextCnt = 1; + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_SCROLLBOX + + GuiLib_ITEMBIT_GRAPH)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND))) + { + if (sgl.CurItem.ItemType == GuiLib_ITEM_BUTTON) + J = 3; + else + J = 1; + for (I = 0; I < J; I++) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + if (B1 != 0xFF) + sgl.CurItem.TextPar[I].FontIndex = B1 + 1; + } + } + + if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VARBLOCK)) + { +#ifdef GuiConst_TEXTBOX_FIELDS_ON + sgl.CurItem.CompPars.CompTextBox.ScrollPos = 0; + sgl.CurItem.CompPars.CompTextBox.ScrollIndex = GetItemByte(&sgl.ItemDataPtr); +#else + B1 = GetItemByte(&sgl.ItemDataPtr); +#endif + } + + sgl.CurItem.UpdateType = GuiLib_AUTOREDRAW_MODE; + + if (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_CHECKBOX + + GuiLib_ITEMBIT_RADIOBUTTON + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_PROGRESSBAR)) + { + PtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (PtrIdx >= GuiStruct_VarPtrCnt) + PtrIdx = 0; + + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_AUTOREDRAWFIELD; + sgl.CurItem.UpdateType = GuiLib_UPDATE_ON_CHANGE; + sgl.CurItem.VarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[PtrIdx]); + sgl.CurItem.VarType = ReadByte(GuiStruct_VarTypeList[PtrIdx]); + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK)) || + (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_STRUCTCOND)) + { + PtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (PtrIdx >= GuiStruct_VarPtrCnt) + PtrIdx = 0; + + sgl.CurItem.UpdateType = GuiLib_AUTOREDRAW_MODE; + sgl.CurItem.VarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[PtrIdx]); + sgl.CurItem.VarType = ReadByte(GuiStruct_VarTypeList[PtrIdx]); + + } + +#ifdef GuiConst_AUTOREDRAW_ON_CHANGE + if ((sgl.CommonByte4 & 0x20) && + ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_DOT + + GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_BLOCK + + GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE + + GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND + + GuiLib_ITEMBIT_STRUCTURE)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE)))) + { + PtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (PtrIdx >= GuiStruct_VarPtrCnt) + PtrIdx = 0; + + sgl.CurItem.UpdateType = GuiLib_AUTOREDRAW_MODE; + sgl.CurItem.VarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[PtrIdx]); + sgl.CurItem.VarType = ReadByte(GuiStruct_VarTypeList[PtrIdx]); + } +#endif + + if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE)) + { + sgl.CurItem.FrameThickness = GetItemByte(&sgl.ItemDataPtr); + } + + if (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE)) + { + sgl.CurItem.FrameThickness = GetItemByte(&sgl.ItemDataPtr) % 4; + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_STRUCTARRAY)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_STRUCTCOND))) + sgl.CurItem.CompPars.StructCall.IndexCount = GetItemWord(&sgl.ItemDataPtr); + +#ifdef GuiConst_ITEM_STRUCTCOND_INUSE + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_STRUCTCOND) + { + for (CondI = 0; CondI < sgl.CurItem.CompPars.StructCall.IndexCount; CondI++) + { + sgl.CurItem.CompPars.StructCall.IndexFirst[CondI] = GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.StructCall.IndexLast[CondI] = GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.StructCall.CallIndex[CondI] = GetItemWord(&sgl.ItemDataPtr); + } + } +#endif + + if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_ACTIVEAREA + + GuiLib_ITEMBIT_CLIPRECT)) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + if (B1 & 0x01) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_CLIPPING; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_CLIPPING; + if (B1 & 0x02) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_ACTIVEAREARELCOORD; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_ACTIVEAREARELCOORD; + } + + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_FORMATTER) + { + sgl.CurItem.FormatFormat = GetItemByte(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + if (B1 & 0x01) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATSHOWSIGN; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_FORMATSHOWSIGN; + if (B1 & 0x02) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATZEROPADDING; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_FORMATZEROPADDING; + sgl.CurItem.FormatAlignment = (B1 >> 2) & 0x03; + if (B1 & 0x10) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATTRAILINGZEROS; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_FORMATTRAILINGZEROS; + if (B1 & 0x20) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATTHOUSANDSSEP; + else + sgl.CurItem.TextPar[0].BitFlags &= ~GuiLib_BITFLAG_FORMATTHOUSANDSSEP; + sgl.CurItem.FormatFieldWidth = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.FormatDecimals = GetItemByte(&sgl.ItemDataPtr); + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_STRUCTCOND))) + sgl.CurItem.StructToCallIndex = GetItemWord(&sgl.ItemDataPtr); + +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE + if (sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VARBLOCK)) + { + sgl.CurItem.CompPars.CompTextBox.HorzAlignment = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompTextBox.VertAlignment = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompTextBox.LineDist = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompTextBox.LineDistRelToFont = GetItemByte(&sgl.ItemDataPtr); + } +#endif + +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_TOUCHAREA) + sgl.CurItem.CompPars.CompTouch.AreaNo = GetItemWord(&sgl.ItemDataPtr); +#endif + + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_POSCALLBACK) + sgl.CurItem.PosCallbackNo = GetItemWord(&sgl.ItemDataPtr); + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_SCROLLBOX) + { + ScrollBoxIndex = GetItemByte(&sgl.ItemDataPtr); + sgl.GlobalScrollBoxIndex = ScrollBoxIndex; + sgl.ScrollBoxesAry[ScrollBoxIndex].InUse = GuiLib_SCROLL_STRUCTURE_READ; + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].MakeUpStructIndex = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollVisibleLines = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineVerticalOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineOffsetX = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineOffsetY = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeX = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineSizeY = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructIndex = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineStructOffsetY = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorTransparent = 0; + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorIndex = 0xFFFF; + + switch (B1) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = sgl.CurItem.ForeColor; + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorIndex = sgl.CurItem.ForeColorIndex; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = TmpForeColor; + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorIndex = TmpForeColIdx; + break; + case GuiLib_COLOR_TRANSP: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorTransparent = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = GuiConst_PIXEL_ON; + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColor = *ColVarPtr; + sgl.ScrollBoxesAry[ScrollBoxIndex].LineColorIndex = ColVarPtrIdx; + } + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].WrapMode = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollStartOfs = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollMode = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].LineMarkerCount = GetItemByte(&sgl.ItemDataPtr); + for (L = 0; L < sgl.ScrollBoxesAry[ScrollBoxIndex].LineMarkerCount; L++) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorIndex[L] = 0xFFFF; + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = sgl.CurItem.BackColor; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorIndex[L] = sgl.CurItem.BackColorIndex; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = GuiConst_PIXEL_ON; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 0; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = GuiConst_PIXEL_OFF; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 0; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 0; + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = TmpForeColor; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorIndex[L] = TmpForeColIdx; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 0; + break; + case GuiLib_COLOR_TRANSP: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 0; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = GuiConst_PIXEL_ON; + else + { + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColor[L] = *ColVarPtr; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorIndex[L] = ColVarPtrIdx; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerColorTransparent[L] = 0; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStructIndex[L] = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerDrawingOrder[L] = + GetItemByte(&sgl.ItemDataPtr); + if (L || (sgl.ScrollBoxesAry[ScrollBoxIndex].ScrollBoxType)) + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerSize[L] = 0; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerSize[L] = 1; + sgl.ScrollBoxesAry[ScrollBoxIndex].MarkerStartLine[L] = 0; + } + + sgl.ScrollBoxesAry[ScrollBoxIndex].BarType = GetItemByte(&sgl.ItemDataPtr); +#ifndef GuiConst_SCROLLITEM_BAR_NONE + if (sgl.ScrollBoxesAry[ScrollBoxIndex].BarType != GuiLib_MARKER_NONE) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMode = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarPositionX = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarPositionY = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeX = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarSizeY = GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarStructIndex = GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = TmpBackColor; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].BarForeColor = *ColVarPtr; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].BarTransparent = 0; + switch ((B1 & 0x38) >> 3) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = TmpForeColor; + break; + case GuiLib_COLOR_TRANSP: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarTransparent = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].BarBackColor = *ColVarPtr; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].BarThickness = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerLeftOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerRightOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTopOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBottomOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarIconPtr = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; +#ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; +#else + sgl.ItemDataPtr += 2; +#endif + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconFont = + GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerIconOffsetY = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = + GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = TmpBackColor; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerForeColor = *ColVarPtr; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTransparent = 0; + switch ((B1 & 0x38) >> 3) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = sgl.CurItem.BackColor; + break; + + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = GuiConst_PIXEL_ON; + break; + + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = + GuiConst_PIXEL_OFF; + break; + + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = TmpForeColor; + break; + + case GuiLib_COLOR_TRANSP: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerTransparent = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBackColor = *ColVarPtr; + break; + } + if (sgl.ScrollBoxesAry[ScrollBoxIndex].BarType == GuiLib_MARKER_BITMAP) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIndex = + GetItemWord(&sgl.ItemDataPtr); +#ifdef GuiConst_REMOTE_BITMAP_DATA + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiStruct_BitmapPtrList[ + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIndex], 4, + BitmapHeader); + PixelDataPtr = &BitmapHeader[0] + 2; +#else + PixelDataPtr = (GuiConst_INT8U PrefixRom *)ReadWord(GuiStruct_BitmapPtrList[ + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIndex]) + 2; +#endif + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapHeight = + (GuiConst_INT16S)*PixelDataPtr; + PixelDataPtr++; + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapHeight += + 256*(GuiConst_INT16S)*PixelDataPtr; + B1 = GetItemByte(&sgl.ItemDataPtr); +#ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIsTransparent = + (B1 & 0x01); + if (sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIsTransparent) +#ifdef GuiConst_COLOR_DEPTH_1 + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapTranspColor = + (B1 >> 1) & 0x01; +#else + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapTranspColor = + GetItemColor(&sgl.ItemDataPtr); +#endif +#else + sgl.ScrollBoxesAry[ScrollBoxIndex].BarMarkerBitmapIsTransparent = 0; +#endif + } + } +#endif + + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorType = GetItemByte(&sgl.ItemDataPtr); +#ifndef GuiConst_SCROLLITEM_INDICATOR_NONE + if (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorType != GuiLib_INDICATOR_NONE) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMode = GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorPositionX = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorPositionY = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeX = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorSizeY = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorStructIndex = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = + GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = TmpBackColor; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorForeColor = *ColVarPtr; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorTransparent = 0; + switch ((B1 & 0x38) >> 3) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = sgl.CurItem.BackColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = + GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = TmpForeColor; + break; + case GuiLib_COLOR_TRANSP: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorTransparent = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorBackColor = *ColVarPtr; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorThickness = + GetItemByte(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerLeftOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerRightOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerTopOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBottomOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorIconPtr = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; +#ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; +#else + sgl.ItemDataPtr += 2; +#endif + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconFont = + GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerIconOffsetY = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = + sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = + GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = + GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = + TmpBackColor; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerForeColor = *ColVarPtr; + break; + } + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerTransparent = 0; + switch ((B1 & 0x38) >> 3) + { + case GuiLib_COLOR_NOCHANGE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = + sgl.CurItem.BackColor; + break; + case GuiLib_COLOR_FORE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = + GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = + GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = + TmpForeColor; + break; + case GuiLib_COLOR_TRANSP: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerTransparent = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = GuiConst_PIXEL_ON; + else + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBackColor = *ColVarPtr; + break; + } + if (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorType == GuiLib_MARKER_BITMAP) + { + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapIndex = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); +#ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapIsTransparent = + (B1 & 0x01); + if (sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapIsTransparent) +#ifdef GuiConst_COLOR_DEPTH_1 + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapTranspColor = + (B1 >> 1) & 0x01; +#else + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapTranspColor = + GetItemColor(&sgl.ItemDataPtr); +#endif +#else + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorMarkerBitmapIsTransparent = 0; +#endif + } + sgl.ScrollBoxesAry[ScrollBoxIndex].IndicatorLine = -1; + } +#endif + } +#endif + +#ifdef GuiConst_ITEM_GRAPH_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_GRAPH) + { + GraphIndex = GetItemByte(&sgl.ItemDataPtr); + sgl.GlobalGraphIndex = GraphIndex; + + sgl.GraphAry[GraphIndex].InUse = GuiLib_GRAPH_STRUCTURE_USED; + sgl.GraphAry[GraphIndex].OriginOffsetX = GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].OriginOffsetY = GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].ForeColor = sgl.CurItem.ForeColor; + sgl.GraphAry[GraphIndex].BackColor = sgl.CurItem.BackColor; + + for (Axis = GuiLib_GRAPHAXIS_X; Axis <= GuiLib_GRAPHAXIS_Y; Axis++) + { + sgl.GraphAry[GraphIndex].GraphAxesCnt[Axis] = GetItemByte(&sgl.ItemDataPtr); + for (L = 0; L < sgl.GraphAry[GraphIndex].GraphAxesCnt[Axis]; L++) + { + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags = 0; + B = GetItemByte(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].Visible = 1; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].Line = B & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].LineBetweenAxes = (B >> 7) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].LineNegative = (B >> 1) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].Arrow = (B >> 2) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].TicksMajor = (B >> 3) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].TicksMinor = (B >> 4) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].Numbers = (B >> 5) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersAtOrigo = (B >> 6) & 0x01; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].Offset = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].ArrowLength = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].ArrowWidth = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].TicksMajorLength = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].TicksMajorWidth = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].TicksMinorLength = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].TicksMinorWidth = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersMinValue = + GetItemLong(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersMinValueOrg = + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersMinValue; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersMaxValue = + GetItemLong(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersMaxValueOrg = + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersMaxValue; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersStepMajor = + GetItemLong(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersStepMinor = + GetItemLong(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersOffset = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].NumbersAtEnd = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].FormatFieldWidth = + GetItemByte(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].FormatDecimals = + GetItemByte(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].FormatAlignment = + GetItemByte(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].FormatFormat = + GetItemByte(&sgl.ItemDataPtr); + B = GetItemByte(&sgl.ItemDataPtr); + if (B & 0x01) + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags |= GuiLib_BITFLAG_FORMATSHOWSIGN; + else + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags &= ~GuiLib_BITFLAG_FORMATSHOWSIGN; + if (B & 0x02) + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags |= GuiLib_BITFLAG_FORMATZEROPADDING; + else + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags &= ~GuiLib_BITFLAG_FORMATZEROPADDING; + if (B & 0x04) + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags |= GuiLib_BITFLAG_FORMATTRAILINGZEROS; + else + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags &= ~GuiLib_BITFLAG_FORMATTRAILINGZEROS; + if (B & 0x08) + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags |= GuiLib_BITFLAG_FORMATTHOUSANDSSEP; + else + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].BitFlags &= ~GuiLib_BITFLAG_FORMATTHOUSANDSSEP; + sgl.GraphAry[GraphIndex].GraphAxes[L][Axis].Scale = 10000; + } + } + + sgl.GraphAry[GraphIndex].GraphDataSetCnt = GetItemByte(&sgl.ItemDataPtr); + for (L = 0; L < sgl.GraphAry[GraphIndex].GraphDataSetCnt; L++) + { + sgl.GraphAry[GraphIndex].GraphDataSets[L].DataSize = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[L].DataFirst = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[L].DataCount = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[L].AxisIndexX = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[L].AxisIndexY = 0; + sgl.GraphAry[GraphIndex].GraphDataSets[L].Visible = 1; + sgl.GraphAry[GraphIndex].GraphDataSets[L].Representation = + GetItemByte(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphDataSets[L].Width = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphAry[GraphIndex].GraphDataSets[L].Thickness = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = sgl.CurItem.ForeColor; + break; + case GuiLib_COLOR_FORE: + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = TmpBackColor; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = GuiConst_PIXEL_ON; + else + sgl.GraphAry[GraphIndex].GraphDataSets[L].ForeColor = *ColVarPtr; + break; + } + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColorTransparent = 0; + switch ((B1 & 0x38) >> 3) + { + case GuiLib_COLOR_NOCHANGE: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = sgl.CurItem.BackColor; + break; + case GuiLib_COLOR_FORE: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = GuiConst_PIXEL_ON; + break; + case GuiLib_COLOR_BACK: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = GuiConst_PIXEL_OFF; + break; + case GuiLib_COLOR_OTHER: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + break; + case GuiLib_COLOR_INVERT: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = TmpForeColor; + break; + case GuiLib_COLOR_TRANSP: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColorTransparent = 1; + break; + case GuiLib_COLOR_TABLE: + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = GuiConst_PIXEL_ON; + else + sgl.GraphAry[GraphIndex].GraphDataSets[L].BackColor = *ColVarPtr; + break; + } + } + } +#endif + +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_GRAPHICSLAYER) + { + GraphicsLayerIndex = GetItemByte(&sgl.ItemDataPtr); + sgl.GlobalGraphicsLayerIndex = GraphicsLayerIndex; + + sgl.GraphicsLayerList[GraphicsLayerIndex].InUse = GuiLib_GRAPHICS_LAYER_USED; + sgl.GraphicsLayerList[GraphicsLayerIndex].SizeMode = GetItemByte(&sgl.ItemDataPtr); + sgl.GraphicsLayerList[GraphicsLayerIndex].InitMode = GetItemByte(&sgl.ItemDataPtr); + } + + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_GRAPHICSFILTER) + { + GraphicsFilterIndex = GetItemByte(&sgl.ItemDataPtr); + sgl.GlobalGraphicsFilterIndex = GraphicsFilterIndex; + + sgl.GraphicsFilterList[GraphicsFilterIndex].InUse = GuiLib_GRAPHICS_FILTER_USED; + sgl.GraphicsFilterList[GraphicsFilterIndex].SourceLayerIndexNo = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphicsFilterList[GraphicsFilterIndex].DestLayerIndexNo = + GetItemWord(&sgl.ItemDataPtr); + sgl.GraphicsFilterList[GraphicsFilterIndex].ContAtLayerIndexNo = + GetItemWord(&sgl.ItemDataPtr); + for (I = 0; I <= 9; I++) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + if (B1 == 0) + { + sgl.GraphicsFilterList[GraphicsFilterIndex].ParVarType[I] = GuiLib_VAR_NONE; + sgl.GraphicsFilterList[GraphicsFilterIndex].ParVarPtr[I] = 0; + sgl.GraphicsFilterList[GraphicsFilterIndex].ParValueNum[I] = + GetItemLong(&sgl.ItemDataPtr); + } + else + { + PtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (PtrIdx >= GuiStruct_VarPtrCnt) + PtrIdx = 0; + + sgl.GraphicsFilterList[GraphicsFilterIndex].ParVarType[I] = + ReadByte(GuiStruct_VarTypeList[PtrIdx]); + sgl.GraphicsFilterList[GraphicsFilterIndex].ParVarPtr[I] = + (void*)ReadWord(GuiStruct_VarPtrList[PtrIdx]); + sgl.GraphicsFilterList[GraphicsFilterIndex].ParValueNum[I] = 0; + } + } + } +#endif + +#ifdef GuiConst_ITEM_CHECKBOX_INUSE + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_CHECKBOX) + { + sgl.CurItem.CompPars.CompCheckBox.Style = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompCheckBox.Size = GetItemByte(&sgl.ItemDataPtr); + switch (sgl.CurItem.CompPars.CompCheckBox.Style) + { + case GuiLib_CHECKBOX_ICON: + sgl.CurItem.CompPars.CompCheckBox.IconPtr = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; + #ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; + #else + sgl.ItemDataPtr += 2; + #endif + sgl.CurItem.CompPars.CompCheckBox.IconFont = GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.CurItem.CompPars.CompCheckBox.IconOffsetX = GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompCheckBox.IconOffsetY = GetItemWord(&sgl.ItemDataPtr); + break; + case GuiLib_CHECKBOX_BITMAP: + sgl.CurItem.CompPars.CompCheckBox.BitmapIndex = GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + #ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.CurItem.CompPars.CompCheckBox.BitmapIsTransparent = (B1 & 0x01); + if (sgl.CurItem.CompPars.CompCheckBox.BitmapIsTransparent) + #ifdef GuiConst_COLOR_DEPTH_1 + sgl.CurItem.CompPars.CompCheckBox.BitmapTranspColor = (B1 >> 1) & 0x01; + #else + sgl.CurItem.CompPars.CompCheckBox.BitmapTranspColor = + GetItemColor(&sgl.ItemDataPtr); + #endif + #else + sgl.CurItem.CompPars.CompCheckBox.BitmapIsTransparent = 0; + #endif + break; + } + + sgl.CurItem.CompPars.CompCheckBox.MarkStyle = GetItemByte(&sgl.ItemDataPtr); + if (sgl.CurItem.CompPars.CompCheckBox.MarkStyle != GuiLib_CHECKBOX_MARK_BITMAP) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.CurItem.CompPars.CompCheckBox.MarkColor = sgl.CurItem.ForeColor; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = sgl.CurItem.ForeColorIndex; + break; + case GuiLib_COLOR_FORE: + sgl.CurItem.CompPars.CompCheckBox.MarkColor = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.CompPars.CompCheckBox.MarkColor = GuiConst_PIXEL_OFF; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.CompPars.CompCheckBox.MarkColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.CompPars.CompCheckBox.MarkColor = TmpBackColor; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = TmpBackColIdx; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.CompPars.CompCheckBox.MarkColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR*)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.CompPars.CompCheckBox.MarkColor = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = 0xFFFF; + } + else + { + sgl.CurItem.CompPars.CompCheckBox.MarkColor = *ColVarPtr; + sgl.CurItem.CompPars.CompCheckBox.MarkColorIndex = ColVarPtrIdx; + } + break; + } + } + switch (sgl.CurItem.CompPars.CompCheckBox.MarkStyle) + { + case GuiLib_CHECKBOX_MARK_ICON: + sgl.CurItem.CompPars.CompCheckBox.MarkIconPtr = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; + #ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; + #else + sgl.ItemDataPtr += 2; + #endif + sgl.CurItem.CompPars.CompCheckBox.MarkIconFont = + GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetY = + GetItemWord(&sgl.ItemDataPtr); + break; + case GuiLib_CHECKBOX_MARK_BITMAP: + sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIndex = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + #ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIsTransparent = (B1 & 0x01); + if (sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIsTransparent) + #ifdef GuiConst_COLOR_DEPTH_1 + sgl.CurItem.CompPars.CompCheckBox.MarkBitmapTranspColor = + (B1 >> 1) & 0x01; + #else + sgl.CurItem.CompPars.CompCheckBox.MarkBitmapTranspColor = + GetItemColor(&sgl.ItemDataPtr); + #endif + #else + sgl.CurItem.CompPars.CompCheckBox.MarkBitmapIsTransparent = 0; + #endif + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompCheckBox.MarkOffsetY = + GetItemWord(&sgl.ItemDataPtr); + break; + } + } +#endif + +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_RADIOBUTTON) + { + sgl.CurItem.CompPars.CompRadioButton.Style = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.Size = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.Count = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.InterDistance = GetItemWord(&sgl.ItemDataPtr); + switch (sgl.CurItem.CompPars.CompRadioButton.Style) + { + case GuiLib_RADIOBUTTON_ICON: + sgl.CurItem.CompPars.CompRadioButton.IconPtr = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; + #ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; + #else + sgl.ItemDataPtr += 2; + #endif + sgl.CurItem.CompPars.CompRadioButton.IconFont = GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.CurItem.CompPars.CompRadioButton.IconOffsetX = GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.IconOffsetY = GetItemWord(&sgl.ItemDataPtr); + break; + case GuiLib_RADIOBUTTON_BITMAP: + sgl.CurItem.CompPars.CompRadioButton.BitmapIndex = GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + #ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.CurItem.CompPars.CompRadioButton.BitmapIsTransparent = (B1 & 0x01); + if (sgl.CurItem.CompPars.CompRadioButton.BitmapIsTransparent) + #ifdef GuiConst_COLOR_DEPTH_1 + sgl.CurItem.CompPars.CompRadioButton.BitmapTranspColor = (B1 >> 1) & 0x01; + #else + sgl.CurItem.CompPars.CompRadioButton.BitmapTranspColor = + GetItemColor(&sgl.ItemDataPtr); + #endif + #else + sgl.CurItem.CompPars.CompRadioButton.BitmapIsTransparent = 0; + #endif + break; + } + + sgl.CurItem.CompPars.CompRadioButton.MarkStyle = GetItemByte(&sgl.ItemDataPtr); + if (sgl.CurItem.CompPars.CompRadioButton.MarkStyle != GuiLib_RADIOBUTTON_MARK_BITMAP) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.CurItem.CompPars.CompRadioButton.MarkColor = sgl.CurItem.ForeColor; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = sgl.CurItem.ForeColorIndex; + break; + case GuiLib_COLOR_FORE: + sgl.CurItem.CompPars.CompRadioButton.MarkColor = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.CompPars.CompRadioButton.MarkColor = GuiConst_PIXEL_OFF; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.CompPars.CompRadioButton.MarkColor = (GuiConst_INTCOLOR) + GetItemColor(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.CompPars.CompRadioButton.MarkColor = TmpBackColor; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = TmpBackColIdx; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.CompPars.CompRadioButton.MarkColor = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = 0xFFFF; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.CompPars.CompRadioButton.MarkColor = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = 0xFFFF; + } + else + { + sgl.CurItem.CompPars.CompRadioButton.MarkColor = *ColVarPtr; + sgl.CurItem.CompPars.CompRadioButton.MarkColorIndex = ColVarPtrIdx; + } + break; + } + } + switch (sgl.CurItem.CompPars.CompRadioButton.MarkStyle) + { + case GuiLib_RADIOBUTTON_MARK_ICON: + sgl.CurItem.CompPars.CompRadioButton.MarkIconPtr = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; + #ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; + #else + sgl.ItemDataPtr += 2; + #endif + sgl.CurItem.CompPars.CompRadioButton.MarkIconFont = + GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetY = + GetItemWord(&sgl.ItemDataPtr); + break; + case GuiLib_RADIOBUTTON_MARK_BITMAP: + sgl.CurItem.CompPars.CompRadioButton.MarkBitmapIndex = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + #ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.CurItem.CompPars.CompRadioButton.MarkBitmapIsTransparent = (B1 & 0x01); + if (sgl.CurItem.CompPars.CompRadioButton.MarkBitmapIsTransparent) + #ifdef GuiConst_COLOR_DEPTH_1 + sgl.CurItem.CompPars.CompRadioButton.MarkBitmapTranspColor = + (B1 >> 1) & 0x01; + #else + sgl.CurItem.CompPars.CompRadioButton.MarkBitmapTranspColor = + GetItemColor(&sgl.ItemDataPtr); + #endif + #else + sgl.CurItem.CompPars.CompRadioButton.MarkBitmapIsTransparent = 0; + #endif + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetX = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompRadioButton.MarkOffsetY = + GetItemWord(&sgl.ItemDataPtr); + break; + } + } +#endif + +#ifdef GuiConst_ITEM_BUTTON_INUSE + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_BUTTON) + { + sgl.CurItem.CompPars.CompButton.Layout = GetItemByte(&sgl.ItemDataPtr); + + sgl.CurItem.CompPars.CompButton.BodyStyle = GetItemByte(&sgl.ItemDataPtr); + if ((sgl.CurItem.CompPars.CompButton.BodyStyle == GuiLib_BUTTON_BODY_ICON) || + (sgl.CurItem.CompPars.CompButton.BodyStyle == GuiLib_BUTTON_BODY_BITMAP)) + { + sgl.CurItem.CompPars.CompButton.BodyLikeUp = GetItemByte(&sgl.ItemDataPtr); + for (I = 0; I < 3; I++) + if ((I == 0) || + ((I == 1) && !(sgl.CurItem.CompPars.CompButton.BodyLikeUp & 0x01)) || + ((I == 2) && !(sgl.CurItem.CompPars.CompButton.BodyLikeUp & 0x02))) + { + switch (sgl.CurItem.CompPars.CompButton.BodyStyle) + { + case GuiLib_BUTTON_BODY_ICON: + sgl.CurItem.CompPars.CompButton.BodyIconPtr[I] = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; + #ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; + #else + sgl.ItemDataPtr += 2; + #endif + sgl.CurItem.CompPars.CompButton.BodyIconFont[I] = + GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.CurItem.CompPars.CompButton.BodyIconOffsetX[I] = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompButton.BodyIconOffsetY[I] = + GetItemWord(&sgl.ItemDataPtr); + break; + case GuiLib_BUTTON_BODY_BITMAP: + sgl.CurItem.CompPars.CompButton.BodyBitmapIndex[I] = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + #ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.CurItem.CompPars.CompButton.BodyBitmapIsTransparent[I] = + (B1 & 0x01); + if (sgl.CurItem.CompPars.CompButton.BodyBitmapIsTransparent[I]) + #ifdef GuiConst_COLOR_DEPTH_1 + sgl.CurItem.CompPars.CompButton.BodyBitmapTranspColor[I] = + (B1 >> 1) & 0x01; + #else + sgl.CurItem.CompPars.CompButton.BodyBitmapTranspColor[I] = + GetItemColor(&sgl.ItemDataPtr); + #endif + #else + sgl.CurItem.CompPars.CompButton.BodyBitmapIsTransparent[I] = 0; + #endif + break; + } + } + else + { + switch (sgl.CurItem.CompPars.CompButton.BodyStyle) + { + case GuiLib_BUTTON_BODY_ICON: + sgl.CurItem.CompPars.CompButton.BodyIconPtr[I] = + sgl.CurItem.CompPars.CompButton.BodyIconPtr[0]; + sgl.CurItem.CompPars.CompButton.BodyIconFont[I] = + sgl.CurItem.CompPars.CompButton.BodyIconFont[0]; + sgl.CurItem.CompPars.CompButton.BodyIconOffsetX[I] = + sgl.CurItem.CompPars.CompButton.BodyIconOffsetX[0]; + sgl.CurItem.CompPars.CompButton.BodyIconOffsetY[I] = + sgl.CurItem.CompPars.CompButton.BodyIconOffsetY[0]; + break; + case GuiLib_BUTTON_BODY_BITMAP: + sgl.CurItem.CompPars.CompButton.BodyBitmapIndex[I] = + sgl.CurItem.CompPars.CompButton.BodyBitmapIndex[0]; + sgl.CurItem.CompPars.CompButton.BodyBitmapIsTransparent[I] = + sgl.CurItem.CompPars.CompButton.BodyBitmapIsTransparent[0]; + sgl.CurItem.CompPars.CompButton.BodyBitmapTranspColor[I] = + sgl.CurItem.CompPars.CompButton.BodyBitmapTranspColor[0]; + break; + } + } + } + + if (sgl.CurItem.CompPars.CompButton.Layout != GuiLib_BUTTON_LAYOUT_GLYPH) + { + sgl.CurItem.CompPars.CompButton.TextLikeUp = GetItemByte(&sgl.ItemDataPtr); + for (I = 0; I < 3; I++) + { + if ((I == 0) || + ((I == 1) && !(sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x04)) || + ((I == 2) && !(sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x08))) + { + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.CurItem.CompPars.CompButton.TextColor[I] = sgl.CurItem.ForeColor; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = sgl.CurItem.ForeColorIndex; + break; + case GuiLib_COLOR_FORE: + sgl.CurItem.CompPars.CompButton.TextColor[I] = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.CompPars.CompButton.TextColor[I] = GuiConst_PIXEL_OFF; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.CompPars.CompButton.TextColor[I] = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.CompPars.CompButton.TextColor[I] = TmpBackColor; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = TmpBackColIdx; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.CompPars.CompButton.TextColor[I] = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR*)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.CompPars.CompButton.TextColor[I] = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = 0xFFFF; + } + else + { + sgl.CurItem.CompPars.CompButton.TextColor[I] = *ColVarPtr; + sgl.CurItem.CompPars.CompButton.TextColorIndex[I] = ColVarPtrIdx; + } + break; + } + + B1 = GetItemByte(&sgl.ItemDataPtr); + if (B1 & 0x04) + sgl.CurItem.TextPar[I].BitFlags |= GuiLib_BITFLAG_UNDERLINE; + else + sgl.CurItem.TextPar[I].BitFlags &= ~GuiLib_BITFLAG_UNDERLINE; + B1 = B1 & 0x03; + if (B1 != GuiLib_PS_NOCHANGE) + sgl.CurItem.TextPar[I].Ps = B1; + } + else + { + sgl.CurItem.CompPars.CompButton.TextColor[I] = + sgl.CurItem.CompPars.CompButton.TextColor[0]; + sgl.CurItem.TextPar[I] = sgl.CurItem.TextPar[0]; + } + } + } + + if (sgl.CurItem.CompPars.CompButton.Layout != GuiLib_BUTTON_LAYOUT_TEXT) + { + sgl.CurItem.CompPars.CompButton.GlyphStyle = GetItemByte(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompButton.GlyphLikeUp = GetItemByte(&sgl.ItemDataPtr); + for (I = 0; I < 3; I++) + if ((I == 0) || + ((I == 1) && !(sgl.CurItem.CompPars.CompButton.GlyphLikeUp & 0x01)) || + ((I == 2) && !(sgl.CurItem.CompPars.CompButton.GlyphLikeUp & 0x02))) + { + switch (sgl.CurItem.CompPars.CompButton.GlyphStyle) + { + case GuiLib_BUTTON_GLYPH_ICON: + B1 = GetItemByte(&sgl.ItemDataPtr); + switch (B1 & 0x07) + { + case GuiLib_COLOR_NOCHANGE: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = sgl.CurItem.ForeColor; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = sgl.CurItem.ForeColorIndex; + break; + case GuiLib_COLOR_FORE: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_BACK: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = GuiConst_PIXEL_OFF; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_OTHER: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = + (GuiConst_INTCOLOR)GetItemColor(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_INVERT: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = TmpBackColor; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = TmpBackColIdx; + break; + case GuiLib_COLOR_TRANSP: + break; + case GuiLib_COLOR_TABLE: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = + GuiStruct_ColorTable[GetItemByte(&sgl.ItemDataPtr)]; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = 0xFFFF; + break; + case GuiLib_COLOR_VAR: + ColVarPtrIdx = GetItemWord(&sgl.ItemDataPtr); + if (ColVarPtrIdx >= GuiStruct_VarPtrCnt) + ColVarPtrIdx = 0; + ColVarPtr = (GuiConst_INTCOLOR*)ReadWord(GuiStruct_VarPtrList[ColVarPtrIdx]); + if (ColVarPtr == 0) + { + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = GuiConst_PIXEL_ON; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = 0xFFFF; + } + else + { + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = *ColVarPtr; + sgl.CurItem.CompPars.CompButton.GlyphIconColorIndex[I] = ColVarPtrIdx; + } + break; + } + + sgl.CurItem.CompPars.CompButton.GlyphIconPtr[I] = + (GuiConst_TEXT PrefixRom *)sgl.ItemDataPtr; + #ifdef GuiConst_CHARMODE_ANSI + sgl.ItemDataPtr++; + #else + sgl.ItemDataPtr += 2; + #endif + sgl.CurItem.CompPars.CompButton.GlyphIconFont[I] = + GetItemByte(&sgl.ItemDataPtr) + 1; + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetX[I] = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetY[I] = + GetItemWord(&sgl.ItemDataPtr); + break; + case GuiLib_BUTTON_GLYPH_BITMAP: + sgl.CurItem.CompPars.CompButton.GlyphBitmapIndex[I] = + GetItemWord(&sgl.ItemDataPtr); + B1 = GetItemByte(&sgl.ItemDataPtr); + #ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.CurItem.CompPars.CompButton.GlyphBitmapIsTransparent[I] = + (B1 & 0x01); + if (sgl.CurItem.CompPars.CompButton.GlyphBitmapIsTransparent[I]) + #ifdef GuiConst_COLOR_DEPTH_1 + sgl.CurItem.CompPars.CompButton.GlyphBitmapTranspColor[I] = + (B1 >> 1) & 0x01; + #else + sgl.CurItem.CompPars.CompButton.GlyphBitmapTranspColor[I] = + GetItemColor(&sgl.ItemDataPtr); + #endif + #else + sgl.CurItem.CompPars.CompButton.GlyphBitmapIsTransparent[I] = 0; + #endif + sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetX[I] = + GetItemWord(&sgl.ItemDataPtr); + sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetY[I] = + GetItemWord(&sgl.ItemDataPtr); + break; + } + } + else + { + switch (sgl.CurItem.CompPars.CompButton.GlyphStyle) + { + case GuiLib_BUTTON_GLYPH_ICON: + sgl.CurItem.CompPars.CompButton.GlyphIconColor[I] = + sgl.CurItem.CompPars.CompButton.GlyphIconColor[0]; + sgl.CurItem.CompPars.CompButton.GlyphIconPtr[I] = + sgl.CurItem.CompPars.CompButton.GlyphIconPtr[0]; + sgl.CurItem.CompPars.CompButton.GlyphIconFont[I] = + sgl.CurItem.CompPars.CompButton.GlyphIconFont[0]; + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetX[I] = + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetX[0]; + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetY[I] = + sgl.CurItem.CompPars.CompButton.GlyphIconOffsetY[0]; + break; + case GuiLib_BUTTON_GLYPH_BITMAP: + sgl.CurItem.CompPars.CompButton.GlyphBitmapIndex[I] = + sgl.CurItem.CompPars.CompButton.GlyphBitmapIndex[0]; + sgl.CurItem.CompPars.CompButton.GlyphBitmapIsTransparent[I] = + sgl.CurItem.CompPars.CompButton.GlyphBitmapIsTransparent[0]; + sgl.CurItem.CompPars.CompButton.GlyphBitmapTranspColor[I] = + sgl.CurItem.CompPars.CompButton.GlyphBitmapTranspColor[0]; + sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetX[I] = + sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetX[0]; + sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetY[I] = + sgl.CurItem.CompPars.CompButton.GlyphBitmapOffsetY[0]; + break; + } + } + } + } +#endif + +#ifdef GuiConst_ITEM_PANEL_INUSE + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_PANEL) + { + sgl.CurItem.CompPars.CompPanel.Style = GetItemByte(&sgl.ItemDataPtr); + } +#endif + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_BUTTON))) + { + if (sgl.CommonByte4 & 0x80) + { +#ifdef GuiConst_LANGUAGE_ALL_ACTIVE + N = GuiConst_LANGUAGE_CNT; + W1 = LanguageIndex; +#else + N = GuiConst_LANGUAGE_ACTIVE_CNT; + W1 = ReadWord(GuiFont_LanguageIndex[LanguageIndex]); +#endif + } + else + { + N = 1; + W1 = 0; + } + + J = 0; + for (I = 0; I < sgl.CurItem.TextCnt; I++) + { +#ifndef GuiConst_REMOTE_TEXT_DATA + TxtSum1 = 0; + TxtSum2 = 0; +#endif + for (X = 0; X < N; X++) + { +#ifdef GuiConst_REMOTE_TEXT_DATA + Ti = GetItemWord(&sgl.ItemDataPtr); + if (X == W1) + { + sgl.CurItem.TextLength[J] = GetRemoteText(Ti); + sgl.CurItem.TextIndex[J] = Ti; + sgl.CurItem.TextPtr[J] = &sgl.GuiLib_RemoteTextBuffer[0]; + } +#else + TxtSize = GetItemByte(&sgl.ItemDataPtr); + if (TxtSize == 0xFF) + TxtSize = GetItemWord(&sgl.ItemDataPtr); + + if (X == W1) + { + sgl.CurItem.TextLength[J] = GuiLib_GET_MIN(TxtSize, GuiConst_MAX_TEXT_LEN); +#ifdef GuiConst_REMOTE_STRUCT_DATA + TxtReadSize = sgl.CurItem.TextLength[J] + 1; +#ifndef GuiConst_CHARMODE_ANSI + TxtReadSize *= 2; +#endif +#endif + } + + TxtSize++; +#ifndef GuiConst_CHARMODE_ANSI + TxtSize *= 2; +#endif + +#ifndef GuiConst_REMOTE_TEXT_DATA + if (X < W1) + TxtSum1 += TxtSize; + else + TxtSum2 += TxtSize; +#endif +#endif // GuiConst_REMOTE_TEXT_DATA + } + +#ifndef GuiConst_REMOTE_TEXT_DATA +#ifdef GuiConst_REMOTE_STRUCT_DATA + sgl.RemoteStructOffset += TxtSum1; + GuiLib_RemoteDataReadBlock( + sgl.RemoteStructOffset, + TxtReadSize, + (GuiConst_INT8U*)&sgl.GuiLib_RemoteStructText); + sgl.CurItem.TextOffset[J] = sgl.RemoteStructOffset; + sgl.CurItem.TextPtr[J] = (GuiConst_TEXT PrefixGeneric *)&sgl.GuiLib_RemoteStructText; + sgl.RemoteStructOffset += TxtSum2; +#else + sgl.ItemDataPtr += TxtSum1; + sgl.CurItem.TextPtr[J] = (GuiConst_TEXT PrefixGeneric *)(sgl.ItemDataPtr); + sgl.ItemDataPtr += TxtSum2; +#endif +#endif // GuiConst_REMOTE_TEXT_DATA + +#ifdef GuiConst_ITEM_BUTTON_INUSE + if ((sgl.ItemTypeBit2 & GuiLib_ITEMBIT_BUTTON) && + (((I == 0) && (sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x01)) || + ((I == 1) && (sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x02)))) + J++; +#endif + J++; + } + +#ifdef GuiConst_ITEM_BUTTON_INUSE + if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_BUTTON) + { + if (sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x01) + { + sgl.CurItem.TextLength[1] = sgl.CurItem.TextLength[0]; + sgl.CurItem.TextPtr[1] = sgl.CurItem.TextPtr[0]; + +#ifdef GuiConst_REMOTE_TEXT_DATA + sgl.CurItem.TextIndex[1] = sgl.CurItem.TextIndex[0]; +#else +#ifdef GuiConst_REMOTE_STRUCT_DATA + sgl.CurItem.TextOffset[1] = sgl.CurItem.TextOffset[0]; +#endif +#endif + + } + if (sgl.CurItem.CompPars.CompButton.TextLikeUp & 0x02) + { + sgl.CurItem.TextLength[2] = sgl.CurItem.TextLength[0]; + sgl.CurItem.TextPtr[2] = sgl.CurItem.TextPtr[0]; + +#ifdef GuiConst_REMOTE_TEXT_DATA + sgl.CurItem.TextIndex[2] = sgl.CurItem.TextIndex[0]; +#else +#ifdef GuiConst_REMOTE_STRUCT_DATA + sgl.CurItem.TextOffset[2] = sgl.CurItem.TextOffset[0]; +#endif +#endif + } + } +#endif + } +} +//------------------------------------------------------------------------------ +static GuiConst_INT16S VarStrCmp( + GuiConst_INT8U PrefixLocate *S1, + GuiConst_INT8U PrefixLocate *S2) +{ + GuiConst_INT16S len = 0; + +#ifdef GuiConst_CHARMODE_ANSI + do + { + if ((*S1 == 0) && (*S2 == 0)) + return (0); + + else if (*S1 == 0) + return (-1); + else if (*S2 == 0) + return (1); + else if (*S1 < *S2) + return (-1); + else if (*S1 > *S2) + return (1); + S1++; + S2++; + } + while ((len++) < GuiConst_AUTOREDRAW_MAX_VAR_SIZE); +#else + GuiConst_INT16U T1, T2, T3; + + do + { + T1 = *S1++; + T3 = *S1++; + T1 |= T3 << 8; + + T2 = *S2++; + T3 = *S2++; + T2 |= T3 << 8; + + if (T1 < T2) + return (-1); + else if (T1 > T2) + return (1); + else if (T1 == 0) + return (0); + } + while ((len++) < GuiConst_AUTOREDRAW_MAX_VAR_SIZE); +#endif + return (1); +} +//------------------------------------------------------------------------------ +void AutoRedraw_Init(void) +{ + GuiConst_INT16S I; + + for (I=0;I<GuiConst_MAX_DYNAMIC_ITEMS;I++) + { + sgl.AutoRedraw[I].Next = -1; + sgl.AutoRedraw[I].Prev = -1; + sgl.AutoRedraw[I].Valid = ITEM_NONE; + } + + sgl.AutoRedrawCount = 0; + sgl.AutoRedrawFirst = -1; + sgl.AutoRedrawLast = -1; + sgl.AutoRedrawCount = 0; + sgl.AutoRedrawParent = -1; + sgl.AutoRedrawUpdate = GuiLib_FALSE; + sgl.AutoRedrawInsertPoint = GuiConst_MAX_DYNAMIC_ITEMS; + sgl.AutoRedrawLatest = -1; + + return; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_Reset(void) +{ + sgl.AutoRedrawNext = sgl.AutoRedrawFirst; + + return sgl.AutoRedrawNext; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetNext(GuiConst_INT16S I) +{ + GuiConst_INT16S N, result; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + result = -1; + + N = sgl.AutoRedraw[I].Next; + while ((N >= 0) && (N < GuiConst_MAX_DYNAMIC_ITEMS)) + { + if ((sgl.AutoRedraw[N].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + { + result = N; + break; + } + else if (sgl.AutoRedraw[N].Valid == ITEM_NONE) + break; + else + { + N = sgl.AutoRedraw[N].Next; + if ((N < 0) || (N >= GuiConst_MAX_DYNAMIC_ITEMS)) + break; + } + } + + return result; +} +//------------------------------------------------------------------------------ +GuiConst_INT8S AutoRedraw_ItemIsStruct(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return GuiLib_FALSE; + + if ((sgl.AutoRedraw[I].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + { + if ((sgl.AutoRedraw[I].Item.ItemType == GuiLib_ITEM_STRUCTARRAY) || + (sgl.AutoRedraw[I].Item.ItemType == GuiLib_ITEM_STRUCTCOND)) + return GuiLib_TRUE; + else + return GuiLib_FALSE; + } + else + return GuiLib_FALSE; +} +//------------------------------------------------------------------------------ +GuiConst_INT8S AutoRedraw_GetLevel(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if ((sgl.AutoRedraw[I].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + return sgl.AutoRedraw[I].Level; + else + return 0; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_Add(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, GuiConst_INT16S Struct, GuiConst_INT8U Level) +{ + GuiConst_INT16S I, N; + + I = -1; + + if (sgl.AutoRedrawCount < GuiConst_MAX_DYNAMIC_ITEMS) + { + + if (sgl.AutoRedrawFirst == -1) + { + I = 0; + sgl.AutoRedrawFirst = 0; + sgl.AutoRedrawLast = -1; + sgl.AutoRedrawNext = 0; + } + else + { + for (N=0;N<GuiConst_MAX_DYNAMIC_ITEMS;N++) + { + if (sgl.AutoRedraw[N].Valid == ITEM_NONE) + { + I = N; + break; + } + } + } + + if (I >= 0) + { + sgl.AutoRedraw[I].Next = -1; + sgl.AutoRedraw[I].Prev = sgl.AutoRedrawLast; + sgl.AutoRedraw[I].Valid = ITEM_AUTOREDRAW; + sgl.AutoRedraw[I].Parent = sgl.AutoRedrawParent; + sgl.AutoRedraw[I].Level = Level; + memcpy(&sgl.AutoRedraw[I].Item, Item, sizeof(GuiLib_ItemRec)); + memcpy(&sgl.AutoRedraw[I].Memory, &sgl.Memory, sizeof(ItemMemory)); + + if ((sgl.AutoRedrawLast >= 0) + && (sgl.AutoRedrawLast < GuiConst_MAX_DYNAMIC_ITEMS)) + sgl.AutoRedraw[sgl.AutoRedrawLast].Next = I; + + sgl.AutoRedrawCount++; + sgl.AutoRedrawLast = I; + sgl.AutoRedrawLatest = I; + } + + } + + return I; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_Insert(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, + GuiConst_INT16S Struct, + GuiConst_INT8U Level) +{ + GuiConst_INT16S I, N; + + if ((sgl.AutoRedrawFirst == -1) || + (sgl.AutoRedrawInsertPoint >= GuiConst_MAX_DYNAMIC_ITEMS)) + { + return AutoRedraw_Add(Item, Struct, Level); + } + + if (sgl.AutoRedrawCount < GuiConst_MAX_DYNAMIC_ITEMS) + { + I = -1; + + for (N=0;N<GuiConst_MAX_DYNAMIC_ITEMS;N++) + { + if (sgl.AutoRedraw[N].Valid == ITEM_NONE) + { + I = N; + break; + } + } + } + else + return -1; + + if (I >= 0) + { + if (sgl.AutoRedrawInsertPoint < 0) + { + sgl.AutoRedraw[I].Next = sgl.AutoRedrawFirst; + sgl.AutoRedraw[I].Prev = -1; + } + else + { + sgl.AutoRedraw[I].Next = sgl.AutoRedraw[sgl.AutoRedrawInsertPoint].Next; + sgl.AutoRedraw[I].Prev = sgl.AutoRedrawInsertPoint; + sgl.AutoRedraw[sgl.AutoRedraw[I].Prev].Next = I; + } + + if (sgl.AutoRedraw[I].Next != -1) + sgl.AutoRedraw[sgl.AutoRedraw[I].Next].Prev = I; + + sgl.AutoRedraw[I].Valid = ITEM_AUTOREDRAW; + sgl.AutoRedraw[I].Parent = sgl.AutoRedrawParent; + sgl.AutoRedraw[I].Level = Level; + + memcpy(&sgl.AutoRedraw[I].Item, Item, sizeof(GuiLib_ItemRec)); + memcpy(&sgl.AutoRedraw[I].Memory, &sgl.Memory, sizeof(ItemMemory)); + + if (sgl.AutoRedraw[I].Next == -1) + sgl.AutoRedrawLast = I; + + if (sgl.AutoRedraw[I].Prev == -1) + sgl.AutoRedrawFirst = I; + + sgl.AutoRedrawInsertPoint = I; + sgl.AutoRedrawLatest = I; + sgl.AutoRedrawCount++; + } + + return I; +} +//------------------------------------------------------------------------------ +void AutoRedraw_UpdateDrawn(GuiConst_INT16S I, PrefixLocate GuiLib_ItemRec * PrefixLocate Item) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + sgl.AutoRedraw[I].Item.Drawn = Item->Drawn; + sgl.AutoRedraw[I].Item.DrawnX1 = Item->DrawnX1; + sgl.AutoRedraw[I].Item.DrawnY1 = Item->DrawnY1; + sgl.AutoRedraw[I].Item.DrawnX2 = Item->DrawnX2; + sgl.AutoRedraw[I].Item.DrawnY2 = Item->DrawnY2; + } + + return; +} +//------------------------------------------------------------------------------ +void AutoRedraw_Delete(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if (sgl.AutoRedrawLast == I) + sgl.AutoRedrawLast = sgl.AutoRedraw[I].Prev; + + if (sgl.AutoRedrawFirst == I) + sgl.AutoRedrawFirst = sgl.AutoRedraw[I].Next; + + if (sgl.AutoRedraw[I].Prev != -1) + sgl.AutoRedraw[sgl.AutoRedraw[I].Prev].Next = sgl.AutoRedraw[I].Next; + + if (sgl.AutoRedraw[I].Next != -1) + sgl.AutoRedraw[sgl.AutoRedraw[I].Next].Prev = sgl.AutoRedraw[I].Prev; + + sgl.AutoRedraw[I].Next = -1; + sgl.AutoRedraw[I].Prev = -1; + sgl.AutoRedraw[I].Valid = ITEM_NONE; + + sgl.AutoRedrawCount--; + } + + return; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_DeleteStruct(GuiConst_INT16S Struct_id) +{ + GuiConst_INT16S I, N, X; + + I = sgl.AutoRedrawFirst; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if ((Struct_id < 0) || (Struct_id >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if (sgl.AutoRedraw[Struct_id].Valid == ITEM_NONE) + return -1; + + while (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + N = sgl.AutoRedraw[I].Next; + if (sgl.AutoRedraw[I].Parent == Struct_id) + { + X = AutoRedraw_DeleteStruct(I); + if ((X >= 0) && (X < GuiConst_MAX_DYNAMIC_ITEMS)) + N = sgl.AutoRedraw[X].Next; + } + + I = N; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + break; + } + + sgl.AutoRedrawInsertPoint = sgl.AutoRedraw[Struct_id].Prev; + + AutoRedraw_Delete(Struct_id); + + if (sgl.AutoRedrawInsertPoint >= 0) + return sgl.AutoRedrawInsertPoint; + else + return sgl.AutoRedrawFirst; +} +//------------------------------------------------------------------------------ +void AutoRedraw_Destroy(void) +{ + GuiConst_INT16S I; + + for (I=0;I<GuiConst_MAX_DYNAMIC_ITEMS;I++) + { + sgl.AutoRedraw[I].Next = -1; + sgl.AutoRedraw[I].Prev = -1; + sgl.AutoRedraw[I].Valid = ITEM_NONE; + } + + sgl.AutoRedrawCount = 0; + sgl.AutoRedrawFirst = -1; + sgl.AutoRedrawLast = -1; + sgl.AutoRedrawCount = 0; + sgl.AutoRedrawParent = -1; + sgl.AutoRedrawUpdate = GuiLib_FALSE; + sgl.AutoRedrawInsertPoint = GuiConst_MAX_DYNAMIC_ITEMS; + sgl.AutoRedrawLatest = -1; + + return; +} +//------------------------------------------------------------------------------ +PrefixLocate GuiLib_ItemRec *AutoRedraw_GetItem(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return NULL; + else + return &sgl.AutoRedraw[I].Item; +} +//------------------------------------------------------------------------------ +PrefixLocate ItemMemory *AutoRedraw_GetItemMemory(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return NULL; + else + return &sgl.AutoRedraw[I].Memory; +} +//------------------------------------------------------------------------------ +void AutoRedraw_UpdateOnChange(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + if ((sgl.AutoRedraw[I].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + { + sgl.AutoRedraw[I].ValueSize = 0; + + if (sgl.AutoRedraw[I].Item.UpdateType == GuiLib_UPDATE_ON_CHANGE) + { + if (sgl.AutoRedraw[I].Item.VarPtr != 0) + { + switch (sgl.AutoRedraw[I].Item.VarType) + { + case GuiLib_VAR_BOOL: + case GuiLib_VAR_UNSIGNED_CHAR: + case GuiLib_VAR_SIGNED_CHAR: + sgl.AutoRedraw[I].ValueSize = 1; + break; + + case GuiLib_VAR_UNSIGNED_INT: + case GuiLib_VAR_SIGNED_INT: + sgl.AutoRedraw[I].ValueSize = 2; + break; + + case GuiLib_VAR_UNSIGNED_LONG: + case GuiLib_VAR_SIGNED_LONG: + case GuiLib_VAR_FLOAT: + sgl.AutoRedraw[I].ValueSize = 4; + break; + + case GuiLib_VAR_DOUBLE: + sgl.AutoRedraw[I].ValueSize = 8; + break; + + case GuiLib_VAR_COLOR: + sgl.AutoRedraw[I].ValueSize = + GuiConst_PIXEL_BYTE_SIZE; + break; + + case GuiLib_VAR_STRING: + sgl.AutoRedraw[I].ValueSize = + GuiLib_AUTOREDRAW_MAX_VAR_SIZE; + break; + + default: + sgl.AutoRedraw[I].ValueSize = 0; + } + if (sgl.AutoRedraw[I].ValueSize > 0) + { + memcpy(&sgl.AutoRedraw[I].Value[0], + sgl.AutoRedraw[I].Item.VarPtr, + sgl.AutoRedraw[I].ValueSize); + } + } + } + } + + return; +} +//------------------------------------------------------------------------------ +GuiConst_INT8S RefreshColorVariable(GuiConst_INTCOLOR PrefixLocate *comp, GuiConst_INT16U idx) +{ + GuiConst_INTCOLOR PrefixLocate *ColVarPtr; + GuiConst_INTCOLOR ColVal; + GuiConst_INT8S changed = GuiLib_FALSE; + + if (idx != 0xFFFF) + { + if (idx < GuiStruct_VarPtrCnt) + { + ColVarPtr = (GuiConst_INTCOLOR PrefixLocate *)ReadWord(GuiStruct_VarPtrList[idx]); + if (ColVarPtr != 0) + { + ColVal = *ColVarPtr; + if (*comp != ColVal) + { + *comp = ColVal; + changed = GuiLib_TRUE; + } + } + } + } + + return changed; +} +//------------------------------------------------------------------------------ +GuiConst_INT8S AutoRedraw_VarChanged(GuiConst_INT16S I) +{ + GuiLib_ItemRecPtr Item; + GuiConst_INT16S VarChange; + GuiConst_INT8S changed; + + changed = GuiLib_FALSE; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return changed; + + if ((sgl.AutoRedraw[I].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + { + Item = &sgl.AutoRedraw[I].Item; + if (Item->UpdateType == GuiLib_UPDATE_ON_CHANGE) + { + if ((Item->TextPar[0].BitFlags & GuiLib_BITFLAG_INUSE) && + (Item->VarPtr != 0)) + { + VarChange = 0; + if (sgl.AutoRedraw[I].ValueSize > 0) + { + if (Item->VarType == GuiLib_VAR_STRING) + VarChange = VarStrCmp(&sgl.AutoRedraw[I].Value[0], + (GuiConst_INT8U PrefixLocate *)Item->VarPtr); + else + VarChange = + memcmp(&sgl.AutoRedraw[I].Value[0], + Item->VarPtr, + sgl.AutoRedraw[I].ValueSize); + } + if ((sgl.AutoRedraw[I].ValueSize == 0) || (VarChange != 0)) + changed = GuiLib_TRUE; + } + } + else + changed = GuiLib_TRUE; + + changed |= RefreshColorVariable(&Item->ForeColor, Item->ForeColorIndex); + changed |= RefreshColorVariable(&Item->BackColor, Item->BackColorIndex); + changed |= RefreshColorVariable(&Item->BarForeColor, Item->BarForeColorIndex); + changed |= RefreshColorVariable(&Item->BarBackColor, Item->BarBackColorIndex); + +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + if (Item->ItemType == GuiLib_ITEM_RADIOBUTTON) + changed |= RefreshColorVariable(&Item->CompPars.CompRadioButton.MarkColor, + Item->CompPars.CompRadioButton.MarkColorIndex); +#endif +#ifdef GuiConst_ITEM_CHECKBOX_INUSE + if (Item->ItemType == GuiLib_ITEM_CHECKBOX) + changed |= RefreshColorVariable(&Item->CompPars.CompCheckBox.MarkColor, + Item->CompPars.CompCheckBox.MarkColorIndex); +#endif +#ifdef GuiConst_ITEM_BUTTON_INUSE + if (Item->ItemType == GuiLib_ITEM_BUTTON) + { + GuiConst_INT32S state; + + if ((sgl.CurItem.VarPtr != 0) && + (sgl.CurItem.VarType != GuiLib_VAR_STRING)) + { + state = ReadVar(Item->VarPtr, Item->VarType); + if ((state < GuiLib_BUTTON_STATE_UP) || + (state > GuiLib_BUTTON_STATE_DISABLED)) + state = GuiLib_BUTTON_STATE_UP; + } + else + state = GuiLib_BUTTON_STATE_UP; + + + changed |= RefreshColorVariable(&Item->CompPars.CompButton.TextColor[state], + Item->CompPars.CompButton.TextColorIndex[state]); + + changed |= RefreshColorVariable(&Item->CompPars.CompButton.GlyphIconColor[state], + Item->CompPars.CompButton.GlyphIconColorIndex[state]); + } +#endif + } + + return changed; +} +//------------------------------------------------------------------------------ +void AutoRedraw_UpdateVar(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + if ((sgl.AutoRedraw[I].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + { + if (sgl.AutoRedraw[I].Item.UpdateType == GuiLib_UPDATE_ON_CHANGE) + { + if ((sgl.AutoRedraw[I].Item.TextPar[0].BitFlags & GuiLib_BITFLAG_INUSE) && + (sgl.AutoRedraw[I].Item.VarPtr != 0)) + { + if (sgl.AutoRedraw[I].ValueSize > 0) + { + memcpy(&sgl.AutoRedraw[I].Value[0], + sgl.AutoRedraw[I].Item.VarPtr, + sgl.AutoRedraw[I].ValueSize); + } + } + } + } + + return; +} + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_InsertTextBox(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, + GuiConst_INT16S Struct, + GuiConst_INT8U Level) +{ + GuiConst_INT16S I; + + I = AutoRedraw_Insert(Item, Struct, Level); + + if (I != -1) + sgl.AutoRedraw[I].Valid = ITEM_TEXTBOX; + + return I; +}//------------------------------------------------------------------------------ +void AutoRedraw_SetAsTextBox(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + sgl.AutoRedraw[I].Valid |= ITEM_TEXTBOX; + + return; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetTextBox(GuiConst_INT8S T, GuiConst_INT16S I) +{ + if (I == -1) + { + I = sgl.AutoRedrawFirst; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + } + else + { + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if (sgl.AutoRedraw[I].Valid == ITEM_NONE) + return -1; + + I = sgl.AutoRedraw[I].Next; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + } + + while (I != -1) + { + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_TEXTBOX) == ITEM_TEXTBOX) + { + if (sgl.AutoRedraw[I].Item.CompPars.CompTextBox.ScrollIndex == T) + break; + } + I = sgl.AutoRedraw[I].Next; + } + else + return -1; + } + + return I; +} + +#endif // GuiConst_TEXTBOX_FIELDS_ON +#ifdef GuiConst_CURSOR_SUPPORT_ON +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_InsertCursor(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, + GuiConst_INT16S Struct, + GuiConst_INT8U Level) +{ + GuiConst_INT16S I; + + I = AutoRedraw_Insert(Item, Struct, Level); + + if (I != -1) + sgl.AutoRedraw[I].Valid = ITEM_CURSOR; + + return I; +} +//------------------------------------------------------------------------------ +void AutoRedraw_SetAsCursor(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + sgl.AutoRedraw[I].Valid |= ITEM_CURSOR; + + return; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_IsOnlyCursor(GuiConst_INT16S I) +{ + GuiConst_INT16S ret = GuiLib_FALSE; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return ret; + + if (sgl.AutoRedraw[I].Valid == ITEM_CURSOR) + ret = GuiLib_TRUE; + + return ret; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetCursor(GuiConst_INT8S C, GuiConst_INT16S I) +{ + if (I == -1) + { + I = sgl.AutoRedrawFirst; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + } + else + { + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if (sgl.AutoRedraw[I].Valid == ITEM_NONE) + return -1; + + I = sgl.AutoRedraw[I].Next; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + } + + while (I != -1) + { + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_CURSOR) == ITEM_CURSOR) + { + if (sgl.AutoRedraw[I].Item.CursorFieldNo == C) + break; + } + I = sgl.AutoRedraw[I].Next; + } + else + return -1; + } + + return I; +} +//------------------------------------------------------------------------------ +GuiConst_INT8S AutoRedraw_GetCursorNumber(GuiConst_INT16S I) +{ + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if (sgl.AutoRedraw[I].Valid & ITEM_CURSOR) + return sgl.AutoRedraw[I].Item.CursorFieldNo; + + return -1; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetFirstCursor(void) +{ + GuiConst_INT16S I, result; + GuiConst_INT8S C; + + I = sgl.AutoRedrawFirst; + C = 0x7F; + + result = -1; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return result; + + while (I != -1) + { + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_CURSOR) == ITEM_CURSOR) + { + if (sgl.AutoRedraw[I].Item.CursorFieldNo < C) + { + C = sgl.AutoRedraw[I].Item.CursorFieldNo; + result = I; + } + } + I = sgl.AutoRedraw[I].Next; + } + else + return -1; + } + + return result; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetLastCursor(void) +{ + GuiConst_INT16S I, result; + GuiConst_INT8S C; + + I = sgl.AutoRedrawFirst; + C = 0; + + result = -1; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return result; + + while (I != -1) + { + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_CURSOR) == ITEM_CURSOR) + { + if (sgl.AutoRedraw[I].Item.CursorFieldNo > C) + { + C = sgl.AutoRedraw[I].Item.CursorFieldNo; + result = I; + } + } + I = sgl.AutoRedraw[I].Next; + } + else + return -1; + } + + return result; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetNextCursor(GuiConst_INT8S C) +{ + GuiConst_INT16S I, result; + GuiConst_INT8S closest; + + I = sgl.AutoRedrawFirst; + closest = 0x7f; + + result = -1; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return result; + + while (I != -1) + { + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_CURSOR) == ITEM_CURSOR) + { + if ((sgl.AutoRedraw[I].Item.CursorFieldNo > C) + && (sgl.AutoRedraw[I].Item.CursorFieldNo <= closest)) + { + closest = sgl.AutoRedraw[I].Item.CursorFieldNo; + result = I; + } + } + I = sgl.AutoRedraw[I].Next; + } + else + return -1; + } + + return result; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_GetPrevCursor(GuiConst_INT8S C) +{ + GuiConst_INT16S I, result; + GuiConst_INT8S closest; + + I = sgl.AutoRedrawFirst; + closest = 0; + + result = -1; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return result; + + while (I != -1) + { + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_CURSOR) == ITEM_CURSOR) + { + if ((sgl.AutoRedraw[I].Item.CursorFieldNo < C) + && (sgl.AutoRedraw[I].Item.CursorFieldNo >= closest)) + { + closest = sgl.AutoRedraw[I].Item.CursorFieldNo; + result = I; + } + } + I = sgl.AutoRedraw[I].Next; + } + else + return -1; + } + + return result; +} +//------------------------------------------------------------------------------ +GuiConst_INT16S AutoRedraw_CheckCursorInheritance(GuiConst_INT16S N) +{ + GuiConst_INT16S I, J, result; + GuiConst_INT16S cursor_id; + + if (GuiLib_ActiveCursorFieldNo < 0) + return -1; + + if ((N < 0) || (N >= GuiConst_MAX_DYNAMIC_ITEMS)) + return -1; + + if (sgl.AutoRedraw[N].Valid == ITEM_NONE) + return -1; + + I = sgl.AutoRedraw[N].Parent; + result = 1; + + while (result == 1) + { + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + { + result = -1; + break; + } + + if (sgl.AutoRedraw[I].Valid != ITEM_NONE) + { + if ((sgl.AutoRedraw[I].Valid & ITEM_CURSOR) == ITEM_CURSOR) + { + cursor_id = sgl.AutoRedraw[I].Item.CursorFieldNo; + + if (cursor_id == GuiLib_ActiveCursorFieldNo) + { + result = 0; + break; + } + } + J = sgl.AutoRedraw[I].Parent; + if (J == I) + result = -1; + I = J; + } + else + { + result = -1; + break; + } + + } + + return result; +} +//------------------------------------------------------------------------------ +void AutoRedraw_ResetCursor(void) +{ + GuiConst_INT16S I; + + I = sgl.AutoRedrawFirst; + + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + return; + + while ((sgl.AutoRedraw[I].Valid & ITEM_AUTOREDRAW) == ITEM_AUTOREDRAW) + { + sgl.AutoRedraw[I].Item.CursorFieldNo = GuiLib_NO_CURSOR; + + I = sgl.AutoRedraw[I].Next; + if ((I < 0) || (I >= GuiConst_MAX_DYNAMIC_ITEMS)) + break; + } + + return; +} +#endif // GuiConst_CURSOR_SUPPORT_ON +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiLib.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiLib.c Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,4965 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* v6.0.9.005 */ +/* */ +/* ************************************************************************ */ + + + +//------------------------------------------------------------------------------ + +#include "GuiConst.h" +#include "GuiLib.h" +#include "GuiLibStruct.h" +#ifdef GuiConst_VNC_REMOTE_SUPPORT_ON +#include "GuiVnc.h" +#endif +#include <string.h> +#include <stdlib.h> + +#ifndef GuiConst_PC_V6_0_9 +If your compiler sees this text you are using a wrong version of the easyGUI +library. Version numbers of the easyGUI PC application and c library must match. +Only exception is GuiDisplay.c/h (your display driver), which can be kept from +version to version. +#endif + +#define WANT_DOUBLE_BUFFERING // Also in GuiGraph16.h, GuiDisplay.c - *** all three must match *** + + +#define GuiLib_CHR_PSLEFT_OFS 0 +#define GuiLib_CHR_PSRIGHT_OFS 5 +#define GuiLib_CHR_XLEFT_OFS 10 +#define GuiLib_CHR_XWIDTH_OFS 11 +#define GuiLib_CHR_YTOP_OFS 12 +#define GuiLib_CHR_YHEIGHT_OFS 13 +#define GuiLib_CHR_LINECTRL_OFS 14 +#define GuiLib_CHR_PS_TOP_OFS 0 +#define GuiLib_CHR_PS_MID_OFS 1 +#define GuiLib_CHR_PS_MIDBASE_OFS 2 +#define GuiLib_CHR_PS_BASE_OFS 3 +#define GuiLib_CHR_PS_BOTTOM_OFS 4 + + + +#ifdef GuiConst_ARAB_CHARS_INUSE +#define GuiLib_ARAB_LIGATURES_CNT 4 +const GuiConst_INT16U GuiLib_ARAB_LIGATURES[GuiLib_ARAB_LIGATURES_CNT][3] = + {{0x0644, 0x0622, 0xFEF5}, + {0x0644, 0x0623, 0xFEF7}, + {0x0644, 0x0625, 0xFEF9}, + {0x0644, 0x0627, 0xFEFB}}; + +#define GuiLib_ARAB_CHAR_PRI_MIN 0x0622 +#define GuiLib_ARAB_CHAR_PRI_MAX 0x06D6 +#define GuiLib_ARAB_CHAR_SEC_MIN 0xFB50 +#define GuiLib_ARAB_CHAR_SEC_MAX 0xFEF4 +#define GuiLib_ARAB_CHAR_TYPE_ISO 0 +#define GuiLib_ARAB_CHAR_TYPE_FIN 1 +#define GuiLib_ARAB_CHAR_TYPE_INI 2 +#define GuiLib_ARAB_CHAR_TYPE_MED 3 +#define GuiLib_ARAB_CHAR_ISOFIN 0x02 +#define GuiLib_ARAB_CHAR_ISOFININIMED 0x04 +#define GuiLib_ARAB_CHAR_DIACRITIC 0x0A +#define GuiLib_ARAB_CHAR_CONVERT_CNT 83 + +const GuiConst_INT16U GuiLib_ARAB_CHAR_CONVERT[GuiLib_ARAB_CHAR_CONVERT_CNT][3] = + {{0x0622, 0xFE81, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0623, 0xFE83, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0624, 0xFE85, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0625, 0xFE87, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0626, 0xFE89, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0627, 0xFE8D, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0628, 0xFE8F, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0629, 0xFE93, GuiLib_ARAB_CHAR_ISOFIN}, + {0x062A, 0xFE95, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x062B, 0xFE99, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x062C, 0xFE9D, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x062D, 0xFEA1, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x062E, 0xFEA5, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x062F, 0xFEA9, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0630, 0xFEAB, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0631, 0xFEAD, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0632, 0xFEAF, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0633, 0xFEB1, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0634, 0xFEB5, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0635, 0xFEB9, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0636, 0xFEBD, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0637, 0xFEC1, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0638, 0xFEC5, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0639, 0xFEC9, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x063A, 0xFECD, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0641, 0xFED1, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0642, 0xFED5, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0643, 0xFED9, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0644, 0xFEDD, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0645, 0xFEE1, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0646, 0xFEE5, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0647, 0xFEE9, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0648, 0xFEED, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0649, 0xFEEF, GuiLib_ARAB_CHAR_ISOFIN}, + {0x064A, 0xFEF1, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x064E, 0xFE76, GuiLib_ARAB_CHAR_DIACRITIC}, + {0x064F, 0xFE78, GuiLib_ARAB_CHAR_DIACRITIC}, + {0x0650, 0xFE7A, GuiLib_ARAB_CHAR_DIACRITIC}, + {0x0651, 0xFE7C, GuiLib_ARAB_CHAR_DIACRITIC}, + {0x0652, 0xFE7E, GuiLib_ARAB_CHAR_DIACRITIC}, + {0x0671, 0xFB50, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0679, 0xFB66, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x067A, 0xFB5E, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x067B, 0xFB52, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x067E, 0xFB56, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x067F, 0xFB62, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0680, 0xFB5A, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0683, 0xFB76, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0684, 0xFB72, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0686, 0xFB7A, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0687, 0xFB7E, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x0688, 0xFB88, GuiLib_ARAB_CHAR_ISOFIN}, + {0x068C, 0xFB84, GuiLib_ARAB_CHAR_ISOFIN}, + {0x068D, 0xFB82, GuiLib_ARAB_CHAR_ISOFIN}, + {0x068E, 0xFB86, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0691, 0xFB8C, GuiLib_ARAB_CHAR_ISOFIN}, + {0x0698, 0xFB8A, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06A4, 0xFB6A, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06A6, 0xFB6E, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06A9, 0xFB8E, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06AD, 0xFBD3, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06AF, 0xFB92, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06B1, 0xFB9A, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06B3, 0xFB96, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06BA, 0xFB9E, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06BB, 0xFBA0, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06BE, 0xFBAA, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06C0, 0xFBA4, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06C1, 0xFBA6, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06C5, 0xFBE0, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06C6, 0xFBD9, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06C7, 0xFBD7, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06C8, 0xFBDB, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06C9, 0xFBE2, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06CB, 0xFBDE, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06CC, 0xFBFC, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06D0, 0xFBE4, GuiLib_ARAB_CHAR_ISOFININIMED}, + {0x06D2, 0xFBAE, GuiLib_ARAB_CHAR_ISOFIN}, + {0x06D3, 0xFBB0, GuiLib_ARAB_CHAR_ISOFIN}, + { 0, 0xFEF5, GuiLib_ARAB_CHAR_ISOFIN}, + { 0, 0xFEF7, GuiLib_ARAB_CHAR_ISOFIN}, + { 0, 0xFEF9, GuiLib_ARAB_CHAR_ISOFIN}, + { 0, 0xFEFB, GuiLib_ARAB_CHAR_ISOFIN}}; +#endif + +//------------------------------------------------------------------------------ +//----------------------X----------------------- + +GuiLib_DisplayLineRec GuiLib_DisplayRepaint[GuiConst_BYTE_LINES]; +#ifdef GuiConst_VNC_REMOTE_SUPPORT_ON +GuiLib_DisplayLineRec GuiLib_VncRepaint[GuiConst_BYTE_LINES]; +#endif // GuiConst_VNC_REMOTE_SUPPORT_ON + +#ifdef GuiConst_REMOTE_DATA +void (*GuiLib_RemoteDataReadBlock) ( + GuiConst_INT32U SourceOffset, + GuiConst_INT32U SourceSize, + GuiConst_INT8U * TargetAddr); +#endif // GuiConst_REMOTE_DATA +#ifdef GuiConst_REMOTE_TEXT_DATA +void (*GuiLib_RemoteTextReadBlock) ( + GuiConst_INT32U SourceOffset, + GuiConst_INT32U SourceSize, + void * TargetAddr); +#endif // GuiConst_REMOTE_TEXT_DATA + +#ifdef GuiConst_CURSOR_SUPPORT_ON +GuiConst_INT16S GuiLib_ActiveCursorFieldNo; +#endif +#ifdef GuiConst_ALLOW_UPSIDEDOWN_AT_RUNTIME +GuiConst_INT8U GuiLib_DisplayUpsideDown; +#endif + +GuiConst_INT16S GuiLib_CurStructureNdx; +GuiConst_INT16S GuiLib_LanguageIndex; + +PrefixLocate GuiLib_GLOBAL gl; +static PrefixLocate GuiLib_STATIC sgl; + + +//============================================================================== +#ifdef GuiConst_ALLOW_UPSIDEDOWN_AT_RUNTIME + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + if (GuiLib_DisplayUpsideDown) \ + { \ + X = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoX - X; \ + Y = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoY - Y; \ + } \ + else \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = sgl.CoordOrigoY + Y; \ + } \ + } + + #define GuiLib_MIRROR_BITS(B) \ + { \ + B = (((B & 0x80) >> 7) | ((B & 0x40) >> 5) | \ + ((B & 0x20) >> 3) | ((B & 0x10) >> 1) | \ + ((B & 0x08) << 1) | ((B & 0x04) << 3) | \ + ((B & 0x02) << 5) | ((B & 0x01) << 7)); \ + } +#else + #ifdef GuiConst_ROTATED_OFF + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoX - X; \ + Y = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoY - Y; \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoX - X; \ + Y = sgl.CoordOrigoY + Y; \ + } + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoY - Y; \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = sgl.CoordOrigoY + Y; \ + } + #endif + #endif + #endif + #ifdef GuiConst_ROTATED_90DEGREE_RIGHT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoY - Y; \ + SwapCoord(&X, &Y); \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = sgl.CoordOrigoY + Y; \ + SwapCoord(&X, &Y); \ + } + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoX - X; \ + Y = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoY - Y; \ + SwapCoord(&X, &Y); \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoX - X; \ + Y = sgl.CoordOrigoY + Y; \ + SwapCoord(&X, &Y); \ + } + #endif + #endif + #endif + #ifdef GuiConst_ROTATED_UPSIDEDOWN + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = sgl.CoordOrigoY + Y; \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoY - Y; \ + } + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoX - X; \ + Y = sgl.CoordOrigoY + Y; \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoX - X; \ + Y = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoY - Y; \ + } + #endif + #endif + #endif + #ifdef GuiConst_ROTATED_90DEGREE_LEFT + #ifdef GuiConst_MIRRORED_HORIZONTALLY + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoX - X; \ + Y = sgl.CoordOrigoY + Y; \ + SwapCoord(&X, &Y); \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = GuiConst_DISPLAY_HEIGHT_HW - 1 - sgl.CoordOrigoX - X; \ + Y = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoY - Y; \ + SwapCoord(&X, &Y); \ + } + #endif + #else + #ifdef GuiConst_MIRRORED_VERTICALLY + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = sgl.CoordOrigoY + Y; \ + SwapCoord(&X, &Y); \ + } + #else + #define GuiLib_COORD_ADJUST(X, Y) \ + { \ + X = sgl.CoordOrigoX + X; \ + Y = GuiConst_DISPLAY_WIDTH_HW - 1 - sgl.CoordOrigoY - Y; \ + SwapCoord(&X, &Y); \ + } + #endif + #endif + #endif +#endif + +#define GuiLib_FONT_MID_Y(BaseLine, TopLine) ((BaseLine - TopLine + 1) / 2) + +#ifdef GuiConst_COLOR_DEPTH_1 +#define GuiLib_COLOR_ADJUST(C) C &= 0x01; +#endif +#ifdef GuiConst_COLOR_DEPTH_2 +#define GuiLib_COLOR_ADJUST(C) C &= 0x03; +#endif +#ifdef GuiConst_COLOR_DEPTH_4 +#define GuiLib_COLOR_ADJUST(C) C &= 0x0F; +#endif +#ifdef GuiConst_COLOR_DEPTH_5 +#define GuiLib_COLOR_ADJUST(C) C = (C & 0x1F) << 3; +#endif +#ifndef GuiLib_COLOR_ADJUST +#define GuiLib_COLOR_ADJUST_TRANSP(C) +#define GuiLib_COLOR_ADJUST(C) +#else +#define GuiLib_COLOR_ADJUST_TRANSP(C) if (C != -1) GuiLib_COLOR_ADJUST(C) +#endif +//----------------------X----------------------- +#define GuiLib_GET_MIN(A, B) ((A) > (B) ? (B) : (A)) +#define GuiLib_GET_MAX(A, B) ((A) > (B) ? (A) : (B)) +#define GuiLib_GET_MINMAX(X, A, B) ((X) > (A) ? (GuiLib_GET_MIN(X,B)) : (A)) +#define GuiLib_LIMIT_MIN(X, A) if (X < A) X = A +#define GuiLib_LIMIT_MAX(X, B) if (X > B) X = B +#define GuiLib_LIMIT_MINMAX(X, A, B) \ +{ \ + if (X < A) \ + X = A; \ + else if ((B < A) && (X > A)) \ + X = A; \ + else if ((B >= A) && (X > B)) \ + X = B; \ +} + +//============================================================================== + +//------------------------------------------------------------------------------ +static GuiConst_INT16S CopyBytes(GuiConst_INT8U *dst, GuiConst_INT8U *src, GuiConst_INT32S size) +{ + GuiConst_INT32S i; + GuiConst_INT8U *d, *s; + + if (size < 0) + return -1; + + if (size > GuiConst_DISPLAY_BYTES) + return -1; + + d = (GuiConst_INT8U *)dst; + s = (GuiConst_INT8U *)src; + + for (i=0;i<size;i++) + *d++ = *s++; + + return 0; +} +//------------------------------------------------------------------------------ +static void SwapCoord( + GuiConst_INT16S * X1, + GuiConst_INT16S * X2) +{ + GuiConst_INT16S Tmp; + + Tmp = *X1; + *X1 = *X2; + *X2 = Tmp; +} + +//------------------------------------------------------------------------------ +static GuiConst_INT8U OrderCoord( + GuiConst_INT16S * X1, + GuiConst_INT16S * X2) +{ + if (*X1 > *X2) + { + SwapCoord (X1, X2); + return (1); + } + else + return (0); +} + +#ifdef GuiConst_CLIPPING_SUPPORT_ON +//------------------------------------------------------------------------------ +static GuiConst_INT8U CheckRect( + GuiConst_INT16S * X1, + GuiConst_INT16S * Y1, + GuiConst_INT16S * X2, + GuiConst_INT16S * Y2) +{ + if (sgl.ClippingTotal || + (*X1 > sgl.ClippingX2) || (*X2 < sgl.ClippingX1) || + (*Y1 > sgl.ClippingY2) || (*Y2 < sgl.ClippingY1)) + return (0); + else + { + if (*X1 < sgl.ClippingX1) + *X1 = sgl.ClippingX1; + if (*X2 > sgl.ClippingX2) + *X2 = sgl.ClippingX2; + if (*Y1 < sgl.ClippingY1) + *Y1 = sgl.ClippingY1; + if (*Y2 > sgl.ClippingY2) + *Y2 = sgl.ClippingY2; + return (1); + } +} +#endif + +//============================================================================== + +#ifdef GuiConst_COLOR_DEPTH_1 + #ifdef GuiConst_BYTE_HORIZONTAL + #include "GuiGraph1H.c" + #else + #include "GuiGraph1V.c" + #endif +#endif +#ifdef GuiConst_COLOR_DEPTH_2 + #ifdef GuiConst_BYTE_HORIZONTAL + #ifdef GuiConst_COLOR_PLANES_2 + #include "GuiGraph2H2P.c" + #else + #include "GuiGraph2H.c" + #endif + #else + #ifdef GuiConst_COLOR_PLANES_2 + #include "GuiGraph2V2P.c" + #else + #include "GuiGraph2V.c" + #endif + #endif +#endif +#ifdef GuiConst_COLOR_DEPTH_4 + #ifdef GuiConst_BYTE_HORIZONTAL + #include "GuiGraph4H.c" + #else + #include "GuiGraph4V.c" + #endif +#endif +#ifdef GuiConst_COLOR_DEPTH_5 + #include "GuiGraph5.c" +#endif +#ifdef GuiConst_COLOR_DEPTH_8 + #include "GuiGraph8.c" +#endif +#ifdef GuiConst_COLOR_DEPTH_12 + #include "GuiGraph16.c" +#endif +#ifdef GuiConst_COLOR_DEPTH_15 + #include "GuiGraph16.c" +#endif +#ifdef GuiConst_COLOR_DEPTH_16 + #include "GuiGraph16.h" +#endif +#ifdef GuiConst_COLOR_DEPTH_18 + #include "GuiGraph24.c" +#endif +#ifdef GuiConst_COLOR_DEPTH_24 + #include "GuiGraph24.h" +#endif +#ifdef GuiConst_COLOR_DEPTH_32 + #include "GuiGraph32.c" +#endif + +#include "GuiGraph.h" +#ifdef GuiConst_ADV_GRAPHICS_ON +//#include "GuiGraphAdv.c" +#endif + +//============================================================================== +static void DrawStructure(GuiLib_StructPtr Structure, GuiConst_INT8U ColorInvert) PrefixReentrant; + +#ifdef GuiConst_CURSOR_SUPPORT_ON +static void DrawCursorItem(GuiConst_INT8U CursorVisible); +#endif + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE +static void ScrollBox_DrawScrollLine(GuiConst_INT8U ScrollBoxIndex, GuiConst_INT16S LineNdx); +#endif + +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE +static GuiConst_INT16S IndexOfGraphicsLayer(GuiConst_INT16S GraphicsLayerIndex); +static GuiConst_INT8U GraphicsLayer_Push(GuiConst_INT8U GraphicsLayerIndex); +static GuiConst_INT8U GraphicsLayer_Pop(GuiConst_INT16S GraphicsLayerIndex); +static void GraphicsLayer_Copy( + GuiConst_INT8U *DestAddress, + GuiConst_INT16U DestLineSize, + GuiConst_INT16S DestX, + GuiConst_INT16S DestY, + GuiConst_INT8U *SourceAddress, + GuiConst_INT16U SourceLineSize, + GuiConst_INT16S SourceX, + GuiConst_INT16S SourceY, + GuiConst_INT16U Width, + GuiConst_INT16U Height); +#endif + +//============================================================================== + +//------------------------------------------------------------------------------ +static void ResetLayerBufPtr(void) +{ +#ifdef GuiConst_DISPLAY_BUFFER_EASYGUI +#ifdef GuiLib_COLOR_UNIT_16 + sgl.CurLayerBufPtr = &(GuiLib_DisplayBuf.Bytes[0][0]); +#else + #ifdef GuiConst_COLOR_DEPTH_2 + #ifdef GuiConst_BYTE_HORIZONTAL + #ifdef GuiConst_COLOR_PLANES_2 + sgl.CurLayerBufPtr = &(GuiLib_DisplayBuf[0][0][0]); + #else + sgl.CurLayerBufPtr = &(GuiLib_DisplayBuf[0][0]); + #endif + #else // GuiConst_BYTE_HORIZONTAL + #ifdef GuiConst_COLOR_PLANES_2 + sgl.CurLayerBufPtr = &(GuiLib_DisplayBuf[0][0][0]); + #else + sgl.CurLayerBufPtr = &(GuiLib_DisplayBuf[0][0]); + #endif + #endif // GuiConst_BYTE_HORIZONTAL + #else // GuiConst_COLOR_DEPTH_2 + sgl.CurLayerBufPtr = &(GuiLib_DisplayBuf[0][0]); + #endif // GuiConst_COLOR_DEPTH_2 +#endif // GuiLib_COLOR_UNIT_16 +#else // GuiConst_DISPLAY_BUFFER_EASYGUI + sgl.CurLayerBufPtr = 0; +#endif // GuiConst_DISPLAY_BUFFER_EASYGUI + + sgl.CurLayerLineSize = GuiConst_BYTES_PR_LINE; + sgl.CurLayerWidth = GuiConst_DISPLAY_WIDTH_HW; + sgl.CurLayerHeight = GuiConst_DISPLAY_HEIGHT_HW; + sgl.CurLayerBytes = GuiConst_DISPLAY_BYTES; + sgl.BaseLayerDrawing = 1; +} + +//------------------------------------------------------------------------------ +void GuiLib_Init(void) +{ + sgl.RefreshClock = 0; + + ResetLayerBufPtr(); + + AutoRedraw_Init(); + +#ifdef GuiConst_DISPLAY_ACTIVE_AREA +#ifdef GuiConst_DISPLAY_ACTIVE_AREA_COO_REL + sgl.DisplayOrigoX = GuiConst_DISPLAY_ACTIVE_AREA_X1; + sgl.DisplayOrigoY = GuiConst_DISPLAY_ACTIVE_AREA_Y1; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.DisplayActiveAreaX1 = 0; + sgl.DisplayActiveAreaY1 = 0; +#endif // GuiConst_CLIPPING_SUPPORT_ON +#ifdef GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING + sgl.DisplayActiveAreaX2 = + GuiConst_DISPLAY_ACTIVE_AREA_X2 - GuiConst_DISPLAY_ACTIVE_AREA_X1; + sgl.DisplayActiveAreaY2 = + GuiConst_DISPLAY_ACTIVE_AREA_Y2 - GuiConst_DISPLAY_ACTIVE_AREA_Y1; +#else // GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING + sgl.DisplayActiveAreaX2 = + GuiConst_DISPLAY_WIDTH - GuiConst_DISPLAY_ACTIVE_AREA_X1 - 1; + sgl.DisplayActiveAreaY2 = + GuiConst_DISPLAY_HEIGHT - GuiConst_DISPLAY_ACTIVE_AREA_Y1 - 1; +#endif // GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING +#else // GuiConst_DISPLAY_ACTIVE_AREA_COO_REL + sgl.DisplayOrigoX = 0; + sgl.DisplayOrigoY = 0; +#ifdef GuiConst_CLIPPING_SUPPORT_ON +#ifdef GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING + sgl.DisplayActiveAreaX1 = GuiConst_DISPLAY_ACTIVE_AREA_X1; + sgl.DisplayActiveAreaY1 = GuiConst_DISPLAY_ACTIVE_AREA_Y1; + sgl.DisplayActiveAreaX2 = GuiConst_DISPLAY_ACTIVE_AREA_X2; + sgl.DisplayActiveAreaY2 = GuiConst_DISPLAY_ACTIVE_AREA_Y2; +#else // GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING + sgl.DisplayActiveAreaX1 = 0; + sgl.DisplayActiveAreaY1 = 0; + sgl.DisplayActiveAreaX2 = GuiConst_DISPLAY_WIDTH - 1; + sgl.DisplayActiveAreaY2 = GuiConst_DISPLAY_HEIGHT - 1; +#endif // GuiConst_DISPLAY_ACTIVE_AREA_CLIPPING +#endif // GuiConst_CLIPPING_SUPPORT_ON +#endif // GuiConst_DISPLAY_ACTIVE_AREA_COO_REL +#else // GuiConst_DISPLAY_ACTIVE_AREA + sgl.DisplayOrigoX = 0; + sgl.DisplayOrigoY = 0; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.DisplayActiveAreaX1 = 0; + sgl.DisplayActiveAreaY1 = 0; + sgl.DisplayActiveAreaX2 = GuiConst_DISPLAY_WIDTH - 1; + sgl.DisplayActiveAreaY2 = GuiConst_DISPLAY_HEIGHT - 1; +#endif // GuiConst_CLIPPING_SUPPORT_ON +#endif // GuiConst_DISPLAY_ACTIVE_AREA + +#ifdef GuiConst_ADV_GRAPHICS_ON +// GuiLib_AG_Init(); +#endif + + GuiDisplay_Init(); + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiLib_ResetClipping(); +#endif + GuiLib_ResetDisplayRepaint(); + GuiLib_Clear(); + + sgl.DisplayWriting = 1; + sgl.InitialDrawing = 0; + sgl.TopLevelStructure = 0; + sgl.SwapColors = 0; + GuiLib_SetLanguage(0); +#ifdef GuiConst_BLINK_SUPPORT_ON + sgl.BlinkBoxRate = 0; +#endif + sgl.InvertBoxOn = 0; + sgl.DrawingLevel = 0; + GuiLib_CurStructureNdx = -1; +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + GuiLib_TouchAdjustReset(); +#endif +#ifdef GuiConst_ITEM_BUTTON_INUSE + sgl.ButtonColorOverride = GuiLib_FALSE; + sgl.DisabledButtonColor = 0; +#endif +#ifdef GuiConst_REMOTE_DATA + GuiLib_RemoteDataReadBlock = 0; + #ifdef GuiConst_REMOTE_TEXT_DATA + GuiLib_RemoteTextReadBlock = 0; + sgl.CurRemoteText = -1; + sgl.RemoteTextTableOfs = -1; + #endif + #ifdef GuiConst_REMOTE_FONT_DATA + sgl.CurRemoteFont = -1; + #endif + #ifdef GuiConst_REMOTE_BITMAP_DATA + sgl.CurRemoteBitmap = -1; + #endif +#endif + +#ifdef GuiConst_VNC_REMOTE_SUPPORT_ON + GuiVnc_Init(); +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_Clear(void) +{ + GuiConst_INT16S I; +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GuiConst_INT16S N; +#endif + + GuiLib_ClearDisplay(); + + GuiLib_CurStructureNdx = -1; + + AutoRedraw_Destroy(); + +#ifdef GuiConst_CURSOR_SUPPORT_ON + sgl.CursorInUse = 0; + GuiLib_ActiveCursorFieldNo = -1; +#endif +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + for (I = 0; I < GuiConst_BLINK_FIELDS_MAX; I++) + { + sgl.BlinkTextItems[I].InUse = 0; + sgl.BlinkTextItems[I].Active = 0; + } +#endif +#endif +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + sgl.TouchAreaCnt = 0; +#endif + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + for (I = 0; I < GuiConst_TEXTBOX_FIELDS_MAX; I++) + sgl.TextBoxScrollPositions[I].index = -1; +#endif + + sgl.LayerOrigoX = 0; + sgl.LayerOrigoY = 0; + + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + sgl.NextScrollLineReading = 0; + sgl.GlobalScrollBoxIndex = 0; + for (I = 0; I < GuiConst_SCROLLITEM_BOXES_MAX; I++) + { + sgl.ScrollBoxesAry[I].X1 = 0; + sgl.ScrollBoxesAry[I].Y1 = 0; + sgl.ScrollBoxesAry[I].InUse = GuiLib_SCROLL_STRUCTURE_UNDEF; + sgl.ScrollBoxesAry[I].ScrollTopLine = 0; + sgl.ScrollBoxesAry[I].LastScrollTopLine = 0; + sgl.ScrollBoxesAry[I].LastMarkerLine = 0; + sgl.ScrollBoxesAry[I].ScrollActiveLine = 0; + sgl.ScrollBoxesAry[I].NumberOfLines = 0; + } +#endif + +#ifdef GuiConst_ITEM_GRAPH_INUSE + sgl.GlobalGraphIndex = 0; + for (I = 0; I < GuiConst_GRAPH_MAX; I++) + { + sgl.GraphAry[I].InUse = GuiLib_GRAPH_STRUCTURE_UNDEF; + sgl.GraphAry[I].GraphAxesCnt[GuiLib_GRAPHAXIS_X] = 0; + sgl.GraphAry[I].GraphAxesCnt[GuiLib_GRAPHAXIS_Y] = 0; + sgl.GraphAry[I].GraphDataSetCnt = 0; + } +#endif + +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GraphicsLayer_Pop(GuiLib_GRAPHICS_LAYER_BASE); + for (I = 0; I < GuiConst_GRAPHICS_LAYER_MAX; I++) + sgl.GraphicsLayerLifo[I] = -1; + sgl.GraphicsLayerLifoCnt = 0; + sgl.GlobalGraphicsLayerIndex = 0; + for (I = 0; I < GuiConst_GRAPHICS_LAYER_MAX; I++) + { + sgl.GraphicsLayerList[I].InUse = GuiLib_GRAPHICS_LAYER_UNDEF; + sgl.GraphicsLayerList[I].SizeMode = 0; + sgl.GraphicsLayerList[I].InitMode = 0; + } + sgl.GlobalGraphicsFilterIndex = 0; + for (I = 0; I < GuiConst_GRAPHICS_FILTER_MAX; I++) + { + sgl.GraphicsFilterList[I].InUse = GuiLib_GRAPHICS_FILTER_UNDEF; + sgl.GraphicsFilterList[I].GraphicsFilterFunc = 0; + sgl.GraphicsFilterList[I].SourceLayerIndexNo = GuiLib_GRAPHICS_LAYER_BASE; + sgl.GraphicsFilterList[I].DestLayerIndexNo = GuiLib_GRAPHICS_LAYER_BASE; + sgl.GraphicsFilterList[I].ContAtLayerIndexNo = GuiLib_GRAPHICS_LAYER_BASE; + for (N = 0; N <= 9; N++) + { + sgl.GraphicsFilterList[I].ParVarType[N] = 0; + sgl.GraphicsFilterList[I].ParVarPtr[N] = 0; + sgl.GraphicsFilterList[I].ParValueNum[N] = 0; + } + } +#endif + +#ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.GlobalBackgrBitmapIndex = 0; + for (I = 0; I < GuiConst_MAX_BACKGROUND_BITMAPS; I++) + { + sgl.BackgrBitmapAry[I].InUse = 0; + sgl.BackgrBitmapAry[I].Index = 0; + sgl.BackgrBitmapAry[I].X = 0; + sgl.BackgrBitmapAry[I].Y = 0; + } +#endif + + GuiLib_ClearPositionCallbacks(); +} + +// Groupstart CHARS + +#ifdef GuiConst_CHARMODE_UNICODE +//------------------------------------------------------------------------------ +GuiConst_INT16U GuiLib_UnicodeStrLen( + GuiConst_TEXT PrefixLocate *S) +{ + GuiConst_INT16U StrLen; + + StrLen = 0; + while (*S != 0) + { + StrLen++; + S++; + } + return (StrLen); +} + +//------------------------------------------------------------------------------ +void GuiLib_StrAnsiToUnicode( + GuiConst_TEXT PrefixLocate *S2, + GuiConst_CHAR PrefixLocate *S1) +{ + do + { + *S2 = (GuiConst_TEXT)(*S1); + *S2 &= 0x00ff; + if (*S1 == 0) + return; + S1++; + S2++; + } + while (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16S GuiLib_UnicodeStrCmp( + GuiConst_TEXT PrefixLocate *S1, + GuiConst_TEXT PrefixLocate *S2) +{ + do + { + if ((*S1 == 0) && (*S2 == 0)) + return (0); + + else if (*S1 == 0) + return (-1); + else if (*S2 == 0) + return (1); + else if (*S1 < *S2) + return (-1); + else if (*S1 > *S2) + return (1); + S1++; + S2++; + } + while (1); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16S GuiLib_UnicodeStrNCmp( + GuiConst_TEXT PrefixLocate *S1, + GuiConst_TEXT PrefixLocate *S2, + GuiConst_INT16U StrLen) +{ + while (StrLen > 0) + { + if ((*S1 == 0) && (*S2 == 0)) + return (0); + else if (*S1 == 0) + return (-1); + else if (*S2 == 0) + return (1); + else if (*S1 < *S2) + return (-1); + else if (*S1 > *S2) + return (1); + S1++; + S2++; + StrLen--; + } + return (0); +} + +//------------------------------------------------------------------------------ +void GuiLib_UnicodeStrCpy( + GuiConst_TEXT PrefixLocate *S2, + GuiConst_TEXT PrefixLocate *S1) +{ + do + { + *S2 = *S1; + if (*S1 == 0) + return; + S1++; + S2++; + } + while (1); +} + +//------------------------------------------------------------------------------ +void GuiLib_UnicodeStrNCpy( + GuiConst_TEXT PrefixLocate *S2, + GuiConst_TEXT PrefixLocate *S1, + GuiConst_INT16U StrLen) +{ + while (StrLen > 0) + { + *S2 = *S1; + if (*S1 != 0) + S1++; + S2++; + StrLen--; + } +} +#endif // GuiConst_CHARMODE_UNICODE + +//------------------------------------------------------------------------------ +static void ConvertIntToStr( + GuiConst_INT32U num, + GuiConst_CHAR PrefixLocate *string, + GuiConst_INT32U base) +{ + #define BUFFER_SIZE 11 + + GuiConst_INT8U digits[16] = + { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70 }; + GuiConst_CHAR buffer[BUFFER_SIZE]; + GuiConst_INT8U bufferLen; + GuiConst_INT8U i; + + bufferLen = 0; + do + { + i = num % base; + buffer[bufferLen++] = digits[i]; + num /= base; + } + while ((num != 0) && (bufferLen < BUFFER_SIZE)); + + if (bufferLen <= GuiConst_MAX_VARNUM_TEXT_LEN) + while (bufferLen-- > 0) + *string++ = buffer[bufferLen]; + + *string = '\0'; +} + +//------------------------------------------------------------------------------ +static GuiConst_INT16S CharDist( + GuiConst_INT16U ChPos1, + GuiConst_INT16U ChPos2, + GuiConst_INT8U Ps) +{ + GuiConst_INT16S Result, D; +#ifndef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U PrefixRom *Ps1; + GuiConst_INT8U PrefixRom *Ps2; +#endif +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U CharHeader1[GuiLib_CHR_LINECTRL_OFS]; + GuiConst_INT8U CharHeader2[GuiLib_CHR_LINECTRL_OFS]; +#endif + +#ifdef GuiConst_REMOTE_FONT_DATA + if (Ps == GuiLib_PS_OFF) + return (sgl.CurFont->XSize); + else if ((Ps == GuiLib_PS_ON) || (Ps == GuiLib_PS_NUM)) + { + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[ChPos1]], + GuiLib_CHR_LINECTRL_OFS, CharHeader1); + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[ChPos2]], + GuiLib_CHR_LINECTRL_OFS, CharHeader2); + if ((Ps == GuiLib_PS_ON) || (sgl.TextPsMode[ChPos1] && sgl.TextPsMode[ChPos2])) + { + Result = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_TOP_OFS] - + CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_TOP_OFS]; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_MID_OFS] - + CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_MID_OFS]; + if (D > Result) + Result = D; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_MIDBASE_OFS] - + CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_MIDBASE_OFS]; + if (D > Result) + Result = D; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_BASE_OFS] - + CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_BASE_OFS]; + if (D > Result) + Result = D; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_BOTTOM_OFS] - + CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_BOTTOM_OFS]; + if (D > Result) + Result = D; + return (Result + sgl.CurFont->PsSpace + 1); + } + else if (sgl.TextPsMode[ChPos1]) + { + Result = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_TOP_OFS]; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_MID_OFS]; + if (D > Result) + Result = D; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_MIDBASE_OFS]; + if (D > Result) + Result = D; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_BASE_OFS]; + if (D > Result) + Result = D; + D = CharHeader1[GuiLib_CHR_PSRIGHT_OFS + GuiLib_CHR_PS_BOTTOM_OFS]; + if (D > Result) + Result = D; + return (Result + sgl.CurFont->PsSpace + 1); + } + else if (sgl.TextPsMode[ChPos2]) + { + Result = CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_TOP_OFS]; + D = CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_MID_OFS]; + if (D < Result) + Result = D; + D = CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_MIDBASE_OFS]; + if (D < Result) + Result = D; + D = CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_BASE_OFS]; + if (D < Result) + Result = D; + D = CharHeader2[GuiLib_CHR_PSLEFT_OFS + GuiLib_CHR_PS_BOTTOM_OFS]; + if (D < Result) + Result = D; + return (sgl.CurFont->PsNumWidth - Result + sgl.CurFont->PsSpace); + } + else + return (sgl.CurFont->PsNumWidth + sgl.CurFont->PsSpace); + } + else + return (0); +#else + if (Ps == GuiLib_PS_OFF) + return (ReadByte(sgl.CurFont->XSize)); + else if ((Ps == GuiLib_PS_ON) || (Ps == GuiLib_PS_NUM)) + { + if ((Ps == GuiLib_PS_ON) || (sgl.TextPsMode[ChPos1] && sgl.TextPsMode[ChPos2])) + { + Ps1 = sgl.TextCharPtrAry[ChPos1] + GuiLib_CHR_PSRIGHT_OFS; + Ps2 = sgl.TextCharPtrAry[ChPos2] + GuiLib_CHR_PSLEFT_OFS; + Result = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_TOP_OFS)) - + (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_TOP_OFS)); + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_MID_OFS)) - + (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_MID_OFS)); + if (D > Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_MIDBASE_OFS)) - + (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_MIDBASE_OFS)); + if (D > Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_BASE_OFS)) - + (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_BASE_OFS)); + if (D > Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_BOTTOM_OFS)) - + (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_BOTTOM_OFS)); + if (D > Result) + Result = D; + return (Result + ReadByte(sgl.CurFont->PsSpace) + 1); + } + else if (sgl.TextPsMode[ChPos1]) + { + Ps1 = sgl.TextCharPtrAry[ChPos1] + GuiLib_CHR_PSRIGHT_OFS; + Result = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_TOP_OFS)); + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_MID_OFS)); + if (D > Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_MIDBASE_OFS)); + if (D > Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_BASE_OFS)); + if (D > Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps1 + GuiLib_CHR_PS_BOTTOM_OFS)); + if (D > Result) + Result = D; + return (Result + ReadByte(sgl.CurFont->PsSpace) + 1); + } + else if (sgl.TextPsMode[ChPos2]) + { + Ps2 = sgl.TextCharPtrAry[ChPos2] + GuiLib_CHR_PSLEFT_OFS; + Result = (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_TOP_OFS)); + D = (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_MID_OFS)); + if (D < Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_MIDBASE_OFS)); + if (D < Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_BASE_OFS)); + if (D < Result) + Result = D; + D = (GuiConst_INT16S)(ReadBytePtr(Ps2 + GuiLib_CHR_PS_BOTTOM_OFS)); + if (D < Result) + Result = D; + return (ReadByte(sgl.CurFont->PsNumWidth) - Result + + ReadByte(sgl.CurFont->PsSpace)); + } + else + return (ReadByte(sgl.CurFont->PsNumWidth) + + ReadByte(sgl.CurFont->PsSpace)); + } + else + return (0); +#endif +} + +//------------------------------------------------------------------------------ +static GuiConst_INT16S TextPixelLength( + GuiConst_INT8U Ps, + GuiConst_INT16U CharCnt, + GuiConst_INT16S *TextXOfs) +{ + GuiConst_INT16U P; + GuiConst_INT16S L; +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U CharHeader1[GuiLib_CHR_LINECTRL_OFS + 1]; + GuiConst_INT8U CharHeader2[GuiLib_CHR_LINECTRL_OFS + 1]; +#endif + + if (CharCnt == 0) + return (0); + else + { +#ifdef GuiConst_REMOTE_FONT_DATA + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[0]], + GuiLib_CHR_LINECTRL_OFS + 1, CharHeader1); + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[CharCnt - 1]], + GuiLib_CHR_LINECTRL_OFS + 1, CharHeader2); +#endif + + if (sgl.TextPsMode[0]) + { +#ifdef GuiConst_REMOTE_FONT_DATA + if (CharHeader1[GuiLib_CHR_LINECTRL_OFS] & 0x01) + L = -(GuiConst_INT16S)CharHeader1[GuiLib_CHR_PSLEFT_OFS]; + else + L = -(GuiConst_INT16S)CharHeader1[GuiLib_CHR_XLEFT_OFS]; +#else + if (ReadBytePtr(sgl.TextCharPtrAry[0] + GuiLib_CHR_LINECTRL_OFS) & 0x01) + L = -(GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[0] + + GuiLib_CHR_PSLEFT_OFS)); + else + L = -(GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[0] + + GuiLib_CHR_XLEFT_OFS)); +#endif + } + else + L = 0; + + if (TextXOfs != NULL) + TextXOfs[0] = L; + + for (P = 0; P < CharCnt - 1; P++) + { + L += CharDist (P, P + 1, Ps); + if (TextXOfs != NULL) + TextXOfs[P + 1] = L; + } + +#ifdef GuiConst_REMOTE_FONT_DATA + if (sgl.TextPsMode[CharCnt - 1]) + { + if (CharHeader2[GuiLib_CHR_LINECTRL_OFS] & 0x01) + L += (GuiConst_INT16S)CharHeader2[GuiLib_CHR_PSRIGHT_OFS] + 1; + else + L += (GuiConst_INT16S)CharHeader2[GuiLib_CHR_XLEFT_OFS] + + (GuiConst_INT16S)CharHeader2[GuiLib_CHR_XWIDTH_OFS]; + } + else if (Ps == GuiLib_PS_NUM) + { + if (CharHeader2[GuiLib_CHR_LINECTRL_OFS] & 0x01) + L += (GuiConst_INT16S)CharHeader2[GuiLib_CHR_PSRIGHT_OFS] + 1; + else + L += sgl.CurFont->PsNumWidth + sgl.CurFont->PsSpace; + } + else + L += sgl.CurFont->XSize; +#else + if (sgl.TextPsMode[CharCnt - 1]) + { + if (ReadBytePtr(sgl.TextCharPtrAry[CharCnt - 1] + GuiLib_CHR_LINECTRL_OFS) & 0x01) + L += (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharCnt - 1] + + GuiLib_CHR_PSRIGHT_OFS)) + 1; + else + L += ReadBytePtr(sgl.TextCharPtrAry[CharCnt - 1] + GuiLib_CHR_XLEFT_OFS) + + ReadBytePtr(sgl.TextCharPtrAry[CharCnt - 1] + GuiLib_CHR_XWIDTH_OFS); + } + else if (Ps == GuiLib_PS_NUM) + { + if (ReadBytePtr(sgl.TextCharPtrAry[CharCnt - 1] + + GuiLib_CHR_LINECTRL_OFS) & 0x01) + L += (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharCnt - 1] + + GuiLib_CHR_PSRIGHT_OFS)) + 1; + else + L += ReadByte(sgl.CurFont->PsNumWidth) + + ReadByte(sgl.CurFont->PsSpace); + } + else + L += ReadByte(sgl.CurFont->XSize); +#endif + if (TextXOfs != NULL) + TextXOfs[CharCnt] = L; + return (L); + } +} + +//------------------------------------------------------------------------------ +static GuiConst_INT16U CalcCharsWidth( + GuiConst_INT16U CharPos1, + GuiConst_INT16U CharPos2, + GuiConst_INT16S *TextXOfs, + GuiConst_INT16S *pXStart, + GuiConst_INT16S *pXEnd) +{ + GuiConst_INT16S X1; + GuiConst_INT16S X2; + +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U CharHeader1[GuiLib_CHR_LINECTRL_OFS+1]; + GuiConst_INT8U CharHeader2[GuiLib_CHR_LINECTRL_OFS+1]; + + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[CharPos1]], + GuiLib_CHR_LINECTRL_OFS+1, CharHeader1); + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[CharPos2]], + GuiLib_CHR_LINECTRL_OFS+1, CharHeader2); + + if (sgl.TextPsMode[CharPos1]) + { + if (CharHeader1[GuiLib_CHR_LINECTRL_OFS] & 0x01) + X1 = TextXOfs[CharPos1] + + (GuiConst_INT16S)CharHeader1[GuiLib_CHR_PSLEFT_OFS]; + else + X1 = TextXOfs[CharPos1] + + (GuiConst_INT16S)CharHeader1[GuiLib_CHR_XLEFT_OFS]; + } + else + X1 = TextXOfs[CharPos1]; + if (sgl.TextPsMode[CharPos2]) + { + if (CharHeader2[GuiLib_CHR_LINECTRL_OFS] & 0x01) + X2 = TextXOfs[CharPos2] + + (GuiConst_INT16S)CharHeader2[GuiLib_CHR_PSRIGHT_OFS]; + else + X2 = TextXOfs[CharPos2] + + (GuiConst_INT16S)CharHeader1[GuiLib_CHR_XLEFT_OFS] + + (GuiConst_INT16S)CharHeader2[GuiLib_CHR_XWIDTH_OFS] - 1; + } + else + X2 = TextXOfs[CharPos2] + sgl.CurFont->XSize - 1; +#else + if (sgl.TextPsMode[CharPos1]) + { + if (ReadBytePtr(sgl.TextCharPtrAry[CharPos1] + + GuiLib_CHR_LINECTRL_OFS) & 0x01) + X1 = TextXOfs[CharPos1] + + (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharPos1] + + GuiLib_CHR_PSLEFT_OFS)); + else + X1 = TextXOfs[CharPos1] + + (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharPos1] + + GuiLib_CHR_XLEFT_OFS)); + } + else + X1 = TextXOfs[CharPos1]; + if (sgl.TextPsMode[CharPos2]) + { + if (ReadBytePtr(sgl.TextCharPtrAry[CharPos2] + + GuiLib_CHR_LINECTRL_OFS) & 0x01) + X2 = TextXOfs[CharPos2] + + (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharPos2] + + GuiLib_CHR_PSRIGHT_OFS)); + else + X2 = TextXOfs[CharPos2] + + (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharPos2] + + GuiLib_CHR_XLEFT_OFS)) + + (GuiConst_INT16S)(ReadBytePtr(sgl.TextCharPtrAry[CharPos2] + + GuiLib_CHR_XWIDTH_OFS)) - 1; + } + else + X2 = TextXOfs[CharPos2] + sgl.CurFont->XSize - 1; +#endif + + *pXStart = X1; + *pXEnd = X2; + return(X2 - X1 + 1); +} + +#ifdef GuiConst_CHARMODE_UNICODE +//------------------------------------------------------------------------------ +static GuiConst_INT32U GetCharNdx( + GuiLib_FontRecPtr Font, + GuiConst_INT16U CharCode) +{ + GuiConst_INT32U CharNdx,CharNdx1,CharNdx2; + GuiConst_INT32U ReturnValue; + + CharNdx1 = ReadWord(Font->FirstCharNdx) + 1; + CharNdx2 = CharNdx1 + ReadWord(Font->CharCount) - 1; + + ReturnValue = 0; + + do + { + CharNdx = CharNdx1 + ((CharNdx2 - CharNdx1) >> 1); + + if (ReadWord(GuiFont_ChUnicodeList[CharNdx]) == CharCode) + { + ReturnValue = CharNdx; + break; + } + + if (CharNdx1 == CharNdx2) + { + ReturnValue = ReadWord(Font->FirstCharNdx); + break; + } + + if (ReadWord(GuiFont_ChUnicodeList[CharNdx]) > CharCode) + CharNdx2 = CharNdx - 1; + else + CharNdx1 = CharNdx + 1; + + if (CharNdx1 > CharNdx2) + { + ReturnValue = ReadWord(Font->FirstCharNdx); + break; + } + } + while (1); + + return ReturnValue; +} +#endif + +//------------------------------------------------------------------------------ +static void PrepareText( + GuiConst_TEXT PrefixGeneric *CharPtr, + GuiConst_INT16U CharCnt, + GuiConst_INT8U TextNdx) +{ + GuiConst_INT16S P; +#ifdef GuiConst_CHARMODE_ANSI + GuiConst_INT8U CharCode; +#else + GuiConst_INT16U CharCode; + GuiConst_INT16U CharNdx; +#endif + + if (CharCnt > GuiConst_MAX_TEXT_LEN) + CharCnt = GuiConst_MAX_TEXT_LEN; + + for (P = 0; P < CharCnt; P++) + { +#ifdef GuiConst_CHARMODE_ANSI + +#ifdef GuiConst_AVRGCC_COMPILER + if (displayVarNow) + CharCode = (unsigned GuiConst_CHAR) *CharPtr; + else + CharCode = (unsigned GuiConst_CHAR) ReadBytePtr(CharPtr); +#else +#ifdef GuiConst_ICC_COMPILER + if (displayVarNow) + CharCode = (unsigned GuiConst_CHAR) *CharPtr; + else + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + if (displayVarNow) + CharCode = (unsigned GuiConst_CHAR) *CharPtr; + else + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); +#else +#ifdef GuiConst_RENESAS_COMPILER_FAR + if (displayVarNow) + CharCode = (unsigned GuiConst_CHAR) *CharPtr; + else + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); +#else + CharCode = (unsigned GuiConst_TEXT) *CharPtr; +#endif // GuiConst_RENESAS_COMPILER_FAR +#endif // GuiConst_CODEVISION_COMPILER +#endif // GuiConst_ICC_COMPILER +#endif // GuiConst_AVRGCC_COMPILER + +#ifdef GuiConst_REMOTE_FONT_DATA + if ((CharCode < sgl.CurFont->FirstChar) || + (CharCode > sgl.CurFont->LastChar)) + sgl.TextCharNdx[P] = sgl.CurFont->IllegalCharNdx; + else + { + sgl.TextCharNdx[P] = + sgl.CurFont->FirstCharNdx + (GuiConst_INT16U)CharCode - + (GuiConst_INT16U)sgl.CurFont->FirstChar; + + if ((GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[P] + 1] - + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[sgl.TextCharNdx[P]] == 0) + sgl.TextCharNdx[P] = sgl.CurFont->IllegalCharNdx; + } +#else // GuiConst_REMOTE_FONT_DATA + if ((CharCode < ReadByte(sgl.CurFont->FirstChar)) || + (CharCode > ReadByte(sgl.CurFont->LastChar))) + sgl.TextCharPtrAry[P] = (GuiConst_INT8U*)ReadWord( + GuiFont_ChPtrList[ReadWord(sgl.CurFont->IllegalCharNdx)]); + else + sgl.TextCharPtrAry[P] = (GuiConst_INT8U*)ReadWord( + GuiFont_ChPtrList[ReadWord(sgl.CurFont->FirstCharNdx) + + (GuiConst_INT16U)CharCode - + (GuiConst_INT16U)ReadByte(sgl.CurFont->FirstChar)]); +#endif // GuiConst_REMOTE_FONT_DATA + + if (sgl.CurItem.TextPar[TextNdx].Ps == GuiLib_PS_ON) + sgl.TextPsMode[P] = 1; + else if (sgl.CurItem.TextPar[TextNdx].Ps == GuiLib_PS_NUM) + { + if (((CharCode >= '0') && (CharCode <= '9')) || + (CharCode == ' ') || (CharCode == '+') || (CharCode == '-') || + (CharCode == '*') || (CharCode == '/') || (CharCode == '=')) + sgl.TextPsMode[P] = 0; + else + sgl.TextPsMode[P] = 1; + } + else + sgl.TextPsMode[P] = 0; + +#else // GuiConst_CHARMODE_ANSI + CharCode = *((PrefixLocate GuiConst_INT16U*)CharPtr); + CharNdx = GetCharNdx(sgl.CurFont, CharCode); + +#ifdef GuiConst_REMOTE_FONT_DATA + sgl.TextCharNdx[P] = CharNdx; +#else + sgl.TextCharPtrAry[P] = + (GuiConst_INT8U PrefixRom *)ReadWord(GuiFont_ChPtrList[CharNdx]); +#endif + + if (sgl.CurItem.TextPar[TextNdx].Ps == GuiLib_PS_ON) + sgl.TextPsMode[P] = 1; + else if ((sgl.CurItem.TextPar[TextNdx].Ps == GuiLib_PS_NUM) && (CharNdx > 0)) + { + if (((CharCode >= '0') && (CharCode <= '9')) || + (CharCode == ' ') || (CharCode == '+') || (CharCode == '-') || + (CharCode == '*') || (CharCode == '/') || (CharCode == '=')) + sgl.TextPsMode[P] = 0; + else + sgl.TextPsMode[P] = 1; + } + else + sgl.TextPsMode[P] = 0; +#endif // GuiConst_CHARMODE_ANSI + CharPtr++; + } +} + +#ifdef GuiConst_ARAB_CHARS_INUSE +//------------------------------------------------------------------------------ +static GuiConst_INT16U ArabicCorrection( + GuiConst_TEXT PrefixGeneric *CharPtr, + GuiConst_INT16U CharCnt, + GuiConst_INT8U RightToLeftWriting) +{ + GuiConst_INT16S I, J, P; + GuiConst_INT16U CharCode; + GuiConst_INT16U CharCode2; + GuiConst_TEXT PrefixLocate *CharPtr2; + GuiConst_TEXT PrefixLocate *CharPtrA; + GuiConst_TEXT PrefixLocate *CharPtrB; + + if (!RightToLeftWriting) + return CharCnt; + + CharPtr2 = CharPtr; + + for (P = 0; P < CharCnt; P++) + { + CharCode = *((GuiConst_INT16U*)CharPtr); + switch (CharCode) + { + case 40: + *((GuiConst_INT16U*)CharPtr) = 41; + break; + case 41: + *((GuiConst_INT16U*)CharPtr) = 40; + break; + + case 91: + *((GuiConst_INT16U*)CharPtr) = 93; + break; + case 93: + *((GuiConst_INT16U*)CharPtr) = 91; + break; + + case 123: + *((GuiConst_INT16U*)CharPtr) = 125; + break; + case 125: + *((GuiConst_INT16U*)CharPtr) = 123; + break; + } + + CharPtr++; + } + + P = 0; + CharPtr = CharPtr2; + do + { + CharCode = *((GuiConst_INT16U*)CharPtr); + CharPtrA = CharPtr; + CharPtr++; + CharCode2 = *((GuiConst_INT16U*)CharPtr); + + for (I = 0; I < GuiLib_ARAB_LIGATURES_CNT; I++) + if ((CharCode == GuiLib_ARAB_LIGATURES[I][0]) && + (CharCode2 == GuiLib_ARAB_LIGATURES[I][1])) + { + *((GuiConst_INT16U*)CharPtrA) = GuiLib_ARAB_LIGATURES[I][2]; + CharPtrA = CharPtr; + CharPtrB = CharPtrA; + CharPtrB++; + CharCnt--; + for (J = P + 1; J < CharCnt; J++) + { + *((GuiConst_INT16U*)CharPtrA) = *((GuiConst_INT16U*)CharPtrB); + CharPtrA++; + CharPtrB++; + } + *((GuiConst_INT16U*)CharPtrA) = 0; + break; + } + + P++; + } + while (P < CharCnt - 1); + + CharPtr = CharPtr2; + for (P = 0; P < CharCnt; P++) + { + CharCode = *((GuiConst_INT16U*)CharPtr); + + for (I = 0; I < GuiLib_ARAB_CHAR_CONVERT_CNT; I++) + if ((CharCode == GuiLib_ARAB_CHAR_CONVERT[I][0]) && (CharCode > 0)) + { + *((GuiConst_INT16U*)CharPtr) = GuiLib_ARAB_CHAR_CONVERT[I][1]; + break; + } + + CharPtr++; + } + + gl.ArabicCharJoiningModeIndex[0] = -1; + CharPtr = CharPtr2; + for (P = 0; P < CharCnt; P++) + { + CharCode = *((GuiConst_INT16U*)CharPtr); + + gl.ArabicCharJoiningModeIndex[P + 1] = -1; + for (I = 0; I < GuiLib_ARAB_CHAR_CONVERT_CNT; I++) + if ((CharCode >= GuiLib_ARAB_CHAR_CONVERT[I][1]) && + (CharCode <= GuiLib_ARAB_CHAR_CONVERT[I][1] + + (GuiLib_ARAB_CHAR_CONVERT[I][2] & 7) - 1)) + { + gl.ArabicCharJoiningModeIndex[P + 1] = I; + break; + } + + CharPtr++; + } + gl.ArabicCharJoiningModeIndex[CharCnt + 1] = -1; + + for (P = 0; P < CharCnt + 2; P++) + { + if (gl.ArabicCharJoiningModeIndex[P] == -1) + gl.ArabicCharJoiningMode[P] = GuiLib_ARAB_CHAR_TYPE_ISO; + else + gl.ArabicCharJoiningMode[P] = + GuiLib_ARAB_CHAR_CONVERT[gl.ArabicCharJoiningModeIndex[P]][2]; + } + + CharPtr = CharPtr2; + for (P = 0; P < CharCnt; P++) + { + CharCode = *((GuiConst_INT16U*)CharPtr); + + I = P; + while (gl.ArabicCharJoiningMode[I] == GuiLib_ARAB_CHAR_DIACRITIC) + I--; + gl.ArabicCharJoiningModeBefore = gl.ArabicCharJoiningMode[I]; + I = P + 2; + while (gl.ArabicCharJoiningMode[I] == GuiLib_ARAB_CHAR_DIACRITIC) + I++; + gl.ArabicCharJoiningModeAfter = gl.ArabicCharJoiningMode[I]; + + switch (gl.ArabicCharJoiningMode[P + 1]) + { + case GuiLib_ARAB_CHAR_ISOFIN: + if (gl.ArabicCharJoiningModeBefore == GuiLib_ARAB_CHAR_ISOFININIMED) + *((GuiConst_INT16U*)CharPtr) = + GuiLib_ARAB_CHAR_CONVERT[gl.ArabicCharJoiningModeIndex[P + 1]][1] + + GuiLib_ARAB_CHAR_TYPE_FIN; + break; + + case GuiLib_ARAB_CHAR_ISOFININIMED: + if ((gl.ArabicCharJoiningModeAfter == GuiLib_ARAB_CHAR_ISOFIN) || + (gl.ArabicCharJoiningModeAfter == GuiLib_ARAB_CHAR_ISOFININIMED)) + { + if (gl.ArabicCharJoiningModeBefore == GuiLib_ARAB_CHAR_ISOFININIMED) + *((GuiConst_INT16U*)CharPtr) = + GuiLib_ARAB_CHAR_CONVERT[gl.ArabicCharJoiningModeIndex[P + 1]][1] + + GuiLib_ARAB_CHAR_TYPE_MED; + else + *((GuiConst_INT16U*)CharPtr) = + GuiLib_ARAB_CHAR_CONVERT[gl.ArabicCharJoiningModeIndex[P + 1]][1] + + GuiLib_ARAB_CHAR_TYPE_INI; + } + else if (gl.ArabicCharJoiningModeBefore == GuiLib_ARAB_CHAR_ISOFININIMED) + *((GuiConst_INT16U*)CharPtr) = + GuiLib_ARAB_CHAR_CONVERT[gl.ArabicCharJoiningModeIndex[P + 1]][1] + + GuiLib_ARAB_CHAR_TYPE_FIN; + break; + + case GuiLib_ARAB_CHAR_DIACRITIC: + if (((gl.ArabicCharJoiningMode[P + 2] == GuiLib_ARAB_CHAR_ISOFIN) || + (gl.ArabicCharJoiningMode[P + 2] == GuiLib_ARAB_CHAR_ISOFININIMED)) && + (gl.ArabicCharJoiningMode[P] == GuiLib_ARAB_CHAR_ISOFININIMED)) + *((GuiConst_INT16U*)CharPtr) = + GuiLib_ARAB_CHAR_CONVERT[gl.ArabicCharJoiningModeIndex[P + 1]][1] + 1; + break; + } + + CharPtr++; + } + + return (CharCnt); +} +#endif + +// Groupend CHARS +// Groupstart DRAW + +//------------------------------------------------------------------------------ +static void ResetDrawLimits(void) +{ + gl.Drawn = 0; + gl.DrawnX1 = 0x7FFF; + gl.DrawnY1 = 0x7FFF; + gl.DrawnX2 = 0x8000; + gl.DrawnY2 = 0x8000; +} + +//------------------------------------------------------------------------------ +static void UpdateDrawLimits( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + sgl.CurItem.Drawn = 1; + sgl.CurItem.DrawnX1 = X1; + sgl.CurItem.DrawnY1 = Y1; + sgl.CurItem.DrawnX2 = X2; + sgl.CurItem.DrawnY2 = Y2; + + gl.Drawn = 1; + gl.DrawnX1 = GuiLib_GET_MIN(gl.DrawnX1, X1); + gl.DrawnY1 = GuiLib_GET_MIN(gl.DrawnY1, Y1); + gl.DrawnX2 = GuiLib_GET_MAX(gl.DrawnX2, X2); + gl.DrawnY2 = GuiLib_GET_MAX(gl.DrawnY2, Y2); +} + +//------------------------------------------------------------------------------ +static void DrawBorderBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR BorderColor, + GuiConst_INTCOLOR FillColor, + GuiConst_INT8U FillTransparent, + GuiConst_INT16U BorderThickness) +{ + if (BorderThickness == 1) + GuiLib_Box(X1, Y1, X2, Y2, BorderColor); + else + { + GuiLib_FillBox(X1, Y1, X1 + BorderThickness - 1, Y2, BorderColor); + GuiLib_FillBox(X2 - BorderThickness + 1, Y1, X2, Y2, BorderColor); + GuiLib_FillBox(X1, Y1, X2, Y1 + BorderThickness - 1, BorderColor); + GuiLib_FillBox(X1, Y2 - BorderThickness + 1, X2, Y2, BorderColor); + } + if ((!FillTransparent) && + (X2 - X1 >= 2 * BorderThickness) && + (Y2 - Y1 >= 2 * BorderThickness)) + GuiLib_FillBox(X1 + BorderThickness, + Y1 + BorderThickness, + X2 - BorderThickness, + Y2 - BorderThickness, + FillColor); +} + +//------------------------------------------------------------------------------ +static void SetBackColorBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INT8U TextNdx) +{ + sgl.BbX1 = X1; + sgl.BbY1 = Y1; + sgl.BbX2 = X2; + sgl.BbY2 = Y2; + + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_LEFT) != 0) + sgl.BbX1--; + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_RIGHT) != 0) + sgl.BbX2++; + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_TOP) != 0) + sgl.BbY1--; + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_BOTTOM) != 0) + sgl.BbY2++; +} + +//------------------------------------------------------------------------------ +static void SetBackBox( + GuiConst_INT8U TextNdx) +{ + GuiConst_INT16S L; + + L = sgl.CurItem.TextPar[TextNdx].BackBoxSizeX; + sgl.BbX1 = sgl.CurItem.X1; + sgl.BbX2 = sgl.CurItem.X1 + L - 1; + + if (sgl.CurItem.TextPar[TextNdx].Alignment == GuiLib_ALIGN_CENTER) + { + sgl.BbX1 -= L / 2; + sgl.BbX2 -= L / 2; + } + else if (sgl.CurItem.TextPar[TextNdx].Alignment == GuiLib_ALIGN_RIGHT) + { + sgl.BbX1 -= L - 1; + sgl.BbX2 -= L - 1; + } + + if (sgl.CurItem.TextPar[TextNdx].BackBoxSizeY1 > 0) + sgl.BbY1 = sgl.CurItem.Y1 - sgl.CurItem.TextPar[TextNdx].BackBoxSizeY1; + else + sgl.BbY1 = sgl.CurItem.Y1 - ReadByte(sgl.CurFont->BaseLine); + if (sgl.CurItem.TextPar[TextNdx].BackBoxSizeY2 > 0) + sgl.BbY2 = sgl.CurItem.Y1 + sgl.CurItem.TextPar[TextNdx].BackBoxSizeY2; + else + sgl.BbY2 = sgl.CurItem.Y1 - ReadByte(sgl.CurFont->BaseLine) + + ReadByte(sgl.CurFont->YSize) - 1; + + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_LEFT) != 0) + sgl.BbX1--; + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_RIGHT) != 0) + sgl.BbX2++; + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_TOP) != 0) + sgl.BbY1--; + if ((sgl.CurItem.TextPar[TextNdx].BackBorderPixels & GuiLib_BBP_BOTTOM) != 0) + sgl.BbY2++; +} + +//------------------------------------------------------------------------------ +static void DrawBackBox( + GuiConst_INTCOLOR BoxColor, + GuiConst_INT8U Transparent, + GuiConst_INT8U TextNdx) +{ + SetBackBox(TextNdx); + + if (!Transparent) + GuiLib_FillBox(sgl.BbX1, sgl.BbY1, sgl.BbX2, sgl.BbY2, BoxColor); +} + +//------------------------------------------------------------------------------ +#ifdef GuiConst_CHARMODE_ANSI + #ifdef GuiConst_ICC_COMPILER +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawText((GuiConst_TEXT *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_CODEVISION_COMPILER +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawText((GuiConst_TEXT *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_RENESAS_COMPILER_FAR +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawText((GuiConst_TEXT PrefixLocate *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawText((GuiConst_TEXT PrefixRom *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #endif + #endif + #endif +#else + #ifdef GuiConst_ICC_COMPILER +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U *)ChPtr, ChCnt); \ + DrawText((GuiConst_TEXT *)&sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_CODEVISION_COMPILER +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U *)ChPtr, ChCnt); \ + DrawText((GuiConst_TEXT *)sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_RENESAS_COMPILER_FAR +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U PrefixLocate *)ChPtr, ChCnt); \ + DrawText((GuiConst_TEXT PrefixLocate *)sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else +#define DRAW_ROM_TEXT(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U PrefixRom *)ChPtr, ChCnt); \ + DrawText((GuiConst_TEXT *)&sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #endif + #endif +#endif +#endif + +//------------------------------------------------------------------------------ +static void DrawText( + GuiConst_TEXT PrefixGeneric *CharPtr, + GuiConst_INT16U CharCount, + GuiConst_INT8U TextNdx, + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor, + GuiConst_INT8U Transparent) +{ + GuiConst_INT16S P, N; + GuiConst_INT16U CharCnt; +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32U PrefixRom TempOfs; +#else + GuiConst_INT8U PrefixRom * TempPtr; +#endif + GuiConst_INT8U TempPsMode; + GuiConst_INT16S TextPixelLen; + GuiConst_INT16S X1, Y1, X2, Y2; + GuiConst_INT16S TextXOfs[GuiConst_MAX_TEXT_LEN + 2]; + +#ifdef GuiConst_ARAB_CHARS_INUSE + CharCnt = ArabicCorrection(CharPtr, + CharCount, + (sgl.CurItem.TextPar[TextNdx].BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) > 0); +#else + CharCnt = CharCount; +#endif + PrepareText(CharPtr, CharCnt, TextNdx); + + if (sgl.CurItem.TextPar[TextNdx].BitFlags & GuiLib_BITFLAG_REVERSEWRITING) + { + for (N = 0; N < CharCnt / 2; N++) + { +#ifdef GuiConst_REMOTE_FONT_DATA + TempOfs = sgl.TextCharNdx[N]; + sgl.TextCharNdx[N] = sgl.TextCharNdx[CharCnt - 1 - N]; + sgl.TextCharNdx[CharCnt - 1 - N] = TempOfs; +#else + TempPtr = sgl.TextCharPtrAry[N]; + sgl.TextCharPtrAry[N] = + (GuiConst_INT8U PrefixRom *)sgl.TextCharPtrAry[CharCnt - 1 - N]; + sgl.TextCharPtrAry[CharCnt - 1 - N] = (GuiConst_INT8U PrefixRom *)TempPtr; +#endif + TempPsMode = sgl.TextPsMode[N]; + sgl.TextPsMode[N] = sgl.TextPsMode[CharCnt - 1 - N]; + sgl.TextPsMode[CharCnt - 1 - N] = TempPsMode; + } + } + + TextPixelLen = TextPixelLength(sgl.CurItem.TextPar[TextNdx].Ps, + CharCnt, + TextXOfs); + + X1 = sgl.CurItem.X1; + switch (sgl.CurItem.TextPar[TextNdx].Alignment) + { + case GuiLib_ALIGN_CENTER: + if (CharCnt > 0) + X1 -= TextPixelLen / 2; + break; + + case GuiLib_ALIGN_RIGHT: + X1 -= TextPixelLen - 1; + break; + } + Y1 = sgl.CurItem.Y1 - ReadByte(sgl.CurFont->BaseLine); + X2 = X1 + TextPixelLen - 1; + Y2 = Y1 + ReadByte(sgl.CurFont->YSize) - 1; + + sgl.FontWriteX1 = X1; + sgl.FontWriteY1 = Y1; + sgl.FontWriteX2 = X2; + sgl.FontWriteY2 = Y2; + + if (sgl.DisplayWriting) + { + if (CharCnt > 0) + { + if ((Transparent == 0) && (sgl.CurItem.TextPar[TextNdx].BackBoxSizeX == 0)) + { + SetBackColorBox(X1, Y1, X2, Y2, TextNdx); + GuiLib_FillBox(sgl.BbX1, sgl.BbY1, sgl.BbX2, sgl.BbY2, BackColor); + } + + for (P = 0; P < CharCnt; P++) +#ifdef GuiConst_REMOTE_FONT_DATA + DrawChar(X1 + TextXOfs[P], Y1, sgl.CurFont, sgl.TextCharNdx[P], ForeColor, (Transparent == 2)); +#else + DrawChar(X1 + TextXOfs[P], Y1, sgl.CurFont, sgl.TextCharPtrAry[P], ForeColor, (Transparent == 2)); +#endif + } + + if ((sgl.CurItem.TextPar[TextNdx].BitFlags & GuiLib_BITFLAG_UNDERLINE) && + (CharCnt > 0)) + GuiLib_FillBox(X1, Y1 + ReadByte(sgl.CurFont->Underline1), X2, + Y1 + ReadByte(sgl.CurFont->Underline2), ForeColor); + + GuiLib_MarkDisplayBoxRepaint(X1, Y1, X2, Y2); + +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + if ((sgl.CurItem.TextPar[TextNdx].BitFlags & GuiLib_BITFLAG_BLINKTEXTFIELD) && + (sgl.CurItem.BlinkFieldNo < GuiConst_BLINK_FIELDS_MAX)) + { + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].InUse = 1; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].BlinkBoxInverted = 0; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].ItemType = sgl.CurItem.ItemType; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].CharCnt = CharCnt; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].TextPar = sgl.CurItem.TextPar[TextNdx]; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].FormatFieldWidth = + sgl.CurItem.FormatFieldWidth; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].FormatDecimals = + sgl.CurItem.FormatDecimals; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].FormatAlignment = + sgl.CurItem.FormatAlignment; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].FormatFormat = sgl.CurItem.FormatFormat; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].VarType = sgl.CurItem.VarType; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].XSize = + ReadByte(sgl.CurFont->XSize); + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].PsNumWidth = + ReadByte(sgl.CurFont->PsNumWidth); + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].PsSpace = + ReadByte(sgl.CurFont->PsSpace); + if (sgl.CurItem.ItemType == GuiLib_ITEM_TEXT) + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].TextPtr = + sgl.CurItem.TextPtr[TextNdx]; + else + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].TextPtr = + (GuiConst_TEXT*)sgl.CurItem.VarPtr; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].X1 = sgl.CurItem.X1; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].X2 = sgl.CurItem.X2; + if (sgl.CurItem.TextPar[TextNdx].BackBoxSizeX > 0) + { + if (sgl.CurItem.TextPar[TextNdx].BackBoxSizeY1 > 0) + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Y1 = + sgl.CurItem.Y1 - sgl.CurItem.TextPar[TextNdx].BackBoxSizeY1; + else + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Y1 = + sgl.CurItem.Y1 - ReadByte(sgl.CurFont->BaseLine); + if (sgl.CurItem.TextPar[TextNdx].BackBoxSizeY1 > 0) + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Y2 = + sgl.CurItem.Y1 + sgl.CurItem.TextPar[TextNdx].BackBoxSizeY2; + else + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Y2 = + sgl.CurItem.Y1 - ReadByte(sgl.CurFont->BaseLine) + + ReadByte(sgl.CurFont->YSize) - 1; + } + else + { + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Y1 = Y1; + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Y2 = Y2; + } + } +#endif +#endif + } +} + +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE + +//------------------------------------------------------------------------------ +#ifdef GuiConst_CHARMODE_ANSI + #ifdef GuiConst_ICC_COMPILER +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawTextBlock((GuiConst_TEXT *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_CODEVISION_COMPILER +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawTextBlock((GuiConst_TEXT *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_RENESAS_COMPILER_FAR +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawTextBlock((GuiConst_TEXT PrefixLocate *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + DrawTextBlock((GuiConst_TEXT PrefixRom *)ChPtr, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #endif + #endif + #endif +#else + #ifdef GuiConst_ICC_COMPILER +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U *)ChPtr, ChCnt); \ + DrawTextBlock((GuiConst_TEXT *)&sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_CODEVISION_COMPILER +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U *)ChPtr, ChCnt); \ + DrawTextBlock((GuiConst_TEXT *)sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else + #ifdef GuiConst_RENESAS_COMPILER_FAR +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U PrefixLocate *)ChPtr, ChCnt); \ + DrawTextBlock((GuiConst_TEXT PrefixLocate *)sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #else +#define DRAW_ROM_TEXTBLOCK(ChPtr, ChCnt, TxtNdx, FColor, BColor, Transparent) \ + ExtractUnicodeString((GuiConst_INT8U PrefixRom *)ChPtr, ChCnt); \ + DrawTextBlock((GuiConst_TEXT *)&sgl.UnicodeTextBuf, \ + ChCnt, \ + TxtNdx, \ + FColor, \ + BColor, \ + Transparent); + #endif + #endif +#endif +#endif + +//------------------------------------------------------------------------------ +static void DrawTextBlock( + GuiConst_TEXT PrefixGeneric *CharPtr, + GuiConst_INT16U CharCnt, + GuiConst_INT8U TextNdx, + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor, + GuiConst_INT8U Transparent) +{ + GuiConst_INT16S X1, Y1, X2, Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S CX1, CX2; +#endif + GuiConst_INT16S CY1, CY2; + GuiConst_INT16S TextXOfs[GuiConst_MAX_TEXT_LEN + 2]; + GuiConst_INT16S TextCharLineStart[GuiConst_MAX_PARAGRAPH_LINE_CNT + 1]; + GuiConst_INT16S TextCharLineEnd[GuiConst_MAX_PARAGRAPH_LINE_CNT + 1]; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S RemClipX1, RemClipY1, RemClipX2, RemClipY2; +#endif +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + GuiConst_INT16S BlinkNo; +#endif +#endif + GuiConst_INT16S PixWidth; + GuiConst_INT16S N, P, M, F; + GuiConst_INT16S LineLen; + GuiConst_INT16S LineCnt; + GuiConst_INT16S LineCnt2; + GuiConst_INT16S BlindLinesAtTop; + GuiConst_INT16S XPos, YPos; + GuiConst_INT16S XStart, XEnd; + GuiConst_INT8U TempPsMode; +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32U PrefixRom TempOfs; + GuiConst_INT8U CharHeader1[GuiLib_CHR_LINECTRL_OFS]; + GuiConst_INT8U CharHeader2[GuiLib_CHR_LINECTRL_OFS]; +#else + GuiConst_INT8U PrefixRom * TempPtr; +#endif + + X1 = sgl.CurItem.X1; + Y1 = sgl.CurItem.Y1; + X2 = sgl.CurItem.X2; + Y2 = sgl.CurItem.Y2; + sgl.FontWriteX1 = X1; + sgl.FontWriteY1 = Y1; + sgl.FontWriteX2 = X2; + sgl.FontWriteY2 = Y2; + + PixWidth = 0; + + if (sgl.DisplayWriting) + { + if (!Transparent && (sgl.CurItem.TextPar[TextNdx].BackBoxSizeX == 0)) + { + SetBackColorBox(X1, Y1, X2, Y2, TextNdx); + GuiLib_FillBox(sgl.BbX1, sgl.BbY1, sgl.BbX2, sgl.BbY2, BackColor); + } + + if (sgl.CurItem.CompPars.CompTextBox.LineDistRelToFont) + { + sgl.CurItem.CompPars.CompTextBox.LineDist +=sgl.CurFont->YSize; + sgl.CurItem.CompPars.CompTextBox.LineDistRelToFont = 0; + } + + LineCnt = 0; +#ifdef GuiConst_TEXTBOX_FIELDS_ON + sgl.CurItem.CompPars.CompTextBox.Lines = 1; +#endif + if (CharCnt > 0) + { + PixWidth = X2 - X1 + 1; + +#ifdef GuiConst_ARAB_CHARS_INUSE + CharCnt = + ArabicCorrection(CharPtr, + CharCnt, + (sgl.CurItem.TextPar[TextNdx].BitFlags & + GuiLib_BITFLAG_REVERSEWRITING) > 0); +#endif + PrepareText(CharPtr, CharCnt, TextNdx); + TextPixelLength(sgl.CurItem.TextPar[TextNdx].Ps, + CharCnt, + TextXOfs); + + TextCharLineStart[0] = 0; + TextCharLineEnd[0] = -1; +#ifdef GuiConst_TEXTBOX_FIELDS_ON + if (sgl.CurItem.CompPars.CompTextBox.ScrollIndex == 0xFF) + BlindLinesAtTop = 0; + else + BlindLinesAtTop = sgl.CurItem.CompPars.CompTextBox.ScrollPos / + sgl.CurItem.CompPars.CompTextBox.LineDist; +#else + BlindLinesAtTop = 0; +#endif + LineCnt = 1 - BlindLinesAtTop; + if (LineCnt >= 1) + LineCnt = 1; + LineCnt2 = 1; + P = 0; +#ifdef GuiConst_REMOTE_FONT_DATA + GuiLib_RemoteDataReadBlock( + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[ + sgl.TextCharNdx[TextCharLineStart[LineCnt2 - 1]]], + GuiLib_CHR_LINECTRL_OFS, + CharHeader2); +#endif + while (P < CharCnt) + { + while ((P < CharCnt - 1) && + !((ReadBytePtr(CharPtr + P) == GuiLib_LINEFEED) || + ((ReadBytePtr(CharPtr + P) != ' ') && + (ReadBytePtr(CharPtr + P + 1) == ' ')) || + ((ReadBytePtr(CharPtr + P) == '-') && + (ReadBytePtr(CharPtr + P + 1) != ' ')))) + P++; + + F = 0; + + if (CalcCharsWidth(TextCharLineStart[LineCnt2 - 1], P, + TextXOfs, &XStart, &XEnd) > PixWidth) + { + if (TextCharLineEnd[LineCnt2 - 1] == -1) + { + if (ReadBytePtr(CharPtr + P) == GuiLib_LINEFEED) + { + TextCharLineEnd[LineCnt2 - 1] = P - 1; + F = 1; + } + else + TextCharLineEnd[LineCnt2 - 1] = P; + + TextCharLineStart[LineCnt2] = P + 1; + TextCharLineEnd[LineCnt2] = -1; + } + else + { + TextCharLineStart[LineCnt2] = TextCharLineEnd[LineCnt2 - 1] + 1; + while ((TextCharLineStart[LineCnt2] < P) && + (ReadBytePtr(CharPtr + TextCharLineStart[LineCnt2]) == ' ')) + TextCharLineStart[LineCnt2]++; + TextCharLineEnd[LineCnt2] = P; + } + if (LineCnt >= GuiConst_MAX_PARAGRAPH_LINE_CNT) + { + P = CharCnt; + break; + } + LineCnt++; + if (LineCnt > 1) + LineCnt2 = LineCnt; + else + { + TextCharLineStart[LineCnt2 - 1] = TextCharLineStart[LineCnt2]; + TextCharLineEnd[LineCnt2 - 1] = TextCharLineEnd[LineCnt2]; + } +#ifdef GuiConst_TEXTBOX_FIELDS_ON + sgl.CurItem.CompPars.CompTextBox.Lines++; +#endif + } + else + TextCharLineEnd[LineCnt2 - 1] = P; + + if ((ReadBytePtr(CharPtr + P) == GuiLib_LINEFEED) && + (F == 0)) + { + TextCharLineEnd[LineCnt2 - 1] = P - 1; + TextCharLineStart[LineCnt2] = P + 1; + TextCharLineEnd[LineCnt2] = -1; + + if (LineCnt >= GuiConst_MAX_PARAGRAPH_LINE_CNT) + { + P = CharCnt; + break; + } + LineCnt++; + if (LineCnt > 1) + LineCnt2 = LineCnt; + else + { + TextCharLineStart[LineCnt2 - 1] = TextCharLineStart[LineCnt2]; + TextCharLineEnd[LineCnt2 - 1] = TextCharLineEnd[LineCnt2]; + } +#ifdef GuiConst_TEXTBOX_FIELDS_ON + sgl.CurItem.CompPars.CompTextBox.Lines++; +#endif + } + + P++; + } + } + + if (LineCnt >= 1) + { + if (sgl.CurItem.TextPar[TextNdx].BitFlags & GuiLib_BITFLAG_REVERSEWRITING) + { + for (M = 0; M < LineCnt ; M++) + { + for (P = TextCharLineStart[M]; P <= (TextCharLineStart[M] + + ((TextCharLineEnd[M] - TextCharLineStart[M] + 1) / 2) - 1); P++) + { +#ifdef GuiConst_REMOTE_FONT_DATA + TempOfs = sgl.TextCharNdx[P]; + sgl.TextCharNdx[P] = + sgl.TextCharNdx[TextCharLineEnd[M] - (P - TextCharLineStart[M])]; + sgl.TextCharNdx[TextCharLineEnd[M] - (P - TextCharLineStart[M])] = + TempOfs; +#else +#ifdef GuiConst_CODEVISION_COMPILER + TempPtr = &sgl.TextCharPtrAry[P]; +#else + TempPtr = sgl.TextCharPtrAry[P]; +#endif + sgl.TextCharPtrAry[P] = (GuiConst_INT8U PrefixRom *) + sgl.TextCharPtrAry[TextCharLineEnd[M] - (P - TextCharLineStart[M])]; + sgl.TextCharPtrAry[TextCharLineEnd[M] - (P - TextCharLineStart[M])] = + (GuiConst_INT8U PrefixRom *)TempPtr; +#endif + TempPsMode = sgl.TextPsMode[P]; + sgl.TextPsMode[P] = + sgl.TextPsMode[TextCharLineEnd[M] - (P - TextCharLineStart[M])]; + sgl.TextPsMode[TextCharLineEnd[M] - (P - TextCharLineStart[M])] = + TempPsMode; + } + } + TextPixelLength(sgl.CurItem.TextPar[TextNdx].Ps, + CharCnt, + TextXOfs); + } + + CY1 = Y1; + CY2 = Y2; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + CX1 = X1; + CX2 = X2; + RemClipX1 = sgl.CurItem.ClipRectX1; + RemClipY1 = sgl.CurItem.ClipRectY1; + RemClipX2 = sgl.CurItem.ClipRectX2; + RemClipY2 = sgl.CurItem.ClipRectY2; + if (RemClipX1 > CX1) + CX1 = RemClipX1; + if (RemClipY1 > CY1) + CY1 = RemClipY1; + if (RemClipX2 < CX2) + CX2 = RemClipX2; + if (RemClipY2 < CY2) + CY2 = RemClipY2; + GuiLib_SetClipping(CX1, CY1, CX2, CY2); +#endif + +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + if ((sgl.CurItem.TextPar[TextNdx].BitFlags & GuiLib_BITFLAG_BLINKTEXTFIELD) && + (sgl.CurItem.BlinkFieldNo < GuiConst_BLINK_FIELDS_MAX)) + { + BlinkNo = sgl.CurItem.BlinkFieldNo; + sgl.BlinkTextItems[BlinkNo].InUse = 1; + sgl.BlinkTextItems[BlinkNo].ItemType = sgl.CurItem.ItemType; + sgl.BlinkTextItems[BlinkNo].VarType = sgl.CurItem.VarType; + sgl.BlinkTextItems[BlinkNo].CharCnt = CharCnt; + sgl.BlinkTextItems[BlinkNo].TextPar = sgl.CurItem.TextPar[TextNdx]; + sgl.BlinkTextItems[BlinkNo].XSize = sgl.CurFont->XSize; + sgl.BlinkTextItems[BlinkNo].YSize = sgl.CurFont->YSize; + sgl.BlinkTextItems[BlinkNo].PsNumWidth = sgl.CurFont->PsNumWidth; + sgl.BlinkTextItems[BlinkNo].PsSpace = sgl.CurFont->PsSpace; + if (sgl.CurItem.ItemType == GuiLib_ITEM_TEXTBLOCK) + sgl.BlinkTextItems[BlinkNo].TextPtr = sgl.CurItem.TextPtr[TextNdx]; + else + sgl.BlinkTextItems[BlinkNo].TextPtr = (GuiConst_TEXT*)sgl.CurItem.VarPtr; + sgl.BlinkTextItems[BlinkNo].X1 = X1; + sgl.BlinkTextItems[BlinkNo].X2 = X2; + sgl.BlinkTextItems[BlinkNo].Y1 = Y1; + sgl.BlinkTextItems[BlinkNo].Y2 = Y2; + sgl.BlinkTextItems[BlinkNo].LineCnt = LineCnt; + sgl.BlinkTextItems[BlinkNo].TextBoxLineDist = + sgl.CurItem.CompPars.CompTextBox.LineDist; + sgl.BlinkTextItems[BlinkNo].BlindLinesAtTop = BlindLinesAtTop; + sgl.BlinkTextItems[BlinkNo].FormatFieldWidth = sgl.CurItem.FormatFieldWidth; + sgl.BlinkTextItems[BlinkNo].FormatDecimals = sgl.CurItem.FormatDecimals; + sgl.BlinkTextItems[BlinkNo].FormatAlignment = sgl.CurItem.FormatAlignment; + sgl.BlinkTextItems[BlinkNo].FormatFormat = sgl.CurItem.FormatFormat; + sgl.BlinkTextItems[BlinkNo].TextBoxHorzAlignment = + sgl.CurItem.CompPars.CompTextBox.HorzAlignment; + sgl.BlinkTextItems[BlinkNo].TextBoxVertAlignment = + sgl.CurItem.CompPars.CompTextBox.VertAlignment; +#ifdef GuiConst_TEXTBOX_FIELDS_ON + sgl.BlinkTextItems[BlinkNo].TextBoxScrollPos = + sgl.CurItem.CompPars.CompTextBox.ScrollPos; +#endif + } + else + BlinkNo = -1; +#endif +#endif + + YPos = Y1; +#ifdef GuiConst_TEXTBOX_FIELDS_ON + if (BlindLinesAtTop < 0) + BlindLinesAtTop = 0; + YPos -= sgl.CurItem.CompPars.CompTextBox.ScrollPos - + (sgl.CurItem.CompPars.CompTextBox.LineDist * BlindLinesAtTop); +#endif + + N = ReadByte(sgl.CurFont->YSize) + + (LineCnt - 1) * sgl.CurItem.CompPars.CompTextBox.LineDist; + switch (sgl.CurItem.CompPars.CompTextBox.VertAlignment) + { + case GuiLib_ALIGN_CENTER: + YPos += (Y2 - Y1 + 1 - N) / 2; + break; + + case GuiLib_ALIGN_RIGHT: + YPos += Y2 - Y1 + 1 - N; + break; + } + + for (N = 0; N < LineCnt; N++) + { + if (TextCharLineEnd[N] >= TextCharLineStart[N]) + { + XPos = X1; + + LineLen = CalcCharsWidth(TextCharLineStart[N], + TextCharLineEnd[N], + TextXOfs, + &XStart, + &XEnd); + switch (sgl.CurItem.CompPars.CompTextBox.HorzAlignment) + { + case GuiLib_ALIGN_CENTER: + XPos += (PixWidth - LineLen) / 2; + break; + + case GuiLib_ALIGN_RIGHT: + XPos += PixWidth - LineLen; + break; + } + + if (sgl.CurItem.TextPar[TextNdx].BitFlags & GuiLib_BITFLAG_UNDERLINE) + GuiLib_FillBox(XPos, YPos + ReadByte(sgl.CurFont->Underline1), + XPos + LineLen - 1, YPos + ReadByte(sgl.CurFont->Underline2), + ForeColor); + + XPos -= XStart; + if ((YPos + sgl.CurFont->YSize >= CY1) && (YPos <= CY2)) + for (P = TextCharLineStart[N]; P <= TextCharLineEnd[N]; P++) +#ifdef GuiConst_REMOTE_FONT_DATA + DrawChar( + XPos + TextXOfs[P], YPos, sgl.CurFont, sgl.TextCharNdx[P], ForeColor, 0); +#else + DrawChar(XPos + TextXOfs[P], YPos, sgl.CurFont, sgl.TextCharPtrAry[P], + ForeColor, 0); +#endif + } + YPos += sgl.CurItem.CompPars.CompTextBox.LineDist; + } + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiLib_SetClipping(RemClipX1, RemClipY1, RemClipX2, RemClipY2); +#endif + } + GuiLib_MarkDisplayBoxRepaint(X1, Y1, X2, Y2); + } +} +#endif +// Groupend DRAW + +#ifdef GuiConst_FLOAT_SUPPORT_ON +static float Floor(float X) +{ + GuiConst_INT32S I; + + I = X - 2; + while(++I <= X - 1); + return I; +} +#endif + +//------------------------------------------------------------------------------ +static GuiConst_INT32S ReadVar( + void PrefixLocate *VarPtr, + GuiConst_INT8U VarType) +{ +#ifdef GuiConst_FLOAT_SUPPORT_ON + GuiConst_INT32S tmp; + GuiConst_INT8U i; + double dfactor; + double dx; + float ffactor; + float fx; +#endif + + if (VarPtr == 0) + return (0); + else + { + if (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP) + { +#ifdef GuiConst_FLOAT_SUPPORT_ON + if ((VarType == GuiLib_VAR_FLOAT) || (VarType == GuiLib_VAR_DOUBLE)) + sgl.VarExponent = 0; + else +#endif + sgl.CurItem.FormatFormat = GuiLib_FORMAT_DEC; + } + switch (VarType) + { + case GuiLib_VAR_BOOL: + if (*(GuiConst_INT8U PrefixLocate *) VarPtr == 0) + return (0); + else + return (1); + + case GuiLib_VAR_UNSIGNED_CHAR: + return (*(GuiConst_INT8U PrefixLocate *) VarPtr); + + case GuiLib_VAR_SIGNED_CHAR: + return (*(GuiConst_INT8S PrefixLocate *) VarPtr); + + case GuiLib_VAR_UNSIGNED_INT: + return (*(GuiConst_INT16U PrefixLocate *) VarPtr); + + case GuiLib_VAR_SIGNED_INT: + return (*(GuiConst_INT16S PrefixLocate *) VarPtr); + + case GuiLib_VAR_UNSIGNED_LONG: + return (*(GuiConst_INT32U PrefixLocate *) VarPtr); + + case GuiLib_VAR_SIGNED_LONG: + return (*(GuiConst_INT32S PrefixLocate *) VarPtr); + + case GuiLib_VAR_COLOR: + return (*(GuiConst_INTCOLOR PrefixLocate *) VarPtr); + + case GuiLib_VAR_FLOAT: +#ifdef GuiConst_FLOAT_SUPPORT_ON + fx = *(float PrefixLocate *) VarPtr; + if (fx < 0) + fx = -fx; + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP) && (fx != 0)) + { + while (Floor(fx + 0.5) > 10) + { + fx /= 10; + sgl.VarExponent++; + } + while (Floor(fx) < 1) + { + fx *= 10; + sgl.VarExponent--; + } + } + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP)) + { + ffactor=1.0; + for (i = 0; i < sgl.CurItem.FormatDecimals ; i++) + ffactor *= 10.0; + tmp = (GuiConst_INT32S) (fx * ffactor); + ffactor *= 100.0; + if (((GuiConst_INT32S) (fx * ffactor) - (tmp * 100)) >= 45) + tmp++; + if (*(float PrefixLocate *) VarPtr < 0) + tmp = -tmp; + } + else + tmp = (GuiConst_INT32S) *(float PrefixLocate *) VarPtr; + return (tmp); +#else + return (0); +#endif + + case GuiLib_VAR_DOUBLE: +#ifdef GuiConst_FLOAT_SUPPORT_ON + dx = *(double PrefixLocate *) VarPtr; + if (dx < 0) + dx = -dx; + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP) && (dx != 0)) + { + while (dx > 10) + { + dx /= 10; + sgl.VarExponent++; + } + while (dx < 1) + { + dx *= 10; + sgl.VarExponent--; + } + } + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP)) + { + dfactor=1.0; + for (i = 0; i < sgl.CurItem.FormatDecimals ; i++) + dfactor *= 10.0; + tmp = (GuiConst_INT32S) (dx * dfactor); + dfactor *= 100.0; + if (((GuiConst_INT32S) (dx * dfactor) - (tmp * 100)) >= 45) + tmp++; + if (*(double PrefixLocate *) VarPtr < 0) + tmp = -tmp; + } + else + tmp = (GuiConst_INT32S) dx; + return (tmp); +#else + return (0); +#endif + + default: + return (0); + } + } +} + +//------------------------------------------------------------------------------ +static GuiConst_INT8U DataNumStr( + GuiConst_INT32S DataValue, + GuiConst_INT8U VarType, + GuiConst_INT8U TextNdx) +{ + GuiConst_CHAR *S1; + GuiConst_INT8U StrLen, L; + GuiConst_INT16S I, N, P; + GuiConst_INT8U Offset; + GuiConst_INT8U Sign; + GuiConst_INT8U ShowSign; + GuiConst_INT8U ZeroPadding; + GuiConst_INT8U TrailingZeros; + GuiConst_INT8U ThousandsSeparator; + GuiConst_INT8U Time; + GuiConst_INT16S TT1, TT2, TT3; + GuiConst_INT8U am; + GuiConst_INT8U DecimalsPos; +#ifdef GuiConst_FLOAT_SUPPORT_ON + GuiConst_CHAR ExponentStr[5]; +#endif + + sgl.VarNumTextStr[0] = 0; + am = 0; + + Sign = 0; + switch (VarType) + { + case GuiLib_VAR_BOOL: + case GuiLib_VAR_UNSIGNED_CHAR: + if (DataValue > 255) + DataValue = 255; + else if (DataValue < 0) + DataValue = 0; + break; + + case GuiLib_VAR_SIGNED_CHAR: + if (DataValue > 127) + DataValue = 127; + else if (DataValue < -128) + DataValue = -128; + if (DataValue < 0) + Sign = 1; + break; + + case GuiLib_VAR_UNSIGNED_INT: + if (DataValue > 65535) + DataValue = 65535; + else if (DataValue < 0) + DataValue = 0; + break; + + case GuiLib_VAR_SIGNED_INT: + if (DataValue > 32767) + DataValue = 32767; + else if (DataValue < -32768) + DataValue = -32768; + if (DataValue < 0) + Sign = 1; + break; + + case GuiLib_VAR_SIGNED_LONG: + case GuiLib_VAR_FLOAT: + case GuiLib_VAR_DOUBLE: + if (DataValue < 0) + Sign = 1; + break; + + case GuiLib_VAR_COLOR: + if (DataValue < 0) + DataValue = 0; +#if GuiConst_PIXEL_BYTE_SIZE == 1 + if (DataValue > 255) + DataValue = 255; +#elif GuiConst_PIXEL_BYTE_SIZE == 2 + if (DataValue > 65535) + DataValue = 65535; +#elif GuiConst_PIXEL_BYTE_SIZE == 3 + if (DataValue > 16777215) + DataValue = 16777215; +#endif + break; + } + + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP)) + DecimalsPos = sgl.CurItem.FormatDecimals; + else + DecimalsPos = 0; + Time = ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_MMSS) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_24) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_24) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_12_ampm) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_ampm) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_12_AMPM) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_AMPM)); + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP)) + ShowSign = ((sgl.CurItem.TextPar[TextNdx].BitFlags & + GuiLib_BITFLAG_FORMATSHOWSIGN) > 0); + else + { + Sign = 0; + ShowSign = 0; + } + if (sgl.CurItem.FormatAlignment == GuiLib_FORMAT_ALIGNMENT_RIGHT) + ZeroPadding = ((sgl.CurItem.TextPar[TextNdx].BitFlags & + GuiLib_BITFLAG_FORMATZEROPADDING) > 0); + else + ZeroPadding = 0; + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP)) + TrailingZeros = ((sgl.CurItem.TextPar[TextNdx].BitFlags & + GuiLib_BITFLAG_FORMATTRAILINGZEROS) > 0); + else + TrailingZeros = 0; + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_HEX_POSTFIX_H) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_HEX_PREFIX_0X) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_HEX_CLEAN)) + ThousandsSeparator = ((sgl.CurItem.TextPar[TextNdx].BitFlags & + GuiLib_BITFLAG_FORMATTHOUSANDSSEP) > 0); + else + ThousandsSeparator = 0; + + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_DEC) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP)) + { + if (Sign) + ConvertIntToStr(-DataValue, sgl.VarNumTextStr, 10); + else + ConvertIntToStr(DataValue, sgl.VarNumTextStr, 10); + } + + else if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_HEX_POSTFIX_H) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_HEX_PREFIX_0X) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_HEX_CLEAN)) + { + ConvertIntToStr(DataValue, sgl.VarNumTextStr, 16); + S1 = sgl.VarNumTextStr; + StrLen = 0; + while (*S1 != 0) + { + if ((*S1 >= 'a') && (*S1 <= 'f')) + *S1 -= 32; + S1++; + StrLen++; + } + if (DataValue < 0) + { + while ((StrLen > 1) && (StrLen >= sgl.CurItem.FormatFieldWidth)) + { + if (sgl.VarNumTextStr[0] == 'F') + { + for (N = 0; N < StrLen; N++) + sgl.VarNumTextStr[N] = sgl.VarNumTextStr[N + 1]; + sgl.VarNumTextStr[StrLen] = 0; + StrLen--; + } + else + break; + } + + } + if (StrLen >= GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); + + switch (sgl.CurItem.FormatFormat) + { + case GuiLib_FORMAT_HEX_POSTFIX_H: + if (StrLen < GuiConst_MAX_VARNUM_TEXT_LEN - 1) + { + #ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "h"); + #else + strcat(sgl.VarNumTextStr, "h"); + #endif + } + break; + case GuiLib_FORMAT_HEX_PREFIX_0X: + if (StrLen < GuiConst_MAX_VARNUM_TEXT_LEN - 2) + { + for (N = StrLen - 1; N >= 0; N--) + sgl.VarNumTextStr[N + 2] = sgl.VarNumTextStr[N]; + sgl.VarNumTextStr[0] = '0'; + sgl.VarNumTextStr[1] = 'x'; + } + break; + } + } + + else if (Time) + { + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_24) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_ampm) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_AMPM)) + { + DataValue %= 360000; + TT1 = DataValue / 3600; + TT2 = (DataValue % 3600) / 60; + TT3 = DataValue % 60; + } + else + { + DataValue %= 6000; + TT1 = DataValue / 60; + TT2 = DataValue % 60; + TT3 = -1; + } + + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_12_ampm) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_ampm) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_12_AMPM) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_AMPM)) + { + am = ((TT1%24) < 12); + TT1 %= 12; + if (TT1 == 0) + TT1 = 12; + } + else + am = 0; // To avoid compiler warning + + if (ZeroPadding && (TT1 < 10)) +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "0"); +#else + strcat(sgl.VarNumTextStr, "0"); +#endif + ConvertIntToStr(TT1, sgl.VarNumTextStr + strlen(sgl.VarNumTextStr), 10); + +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, ":"); +#else + strcat(sgl.VarNumTextStr, ":"); +#endif + + if (TT2 < 10) +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "0"); +#else + strcat(sgl.VarNumTextStr, "0"); +#endif + ConvertIntToStr(TT2, sgl.VarNumTextStr + strlen(sgl.VarNumTextStr), 10); + + if (TT3 >= 0) + { +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, ":"); +#else + strcat(sgl.VarNumTextStr, ":"); +#endif + + if (TT3 < 10) +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "0"); +#else + strcat(sgl.VarNumTextStr, "0"); +#endif + ConvertIntToStr(TT3, sgl.VarNumTextStr + strlen(sgl.VarNumTextStr), 10); + } + + if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_12_ampm) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_ampm)) + { + if (am) +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "am"); +#else + strcat(sgl.VarNumTextStr, "am"); +#endif + else +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "pm"); +#else + strcat(sgl.VarNumTextStr, "pm"); +#endif + } + else if ((sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMM_12_AMPM) || + (sgl.CurItem.FormatFormat == GuiLib_FORMAT_TIME_HHMMSS_12_AMPM)) + { + if (am) +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "AM"); +#else + strcat(sgl.VarNumTextStr, "AM"); +#endif + else +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "PM"); +#else + strcat(sgl.VarNumTextStr, "PM"); +#endif + } + } + else + return (0); + + StrLen = 0; + S1 = sgl.VarNumTextStr; + while (*S1 != 0) + { + StrLen++; + S1++; + } + + if (DecimalsPos > 0) + { + L = DecimalsPos + 1; + if (StrLen < L) + { + if (L > GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); + for (N = 1; N <= StrLen; N++) + sgl.VarNumTextStr[L - N] = sgl.VarNumTextStr[StrLen - N]; + for (N = 0; N < L - StrLen; N++) + sgl.VarNumTextStr[N] = '0'; + + StrLen = L; + } + + if ((!TrailingZeros) && (!Time) && (VarType != GuiLib_VAR_BOOL)) + { + L = StrLen; + for (N = L - 1; N > L - sgl.CurItem.FormatDecimals; N--) + if (sgl.VarNumTextStr[N] == '0') + { + DecimalsPos--; + StrLen--; + } + else + break; + } + + if (StrLen >= GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); + P = StrLen - DecimalsPos; + for (N = StrLen; N > P; N--) + sgl.VarNumTextStr[N] = sgl.VarNumTextStr[N - 1]; + if (ReadByte(GuiFont_DecimalChar[GuiLib_LanguageIndex]) == GuiLib_DECIMAL_PERIOD) + sgl.VarNumTextStr[P] = '.'; + else + sgl.VarNumTextStr[P] = ','; + StrLen++; + sgl.VarNumTextStr[StrLen] = 0; + } + else + P = StrLen; + + if (ThousandsSeparator) + { + I = 0; + while (P > 0) + { + if ((I > 0) && (I % 3 ==0 )) + { + for (N = StrLen; N > P; N--) + sgl.VarNumTextStr[N] = sgl.VarNumTextStr[N - 1]; + if (ReadByte(GuiFont_DecimalChar[GuiLib_LanguageIndex]) == GuiLib_DECIMAL_PERIOD) + sgl.VarNumTextStr[P] = ','; + else + sgl.VarNumTextStr[P] = '.'; + StrLen++; + if (StrLen >= GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); + sgl.VarNumTextStr[StrLen] = 0; + } + I++; + P--; + } + } + + if (Sign || ShowSign) + { + if (StrLen > GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); + for (N = StrLen; N >= 1; N--) + sgl.VarNumTextStr[N] = sgl.VarNumTextStr[N - 1]; + if (Sign) + sgl.VarNumTextStr[0] = '-'; + else + sgl.VarNumTextStr[0] = '+'; + StrLen++; + sgl.VarNumTextStr[StrLen] = 0; + } + +#ifdef GuiConst_FLOAT_SUPPORT_ON + if (sgl.CurItem.FormatFormat == GuiLib_FORMAT_EXP) + { + N = sgl.VarExponent; + if (N < 0) + N = -N; + ConvertIntToStr(N, ExponentStr, 10); + S1 = ExponentStr; + N = 0; + while (*S1 != 0) + { + S1++; + N++; + } + if (N == 1) + I = 2; + else + I = N; + if (StrLen + 2 + I >= GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "E"); +#else + strcat(sgl.VarNumTextStr, "E"); +#endif + StrLen++; + if (sgl.VarExponent >= 0) +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "+"); +#else + strcat(sgl.VarNumTextStr, "+"); +#endif + else +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "-"); +#else + strcat(sgl.VarNumTextStr, "-"); +#endif + StrLen++; + if (N == 1) + { +#ifdef GuiConst_CODEVISION_COMPILER + strcatf(sgl.VarNumTextStr, "0"); +#else + strcat(sgl.VarNumTextStr, "0"); +#endif + StrLen++; + } + strcat(sgl.VarNumTextStr, ExponentStr); + StrLen += N; + } +#endif + + if (sgl.CurItem.FormatFieldWidth > 0) + { + if (StrLen > sgl.CurItem.FormatFieldWidth) + { + for (N = 0; N < sgl.CurItem.FormatFieldWidth; N++) + sgl.VarNumTextStr[N] = '-'; + } + else + { + if (sgl.CurItem.FormatFieldWidth > GuiConst_MAX_VARNUM_TEXT_LEN) + return (0); + if (ZeroPadding && (!Time)) + { + if ((sgl.VarNumTextStr[0] == '-') || (sgl.VarNumTextStr[0] == '+')) + Offset = 1; + else + Offset = 0; + for (N = 1; N <= StrLen - Offset; N++) + sgl.VarNumTextStr[sgl.CurItem.FormatFieldWidth - N] = + sgl.VarNumTextStr[StrLen - N]; + for (N = 0; N < sgl.CurItem.FormatFieldWidth - StrLen; N++) + sgl.VarNumTextStr[N + Offset] = '0'; + } + else if (sgl.CurItem.FormatAlignment == GuiLib_FORMAT_ALIGNMENT_LEFT) + { + for (N = StrLen; N < sgl.CurItem.FormatFieldWidth; N++) + sgl.VarNumTextStr[N] = ' '; + } + else if (sgl.CurItem.FormatAlignment == GuiLib_FORMAT_ALIGNMENT_CENTER) + { + Offset = (sgl.CurItem.FormatFieldWidth - StrLen) / 2; + if (Offset > 0) + { + for (N = StrLen - 1; N >= 0; N--) + sgl.VarNumTextStr[N + Offset] = sgl.VarNumTextStr[N]; + for (N = 0; N < Offset; N++) + sgl.VarNumTextStr[N] = ' '; + } + Offset = sgl.CurItem.FormatFieldWidth - StrLen - Offset; + if (Offset > 0) + for (N = sgl.CurItem.FormatFieldWidth - Offset; + N < sgl.CurItem.FormatFieldWidth; N++) + sgl.VarNumTextStr[N] = ' '; + } + else if (sgl.CurItem.FormatAlignment == GuiLib_FORMAT_ALIGNMENT_RIGHT) + { + for (N = 1; N <= StrLen; N++) + sgl.VarNumTextStr[sgl.CurItem.FormatFieldWidth - N] = + sgl.VarNumTextStr[StrLen - N]; + for (N = 0; N < sgl.CurItem.FormatFieldWidth - StrLen; N++) + sgl.VarNumTextStr[N] = ' '; + } + } + sgl.VarNumTextStr[sgl.CurItem.FormatFieldWidth] = 0; + return (sgl.CurItem.FormatFieldWidth); + } + else + { + sgl.VarNumTextStr[StrLen] = 0; + return (StrLen); + } +} + +#ifdef GuiConst_REMOTE_STRUCT_DATA +//------------------------------------------------------------------------------ +static GuiLib_StructPtr GetRemoteStructData( + GuiConst_INT32S StructIndex) +{ + sgl.RemoteStructOffset = + (GuiConst_INT32U PrefixRom)GuiStruct_StructPtrList[StructIndex]; + GuiLib_RemoteDataReadBlock( + sgl.RemoteStructOffset, + 1, + sgl.GuiLib_RemoteStructBuffer); + sgl.RemoteStructOffset++; + return((GuiLib_StructPtr)&sgl.GuiLib_RemoteStructBuffer[0]); +} + +#ifdef GuiConst_REMOTE_TEXT_DATA +//------------------------------------------------------------------------------ +static GuiConst_INT16U GetRemoteText( + GuiConst_INT16U TextIndex) +{ + GuiConst_INT32S TextOfs; + + if (TextIndex != sgl.CurRemoteText) + { + if (sgl.RemoteTextTableOfs == -1) + GuiLib_RemoteTextReadBlock(4, 4, &sgl.RemoteTextTableOfs); + + GuiLib_RemoteTextReadBlock(sgl.RemoteTextTableOfs + 6 * TextIndex, 4, &TextOfs); + GuiLib_RemoteTextReadBlock( + sgl.RemoteTextTableOfs + 6 * TextIndex + 4, 2, &sgl.RemoteTextLen); + +#ifdef GuiConst_CHARMODE_ANSI + GuiLib_RemoteTextReadBlock(TextOfs, sgl.RemoteTextLen, sgl.GuiLib_RemoteTextBuffer); +#else + GuiLib_RemoteTextReadBlock(TextOfs, 2 * sgl.RemoteTextLen, sgl.GuiLib_RemoteTextBuffer); +#endif + sgl.CurRemoteText = TextIndex; + } + return(sgl.RemoteTextLen); +} +#endif + +#endif + +#ifdef GuiConst_CHARMODE_UNICODE +//------------------------------------------------------------------------------ +static void ExtractUnicodeString( + GuiConst_INT8U PrefixLocate *ItemTextPtr, + GuiConst_INT16U TextLength) +{ + GuiConst_INT16U P; + + for (P = 0; P < TextLength; P++) + sgl.UnicodeTextBuf[P] = GetItemWord(&ItemTextPtr); + sgl.UnicodeTextBuf[TextLength] = 0; +} +#endif + +//------------------------------------------------------------------------------ +static void SetCurFont( + GuiConst_INT8U FontIndex) +{ + if (FontIndex >= GuiFont_FontCnt) + sgl.CurFont = (GuiLib_FontRecPtr)ReadWord(GuiFont_FontList[0]); + else + sgl.CurFont = (GuiLib_FontRecPtr)ReadWord(GuiFont_FontList[FontIndex]); +} + +#ifdef GuiConst_BITMAP_SUPPORT_ON +//------------------------------------------------------------------------------ +static void UpdateBackgroundBitmap(void) +{ + GuiConst_INT8U BackgroundOn; + GuiConst_INT16U BackgroundX1, BackgroundY1, BackgroundX2, BackgroundY2; + GuiConst_INT16S N; + + for (N = 0; N < GuiConst_MAX_BACKGROUND_BITMAPS; N++) + if (sgl.BackgrBitmapAry[N].InUse) + { + BackgroundOn = 0; + switch (sgl.CurItem.ItemType) + { + case GuiLib_ITEM_TEXT: + case GuiLib_ITEM_VAR: + BackgroundOn = 1; + if (sgl.CurItem.TextPar[0].BackBoxSizeX == 0) + { + BackgroundX1 = sgl.CurItem.DrawnX1; + BackgroundY1 = sgl.CurItem.DrawnY1; + BackgroundX2 = sgl.CurItem.DrawnX2; + BackgroundY2 = sgl.CurItem.DrawnY2; + } + else + { + SetCurFont(sgl.CurItem.TextPar[0].FontIndex); + SetBackBox(0); + BackgroundX1 = sgl.BbX1; + BackgroundY1 = sgl.BbY1; + BackgroundX2 = sgl.BbX2; + BackgroundY2 = sgl.BbY2; + } + break; + + case GuiLib_ITEM_STRUCTURE: + case GuiLib_ITEM_STRUCTARRAY: + case GuiLib_ITEM_STRUCTCOND: + if (sgl.CurItem.Drawn) + { + BackgroundOn = 1; + BackgroundX1 = sgl.CurItem.DrawnX1; + BackgroundY1 = sgl.CurItem.DrawnY1; + BackgroundX2 = sgl.CurItem.DrawnX2; + BackgroundY2 = sgl.CurItem.DrawnY2; + } + break; + + case GuiLib_ITEM_TEXTBLOCK: + case GuiLib_ITEM_VARBLOCK: + case GuiLib_ITEM_CHECKBOX: + case GuiLib_ITEM_BUTTON: + case GuiLib_ITEM_EDITBOX: + case GuiLib_ITEM_PANEL: + case GuiLib_ITEM_MEMO: + case GuiLib_ITEM_LISTBOX: + case GuiLib_ITEM_COMBOBOX: + case GuiLib_ITEM_SCROLLBOX: + case GuiLib_ITEM_SCROLLAREA: + case GuiLib_ITEM_PROGRESSBAR: + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_TRANSPARENT) + { + BackgroundOn = 1; + SetBackColorBox(sgl.CurItem.X1, sgl.CurItem.Y1, + sgl.CurItem.X2, sgl.CurItem.Y2, + 0); + BackgroundX1 = sgl.BbX1; + BackgroundY1 = sgl.BbY1; + BackgroundX2 = sgl.BbX2; + BackgroundY2 = sgl.BbY2; + } + break; +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + case GuiLib_ITEM_RADIOBUTTON: + if (sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_TRANSPARENT) + { + BackgroundOn = 1; + SetBackColorBox(sgl.CurItem.X1, + sgl.CurItem.Y1, + sgl.CurItem.X2, + sgl.CurItem.Y2 + + (sgl.CurItem.CompPars.CompRadioButton.Count - 1) * + sgl.CurItem.CompPars.CompRadioButton.InterDistance, + 0); + BackgroundX1 = sgl.BbX1; + BackgroundY1 = sgl.BbY1; + BackgroundX2 = sgl.BbX2; + BackgroundY2 = sgl.BbY2; + } + break; +#endif + } + if (BackgroundOn) + GuiLib_ShowBitmapArea(sgl.BackgrBitmapAry[N].Index, + sgl.BackgrBitmapAry[N].X, sgl.BackgrBitmapAry[N].Y, + BackgroundX1, BackgroundY1, BackgroundX2, BackgroundY2, -1); + } +} +#endif + +#ifdef GuiConst_CLIPPING_SUPPORT_ON +//------------------------------------------------------------------------------ +static void StartClipping( + GuiConst_INT8U Clipping) +{ +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + sgl.CurItem.ClipRectX1 += sgl.CoordOrigoX; + sgl.CurItem.ClipRectY1 += sgl.CoordOrigoY; + sgl.CurItem.ClipRectX2 += sgl.CoordOrigoX; + sgl.CurItem.ClipRectY2 += sgl.CoordOrigoY; +#endif + if (Clipping) + { + OrderCoord(&sgl.CurItem.ClipRectX1, &sgl.CurItem.ClipRectX2); + OrderCoord(&sgl.CurItem.ClipRectY1, &sgl.CurItem.ClipRectY2); + if (sgl.CurItem.ClipRectX1 < sgl.ActiveAreaX1) + sgl.CurItem.ClipRectX1 = sgl.ActiveAreaX1; + if (sgl.CurItem.ClipRectY1 < sgl.ActiveAreaY1) + sgl.CurItem.ClipRectY1 = sgl.ActiveAreaY1; + if (sgl.CurItem.ClipRectX2 > sgl.ActiveAreaX2) + sgl.CurItem.ClipRectX2 = sgl.ActiveAreaX2; + if (sgl.CurItem.ClipRectY2 > sgl.ActiveAreaY2) + sgl.CurItem.ClipRectY2 = sgl.ActiveAreaY2; + } + else + { + sgl.CurItem.ClipRectX1 = sgl.ActiveAreaX1; + sgl.CurItem.ClipRectY1 = sgl.ActiveAreaY1; + sgl.CurItem.ClipRectX2 = sgl.ActiveAreaX2; + sgl.CurItem.ClipRectY2 = sgl.ActiveAreaY2; + } +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + sgl.CurItem.ClipRectX1 -= sgl.CoordOrigoX; + sgl.CurItem.ClipRectY1 -= sgl.CoordOrigoY; + sgl.CurItem.ClipRectX2 -= sgl.CoordOrigoX; + sgl.CurItem.ClipRectY2 -= sgl.CoordOrigoY; +#endif + GuiLib_SetClipping(sgl.CurItem.ClipRectX1, sgl.CurItem.ClipRectY1, + sgl.CurItem.ClipRectX2, sgl.CurItem.ClipRectY2); +} +#endif + +//------------------------------------------------------------------------------ +static void PrepareInternalStruct(void) +{ + sgl.Memory.X[GuiLib_MEMORY_CNT] = sgl.CurItem.X1; + sgl.Memory.Y[GuiLib_MEMORY_CNT] = sgl.CurItem.Y1; +} + +//------------------------------------------------------------------------------ +static void DrawSubStruct( + GuiConst_INT16U SubStructIndex, + GuiConst_INT8U ColorInvert, + GuiConst_INT8U SubInt) +{ + GuiLib_ItemRec RemCurItem; + GuiLib_StructPtr StructToCall; + GuiConst_INT8U RemBackBox; + GuiConst_INT16S RemBbX1, RemBbX2; + GuiConst_INT16S RemBbY1, RemBbY2; + GuiConst_INT8U RemDrawn; + GuiConst_INT16S RemDrawnX1, RemDrawnY1, RemDrawnX2, RemDrawnY2; + GuiConst_INT16S RemAutoRedrawSaveIndex; + GuiConst_INT16S RemAutoRedrawParent; + GuiConst_INT16S RemAutoRedrawLatest; +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT32U RemRemoteStructOffset; +#endif + + if (SubStructIndex != 0xFFFF) + { + RemAutoRedrawParent = sgl.AutoRedrawParent; + RemAutoRedrawLatest = sgl.AutoRedrawLatest; + + sgl.AutoRedrawParent = sgl.AutoRedrawLatest; + + if (SubInt) + memcpy(&RemCurItem, &sgl.CurItem, sizeof(GuiLib_ItemRec)); + +#ifdef GuiConst_REMOTE_STRUCT_DATA + RemRemoteStructOffset = sgl.RemoteStructOffset; +#endif + RemBackBox = (sgl.CurItem.TextPar[0].BackBoxSizeX); + RemBbX1 = sgl.BbX1; + RemBbX2 = sgl.BbX2; + RemBbY1 = sgl.BbY1; + RemBbY2 = sgl.BbY2; + RemDrawn = gl.Drawn; + RemDrawnX1 = gl.DrawnX1; + RemDrawnY1 = gl.DrawnY1; + RemDrawnX2 = gl.DrawnX2; + RemDrawnY2 = gl.DrawnY2; + ResetDrawLimits(); + RemAutoRedrawSaveIndex = sgl.AutoRedrawSaveIndex; + + sgl.DisplayLevel++; + StructToCall = +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(SubStructIndex); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[SubStructIndex]); +#endif + DrawStructure(StructToCall, ColorInvert); + sgl.DisplayLevel--; + + if (RemBackBox) + { + sgl.CurItem.Drawn = 1; + sgl.CurItem.DrawnX1 = RemBbX1; + sgl.CurItem.DrawnY1 = RemBbY1; + sgl.CurItem.DrawnX2 = RemBbX2; + sgl.CurItem.DrawnY2 = RemBbY2; + + gl.DrawnX1 = GuiLib_GET_MIN(sgl.BbX1, RemDrawnX1); + gl.DrawnY1 = GuiLib_GET_MIN(sgl.BbY1, RemDrawnY1); + gl.DrawnX2 = GuiLib_GET_MAX(sgl.BbX2, RemDrawnX2); + gl.DrawnY2 = GuiLib_GET_MAX(sgl.BbY2, RemDrawnY2); + } + else if (gl.Drawn) + { + sgl.CurItem.Drawn = 1; + sgl.CurItem.DrawnX1 = gl.DrawnX1; + sgl.CurItem.DrawnY1 = gl.DrawnY1; + sgl.CurItem.DrawnX2 = gl.DrawnX2; + sgl.CurItem.DrawnY2 = gl.DrawnY2; + + gl.DrawnX1 = GuiLib_GET_MIN(gl.DrawnX1, RemDrawnX1); + gl.DrawnY1 = GuiLib_GET_MIN(gl.DrawnY1, RemDrawnY1); + gl.DrawnX2 = GuiLib_GET_MAX(gl.DrawnX2, RemDrawnX2); + gl.DrawnY2 = GuiLib_GET_MAX(gl.DrawnY2, RemDrawnY2); + } + else + { + gl.Drawn = RemDrawn; + gl.DrawnX1 = RemDrawnX1; + gl.DrawnY1 = RemDrawnY1; + gl.DrawnX2 = RemDrawnX2; + gl.DrawnY2 = RemDrawnY2; + } + sgl.AutoRedrawSaveIndex = RemAutoRedrawSaveIndex; + +#ifdef GuiConst_REMOTE_STRUCT_DATA + sgl.RemoteStructOffset = RemRemoteStructOffset; +#endif + + if (SubInt) + memcpy(&sgl.CurItem, &RemCurItem, sizeof(GuiLib_ItemRec)); + + sgl.AutoRedrawLatest = RemAutoRedrawLatest; + sgl.AutoRedrawParent = RemAutoRedrawParent; + } +} + +#include "GuiItems.h" + +//------------------------------------------------------------------------------ +static void DrawStructure( + GuiLib_StructPtr Structure, + GuiConst_INT8U ColorInvert) PrefixReentrant +{ + GuiConst_INT16S ItemNdx; + GuiConst_INT16S X, RemAutoRedrawLatest; + void PrefixLocate *XVarPtr; + void PrefixLocate *YVarPtr; + GuiConst_INT8U ItemCnt; + GuiConst_INT8U PrefixLocate *LocalItemDataPtr; +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GuiConst_INT16S I; +#endif +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT8U ItemSizeBuf[2]; + GuiConst_INT16U ItemSize; +#endif + +#ifdef GuiConst_REMOTE_STRUCT_DATA + LocalItemDataPtr = sgl.GuiLib_RemoteStructBuffer; +#else + LocalItemDataPtr = (GuiConst_INT8U PrefixLocate *)Structure; +#endif + ItemCnt = GetItemByte(&LocalItemDataPtr); + + for (ItemNdx = 0; ItemNdx < ItemCnt; ItemNdx++) + { + RemAutoRedrawLatest = sgl.AutoRedrawLatest; + +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiLib_RemoteDataReadBlock( + sgl.RemoteStructOffset, + 2, + (GuiConst_INT8U*)&ItemSizeBuf); + ItemSize = (256 * (GuiConst_INT16U)ItemSizeBuf[1]) + ItemSizeBuf[0]; + sgl.RemoteStructOffset += 2; + GuiLib_RemoteDataReadBlock( + sgl.RemoteStructOffset, + ItemSize, + sgl.GuiLib_RemoteItemBuffer); + sgl.RemoteStructOffset += ItemSize; + LocalItemDataPtr = &sgl.GuiLib_RemoteItemBuffer[0]; +#endif + + sgl.ItemDataPtr = LocalItemDataPtr; + ReadItem(GuiLib_LanguageIndex); + LocalItemDataPtr = sgl.ItemDataPtr; + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CLEARAREA + + GuiLib_ITEMBIT_TEXT + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_DOT + + GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_BLOCK + + GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE + + GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND + + GuiLib_ITEMBIT_STRUCTURE + + GuiLib_ITEMBIT_STRUCTARRAY + + GuiLib_ITEMBIT_ACTIVEAREA + + GuiLib_ITEMBIT_CLIPRECT + + GuiLib_ITEMBIT_VAR + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_TOUCHAREA + + GuiLib_ITEMBIT_SCROLLBOX + + GuiLib_ITEMBIT_GRAPH + + GuiLib_ITEMBIT_GRAPHICSLAYER)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE + + GuiLib_ITEMBIT_CHECKBOX + + GuiLib_ITEMBIT_RADIOBUTTON + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_PANEL + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_SCROLLAREA + + GuiLib_ITEMBIT_PROGRESSBAR + + GuiLib_ITEMBIT_STRUCTCOND + + GuiLib_ITEMBIT_POSCALLBACK))) + { + if (sgl.CommonByte2 & 0x10) + { + XVarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[sgl.X1VarIdx]); + sgl.X1VarType = ReadByte(GuiStruct_VarTypeList[sgl.X1VarIdx]); + } + else + XVarPtr = 0; + if (XVarPtr != 0) + sgl.ItemX1 += ReadVar(XVarPtr, sgl.X1VarType); + if (sgl.X1MemoryRead > 0) + sgl.ItemX1 += sgl.Memory.X[sgl.X1MemoryRead - 1]; + if (sgl.X1Mode == GuiLib_COOR_REL) + sgl.ItemX1 += sgl.CurItem.RX; + else if (sgl.X1Mode == GuiLib_COOR_REL_1) + sgl.ItemX1 += sgl.CurItem.RX1; + else if (sgl.X1Mode == GuiLib_COOR_REL_2) + sgl.ItemX1 += sgl.CurItem.RX2; + if (sgl.X1MemoryWrite > 0) + sgl.Memory.X[sgl.X1MemoryWrite - 1] = sgl.ItemX1; + sgl.CurItem.X1 = sgl.ItemX1; + + if (sgl.CommonByte2 & 0x20) + { + YVarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[sgl.Y1VarIdx]); + sgl.Y1VarType = ReadByte(GuiStruct_VarTypeList[sgl.Y1VarIdx]); + } + else + YVarPtr = 0; + if (YVarPtr != 0) + sgl.ItemY1 += ReadVar(YVarPtr, sgl.Y1VarType); + if (sgl.Y1MemoryRead > 0) + sgl.ItemY1 += sgl.Memory.Y[sgl.Y1MemoryRead - 1]; + if (sgl.Y1Mode == GuiLib_COOR_REL) + sgl.ItemY1 += sgl.CurItem.RY; + else if (sgl.Y1Mode == GuiLib_COOR_REL_1) + sgl.ItemY1 += sgl.CurItem.RY1; + else if (sgl.Y1Mode == GuiLib_COOR_REL_2) + sgl.ItemY1 += sgl.CurItem.RY2; + if (sgl.Y1MemoryWrite > 0) + sgl.Memory.Y[sgl.Y1MemoryWrite - 1] = sgl.ItemY1; + sgl.CurItem.Y1 = sgl.ItemY1; + + sgl.CurItem.RX = sgl.CurItem.X1; + sgl.CurItem.RY = sgl.CurItem.Y1; + } + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_SCROLLBOX) + { + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].X1 = sgl.CurItem.X1; + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].Y1 = sgl.CurItem.Y1; + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].BackColor = sgl.CurItem.BackColor; + +#ifndef GuiConst_SCROLLITEM_BAR_NONE + if ((sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].BarMode & 0x03) == + GuiLib_COOR_REL) + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].BarPositionX += sgl.CurItem.X1; + if (((sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].BarMode >> 2) & 0x03) == + GuiLib_COOR_REL) + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].BarPositionY += sgl.CurItem.Y1; +#endif +#ifndef GuiConst_SCROLLITEM_INDICATOR_NONE + if ((sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].IndicatorMode & 0x03) == + GuiLib_COOR_REL) + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].IndicatorPositionX += sgl.CurItem.X1; + if (((sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].IndicatorMode >> 2) & 0x03) == + GuiLib_COOR_REL) + sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].IndicatorPositionY += sgl.CurItem.Y1; +#endif + } +#endif + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CLEARAREA + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_BLOCK + + GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND + + GuiLib_ITEMBIT_ACTIVEAREA + + GuiLib_ITEMBIT_CLIPRECT + + GuiLib_ITEMBIT_TOUCHAREA + + GuiLib_ITEMBIT_GRAPH + + GuiLib_ITEMBIT_GRAPHICSLAYER)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_PANEL + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_SCROLLAREA + + GuiLib_ITEMBIT_PROGRESSBAR))) + { + if (sgl.CommonByte2 & 0x40) + { + XVarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[sgl.X2VarIdx]); + sgl.X2VarType = ReadByte(GuiStruct_VarTypeList[sgl.X2VarIdx]); + } + else + XVarPtr = 0; + if (XVarPtr != 0) + sgl.ItemX2 += ReadVar(XVarPtr, sgl.X2VarType); + if (sgl.X2MemoryRead > 0) + sgl.ItemX2 += sgl.Memory.X[sgl.X2MemoryRead - 1]; + if (sgl.X2Mode == GuiLib_COOR_REL) + sgl.ItemX2 += sgl.CurItem.X1; + else if (sgl.X2Mode == GuiLib_COOR_REL_1) + sgl.ItemX2 += sgl.CurItem.RX1; + else if (sgl.X2Mode == GuiLib_COOR_REL_2) + sgl.ItemX2 += sgl.CurItem.RX2; + if (sgl.X2MemoryWrite > 0) + sgl.Memory.X[sgl.X2MemoryWrite - 1] = sgl.ItemX2; + sgl.CurItem.X2 = sgl.ItemX2; + + if (sgl.CommonByte2 & 0x80) + { + YVarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[sgl.Y2VarIdx]); + sgl.Y2VarType = ReadByte(GuiStruct_VarTypeList[sgl.Y2VarIdx]); + } + else + YVarPtr = 0; + if (YVarPtr != 0) + sgl.ItemY2 += ReadVar(YVarPtr, sgl.Y2VarType); + if (sgl.Y2MemoryRead > 0) + sgl.ItemY2 += sgl.Memory.Y[sgl.Y2MemoryRead - 1]; + if (sgl.Y2Mode == GuiLib_COOR_REL) + sgl.ItemY2 += sgl.CurItem.Y1; + else if (sgl.Y2Mode == GuiLib_COOR_REL_1) + sgl.ItemY2 += sgl.CurItem.RY1; + else if (sgl.Y2Mode == GuiLib_COOR_REL_2) + sgl.ItemY2 += sgl.CurItem.RY2; + if (sgl.Y2MemoryWrite > 0) + sgl.Memory.Y[sgl.Y2MemoryWrite - 1] = sgl.ItemY2; + sgl.CurItem.Y2 = sgl.ItemY2; + } +#ifdef GuiConst_ITEM_CHECKBOX_INUSE + else if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_CHECKBOX) + { + switch (sgl.CurItem.CompPars.CompCheckBox.Style) + { + case GuiLib_CHECKBOX_FLAT: + case GuiLib_CHECKBOX_3D: + case GuiLib_CHECKBOX_NONE: + sgl.CurItem.X2 = sgl.CurItem.X1 + + sgl.CurItem.CompPars.CompCheckBox.Size - 1; + sgl.CurItem.Y2 = sgl.CurItem.Y1 + + sgl.CurItem.CompPars.CompCheckBox.Size - 1; + break; + case GuiLib_CHECKBOX_ICON: + sgl.CurItem.X2 = sgl.CurItem.X1; + sgl.CurItem.Y2 = sgl.CurItem.Y1; + break; + case GuiLib_CHECKBOX_BITMAP: + sgl.CurItem.X2 = sgl.CurItem.X1; + sgl.CurItem.Y2 = sgl.CurItem.Y1; + break; + } + } +#endif +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + else if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_RADIOBUTTON) + { + switch (sgl.CurItem.CompPars.CompRadioButton.Style) + { + case GuiLib_RADIOBUTTON_FLAT: + case GuiLib_RADIOBUTTON_3D: + sgl.CurItem.X2 = sgl.CurItem.X1 + + 2 * sgl.CurItem.CompPars.CompRadioButton.Size; + sgl.CurItem.Y2 = sgl.CurItem.Y1 + + 2 * sgl.CurItem.CompPars.CompRadioButton.Size; + break; + case GuiLib_RADIOBUTTON_ICON: + sgl.CurItem.X2 = sgl.CurItem.X1; + sgl.CurItem.Y2 = sgl.CurItem.Y1; + break; + case GuiLib_RADIOBUTTON_BITMAP: + sgl.CurItem.X2 = sgl.CurItem.X1; + sgl.CurItem.Y2 = sgl.CurItem.Y1; + break; + } + } +#endif +#ifdef GuiConst_ITEM_BUTTON_INUSE + else if (sgl.ItemTypeBit2 & GuiLib_ITEMBIT_BUTTON) + { + sgl.CurItem.X2 = sgl.CurItem.X1; + sgl.CurItem.Y2 = sgl.CurItem.Y1; + } +#endif + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_PANEL))) + { + if (sgl.CommonByte6 & 0x40) + { + XVarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[sgl.R1VarIdx]); + sgl.R1VarType = ReadByte(GuiStruct_VarTypeList[sgl.R1VarIdx]); + } + else + XVarPtr = 0; + if (XVarPtr != 0) + sgl.ItemR1 += ReadVar(XVarPtr, sgl.R1VarType); + if (sgl.R1MemoryRead > 0) + sgl.ItemR1 += sgl.Memory.X[sgl.R1MemoryRead - 1]; + if (sgl.R1Mode == GuiLib_COOR_REL) + sgl.ItemR1 += sgl.CurItem.X1; + else if (sgl.R1Mode == GuiLib_COOR_REL_1) + sgl.ItemR1 += sgl.CurItem.RX1; + else if (sgl.R1Mode == GuiLib_COOR_REL_2) + sgl.ItemR1 += sgl.CurItem.RX2; + if (sgl.R1MemoryWrite > 0) + sgl.Memory.X[sgl.R1MemoryWrite - 1] = sgl.ItemR1; + sgl.CurItem.R1 = sgl.ItemR1; + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_ELLIPSE)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_QUARTERELLIPSE))) + { + if (sgl.CommonByte6 & 0x80) + { + YVarPtr = (void PrefixLocate *)ReadWord(GuiStruct_VarPtrList[sgl.R2VarIdx]); + sgl.R2VarType = ReadByte(GuiStruct_VarTypeList[sgl.R2VarIdx]); + } + else + YVarPtr = 0; + if (YVarPtr != 0) + sgl.ItemR2 += ReadVar(YVarPtr, sgl.R2VarType); + if (sgl.R2MemoryRead > 0) + sgl.ItemR2 += sgl.Memory.Y[sgl.R2MemoryRead - 1]; + if (sgl.R2Mode == GuiLib_COOR_REL) + sgl.ItemR2 += sgl.CurItem.Y1; + else if (sgl.R2Mode == GuiLib_COOR_REL_1) + sgl.ItemR2 += sgl.CurItem.RY1; + else if (sgl.R2Mode == GuiLib_COOR_REL_2) + sgl.ItemR2 += sgl.CurItem.RY2; + if (sgl.R2MemoryWrite > 0) + sgl.Memory.Y[sgl.R2MemoryWrite - 1] = sgl.ItemR2; + sgl.CurItem.R2 = sgl.ItemR2; + } + + if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CLEARAREA + + GuiLib_ITEMBIT_TEXTBLOCK + + GuiLib_ITEMBIT_VARBLOCK + + GuiLib_ITEMBIT_LINE + + GuiLib_ITEMBIT_FRAME + + GuiLib_ITEMBIT_BLOCK + + GuiLib_ITEMBIT_BITMAP + + GuiLib_ITEMBIT_BACKGROUND + + GuiLib_ITEMBIT_ACTIVEAREA + + GuiLib_ITEMBIT_CLIPRECT + + GuiLib_ITEMBIT_TOUCHAREA + + GuiLib_ITEMBIT_GRAPH + + GuiLib_ITEMBIT_GRAPHICSLAYER)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_ROUNDEDFRAME + + GuiLib_ITEMBIT_ROUNDEDBLOCK + + GuiLib_ITEMBIT_CHECKBOX + + GuiLib_ITEMBIT_RADIOBUTTON + + GuiLib_ITEMBIT_BUTTON + + GuiLib_ITEMBIT_EDITBOX + + GuiLib_ITEMBIT_PANEL + + GuiLib_ITEMBIT_MEMO + + GuiLib_ITEMBIT_LISTBOX + + GuiLib_ITEMBIT_COMBOBOX + + GuiLib_ITEMBIT_SCROLLAREA + + GuiLib_ITEMBIT_PROGRESSBAR))) + { + X = sgl.CurItem.X2 - sgl.CurItem.X1; + if (sgl.CurItem.TextPar[0].Alignment == GuiLib_ALIGN_CENTER) + { + sgl.CurItem.X1 -= X / 2; + sgl.CurItem.X2 -= X / 2; + } + else if (sgl.CurItem.TextPar[0].Alignment == GuiLib_ALIGN_RIGHT) + { + sgl.CurItem.X1 -= X; + sgl.CurItem.X2 -= X; + } + } + else if ((sgl.ItemTypeBit1 & (GuiLib_ITEMBIT_CIRCLE + + GuiLib_ITEMBIT_ELLIPSE)) || + (sgl.ItemTypeBit2 & (GuiLib_ITEMBIT_QUARTERCIRCLE + + GuiLib_ITEMBIT_QUARTERELLIPSE))) + { + if (sgl.CurItem.TextPar[0].Alignment == GuiLib_ALIGN_CENTER) + sgl.CurItem.X1 -= sgl.CurItem.R1; + else if (sgl.CurItem.TextPar[0].Alignment == GuiLib_ALIGN_RIGHT) + sgl.CurItem.X1 -= 2 * sgl.CurItem.R1; + } + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_SCROLLBOX) + memcpy(&sgl.ScrollBoxesAry[sgl.GlobalScrollBoxIndex].ScrollBoxItem, &sgl.CurItem, + sizeof(GuiLib_ItemRec)); +#endif + +#ifdef GuiConst_ITEM_GRAPH_INUSE + if (sgl.ItemTypeBit1 & GuiLib_ITEMBIT_GRAPH) + { + memcpy(&sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem, &sgl.CurItem, + sizeof(GuiLib_ItemRec)); + OrderCoord(&sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem.X1, + &sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem.X2); + OrderCoord(&sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem.Y1, + &sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem.Y2); + sgl.GraphAry[sgl.GlobalGraphIndex].OrigoX = + sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem.X1 + + sgl.GraphAry[sgl.GlobalGraphIndex].OriginOffsetX; + sgl.GraphAry[sgl.GlobalGraphIndex].OrigoY = + sgl.GraphAry[sgl.GlobalGraphIndex].GraphItem.Y2 - + sgl.GraphAry[sgl.GlobalGraphIndex].OriginOffsetY; + } +#endif + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + if (sgl.NextScrollLineReading) + sgl.DisplayWriting = 0; + else +#endif + sgl.DisplayWriting = 1; + DrawItem(ColorInvert); + + sgl.DisplayWriting = 1; + + switch (sgl.CurItem.ItemType) + { + case GuiLib_ITEM_TEXT: + case GuiLib_ITEM_VAR: + sgl.CurItem.RX1 = sgl.FontWriteX1; + sgl.CurItem.RY1 = sgl.FontWriteY1; + sgl.CurItem.RX2 = sgl.FontWriteX2 + 1; + sgl.CurItem.RY2 = sgl.FontWriteY2; + break; + case GuiLib_ITEM_DOT: + sgl.CurItem.RX1 = sgl.CurItem.X1; + sgl.CurItem.RY1 = sgl.CurItem.Y1; + sgl.CurItem.RX2 = sgl.CurItem.X1 + 1; + sgl.CurItem.RY2 = sgl.CurItem.Y1; + break; + case GuiLib_ITEM_CIRCLE: + case GuiLib_ITEM_QUARTERCIRCLE: + sgl.CurItem.RX1 = sgl.CurItem.X1; + sgl.CurItem.RY1 = sgl.CurItem.Y1 - sgl.CurItem.R1; + sgl.CurItem.RX2 = sgl.CurItem.X1 + (2 * sgl.CurItem.R1) + 1; + sgl.CurItem.RY2 = sgl.CurItem.Y1 + sgl.CurItem.R1; + break; + case GuiLib_ITEM_ELLIPSE: + case GuiLib_ITEM_QUARTERELLIPSE: + sgl.CurItem.RX1 = sgl.CurItem.X1; + sgl.CurItem.RY1 = sgl.CurItem.Y1 - sgl.CurItem.R2; + sgl.CurItem.RX2 = sgl.CurItem.X1 + (2 * sgl.CurItem.R1) + 1; + sgl.CurItem.RY2 = sgl.CurItem.Y1 + sgl.CurItem.R2; + break; + case GuiLib_ITEM_CLEARAREA: + case GuiLib_ITEM_LINE: + case GuiLib_ITEM_FRAME: + case GuiLib_ITEM_ROUNDEDFRAME: + case GuiLib_ITEM_BLOCK: + case GuiLib_ITEM_ROUNDEDBLOCK: + case GuiLib_ITEM_BITMAP: + case GuiLib_ITEM_BACKGROUND: + case GuiLib_ITEM_ACTIVEAREA: + case GuiLib_ITEM_CLIPRECT: + case GuiLib_ITEM_TEXTBLOCK: + case GuiLib_ITEM_VARBLOCK: + case GuiLib_ITEM_CHECKBOX: + case GuiLib_ITEM_BUTTON: + case GuiLib_ITEM_EDITBOX: + case GuiLib_ITEM_PANEL: + case GuiLib_ITEM_MEMO: + case GuiLib_ITEM_LISTBOX: + case GuiLib_ITEM_COMBOBOX: + case GuiLib_ITEM_SCROLLAREA: + case GuiLib_ITEM_PROGRESSBAR: + case GuiLib_ITEM_TOUCHAREA: + case GuiLib_ITEM_SCROLLBOX: + case GuiLib_ITEM_GRAPH: + case GuiLib_ITEM_GRAPHICSLAYER: + sgl.CurItem.RX1 = sgl.CurItem.X1; + sgl.CurItem.RY1 = sgl.CurItem.Y1; + sgl.CurItem.RX2 = sgl.CurItem.X2 + 1; + sgl.CurItem.RY2 = sgl.CurItem.Y2; + break; + case GuiLib_ITEM_POSCALLBACK: + sgl.CurItem.RX1 = sgl.CurItem.X1; + sgl.CurItem.RY1 = sgl.CurItem.Y1; + sgl.CurItem.RX2 = sgl.CurItem.X1; + sgl.CurItem.RY2 = sgl.CurItem.Y1; + break; +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + case GuiLib_ITEM_RADIOBUTTON: + sgl.CurItem.RX1 = sgl.CurItem.X1; + sgl.CurItem.RY1 = sgl.CurItem.Y1; + sgl.CurItem.RX2 = sgl.CurItem.X2 + 1; + sgl.CurItem.RY2 = sgl.CurItem.Y2 + + (sgl.CurItem.CompPars.CompRadioButton.Count - 1) * + sgl.CurItem.CompPars.CompRadioButton.InterDistance; + break; +#endif + } + + sgl.AutoRedrawLatest = RemAutoRedrawLatest; + } +} + +//------------------------------------------------------------------------------ +void GuiLib_ShowScreen( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16S CursorFieldToShow, + GuiConst_INT8U ResetAutoRedraw) +{ +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + GuiConst_INT16S M; +#endif + GuiConst_INT16S N; + GuiLib_StructPtr StructureToCall; + + GuiDisplay_Lock(); + + GuiLib_CurStructureNdx = StructureNdx; + StructureToCall = +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructureNdx); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructureNdx]); +#endif + +#ifdef GuiConst_CURSOR_SUPPORT_ON + sgl.CursorFieldFound = -1; + sgl.CursorActiveFieldFound = 0; + GuiLib_ActiveCursorFieldNo = CursorFieldToShow; + sgl.CursorInUse = (GuiLib_ActiveCursorFieldNo >= 0); +#else + gl.Dummy1_16S = CursorFieldToShow; // To avoid compiler warning +#endif + + if ((GuiLib_StructPtr)StructureToCall != 0) + { + sgl.CurItem.X1 = 0; + sgl.CurItem.Y1 = 0; + sgl.CurItem.X2 = 0; + sgl.CurItem.Y2 = 0; + sgl.CurItem.R1 = 0; + sgl.CurItem.R2 = 0; + + sgl.CurItem.RX = 0; + sgl.CurItem.RY = 0; + sgl.CurItem.RX1 = 0; + sgl.CurItem.RY1 = 0; + sgl.CurItem.RX2 = 0; + sgl.CurItem.RY2 = 0; + + for (N = 0; N < 2 * GuiLib_MEMORY_CNT; N++) + { + sgl.Memory.X[N] = 0; + sgl.Memory.Y[N] = 0; + } + for (N = 0; N < GuiLib_MEMORY_CNT; N++) + sgl.Memory.C[N] = 0; + sgl.ThicknessMemory = 1; + + sgl.CurItem.ForeColor = GuiConst_PIXEL_ON; + sgl.CurItem.BackColor = GuiConst_PIXEL_OFF; + sgl.CurItem.BarForeColor = GuiConst_PIXEL_OFF; + sgl.CurItem.BarBackColor = GuiConst_PIXEL_ON; + sgl.CurItem.ForeColorIndex = 0xFFFF; + sgl.CurItem.BackColorIndex = 0xFFFF; + sgl.CurItem.BarForeColorIndex = 0xFFFF; + sgl.CurItem.BarBackColorIndex = 0xFFFF; + + + for (N = 0; N < 3; N++) + { + sgl.CurItem.TextPar[N].BitFlags = GuiLib_BITFLAG_TRANSPARENT; + sgl.CurItem.TextPar[N].Alignment = GuiLib_ALIGN_LEFT; + sgl.CurItem.TextPar[N].BackBoxSizeX = 0; + sgl.CurItem.TextPar[N].FontIndex = 0; + sgl.CurItem.TextPar[N].Ps = GuiLib_PS_ON; + } + + sgl.CurItem.FormatFieldWidth = 10; + sgl.CurItem.FormatDecimals = 0; + sgl.CurItem.FormatAlignment = GuiLib_FORMAT_ALIGNMENT_RIGHT; + sgl.CurItem.FormatFormat = GuiLib_FORMAT_DEC; + +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + for (N = 0; N < GuiConst_BLINK_FIELDS_MAX; N++) + { + sgl.BlinkTextItems[N].InUse = 0; + sgl.BlinkTextItems[N].Active = 0; + } +#endif +#endif + +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + sgl.TouchAreaCnt = 0; +#endif + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + for (M = 0; M < GuiConst_SCROLLITEM_BOXES_MAX; M++) + { + sgl.ScrollBoxesAry[M].InUse = GuiLib_SCROLL_STRUCTURE_UNDEF; + for (N = 0; N < GuiConst_SCROLLITEM_MARKERS_MAX; N++) + { + sgl.ScrollBoxesAry[M].MarkerColor[N] = GuiConst_PIXEL_ON; + sgl.ScrollBoxesAry[M].MarkerColorTransparent[N] = 1; + } + } +#endif + +#ifdef GuiConst_ITEM_GRAPH_INUSE + for (N = 0; N < GuiConst_GRAPH_MAX; N++) + sgl.GraphAry[N].InUse = GuiLib_GRAPH_STRUCTURE_UNDEF; +#endif + + sgl.BaseLayerDrawing = 1; +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GraphicsLayer_Pop(GuiLib_GRAPHICS_LAYER_BASE); + for (N = 0; N < GuiConst_GRAPHICS_LAYER_MAX; N++) + { + sgl.GraphicsLayerList[N].InUse = GuiLib_GRAPHICS_LAYER_UNDEF; + sgl.GraphicsFilterList[N].InUse = GuiLib_GRAPHICS_FILTER_UNDEF; + } +#endif + +#ifdef GuiConst_BITMAP_SUPPORT_ON + sgl.GlobalBackgrBitmapIndex = 0; + for (N = 0; N < GuiConst_MAX_BACKGROUND_BITMAPS; N++) + sgl.BackgrBitmapAry[N].InUse = 0; +#endif + + if (ResetAutoRedraw) + AutoRedraw_Destroy(); +#ifdef GuiConst_CURSOR_SUPPORT_ON + else + AutoRedraw_ResetCursor(); +#endif + + sgl.DrawingLevel = 0; + sgl.TopLevelStructure = 0; + +#ifdef GuiConst_TEXTBOX_FIELDS_ON + sgl.CurItem.CompPars.CompTextBox.ScrollIndex = 0; + sgl.CurItem.CompPars.CompTextBox.ScrollPos = 0; + for (N = 0; N < GuiConst_TEXTBOX_FIELDS_MAX; N++) + sgl.TextBoxScrollPositions[N].index = -1; +#endif + + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; +#ifdef GuiConst_CLIPPING_SUPPORT_ON + sgl.CurItem.ClipRectX1 = sgl.DisplayActiveAreaX1; + sgl.CurItem.ClipRectY1 = sgl.DisplayActiveAreaY1; + sgl.CurItem.ClipRectX2 = sgl.DisplayActiveAreaX2; + sgl.CurItem.ClipRectY2 = sgl.DisplayActiveAreaY2; + sgl.ActiveAreaX1 = sgl.DisplayActiveAreaX1; + sgl.ActiveAreaY1 = sgl.DisplayActiveAreaY1; + sgl.ActiveAreaX2 = sgl.DisplayActiveAreaX2; + sgl.ActiveAreaY2 = sgl.DisplayActiveAreaY2; + if (sgl.DisplayWriting) + { + if ((sgl.DisplayActiveAreaX1 != 0) || (sgl.DisplayActiveAreaY1 != 0) || + (sgl.DisplayActiveAreaX2 != GuiConst_DISPLAY_WIDTH - 1) || + (sgl.DisplayActiveAreaY2 != GuiConst_DISPLAY_HEIGHT - 1)) + GuiLib_SetClipping(sgl.DisplayActiveAreaX1, sgl.DisplayActiveAreaY1, + sgl.DisplayActiveAreaX2, sgl.DisplayActiveAreaY2); + else + GuiLib_ResetClipping(); + } +#endif +#ifdef GuiConst_CURSOR_SUPPORT_ON + sgl.CurItem.CursorFieldLevel = 0; +#endif + sgl.DisplayLevel = 0; + sgl.InitialDrawing = 1; + sgl.SwapColors = 0; + DrawStructure((GuiLib_StructPtr) StructureToCall, + GuiLib_COL_INVERT_IF_CURSOR); + ResetLayerBufPtr(); + sgl.InitialDrawing = 0; + sgl.CoordOrigoX = sgl.DisplayOrigoX + sgl.LayerOrigoX; + sgl.CoordOrigoY = sgl.DisplayOrigoY + sgl.LayerOrigoY; + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + if (sgl.DisplayWriting) + GuiLib_ResetClipping(); +#endif + } + +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (sgl.CursorFieldFound == -1) + { + sgl.CursorInUse = 0; + GuiLib_ActiveCursorFieldNo = -1; + } + else if (sgl.CursorInUse) + { + if (sgl.CursorActiveFieldFound == 0) + { + GuiLib_ActiveCursorFieldNo = sgl.CursorFieldFound; + + DrawCursorItem(1); + } + } +#endif + +#ifdef GuiConst_BLINK_SUPPORT_ON + sgl.BlinkBoxInverted = 0; +#endif + + GuiDisplay_Unlock(); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16S CheckLanguageIndex( + GuiConst_INT16S LanguageIndex) +{ + if ((LanguageIndex < 0) || (LanguageIndex > GuiConst_LANGUAGE_CNT - 1)) + LanguageIndex = 0; + +#ifdef GuiConst_LANGUAGE_SOME_ACTIVE + if (!ReadByte(GuiFont_LanguageActive[LanguageIndex])) + LanguageIndex = GuiConst_LANGUAGE_FIRST; +#endif + + return(LanguageIndex); +} + +//------------------------------------------------------------------------------ +GuiConst_TEXT PrefixLocate *GuiLib_GetTextLanguagePtr( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16U TextNo, + GuiConst_INT16S LanguageIndex) +{ + GuiConst_INT16U I; + GuiConst_INT16S ItemNdx; + GuiConst_INT8U ItemCnt; + GuiLib_StructPtr StructureToCall; +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT8U ItemSizeBuf[2]; + GuiConst_INT16U ItemSize; +#endif + + StructureToCall = +#ifdef GuiConst_REMOTE_STRUCT_DATA + GetRemoteStructData(StructureNdx); +#else + (GuiLib_StructPtr)ReadWord(GuiStruct_StructPtrList[StructureNdx]); +#endif + + if (StructureToCall != 0) + { + LanguageIndex = CheckLanguageIndex(LanguageIndex); + + sgl.ItemDataPtr = (GuiConst_INT8U PrefixLocate *)StructureToCall; + ItemCnt = GetItemByte(&sgl.ItemDataPtr); + + I = 0; + for (ItemNdx = 0; ItemNdx < ItemCnt; ItemNdx++) + { +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiLib_RemoteDataReadBlock( + sgl.RemoteStructOffset, + 2, + (GuiConst_INT8U*)&ItemSizeBuf); + ItemSize = (256 * (GuiConst_INT16U)ItemSizeBuf[1]) + ItemSizeBuf[0]; + sgl.RemoteStructOffset += 2; + GuiLib_RemoteDataReadBlock( + sgl.RemoteStructOffset, + ItemSize, + sgl.GuiLib_RemoteItemBuffer); + sgl.RemoteStructOffset += ItemSize; + sgl.ItemDataPtr = &sgl.GuiLib_RemoteItemBuffer[0]; +#endif + + ReadItem(LanguageIndex); + + if ((sgl.CurItem.ItemType == GuiLib_ITEM_TEXT) || + (sgl.CurItem.ItemType == GuiLib_ITEM_TEXTBLOCK)) + { + if (I == TextNo) + { +#ifdef GuiConst_CHARMODE_ANSI + return (GuiConst_TEXT PrefixLocate *) sgl.CurItem.TextPtr[0]; +#else + #ifdef GuiConst_ICC_COMPILER + ExtractUnicodeString((GuiConst_INT8U *)sgl.CurItem.TextPtr[0], + sgl.CurItem.TextLength[0]); + #else + #ifdef GuiConst_CODEVISION_COMPILER + ExtractUnicodeString((GuiConst_INT8U *)sgl.CurItem.TextPtr[0], + sgl.CurItem.TextLength[0]); + #else + ExtractUnicodeString((GuiConst_INT8U PrefixRom *)sgl.CurItem.TextPtr[0], + sgl.CurItem.TextLength[0]); + #endif + #endif + + return (sgl.UnicodeTextBuf); +#endif + } + I++; + } + } + } + + return (0); +} + +//------------------------------------------------------------------------------ +GuiConst_TEXT PrefixLocate *GuiLib_GetTextPtr( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16U TextNo) +{ + return (GuiLib_GetTextLanguagePtr(StructureNdx, TextNo, GuiLib_LanguageIndex)); +} + +//------------------------------------------------------------------------------ +GuiConst_INT16U GuiLib_GetTextWidth( + GuiConst_TEXT PrefixLocate *String, + GuiLib_FontRecConstPtr Font, + GuiConst_INT8U PsWriting) +{ + GuiLib_ItemRec TextData; + GuiConst_INT16U CharCnt; + + if ((String[0] != 0) && (Font != 0)) + { + TextData.TextPar[0].Ps = PsWriting; + sgl.CurItem.TextPar[0].Ps = TextData.TextPar[0].Ps; +#ifdef GuiConst_CHARMODE_ANSI + CharCnt = strlen(String); +#else + CharCnt = GuiLib_UnicodeStrLen(String); +#endif + sgl.CurFont = (GuiLib_FontRecPtr)Font; +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 1; +#endif + +#ifdef GuiConst_CODEVISION_COMPILER + PrepareText((GuiConst_TEXT *)String, CharCnt, 0); +#else +#ifdef GuiConst_RENESAS_COMPILER_FAR + PrepareText((GuiConst_TEXT PrefixGeneric *)String, CharCnt, 0); +#else + PrepareText(String, CharCnt, 0); +#endif +#endif +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 0; +#endif + + return (TextPixelLength(TextData.TextPar[0].Ps, CharCnt, 0)); + } + + return (0); +} + +//--------------------------------------------------------------- +static GuiConst_TEXT GetCharCode( + GuiConst_TEXT PrefixRom * CharPtr, + GuiConst_INT16U CharCnt, + GuiConst_INT16U CharNo, + GuiConst_INT16U OmitCtrlCode) +{ + GuiConst_INT16U P; + GuiConst_TEXT CharCode, PreviousCharCode; + + if (CharCnt > GuiConst_MAX_TEXT_LEN) + CharCnt = GuiConst_MAX_TEXT_LEN; + + if (CharNo > CharCnt) + return 0; + + if (CharCnt > GuiConst_MAX_TEXT_LEN) + CharCnt = GuiConst_MAX_TEXT_LEN; + + if (OmitCtrlCode) + { + for (P = 0; P < CharNo + 1; P++) + { +#ifdef GuiConst_CHARMODE_ANSI + #ifdef GuiConst_AVRGCC_COMPILER + CharCode = (unsigned GuiConst_CHAR) ReadBytePtr(CharPtr); + #else + #ifdef GuiConst_ICC_COMPILER + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); + #else + #ifdef GuiConst_CODEVISION_COMPILER + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); + #else + CharCode = (unsigned GuiConst_TEXT) *CharPtr; + #endif + #endif + #endif +#else + CharCode = *((GuiConst_INT16U PrefixLocate *)CharPtr); +#endif + + if (P) + { + if ((CharCode == GuiLib_LINEFEED) || + ((CharCode == ' ') && (PreviousCharCode == ' ')) || + ((CharCode == ' ') && (PreviousCharCode == '-'))) + CharNo++; + } + PreviousCharCode = CharCode; + + CharPtr++; + } + } + else + { + CharPtr += CharNo; + +#ifdef GuiConst_CHARMODE_ANSI + #ifdef GuiConst_AVRGCC_COMPILER + CharCode = (unsigned GuiConst_CHAR) ReadBytePtr(CharPtr); + #else + #ifdef GuiConst_ICC_COMPILER + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); + #else + #ifdef GuiConst_CODEVISION_COMPILER + CharCode = *((GuiConst_INT8U PrefixRom *)CharPtr); + #else + CharCode = (unsigned GuiConst_TEXT) *CharPtr; + #endif + #endif + #endif +#else + CharCode = *((GuiConst_INT16U PrefixLocate *)CharPtr); +#endif + } + + return (GuiConst_TEXT)CharCode; +} + +//------------------------------------------------------------------------------ +GuiConst_TEXT GuiLib_GetCharCode( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16U TextNo, + GuiConst_INT16U CharNo, + GuiConst_INT16U OmitCtrlCode) +{ + GuiConst_TEXT PrefixRom * CharPtr; + + CharPtr = GuiLib_GetTextPtr(StructureNdx, TextNo); + + if (CharPtr == 0) return 0; + +#ifdef GuiConst_CHARMODE_ANSI + return GetCharCode(CharPtr, + strlen(CharPtr), + CharNo, + OmitCtrlCode); +#else + return GetCharCode(CharPtr, + GuiLib_UnicodeStrLen(CharPtr), + CharNo, + OmitCtrlCode); +#endif +} + +//------------------------------------------------------------------------------ +#ifdef GuiConst_BLINK_SUPPORT_ON +GuiConst_TEXT GuiLib_GetBlinkingCharCode( + GuiConst_INT16U BlinkFieldNo, + GuiConst_INT16U CharNo, + GuiConst_INT16U OmitCtrlCode) +{ +#ifndef GuiConst_BLINK_FIELDS_OFF + GuiConst_INT16U StrLen; + + if (BlinkFieldNo >= GuiConst_BLINK_FIELDS_MAX) + return 0; + + if (sgl.BlinkTextItems[BlinkFieldNo].InUse) + { + #ifdef GuiConst_CHARMODE_ANSI + StrLen = strlen((GuiConst_TEXT*)sgl.BlinkTextItems[BlinkFieldNo].TextPtr); + #else + #ifdef GuiConst_CODEVISION_COMPILER + StrLen = GuiLib_UnicodeStrLen( + (GuiConst_TEXT*)sgl.BlinkTextItems[BlinkFieldNo].TextPtr); + #else + StrLen = GuiLib_UnicodeStrLen((GuiConst_TEXT*)sgl.BlinkTextItems[BlinkFieldNo].TextPtr); + #endif + #endif + + return GetCharCode((GuiConst_TEXT PrefixRom *)sgl.BlinkTextItems[BlinkFieldNo].TextPtr, + StrLen, + CharNo, + OmitCtrlCode); + } + else +#endif + return 0; +} +#endif + +//------------------------------------------------------------------------------ +void GuiLib_SetLanguage( + GuiConst_INT16S NewLanguage) +{ + GuiLib_LanguageIndex = CheckLanguageIndex(NewLanguage); +} + +//------------------------------------------------------------------------------ +static void InvertBox(void) +{ + if (sgl.DisplayWriting) + GuiLib_InvertBox(sgl.InvertBoxX1, sgl.InvertBoxY1, sgl.InvertBoxX2, sgl.InvertBoxY2); + sgl.InvertBoxOn = !sgl.InvertBoxOn; +} + +//------------------------------------------------------------------------------ +void GuiLib_InvertBoxStart( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2) +{ + GuiLib_InvertBoxStop(); + sgl.InvertBoxX1 = X1; + sgl.InvertBoxY1 = Y1; + sgl.InvertBoxX2 = X2; + sgl.InvertBoxY2 = Y2; + InvertBox(); +} + +//------------------------------------------------------------------------------ +void GuiLib_InvertBoxStop(void) +{ + if (sgl.InvertBoxOn) + InvertBox(); +} + +//------------------------------------------------------------------------------ +void GuiLib_Refresh(void) +{ +#ifdef WANT_DOUBLE_BUFFERING // Otherwise we are writing direct to the display - no need for this code + GuiConst_INT16S N, L; + GuiConst_INT8U RedrawBottomLevel; + ItemMemory RemMemory; + GuiConst_INT8U ColorInvert; + + GuiDisplay_Lock(); + + sgl.RefreshClock++; + + RedrawBottomLevel = 0; + + N = AutoRedraw_Reset(); + + memcpy(&RemMemory, &sgl.Memory, sizeof(ItemMemory)); + + while (N != -1) + { +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (!AutoRedraw_IsOnlyCursor(N)) +#endif + { + if (AutoRedraw_VarChanged(N) != 0) + { + memcpy(&sgl.CurItem, AutoRedraw_GetItem(N), sizeof(GuiLib_ItemRec)); + memcpy(&sgl.Memory, AutoRedraw_GetItemMemory(N), sizeof(ItemMemory)); + + AutoRedraw_UpdateVar(N); + + ColorInvert = GuiLib_COL_INVERT_IF_CURSOR; + +#ifdef GuiConst_CURSOR_SUPPORT_ON + if (AutoRedraw_CheckCursorInheritance(N) == 0) + ColorInvert = GuiLib_COL_INVERT_ON; +#endif + + L = AutoRedraw_GetLevel(N); + + if (AutoRedraw_ItemIsStruct(N)) + { + N = AutoRedraw_DeleteStruct(N); + sgl.AutoRedrawUpdate = GuiLib_TRUE; + if (sgl.AutoRedrawInsertPoint >= 0) + N = AutoRedraw_GetNext(N); + } + else + { + sgl.AutoRedrawUpdate = GuiLib_FALSE; + N = AutoRedraw_GetNext(N); + } + +#ifdef GuiConst_BITMAP_SUPPORT_ON + UpdateBackgroundBitmap(); +#endif + + sgl.DisplayLevel = 0; + sgl.SwapColors = 0; + +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + if ((sgl.CurItem.TextPar[0].BitFlags & GuiLib_BITFLAG_BLINKTEXTFIELD) && + (sgl.CurItem.BlinkFieldNo < GuiConst_BLINK_FIELDS_MAX) && + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].InUse && + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].Active && + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].BlinkBoxInverted) + GuiLib_InvertBox(sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].BlinkBoxX1, + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].BlinkBoxY1, + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].BlinkBoxX2, + sgl.BlinkTextItems[sgl.CurItem.BlinkFieldNo].BlinkBoxY2); +#endif +#endif + + DrawItem(ColorInvert); + + if (L == 0) + RedrawBottomLevel = 1; + + sgl.AutoRedrawUpdate = GuiLib_FALSE; + } + else + N = AutoRedraw_GetNext(N); + } +#ifdef GuiConst_CURSOR_SUPPORT_ON + else + N = AutoRedraw_GetNext(N); +#endif + } + + memcpy(&sgl.Memory, &RemMemory, sizeof(ItemMemory)); + + + if ((sgl.DrawingLevel > 0) && RedrawBottomLevel && (sgl.TopLevelStructure != 0)) + { + sgl.DisplayLevel = 0; + sgl.SwapColors = 0; + DrawStructure(sgl.TopLevelStructure, GuiLib_COL_INVERT_IF_CURSOR); + ResetLayerBufPtr(); + } + +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF + for (N = 0; N < GuiConst_BLINK_FIELDS_MAX; N++) + if (sgl.BlinkTextItems[N].InUse && + sgl.BlinkTextItems[N].Active) + { + if (sgl.BlinkTextItems[N].BlinkBoxInverted != + sgl.BlinkTextItems[N].BlinkBoxLast) + { + GuiLib_InvertBox(sgl.BlinkTextItems[N].BlinkBoxX1, + sgl.BlinkTextItems[N].BlinkBoxY1, + sgl.BlinkTextItems[N].BlinkBoxX2, + sgl.BlinkTextItems[N].BlinkBoxY2); + sgl.BlinkTextItems[N].BlinkBoxInverted = + sgl.BlinkTextItems[N].BlinkBoxLast; + } + if (sgl.BlinkTextItems[N].BlinkBoxState < 255) + { + sgl.BlinkTextItems[N].BlinkBoxState--; + if (sgl.BlinkTextItems[N].BlinkBoxState == 0) + { + sgl.BlinkTextItems[N].BlinkBoxState = sgl.BlinkTextItems[N].BlinkBoxRate; + if (sgl.DisplayWriting) + { + GuiLib_InvertBox(sgl.BlinkTextItems[N].BlinkBoxX1, + sgl.BlinkTextItems[N].BlinkBoxY1, + sgl.BlinkTextItems[N].BlinkBoxX2, + sgl.BlinkTextItems[N].BlinkBoxY2); + sgl.BlinkTextItems[N].BlinkBoxInverted = + !sgl.BlinkTextItems[N].BlinkBoxInverted; + sgl.BlinkTextItems[N].BlinkBoxLast = + sgl.BlinkTextItems[N].BlinkBoxInverted; + } + } + } + } + if (sgl.BlinkBoxRate) + { + if (sgl.BlinkBoxState < 255) + sgl.BlinkBoxState--; + if (sgl.BlinkBoxState == 0) + { + sgl.BlinkBoxState = sgl.BlinkBoxRate; + BlinkBox(); + } + } +#endif +#endif + + GuiDisplay_Unlock(); + + GuiDisplay_Refresh(); +#endif // WANT_DOUBLE_BUFFERING +} + +//------------------------------------------------------------------------------ +void GuiLib_DrawChar( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U FontNo, + GuiConst_TEXT Character, + GuiConst_INTCOLOR Color) +{ + GuiLib_FontRecPtr Font; +#ifndef GuiConst_REMOTE_FONT_DATA + GuiConst_INT8U PrefixRom *CharPtr; +#endif + GuiConst_INT16S X1,Y1,X2,Y2; +#ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32U CharNdx; +#else +#ifdef GuiConst_CHARMODE_UNICODE + GuiConst_INT32U CharNdx; +#endif +#endif + + Font = (GuiLib_FontRecPtr) ReadWord(GuiFont_FontList[FontNo]); + + Y -= ReadByte(Font->BaseLine); + +#ifdef GuiConst_CHARMODE_ANSI + #ifdef GuiConst_REMOTE_FONT_DATA + if ((Character < Font->FirstChar) || (Character > Font->LastChar)) + CharNdx = + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[Font->IllegalCharNdx]; + else + CharNdx = + (GuiConst_INT32U PrefixRom)GuiFont_ChPtrList[Font->FirstCharNdx + + (GuiConst_INT16U)Character - (GuiConst_INT16U)Font->FirstChar]; + DrawChar(X, Y, Font, CharNdx, Color, 0); + #else + if ((Character < ReadByte(Font->FirstChar)) || + (Character > ReadByte(Font->LastChar))) + CharPtr = (GuiConst_INT8U PrefixRom *)ReadWord( + GuiFont_ChPtrList[ReadWord(Font->IllegalCharNdx)]); + else + CharPtr = (GuiConst_INT8U PrefixRom *)ReadWord( + GuiFont_ChPtrList[ReadWord(Font->FirstCharNdx) + + (GuiConst_INT16U)Character - + (GuiConst_INT16U)ReadByte(Font->FirstChar)]); + DrawChar(X, Y, Font, CharPtr, Color, 0); + #endif +#else + CharNdx = GetCharNdx(Font, Character); + #ifdef GuiConst_REMOTE_FONT_DATA + DrawChar(X, Y, Font, CharNdx, Color, 0); + #else + CharPtr = (GuiConst_INT8U PrefixRom *)ReadWord(GuiFont_ChPtrList[CharNdx]); + DrawChar(X, Y, Font, CharPtr, Color, 0); + #endif +#endif + +#ifdef GuiConst_REMOTE_FONT_DATA + X1 = X + sgl.GuiLib_RemoteFontBuffer[GuiLib_CHR_XLEFT_OFS]; + X2 = X1 + sgl.GuiLib_RemoteFontBuffer[GuiLib_CHR_XWIDTH_OFS] - 1; + Y1 = Y + sgl.GuiLib_RemoteFontBuffer[GuiLib_CHR_YTOP_OFS]; + Y2 = Y1 + sgl.GuiLib_RemoteFontBuffer[GuiLib_CHR_YHEIGHT_OFS] - 1; +#else + X1 = X + ReadBytePtr(CharPtr + GuiLib_CHR_XLEFT_OFS); + X2 = X1 + ReadBytePtr(CharPtr + GuiLib_CHR_XWIDTH_OFS) - 1; + Y1 = Y + ReadBytePtr(CharPtr + GuiLib_CHR_YTOP_OFS); + Y2 = Y1 + ReadBytePtr(CharPtr + GuiLib_CHR_YHEIGHT_OFS) - 1; +#endif + + GuiLib_MarkDisplayBoxRepaint(X1,Y1,X2,Y2); +} + +//------------------------------------------------------------------------------ +void GuiLib_DrawStr( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U FontNo, + GuiConst_TEXT *String, + GuiConst_INT8U Alignment, + GuiConst_INT8U PsWriting, + GuiConst_INT8U Transparent, + GuiConst_INT8U Underlining, + GuiConst_INT16S BackBoxSizeX, + GuiConst_INT16S BackBoxSizeY1, + GuiConst_INT16S BackBoxSizeY2, + GuiConst_INT8U BackBorderPixels, + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor) +{ + if (FontNo >= GuiFont_FontCnt) + return; + if (*String == 0) + return; + + SetCurFont(FontNo); + +#ifdef GuiConst_AVRGCC_COMPILER + #ifdef GuiConst_CHARMODE_ANSI + sgl.CurItem.TextPtr[0] = (GuiConst_INT8U *)String; + #else + sgl.CurItem.TextPtr[0] = (GuiConst_INT16U *)String; + #endif +#else +#ifdef GuiConst_ICC_COMPILER + #ifdef GuiConst_CHARMODE_ANSI + sgl.CurItem.TextPtr[0] = (GuiConst_INT8U *)String; + #else + sgl.CurItem.TextPtr[0] = (GuiConst_INT16U *)String; + #endif +#else +#ifdef GuiConst_CODEVISION_COMPILER + #ifdef GuiConst_CHARMODE_ANSI + sgl.CurItem.TextPtr[0] = (GuiConst_INT8U *)String; + #else + sgl.CurItem.TextPtr[0] = (GuiConst_INT16U *)String; + #endif +#else +#ifdef GuiConst_RENESAS_COMPILER_FAR + #ifdef GuiConst_CHARMODE_ANSI + sgl.CurItem.TextPtr[0] = (GuiConst_INT8U PrefixLocate *)String; + #else + sgl.CurItem.TextPtr[0] = (GuiConst_INT16U PrefixLocate *)String; + #endif +#else + sgl.CurItem.TextPtr[0] = String; +#endif +#endif +#endif +#endif + + sgl.CurItem.TextLength[0] = 0; + while (*String != 0) + { + sgl.CurItem.TextLength[0]++; + String++; + } + sgl.CurItem.X1 = X; + sgl.CurItem.Y1 = Y; + sgl.CurItem.TextPar[0].FontIndex = FontNo; + sgl.CurItem.TextPar[0].Alignment = Alignment; + sgl.CurItem.TextPar[0].Ps = PsWriting; + sgl.CurItem.TextPar[0].BitFlags = 0; + if (Underlining) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_UNDERLINE; + sgl.CurItem.TextPar[0].BackBoxSizeX = BackBoxSizeX; + sgl.CurItem.TextPar[0].BackBoxSizeY1 = BackBoxSizeY1; + sgl.CurItem.TextPar[0].BackBoxSizeY2 = BackBoxSizeY2; + sgl.CurItem.TextPar[0].BackBorderPixels = BackBorderPixels; + if (sgl.CurItem.TextPar[0].BackBoxSizeX > 0) + DrawBackBox(BackColor, Transparent, 0); + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 1; +#endif + + DrawText(sgl.CurItem.TextPtr[0], + sgl.CurItem.TextLength[0], + 0, + ForeColor, + BackColor, + Transparent); + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 0; +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_DrawVar( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U FontNo, + void PrefixLocate *VarPtr, + GuiConst_INT8U VarType, + GuiConst_INT8U FormatterFormat, + GuiConst_INT8U FormatterFieldWidth, + GuiConst_INT8U FormatterAlignment, + GuiConst_INT8U FormatterDecimals, + GuiConst_INT8U FormatterShowSign, + GuiConst_INT8U FormatterZeroPadding, + GuiConst_INT8U FormatterTrailingZeros, + GuiConst_INT8U FormatterThousandsSeparator, + GuiConst_INT8U Alignment, + GuiConst_INT8U PsWriting, + GuiConst_INT8U Transparent, + GuiConst_INT8U Underlining, + GuiConst_INT16S BackBoxSizeX, + GuiConst_INT16S BackBoxSizeY1, + GuiConst_INT16S BackBoxSizeY2, + GuiConst_INT8U BackBorderPixels, + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor) +{ + GuiConst_INT32S VarValue; + GuiConst_INT16U StrLen; +#ifndef GuiConst_CHARMODE_ANSI + GuiConst_INT16U P; +#endif + GuiConst_TEXT PrefixGeneric *CharPtr; + + if (FontNo >= GuiFont_FontCnt) + return; + + SetCurFont(FontNo); + + sgl.CurItem.VarPtr = VarPtr; + sgl.CurItem.VarType = VarType; + sgl.CurItem.FormatFormat = FormatterFormat; + sgl.CurItem.FormatFieldWidth = FormatterFieldWidth; + sgl.CurItem.FormatAlignment = FormatterAlignment; + sgl.CurItem.FormatDecimals = FormatterDecimals; + sgl.CurItem.TextPar[0].BitFlags = 0; + if (FormatterShowSign) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATSHOWSIGN; + if (FormatterZeroPadding) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATZEROPADDING; + if (FormatterTrailingZeros) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATTRAILINGZEROS; + if (FormatterThousandsSeparator) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_FORMATTHOUSANDSSEP; + sgl.CurItem.X1 = X; + sgl.CurItem.Y1 = Y; + sgl.CurItem.TextPar[0].FontIndex = FontNo; + sgl.CurItem.TextPar[0].Alignment = Alignment; + sgl.CurItem.TextPar[0].Ps = PsWriting; + if (Underlining) + sgl.CurItem.TextPar[0].BitFlags |= GuiLib_BITFLAG_UNDERLINE; + sgl.CurItem.TextPar[0].BackBoxSizeX = BackBoxSizeX; + sgl.CurItem.TextPar[0].BackBoxSizeY1 = BackBoxSizeY1; + sgl.CurItem.TextPar[0].BackBoxSizeY2 = BackBoxSizeY2; + sgl.CurItem.TextPar[0].BackBorderPixels = BackBorderPixels; + if (sgl.CurItem.TextPar[0].BackBoxSizeX > 0) + DrawBackBox(BackColor, Transparent, 0); + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 1; +#endif + + if (sgl.CurItem.VarType == GuiLib_VAR_STRING) + { + CharPtr = (GuiConst_TEXT PrefixLocate *)sgl.CurItem.VarPtr; +#ifdef GuiConst_CHARMODE_ANSI + StrLen = strlen(CharPtr); +#else +#ifdef GuiConst_CODEVISION_COMPILER + StrLen = GuiLib_UnicodeStrLen((GuiConst_TEXT*)CharPtr); +#else + StrLen = GuiLib_UnicodeStrLen(CharPtr); +#endif +#endif + } + else + { + VarValue = ReadVar(sgl.CurItem.VarPtr, sgl.CurItem.VarType); + StrLen = DataNumStr(VarValue, sgl.CurItem.VarType, 0); +#ifdef GuiConst_CHARMODE_ANSI + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumTextStr; +#else + for (P = 0; P <= StrLen; P++) + sgl.VarNumUnicodeTextStr[P] = sgl.VarNumTextStr[P]; + CharPtr = (GuiConst_TEXT PrefixGeneric *) sgl.VarNumUnicodeTextStr; +#endif + } + + DrawText(CharPtr, + StrLen, + 0, + ForeColor, + BackColor, + Transparent); + +#ifdef GuiConst_DISP_VAR_NOW + displayVarNow = 0; +#endif +} + +//------------------------------------------------------------------------------ +void GuiLib_TestPattern(void) +{ + GuiLib_HLine(0, 31, 0, GuiConst_PIXEL_ON); + GuiLib_VLine(0, 1, 31, GuiConst_PIXEL_ON); + GuiLib_HLine(2, 8, 2, GuiConst_PIXEL_ON); + GuiLib_HLine(11, 16, 2, GuiConst_PIXEL_ON); + GuiLib_VLine(4, 4, 10, GuiConst_PIXEL_ON); + GuiLib_VLine(4, 13, 18, GuiConst_PIXEL_ON); +} + +#include "GuiComponents.h" + +#ifdef GuiConst_REMOTE_DATA +//------------------------------------------------------------------------------ +GuiConst_INT8U GuiLib_RemoteCheck(void) +{ + union + { + GuiConst_INT8U Bytes[4]; + GuiConst_INT32U IdInFile; + } RemoteIdUnion; + GuiConst_INT8U ok; + + GuiLib_RemoteDataReadBlock(0, 4, RemoteIdUnion.Bytes); + ok = (RemoteIdUnion.IdInFile == GuiConst_REMOTE_ID); + +#ifdef GuiConst_REMOTE_TEXT_DATA + GuiLib_RemoteTextReadBlock(0, 4, RemoteIdUnion.Bytes); + ok = ok && (RemoteIdUnion.IdInFile == GuiConst_REMOTE_ID); +#endif + + return (ok); +} +#endif + +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiLib.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiLib.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,3742 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* v6.0.9.005 */ +/* */ +/* ************************************************************************ */ + + +// ============================================================================= +#ifndef __GUILIB_H +#define __GUILIB_H +#include "GuiConst.h" +#include "GuiVar.h" +#include "GuiDisplay.h" + + +#ifdef __cplusplus /* If this is a C++ compiler, use C linkage */ +extern "C" { +#endif + +// ============================================================================= +#ifdef GuiConst_CODEVISION_COMPILER +// Remove warnings about unused functions +#pragma used+ +#endif + + +// ============================================================================= +#ifdef GuiConst_COLOR_DEPTH_5 + #define GuiLib_COLOR_UNIT_8 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_8 + #define GuiLib_COLOR_UNIT_8 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_12 + #define GuiLib_COLOR_UNIT_16 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_15 + #define GuiLib_COLOR_UNIT_16 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_16 + #define GuiLib_COLOR_UNIT_16 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_18 + #define GuiLib_COLOR_UNIT_24 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_24 + #define GuiLib_COLOR_UNIT_24 + #define GuiLib_LAYERS_SUPPORTED +#endif +#ifdef GuiConst_COLOR_DEPTH_32 + #define GuiLib_COLOR_UNIT_32 + #define GuiLib_LAYERS_SUPPORTED +#endif + + +// ============================================================================= +#ifdef GuiConst_AVR_COMPILER_FLASH_RAM + #define PrefixRom __flash + #define PrefixGeneric __generic + #define PrefixReentrant + #define PrefixLocate +#else +#ifdef GuiConst_PICC_COMPILER_ROM + #define PrefixRom rom + #define PrefixGeneric + #define PrefixReentrant + #define PrefixLocate +#else +#ifdef GuiConst_KEIL_COMPILER_REENTRANT + #define PrefixRom + #define PrefixGeneric + #define PrefixReentrant reentrant + #define PrefixLocate +#else +#ifdef GuiConst_ICC_COMPILER + #define PrefixRom const + #define PrefixGeneric + #define PrefixReentrant + #define PrefixLocate +#else +#ifdef GuiConst_CODEVISION_COMPILER + #define PrefixRom flash + #define PrefixGeneric + #define PrefixReentrant + #define PrefixLocate +#else +#ifdef GuiConst_RENESAS_COMPILER_FAR + #define PrefixRom _far + #define PrefixGeneric _far + #define PrefixReentrant + #define PrefixLocate _far +#else + #define PrefixRom + #define PrefixGeneric + #define PrefixReentrant + #define PrefixLocate +#endif +#endif +#endif +#endif +#endif +#endif + + +// ============================================================================= +#ifdef GuiConst_COLOR_DEPTH_1 + #define GuiLib_COLOR_BYTESIZE_1 +#endif +#ifdef GuiConst_COLOR_DEPTH_2 + #define GuiLib_COLOR_BYTESIZE_1 +#endif +#ifdef GuiConst_COLOR_DEPTH_4 + #define GuiLib_COLOR_BYTESIZE_1 +#endif +#ifdef GuiConst_COLOR_DEPTH_5 + #define GuiLib_COLOR_BYTESIZE_1 +#endif +#ifdef GuiConst_COLOR_DEPTH_8 + #define GuiLib_COLOR_BYTESIZE_1 +#endif +#ifdef GuiConst_COLOR_DEPTH_12 + #define GuiLib_COLOR_BYTESIZE_2 +#endif +#ifdef GuiConst_COLOR_DEPTH_15 + #define GuiLib_COLOR_BYTESIZE_2 +#endif +#ifdef GuiConst_COLOR_DEPTH_16 + #define GuiLib_COLOR_BYTESIZE_2 +#endif +#ifdef GuiConst_COLOR_DEPTH_18 + #define GuiLib_COLOR_BYTESIZE_3 +#endif +#ifdef GuiConst_COLOR_DEPTH_24 + #define GuiLib_COLOR_BYTESIZE_3 +#endif +#ifdef GuiConst_COLOR_DEPTH_32 + #define GuiLib_COLOR_BYTESIZE_3 +#endif + +#define GuiLib_NO_CURSOR -1 + +#define GuiLib_NO_RESET_AUTO_REDRAW 0 +#define GuiLib_RESET_AUTO_REDRAW 1 + +#define GuiLib_ALIGN_NOCHANGE 0 +#define GuiLib_ALIGN_LEFT 1 +#define GuiLib_ALIGN_CENTER 2 +#define GuiLib_ALIGN_RIGHT 3 + +#define GuiLib_PS_NOCHANGE 0 +#define GuiLib_PS_OFF 1 +#define GuiLib_PS_ON 2 +#define GuiLib_PS_NUM 3 + +#define GuiLib_TRANSPARENT_OFF 0 +#define GuiLib_TRANSPARENT_ON 1 + +#define GuiLib_UNDERLINE_OFF 0 +#define GuiLib_UNDERLINE_ON 1 + +#define GuiLib_BBP_NONE 0 +#define GuiLib_BBP_LEFT 1 +#define GuiLib_BBP_RIGHT 2 +#define GuiLib_BBP_TOP 4 +#define GuiLib_BBP_BOTTOM 8 + +#define GuiLib_VAR_BOOL 0 +#define GuiLib_VAR_UNSIGNED_CHAR 1 +#define GuiLib_VAR_SIGNED_CHAR 2 +#define GuiLib_VAR_UNSIGNED_INT 3 +#define GuiLib_VAR_SIGNED_INT 4 +#define GuiLib_VAR_UNSIGNED_LONG 5 +#define GuiLib_VAR_SIGNED_LONG 6 +#define GuiLib_VAR_FLOAT 7 +#define GuiLib_VAR_DOUBLE 8 +#define GuiLib_VAR_STRING 9 +#define GuiLib_VAR_COLOR 10 +#define GuiLib_VAR_NONE 255 + +#define GuiLib_FORMAT_DEC 0 +#define GuiLib_FORMAT_EXP 1 +#define GuiLib_FORMAT_HEX_POSTFIX_H 2 +#define GuiLib_FORMAT_TIME_MMSS 3 +#define GuiLib_FORMAT_TIME_HHMM_24 4 +#define GuiLib_FORMAT_TIME_HHMMSS_24 5 +#define GuiLib_FORMAT_TIME_HHMM_12_ampm 6 +#define GuiLib_FORMAT_TIME_HHMMSS_12_ampm 7 +#define GuiLib_FORMAT_TIME_HHMM_12_AMPM 8 +#define GuiLib_FORMAT_TIME_HHMMSS_12_AMPM 9 +#define GuiLib_FORMAT_HEX_PREFIX_0X 10 +#define GuiLib_FORMAT_HEX_CLEAN 11 + +#define GuiLib_FORMAT_ALIGNMENT_LEFT 0 +#define GuiLib_FORMAT_ALIGNMENT_CENTER 1 +#define GuiLib_FORMAT_ALIGNMENT_RIGHT 2 + +#define GuiLib_DECIMAL_PERIOD 0 +#define GuiLib_DECIMAL_COMMA 1 + +#define GuiLib_LANGUAGE_TEXTDIR_LEFTTORIGHT 0 +#define GuiLib_LANGUAGE_TEXTDIR_RIGHTTOLEFT 1 + +#define GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX 0 +#define GuiLib_TEXTBOX_SCROLL_INSIDE_BLOCK 1 +#define GuiLib_TEXTBOX_SCROLL_AT_HOME 2 +#define GuiLib_TEXTBOX_SCROLL_AT_END 3 +#define GuiLib_TEXTBOX_SCROLL_ABOVE_HOME 4 +#define GuiLib_TEXTBOX_SCROLL_BELOW_END 5 + +#define GuiLib_BUTTON_STATE_UP 0 +#define GuiLib_BUTTON_STATE_DOWN 1 +#define GuiLib_BUTTON_STATE_DISABLED 2 + +#define GuiLib_CHECKBOX_OFF 0 +#define GuiLib_CHECKBOX_ON 1 + +#define GuiLib_RADIOBUTTON_OFF -1 + + +#define GuiLib_NO_COLOR 0x10000000 + + +// ============================================================================= +typedef struct +{ + GuiConst_INT16S ByteBegin; + GuiConst_INT16S ByteEnd; +} +GuiLib_DisplayLineRec; + +#ifdef GuiConst_CODEVISION_COMPILER +typedef flash struct +#else +typedef struct +#endif +{ +#ifdef GuiConst_CHARMODE_ANSI + GuiConst_INT8U FirstChar; + GuiConst_INT8U LastChar; + GuiConst_INT16U FirstCharNdx; + GuiConst_INT16U IllegalCharNdx; +#else + GuiConst_INT16U CharCount; + GuiConst_INT32U FirstCharNdx; +#endif + GuiConst_INT8U XSize, YSize; +#ifdef GuiConst_ADV_FONTS_ON + GuiConst_INT8U ColorDepth; +#endif + GuiConst_INT8U TopLine, MidLine, BaseLine; + GuiConst_INT8U Cursor1, Cursor2; + GuiConst_INT8U Underline1, Underline2; + GuiConst_INT8U BoxWidth; + GuiConst_INT8U PsNumWidth; + GuiConst_INT8U PsSpace; + GuiConst_INT8U LineSize; +} +GuiLib_FontRec; + +#ifdef GuiConst_ICC_COMPILER +typedef GuiLib_FontRec PrefixRom *GuiLib_FontRecPtr; +typedef const GuiLib_FontRec * GuiLib_FontRecConstPtr; +#else +#ifdef GuiConst_CODEVISION_COMPILER +typedef flash GuiLib_FontRec *GuiLib_FontRecPtr; +typedef flash GuiLib_FontRec *GuiLib_FontRecConstPtr; +#else +typedef GuiLib_FontRec PrefixRom *GuiLib_FontRecPtr; +typedef const GuiLib_FontRec PrefixRom *GuiLib_FontRecConstPtr; +#endif +#endif + +#ifdef GuiConst_ITEM_GRAPH_INUSE +typedef struct +{ + GuiConst_INT32S X; + GuiConst_INT32S Y; +} GuiLib_GraphDataPoint; +#endif + +// ============================================================================= +#ifdef GuiConst_DISPLAY_BUFFER_EASYGUI +#ifdef GuiConst_COLOR_DEPTH_1 +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#ifdef GuiConst_COLOR_DEPTH_2 +#ifdef GuiConst_COLOR_PLANES_2 +extern GuiConst_INT8U + GuiLib_DisplayBuf[2][GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#else +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#endif +#ifdef GuiConst_COLOR_DEPTH_4 +#ifdef GuiConst_COLOR_PLANES_4 +extern GuiConst_INT8U + GuiLib_DisplayBuf[4][GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#else +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#endif +#ifdef GuiConst_COLOR_DEPTH_5 +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#ifdef GuiConst_COLOR_DEPTH_8 +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#ifdef GuiConst_COLOR_DEPTH_12 +typedef union +{ + GuiConst_INT8U Bytes[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; + GuiConst_INT16U Words[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE / 2]; +} DisplayBufUnion; +extern DisplayBufUnion GuiLib_DisplayBuf; +#endif +#ifdef GuiConst_COLOR_DEPTH_15 +typedef union +{ + GuiConst_INT8U Bytes[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; + GuiConst_INT16U Words[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE / 2]; +} DisplayBufUnion; +extern DisplayBufUnion GuiLib_DisplayBuf; +#endif +#ifdef GuiConst_COLOR_DEPTH_16 +typedef union +{ + GuiConst_INT8U Bytes[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; + GuiConst_INT16U Words[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE / 2]; +} DisplayBufUnion; +extern DisplayBufUnion GuiLib_DisplayBuf; +#endif +#ifdef GuiConst_COLOR_DEPTH_18 +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#ifdef GuiConst_COLOR_DEPTH_24 +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#ifdef GuiConst_COLOR_DEPTH_32 +extern GuiConst_INT8U + GuiLib_DisplayBuf[GuiConst_BYTE_LINES][GuiConst_BYTES_PR_LINE]; +#endif +#endif + +extern GuiLib_DisplayLineRec GuiLib_DisplayRepaint[GuiConst_BYTE_LINES]; +#ifdef GuiConst_VNC_REMOTE_SUPPORT_ON +extern GuiLib_DisplayLineRec GuiLib_VncRepaint[GuiConst_BYTE_LINES]; +#endif // GuiConst_VNC_REMOTE_SUPPORT_ON +#ifdef GuiConst_CURSOR_SUPPORT_ON +extern GuiConst_INT16S GuiLib_ActiveCursorFieldNo; +#endif +extern GuiConst_INT16S GuiLib_LanguageIndex; +extern GuiConst_INT16S GuiLib_CurStructureNdx; +#ifdef GuiConst_ALLOW_UPSIDEDOWN_AT_RUNTIME +extern GuiConst_INT8U GuiLib_DisplayUpsideDown; +#endif + +#ifdef GuiConst_REMOTE_DATA +extern void (*GuiLib_RemoteDataReadBlock) ( + GuiConst_INT32U SourceOffset, + GuiConst_INT32U SourceSize, + GuiConst_INT8U * TargetAddr); +#ifdef GuiConst_REMOTE_TEXT_DATA +extern void (*GuiLib_RemoteTextReadBlock) ( + GuiConst_INT32U SourceOffset, + GuiConst_INT32U SourceSize, + void * TargetAddr); +#endif +#endif + + +// ============================================================================= +#include "GuiFont.h" +#include "GuiStruct.h" +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DegToRad +// =============== +// +// Converts angle from degrees to radians. +// +// Input: +// ------ +// Angle in degrees * 10 (1° = 10) +// +// Output: +// ------- +// Angle in radians * 4096 (1 rad = 4096) +// +extern GuiConst_INT32S GuiLib_DegToRad( + GuiConst_INT32S Angle); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_RadToDeg +// =============== +// +// Converts angle from radians to degrees. +// +// Input: +// ------ +// Angle in radians * 4096 (1 rad = 4096) +// +// Output: +// ------- +// Angle in degrees * 10 (1° = 10) +// +extern GuiConst_INT32S GuiLib_RadToDeg( + GuiConst_INT32S Angle); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_SinRad +// ============= +// +// Calculates Sin(angle), where angle is in radians (factored). +// +// Input: +// ------ +// Angle in radians * 4096 (1 rad = 4096) +// +// Output: +// ------- +// Sine of angle in 1/4096 units +// +extern GuiConst_INT32S GuiLib_SinRad( + GuiConst_INT32S Angle); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_SinDeg +// ============= +// +// Calculates Sin(angle), where angle is in degrees (factored). +// +// Input: +// ------ +// Angle in degrees * 10 (1° = 10) +// +// Output: +// ------- +// Sine of angle in 1/4096 units +// +extern GuiConst_INT32S GuiLib_SinDeg( + GuiConst_INT32S Angle); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_CosRad +// ============= +// +// Calculates Cos(angle), where angle is in radians (factored). +// +// Input: +// ------ +// Angle in radians * 4096 (1 rad = 4096) +// +// Output: +// ------- +// Cosine of angle in 1/4096 units +// +extern GuiConst_INT32S GuiLib_CosRad( + GuiConst_INT32S Angle); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_CosDeg +// ============= +// +// Calculates Cos(angle), where angle is in degrees (factored). +// +// Input: +// ------ +// Angle in degrees * 10 (1° = 10) +// +// Output: +// ------- +// Cosine of angle in 1/4096 units +// +extern GuiConst_INT32S GuiLib_CosDeg( + GuiConst_INT32S Angle); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Sqrt +// =========== +// +// Returns Square root of argument. +// +// Input: +// ------ +// Argument +// +// Output: +// ------- +// Square root of argument +// +extern GuiConst_INT32U GuiLib_Sqrt( + GuiConst_INT32U X); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetRedRgbColor +// ===================== +// +// Extracts red component from RGB color. +// +// Input: +// ------ +// 24 bit RGB color +// +// Output: +// ------- +// 8 bit red color component +// +extern GuiConst_INT8U GuiLib_GetRedRgbColor( + GuiConst_INT32U RgbColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_SetRedRgbColor +// ===================== +// +// Sets red component from RGB color. +// +// Input: +// ------ +// 24 bit RGB color +// 8 bit red color component +// +// Output: +// ------- +// 24 bit RGB color +// +extern GuiConst_INT32U GuiLib_SetRedRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT8U RedColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetGreenRgbColor +// ======================= +// +// Extracts green component from RGB color. +// +// Input: +// ------ +// 24 bit RGB color +// +// Output: +// ------- +// 8 bit green color component +// +extern GuiConst_INT8U GuiLib_GetGreenRgbColor( + GuiConst_INT32U RgbColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_SetGreenRgbColor +// ======================= +// +// Sets green component from RGB color. +// +// Input: +// ------ +// 24 bit RGB color +// 8 bit green color component +// +// Output: +// ------- +// 24 bit RGB color +// +extern GuiConst_INT32U GuiLib_SetGreenRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT8U GreenColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetBlueRgbColor +// ====================== +// +// Extracts blue component from RGB color. +// +// Input: +// ------ +// 24 bit RGB color +// +// Output: +// ------- +// 8 bit blue color component +// +extern GuiConst_INT8U GuiLib_GetBlueRgbColor( + GuiConst_INT32U RgbColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_SetBlueRgbColor +// ====================== +// +// Sets blue component from RGB color. +// +// Input: +// ------ +// 24 bit RGB color +// 8 bit blue color component +// +// Output: +// ------- +// 24 bit RGB color +// +extern GuiConst_INT32U GuiLib_SetBlueRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT8U BlueColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_RgbToPixelColor +// ====================== +// +// Translates from RGB color to proper pixel value for display controller +// color setup. +// +// Input: +// ------ +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_RgbToPixelColor( + GuiConst_INT32U RgbColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Rgb888ToPixelColor +// ========================= +// +// Translates from RGB color components to proper pixel value for display +// controller color setup. +// +// Input: +// ------ +// Red color value +// Green color value +// Blue color value +// +// Output: +// ------- +// Encoded pixel color value +// +GuiConst_INTCOLOR GuiLib_Rgb888ToPixelColor( + GuiConst_INT8U Red, GuiConst_INT8U Green, GuiConst_INT8U Blue); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_PixelToRgbColor +// ====================== +// +// Translates from pixel value for display controller color setup to RGB color. +// +// Input: +// ------ +// Encoded pixel color value +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_PixelToRgbColor( + GuiConst_INTCOLOR PixelColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_RgbColorToGrayScale +// ========================== +// +// Translates from RGB color to 0~255 gray scale value. +// +// Input: +// ------ +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +// Output: +// ------- +// Gray scale value, 0~255 +// +extern GuiConst_INT8U GuiLib_RgbColorToGrayScale( + GuiConst_INT32U RgbColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Rgb888ColorToGrayScale +// ============================= +// +// Translates from RGB color components to a 0~255 grayscale value. +// +// Input: +// ------ +// Red color value +// Green color value +// Blue color value +// +// Output: +// ------- +// Gray scale value, 0~255 +// +GuiConst_INT8U GuiLib_Rgb888ColorToGrayScale( + GuiConst_INT8U Red, GuiConst_INT8U Green, GuiConst_INT8U Blue); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GrayScaleToRgbColor +// ========================== +// +// Translates from 0~255 gray scale value to RGB color. +// +// Input: +// ------ +// Gray scale value, 0~255 +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_GrayScaleToRgbColor( + GuiConst_INT8U GrayValue); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_PixelColorToGrayScale +// ============================ +// +// Translates from pixel value for display controller color setup to 0~255 gray +// scale value. +// +// Input: +// ------ +// Encoded pixel color value +// +// Output: +// ------- +// Gray scale value, 0~255 +// +extern GuiConst_INT8U GuiLib_PixelColorToGrayScale( + GuiConst_INTCOLOR PixelColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GrayScaleToPixelColor +// ============================ +// +// Translates from gray scale value to display controller color setup. +// +// Input: +// ------ +// Gray scale value, 0~255 +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_GrayScaleToPixelColor( + GuiConst_INT8U GrayValue); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_BrightenRgbColor +// ======================= +// +// Brightens RGB color 0~1000‰, 1000‰ results in pure white. +// +// Input: +// ------ +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// Brighten value, 0 ~ 1000‰ +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_BrightenRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_BrightenPixelColor +// ========================= +// +// Brightens color in display controller color setup 0~1000‰, 1000‰ results in +// pure white. +// +// Input: +// ------ +// Encoded pixel color value +// Brighten value, 0 ~ 1000‰ +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_BrightenPixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DarkenRgbColor +// ===================== +// +// Darkens RGB color 0~1000‰, 1000‰ results in pure black. +// +// Input: +// ------ +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// Darken value, 0 ~ 1000‰ +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_DarkenRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DarkenPixelColor +// ======================= +// +// Darkens color in display controller color setup 0~1000‰, 1000‰ results in +// pure black. +// +// Input: +// ------ +// Encoded pixel color value +// Darken value, 0 ~ 1000‰ +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_DarkenPixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_MiddleRgbColor +// ===================== +// +// Gives middle color, between color 1 and color 2. +// Ratio in 0~1000‰, 0‰ gives color 1, 1000‰ gives color 2. +// +// Input: +// ------ +// RGB color 1 value +// RGB color 2 value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// Color ratio, 0 ~ 1000‰ +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_MiddleRgbColor( + GuiConst_INT32U RgbColor1, + GuiConst_INT32U RgbColor2, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_MiddlePixelColor +// ======================= +// +// Gives middle color in display controller color setup, +// between color 1 and color 2. +// Ratio in 0~1000‰, 0‰ gives color 1, 1000‰ gives color 2. +// +// Input: +// ------ +// Encoded pixel color 1 value +// Encoded pixel color 2 value +// Color ratio, 0 ~ 1000‰ +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_MiddlePixelColor( + GuiConst_INTCOLOR PixelColor1, + GuiConst_INTCOLOR PixelColor2, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DesaturateRgbColor +// ========================= +// +// Removes saturation from color, turning it towards gray color. +// Ratio in 0~1000‰, 0‰ gives color 1, 1000‰ gives gray. +// +// Input: +// ------ +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// Desaturation ratio, 0 ~ 1000‰ +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_DesaturateRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DesaturatePixelColor +// =========================== +// +// Removes saturation from color, turning it towards gray color. +// Ratio in 0~1000‰, 0‰ gives color 1, 1000‰ gives gray. +// +// Input: +// ------ +// Encoded pixel color value +// Color ratio, 0 ~ 1000‰ +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_DesaturatePixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_AccentuateRgbColor +// ========================= +// +// Accentuates RGB color. Colors with less than 50% mean gray are made darker, +// otherwise brighter. Amount in ‰, 0‰ gives no change, 1000‰ gives pure black +// or white. +// +// Input: +// ------ +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// Accentuate value, 0 ~ 1000‰ +// +// Output: +// ------- +// RGB color value +// (32 bit, 24 bits used, low byte = Red, middle byte = Green, high byte = Blue) +// +extern GuiConst_INT32U GuiLib_AccentuateRgbColor( + GuiConst_INT32U RgbColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_AccentuatePixelColor +// =========================== +// +// Accentuates color in display controller color setup. Colors with less than +// 50% mean gray are made darker, otherwise brighter. Amount in ‰, 0‰ gives no +// change, 1000‰ gives pure black or white. +// +// Input: +// ------ +// Encoded pixel color value +// Accentuate value, 0 ~ 1000‰ +// +// Output: +// ------- +// Encoded pixel color value +// +extern GuiConst_INTCOLOR GuiLib_AccentuatePixelColor( + GuiConst_INTCOLOR PixelColor, + GuiConst_INT16U Amount); +// ----------------------------------------------------------------------------- + +// ============================================================================= +// GuiLib_SetButtonDisabledColor +// ============================= +// +// Override automatic generation of button disabled color with the specified +// pixel color value. +// +// Input: +// ------ +// Encoded pixel color value +// +// Output: +// ------- +// Encoded pixel color value +// +GuiConst_INTCOLOR GuiLib_SetButtonDisabledColor(GuiConst_INTCOLOR PixelColor); +// ----------------------------------------------------------------------------- + +#ifdef GuiConst_CLIPPING_SUPPORT_ON + +// ============================================================================= +// GuiLib_ResetClipping +// ==================== +// +// Resets clipping. +// Drawing can be limited to a rectangular portion of the screen, +// this routine resets the clipping limits to the entire screen. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_ResetClipping(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_SetClipping +// ================== +// +// Sets clipping. +// Drawing can be limited to a rectangular portion of the screen, +// this routine sets the clipping limits expressed as two opposite +// corner coordinates. +// +// Input: +// ------ +// Rectangle coordinates +// +// Output: +// ------- +// None +// +extern void GuiLib_SetClipping( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2); +// ----------------------------------------------------------------------------- + +#endif + + +// ============================================================================= +// GuiLib_ResetDisplayRepaint +// ========================== +// +// Resets all repainting scan line markers. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_ResetDisplayRepaint(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_MarkDisplayBoxRepaint +// ============================ +// +// Sets the repainting scan line markers, indicating that all pixels inside the +// specified rectangle must be repainted. +// +// Input: +// ------ +// Rectangle coordinates +// +// Output: +// ------- +// None +// +extern void GuiLib_MarkDisplayBoxRepaint( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ClearDisplay +// =================== +// +// Clears the screen. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_ClearDisplay(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Dot +// ========== +// +// Draws a single pixel. +// +// Input: +// ------ +// Coordinates +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_Dot( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetDot +// ============= +// +// Returns the color of a single pixel. +// +// Input: +// ------ +// Coordinates +// +// Output: +// ------- +// Color +// +extern GuiConst_INTCOLOR GuiLib_GetDot( + GuiConst_INT16S X, + GuiConst_INT16S Y); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Line +// =========== +// +// Draws a line. +// +// Input: +// ------ +// Coordinates +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_Line( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_LinePattern +// ================== +// +// Draws a patterned line. +// +// Input: +// ------ +// Coordinates +// Line pattern (8 pixel pattern) +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_LinePattern( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INT8U LinePattern, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_HLine +// ============ +// +// Draws a horizontal line. +// +// Input: +// ------ +// Coordinates +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_HLine( + GuiConst_INT16S X1, + GuiConst_INT16S X2, + GuiConst_INT16S Y, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_VLine +// ============ +// +// Draws a vertical line. +// +// Input: +// ------ +// Coordinates +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_VLine( + GuiConst_INT16S X, + GuiConst_INT16S Y1, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Box +// ========== +// +// Draws a single pixel wide rectangle. +// +// Input: +// ------ +// Coordinates +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_Box( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_FillBox +// ============== +// +// Draws a filled rectangle. +// +// Input: +// ------ +// Coordinates +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_FillBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_BorderBox +// ================ +// +// Draws a filled rectangle with single pixel border. +// +// Input: +// ------ +// Coordinates +// Border and fill colors +// +// Output: +// ------- +// None +// +extern void GuiLib_BorderBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INTCOLOR BorderColor, + GuiConst_INTCOLOR FillColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_InvertBox +// ================ +// +// Inverts a block. +// +// Input: +// ------ +// Coordinates +// +// Output: +// ------- +// None +// +extern void GuiLib_InvertBox( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Circle +// ============= +// +// Draws a filled or framed circle with single pixel width border. +// +// Input: +// ------ +// Center coordinate +// Radius +// Border color, GuiLib_NO_COLOR means same color as fill color +// Fill color, GuiLib_NO_COLOR means no filling +// +// Output: +// ------- +// None +// +extern void GuiLib_Circle( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius, + GuiConst_INT32S BorderColor, + GuiConst_INT32S FillColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Ellipse +// ============== +// +// Draws a filled or framed ellipse with single pixel width border. +// +// Input: +// ------ +// Center coordinate +// Horizontal and vertical radii +// Border color, GuiLib_NO_COLOR means same color as fill color +// Fill color, GuiLib_NO_COLOR means no filling +// +// Output: +// ------- +// None +// +extern void GuiLib_Ellipse( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U Radius1, + GuiConst_INT16U Radius2, + GuiConst_INT32S BorderColor, + GuiConst_INT32S FillColor); +// ----------------------------------------------------------------------------- + + +#ifdef GuiConst_BITMAP_SUPPORT_ON + +// ============================================================================= +// GuiLib_ShowBitmap +// ================= +// +// Displays a stored bitmap. +// +// Input: +// ------ +// Bitmap index in GuiStruct_BitmapPtrList +// Coordinates for upper left corner +// Transparent background color, -1 means no transparency +// +// Output: +// ------- +// None +// +extern void GuiLib_ShowBitmap( + GuiConst_INT16U BitmapIndex, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT32S TranspColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ShowBitmapAt +// =================== +// +// Displays a bitmap at a specific address. +// The data in the memory area must conform to the format explained in the +// easyGUI user manual. +// +// Input: +// ------ +// Pointer to memory area +// Coordinates for upper left corner +// Transparent background color, -1 means no transparency +// +// Output: +// ------- +// None +// +extern void GuiLib_ShowBitmapAt( + GuiConst_INT8U * BitmapPtr, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT32S TranspColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================ +// GuiLib_ShowBitmapArea +// ===================== +// +// Displays part of a stored bitmap. +// +// Input: +// ------ +// Bitmap index in GuiStruct_BitmapPtrList +// Starting coordinates for upper left corner of bitmap +// Absolute coordinates for upper left and lower right corner of displayed area +// Transparent background color, -1 means no transparency +// +// Output: +// ------- +// None +// +extern void GuiLib_ShowBitmapArea( + GuiConst_INT16U BitmapIndex, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S AX1, + GuiConst_INT16S AY1, + GuiConst_INT16S AX2, + GuiConst_INT16S AY2, + GuiConst_INT32S TranspColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================ +// GuiLib_ShowBitmapAreaAt +// ======================= +// +// Displays part of a bitmap at a specific address. +// The data in the memory area must conform to the format explained in the +// easyGUI user manual. +// +// Input: +// ------ +// Pointer to memory area +// Starting coordinates for upper left corner of bitmap +// Absolute coordinates for upper left and lower right corner of displayed area +// Transparent background color, -1 means no transparency +// +// Output: +// ------- +// None +// +extern void GuiLib_ShowBitmapAreaAt( + GuiConst_INT8U * BitmapPtr, + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S AX1, + GuiConst_INT16S AY1, + GuiConst_INT16S AX2, + GuiConst_INT16S AY2, + GuiConst_INT32S TranspColor); +// ----------------------------------------------------------------------------- + +#endif + + +// ============================================================================= +// GuiLib_DrawChar +// =============== +// +// Draws a single character on the display. +// +// Input: +// ------ +// Coordinates +// Font index +// Character +// Color +// +// Output: +// ------- +// None +// +extern void GuiLib_DrawChar( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U FontNo, + GuiConst_TEXT Character, + GuiConst_INTCOLOR Color); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DrawStr +// ============== +// +// Draws a text string on the display. +// +// Input: +// ------ +// Coordinates +// Font index +// Text string +// Alignment +// Ps mode +// Transparent +// Underlining +// Back box size X (0 = none) +// Back box size Y1 (height above base line, 0 = default font box) +// Back box size Y2 (height below base line, 0 = default font box) +// Extra back box pixels +// Text color +// Background box color +// +// Output: +// ------- +// None +// +extern void GuiLib_DrawStr( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U FontNo, + GuiConst_TEXT PrefixLocate *String, + GuiConst_INT8U Alignment, + GuiConst_INT8U PsWriting, + GuiConst_INT8U Transparent, + GuiConst_INT8U Underlining, + GuiConst_INT16S BackBoxSizeX, + GuiConst_INT16S BackBoxSizeY1, + GuiConst_INT16S BackBoxSizeY2, + GuiConst_INT8U BackBorderPixels, + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_DrawVar +// ============== +// +// Draws a variable on the display. +// +// Input: +// ------ +// Coordinates +// Font index +// Variable pointer reference +// Variable type - can be: +// GuiLib_VAR_BOOL +// GuiLib_VAR_UNSIGNED_CHAR +// GuiLib_VAR_SIGNED_CHAR +// GuiLib_VAR_UNSIGNED_INT +// GuiLib_VAR_SIGNED_INT +// GuiLib_VAR_UNSIGNED_LONG +// GuiLib_VAR_SIGNED_LONG +// GuiLib_VAR_FLOAT +// GuiLib_VAR_DOUBLE +// GuiLib_VAR_STRING +// Variable format - can be: +// GuiLib_FORMAT_DEC +// GuiLib_FORMAT_EXP +// GuiLib_FORMAT_HEX +// GuiLib_FORMAT_TIME_MMSS +// GuiLib_FORMAT_TIME_HHMM_24 +// GuiLib_FORMAT_TIME_HHMMSS_24 +// GuiLib_FORMAT_TIME_HHMM_12_ampm +// GuiLib_FORMAT_TIME_HHMMSS_12_ampm +// GuiLib_FORMAT_TIME_HHMM_12_AMPM +// GuiLib_FORMAT_TIME_HHMMSS_12_AMPM +// Variable format field width +// Variable format alignment - can be: +// GuiLib_FORMAT_ALIGNMENT_LEFT +// GuiLib_FORMAT_ALIGNMENT_CENTER +// GuiLib_FORMAT_ALIGNMENT_RIGHT +// Variable format decimals +// Variable format show sign (true or false) +// Variable format zero padding (true or false) +// Variable format trailing zeros (true or false) +// Variable format thousands separator (true or false) +// Alignment +// Ps mode +// Transparent +// Underlining +// Back box size X (0 = none) +// Back box size Y1 (height above base line, 0 = default font box) +// Back box size Y2 (height below base line, 0 = default font box) +// Extra back box pixels +// Text color +// Background box color +// +// Output: +// ------- +// None +// +extern void GuiLib_DrawVar( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16U FontNo, + void PrefixLocate *VarPtr, + GuiConst_INT8U VarType, + GuiConst_INT8U FormatterFormat, + GuiConst_INT8U FormatterFieldWidth, + GuiConst_INT8U FormatterAlignment, + GuiConst_INT8U FormatterDecimals, + GuiConst_INT8U FormatterShowSign, + GuiConst_INT8U FormatterZeroPadding, + GuiConst_INT8U FormatterTrailingZeros, + GuiConst_INT8U FormatterThousandsSeparator, + GuiConst_INT8U Alignment, + GuiConst_INT8U PsWriting, + GuiConst_INT8U Transparent, + GuiConst_INT8U Underlining, + GuiConst_INT16S BackBoxSizeX, + GuiConst_INT16S BackBoxSizeY1, + GuiConst_INT16S BackBoxSizeY2, + GuiConst_INT8U BackBorderPixels, + GuiConst_INTCOLOR ForeColor, + GuiConst_INTCOLOR BackColor); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Init +// =========== +// +// Initialises the easyGUI library module. +// MUST be called at application startup, before using the easyGUI library. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_Init(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Clear +// ============ +// +// Clears the screen, and resets the easyGUI system. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_Clear(void); +// ----------------------------------------------------------------------------- + + +#ifdef GuiConst_CHARMODE_UNICODE + +// ============================================================================= +// GuiLib_UnicodeStrLen +// ==================== +// +// Calculates length of Unicode string. +// This function is equivalent to the ANSI character mode strlen function. +// +// Input: +// ------ +// Unicode string reference +// +// Output: +// ------- +// Length in characters, excluding zero termination +// +extern GuiConst_INT16U GuiLib_UnicodeStrLen( + GuiConst_TEXT PrefixLocate *S); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_StrAnsiToUnicode +// ======================= +// +// Converts ANSI string to Unicode string. +// +// Input: +// ------ +// ANSI and Unicode string references +// Unicode string must have sufficient space +// +// Output: +// ------- +// None +// +extern void GuiLib_StrAnsiToUnicode( + GuiConst_TEXT PrefixLocate *S2, + GuiConst_CHAR PrefixLocate *S1); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_UnicodeStrCmp +// ==================== +// +// Compares two Unicode strings. +// This function is equivalent to the ANSI character mode strcmp function. +// +// Input: +// ------ +// Unicode string references +// +// Output: +// ------- +// <0: S1 is less than S2 +// =0: S1 and S2 are equal +// >0: S1 is greater than S2 +// +GuiConst_INT16S GuiLib_UnicodeStrCmp( + GuiConst_TEXT PrefixLocate *S1, + GuiConst_TEXT PrefixLocate *S2); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_UnicodeStrNCmp +// ===================== +// +// Compares two Unicode strings, until the N'th character. +// This function is equivalent to the ANSI character mode strncmp function. +// +// Input: +// ------ +// Unicode string references +// Character count to compare +// +// Output: +// ------- +// <0: S1 is less than S2 inside the N characters +// =0: S1 and S2 are equal inside the N characters +// >0: S1 is greater than S2 inside the N characters +// +GuiConst_INT16S GuiLib_UnicodeStrNCmp( + GuiConst_TEXT PrefixLocate *S1, + GuiConst_TEXT PrefixLocate *S2, + GuiConst_INT16U StrLen); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_UnicodeStrCpy +// ==================== +// +// Copy from one Unicode string to another. +// This function is equivalent to the ANSI character mode strcpy function +// +// Input: +// ------ +// S1: Unicode source string reference +// S2: Unicode destination string reference +// Unicode destination string must have sufficient space +// +// Output: +// ------- +// None +// +void GuiLib_UnicodeStrCpy( + GuiConst_TEXT PrefixLocate *S2, + GuiConst_TEXT PrefixLocate *S1); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_UnicodeStrNCpy +// ===================== +// +// Copy from one Unicode string to another. No more than source StrLen bytes are +// copied. +// Bytes following a source null byte are not copied. +// If needed target is padded with null bytes until reaching StrLen. +// This function is equivalent to the ANSI character mode strncpy function. +// +// Input: +// ------ +// S1: Unicode source string reference +// S2: Unicode destination string reference +// StrLen: Number of characters to copy +// Unicode destination string must have sufficient space +// +// Output: +// ------- +// None +// +void GuiLib_UnicodeStrNCpy( + GuiConst_TEXT PrefixLocate *S2, + GuiConst_TEXT PrefixLocate *S1, + GuiConst_INT16U StrLen); +// ----------------------------------------------------------------------------- + +#endif + + +// ============================================================================= +// GuiLib_ShowScreen +// ================= +// +// Instructs structure drawing task to draw a complete structure. +// +// Input: +// ------ +// Structure ID +// Active cursor field No. - +// use GuiLib_NO_CURSOR if there is no cursor to show +// Maintain or erase old AutoReadraw fields - +// use GuiLib_NO_RESET_AUTO_REDRAW or GuiLib_RESET_AUTO_REDRAW +// +// Output: +// ------- +// None +// +extern void GuiLib_ShowScreen( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16S CursorFieldToShow, + GuiConst_INT8U ResetAutoRedraw); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetTextLanguagePtr +// ========================= +// +// Returns pointer to text in structure +// Language of selected text can be freely selected, no matter what language +// is active +// +// Input: +// ------ +// Structure ID +// Text No. - index 0 is first text in structure, Item types other than Texts +// and Paragraph are ignored +// +// Output: +// ------- +// Pointer to text based on structure, text No. and current language +// Returns Nil if no text was found +// +extern GuiConst_TEXT PrefixLocate *GuiLib_GetTextLanguagePtr( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16U TextNo, + GuiConst_INT16S LanguageIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetTextPtr +// ================= +// +// Returns pointer to text in structure +// +// Input: +// ------ +// Structure ID +// Text No. - index 0 is first text in the structure, item types other than +// Text and Paragraph are ignored +// +// Output: +// ------- +// Pointer to text based on structure, text No. and current language +// Returns Nil if no text was found +// +extern GuiConst_TEXT PrefixLocate *GuiLib_GetTextPtr( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16U TextNo); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetTextWidth +// =================== +// +// Returns width of text in pixels +// +// Input: +// ------ +// Pointer to text string +// Pointer to font +// PS writing mode - can be: +// GuiLib_PS_OFF No proportional writing +// GuiLib_PS_ON Normal proportional writing +// GuiLib_PS_NUM Numerical proportional writing +// +// Output: +// ------- +// Width of text in pixels, returns zero if an error is encountered +// +extern GuiConst_INT16U GuiLib_GetTextWidth( + GuiConst_TEXT PrefixLocate *String, + GuiLib_FontRecConstPtr Font, + GuiConst_INT8U PsWriting); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GetCharCode +// ================== +// +// Returns ANSI or Unicode code of specific character in string +// +// Input: +// ------ +// Structure ID +// Text No. - index 0 is first text in the structure, item types other than +// Text and Paragraph are ignored +// Character position +// Omit control codes, Control codes are soft and hard line breaks +// 0 - count all charactes +// 1 - omit control codes during counting +// +// Output: +// ------- +// ANSI or Unicode code of character, returns zero if an error is encountered +// +extern GuiConst_TEXT GuiLib_GetCharCode( + const GuiConst_INT16U StructureNdx, + GuiConst_INT16U TextNo, + GuiConst_INT16U CharNo, + GuiConst_INT16U OmitCtrlCode); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_GuiLib_ClearPositionCallbacks +// ==================================== +// +// Resets all position callback function references - no callbacks will then +// happen, until GuiLib_SetPositionCallbackFunc has been called +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_ClearPositionCallbacks(void); + + +// ============================================================================= +// GuiLib_SetPositionCallbackFunc +// ============================== +// +// Defines a callback function for a specific position callback item +// The callback function will be called each time a structure containing a +// position callback item with the same index number. The callback will contain +// the index number and the current X,Y display coordinates. +// +// Input: +// ------ +// Position callback index No. +// Position callback function - function style is F(IndexNo, X, Y) +// +// Output: +// ------- +// None +// +extern void GuiLib_SetPositionCallbackFunc( + GuiConst_INT16U IndexNo, + void (*PosCallbackFunc) (GuiConst_INT16U IndexNo, + GuiConst_INT16S X, + GuiConst_INT16S Y)); + + +#ifdef GuiConst_BLINK_SUPPORT_ON + +// ============================================================================= +// GuiLib_GetBlinkingCharCode +// ========================== +// +// Returns ANSI or Unicode code of character in string marked as blinking field +// +// Input: +// ------ +// Blinking item No. +// Character position +// Omit control codes, Control codes are soft and hard line breaks +// 0 - count all charactes +// 1 - omit control codes during counting +// +// Output: +// ------- +// ANSI or Unicode code of character, returns zero if an error is encountered +// +extern GuiConst_TEXT GuiLib_GetBlinkingCharCode( + GuiConst_INT16U BlinkFieldNo, + GuiConst_INT16U CharNo, + GuiConst_INT16U OmitCtrlCode); +// ----------------------------------------------------------------------------- + +#endif + + +// ============================================================================= +// GuiLib_SetLanguage +// ================== +// +// Selects current language. Index zero is the reference language. +// +// Input: +// ------ +// Language index +// +// Output: +// ------- +// None +// +extern void GuiLib_SetLanguage( + GuiConst_INT16S NewLanguage); +// ----------------------------------------------------------------------------- + + +#ifdef GuiConst_CURSOR_SUPPORT_ON + +// ============================================================================= +// GuiLib_Cursor_Hide +// ================== +// +// Hides cursor field. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_Cursor_Hide(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_IsCursorFieldInUse +// ========================= +// +// Reports if a cursor field is active. +// +// Input: +// ------ +// Query cursor field No. +// +// Output: +// ------- +// 0 = Cursor field not active +// 1 = Cursor field active +// +extern GuiConst_INT8U GuiLib_IsCursorFieldInUse( + GuiConst_INT16S AskCursorFieldNo); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Cursor_Select +// ==================== +// +// Makes requested cursor field active, redrawing both current and new cursor +// field. +// +// Input: +// ------ +// New cursor field No. +// -1 hides cursor. +// +// Output: +// ------- +// 0 = No change, requested cursor field is invalid +// 1 = Cursor moved // extern GuiConst_INT8U GuiLib_Cursor_Select( +// GuiConst_INT16S NewCursorFieldNo); +// +extern GuiConst_INT8U GuiLib_Cursor_Select( + GuiConst_INT16S NewCursorFieldNo); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Cursor_Down +// ================== +// +// Makes next cursor field active, redrawing both current and new cursor field. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// 0 = Cursor at end of range +// 1 = Cursor moved +// +extern GuiConst_INT8U GuiLib_Cursor_Down(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Cursor_Up +// ================ +// +// Makes previous cursor field active, redrawing both current and new cursor +// field. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// 0 = Cursor at end of range +// 1 = Cursor moved +// +extern GuiConst_INT8U GuiLib_Cursor_Up(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Cursor_Home +// ================== +// +// Makes first cursor field active, redrawing both current and new cursor +// field. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// 0 = No change, first cursor field already active +// 1 = Cursor moved +// +extern GuiConst_INT8U GuiLib_Cursor_Home(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_Cursor_End +// ================= +// +// Makes last cursor field active, redrawing both current and new cursor +// field. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// 0 = No change, last cursor field already active +// 1 = Cursor moved +// +extern GuiConst_INT8U GuiLib_Cursor_End(void); +// ----------------------------------------------------------------------------- + +#endif + + +#ifdef GuiConst_BLINK_SUPPORT_ON + +// ============================================================================= +// GuiLib_BlinkBoxStart +// ==================== +// +// Sets parameters for blinking box function +// +// Input: +// ------ +// X1, Y1, X2, Y2: Blinking rectangle +// Rate: Blinking rate, in multiples of refresh rate, valid range 0-255 +// Rate = 255 disables blinking, but makes an initial inverting of the +// rectangle +// +// Output: +// ------- +// None +// +extern void GuiLib_BlinkBoxStart( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2, + GuiConst_INT16S Rate); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_BlinkBoxStop +// =================== +// +// Stops blinking box function +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_BlinkBoxStop(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_BlinkBoxMarkedItem +// ========================= +// +// Sets parameters for blinking box function based on marked blink text field +// +// Input: +// ------ +// BlinkFieldNo: Index No. to marked blink text field in structure +// CharNo: Character number in text, first character is No. 1 +// CharNo = 0 means entire text +// Rate: Blinking rate, in multiples of refresh rate, valid range 0-255 +// Rate = 255 disables blinking, but makes an initial marking of the +// character/text +// +// Output: +// ------- +// None +// +extern void GuiLib_BlinkBoxMarkedItem( + GuiConst_INT16U BlinkFieldNo, + GuiConst_INT16U CharNo, + GuiConst_INT16S Rate); +// ----------------------------------------------------------------------------- + +// ============================================================================= +// GuiLib_BlinkBoxMarkedItemStop +// ============================= +// +// Stops blinking box function based on marked blink text field +// +// Input: +// ------ +// BlinkFieldNo: Index No. to marked blink text field in structure +// +// Output: +// ------- +// None +// +extern void GuiLib_BlinkBoxMarkedItemStop( + GuiConst_INT16U BlinkFieldNo); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_BlinkBoxMarkedItemUpdate +// =============================== +// +// Update parameters for blinking box function based on marked blink text field +// +// Input: +// ------ +// BlinkFieldNo: Index No. to marked blink text field in structure +// +// Output: +// ------- +// None +// +extern void GuiLib_BlinkBoxMarkedItemUpdate( + GuiConst_INT16U BlinkFieldNo); + +//------------------------------------------------------------------------------ + +#endif + + +// ============================================================================= +// GuiLib_InvertBoxStart +// ===================== +// +// Sets parameters for inverted box function +// +// Input: +// ------ +// X1, Y1, X2, Y2: Inverted box rectangle +// +// Output: +// ------- +// None +// +extern void GuiLib_InvertBoxStart( + GuiConst_INT16S X1, + GuiConst_INT16S Y1, + GuiConst_INT16S X2, + GuiConst_INT16S Y2); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_InvertBoxStop +// ==================== +// +// Stops inverted box function +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_InvertBoxStop(void); +// ----------------------------------------------------------------------------- + + +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + +// ============================================================================= +// GuiLib_TouchCheck +// ================= +// +// Returns touch area No. corresponding to the supplied coordinates. +// If no touch area is found at coordinates -1 is returned. +// Touch coordinates are converted to display coordinates, if conversion +// parameters have been set with the GuiLib_TouchAdjustSet function. +// +// Input: +// ------ +// X, Y: Touch position in touch interface coordinates +// +// Output: +// ------- +// -1 = No touch area found +// >=0 = Touch area No. +// +// +extern GuiConst_INT32S GuiLib_TouchCheck( + GuiConst_INT16S X, + GuiConst_INT16S Y); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TouchGet +// =============== +// +// Performs the same action as GuiLib_TouchCheck, and additionally returns +// touch coordinates in display coordinates: +// Returns touch area No. corresponding to the supplied coordinates. +// If no touch area is found at coordinates -1 is returned. +// Touch coordinates are converted to display coordinates, if conversion +// parameters have been set with the GuiLib_TouchAdjustSet function. +// OBS: If no conversion parameters have been set with the GuiLib_TouchAdjustSet +// function the calculated touch coordinates in display coordinates will be +// TouchX = X, and TouchY = Y. +// +// Input: +// ------ +// X, Y: Touch position in touch interface coordinates +// TouchX, TouchY: Addresses of the variables where touch coordinates +// converted to display coordinates will be stored +// +// Output: +// ------- +// -1 = No touch area found +// >=0 = Touch area No. +// +// +extern GuiConst_INT32S GuiLib_TouchGet( + GuiConst_INT16S X, + GuiConst_INT16S Y, + GuiConst_INT16S* TouchX, + GuiConst_INT16S* TouchY); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TouchAdjustReset +// ======================= +// +// Resets touch coordinate conversion. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_TouchAdjustReset(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TouchAdjustSet +// ===================== +// +// Sets one coordinate pair for touch coordinate conversion. +// Must be called two times, once for each of two diagonally opposed corners, +// or four times, once for each of the corners. +// The corner positions should be as close as possible to the physical display +// corners, as precision is lowered when going towards the display center. +// +// Input: +// ------ +// XTrue, YTrue : Position represented in display coordinates +// XMeasured, YMeasured: Position represented in touch interface coordinates +// +// Output: +// ------- +// None +// +extern void GuiLib_TouchAdjustSet( + GuiConst_INT16S XTrue, + GuiConst_INT16S YTrue, + GuiConst_INT16S XMeasured, + GuiConst_INT16S YMeasured); +// ----------------------------------------------------------------------------- + +#endif + + +// ============================================================================= +// GuiLib_Refresh +// ============== +// +// Refreshes variables and updates display. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_Refresh(void); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TestPattern +// ================== +// +// Makes test pattern for display control error diagnosis. See user manual for +// further info. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// None +// +extern void GuiLib_TestPattern(void); +// ----------------------------------------------------------------------------- + + +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + +// ============================================================================= +// GuiLib_ScrollBox_Init +// ===================== +// +// Initializes a scroll box (new item type style). +// +// Input: +// ------ +// Scroll box index +// DataFuncPtr: Address of scroll line call-back function of type +// "void F(GuiConst_INT16S LineIndex)" +// NoOfLines: Total No. of lines in scroll box +// ActiveLine: Active scroll line, -1 means no active scroll line +// +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_Init( + GuiConst_INT8U ScrollBoxIndex, + void (*DataFuncPtr) (GuiConst_INT16S LineIndex), + GuiConst_INT16S NoOfLines, + GuiConst_INT16S ActiveLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_Redraw +// ======================= +// +// Redraws dynamic parts of scroll box (new item type style). +// For complete redraw use GuiLib_ScrollBox_Init. +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_Redraw( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_RedrawLine +// =========================== +// +// Redraws single line of scroll box (new item type style). +// If line is not visible no action is performed. +// +// Input: +// ------ +// Scroll box index +// Scroll line to redraw, index zero is first line in scroll box list +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_RedrawLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_Close +// ====================== +// +// Closes a scroll box (new item type style). +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_Close( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_Down +// ===================== +// +// Makes next scroll line active, and scrolls list if needed (new item type +// style). +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// 0 = No change, list already at bottom +// 1 = Active scroll line changed +// +extern GuiConst_INT8U GuiLib_ScrollBox_Down( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_Up +// =================== +// +// Makes previous scroll line active, and scrolls list if needed (new item type +// style). +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// 0 = No change, list already at top +// 1 = Active scroll line changed +// +extern GuiConst_INT8U GuiLib_ScrollBox_Up( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_Home +// ===================== +// +// Makes first scroll line active, and scrolls list if needed (new item type +// style). +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// 0 = No change, list already at top +// 1 = Active scroll line changed +// +extern GuiConst_INT8U GuiLib_ScrollBox_Home( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_End +// ==================== +// +// Makes last scroll line active, and scrolls list if needed (new item type +// style). +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// 0 = No change, list already at bottom +// 1 = Active scroll line changed +// +extern GuiConst_INT8U GuiLib_ScrollBox_End( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_To_Line +// ======================== +// +// Makes specified scroll line active, and scrolls list if needed (new item type +// style). +// +// Input: +// ------ +// Scroll box index +// New scroll line, -1 means no active scroll line +// +// Output: +// ------- +// 0 = No change, list already at specified line +// 1 = Active scroll line changed +// +extern GuiConst_INT8U GuiLib_ScrollBox_To_Line( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S NewLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_SetLineMarker +// ============================== +// +// Sets scroll marker position and line count. +// Scroll marker index 0 (active scroll line) can only cover 1 scroll line. +// Display only changes after subsequent GuiLib_ScrollBox_Redraw call. +// +// Input: +// ------ +// Scroll box index +// Scroll marker index +// Marker start line, -1 means no marker +// Marker line count (clipped to a maximum of 1 for marker index 0) +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_SetLineMarker( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLineMarkerIndex, + GuiConst_INT16S StartLine, + GuiConst_INT16U Size); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_GetActiveLine +// ============================== +// +// Returns topmost scroll marker line of selected scroll box / marker. +// +// Input: +// ------ +// Scroll box index +// Scroll marker index (0 = active scroll line, >0 = secondary line markers) +// +// Output: +// ------- +// Index of topmost scroll marker line +// -1 = Error in parameters +// +extern GuiConst_INT16S GuiLib_ScrollBox_GetActiveLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLineMarkerIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_GetActiveLineCount +// =================================== +// +// Returns number of marked lines in selected scroll box / marker. +// +// Input: +// ------ +// Scroll box index +// Scroll marker index (0 = active scroll line, >0 = secondary line markers) +// +// Output: +// ------- +// Count of marked scroll lines +// -1 = Error in parameters +// Active scroll line (scroll marker index = 0) will always return 1 +// +extern GuiConst_INT16S GuiLib_ScrollBox_GetActiveLineCount( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16U ScrollLineMarkerIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_SetIndicator +// ============================= +// +// Sets scroll indicator position. +// Display only changes after subsequent GuiLib_ScrollBox_Redraw call. +// +// Input: +// ------ +// Scroll box index +// Indicator line, -1 means no indicator +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_SetIndicator( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S StartLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_SetTopLine +// =========================== +// +// Sets topmost visible scroll line of selected scroll box. +// Display only changes after subsequent GuiLib_ScrollBox_Redraw call. +// If simultaneously setting line marker position make sure top line setting is +// last action before GuiLib_ScrollBox_Redraw call. +// +// Input: +// ------ +// Scroll box index +// Index of topmost visible scroll line +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_ScrollBox_SetTopLine( + GuiConst_INT8U ScrollBoxIndex, + GuiConst_INT16S TopLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_ScrollBox_GetTopLine +// =========================== +// +// Returns topmost visible scroll line of selected scroll box. +// +// Input: +// ------ +// Scroll box index +// +// Output: +// ------- +// Index of topmost visible scroll line +// -1 = Error in parameters +// +extern GuiConst_INT16S GuiLib_ScrollBox_GetTopLine( + GuiConst_INT8U ScrollBoxIndex); +// ----------------------------------------------------------------------------- + +#endif + + +#ifdef GuiConst_ITEM_GRAPH_INUSE + +// ============================================================================= +// GuiLib_Graph_Close +// ================== +// +// Closes a graph, so that no futher actions can be accomplished with it. +// Memory assigned to datasets must be freed independently. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +GuiConst_INT8U GuiLib_Graph_Close( + GuiConst_INT8U GraphIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_AddDataSet +// ======================= +// +// Adds a data set to a graph. The data set must be created in the structure, +// but is not shown before this function is called. +// Memory must be assigned independently for the data set. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// XAxisIndex: Index of X-axis to use. +// YAxisIndex: Index of Y-axis to use. +// DataPtr: Pointer to an array of data points, where each data point is a 32 +// bit signed X,Y entity of type GuiLib_GraphDataPoint. +// DataSize: Maximum number of data points possible in the data set. +// DataCount: Number of active data points in the data set. +// DataFirst: Index of first active data point (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_AddDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT8U XAxisIndex, + GuiConst_INT8U YAxisIndex, + GuiLib_GraphDataPoint *DataPtr, + GuiConst_INT16U DataSize, + GuiConst_INT16U DataCount, + GuiConst_INT16U DataFirst); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_RemoveDataSet +// ========================== +// +// Removes a data set from a graph. +// Memory must be released independently for the data set. +// Nothing is drawn in this function. +// +//------------------------------------------------------------------------------ +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_RemoveDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_AddDataPoint +// ========================= +// +// Adds a data point to a data set. The data set must have sufficient space for +// the new data point. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// DataPointX, DataPointY: The data point. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_AddDataPoint( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT32S DataPointX, + GuiConst_INT32S DataPointY); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_ShowDataSet +// ======================== +// +// Marks a data set as visible. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_ShowDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_HideDataSet +// ======================== +// +// Marks a data set as invisible. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_HideDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_ShowXAxis +// ====================== +// +// Marks an X-axis as visible. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of X axis in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_ShowXAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_HideXAxis +// ====================== +// +// Marks an X-axis as invisible. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of X axis in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_HideXAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_ShowYAxis +// ====================== +// +// Marks an Y-axis as visible. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of Y axis in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_ShowYAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_HideYAxis +// ====================== +// +// Marks an Y-axis as invisible. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of Y axis in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_HideYAxis( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_SetXAxisRange +// ========================== +// +// Changes an X-axis range. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of X axis in the graph (index is zero based). +// MinValue, MaxValue: Limits of the X axis range. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_SetXAxisRange( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex, + GuiConst_INT32S MinValue, + GuiConst_INT32S MaxValue); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_SetYAxisRange +// ========================== +// +// Changes an Y-axis range. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of Y axis in the graph (index is zero based). +// MinValue, MaxValue: Limits of the Y axis range. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_SetYAxisRange( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U AxisIndex, + GuiConst_INT32S MinValue, + GuiConst_INT32S MaxValue); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_ResetXAxisOrigin +// ============================= +// +// Resets the X-axis origin to the original origin. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of X axis in the graph (index is zero based). Index -1 will +// reset all defined X axes. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_ResetXAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_OffsetXAxisOrigin +// ============================== +// +// Adjusts the X-axis origin. Useful for dynamic graphs with moving X-axis. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of X axis in the graph (index is zero based). Index -1 will +// offset all defined X axes. This only makes sense if all X axes +// have identical scaling. +// Offset: Amount of movement of the X axis origin. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_OffsetXAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex, + GuiConst_INT32S Offset); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_ResetYAxisOrigin +// ============================= +// +// Resets the Y-axis origin to the original origin. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of Y axis in the graph (index is zero based). Index -1 will +// reset all defined Y axes. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_ResetYAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_OffsetYAxisOrigin +// ============================== +// +// Adjusts the Y-axis origin. Useful for dynamic graphs with moving Y-axis. +// Nothing is drawn in this function. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// AxisIndex: Index of Y axis in the graph (index is zero based). Index -1 will +// offset all defined Y axes. This only makes sense if all Y axes +// have identical scaling. +// Offset: Amount of movement of the Y axis origin. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_OffsetYAxisOrigin( + GuiConst_INT8U GraphIndex, + GuiConst_INT8S AxisIndex, + GuiConst_INT32S Offset); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_Redraw +// =================== +// +// Redraws the complete graph, including background, axes, and data sets. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_Redraw( + GuiConst_INT8U GraphIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_DrawAxes +// ===================== +// +// Redraws the graph, including background and axes, but excluding data sets. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_DrawAxes( + GuiConst_INT8U GraphIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_DrawDataSet +// ======================== +// +// Redraws a data set. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_DrawDataSet( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex); +//------------------------------------------------------------------------------ + + +// ============================================================================= +// GuiLib_Graph_DrawDataPoint +// ========================== +// +// Draws a single data point in a data set. +// +// Input: +// ------ +// GraphIndex: Index of graph (index is zero based). +// DataSetIndex: Index of data set in the graph (index is zero based). +// DataIndex: Index of point in the data set (index is zero based). +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_Graph_DrawDataPoint( + GuiConst_INT8U GraphIndex, + GuiConst_INT8U DataSetIndex, + GuiConst_INT16U DataIndex); +// ----------------------------------------------------------------------------- + +#endif + + +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + +// ============================================================================= +// GuiLib_GraphicsFilter_Init +// ========================== +// +// Initializes a graphics filter call-back function. +// +// Input: +// ------ +// GraphicsFilterIndex: Index of graphics filter (index is zero based). +// FilterFuncPtr: Pointer to user-defined call-back filter function. +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +//------------------------------------------------------------------------------ +extern GuiConst_INT8U GuiLib_GraphicsFilter_Init( + GuiConst_INT8U GraphicsFilterIndex, + void (*FilterFuncPtr) + (GuiConst_INT8U *DestAddress, + GuiConst_INT16U DestLineSize, + GuiConst_INT8U *SourceAddress, + GuiConst_INT16U SourceLineSize, + GuiConst_INT16U Width, + GuiConst_INT16U Height, + GuiConst_INT32S FilterPars[10])); +#endif + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Up +// ======================== +// +// Scrolls text box contents one text line up. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Up( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Down +// ========================== +// +// Scrolls text box contents one text line down. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Down( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Home +// ========================== +// +// Scrolls text box contents to the top. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Home( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_End +// ========================= +// +// Scrolls text box contents to the bottom. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_End( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_To_Line +// ============================= +// +// Scrolls text box contents to a specific text line. +// +// Input: +// ------ +// Text box index +// Text line +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_To_Line( + GuiConst_INT8U TextBoxIndex, + GuiConst_INT16S NewLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Up_Pixel +// ============================== +// +// Scrolls text box contents one pixel position up. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Up_Pixel( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Down_Pixel +// ================================ +// +// Scrolls text box contents one pixel position down. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Down_Pixel( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Home_Pixel +// ================================ +// +// Scrolls text box contents to the top. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Home_Pixel( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_End_Pixel +// =============================== +// +// Scrolls text box contents to the bottom. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_End_Pixel( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_To_PixelLine +// ================================== +// +// Scrolls text box contents to a specific pixel position. +// +// Input: +// ------ +// Text box index +// Pixel line +// +// Output: +// ------- +// 0 = Error in parameters +// 1 = Ok +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_To_PixelLine( + GuiConst_INT8U TextBoxIndex, + GuiConst_INT16S NewPixelLine); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Get_Pos +// ============================= +// +// Returns status of topmost visible text line of text box. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX Illegal text box index +// GuiLib_TEXTBOX_SCROLL_INSIDE_BLOCK Text box scrolled mid way +// GuiLib_TEXTBOX_SCROLL_AT_HOME Text box scrolled to the top +// GuiLib_TEXTBOX_SCROLL_AT_END Text box scrolled to the bottom +// GuiLib_TEXTBOX_SCROLL_ABOVE_HOME Text box scrolled above the top +// GuiLib_TEXTBOX_SCROLL_BELOW_END Text box scrolled below the bottom +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Get_Pos( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_Get_Pos_Pixel +// =================================== +// +// Returns status of topmost visible pixel position of text box. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// GuiLib_TEXTBOX_SCROLL_ILLEGAL_NDX Illegal text box index +// GuiLib_TEXTBOX_SCROLL_INSIDE_BLOCK Text box scrolled mid way +// GuiLib_TEXTBOX_SCROLL_AT_HOME Text box scrolled to the top +// GuiLib_TEXTBOX_SCROLL_AT_END Text box scrolled to the bottom +// GuiLib_TEXTBOX_SCROLL_ABOVE_HOME Text box scrolled above the top +// GuiLib_TEXTBOX_SCROLL_BELOW_END Text box scrolled below the bottom +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_Get_Pos_Pixel( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +// ============================================================================= +// GuiLib_TextBox_Scroll_FitsInside +// ================================ +// +// Determines if a text fits completely inside a text box without scrolling. +// +// Input: +// ------ +// Text box index +// +// Output: +// ------- +// 0 = No +// 1 = Yes +// +extern GuiConst_INT8U GuiLib_TextBox_Scroll_FitsInside( + GuiConst_INT8U TextBoxIndex); +// ----------------------------------------------------------------------------- + + +#ifdef GuiConst_REMOTE_DATA +// ============================================================================= +// GuiLib_RemoteCheck +// ================== +// +// Checks if binary remote data file has correct ID. +// +// Input: +// ------ +// None +// +// Output: +// ------- +// 0 = Illegal ID +// 1 = ID accepted +// +extern GuiConst_INT8U GuiLib_RemoteCheck(void); +// ----------------------------------------------------------------------------- +#endif + + + +#ifdef GuiConst_CODEVISION_COMPILER +#pragma used- +#endif +// ----------------------------------------------------------------------------- + + +#ifdef __cplusplus /* If this is a C++ compiler, end C linkage */ +} + +#endif + +#endif +
diff -r 000000000000 -r 6db0d96b351d easyGUIFixed/GuiLibStruct.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIFixed/GuiLibStruct.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,1139 @@ +/* ************************************************************************ */ +/* */ +/* (C)2004-2015 IBIS Solutions ApS */ +/* sales@easyGUI.com */ +/* www.easyGUI.com */ +/* */ +/* v6.0.9.005 */ +/* */ +/* ************************************************************************ */ + +#ifndef __GUILIBSTRUCT_H_ +#define __GUILIBSTRUCT_H_ + +#include "GuiConst.h" +#include "GuiLib.h" + + +#ifdef __cplusplus /* If this is a C++ compiler, use C linkage */ +extern "C" { +#endif + +#define GuiLib_ITEM_TEXT 0 +#define GuiLib_ITEM_DOT 1 +#define GuiLib_ITEM_LINE 2 +#define GuiLib_ITEM_FRAME 3 +#define GuiLib_ITEM_BLOCK 4 +#define GuiLib_ITEM_STRUCTURE 5 +#define GuiLib_ITEM_STRUCTARRAY 6 +#define GuiLib_ITEM_CLIPRECT 7 +#define GuiLib_ITEM_VAR 8 +#define GuiLib_ITEM_FORMATTER 9 +#define GuiLib_ITEM_BITMAP 10 +#define GuiLib_ITEM_TEXTBLOCK 11 +#define GuiLib_ITEM_TOUCHAREA 12 +#define GuiLib_ITEM_VARBLOCK 13 +#define GuiLib_ITEM_ACTIVEAREA 14 +#define GuiLib_ITEM_SCROLLBOX 15 +#define GuiLib_ITEM_CIRCLE 16 +#define GuiLib_ITEM_ELLIPSE 17 +#define GuiLib_ITEM_BACKGROUND 18 +#define GuiLib_ITEM_CLEARAREA 19 +#define GuiLib_ITEM_ADVGRAPH_COORDSYST 20 +#define GuiLib_ITEM_ADVGRAPH_PIXEL 21 +#define GuiLib_ITEM_ADVGRAPH_LINE 22 +#define GuiLib_ITEM_ADVGRAPH_ARC 23 +#define GuiLib_ITEM_ADVGRAPH_RECT 24 +#define GuiLib_ITEM_ADVGRAPH_ELLIPSE 25 +#define GuiLib_ITEM_ADVGRAPH_SEGMENT 26 +#define GuiLib_ITEM_ADVGRAPH_TRIANGLE 27 +#define GuiLib_ITEM_ADVGRAPH_POLYGON 28 +#define GuiLib_ITEM_GRAPH 29 +#define GuiLib_ITEM_GRAPHICSLAYER 30 +#define GuiLib_ITEM_GRAPHICSFILTER 31 +#define GuiLib_ITEM_ROUNDEDFRAME 32 +#define GuiLib_ITEM_ROUNDEDBLOCK 33 +#define GuiLib_ITEM_QUARTERCIRCLE 34 +#define GuiLib_ITEM_QUARTERELLIPSE 35 +#define GuiLib_ITEM_CHECKBOX 36 +#define GuiLib_ITEM_RADIOBUTTON 37 +#define GuiLib_ITEM_BUTTON 38 +#define GuiLib_ITEM_EDITBOX 39 +#define GuiLib_ITEM_PANEL 40 +#define GuiLib_ITEM_MEMO 41 +#define GuiLib_ITEM_LISTBOX 42 +#define GuiLib_ITEM_COMBOBOX 43 +#define GuiLib_ITEM_SCROLLAREA 44 +#define GuiLib_ITEM_PROGRESSBAR 45 +#define GuiLib_ITEM_STRUCTCOND 46 +#define GuiLib_ITEM_POSCALLBACK 47 + +#define GuiLib_ITEMBIT_TEXT 0x00000001 +#define GuiLib_ITEMBIT_DOT 0x00000002 +#define GuiLib_ITEMBIT_LINE 0x00000004 +#define GuiLib_ITEMBIT_FRAME 0x00000008 +#define GuiLib_ITEMBIT_BLOCK 0x00000010 +#define GuiLib_ITEMBIT_STRUCTURE 0x00000020 +#define GuiLib_ITEMBIT_STRUCTARRAY 0x00000040 +#define GuiLib_ITEMBIT_CLIPRECT 0x00000080 +#define GuiLib_ITEMBIT_VAR 0x00000100 +#define GuiLib_ITEMBIT_FORMATTER 0x00000200 +#define GuiLib_ITEMBIT_BITMAP 0x00000400 +#define GuiLib_ITEMBIT_TEXTBLOCK 0x00000800 +#define GuiLib_ITEMBIT_TOUCHAREA 0x00001000 +#define GuiLib_ITEMBIT_VARBLOCK 0x00002000 +#define GuiLib_ITEMBIT_ACTIVEAREA 0x00004000 +#define GuiLib_ITEMBIT_SCROLLBOX 0x00008000 +#define GuiLib_ITEMBIT_CIRCLE 0x00010000 +#define GuiLib_ITEMBIT_ELLIPSE 0x00020000 +#define GuiLib_ITEMBIT_BACKGROUND 0x00040000 +#define GuiLib_ITEMBIT_CLEARAREA 0x00080000 +#define GuiLib_ITEMBIT_ADVGRAPH_COORDSYST 0x00100000 +#define GuiLib_ITEMBIT_ADVGRAPH_PIXEL 0x00200000 +#define GuiLib_ITEMBIT_ADVGRAPH_LINE 0x00400000 +#define GuiLib_ITEMBIT_ADVGRAPH_ARC 0x00800000 +#define GuiLib_ITEMBIT_ADVGRAPH_RECT 0x01000000 +#define GuiLib_ITEMBIT_ADVGRAPH_ELLIPSE 0x02000000 +#define GuiLib_ITEMBIT_ADVGRAPH_SEGMENT 0x04000000 +#define GuiLib_ITEMBIT_ADVGRAPH_TRIANGLE 0x08000000 +#define GuiLib_ITEMBIT_ADVGRAPH_POLYGON 0x10000000 +#define GuiLib_ITEMBIT_GRAPH 0x20000000 +#define GuiLib_ITEMBIT_GRAPHICSLAYER 0x40000000 +#define GuiLib_ITEMBIT_GRAPHICSFILTER 0x80000000 +#define GuiLib_ITEMBIT_ROUNDEDFRAME 0x00000001 +#define GuiLib_ITEMBIT_ROUNDEDBLOCK 0x00000002 +#define GuiLib_ITEMBIT_QUARTERCIRCLE 0x00000004 +#define GuiLib_ITEMBIT_QUARTERELLIPSE 0x00000008 +#define GuiLib_ITEMBIT_CHECKBOX 0x00000010 +#define GuiLib_ITEMBIT_RADIOBUTTON 0x00000020 +#define GuiLib_ITEMBIT_BUTTON 0x00000040 +#define GuiLib_ITEMBIT_EDITBOX 0x00000080 +#define GuiLib_ITEMBIT_PANEL 0x00000100 +#define GuiLib_ITEMBIT_MEMO 0x00000200 +#define GuiLib_ITEMBIT_LISTBOX 0x00000400 +#define GuiLib_ITEMBIT_COMBOBOX 0x00000800 +#define GuiLib_ITEMBIT_SCROLLAREA 0x00001000 +#define GuiLib_ITEMBIT_PROGRESSBAR 0x00002000 +#define GuiLib_ITEMBIT_STRUCTCOND 0x00004000 +#define GuiLib_ITEMBIT_POSCALLBACK 0x00008000 + +#ifdef GuiConst_ITEM_GRAPH_INUSE + #define GuiLib_GETITEMLONG +#else +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + #define GuiLib_GETITEMLONG +#endif +#endif + +#define GuiLib_TRUE 1 +#define GuiLib_FALSE 0 + +#define GuiLib_UPDATE_ALWAYS 0 +#define GuiLib_UPDATE_ON_CHANGE 1 + +#ifdef GuiConst_AUTOREDRAW_ON_CHANGE +#define GuiLib_AUTOREDRAW_MODE GuiLib_UPDATE_ON_CHANGE +#else +#define GuiLib_AUTOREDRAW_MODE GuiLib_UPDATE_ALWAYS +#endif + +#define GuiLib_COOR_ABS 0 +#define GuiLib_COOR_REL 1 +#define GuiLib_COOR_REL_1 2 +#define GuiLib_COOR_REL_2 3 + +#define GuiLib_COLOR_NOCHANGE 0 +#define GuiLib_COLOR_FORE 1 +#define GuiLib_COLOR_BACK 2 +#define GuiLib_COLOR_OTHER 3 +#define GuiLib_COLOR_INVERT 4 +#define GuiLib_COLOR_TRANSP 5 +#define GuiLib_COLOR_TABLE 6 +#define GuiLib_COLOR_VAR 7 + +#define GuiLib_MARKER_NONE 0 +#define GuiLib_MARKER_ICON 1 +#define GuiLib_MARKER_BITMAP 2 +#define GuiLib_MARKER_FIXED_BLOCK 3 +#define GuiLib_MARKER_VARIABLE_BLOCK 4 + +#define GuiLib_MEMORY_MIN 1 +#define GuiLib_MEMORY_MAX 3 +#define GuiLib_MEMORY_CNT GuiLib_MEMORY_MAX - GuiLib_MEMORY_MIN + 1 + +#define GuiLib_COL_INVERT_OFF 0 +#define GuiLib_COL_INVERT_ON 1 +#define GuiLib_COL_INVERT_IF_CURSOR 2 + +#define GuiLib_BITFLAG_INUSE 0x00000001 +#define GuiLib_BITFLAG_TRANSPARENT 0x00000002 +#define GuiLib_BITFLAG_UNDERLINE 0x00000004 +#define GuiLib_BITFLAG_PATTERNEDLINE 0x00000004 +#define GuiLib_BITFLAG_CIRCLE_IF 0x00000004 +#define GuiLib_BITFLAG_FORMATSHOWSIGN 0x00000008 +#define GuiLib_BITFLAG_FORMATZEROPADDING 0x00000010 +#define GuiLib_BITFLAG_AUTOREDRAWFIELD 0x00000020 +#define GuiLib_BITFLAG_NOTINUSE 0x00000040 +#define GuiLib_BITFLAG_TRANSLATION 0x00000080 +#define GuiLib_BITFLAG_BLINKTEXTFIELD 0x00000100 +#define GuiLib_BITFLAG_CLIPPING 0x00000200 +#define GuiLib_BITFLAG_ACTIVEAREARELCOORD 0x00000400 +#define GuiLib_BITFLAG_REVERSEWRITING 0x00000800 +#define GuiLib_BITFLAG_FORMATTRAILINGZEROS 0x00001000 +#define GuiLib_BITFLAG_FORMATTHOUSANDSSEP 0x00002000 +#define GuiLib_BITFLAG_FIELDSCROLLBOX 0x00004000 +#define GuiLib_BITFLAG_BARTRANSPARENT 0x00008000 + +#define GuiLib_SCROLL_STRUCTURE_UNDEF 0 +#define GuiLib_SCROLL_STRUCTURE_READ 1 +#define GuiLib_SCROLL_STRUCTURE_USED 2 + +#define GuiLib_GRAPH_STRUCTURE_UNDEF 0 +#define GuiLib_GRAPH_STRUCTURE_USED 1 + +#define GuiLib_GRAPH_DATATYPE_DOT 0 +#define GuiLib_GRAPH_DATATYPE_LINE 1 +#define GuiLib_GRAPH_DATATYPE_BAR 2 +#define GuiLib_GRAPH_DATATYPE_CROSS 3 +#define GuiLib_GRAPH_DATATYPE_X 4 + +#define GuiLib_GRAPHAXIS_X 0 +#define GuiLib_GRAPHAXIS_Y 1 + +#define GuiLib_GRAPHICS_LAYER_UNDEF 0 +#define GuiLib_GRAPHICS_LAYER_USED 1 + +#define GuiLib_GRAPHICS_LAYER_SIZE_COORD 0 +#define GuiLib_GRAPHICS_LAYER_SIZE_SCREEN 1 +#define GuiLib_GRAPHICS_LAYER_SIZE_CLIP 2 + +#define GuiLib_GRAPHICS_LAYER_INIT_NONE 0 +#define GuiLib_GRAPHICS_LAYER_INIT_COL 1 +#define GuiLib_GRAPHICS_LAYER_INIT_COPY 2 + +#define GuiLib_GRAPHICS_LAYER_CURRENT -3 +#define GuiLib_GRAPHICS_LAYER_PREVIOUS -2 +#define GuiLib_GRAPHICS_LAYER_BASE -1 + +#define GuiLib_GRAPHICS_FILTER_UNDEF 0 +#define GuiLib_GRAPHICS_FILTER_USED 1 + +#define GuiLib_MARKER_NONE 0 +#define GuiLib_INDICATOR_NONE 0 +#define GuiLib_MARKER_SIZE 8 + +#define GuiLib_FULL_BITMAP 0 +#define GuiLib_AREA_BITMAP 1 + +#define GuiLib_LANGUAGE_INACTIVE 9999 + +#define GuiLib_LINEFEED 0x0A + +#define GuiLib_CHECKBOX_FLAT 0 +#define GuiLib_CHECKBOX_3D 1 +#define GuiLib_CHECKBOX_ICON 2 +#define GuiLib_CHECKBOX_BITMAP 3 +#define GuiLib_CHECKBOX_NONE 4 +#define GuiLib_CHECKBOX_MARK_CHECKED 0 +#define GuiLib_CHECKBOX_MARK_CROSSED 1 +#define GuiLib_CHECKBOX_MARK_FILLED 2 +#define GuiLib_CHECKBOX_MARK_ICON 3 +#define GuiLib_CHECKBOX_MARK_BITMAP 4 + +#define GuiLib_RADIOBUTTON_FLAT 0 +#define GuiLib_RADIOBUTTON_3D 1 +#define GuiLib_RADIOBUTTON_ICON 2 +#define GuiLib_RADIOBUTTON_BITMAP 3 +#define GuiLib_RADIOBUTTON_MARK_STANDARD 0 +#define GuiLib_RADIOBUTTON_MARK_ICON 1 +#define GuiLib_RADIOBUTTON_MARK_BITMAP 2 + +#define GuiLib_BUTTON_LAYOUT_TEXT 0 +#define GuiLib_BUTTON_LAYOUT_GLYPH 1 +#define GuiLib_BUTTON_LAYOUT_GLYPHLEFT 2 +#define GuiLib_BUTTON_LAYOUT_GLYPHRIGHT 3 +#define GuiLib_BUTTON_LAYOUT_GLYPHBOTTOM 4 +#define GuiLib_BUTTON_LAYOUT_GLYPHTOP 5 + +#define GuiLib_BUTTON_BODY_FLAT 0 +#define GuiLib_BUTTON_BODY_3D 1 +#define GuiLib_BUTTON_BODY_ICON 2 +#define GuiLib_BUTTON_BODY_BITMAP 3 + +#define GuiLib_BUTTON_GLYPH_ICON 0 +#define GuiLib_BUTTON_GLYPH_BITMAP 1 + +#define GuiLib_PANEL_FLAT 0 +#define GuiLib_PANEL_3D_RAISED 1 +#define GuiLib_PANEL_3D_LOWERED 2 +#define GuiLib_PANEL_EMBOSSED_RAISED 3 +#define GuiLib_PANEL_EMBOSSED_LOWERED 4 + +#define GuiLib_AUTOREDRAW_MAX_VAR_SIZE GuiConst_AUTOREDRAW_MAX_VAR_SIZE + +//----------------------X----------------------- +#ifdef GuiConst_REMOTE_STRUCT_DATA + typedef GuiConst_PTR *GuiLib_StructPtr; +#else + #ifdef GuiConst_DISP_VAR_NOW + unsigned char displayVarNow; + #endif + #ifdef GuiConst_AVRGCC_COMPILER + typedef GuiConst_PTR *GuiLib_StructPtr; + #define ReadBytePtr(X) pgm_read_byte(X) + #define ReadByte(X) pgm_read_byte(&X) + #define ReadWordPtr(X) pgm_read_word(X) + #define ReadWord(X) pgm_read_word(&X) + #else + #if defined GuiConst_ICC_COMPILER + typedef void PrefixRom *GuiLib_StructPtr; + #elif defined GuiConst_CODEVISION_COMPILER + typedef void PrefixRom *GuiLib_StructPtr; + #elif defined GuiConst_RENESAS_COMPILER_FAR + typedef void PrefixRom *GuiLib_StructPtr; + #else + typedef GuiConst_PTR *GuiLib_StructPtr; + #endif + #endif +#endif +//----------------------X----------------------- +#ifndef ReadBytePtr +#define ReadBytePtr(X) *(X) +#endif +#ifndef ReadByte +#define ReadByte(X) X +#endif +#ifndef ReadWordPtr +#define ReadWordPtr(X) *(X) +#endif +#ifndef ReadWord +#define ReadWord(X) X +#endif + +//----------------------X----------------------- + + +//----------------------X----------------------- +typedef struct +{ + GuiConst_INT32U BitFlags; + GuiConst_INT16S BackBoxSizeX; + GuiConst_INT8U BackBoxSizeY1, BackBoxSizeY2; + GuiConst_INT8U FontIndex; + GuiConst_INT8U Alignment; + GuiConst_INT8U Ps; + GuiConst_INT8U BackBorderPixels; +} TextParRec; +//----------------------X----------------------- +#ifdef GuiConst_ITEM_STRUCTCOND_INUSE +typedef struct +{ + GuiConst_INT16U IndexCount; + GuiConst_INT16S IndexFirst[GuiConst_STRUCTCOND_MAX]; + GuiConst_INT16S IndexLast[GuiConst_STRUCTCOND_MAX]; + GuiConst_INT16U CallIndex[GuiConst_STRUCTCOND_MAX]; +} CompStructCallRec; +#else +typedef struct +{ + GuiConst_INT16U IndexCount; +} CompStructCallRec; +#endif // GuiConst_ITEM_STRUCTCOND_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE +typedef struct +{ +#ifdef GuiConst_TEXTBOX_FIELDS_ON + GuiConst_INT16S ScrollPos; + GuiConst_INT16U Lines; + GuiConst_INT8U ScrollIndex; +#endif // GuiConst_TEXTBOX_FIELDS_ON + GuiConst_INT8U HorzAlignment; + GuiConst_INT8U VertAlignment; + GuiConst_INT8S LineDist; + GuiConst_INT8U LineDistRelToFont; +} CompTextBoxRec; +#endif // GuiConst_ITEM_TEXTBLOCK_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE +typedef struct +{ + GuiConst_INT16U AreaNo; +} CompTouchRec; +#endif +//----------------------X----------------------- +#ifdef GuiConst_BITMAP_SUPPORT_ON +typedef struct +{ + GuiConst_INTCOLOR TranspColor; +} CompBitmapRec; +#endif +//----------------------X----------------------- +#ifdef GuiConst_ITEM_CHECKBOX_INUSE +typedef struct +{ + GuiConst_INT16U MarkOffsetX; + GuiConst_INT16U MarkOffsetY; + GuiConst_INT16U MarkBitmapIndex; + GuiConst_INT16U IconOffsetX; + GuiConst_INT16U IconOffsetY; + GuiConst_INT16U BitmapIndex; +#ifdef GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR BitmapTranspColor; + GuiConst_INTCOLOR MarkBitmapTranspColor; +#endif // GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR MarkColor; + GuiConst_INT16U MarkColorIndex; + GuiConst_TEXT PrefixLocate *IconPtr; + GuiConst_TEXT PrefixLocate *MarkIconPtr; + GuiConst_INT8U Style; + GuiConst_INT8U Size; + GuiConst_INT8U IconFont; + GuiConst_INT8U BitmapIsTransparent; + GuiConst_INT8U MarkStyle; + GuiConst_INT8U MarkIconFont; + GuiConst_INT8U MarkBitmapIsTransparent; +} CompCheckBoxRec; +#endif // GuiConst_ITEM_CHECKBOX_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE +typedef struct +{ + GuiConst_INT16U InterDistance; + GuiConst_INT16U MarkOffsetX; + GuiConst_INT16U MarkOffsetY; + GuiConst_INT16U MarkBitmapIndex; + GuiConst_INT16U IconOffsetX; + GuiConst_INT16U IconOffsetY; + GuiConst_INT16U BitmapIndex; +#ifdef GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR BitmapTranspColor; + GuiConst_INTCOLOR MarkBitmapTranspColor; +#endif // GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR MarkColor; + GuiConst_INT16U MarkColorIndex; + GuiConst_TEXT PrefixLocate *IconPtr; + GuiConst_TEXT PrefixLocate *MarkIconPtr; + GuiConst_INT8U Style; + GuiConst_INT8U Size; + GuiConst_INT8U Count; + GuiConst_INT8U IconFont; + GuiConst_INT8U BitmapIsTransparent; + GuiConst_INT8U MarkStyle; + GuiConst_INT8U MarkIconFont; + GuiConst_INT8U MarkBitmapIsTransparent; +} CompRadioButtonRec; +#endif // GuiConst_ITEM_RADIOBUTTON_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_BUTTON_INUSE +typedef struct +{ + GuiConst_INT8U Layout; + GuiConst_INT8U BodyStyle; + GuiConst_INT8U BodyLikeUp; + GuiConst_TEXT PrefixLocate *BodyIconPtr[3]; + GuiConst_INT8U BodyIconFont[3]; + GuiConst_INT16U BodyIconOffsetX[3]; + GuiConst_INT16U BodyIconOffsetY[3]; + GuiConst_INT16U BodyBitmapIndex[3]; +#ifdef GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR BodyBitmapTranspColor[3]; +#endif // GuiConst_BITMAP_SUPPORT_ON + GuiConst_INT8U BodyBitmapIsTransparent[3]; + GuiConst_INT8U TextLikeUp; + GuiConst_INTCOLOR TextColor[3]; + GuiConst_INT16U TextColorIndex[3]; + GuiConst_INT8U GlyphStyle; + GuiConst_INT8U GlyphLikeUp; + GuiConst_INTCOLOR GlyphIconColor[3]; + GuiConst_INT16U GlyphIconColorIndex[3]; + GuiConst_TEXT PrefixLocate *GlyphIconPtr[3]; + GuiConst_INT8U GlyphIconFont[3]; + GuiConst_INT16U GlyphIconOffsetX[3]; + GuiConst_INT16U GlyphIconOffsetY[3]; + GuiConst_INT16U GlyphBitmapIndex[3]; +#ifdef GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR GlyphBitmapTranspColor[3]; +#endif // GuiConst_BITMAP_SUPPORT_ON + GuiConst_INT8U GlyphBitmapIsTransparent[3]; + GuiConst_INT16U GlyphBitmapOffsetX[3]; + GuiConst_INT16U GlyphBitmapOffsetY[3]; +} CompButtonRec; +#endif // GuiConst_ITEM_BUTTON_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_PANEL_INUSE +typedef struct +{ + GuiConst_INT8U Style; +} CompPanelRec; +#endif +//----------------------X----------------------- +typedef union +{ + CompStructCallRec StructCall; +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE + CompTextBoxRec CompTextBox; +#endif +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE + CompTouchRec CompTouch; +#endif +#ifdef GuiConst_ITEM_CHECKBOX_INUSE + CompCheckBoxRec CompCheckBox; +#endif +#ifdef GuiConst_ITEM_RADIOBUTTON_INUSE + CompRadioButtonRec CompRadioButton; +#endif +#ifdef GuiConst_ITEM_BUTTON_INUSE + CompButtonRec CompButton; +#endif +#ifdef GuiConst_ITEM_PANEL_INUSE + CompPanelRec CompPanel; +#endif +#ifdef GuiConst_BITMAP_SUPPORT_ON + CompBitmapRec CompBitmap; +#endif +} CompUnion; +//----------------------X----------------------- +typedef struct +{ + TextParRec TextPar[3]; + void PrefixLocate *VarPtr; + GuiConst_INT16U StructToCallIndex; + GuiConst_INT16S X1, Y1, X2, Y2; + GuiConst_INT16S R1, R2; + GuiConst_INT16S RX, RY; + GuiConst_INT16S RX1, RY1, RX2, RY2; + GuiConst_INT16S DrawnX1, DrawnY1, DrawnX2, DrawnY2; + GuiConst_INT16U TextLength[3]; + GuiConst_INT16S ForeColorEnhance; + GuiConst_INT16S BackColorEnhance; + GuiConst_INT16S BarForeColorEnhance; + GuiConst_INT16S BarBackColorEnhance; +#ifdef GuiConst_REL_COORD_ORIGO_INUSE + GuiConst_INT16S CoordOrigoX, CoordOrigoY; +#endif +#ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S ClipRectX1, ClipRectY1, ClipRectX2, ClipRectY2; +#endif + GuiConst_INT16U PosCallbackNo; + GuiConst_INTCOLOR ForeColor, BackColor; + GuiConst_INTCOLOR BarForeColor, BarBackColor; + GuiConst_INT16U ForeColorIndex; + GuiConst_INT16U BackColorIndex; + GuiConst_INT16U BarForeColorIndex; + GuiConst_INT16U BarBackColorIndex; + GuiConst_TEXT PrefixGeneric *TextPtr[3]; +#ifdef GuiConst_REMOTE_TEXT_DATA + GuiConst_INT32U TextIndex[3]; +#endif +#ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT32U TextOffset[3]; +#endif + GuiConst_INT8U TextCnt; + GuiConst_INT8U Drawn; + GuiConst_INT8U ItemType; + GuiConst_INT8U FrameThickness; + GuiConst_INT8U FormatFieldWidth; + GuiConst_INT8U FormatDecimals; + GuiConst_INT8U FormatAlignment; + GuiConst_INT8U FormatFormat; +#ifdef GuiConst_CURSOR_SUPPORT_ON + GuiConst_INT8S CursorFieldNo; + GuiConst_INT8U CursorFieldLevel; +#endif +#ifdef GuiConst_BLINK_SUPPORT_ON + GuiConst_INT8S BlinkFieldNo; +#endif + GuiConst_INT8U UpdateType; + GuiConst_INT8U VarType; + GuiConst_INT8U LinePattern; +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + GuiConst_INT8U CursorScrollBoxIndex; +#endif + CompUnion CompPars; +} GuiLib_ItemRec; +typedef GuiLib_ItemRec PrefixLocate * GuiLib_ItemRecPtr; +//----------------------X----------------------- +#ifdef GuiConst_ITEM_TOUCHAREA_INUSE +typedef struct +{ + GuiConst_INT16S X1, Y1, X2, Y2; + GuiConst_INT16U IndexNo; +} GuiLib_TouchAreaRec; +#endif +//----------------------X----------------------- +typedef struct +{ + void (*PosCallbackFunc) (GuiConst_INT16U IndexNo, + GuiConst_INT16S X, + GuiConst_INT16S Y); + GuiConst_INT16U IndexNo; + GuiConst_INT8U InUse; +} GuiLib_PosCallbackRec; + +//----------------------X----------------------- +#ifdef GuiConst_BLINK_SUPPORT_ON +#ifndef GuiConst_BLINK_FIELDS_OFF +typedef struct +{ + TextParRec TextPar; + GuiConst_INT16U CharNo; + GuiConst_INT16U CharCnt; + GuiConst_INT16S X1, X2; + GuiConst_INT16S Y1, Y2; + GuiConst_INT16S BlinkBoxX1, BlinkBoxX2; + GuiConst_INT16S BlinkBoxY1, BlinkBoxY2; + GuiConst_INT16S LineCnt; + GuiConst_INT16S BlindLinesAtTop; +#ifdef GuiConst_TEXTBOX_FIELDS_ON + GuiConst_INT16S TextBoxScrollPos; +#endif + GuiConst_TEXT PrefixGeneric *TextPtr; + GuiConst_INT8U InUse; + GuiConst_INT8U Active; + GuiConst_INT8U XSize; + GuiConst_INT8U ItemType; + GuiConst_INT8U VarType; + GuiConst_INT8U FormatFieldWidth; + GuiConst_INT8U FormatDecimals; + GuiConst_INT8U FormatAlignment; + GuiConst_INT8U FormatFormat; + GuiConst_INT8U PsNumWidth; + GuiConst_INT8U PsSpace; + GuiConst_INT8U BlinkBoxRate; + GuiConst_INT8U BlinkBoxState; + GuiConst_INT8U BlinkBoxInverted; + GuiConst_INT8U BlinkBoxLast; +#ifdef GuiConst_ITEM_TEXTBLOCK_INUSE + GuiConst_INT8U YSize; + GuiConst_INT8S TextBoxLineDist; + GuiConst_INT8U TextBoxHorzAlignment; + GuiConst_INT8U TextBoxVertAlignment; +#endif +} GuiLib_BlinkTextItemRec; +#endif // GuiConst_BLINK_FIELDS_OFF +#endif // GuiConst_BLINK_SUPPORT_ON +//----------------------X----------------------- +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE +typedef struct +{ + void (*ScrollLineDataFunc) (GuiConst_INT16S LineIndex); + GuiLib_ItemRec ScrollBoxItem; + GuiConst_INT16S X1; + GuiConst_INT16S Y1; + GuiConst_INT16S ScrollTopLine; + GuiConst_INT16U LastScrollTopLine; + GuiConst_INT16S LastMarkerLine; + GuiConst_INT16U ScrollActiveLine; + GuiConst_INT16U NumberOfLines; + GuiConst_INT16U MakeUpStructIndex; + GuiConst_INT16U ScrollVisibleLines; + GuiConst_INT16S LineVerticalOffset; + GuiConst_INT16S LineOffsetX; + GuiConst_INT16S LineOffsetY; + GuiConst_INT16S LineSizeX; + GuiConst_INT16S LineSizeY; + GuiConst_INT16S LineSizeY2; + GuiConst_INT16U LineStructIndex; + GuiConst_INT16S LineStructOffsetX; + GuiConst_INT16S LineStructOffsetY; + GuiConst_INT16U MarkerStructIndex[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INT16S MarkerStartLine[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INT16S MarkerSize[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INTCOLOR LineColor; + GuiConst_INT16U LineColorIndex; + GuiConst_INTCOLOR BackColor; + GuiConst_INT16U BackColorIndex; + GuiConst_INTCOLOR MarkerColor[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INT16U MarkerColorIndex[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INT8U InUse; + GuiConst_INT8U ScrollBoxType; + GuiConst_INT8U LineColorTransparent; + GuiConst_INT8U WrapMode; + GuiConst_INT8U ScrollStartOfs; + GuiConst_INT8U ScrollMode; + GuiConst_INT8U LineMarkerCount; + GuiConst_INT8U MarkerColorTransparent[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INT8U MarkerDrawingOrder[GuiConst_SCROLLITEM_MARKERS_MAX]; + GuiConst_INT8U BarType; + GuiConst_INT8U IndicatorType; +#ifndef GuiConst_SCROLLITEM_BAR_NONE + GuiConst_INT16S BarPositionX; + GuiConst_INT16S BarPositionY; + GuiConst_INT16S BarSizeX; + GuiConst_INT16S BarSizeY; + GuiConst_INT16U BarStructIndex; + GuiConst_INT16S BarMarkerLeftOffset; + GuiConst_INT16S BarMarkerRightOffset; + GuiConst_INT16S BarMarkerTopOffset; + GuiConst_INT16S BarMarkerBottomOffset; + GuiConst_INT16U BarMarkerIconOffsetX; + GuiConst_INT16U BarMarkerIconOffsetY; + GuiConst_INT16U BarMarkerBitmapIndex; + GuiConst_INT16U BarMarkerBitmapHeight; + GuiConst_INTCOLOR BarForeColor; + GuiConst_INT16U BarForeColorIndex; + GuiConst_INTCOLOR BarBackColor; + GuiConst_INT16U BarBackColorIndex; + GuiConst_INTCOLOR BarMarkerForeColor; + GuiConst_INT16U BarMarkerForeColorIndex; + GuiConst_INTCOLOR BarMarkerBackColor; + GuiConst_INT16U BarMarkerBackColorIndex; + GuiConst_INT8U BarMarkerBitmapIsTransparent; + GuiConst_INT8U BarMode; + GuiConst_INT8U BarTransparent; + GuiConst_INT8U BarThickness; + GuiConst_INT8U BarMarkerIconFont; + GuiConst_INT8U BarMarkerTransparent; +#ifdef GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR BarMarkerBitmapTranspColor; +#endif // GuiConst_BITMAP_SUPPORT_ON + GuiConst_TEXT PrefixLocate *BarIconPtr; +#endif // GuiConst_SCROLLITEM_BAR_NONE +#ifndef GuiConst_SCROLLITEM_INDICATOR_NONE + GuiConst_INT16S IndicatorPositionX; + GuiConst_INT16S IndicatorPositionY; + GuiConst_INT16S IndicatorSizeX; + GuiConst_INT16S IndicatorSizeY; + GuiConst_INT16U IndicatorStructIndex; + GuiConst_INT16S IndicatorMarkerLeftOffset; + GuiConst_INT16S IndicatorMarkerRightOffset; + GuiConst_INT16S IndicatorMarkerTopOffset; + GuiConst_INT16S IndicatorMarkerBottomOffset; + GuiConst_INT16U IndicatorMarkerIconFont; + GuiConst_INT16U IndicatorMarkerIconOffsetX; + GuiConst_INT16U IndicatorMarkerIconOffsetY; + GuiConst_INT16U IndicatorMarkerBitmapIndex; + GuiConst_INT16S IndicatorLine; + GuiConst_INTCOLOR IndicatorForeColor; + GuiConst_INT16U IndicatorForeColorIndex; + GuiConst_INTCOLOR IndicatorBackColor; + GuiConst_INT16U IndicatorBackColorIndex; + GuiConst_INTCOLOR IndicatorMarkerForeColor; + GuiConst_INT16U IndicatorMarkerForeColorIndex; + GuiConst_INTCOLOR IndicatorMarkerBackColor; + GuiConst_INT16U IndicatorMarkerBackColorIndex; +#ifdef GuiConst_BITMAP_SUPPORT_ON + GuiConst_INTCOLOR IndicatorMarkerBitmapTranspColor; +#endif // GuiConst_BITMAP_SUPPORT_ON + GuiConst_TEXT PrefixLocate *IndicatorIconPtr; + GuiConst_INT8U IndicatorMode; + GuiConst_INT8U IndicatorTransparent; + GuiConst_INT8U IndicatorThickness; + GuiConst_INT8U IndicatorMarkerTransparent; + GuiConst_INT8U IndicatorMarkerBitmapIsTransparent; +#endif // GuiConst_SCROLLITEM_INDICATOR_NONE +#ifdef GuiConst_CURSOR_SUPPORT_ON + GuiConst_INT8U ContainsCursorFields; +#endif // GuiConst_CURSOR_SUPPORT_ON +} ScrollBoxRec; +#endif // GuiConst_ITEM_SCROLLBOX_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_GRAPH_INUSE +typedef struct +{ + GuiConst_INT32S NumbersMinValue; + GuiConst_INT32S NumbersMaxValue; + GuiConst_INT32S NumbersMinValueOrg; + GuiConst_INT32S NumbersMaxValueOrg; + GuiConst_INT32S NumbersStepMajor; + GuiConst_INT32S NumbersStepMinor; + GuiConst_INT32S Scale; + GuiConst_INT32U BitFlags; + GuiConst_INT16S Offset; + GuiConst_INT16S ArrowLength; + GuiConst_INT16S ArrowWidth; + GuiConst_INT16S TicksMajorLength; + GuiConst_INT16S TicksMajorWidth; + GuiConst_INT16S TicksMinorLength; + GuiConst_INT16S TicksMinorWidth; + GuiConst_INT16S NumbersAtEnd; + GuiConst_INT16S NumbersOffset; + GuiConst_INT8U Visible; + GuiConst_INT8U Line; + GuiConst_INT8U LineBetweenAxes; + GuiConst_INT8U LineNegative; + GuiConst_INT8U Arrow; + GuiConst_INT8U TicksMajor; + GuiConst_INT8U TicksMinor; + GuiConst_INT8U Numbers; + GuiConst_INT8U NumbersAtOrigo; + GuiConst_INT8U FormatFieldWidth; + GuiConst_INT8U FormatDecimals; + GuiConst_INT8U FormatAlignment; + GuiConst_INT8U FormatFormat; +} GraphAxisRec; +//----------------------X----------------------- +typedef struct +{ + GuiLib_GraphDataPoint *DataPtr; + GuiConst_INT16U DataSize; + GuiConst_INT16U DataFirst; + GuiConst_INT16U DataCount; + GuiConst_INT16S Width; + GuiConst_INT16S Height; + GuiConst_INT16S Thickness; + GuiConst_INTCOLOR ForeColor, BackColor; + GuiConst_INT16U ForeColorIndex; + GuiConst_INT16U BackColorIndex; + GuiConst_INT8U Visible; + GuiConst_INT8U Representation; + GuiConst_INT8U BackColorTransparent; + GuiConst_INT8U AxisIndexX, AxisIndexY; +} GraphDataSetRec; +//----------------------X----------------------- +typedef struct +{ + GuiLib_ItemRec GraphItem; + GraphAxisRec GraphAxes[GuiConst_GRAPH_AXES_MAX][2]; + GraphDataSetRec GraphDataSets[GuiConst_GRAPH_DATASETS_MAX]; + GuiConst_INT16S OrigoX, OrigoY; + GuiConst_INT16S OriginOffsetX, OriginOffsetY; + GuiConst_INTCOLOR ForeColor, BackColor; + GuiConst_INT16U ForeColorIndex; + GuiConst_INT16U BackColorIndex; + GuiConst_INT8U InUse; + GuiConst_INT8U GraphAxesCnt[2]; + GuiConst_INT8U GraphDataSetCnt; +} GraphItemRec; +#endif //GuiConst_ITEM_GRAPH_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE +typedef struct +{ + GuiConst_INT8U *BaseAddress; + GuiConst_INT16U X, Y; + GuiConst_INT16U LineSize; + GuiConst_INT16U Width, Height; + GuiConst_INT8U InUse; + GuiConst_INT8U SizeMode; + GuiConst_INT8U InitMode; +} GraphicsLayerRec; +typedef struct +{ + void (*GraphicsFilterFunc) + (GuiConst_INT8U *DestAddress, + GuiConst_INT16U DestLineSize, + GuiConst_INT8U *SourceAddress, + GuiConst_INT16U SourceLineSize, + GuiConst_INT16U Width, + GuiConst_INT16U Height, + GuiConst_INT32S FilterPars[10]); + void PrefixLocate *ParVarPtr[10]; + GuiConst_INT32S ParValueNum[10]; + GuiConst_INT16S SourceLayerIndexNo; + GuiConst_INT16S DestLayerIndexNo; + GuiConst_INT16S ContAtLayerIndexNo; + GuiConst_INT8U InUse; + GuiConst_INT8U ParVarType[10]; +} GraphicsFilterRec; +#endif // GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE +//----------------------X----------------------- +#ifdef GuiConst_BITMAP_SUPPORT_ON +typedef struct +{ + GuiConst_INT16S Index; + GuiConst_INT16S X; + GuiConst_INT16S Y; + GuiConst_INT8U InUse; +} BackgrBitmapRec; +#endif // GuiConst_BITMAP_SUPPORT_ON +#ifdef GuiConst_TEXTBOX_FIELDS_ON +typedef struct +{ + GuiConst_INT16S index; + GuiConst_INT16S pos; +} TextBoxRec; +#endif +//----------------------X----------------------- +typedef struct +{ + GuiConst_INT16S X[2 * GuiLib_MEMORY_CNT]; + GuiConst_INT16S Y[2 * GuiLib_MEMORY_CNT]; + GuiConst_INTCOLOR C[GuiLib_MEMORY_CNT]; +} ItemMemory; +//----------------------X----------------------- +#define ITEM_NONE 0 +#define ITEM_AUTOREDRAW 1 +#define ITEM_CURSOR 2 +#define ITEM_TEXTBOX 4 +typedef struct +{ + PrefixLocate GuiLib_ItemRec Item; + ItemMemory Memory; + GuiConst_INT16S Prev; + GuiConst_INT16S Next; + GuiConst_INT16S Parent; + GuiConst_INT16S Padding; + GuiConst_INT8U Valid; + GuiConst_INT8U Level; + GuiConst_INT16U ValueSize; + GuiConst_INT8U Value[GuiLib_AUTOREDRAW_MAX_VAR_SIZE]; +} AutoRedrawItems; +//----------------------X----------------------- +static GuiConst_INT8U GetItemByte(GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr); +static GuiConst_INT16S GetItemWord(GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr); +#ifdef GuiLib_COLOR_BYTESIZE_3 +static GuiConst_INT32S GetItemTriple(GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr); +#endif +#ifdef GuiLib_GETITEMLONG +static GuiConst_INT32S GetItemLong(GuiConst_INT8U *PrefixLocate*PrefixLocate ItemDataPtrPtr); +#endif +#ifdef GuiConst_BLINK_SUPPORT_ON +static void BlinkBox(void); +#endif +//----------------------X----------------------- +void AutoRedraw_Init(void); +void AutoRedraw_UpdateDrawn(GuiConst_INT16S I, PrefixLocate GuiLib_ItemRec * PrefixLocate Item); +void AutoRedraw_Delete(GuiConst_INT16S I); +void AutoRedraw_Destroy(void); +GuiConst_INT8S AutoRedraw_GetLevel(GuiConst_INT16S I); +GuiConst_INT8S AutoRedraw_ItemIsStruct(GuiConst_INT16S I); +GuiConst_INT16S AutoRedraw_DeleteStruct(GuiConst_INT16S Struct_id); +GuiConst_INT16S AutoRedraw_Reset(void); +GuiConst_INT16S AutoRedraw_GetNext(GuiConst_INT16S I); +GuiConst_INT16S AutoRedraw_Add(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, GuiConst_INT16S Struct, GuiConst_INT8U Level); +GuiConst_INT16S AutoRedraw_Insert(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, GuiConst_INT16S Struct, GuiConst_INT8U Level); +PrefixLocate GuiLib_ItemRec *AutoRedraw_GetItem(GuiConst_INT16S I); +PrefixLocate ItemMemory *AutoRedraw_GetItemMemory(GuiConst_INT16S I); +GuiConst_INT8S RefreshColorVariable(GuiConst_INTCOLOR *comp, GuiConst_INT16U idx); +void AutoRedraw_UpdateOnChange(GuiConst_INT16S I); +void AutoRedraw_UpdateVar(GuiConst_INT16S I); +GuiConst_INT8S AutoRedraw_VarChanged(GuiConst_INT16S I); +#ifdef GuiConst_TEXTBOX_FIELDS_ON +GuiConst_INT16S *TextBox_Scroll_GetPosRec(GuiConst_INT8U TextBoxIndex); +GuiConst_INT16S AutoRedraw_InsertTextBox(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, + GuiConst_INT16S Struct, + GuiConst_INT8U Level); +void AutoRedraw_SetAsTextBox(GuiConst_INT16S I); +GuiConst_INT16S AutoRedraw_GetTextBox(GuiConst_INT8S T, GuiConst_INT16S I); +#endif +#ifdef GuiConst_CURSOR_SUPPORT_ON +void AutoRedraw_ResetCursor(void); +GuiConst_INT16S AutoRedraw_InsertCursor(PrefixLocate GuiLib_ItemRec * PrefixLocate Item, + GuiConst_INT16S Struct, + GuiConst_INT8U Level); +void AutoRedraw_SetAsCursor(GuiConst_INT16S I); +GuiConst_INT16S AutoRedraw_IsOnlyCursor(GuiConst_INT16S I); +GuiConst_INT16S AutoRedraw_GetCursor(GuiConst_INT8S C, GuiConst_INT16S I); +GuiConst_INT8S AutoRedraw_GetCursorNumber(GuiConst_INT16S I); +GuiConst_INT16S AutoRedraw_GetFirstCursor(void); +GuiConst_INT16S AutoRedraw_GetLastCursor(void); +GuiConst_INT16S AutoRedraw_GetNextCursor(GuiConst_INT8S C); +GuiConst_INT16S AutoRedraw_GetPrevCursor(GuiConst_INT8S C); +GuiConst_INT16S AutoRedraw_CheckCursorInheritance(GuiConst_INT16S N); +#endif +//----------------------X----------------------- +typedef struct +{ + GuiConst_INT16S DrawnX1, DrawnY1, DrawnX2, DrawnY2; + GuiConst_INT16U Dummy1_16U; + GuiConst_INT16U Dummy2_16U; + GuiConst_INT16S Dummy1_16S; +#ifdef GuiConst_ARAB_CHARS_INUSE + GuiConst_INT16S ArabicCharJoiningModeIndex[GuiConst_MAX_TEXT_LEN + 2]; + GuiConst_INT8U ArabicCharJoiningMode[GuiConst_MAX_TEXT_LEN + 2]; + GuiConst_INT8U ArabicCharJoiningModeBefore; + GuiConst_INT8U ArabicCharJoiningModeAfter; +#endif + GuiConst_INT8U Drawn; + GuiConst_INT8U Dummy1_8U; + GuiConst_INT8U Dummy2_8U; + GuiConst_INT8U Dummy3_8U; +} GuiLib_GLOBAL; +typedef struct +{ + PrefixLocate GuiLib_ItemRec CurItem; + GuiLib_FontRecPtr CurFont; + GuiLib_StructPtr TopLevelStructure; + ItemMemory Memory; + PrefixLocate AutoRedrawItems AutoRedraw[GuiConst_MAX_DYNAMIC_ITEMS]; + GuiConst_INT8U PrefixLocate *ItemDataPtr; + GuiConst_INT8U *CurLayerBufPtr; + GuiConst_INT32U RefreshClock; + GuiConst_INT32U CurLayerBytes; + GuiConst_INT32U ItemTypeBit1, ItemTypeBit2; + GuiConst_INT16S AutoRedrawFirst; + GuiConst_INT16S AutoRedrawLast; + GuiConst_INT16S AutoRedrawLatest; + GuiConst_INT16S AutoRedrawNext; + GuiConst_INT16S AutoRedrawCount; + GuiConst_INT16S AutoRedrawParent; + GuiConst_INT16S AutoRedrawUpdate; + GuiConst_INT16S AutoRedrawInsertPoint; + GuiConst_INT32U CurLayerLineSize; + GuiConst_INT32U CurLayerWidth; + GuiConst_INT32U CurLayerHeight; + GuiConst_INT16S DisplayOrigoX, DisplayOrigoY; + GuiConst_INT16S LayerOrigoX, LayerOrigoY; + GuiConst_INT16S CoordOrigoX, CoordOrigoY; + GuiConst_INT16S InvertBoxX1, InvertBoxY1, InvertBoxX2, InvertBoxY2; + GuiConst_INT16S ItemX1, ItemY1; + GuiConst_INT16S ItemX2, ItemY2; + GuiConst_INT16S ItemR1, ItemR2; + GuiConst_INT16U X1VarIdx, Y1VarIdx, X2VarIdx, Y2VarIdx; + GuiConst_INT16U R1VarIdx, R2VarIdx; + GuiConst_INT16S BbX1, BbX2; + GuiConst_INT16S BbY1, BbY2; + GuiConst_INT16S DisplayLevel; + GuiConst_INT16S AutoRedrawSaveIndex; + GuiConst_INT16S ThicknessMemory; + GuiConst_INT16S FontWriteX1, FontWriteY1, FontWriteX2, FontWriteY2; + GuiConst_INT16U ColMemoryIndex[GuiLib_MEMORY_CNT]; + GuiConst_INT8U TextPsMode[GuiConst_MAX_TEXT_LEN + 1]; + GuiConst_CHAR VarNumTextStr[GuiConst_MAX_VARNUM_TEXT_LEN + 1]; + GuiConst_INT8U InvertBoxOn; + GuiConst_INT8U CommonByte0; + GuiConst_INT8U CommonByte1; + GuiConst_INT8U CommonByte2; + GuiConst_INT8U CommonByte3; + GuiConst_INT8U CommonByte4; + GuiConst_INT8U CommonByte5; + GuiConst_INT8U CommonByte6; + GuiConst_INT8U CommonByte7; + GuiConst_INT8U X1Mode, Y1Mode; + GuiConst_INT8U X2Mode, Y2Mode; + GuiConst_INT8U R1Mode, R2Mode; + GuiConst_INT8U X1MemoryRead, Y1MemoryRead; + GuiConst_INT8U X1MemoryWrite, Y1MemoryWrite; + GuiConst_INT8U X2MemoryRead, Y2MemoryRead; + GuiConst_INT8U X2MemoryWrite, Y2MemoryWrite; + GuiConst_INT8U R1MemoryRead, R2MemoryRead; + GuiConst_INT8U R1MemoryWrite, R2MemoryWrite; + GuiConst_INT8U X1VarType, Y1VarType, X2VarType, Y2VarType; + GuiConst_INT8U R1VarType, R2VarType; + GuiConst_INT8U DisplayWriting; + GuiConst_INT8U InitialDrawing; + GuiConst_INT8U DrawingLevel; + GuiConst_INT8U SwapColors; + GuiConst_INT8U BaseLayerDrawing; + GuiLib_PosCallbackRec PosCallbacks[GuiConst_POSCALLBACK_CNT]; +//----------------------X----------------------- + #ifdef GuiConst_TEXTBOX_FIELDS_ON + TextBoxRec TextBoxScrollPositions[GuiConst_TEXTBOX_FIELDS_MAX]; + #endif +//----------------------X----------------------- + #ifdef GuiConst_ITEM_TOUCHAREA_INUSE + GuiLib_TouchAreaRec TouchAreas[GuiConst_TOUCHAREA_CNT]; + GuiConst_INT32S TouchAreaCnt; + GuiConst_INT32S TouchAdjustXMeasured[4]; + GuiConst_INT32S TouchAdjustYMeasured[4]; + GuiConst_INT32S TouchAdjustXTL, TouchAdjustYTL; + GuiConst_INT32S TouchAdjustXTR, TouchAdjustYTR; + GuiConst_INT32S TouchAdjustXBL, TouchAdjustYBL; + GuiConst_INT32S TouchAdjustXBR, TouchAdjustYBR; + GuiConst_INT16S TouchAdjustXTrue[4]; + GuiConst_INT16S TouchAdjustYTrue[4]; + GuiConst_INT8U TouchAdjustInUse[4]; + GuiConst_INT8U TouchAdjustActive; + GuiConst_INT16S TouchConvertX, TouchConvertY; + #endif // GuiConst_ITEM_TOUCHAREA_INUSE +//----------------------X----------------------- + #ifdef GuiConst_FLOAT_SUPPORT_ON + GuiConst_INT16S VarExponent; + #endif +//----------------------X----------------------- + #ifdef GuiConst_CHARMODE_UNICODE + GuiConst_TEXT VarNumUnicodeTextStr[GuiConst_MAX_VARNUM_TEXT_LEN + 1]; + GuiConst_TEXT UnicodeTextBuf[GuiConst_MAX_TEXT_LEN + 1]; + #else + GuiConst_TEXT AnsiTextBuf[GuiConst_MAX_TEXT_LEN + 1]; + #endif // GuiConst_CHARMODE_UNICODE +//----------------------X----------------------- + #ifdef GuiConst_CURSOR_SUPPORT_ON + GuiConst_INT16S CursorFieldFound; + GuiConst_INT8U CursorInUse; + GuiConst_INT8U CursorActiveFieldFound; + #endif // GuiConst_CURSOR_SUPPORT_ON +//----------------------X----------------------- + #ifdef GuiConst_BLINK_SUPPORT_ON + #ifndef GuiConst_BLINK_FIELDS_OFF + GuiLib_BlinkTextItemRec BlinkTextItems[GuiConst_BLINK_FIELDS_MAX]; + #endif // GuiConst_BLINK_FIELDS_OFF + GuiConst_INT16S BlinkBoxX1, BlinkBoxY1, BlinkBoxX2, BlinkBoxY2; + GuiConst_INT16S BlinkBoxRate; + GuiConst_INT16S BlinkBoxState; + GuiConst_INT8U BlinkBoxInverted; + #endif // GuiConst_BLINK_SUPPORT_ON +//----------------------X----------------------- + #ifdef GuiConst_CLIPPING_SUPPORT_ON + GuiConst_INT16S DisplayActiveAreaX1, DisplayActiveAreaY1; + GuiConst_INT16S DisplayActiveAreaX2, DisplayActiveAreaY2; + GuiConst_INT16S ClippingX1, ClippingY1, ClippingX2, ClippingY2; + GuiConst_INT16S ActiveAreaX1, ActiveAreaY1, ActiveAreaX2, ActiveAreaY2; + GuiConst_INT8U ClippingTotal; + #endif // GuiConst_CLIPPING_SUPPORT_ON +//----------------------X----------------------- + #ifdef GuiConst_REMOTE_DATA + #ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32S CurRemoteFont; + GuiConst_INT8U GuiLib_RemoteFontBuffer[GuiConst_REMOTE_FONT_BUF_SIZE]; + #endif // GuiConst_REMOTE_FONT_DATA + #ifdef GuiConst_REMOTE_STRUCT_DATA + GuiConst_INT32U RemoteStructOffset; + GuiConst_TEXT GuiLib_RemoteStructText[GuiConst_MAX_TEXT_LEN + 1]; + GuiConst_INT8U GuiLib_RemoteStructBuffer[1]; + GuiConst_INT8U GuiLib_RemoteItemBuffer[GuiConst_REMOTE_STRUCT_BUF_SIZE]; + #endif // GuiConst_REMOTE_STRUCT_DATA + #ifdef GuiConst_REMOTE_BITMAP_DATA + GuiConst_INT32S CurRemoteBitmap; + GuiConst_INT8U GuiLib_RemoteBitmapBuffer[GuiConst_REMOTE_BITMAP_BUF_SIZE]; + #endif // GuiConst_REMOTE_BITMAP_DATA + #ifdef GuiConst_REMOTE_TEXT_DATA + GuiConst_INT32S CurRemoteText; + GuiConst_INT32S RemoteTextTableOfs; + GuiConst_INT16U RemoteTextLen; + GuiConst_TEXT GuiLib_RemoteTextBuffer[GuiConst_REMOTE_TEXT_BUF_SIZE]; + #endif // GuiConst_REMOTE_TEXT_DATA + #endif // GuiConst_REMOTE_DATA + #ifdef GuiConst_REMOTE_FONT_DATA + GuiConst_INT32U TextCharNdx[GuiConst_MAX_TEXT_LEN + 1]; + #else + GuiConst_INT8U PrefixRom *TextCharPtrAry[GuiConst_MAX_TEXT_LEN + 1]; + #endif // GuiConst_REMOTE_FONT_DATA +//----------------------X----------------------- +#ifdef GuiConst_ITEM_SCROLLBOX_INUSE + ScrollBoxRec ScrollBoxesAry[GuiConst_SCROLLITEM_BOXES_MAX]; + GuiConst_INT8U NextScrollLineReading; + GuiConst_INT8U GlobalScrollBoxIndex; +#endif // GuiConst_ITEM_SCROLLBOX_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_GRAPH_INUSE + GraphItemRec GraphAry[GuiConst_GRAPH_MAX]; + GuiConst_INT16U GlobalGraphIndex; +#endif +//----------------------X----------------------- +#ifdef GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE + GraphicsLayerRec GraphicsLayerList[GuiConst_GRAPHICS_LAYER_MAX]; + GraphicsFilterRec GraphicsFilterList[GuiConst_GRAPHICS_FILTER_MAX]; + GuiConst_INT16U GlobalGraphicsLayerIndex; + GuiConst_INT16U GlobalGraphicsFilterIndex; + GuiConst_INT16S GraphicsLayerLifo[GuiConst_GRAPHICS_LAYER_MAX]; + GuiConst_INT8U LayerBuf[GuiConst_GRAPHICS_LAYER_BUF_BYTES]; + GuiConst_INT8U GraphicsLayerLifoCnt; +#endif // GuiConst_ITEM_GRAPHICS_LAYER_FILTER_INUSE +//----------------------X----------------------- +#ifdef GuiConst_ITEM_BUTTON_INUSE + GuiConst_INTCOLOR DisabledButtonColor; + GuiConst_INT16S ButtonColorOverride; +#endif // GuiConst_ITEM_BUTTON_INUSE +//----------------------X----------------------- +#ifdef GuiConst_BITMAP_SUPPORT_ON + BackgrBitmapRec BackgrBitmapAry[GuiConst_MAX_BACKGROUND_BITMAPS]; + GuiConst_INT16U GlobalBackgrBitmapIndex; + GuiConst_INT16S BitmapWriteX2, BitmapWriteY2; + GuiConst_INT16S BitmapSizeX, BitmapSizeY; +#endif // GuiConst_BITMAP_SUPPORT_ON +} GuiLib_STATIC; + +#ifdef __cplusplus /* If this is a C++ compiler, end C linkage */ +} +#endif + +//----------------------X----------------------- +//----------------------X----------------------- + + +#endif + +/* End of File */
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiConst.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiConst.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,134 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// Ensure that this header file is only included once +#ifndef __GUICONST_H +#define __GUICONST_H + +// -------------------------- INCLUDE SECTION -------------------------- + + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + +#define GuiConst_PC_V6_0_9 + +#define GuiConst_MICRO_LITTLE_ENDIAN +#define GuiConst_CHAR char +#define GuiConst_INT8S signed char +#define GuiConst_INT8U unsigned char +#define GuiConst_INT16S signed short +#define GuiConst_INT16U unsigned short +#define GuiConst_INT32S signed int +#define GuiConst_INT32U unsigned int + +#define GuiConst_PTR void * +#define GuiConst_TEXT GuiConst_CHAR + +#define GuiConst_BITMAP_COMPRESSED + +#define GuiConst_DISPLAY_BUFFER_INTERMEDIATE +#define GuiConst_DISPLAY_BUFFER_EASYGUI +#define GuiConst_DISPLAY_LITTLE_ENDIAN +#define GuiConst_DISPLAY_WIDTH 800 +#define GuiConst_DISPLAY_HEIGHT 480 +#define GuiConst_DISPLAY_WIDTH_HW 800 +#define GuiConst_DISPLAY_HEIGHT_HW 480 +#define GuiConst_CONTROLLER_COUNT_HORZ 1 +#define GuiConst_CONTROLLER_COUNT_VERT 1 +#define GuiConst_BYTES_PR_LINE 1600 +#define GuiConst_BYTE_LINES 480 +#define GuiConst_BYTES_PR_SECTION 1600 +#define GuiConst_LINES_PR_SECTION 480 +#define GuiConst_DISPLAY_BYTES 768000 +#define GuiConst_PIXELS_PER_BYTE 1 + +#define GuiConst_BYTE_HORIZONTAL +#define GuiConst_ROTATED_OFF + +#define GuiConst_COLOR_MODE_RGB +#define GuiConst_COLOR_DEPTH_16 +#define GuiConst_COLOR_PLANES_1 +#define GuiConst_INTCOLOR GuiConst_INT16U +#define GuiConst_COLOR_SIZE 16 +#define GuiConst_COLOR_MAX 65535 +#define GuiConst_COLOR_BYTE_SIZE 2 +#define GuiConst_PIXEL_BYTE_SIZE 2 +#define GuiConst_COLORCODING_MASK 0xFFFF +#define GuiConst_COLORCODING_R_START 0 +#define GuiConst_COLORCODING_R_SIZE 5 +#define GuiConst_COLORCODING_R_MAX 31 +#define GuiConst_COLORCODING_R_MASK 0x001F +#define GuiConst_COLORCODING_G_START 5 +#define GuiConst_COLORCODING_G_SIZE 6 +#define GuiConst_COLORCODING_G_MAX 63 +#define GuiConst_COLORCODING_G_MASK 0x07E0 +#define GuiConst_COLORCODING_B_START 11 +#define GuiConst_COLORCODING_B_SIZE 5 +#define GuiConst_COLORCODING_B_MAX 31 +#define GuiConst_COLORCODING_B_MASK 0xF800 +#define GuiConst_PIXEL_OFF 65535 +#define GuiConst_PIXEL_ON 0 + + +#define GuiConst_CURSOR_SUPPORT_ON +#define GuiConst_BLINK_SUPPORT_ON +#define GuiConst_BITMAP_SUPPORT_ON +#define GuiConst_CLIPPING_SUPPORT_ON +#define GuiConst_FLOAT_SUPPORT_ON +#define GuiConst_ADV_FONTS_ON + +#define GuiConst_CHARMODE_ANSI +#define GuiConst_CURSOR_FIELDS_OFF +#define GuiConst_BLINK_FIELDS_MAX 0 +#define GuiConst_BLINK_FIELDS_OFF +#define GuiConst_BLINK_LF_COUNTS +#define GuiConst_MAX_TEXT_LEN 80 +#define GuiConst_MAX_VARNUM_TEXT_LEN 12 +#define GuiConst_MAX_PARAGRAPH_LINE_CNT 50 +#define GuiConst_MAX_DYNAMIC_ITEMS 10 +#define GuiConst_MAX_BACKGROUND_BITMAPS 10 +#define GuiConst_TOUCHAREA_CNT 0 +#define GuiConst_POSCALLBACK_CNT 5 +#define GuiConst_CURSOR_MODE_STOP_TOP +#define GuiConst_SCROLL_MODE_STOP_TOP + +#define GuiConst_DECIMAL_PERIOD + +#define GuiConst_AUTOREDRAW_MAX_VAR_SIZE 1 + +#define GuiConst_LANGUAGE_CNT 1 +#define GuiConst_LANGUAGE_ACTIVE_CNT 1 +#define GuiConst_LANGUAGE_FIRST 0 +#define GuiConst_LANGUAGE_ALL_ACTIVE +#define GuiConst_LANGUAGE_ENGLISH 0 + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +#endif + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiFont.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiFont.c Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,5304 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// -------------------------- INCLUDE SECTION -------------------------- + +#include "GuiConst.h" +#include "GuiLib.h" + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + +const GuiConst_INT8U Ch000000[16] = +{ + 0,0,0,0,0, 1,1,1,1,1, + 0,2, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000001[18] = +{ + 1,0,0,1,2, 3,4,4,3,2, + 0,5, + 3,5, + 0x12, + 0x20,0xF8,0x20 +}; +const GuiConst_INT8U Ch000002[17] = +{ + 2,2,2,1,1, 2,2,2,2,1, + 1,2, + 7,3, + 0x02, + 0x40,0x80 +}; +const GuiConst_INT8U Ch000003[16] = +{ + 2,0,0,2,2, 2,4,4,2,2, + 0,5, + 5,1, + 0x00, + 0xF8 +}; +const GuiConst_INT8U Ch000004[16] = +{ + 2,2,2,2,2, 2,2,2,2,2, + 2,1, + 8,1, + 0x00, + 0x80 +}; +const GuiConst_INT8U Ch000005[20] = +{ + 1,0,0,1,2, 3,4,4,3,2, + 0,5, + 2,7, + 0x18, + 0x20,0x50,0x88,0x50,0x20 +}; +const GuiConst_INT8U Ch000006[18] = +{ + 1,1,2,2,1, 2,2,2,2,2, + 1,2, + 2,7, + 0x78, + 0x40,0xC0,0x40 +}; +const GuiConst_INT8U Ch000007[22] = +{ + 0,0,0,0,2, 4,4,3,4,2, + 0,5, + 2,7, + 0x00, + 0x70,0x88,0x08,0x30,0x40,0x80,0xF8 +}; +const GuiConst_INT8U Ch000008[22] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 2,7, + 0x00, + 0x70,0x88,0x08,0x30,0x08,0x88,0x70 +}; +const GuiConst_INT8U Ch000009[21] = +{ + 1,0,0,1,2, 3,4,4,3,2, + 0,5, + 2,7, + 0x40, + 0x10,0x30,0x50,0x90,0xF8,0x10 +}; +const GuiConst_INT8U Ch000010[21] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 2,7, + 0x10, + 0xF8,0x80,0xF0,0x08,0x88,0x70 +}; +const GuiConst_INT8U Ch000011[21] = +{ + 1,0,0,0,2, 3,4,4,4,2, + 0,5, + 2,7, + 0x20, + 0x30,0x40,0x80,0xF0,0x88,0x70 +}; +const GuiConst_INT8U Ch000012[21] = +{ + 0,1,0,0,2, 4,4,3,1,2, + 0,5, + 2,7, + 0x04, + 0xF8,0x08,0x10,0x20,0x40,0x80 +}; +const GuiConst_INT8U Ch000013[20] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 2,7, + 0x24, + 0x70,0x88,0x70,0x88,0x70 +}; +const GuiConst_INT8U Ch000014[21] = +{ + 0,0,0,1,2, 4,4,4,3,2, + 0,5, + 2,7, + 0x04, + 0x70,0x88,0x78,0x08,0x10,0x60 +}; +const GuiConst_INT8U Ch000015[18] = +{ + 2,2,2,2,2, 2,2,2,2,2, + 2,1, + 4,5, + 0x0C, + 0x80,0x00,0x80 +}; +const GuiConst_INT8U Ch000016[20] = +{ + 1,0,0,0,2, 3,4,4,4,2, + 0,5, + 2,7, + 0x44, + 0x20,0x50,0x88,0xF8,0x88 +}; +const GuiConst_INT8U Ch000017[20] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 2,7, + 0x24, + 0xF0,0x88,0xF0,0x88,0xF0 +}; +const GuiConst_INT8U Ch000018[20] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 2,7, + 0x18, + 0x70,0x88,0x80,0x88,0x70 +}; +const GuiConst_INT8U Ch000019[18] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 2,7, + 0x3C, + 0xF0,0x88,0xF0 +}; +const GuiConst_INT8U Ch000020[20] = +{ + 0,0,0,0,2, 4,3,3,4,2, + 0,5, + 2,7, + 0x24, + 0xF8,0x80,0xF0,0x80,0xF8 +}; +const GuiConst_INT8U Ch000021[19] = +{ + 0,0,0,0,2, 4,3,3,2,2, + 0,5, + 2,7, + 0x64, + 0xF8,0x80,0xF0,0x80 +}; +const GuiConst_INT8U Ch000022[18] = +{ + 0,0,0,0,1, 0,3,3,3,2, + 0,4, + 2,7, + 0x72, + 0x80,0xE0,0x90 +}; +const GuiConst_INT8U Ch000023[17] = +{ + 0,0,0,0,0, 5,5,5,5,5, + 0,6, + 0,11, + 0xFE,0x07, + 0xFC +}; +const GuiConst_INT8U Ch000024[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000025[18] = +{ + 2,0,0,2,2, 3,5,5,3,3, + 0,6, + 3,5, + 0x12, + 0x30,0xFC,0x30 +}; +const GuiConst_INT8U Ch000026[17] = +{ + 2,2,2,1,1, 2,2,3,3,2, + 1,3, + 7,3, + 0x02, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000027[16] = +{ + 2,0,0,2,2, 3,5,5,3,3, + 0,6, + 5,1, + 0x00, + 0xFC +}; +const GuiConst_INT8U Ch000028[16] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 7,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000029[20] = +{ + 1,0,0,1,2, 4,5,5,4,3, + 0,6, + 2,7, + 0x18, + 0x30,0x78,0xCC,0x78,0x30 +}; +const GuiConst_INT8U Ch000030[19] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 2,7, + 0x70, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000031[22] = +{ + 0,0,0,0,2, 5,5,4,5,3, + 0,6, + 2,7, + 0x00, + 0x78,0xCC,0x0C,0x38,0x60,0xC0,0xFC +}; +const GuiConst_INT8U Ch000032[22] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 2,7, + 0x00, + 0x78,0xCC,0x0C,0x38,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000033[20] = +{ + 1,0,0,3,2, 4,4,5,4,3, + 0,6, + 2,7, + 0x48, + 0x38,0x78,0xD8,0xFC,0x18 +}; +const GuiConst_INT8U Ch000034[21] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 2,7, + 0x10, + 0xFC,0xC0,0xF8,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000035[21] = +{ + 1,0,0,0,2, 4,4,5,5,3, + 0,6, + 2,7, + 0x20, + 0x38,0x60,0xC0,0xF8,0xCC,0x78 +}; +const GuiConst_INT8U Ch000036[20] = +{ + 0,1,2,1,2, 5,5,4,3,3, + 0,6, + 2,7, + 0x28, + 0xFC,0x0C,0x18,0x30,0x60 +}; +const GuiConst_INT8U Ch000037[20] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 2,7, + 0x24, + 0x78,0xCC,0x78,0xCC,0x78 +}; +const GuiConst_INT8U Ch000038[21] = +{ + 0,0,1,1,2, 5,5,5,4,3, + 0,6, + 2,7, + 0x04, + 0x78,0xCC,0x7C,0x0C,0x18,0x70 +}; +const GuiConst_INT8U Ch000039[18] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 3,6, + 0x2A, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000040[20] = +{ + 1,0,0,0,2, 4,5,5,5,3, + 0,6, + 2,7, + 0x48, + 0x30,0x78,0xCC,0xFC,0xCC +}; +const GuiConst_INT8U Ch000041[20] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 2,7, + 0x24, + 0xF8,0xCC,0xF8,0xCC,0xF8 +}; +const GuiConst_INT8U Ch000042[20] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 2,7, + 0x18, + 0x78,0xCC,0xC0,0xCC,0x78 +}; +const GuiConst_INT8U Ch000043[20] = +{ + 0,0,0,0,2, 4,5,5,4,3, + 0,6, + 2,7, + 0x18, + 0xF0,0xD8,0xCC,0xD8,0xF0 +}; +const GuiConst_INT8U Ch000044[20] = +{ + 0,0,0,0,2, 5,4,4,5,3, + 0,6, + 2,7, + 0x24, + 0xFC,0xC0,0xF8,0xC0,0xFC +}; +const GuiConst_INT8U Ch000045[19] = +{ + 0,0,0,0,2, 5,4,4,2,3, + 0,6, + 2,7, + 0x64, + 0xFC,0xC0,0xF8,0xC0 +}; +const GuiConst_INT8U Ch000046[18] = +{ + 0,0,0,0,2, 1,4,4,4,2, + 0,5, + 2,7, + 0x72, + 0xC0,0xF0,0xD8 +}; +const GuiConst_INT8U Ch000047[17] = +{ + 0,0,0,0,0, 6,6,6,6,6, + 0,7, + 0,11, + 0xFE,0x07, + 0xFE +}; +const GuiConst_INT8U Ch000048[16] = +{ + 0,0,0,0,0, 0,0,0,0,0, + 0,1, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000049[18] = +{ + 1,0,0,1,1, 1,2,2,1,1, + 0,3, + 4,3, + 0x00, + 0x40,0xE0,0x40 +}; +const GuiConst_INT8U Ch000050[17] = +{ + 1,1,1,0,0, 1,1,1,1,0, + 0,2, + 7,3, + 0x02, + 0x40,0x80 +}; +const GuiConst_INT8U Ch000051[16] = +{ + 1,0,0,1,1, 1,2,2,1,1, + 0,3, + 5,1, + 0x00, + 0xE0 +}; +const GuiConst_INT8U Ch000052[16] = +{ + 1,1,1,1,1, 1,1,1,1,1, + 1,1, + 8,1, + 0x00, + 0x80 +}; +const GuiConst_INT8U Ch000053[18] = +{ + 1,0,0,1,1, 1,2,2,1,1, + 0,3, + 2,7, + 0x3C, + 0x40,0xA0,0x40 +}; +const GuiConst_INT8U Ch000054[18] = +{ + 1,0,1,1,0, 1,1,1,1,1, + 0,2, + 2,7, + 0x78, + 0x40,0xC0,0x40 +}; +const GuiConst_INT8U Ch000055[21] = +{ + 1,0,0,0,1, 1,2,1,2,1, + 0,3, + 2,7, + 0x20, + 0x40,0xA0,0x20,0x40,0x80,0xE0 +}; +const GuiConst_INT8U Ch000056[22] = +{ + 1,0,0,1,1, 1,2,2,1,1, + 0,3, + 2,7, + 0x00, + 0x40,0xA0,0x20,0x40,0x20,0xA0,0x40 +}; +const GuiConst_INT8U Ch000057[20] = +{ + 1,0,0,1,1, 2,2,3,2,2, + 0,4, + 2,7, + 0x48, + 0x20,0x60,0xA0,0xF0,0x20 +}; +const GuiConst_INT8U Ch000058[21] = +{ + 0,0,0,1,1, 2,2,2,1,1, + 0,3, + 2,7, + 0x10, + 0xE0,0x80,0xC0,0x20,0xA0,0x40 +}; +const GuiConst_INT8U Ch000059[20] = +{ + 1,0,0,1,1, 2,2,2,1,1, + 0,3, + 2,7, + 0x30, + 0x60,0x80,0xC0,0xA0,0x40 +}; +const GuiConst_INT8U Ch000060[18] = +{ + 0,1,1,1,1, 2,2,1,1,1, + 0,3, + 2,7, + 0x74, + 0xE0,0x20,0x40 +}; +const GuiConst_INT8U Ch000061[20] = +{ + 1,0,0,1,1, 1,2,2,1,1, + 0,3, + 2,7, + 0x24, + 0x40,0xA0,0x40,0xA0,0x40 +}; +const GuiConst_INT8U Ch000062[20] = +{ + 1,0,0,0,1, 1,2,2,1,1, + 0,3, + 2,7, + 0x0C, + 0x40,0xA0,0x60,0x20,0xC0 +}; +const GuiConst_INT8U Ch000063[18] = +{ + 1,1,1,1,1, 1,1,1,1,1, + 1,1, + 4,5, + 0x0C, + 0x80,0x00,0x80 +}; +const GuiConst_INT8U Ch000064[19] = +{ + 1,0,0,0,1, 1,2,2,2,1, + 0,3, + 2,7, + 0x4C, + 0x40,0xA0,0xE0,0xA0 +}; +const GuiConst_INT8U Ch000065[20] = +{ + 0,0,0,0,0, 1,2,2,1,0, + 0,3, + 2,7, + 0x24, + 0xC0,0xA0,0xC0,0xA0,0xC0 +}; +const GuiConst_INT8U Ch000066[20] = +{ + 0,0,0,0,0, 1,2,2,1,0, + 0,3, + 2,7, + 0x18, + 0x40,0xA0,0x80,0xA0,0x40 +}; +const GuiConst_INT8U Ch000067[18] = +{ + 0,0,0,0,0, 1,2,2,1,0, + 0,3, + 2,7, + 0x3C, + 0xC0,0xA0,0xC0 +}; +const GuiConst_INT8U Ch000068[20] = +{ + 0,0,0,0,0, 2,1,1,2,0, + 0,3, + 2,7, + 0x24, + 0xE0,0x80,0xC0,0x80,0xE0 +}; +const GuiConst_INT8U Ch000069[19] = +{ + 0,0,0,0,0, 2,1,1,0,1, + 0,3, + 2,7, + 0x64, + 0xE0,0x80,0xC0,0x80 +}; +const GuiConst_INT8U Ch000070[18] = +{ + 0,0,0,0,1, 0,1,2,2,1, + 0,3, + 2,7, + 0x72, + 0x80,0xC0,0xA0 +}; +const GuiConst_INT8U Ch000071[17] = +{ + 0,0,0,0,0, 4,4,4,4,4, + 0,5, + 0,11, + 0xFE,0x07, + 0xF8 +}; +const GuiConst_INT8U Ch000072[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000073[18] = +{ + 2,1,0,2,2, 3,4,5,3,3, + 0,6, + 5,5, + 0x12, + 0x30,0xFC,0x30 +}; +const GuiConst_INT8U Ch000074[17] = +{ + 2,2,2,1,2, 2,2,2,3,2, + 1,3, + 10,3, + 0x02, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000075[16] = +{ + 2,1,0,2,2, 2,3,4,2,2, + 0,5, + 7,2, + 0x02, + 0xF8 +}; +const GuiConst_INT8U Ch000076[16] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 10,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000077[19] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 3,9, + 0xFC,0x00, + 0x78,0xCC,0x78 +}; +const GuiConst_INT8U Ch000078[20] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 3,9, + 0xF0,0x01, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000079[24] = +{ + 0,0,0,0,2, 5,5,3,5,3, + 0,6, + 3,9, + 0x80,0x00, + 0x78,0xCC,0x0C,0x18,0x30,0x60,0xC0,0xFC +}; +const GuiConst_INT8U Ch000080[24] = +{ + 0,0,1,0,2, 5,5,5,5,3, + 0,6, + 3,9, + 0x40,0x00, + 0x78,0xCC,0x04,0x0C,0x18,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000081[23] = +{ + 2,1,0,1,3, 5,5,6,5,3, + 0,7, + 3,9, + 0x20,0x01, + 0x0C,0x1C,0x3C,0x6C,0xCC,0xFE,0x0C +}; +const GuiConst_INT8U Ch000082[22] = +{ + 0,0,1,0,2, 5,4,5,5,3, + 0,6, + 3,9, + 0x64,0x00, + 0xFC,0xC0,0xF8,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000083[22] = +{ + 1,0,0,0,2, 4,4,5,5,3, + 0,6, + 3,9, + 0xE0,0x00, + 0x38,0x60,0xC0,0xF8,0xCC,0x78 +}; +const GuiConst_INT8U Ch000084[20] = +{ + 0,1,2,2,2, 5,5,4,3,3, + 0,6, + 3,9, + 0xB4,0x01, + 0xFC,0x0C,0x18,0x30 +}; +const GuiConst_INT8U Ch000085[21] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 3,9, + 0xCC,0x00, + 0x78,0xCC,0x78,0xCC,0x78 +}; +const GuiConst_INT8U Ch000086[22] = +{ + 0,0,0,1,2, 5,5,5,4,3, + 0,6, + 3,9, + 0x1C,0x00, + 0x78,0xCC,0x7C,0x0C,0x18,0x70 +}; +const GuiConst_INT8U Ch000087[18] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 5,7, + 0x5A, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000088[21] = +{ + 2,1,0,0,2, 3,4,5,5,3, + 0,6, + 3,9, + 0x2A,0x01, + 0x30,0x78,0xCC,0xFC,0xCC +}; +const GuiConst_INT8U Ch000089[21] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 3,9, + 0xCC,0x00, + 0xF8,0xCC,0xF8,0xCC,0xF8 +}; +const GuiConst_INT8U Ch000090[21] = +{ + 0,0,0,0,2, 5,5,4,5,3, + 0,6, + 3,9, + 0x78,0x00, + 0x78,0xCC,0xC0,0xCC,0x78 +}; +const GuiConst_INT8U Ch000091[21] = +{ + 0,0,0,0,2, 4,5,5,4,3, + 0,6, + 3,9, + 0x78,0x00, + 0xF0,0xD8,0xCC,0xD8,0xF0 +}; +const GuiConst_INT8U Ch000092[21] = +{ + 0,0,0,0,2, 4,3,3,4,2, + 0,5, + 3,9, + 0xCC,0x00, + 0xF8,0xC0,0xF0,0xC0,0xF8 +}; +const GuiConst_INT8U Ch000093[20] = +{ + 0,0,0,0,2, 4,3,3,1,2, + 0,5, + 3,9, + 0xCC,0x01, + 0xF8,0xC0,0xF0,0xC0 +}; +const GuiConst_INT8U Ch000094[19] = +{ + 0,0,0,0,2, 3,5,5,5,3, + 0,6, + 3,9, + 0xF2,0x01, + 0xC0,0xF8,0xCC +}; +const GuiConst_INT8U Ch000095[18] = +{ + 0,0,0,0,0, 8,8,8,8,8, + 0,9, + 0,14, + 0xFE,0x3F, + 0xFF,0x80 +}; +const GuiConst_INT8U Ch000096[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000097[18] = +{ + 3,1,0,3,3, 4,6,7,4,4, + 0,8, + 5,7, + 0x66, + 0x18,0xFF,0x18 +}; +const GuiConst_INT8U Ch000098[17] = +{ + 3,3,3,3,2, 3,3,3,4,4, + 2,3, + 12,4, + 0x06, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000099[16] = +{ + 3,1,0,3,3, 4,6,7,4,4, + 0,8, + 8,1, + 0x00, + 0xFF +}; +const GuiConst_INT8U Ch000100[16] = +{ + 3,3,3,3,3, 4,4,4,4,4, + 3,2, + 12,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000101[21] = +{ + 1,0,0,1,3, 6,7,7,6,4, + 0,8, + 3,11, + 0xF4,0x02, + 0x3C,0x66,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000102[20] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 3,11, + 0xF0,0x07, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000103[25] = +{ + 1,0,1,0,3, 6,7,6,7,4, + 0,8, + 3,11, + 0x08,0x02, + 0x3C,0x66,0xC3,0x03,0x0E,0x38,0x60,0xC0,0xFF +}; +const GuiConst_INT8U Ch000104[27] = +{ + 1,0,4,1,3, 6,7,7,6,4, + 0,8, + 3,11, + 0x00,0x00, + 0x3C,0x66,0xC3,0x03,0x06,0x0C,0x06,0x03,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000105[22] = +{ + 2,1,0,4,3, 5,5,7,5,4, + 0,8, + 3,11, + 0x54,0x06, + 0x1C,0x3C,0x6C,0xCC,0xFF,0x0C +}; +const GuiConst_INT8U Ch000106[24] = +{ + 0,0,1,1,3, 7,6,7,6,4, + 0,8, + 3,11, + 0xC4,0x00, + 0xFF,0xC0,0xFC,0xE6,0x03,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000107[25] = +{ + 2,0,0,1,3, 6,5,7,6,4, + 0,8, + 3,11, + 0x80,0x01, + 0x1E,0x30,0x60,0xC0,0xFC,0xE6,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000108[22] = +{ + 0,3,3,2,3, 7,7,5,4,4, + 0,8, + 3,11, + 0x54,0x05, + 0xFF,0x03,0x06,0x0C,0x18,0x30 +}; +const GuiConst_INT8U Ch000109[25] = +{ + 1,0,0,1,3, 6,7,7,6,4, + 0,8, + 3,11, + 0x08,0x01, + 0x3C,0x66,0xC3,0x66,0x3C,0x66,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000110[25] = +{ + 1,0,1,1,3, 6,7,7,5,4, + 0,8, + 3,11, + 0x18,0x00, + 0x3C,0x66,0xC3,0x67,0x3F,0x03,0x06,0x0C,0x78 +}; +const GuiConst_INT8U Ch000111[18] = +{ + 3,3,3,3,3, 4,4,4,4,4, + 3,2, + 6,8, + 0xBA, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000112[21] = +{ + 2,2,1,0,3, 5,5,6,7,4, + 0,8, + 3,11, + 0xDA,0x04, + 0x18,0x3C,0x66,0xFF,0xC3 +}; +const GuiConst_INT8U Ch000113[25] = +{ + 0,0,0,0,3, 6,7,7,6,4, + 0,8, + 3,11, + 0x08,0x01, + 0xFC,0xC6,0xC3,0xC6,0xFC,0xC6,0xC3,0xC6,0xFC +}; +const GuiConst_INT8U Ch000114[21] = +{ + 1,0,0,1,3, 7,6,6,7,4, + 0,8, + 3,11, + 0xF8,0x01, + 0x3E,0x63,0xC0,0x63,0x3E +}; +const GuiConst_INT8U Ch000115[21] = +{ + 0,0,0,0,3, 6,7,7,6,4, + 0,8, + 3,11, + 0xF8,0x01, + 0xFC,0xC6,0xC3,0xC6,0xFC +}; +const GuiConst_INT8U Ch000116[21] = +{ + 0,0,0,0,3, 7,5,5,7,4, + 0,8, + 3,11, + 0x9C,0x03, + 0xFF,0xC0,0xFC,0xC0,0xFF +}; +const GuiConst_INT8U Ch000117[20] = +{ + 0,0,0,0,3, 7,5,5,1,4, + 0,8, + 3,11, + 0x9C,0x07, + 0xFF,0xC0,0xFC,0xC0 +}; +const GuiConst_INT8U Ch000118[20] = +{ + 0,0,0,0,3, 1,5,6,6,3, + 0,7, + 3,11, + 0xC6,0x07, + 0xC0,0xF8,0xEC,0xC6 +}; +const GuiConst_INT8U Ch000119[19] = +{ + 0,0,0,0,0, 8,8,8,8,8, + 0,9, + 0,17, + 0xFE,0xFF,0x01, + 0xFF,0x80 +}; +const GuiConst_INT8U Ch000120[16] = +{ + 0,0,0,0,0, 1,1,1,1,1, + 0,2, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000121[18] = +{ + 2,0,0,2,2, 3,5,5,3,3, + 0,6, + 5,7, + 0x66, + 0x30,0xFC,0x30 +}; +const GuiConst_INT8U Ch000122[17] = +{ + 3,3,3,3,2, 3,3,3,4,4, + 2,3, + 12,4, + 0x06, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000123[16] = +{ + 3,1,0,3,3, 4,6,6,4,4, + 0,7, + 8,1, + 0x00, + 0xFE +}; +const GuiConst_INT8U Ch000124[16] = +{ + 3,3,3,3,3, 4,4,4,4,4, + 3,2, + 12,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000125[21] = +{ + 1,0,0,1,3, 5,6,6,5,3, + 0,7, + 3,11, + 0xF4,0x02, + 0x38,0x6C,0xC6,0x6C,0x38 +}; +const GuiConst_INT8U Ch000126[20] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 3,11, + 0xF0,0x07, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000127[25] = +{ + 1,0,1,0,2, 5,6,5,6,3, + 0,7, + 3,11, + 0x08,0x02, + 0x38,0x6C,0xC6,0x0C,0x18,0x30,0x60,0xC0,0xFE +}; +const GuiConst_INT8U Ch000128[27] = +{ + 1,0,3,1,2, 5,6,6,5,3, + 0,7, + 3,11, + 0x00,0x00, + 0x38,0x6C,0xC6,0x06,0x0C,0x18,0x0C,0x06,0xC6,0x6C,0x38 +}; +const GuiConst_INT8U Ch000129[22] = +{ + 3,1,0,4,3, 5,5,6,5,3, + 0,7, + 3,11, + 0xAA,0x04, + 0x1C,0x3C,0x6C,0xCC,0xFE,0x0C +}; +const GuiConst_INT8U Ch000130[24] = +{ + 0,0,1,1,3, 6,5,6,5,3, + 0,7, + 3,11, + 0xC4,0x00, + 0xFE,0xC0,0xF8,0xCC,0x06,0xC6,0x6C,0x38 +}; +const GuiConst_INT8U Ch000131[25] = +{ + 2,0,0,1,3, 5,4,6,5,3, + 0,7, + 3,11, + 0x80,0x01, + 0x1C,0x30,0x60,0xC0,0xF8,0xEC,0xC6,0x6C,0x38 +}; +const GuiConst_INT8U Ch000132[22] = +{ + 0,2,2,1,2, 6,6,4,3,3, + 0,7, + 3,11, + 0x54,0x05, + 0xFE,0x06,0x0C,0x18,0x30,0x60 +}; +const GuiConst_INT8U Ch000133[25] = +{ + 1,0,0,1,3, 5,6,6,5,3, + 0,7, + 3,11, + 0x08,0x01, + 0x38,0x6C,0xC6,0x6C,0x38,0x6C,0xC6,0x6C,0x38 +}; +const GuiConst_INT8U Ch000134[25] = +{ + 1,0,1,1,2, 5,6,6,4,3, + 0,7, + 3,11, + 0x18,0x00, + 0x38,0x6C,0xC6,0x6E,0x3E,0x06,0x0C,0x18,0x70 +}; +const GuiConst_INT8U Ch000135[18] = +{ + 3,3,3,3,3, 4,4,4,4,4, + 3,2, + 6,8, + 0xBA, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000136[22] = +{ + 2,1,0,0,3, 4,5,6,6,3, + 0,7, + 3,11, + 0xD2,0x04, + 0x38,0x7C,0x6C,0xC6,0xFE,0xC6 +}; +const GuiConst_INT8U Ch000137[25] = +{ + 0,0,0,0,2, 5,6,6,5,3, + 0,7, + 3,11, + 0x08,0x01, + 0xF8,0xCC,0xC6,0xCC,0xF8,0xCC,0xC6,0xCC,0xF8 +}; +const GuiConst_INT8U Ch000138[21] = +{ + 1,0,0,1,3, 6,5,5,6,3, + 0,7, + 3,11, + 0xF8,0x01, + 0x3C,0x66,0xC0,0x66,0x3C +}; +const GuiConst_INT8U Ch000139[21] = +{ + 0,0,0,0,2, 5,6,6,5,3, + 0,7, + 3,11, + 0xF8,0x01, + 0xF8,0xCC,0xC6,0xCC,0xF8 +}; +const GuiConst_INT8U Ch000140[21] = +{ + 0,0,0,0,3, 6,4,4,6,3, + 0,7, + 3,11, + 0x9C,0x03, + 0xFE,0xC0,0xF8,0xC0,0xFE +}; +const GuiConst_INT8U Ch000141[20] = +{ + 0,0,0,0,3, 6,4,4,1,3, + 0,7, + 3,11, + 0x9C,0x07, + 0xFE,0xC0,0xF8,0xC0 +}; +const GuiConst_INT8U Ch000142[19] = +{ + 0,0,0,0,2, 1,5,5,5,3, + 0,6, + 3,11, + 0xE6,0x07, + 0xC0,0xF8,0xCC +}; +const GuiConst_INT8U Ch000143[18] = +{ + 0,0,0,0,0, 7,7,7,7,7, + 0,8, + 0,17, + 0xFE,0xFF,0x01, + 0xFF +}; +const GuiConst_INT8U Ch000144[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000145[18] = +{ + 2,0,0,2,2, 2,4,4,2,2, + 0,5, + 5,7, + 0x66, + 0x20,0xF8,0x20 +}; +const GuiConst_INT8U Ch000146[17] = +{ + 1,1,1,1,1, 2,2,2,2,1, + 0,3, + 12,3, + 0x02, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000147[16] = +{ + 2,0,0,2,2, 2,4,4,2,2, + 0,5, + 8,1, + 0x00, + 0xF8 +}; +const GuiConst_INT8U Ch000148[16] = +{ + 1,1,1,1,1, 2,2,2,2,2, + 1,2, + 12,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000149[21] = +{ + 1,0,0,1,2, 3,4,4,3,2, + 0,5, + 3,11, + 0xF8,0x01, + 0x20,0x50,0x88,0x50,0x20 +}; +const GuiConst_INT8U Ch000150[19] = +{ + 1,2,2,2,1, 2,2,2,2,2, + 1,2, + 3,11, + 0xF8,0x07, + 0x40,0xC0,0x40 +}; +const GuiConst_INT8U Ch000151[24] = +{ + 0,1,0,0,2, 4,4,2,4,2, + 0,5, + 3,11, + 0x84,0x02, + 0x70,0x88,0x08,0x10,0x20,0x40,0x80,0xF8 +}; +const GuiConst_INT8U Ch000152[23] = +{ + 0,1,0,0,2, 4,4,4,4,2, + 0,5, + 3,11, + 0x94,0x02, + 0x70,0x88,0x08,0x30,0x08,0x88,0x70 +}; +const GuiConst_INT8U Ch000153[22] = +{ + 2,1,0,3,2, 3,3,4,3,2, + 0,5, + 3,11, + 0xB4,0x04, + 0x10,0x30,0x50,0x90,0xF8,0x10 +}; +const GuiConst_INT8U Ch000154[22] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 3,11, + 0xCC,0x02, + 0xF8,0x80,0xF0,0x08,0x88,0x70 +}; +const GuiConst_INT8U Ch000155[22] = +{ + 1,0,0,0,2, 3,3,4,4,2, + 0,5, + 3,11, + 0x94,0x03, + 0x30,0x40,0x80,0xF0,0x88,0x70 +}; +const GuiConst_INT8U Ch000156[22] = +{ + 0,2,1,0,2, 4,3,2,2,2, + 0,5, + 3,11, + 0x54,0x05, + 0xF8,0x08,0x10,0x20,0x40,0x80 +}; +const GuiConst_INT8U Ch000157[21] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 3,11, + 0x9C,0x03, + 0x70,0x88,0x70,0x88,0x70 +}; +const GuiConst_INT8U Ch000158[22] = +{ + 0,0,1,1,2, 4,4,4,3,2, + 0,5, + 3,11, + 0x9C,0x02, + 0x70,0x88,0x78,0x08,0x10,0x60 +}; +const GuiConst_INT8U Ch000159[18] = +{ + 1,1,1,1,1, 2,2,2,2,2, + 1,2, + 7,7, + 0x5A, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000160[21] = +{ + 2,0,0,0,2, 2,4,4,4,2, + 0,5, + 3,11, + 0x5A,0x06, + 0x20,0x50,0x88,0xF8,0x88 +}; +const GuiConst_INT8U Ch000161[21] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 3,11, + 0x9C,0x03, + 0xF0,0x88,0xF0,0x88,0xF0 +}; +const GuiConst_INT8U Ch000162[21] = +{ + 0,0,0,0,2, 4,3,4,4,2, + 0,5, + 3,11, + 0xF4,0x02, + 0x70,0x88,0x80,0x88,0x70 +}; +const GuiConst_INT8U Ch000163[19] = +{ + 0,0,0,0,2, 4,4,4,4,2, + 0,5, + 3,11, + 0xFC,0x03, + 0xF0,0x88,0xF0 +}; +const GuiConst_INT8U Ch000164[21] = +{ + 0,0,0,0,2, 4,3,3,4,2, + 0,5, + 3,11, + 0x9C,0x03, + 0xF8,0x80,0xF0,0x80,0xF8 +}; +const GuiConst_INT8U Ch000165[20] = +{ + 0,0,0,0,2, 4,3,3,2,2, + 0,5, + 3,11, + 0x9C,0x07, + 0xF8,0x80,0xF0,0x80 +}; +const GuiConst_INT8U Ch000166[19] = +{ + 0,0,0,0,1, 0,3,3,3,2, + 0,4, + 3,11, + 0xCE,0x07, + 0x80,0xE0,0x90 +}; +const GuiConst_INT8U Ch000167[18] = +{ + 0,0,0,0,0, 5,5,5,5,5, + 0,6, + 0,17, + 0xFE,0xFF,0x01, + 0xFC +}; +const GuiConst_INT8U Ch000168[17] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00,0x00 +}; +const GuiConst_INT8U Ch000169[27] = +{ + 3,3,1,3,3, 3,3,6,3,3, + 0,7, + 9,5, + 0x12, + 0x00,0xB0,0x01,0x00,0xF3,0xFF,0xFF,0x05,0x00,0xB0,0x01,0x00 +}; +const GuiConst_INT8U Ch000170[18] = +{ + 0,0,0,1,1, 1,1,1,1,1, + 0,2, + 15,3, + 0x00, + 0xA0,0x60,0x83 +}; +const GuiConst_INT8U Ch000171[17] = +{ + 3,3,2,3,3, 4,4,5,4,4, + 2,4, + 12,1, + 0x00, + 0xF8,0x8F +}; +const GuiConst_INT8U Ch000172[16] = +{ + 1,1,1,1,1, 1,1,1,1,1, + 1,1, + 15,1, + 0x00, + 0x0A +}; +const GuiConst_INT8U Ch000173[60] = +{ + 1,0,0,1,3, 5,5,6,5,3, + 0,7, + 5,11, + 0x00,0x00, + 0x00,0xFC,0x0C,0x00,0xA0,0x05,0x85,0x00,0xB1,0x00,0xB0,0x01, + 0xA3,0x00,0xA0,0x03,0x85,0x00,0x80,0x03,0x85,0x00,0x80,0x05, + 0x85,0x00,0x80,0x03,0xA3,0x00,0xA0,0x03,0xB1,0x00,0xB0,0x01, + 0xA0,0x05,0x85,0x00,0x00,0xFC,0x0C,0x00 +}; +const GuiConst_INT8U Ch000174[26] = +{ + 3,1,4,4,2, 4,4,4,4,3, + 1,4, + 5,11, + 0xE0,0x07, + 0x00,0x71,0x00,0x8A,0x80,0x86,0x17,0x83,0x00,0x83 +}; +const GuiConst_INT8U Ch000175[60] = +{ + 1,1,2,0,3, 5,6,5,6,3, + 0,7, + 5,11, + 0x00,0x00, + 0x00,0xFC,0x3F,0x00,0xA0,0x03,0xB1,0x00,0x81,0x00,0x80,0x03, + 0x00,0x00,0x80,0x05,0x00,0x00,0xC1,0x01,0x00,0x00,0x8A,0x00, + 0x00,0x80,0x0C,0x00,0x00,0xC5,0x00,0x00,0x50,0x1D,0x00,0x00, + 0xD1,0x03,0x00,0x00,0xF5,0xFF,0xFF,0x05 +}; +const GuiConst_INT8U Ch000176[60] = +{ + 1,1,2,1,3, 5,5,6,5,3, + 0,7, + 5,11, + 0x00,0x00, + 0x00,0xFC,0x0A,0x00,0xA0,0x03,0x85,0x00,0xB1,0x00,0xB1,0x00, + 0x00,0x00,0x81,0x00,0x00,0x00,0x38,0x00,0x00,0xD1,0x8F,0x00, + 0x00,0x00,0xD1,0x03,0x00,0x00,0x80,0x05,0xA3,0x00,0xA0,0x03, + 0xC0,0x03,0xC3,0x00,0x10,0xFD,0x0C,0x00 +}; +const GuiConst_INT8U Ch000177[52] = +{ + 4,3,1,5,4, 5,5,6,5,4, + 1,7, + 5,11, + 0x00,0x06, + 0x00,0x00,0x1B,0x00,0x00,0x50,0x1D,0x00,0x00,0xA1,0x1C,0x00, + 0x00,0x37,0x1B,0x00,0x30,0x08,0x1B,0x00,0x80,0x01,0x1B,0x00, + 0x55,0x00,0x1B,0x00,0xFA,0xFF,0xFF,0x03,0x00,0x00,0x1B,0x00 +}; +const GuiConst_INT8U Ch000178[60] = +{ + 1,1,1,1,3, 5,4,6,5,3, + 0,7, + 5,11, + 0x00,0x00, + 0x50,0xFF,0xCF,0x00,0x80,0x03,0x00,0x00,0x80,0x01,0x00,0x00, + 0xA0,0x00,0x00,0x00,0xC0,0xFF,0x1D,0x00,0xD1,0x03,0xC3,0x00, + 0x00,0x00,0xA0,0x03,0x00,0x00,0x80,0x05,0xA3,0x00,0xA0,0x03, + 0xC0,0x03,0xA5,0x00,0x10,0xFD,0x0C,0x00 +}; +const GuiConst_INT8U Ch000179[60] = +{ + 1,0,0,1,3, 5,5,6,5,3, + 0,7, + 5,11, + 0x00,0x00, + 0x00,0xFA,0x1D,0x00,0x80,0x05,0xA5,0x00,0x81,0x00,0xB0,0x01, + 0x83,0x00,0x00,0x00,0x65,0xFA,0x1D,0x00,0xF5,0x03,0xC3,0x00, + 0xA5,0x00,0xA0,0x03,0x83,0x00,0x80,0x05,0x81,0x00,0xA0,0x03, + 0xA0,0x05,0xC3,0x00,0x00,0xFA,0x1D,0x00 +}; +const GuiConst_INT8U Ch000180[60] = +{ + 0,3,2,2,3, 6,5,3,2,3, + 0,7, + 5,11, + 0x00,0x00, + 0xF5,0xFF,0xFF,0x05,0x00,0x00,0xD3,0x01,0x00,0x00,0x5A,0x00, + 0x00,0x30,0x0C,0x00,0x00,0xA0,0x05,0x00,0x00,0xB1,0x00,0x00, + 0x00,0x85,0x00,0x00,0x00,0x5A,0x00,0x00,0x00,0x1B,0x00,0x00, + 0x10,0x0B,0x00,0x00,0x10,0x08,0x00,0x00 +}; +const GuiConst_INT8U Ch000181[52] = +{ + 1,1,0,1,3, 5,5,5,5,3, + 0,7, + 5,11, + 0x08,0x01, + 0x00,0xFC,0x0C,0x00,0xA0,0x05,0x85,0x00,0xA0,0x00,0xB1,0x00, + 0xA0,0x05,0xA5,0x00,0x00,0xFA,0x0A,0x00,0xC1,0x01,0xC3,0x00, + 0x85,0x00,0x80,0x03,0xD1,0x03,0xD3,0x01,0x10,0xFD,0x1D,0x00 +}; +const GuiConst_INT8U Ch000182[60] = +{ + 1,0,1,1,3, 5,6,6,5,3, + 0,7, + 5,11, + 0x00,0x00, + 0x10,0xFD,0x0A,0x00,0xC0,0x05,0x83,0x00,0xA3,0x00,0x80,0x01, + 0x85,0x00,0x80,0x03,0xA3,0x00,0xA0,0x05,0xC0,0x03,0xF3,0x05, + 0x10,0xFD,0x88,0x03,0x00,0x00,0x80,0x03,0xB1,0x00,0xA0,0x00, + 0xC0,0x03,0x85,0x00,0x10,0xFD,0x0A,0x00 +}; +const GuiConst_INT8U Ch000183[18] = +{ + 1,1,1,1,1, 1,1,1,1,1, + 1,1, + 8,8, + 0x7C, + 0x0A,0x00,0x0A +}; +const GuiConst_INT8U Ch000184[60] = +{ + 4,3,2,1,3, 5,5,6,7,4, + 0,8, + 5,11, + 0x00,0x00, + 0x00,0x00,0x3A,0x00,0x00,0x10,0x8D,0x00,0x00,0x50,0x74,0x00, + 0x00,0x80,0x82,0x01,0x00,0x81,0x80,0x03,0x00,0x35,0x30,0x08, + 0x00,0x07,0x10,0x0B,0x10,0xFD,0xFF,0x1D,0x50,0x05,0x00,0x58, + 0x80,0x01,0x00,0x85,0x81,0x00,0x00,0xC3 +}; +const GuiConst_INT8U Ch000185[52] = +{ + 1,1,1,1,3, 6,6,6,6,4, + 0,8, + 5,11, + 0x08,0x01, + 0xD1,0xFF,0xCF,0x00,0xB1,0x00,0x50,0x0A,0xB1,0x00,0x00,0x0A, + 0xB1,0x00,0x50,0x08,0xD1,0xFF,0xAF,0x00,0xB1,0x00,0x30,0x0C, + 0xB1,0x00,0x00,0x3A,0xB1,0x00,0x10,0x0B,0xD1,0xFF,0xFF,0x03 +}; +const GuiConst_INT8U Ch000186[66] = +{ + 2,1,1,2,4, 7,7,7,7,4, + 0,9, + 5,11, + 0x20,0x00, + 0x00,0xC0,0xFF,0x08,0x00,0x10,0x1C,0x00,0x88,0x00,0xA0,0x03, + 0x00,0xB0,0x01,0xB1,0x00,0x00,0x00,0x00,0xA3,0x00,0x00,0x00, + 0x00,0x81,0x00,0x00,0x00,0x00,0xA0,0x00,0x00,0x80,0x03,0x80, + 0x03,0x00,0xA0,0x00,0x10,0x1C,0x00,0x5A,0x00,0x00,0xD1,0xFF, + 0x05,0x00 +}; +const GuiConst_INT8U Ch000187[52] = +{ + 1,1,1,1,4, 6,7,7,6,5, + 1,8, + 5,11, + 0x60,0x00, + 0xFC,0xFF,0x3F,0x00,0x0A,0x00,0xC0,0x03,0x0A,0x00,0x30,0x0A, + 0x0A,0x00,0x00,0x1B,0x0A,0x00,0x00,0x3A,0x0A,0x00,0x00,0x1B, + 0x0A,0x00,0x30,0x0A,0x0A,0x00,0xC0,0x03,0xFC,0xFF,0x3F,0x00 +}; +const GuiConst_INT8U Ch000188[36] = +{ + 1,1,1,1,3, 6,5,6,7,4, + 0,8, + 5,11, + 0x9C,0x03, + 0xD1,0xFF,0xFF,0x3F,0xB1,0x00,0x00,0x00,0xD1,0xFF,0xFF,0x0C, + 0xB1,0x00,0x00,0x00,0xD1,0xFF,0xFF,0x5F +}; +const GuiConst_INT8U Ch000189[28] = +{ + 1,1,1,1,3, 6,4,5,1,4, + 1,6, + 5,11, + 0x9C,0x07, + 0xFC,0xFF,0xCF,0x1B,0x00,0x00,0xFC,0xFF,0x3F,0x1B,0x00,0x00 +}; +const GuiConst_INT8U Ch000190[31] = +{ + 1,1,1,1,2, 1,5,5,5,3, + 0,6, + 5,11, + 0x86,0x07, + 0xB1,0x00,0x00,0xB1,0xF4,0x3F,0xD1,0x3F,0xA3,0xD1,0x03,0xA0, + 0xB1,0x00,0xA0 +}; +const GuiConst_INT8U Ch000191[26] = +{ + 0,0,0,0,0, 17,17,17,17,17, + 0,18, + 0,20, + 0xFE,0xFF,0x0F, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF +}; +const GuiConst_INT8U Ch000192[16] = +{ + 0,0,0,0,0, 3,3,3,3,3, + 0,4, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000193[18] = +{ + 4,2,1,4,4, 5,7,8,5,5, + 1,8, + 7,8, + 0xD6, + 0x18,0xFF,0x18 +}; +const GuiConst_INT8U Ch000194[19] = +{ + 3,3,2,2,3, 4,4,5,4,4, + 2,4, + 13,5, + 0x04, + 0x60,0xF0,0x60,0xC0 +}; +const GuiConst_INT8U Ch000195[16] = +{ + 4,1,1,4,4, 5,8,8,5,5, + 1,8, + 10,2, + 0x02, + 0xFF +}; +const GuiConst_INT8U Ch000196[18] = +{ + 3,3,3,2,3, 4,4,4,5,4, + 2,4, + 13,4, + 0x04, + 0x60,0xF0,0x60 +}; +const GuiConst_INT8U Ch000197[34] = +{ + 2,0,0,2,4, 6,8,8,6,4, + 0,9, + 4,13, + 0xE0,0x01, + 0x3E,0x00,0x7F,0x00,0x63,0x00,0xE3,0x80,0xC1,0x80,0xE3,0x80, + 0x63,0x00,0x7F,0x00,0x3E,0x00 +}; +const GuiConst_INT8U Ch000198[22] = +{ + 3,1,4,4,3, 5,5,5,5,3, + 1,5, + 4,13, + 0xC0,0x1F, + 0x18,0x38,0x78,0xF8,0xD8,0x18 +}; +const GuiConst_INT8U Ch000199[38] = +{ + 1,0,1,0,4, 7,8,7,8,4, + 0,9, + 4,13, + 0x10,0x10, + 0x3E,0x00,0x7F,0x00,0xE3,0x80,0x01,0x80,0x03,0x80,0x0F,0x00, + 0x3E,0x00,0x78,0x00,0xE0,0x00,0xC0,0x00,0xFF,0x80 +}; +const GuiConst_INT8U Ch000200[40] = +{ + 1,0,1,1,4, 7,8,8,7,4, + 0,9, + 4,13, + 0x40,0x00, + 0x3E,0x00,0x7F,0x00,0xE3,0x80,0xC1,0x80,0x03,0x80,0x0F,0x00, + 0x03,0x80,0x01,0x80,0xC1,0x80,0xE3,0x80,0x7F,0x00,0x3E,0x00 +}; +const GuiConst_INT8U Ch000201[36] = +{ + 3,1,0,5,4, 6,6,8,6,4, + 0,9, + 4,13, + 0x00,0x1A, + 0x0E,0x00,0x1E,0x00,0x3E,0x00,0x36,0x00,0x76,0x00,0x66,0x00, + 0xE6,0x00,0xC6,0x00,0xFF,0x80,0x06,0x00 +}; +const GuiConst_INT8U Ch000202[36] = +{ + 0,0,0,1,4, 8,6,8,7,4, + 0,9, + 4,13, + 0x0A,0x01, + 0xFF,0x80,0xC0,0x00,0xDE,0x00,0xFF,0x00,0xE3,0x80,0x01,0x80, + 0xC1,0x80,0xE3,0x80,0x7F,0x00,0x3E,0x00 +}; +const GuiConst_INT8U Ch000203[38] = +{ + 2,0,0,1,4, 7,6,8,7,4, + 0,9, + 4,13, + 0x00,0x03, + 0x1F,0x00,0x3F,0x00,0x70,0x00,0xE0,0x00,0xDE,0x00,0xFF,0x00, + 0xE3,0x80,0xC1,0x80,0xE3,0x80,0x7F,0x00,0x3E,0x00 +}; +const GuiConst_INT8U Ch000204[40] = +{ + 0,4,4,2,4, 8,8,6,5,4, + 0,9, + 4,13, + 0x02,0x00, + 0xFF,0x80,0x01,0x80,0x03,0x80,0x03,0x00,0x07,0x00,0x06,0x00, + 0x0E,0x00,0x0C,0x00,0x1C,0x00,0x18,0x00,0x38,0x00,0x30,0x00 +}; +const GuiConst_INT8U Ch000205[42] = +{ + 1,0,0,1,4, 7,8,8,7,4, + 0,9, + 4,13, + 0x00,0x00, + 0x3E,0x00,0x7F,0x00,0xE3,0x80,0xC1,0x80,0xE3,0x80,0x7F,0x00, + 0x3E,0x00,0x7F,0x00,0xE3,0x80,0xC1,0x80,0xE3,0x80,0x7F,0x00, + 0x3E,0x00 +}; +const GuiConst_INT8U Ch000206[38] = +{ + 1,0,0,1,4, 7,8,8,6,4, + 0,9, + 4,13, + 0x30,0x00, + 0x3E,0x00,0x7F,0x00,0xE3,0x80,0xC1,0x80,0xE3,0x80,0x7F,0x80, + 0x3D,0x80,0x03,0x80,0x07,0x00,0x7E,0x00,0x7C,0x00 +}; +const GuiConst_INT8U Ch000207[23] = +{ + 3,2,3,2,3, 4,5,4,5,4, + 2,4, + 6,11, + 0x64,0x02, + 0x60,0xF0,0x60,0x00,0x60,0xF0,0x60 +}; +const GuiConst_INT8U Ch000208[32] = +{ + 2,2,1,0,4, 6,6,7,8,4, + 0,9, + 4,13, + 0x26,0x18, + 0x1C,0x00,0x3E,0x00,0x36,0x00,0x77,0x00,0x63,0x00,0x7F,0x00, + 0xFF,0x80,0xC1,0x80 +}; +const GuiConst_INT8U Ch000209[38] = +{ + 0,0,0,0,4, 7,8,8,7,4, + 0,9, + 4,13, + 0x40,0x02, + 0xFE,0x00,0xFF,0x00,0xC3,0x80,0xC1,0x80,0xC3,0x80,0xFF,0x00, + 0xC3,0x80,0xC1,0x80,0xC3,0x80,0xFF,0x00,0xFE,0x00 +}; +const GuiConst_INT8U Ch000210[34] = +{ + 1,0,0,1,4, 7,8,8,7,4, + 0,9, + 4,13, + 0xE0,0x01, + 0x3E,0x00,0x7F,0x00,0xE3,0x80,0xC1,0x80,0xC0,0x00,0xC1,0x80, + 0xE3,0x80,0x7F,0x00,0x3E,0x00 +}; +const GuiConst_INT8U Ch000211[30] = +{ + 0,0,0,0,4, 7,8,8,7,4, + 0,9, + 4,13, + 0xF0,0x03, + 0xFE,0x00,0xFF,0x00,0xC3,0x80,0xC1,0x80,0xC3,0x80,0xFF,0x00, + 0xFE,0x00 +}; +const GuiConst_INT8U Ch000212[26] = +{ + 0,0,0,0,4, 8,6,6,8,4, + 0,9, + 4,13, + 0x5A,0x17, + 0xFF,0x80,0xC0,0x00,0xFE,0x00,0xC0,0x00,0xFF,0x80 +}; +const GuiConst_INT8U Ch000213[24] = +{ + 0,0,0,0,4, 8,6,6,1,4, + 0,9, + 4,13, + 0x5A,0x1F, + 0xFF,0x80,0xC0,0x00,0xFE,0x00,0xC0,0x00 +}; +const GuiConst_INT8U Ch000214[21] = +{ + 0,0,0,0,3, 1,6,7,7,4, + 0,8, + 4,13, + 0x86,0x1F, + 0xC0,0xDC,0xFE,0xE7,0xC3 +}; +const GuiConst_INT8U Ch000215[19] = +{ + 0,0,0,0,0, 10,10,10,10,10, + 0,11, + 0,21, + 0xFE,0xFF,0x1F, + 0xFF,0xE0 +}; +const GuiConst_INT8U Ch000216[17] = +{ + 0,0,0,0,0, 3,3,3,3,3, + 0,4, + 0,0, + 0x00, + 0x00,0x00 +}; +const GuiConst_INT8U Ch000217[34] = +{ + 5,2,0,5,5, 6,9,11,6,6, + 0,12, + 10,10, + 0xAE,0x03, + 0x00,0x00,0xF0,0x0F,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, + 0x00,0x00,0xF0,0x0F,0x00,0x00 +}; +const GuiConst_INT8U Ch000218[23] = +{ + 1,1,1,1,1, 1,1,1,2,1, + 0,3, + 21,5, + 0x02, + 0xF0,0x0F,0x00,0x0F,0x50,0x09,0x93,0x00 +}; +const GuiConst_INT8U Ch000219[18] = +{ + 4,4,2,4,4, 4,4,6,4,4, + 2,5, + 16,2, + 0x02, + 0xFF,0xFF,0x0F +}; +const GuiConst_INT8U Ch000220[16] = +{ + 0,0,0,0,0, 1,1,1,1,1, + 0,2, + 21,2, + 0x02, + 0xFF +}; +const GuiConst_INT8U Ch000221[82] = +{ + 1,0,0,1,4, 7,8,8,7,4, + 0,9, + 6,17, + 0x80,0x07,0x00, + 0x00,0xB5,0xBF,0x05,0x00,0x50,0xFF,0xFF,0x5F,0x00,0xD0,0x5F, + 0x50,0xDF,0x00,0xF5,0x07,0x00,0xF7,0x05,0xF8,0x04,0x00,0xF4, + 0x08,0xF9,0x03,0x00,0xF3,0x09,0xFF,0x00,0x00,0xF0,0x0F,0xFA, + 0x03,0x00,0xF3,0x09,0xF8,0x04,0x00,0xF4,0x08,0xF5,0x07,0x00, + 0xF7,0x05,0xF3,0x5F,0x50,0xDF,0x00,0x50,0xFF,0xFF,0x5F,0x00, + 0x00,0xB4,0xBF,0x05,0x00 +}; +const GuiConst_INT8U Ch000222[38] = +{ + 5,2,5,5,4, 6,6,6,6,4, + 2,5, + 6,17, + 0x80,0xFF,0x01, + 0x00,0x60,0x0F,0x00,0xF3,0x0F,0x30,0xFD,0x0F,0xD4,0xFF,0x0F, + 0xFF,0xF5,0x0F,0x39,0xF0,0x0F,0x00,0xF0,0x0F +}; +const GuiConst_INT8U Ch000223[102] = +{ + 1,0,3,0,4, 7,8,6,8,4, + 0,9, + 6,17, + 0x00,0x00,0x00, + 0x00,0xB6,0xDF,0x07,0x00,0xA0,0xFF,0xFF,0xAF,0x00,0xF5,0x3A, + 0x30,0xFD,0x06,0xF9,0x04,0x00,0xF4,0x0B,0xFF,0x00,0x00,0xF0, + 0x0F,0x00,0x00,0x00,0xF0,0x0F,0x00,0x00,0x00,0xF5,0x08,0x00, + 0x00,0x00,0xFB,0x05,0x00,0x00,0x70,0x9F,0x00,0x00,0x00,0xF5, + 0x0A,0x00,0x00,0x50,0xDF,0x03,0x00,0x00,0xF4,0x3D,0x00,0x00, + 0x30,0xDD,0x03,0x00,0x00,0xA0,0x3D,0x00,0x00,0x00,0xF5,0x04, + 0x00,0x00,0x00,0xFA,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF, + 0x0F +}; +const GuiConst_INT8U Ch000224[102] = +{ + 1,1,1,1,4, 7,8,8,7,4, + 0,9, + 6,17, + 0x00,0x00,0x00, + 0x00,0xB6,0xDF,0x07,0x00,0xA0,0xFF,0xFF,0xAF,0x00,0xF6,0x3A, + 0x30,0xFA,0x07,0xFB,0x03,0x00,0xF3,0x0D,0x00,0x00,0x00,0xF0, + 0x0F,0x00,0x00,0x00,0xF3,0x0A,0x00,0x00,0x50,0xFD,0x04,0x00, + 0xF0,0xFF,0x4F,0x00,0x00,0xF0,0xFF,0xDF,0x00,0x00,0x30,0x40, + 0xFD,0x07,0x00,0x00,0x00,0xF4,0x0B,0x00,0x00,0x00,0xF0,0x0F, + 0xFF,0x00,0x00,0xF0,0x0F,0xF9,0x05,0x00,0xF5,0x09,0xF5,0x3D, + 0x30,0xFD,0x05,0x80,0xFF,0xFF,0x7F,0x00,0x00,0xD6,0xBF,0x06, + 0x00 +}; +const GuiConst_INT8U Ch000225[82] = +{ + 5,2,0,6,4, 7,7,9,7,5, + 0,10, + 6,17, + 0x00,0xD0,0x01, + 0x00,0x00,0x60,0xFF,0x00,0x00,0x00,0xD3,0xFF,0x00,0x00,0x00, + 0xF7,0xFF,0x00,0x00,0x30,0xBF,0xFF,0x00,0x00,0x70,0x5F,0xFF, + 0x00,0x00,0xF3,0x0B,0xFF,0x00,0x00,0xF7,0x05,0xFF,0x00,0x30, + 0xBF,0x00,0xFF,0x00,0x90,0x4F,0x00,0xFF,0x00,0xF3,0x09,0x00, + 0xFF,0x00,0xF9,0x03,0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF, + 0x00,0x00,0x00,0xFF,0x00 +}; +const GuiConst_INT8U Ch000226[92] = +{ + 1,0,1,1,4, 7,7,8,7,4, + 0,9, + 6,17, + 0x10,0x08,0x00, + 0xF0,0xFF,0xFF,0xFF,0x00,0xF3,0xFF,0xFF,0xFF,0x00,0xF3,0x09, + 0x00,0x00,0x00,0xF6,0x06,0x00,0x00,0x00,0xF8,0x87,0xDF,0x06, + 0x00,0xF9,0xFF,0xFF,0x8F,0x00,0xFD,0x3A,0x50,0xFD,0x05,0x64, + 0x00,0x00,0xF6,0x08,0x00,0x00,0x00,0xF3,0x0D,0x00,0x00,0x00, + 0xF0,0x0F,0xFF,0x00,0x00,0xF3,0x0A,0xF9,0x05,0x00,0xF6,0x06, + 0xF5,0x3D,0x50,0xFF,0x03,0x90,0xFF,0xFF,0x6F,0x00,0x00,0xD6, + 0xBF,0x05,0x00 +}; +const GuiConst_INT8U Ch000227[102] = +{ + 2,0,0,1,4, 7,7,8,7,4, + 0,9, + 6,17, + 0x00,0x00,0x00, + 0x00,0x83,0xFF,0x38,0x00,0x30,0xFD,0xFF,0xDF,0x03,0xB0,0x5F, + 0x30,0xFA,0x07,0xF4,0x07,0x00,0xF3,0x0D,0xF6,0x03,0x00,0x00, + 0x00,0xF9,0x00,0x00,0x00,0x00,0x9D,0x60,0xFD,0x07,0x00,0x9F, + 0xF9,0xFF,0xAF,0x00,0xFF,0x3D,0x30,0xFD,0x05,0xFF,0x05,0x00, + 0xF5,0x09,0xFF,0x00,0x00,0xF0,0x0F,0xFA,0x00,0x00,0xF0,0x0F, + 0xF8,0x03,0x00,0xF0,0x0D,0xF5,0x06,0x00,0xF5,0x08,0xD0,0x5F, + 0x30,0xFD,0x05,0x50,0xFF,0xFF,0x9F,0x00,0x00,0xA4,0xDF,0x06, + 0x00 +}; +const GuiConst_INT8U Ch000228[102] = +{ + 0,4,3,2,4, 8,6,5,3,4, + 0,9, + 6,17, + 0x00,0x00,0x00, + 0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0D,0x00,0x00, + 0x00,0xF4,0x05,0x00,0x00,0x00,0xBD,0x00,0x00,0x00,0x60,0x4F, + 0x00,0x00,0x00,0xD0,0x0B,0x00,0x00,0x00,0xF6,0x05,0x00,0x00, + 0x00,0xFB,0x00,0x00,0x00,0x40,0x8F,0x00,0x00,0x00,0x70,0x5F, + 0x00,0x00,0x00,0xD0,0x0F,0x00,0x00,0x00,0xF3,0x0A,0x00,0x00, + 0x00,0xF5,0x06,0x00,0x00,0x00,0xF7,0x05,0x00,0x00,0x00,0xF9, + 0x03,0x00,0x00,0x00,0xFD,0x03,0x00,0x00,0x00,0xFF,0x00,0x00, + 0x00 +}; +const GuiConst_INT8U Ch000229[97] = +{ + 1,0,0,1,4, 7,8,8,7,4, + 0,9, + 6,17, + 0x00,0x10,0x00, + 0x00,0xD7,0xDF,0x07,0x00,0xA0,0xFF,0xFF,0xAF,0x00,0xF7,0x3A, + 0x30,0xFA,0x07,0xFD,0x03,0x00,0xF3,0x0D,0xFF,0x00,0x00,0xF0, + 0x0F,0xFB,0x03,0x00,0xF3,0x0B,0xF6,0x3A,0x30,0xFA,0x06,0x60, + 0xFD,0xFF,0x6D,0x00,0x60,0xFF,0xFF,0x6F,0x00,0xF6,0x3D,0x30, + 0xFD,0x05,0xFA,0x04,0x00,0xF4,0x0A,0xFF,0x00,0x00,0xF0,0x0F, + 0xFA,0x04,0x00,0xF4,0x0B,0xF6,0x3D,0x30,0xFD,0x06,0xA0,0xFF, + 0xFF,0xAF,0x00,0x00,0xB6,0xBF,0x06,0x00 +}; +const GuiConst_INT8U Ch000230[102] = +{ + 1,0,1,1,4, 7,8,8,6,4, + 0,9, + 6,17, + 0x00,0x00,0x00, + 0x00,0xD6,0xAF,0x04,0x00,0x90,0xFF,0xFF,0x5F,0x00,0xF5,0x5F, + 0x30,0xDD,0x00,0xF9,0x06,0x00,0xF5,0x05,0xFF,0x03,0x00,0xF0, + 0x09,0xFF,0x00,0x00,0xF0,0x0B,0xFF,0x00,0x00,0xF0,0x0F,0xF9, + 0x05,0x00,0xF5,0x0F,0xF5,0x3D,0x30,0xDD,0x0F,0xA0,0xFF,0xFF, + 0x97,0x0F,0x00,0xF7,0x6D,0xB0,0x0D,0x00,0x00,0x00,0xF0,0x09, + 0x00,0x00,0x00,0xF4,0x06,0xFD,0x03,0x00,0xF9,0x04,0xF7,0x09, + 0x50,0xBF,0x00,0xD3,0xFF,0xFF,0x3D,0x00,0x30,0xF8,0x8F,0x03, + 0x00 +}; +const GuiConst_INT8U Ch000231[19] = +{ + 0,0,0,0,0, 1,1,1,1,1, + 0,2, + 11,12, + 0xFA,0x0B, + 0xFF,0x00,0xFF +}; +const GuiConst_INT8U Ch000232[136] = +{ + 4,3,1,0,6, 8,9,11,12,6, + 0,13, + 6,17, + 0x00,0x00,0x00, + 0x00,0x00,0xF3,0xFF,0x03,0x00,0x00,0x00,0x00,0xF5,0xFF,0x05, + 0x00,0x00,0x00,0x00,0xF8,0xF8,0x08,0x00,0x00,0x00,0x00,0xFF, + 0xF3,0x0F,0x00,0x00,0x00,0x40,0xBF,0x90,0x4F,0x00,0x00,0x00, + 0x70,0x6F,0x50,0x7F,0x00,0x00,0x00,0xB0,0x3F,0x30,0xBF,0x00, + 0x00,0x00,0xF3,0x0B,0x00,0xFB,0x03,0x00,0x00,0xF6,0x06,0x00, + 0xF6,0x06,0x00,0x00,0xFA,0x03,0x00,0xF3,0x0A,0x00,0x00,0xFF, + 0xFF,0xFF,0xFF,0x0F,0x00,0x50,0xFF,0xFF,0xFF,0xFF,0x5F,0x00, + 0x80,0x4F,0x00,0x00,0x40,0x8F,0x00,0xD0,0x0F,0x00,0x00,0x00, + 0xDF,0x00,0xF3,0x09,0x00,0x00,0x00,0xF9,0x03,0xF6,0x05,0x00, + 0x00,0x00,0xF5,0x06,0xFB,0x03,0x00,0x00,0x00,0xF3,0x0B +}; +const GuiConst_INT8U Ch000233[113] = +{ + 0,0,0,0,5, 8,9,10,9,5, + 0,11, + 6,17, + 0x00,0x10,0x00, + 0xFF,0xFF,0xFF,0x8D,0x03,0x00,0xFF,0xFF,0xFF,0xFF,0x3D,0x00, + 0xFF,0x00,0x00,0xA3,0x8F,0x00,0xFF,0x00,0x00,0x30,0xFF,0x00, + 0xFF,0x00,0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,0x30,0x8F,0x00, + 0xFF,0x00,0x00,0xA3,0x3D,0x00,0xFF,0xFF,0xFF,0xFF,0x05,0x00, + 0xFF,0xFF,0xFF,0xFF,0x7F,0x00,0xFF,0x00,0x00,0x40,0xFD,0x05, + 0xFF,0x00,0x00,0x00,0xF4,0x0A,0xFF,0x00,0x00,0x00,0xF0,0x0F, + 0xFF,0x00,0x00,0x00,0xF4,0x0A,0xFF,0x00,0x00,0x40,0xFD,0x05, + 0xFF,0xFF,0xFF,0xFF,0x9F,0x00,0xFF,0xFF,0xFF,0xAF,0x06,0x00 +}; +const GuiConst_INT8U Ch000234[107] = +{ + 2,0,0,2,5, 9,11,10,9,6, + 0,12, + 6,17, + 0x00,0x03,0x00, + 0x00,0x30,0xD7,0xDF,0x37,0x00,0x00,0xF5,0xFF,0xFF,0xDF,0x03, + 0x50,0xDF,0x06,0x30,0xFA,0x0D,0xD0,0x4F,0x00,0x00,0xD0,0x6F, + 0xF5,0x09,0x00,0x00,0x50,0xBF,0xF8,0x04,0x00,0x00,0x30,0x39, + 0xFB,0x03,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00, + 0xFB,0x03,0x00,0x00,0x00,0x00,0xF8,0x05,0x00,0x00,0x30,0x39, + 0xF5,0x08,0x00,0x00,0x50,0xBF,0xD0,0x3F,0x00,0x00,0xB0,0x6F, + 0x50,0xDF,0x05,0x30,0xFA,0x0D,0x00,0xF7,0xFF,0xFF,0xDF,0x03, + 0x00,0x50,0xF9,0xBF,0x37,0x00 +}; +const GuiConst_INT8U Ch000235[107] = +{ + 0,0,0,0,5, 9,11,11,9,6, + 0,12, + 6,17, + 0x00,0x03,0x00, + 0xFF,0xFF,0xFF,0x9F,0x05,0x00,0xFF,0xFF,0xFF,0xFF,0x9F,0x00, + 0xFF,0x00,0x00,0x50,0xFD,0x06,0xFF,0x00,0x00,0x00,0xF3,0x3F, + 0xFF,0x00,0x00,0x00,0x70,0x5F,0xFF,0x00,0x00,0x00,0x40,0x9F, + 0xFF,0x00,0x00,0x00,0x30,0xDF,0xFF,0x00,0x00,0x00,0x00,0xFF, + 0xFF,0x00,0x00,0x00,0x30,0xBF,0xFF,0x00,0x00,0x00,0x50,0x8F, + 0xFF,0x00,0x00,0x00,0x70,0x5F,0xFF,0x00,0x00,0x00,0xF3,0x0D, + 0xFF,0x00,0x00,0x53,0xFD,0x06,0xFF,0xFF,0xFF,0xFF,0x7F,0x00, + 0xFF,0xFF,0xFF,0x8D,0x05,0x00 +}; +const GuiConst_INT8U Ch000236[42] = +{ + 0,0,0,0,4, 9,7,7,9,5, + 0,10, + 6,17, + 0x7A,0x7D,0x01, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0xFF,0xFF, + 0xFF,0xFF,0x0F,0xFF,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF, + 0xFF +}; +const GuiConst_INT8U Ch000237[37] = +{ + 0,0,0,0,4, 9,7,7,1,5, + 0,10, + 6,17, + 0x7A,0xFD,0x01, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0xFF,0xFF, + 0xFF,0xFF,0x0F,0xFF,0x00,0x00,0x00,0x00 +}; +const GuiConst_INT8U Ch000238[47] = +{ + 0,0,0,0,4, 1,8,8,8,4, + 0,9, + 6,17, + 0x1E,0xFC,0x01, + 0xFF,0x00,0x00,0x00,0x00,0xFF,0x60,0xFD,0x5B,0x00,0xFF,0xF7, + 0xFF,0xFF,0x05,0xFF,0x5D,0x30,0xF9,0x09,0xFF,0x05,0x00,0xF3, + 0x0F,0xFF,0x00,0x00,0xF0,0x0F +}; +const GuiConst_INT8U Ch000239[30] = +{ + 0,0,0,0,0, 23,23,23,23,23, + 0,24, + 0,29, + 0xFE,0xFF,0xFF,0x1F, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF +}; +const GuiConst_INT8U Ch000240[16] = +{ + 0,0,0,0,0, 5,5,5,5,5, + 0,6, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000241[22] = +{ + 7,1,1,7,7, 7,13,13,7,7, + 1,13, + 8,13, + 0xDE,0x1E, + 0x07,0x00,0xFF,0xF8,0x07,0x00 +}; +const GuiConst_INT8U Ch000242[21] = +{ + 6,6,6,4,6, 6,6,6,8,6, + 4,5, + 20,7, + 0x04, + 0x70,0xF8,0x78,0x38,0x70,0x60 +}; +const GuiConst_INT8U Ch000243[17] = +{ + 6,1,1,6,6, 6,13,13,6,6, + 1,13, + 13,3, + 0x06, + 0xFF,0xF8 +}; +const GuiConst_INT8U Ch000244[18] = +{ + 6,6,6,4,6, 6,6,6,8,6, + 4,5, + 20,4, + 0x04, + 0x70,0xF8,0x70 +}; +const GuiConst_INT8U Ch000245[39] = +{ + 3,0,0,3,6, 10,13,13,10,7, + 0,14, + 5,19, + 0xA0,0x5F,0x00, + 0x0F,0xC0,0x1F,0xE0,0x3F,0xF0,0x78,0x78,0x70,0x38,0xE0,0x1C, + 0x70,0x38,0x78,0x78,0x3F,0xF0,0x1F,0xE0,0x0F,0xC0 +}; +const GuiConst_INT8U Ch000246[24] = +{ + 5,2,6,6,5, 8,8,8,8,5, + 2,7, + 5,19, + 0x80,0xFF,0x07, + 0x0E,0x1E,0x3E,0x7E,0xFE,0xEE,0x0E +}; +const GuiConst_INT8U Ch000247[49] = +{ + 2,0,1,0,6, 11,13,10,13,7, + 0,14, + 5,19, + 0x00,0x80,0x06, + 0x0F,0xC0,0x3F,0xF0,0x7F,0xF8,0x78,0x78,0xF0,0x3C,0xE0,0x1C, + 0x00,0x3C,0x00,0x7C,0x01,0xF8,0x07,0xE0,0x1F,0x80,0x3E,0x00, + 0x78,0x00,0xF0,0x00,0xE0,0x00,0xFF,0xFC +}; +const GuiConst_INT8U Ch000248[51] = +{ + 2,0,0,2,6, 11,13,13,11,7, + 0,14, + 5,19, + 0x20,0x40,0x00, + 0x0F,0xC0,0x3F,0xF0,0x7F,0xF8,0x70,0x38,0xE0,0x1C,0x00,0x1C, + 0x00,0x3C,0x01,0xF8,0x01,0xF0,0x01,0xF8,0x00,0x3C,0x00,0x1C, + 0xE0,0x1C,0x70,0x38,0x7F,0xF8,0x3F,0xF0,0x0F,0xC0 +}; +const GuiConst_INT8U Ch000249[41] = +{ + 6,3,0,8,6, 10,10,13,10,7, + 0,14, + 5,19, + 0x0A,0x60,0x07, + 0x03,0xE0,0x07,0xE0,0x0F,0xE0,0x0E,0xE0,0x1E,0xE0,0x1C,0xE0, + 0x3C,0xE0,0x38,0xE0,0x78,0xE0,0x70,0xE0,0xFF,0xFC,0x00,0xE0 +}; +const GuiConst_INT8U Ch000250[43] = +{ + 0,0,0,2,6, 12,11,13,11,7, + 0,14, + 5,19, + 0x16,0x58,0x00, + 0xFF,0xF8,0xE0,0x00,0xE7,0xC0,0xFF,0xF0,0xFF,0xF8,0xF8,0x38, + 0xE0,0x1C,0x00,0x1C,0xE0,0x1C,0x70,0x38,0x7F,0xF8,0x3F,0xF0, + 0x0F,0xC0 +}; +const GuiConst_INT8U Ch000251[49] = +{ + 4,0,0,2,6, 11,9,13,11,7, + 0,14, + 5,19, + 0x00,0x70,0x00, + 0x03,0xF0,0x0F,0xF0,0x1F,0xF0,0x3C,0x00,0x78,0x00,0x70,0x00, + 0xE0,0x00,0xEF,0xC0,0xFF,0xF0,0xFF,0xF8,0xF0,0x38,0xE0,0x1C, + 0x70,0x38,0x7F,0xF8,0x3F,0xF0,0x0F,0xC0 +}; +const GuiConst_INT8U Ch000252[51] = +{ + 0,9,6,3,6, 13,12,9,6,7, + 0,14, + 5,19, + 0x06,0x00,0x00, + 0xFF,0xFC,0x00,0x3C,0x00,0x38,0x00,0x78,0x00,0x70,0x00,0xF0, + 0x00,0xE0,0x01,0xE0,0x01,0xC0,0x03,0xC0,0x03,0x80,0x07,0x80, + 0x07,0x00,0x0F,0x00,0x0E,0x00,0x1E,0x00,0x1C,0x00 +}; +const GuiConst_INT8U Ch000253[47] = +{ + 2,0,0,2,6, 11,13,13,11,7, + 0,14, + 5,19, + 0x60,0x60,0x00, + 0x0F,0xC0,0x3F,0xF0,0x7F,0xF8,0x70,0x38,0xE0,0x1C,0x70,0x38, + 0x7F,0xF0,0x3F,0xF0,0x7F,0xF8,0x70,0x3C,0xE0,0x1C,0x70,0x38, + 0x7F,0xF8,0x3F,0xF0,0x0F,0xC0 +}; +const GuiConst_INT8U Ch000254[49] = +{ + 2,0,2,2,6, 11,13,13,9,7, + 0,14, + 5,19, + 0xE0,0x00,0x00, + 0x0F,0xC0,0x3F,0xF0,0x7F,0xF8,0x70,0x38,0xE0,0x1C,0x70,0x3C, + 0x7F,0xFC,0x3F,0xFC,0x0F,0xDC,0x00,0x1C,0x00,0x38,0x00,0x78, + 0x00,0xF0,0x3F,0xE0,0x3F,0xC0,0x3F,0x00 +}; +const GuiConst_INT8U Ch000255[23] = +{ + 6,4,6,4,6, 6,8,6,8,6, + 4,5, + 10,14, + 0xE4,0x13, + 0x70,0xF8,0x70,0x00,0x70,0xF8,0x70 +}; +const GuiConst_INT8U Ch000256[37] = +{ + 4,4,2,0,6, 9,9,11,13,7, + 0,14, + 5,19, + 0x6C,0xD2,0x04, + 0x03,0x00,0x07,0x80,0x0F,0xC0,0x1F,0xE0,0x1C,0xE0,0x3C,0xF0, + 0x38,0x70,0x7F,0xF8,0xF0,0x3C,0xE0,0x1C +}; +const GuiConst_INT8U Ch000257[53] = +{ + 0,0,0,0,6, 11,13,13,11,7, + 0,14, + 5,19, + 0x00,0x02,0x00, + 0xFF,0xC0,0xFF,0xF0,0xFF,0xF8,0xE0,0x78,0xE0,0x3C,0xE0,0x1C, + 0xE0,0x3C,0xE0,0x78,0xFF,0xF0,0xFF,0xF8,0xE0,0x78,0xE0,0x3C, + 0xE0,0x1C,0xE0,0x3C,0xE0,0x78,0xFF,0xF8,0xFF,0xF0,0xFF,0xC0 +}; +const GuiConst_INT8U Ch000258[43] = +{ + 2,0,0,2,6, 11,13,13,11,7, + 0,14, + 5,19, + 0x80,0x1F,0x00, + 0x0F,0xC0,0x3F,0xF0,0x7F,0xF8,0x78,0x78,0xF0,0x3C,0xE0,0x1C, + 0xE0,0x00,0xE0,0x1C,0xF0,0x3C,0x78,0x78,0x7F,0xF8,0x3F,0xF0, + 0x0F,0xC0 +}; +const GuiConst_INT8U Ch000259[39] = +{ + 0,0,0,0,6, 11,13,13,11,7, + 0,14, + 5,19, + 0xC0,0x3F,0x00, + 0xFF,0xC0,0xFF,0xF0,0xFF,0xF8,0xE0,0x78,0xE0,0x3C,0xE0,0x1C, + 0xE0,0x3C,0xE0,0x78,0xFF,0xF8,0xFF,0xF0,0xFF,0xC0 +}; +const GuiConst_INT8U Ch000260[27] = +{ + 0,0,0,0,6, 13,9,9,13,7, + 0,14, + 5,19, + 0xF6,0xF6,0x06, + 0xFF,0xFC,0xE0,0x00,0xFF,0xC0,0xE0,0x00,0xFF,0xFC +}; +const GuiConst_INT8U Ch000261[25] = +{ + 0,0,0,0,6, 13,9,9,2,7, + 0,14, + 5,19, + 0xF6,0xF6,0x07, + 0xFF,0xFC,0xE0,0x00,0xFF,0xC0,0xE0,0x00 +}; +const GuiConst_INT8U Ch000262[31] = +{ + 0,0,0,0,6, 2,10,12,12,6, + 0,13, + 5,19, + 0x1E,0xF8,0x07, + 0xE0,0x00,0xEF,0x80,0xFF,0xE0,0xFF,0xF0,0xF0,0xF0,0xE0,0x78, + 0xE0,0x38 +}; +const GuiConst_INT8U Ch000263[21] = +{ + 0,0,0,0,0, 16,16,16,16,16, + 0,17, + 0,31, + 0xFE,0xFF,0xFF,0x7F, + 0xFF,0xFF,0x80 +}; +const GuiConst_INT8U Ch000264[18] = +{ + 0,0,0,0,0, 4,4,4,4,4, + 0,5, + 0,0, + 0x00, + 0x00,0x00,0x00 +}; +const GuiConst_INT8U Ch000265[37] = +{ + 6,6,0,6,6, 7,7,13,7,7, + 0,14, + 14,12, + 0x5E,0x0F, + 0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF, + 0xFF,0xFF,0x00,0x00,0x00,0xFF,0x00,0x00,0x00 +}; +const GuiConst_INT8U Ch000266[25] = +{ + 1,1,1,1,1, 1,1,1,2,2, + 0,3, + 28,7, + 0x0A, + 0xF0,0x0F,0x00,0x0F,0x60,0x0D,0xF3,0x06,0x82,0x00 +}; +const GuiConst_INT8U Ch000267[19] = +{ + 5,5,2,5,5, 5,5,8,5,5, + 2,7, + 21,2, + 0x02, + 0xFF,0xFF,0xFF,0x0F +}; +const GuiConst_INT8U Ch000268[16] = +{ + 0,0,0,0,0, 1,1,1,1,1, + 0,2, + 28,2, + 0x02, + 0xFF +}; +const GuiConst_INT8U Ch000269[150] = +{ + 3,0,0,3,6, 9,12,12,9,6, + 0,13, + 7,23, + 0x00,0x3C,0x00, + 0x00,0x10,0xE8,0xEF,0x18,0x00,0x00,0x00,0xE4,0xFF,0xFF,0xFF, + 0x04,0x00,0x00,0xFE,0x08,0x00,0xF9,0x0E,0x00,0x80,0x8F,0x00, + 0x00,0x80,0x8F,0x00,0xF0,0x0E,0x00,0x00,0x00,0xFE,0x00,0xF4, + 0x08,0x00,0x00,0x00,0xF8,0x04,0xF7,0x04,0x00,0x00,0x00,0xF4, + 0x07,0xFA,0x02,0x00,0x00,0x00,0xF2,0x0A,0xFD,0x00,0x00,0x00, + 0x00,0xF0,0x0D,0xFF,0x00,0x00,0x00,0x00,0xF0,0x0F,0xFD,0x00, + 0x00,0x00,0x00,0xF0,0x0D,0xFA,0x02,0x00,0x00,0x00,0xF2,0x0A, + 0xF8,0x04,0x00,0x00,0x00,0xF4,0x07,0xF5,0x08,0x00,0x00,0x00, + 0xF8,0x04,0xF0,0x0E,0x00,0x00,0x00,0xFE,0x00,0xA0,0x8F,0x00, + 0x00,0x80,0x8F,0x00,0x10,0xFE,0x09,0x00,0xF9,0x0E,0x00,0x00, + 0xE4,0xFF,0xFF,0xFF,0x04,0x00,0x00,0x00,0xE8,0xEF,0x18,0x00, + 0x00 +}; +const GuiConst_INT8U Ch000270[53] = +{ + 7,2,7,7,5, 8,8,8,8,5, + 2,7, + 7,23, + 0x00,0xFE,0x7F, + 0x00,0x00,0x60,0x0F,0x00,0x00,0xE0,0x0F,0x00,0x00,0xFC,0x0F, + 0x00,0x90,0xFF,0x0F,0x00,0xFC,0xFF,0x0F,0xE3,0xFF,0xF4,0x0F, + 0xFF,0x1A,0xF0,0x0F,0x4C,0x00,0xF0,0x0F,0x00,0x00,0xF0,0x0F +}; +const GuiConst_INT8U Ch000271[178] = +{ + 2,0,5,0,3, 10,12,9,12,9, + 0,13, + 7,23, + 0x00,0x00,0x00, + 0x00,0x20,0xE9,0xFF,0x5C,0x00,0x00,0x00,0xF8,0xFF,0xFF,0xFF, + 0x0C,0x00,0x70,0xEF,0x06,0x00,0xD4,0xAF,0x00,0xF0,0x1E,0x00, + 0x00,0x00,0xFD,0x04,0xF7,0x06,0x00,0x00,0x00,0xF3,0x09,0xFA, + 0x00,0x00,0x00,0x00,0xF0,0x0F,0xFF,0x00,0x00,0x00,0x00,0xF0, + 0x0F,0x00,0x00,0x00,0x00,0x00,0xF1,0x0E,0x00,0x00,0x00,0x00, + 0x00,0xF6,0x09,0x00,0x00,0x00,0x00,0x00,0xFE,0x04,0x00,0x00, + 0x00,0x00,0x90,0xDF,0x00,0x00,0x00,0x00,0x00,0xF5,0x2F,0x00, + 0x00,0x00,0x00,0x40,0xFF,0x06,0x00,0x00,0x00,0x00,0xF4,0x8F, + 0x00,0x00,0x00,0x00,0x40,0xFF,0x0A,0x00,0x00,0x00,0x00,0xF4, + 0xCF,0x00,0x00,0x00,0x00,0x40,0xFF,0x0C,0x00,0x00,0x00,0x00, + 0xF4,0xCF,0x00,0x00,0x00,0x00,0x20,0xFF,0x0C,0x00,0x00,0x00, + 0x00,0xD0,0xDF,0x00,0x00,0x00,0x00,0x00,0xF4,0x2F,0x00,0x00, + 0x00,0x00,0x00,0xFC,0xFF,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF, + 0xFF,0xFF,0xFF,0xFF,0x0F +}; +const GuiConst_INT8U Ch000272[171] = +{ + 2,0,2,2,6, 9,11,12,10,6, + 0,13, + 7,23, + 0x00,0x00,0x01, + 0x00,0x40,0xFC,0xDF,0x06,0x00,0x00,0x00,0xFC,0xFF,0xFF,0xEF, + 0x01,0x00,0xA0,0xDF,0x04,0x10,0xFA,0x0E,0x00,0xF2,0x0D,0x00, + 0x00,0xA0,0x7F,0x00,0xF8,0x04,0x00,0x00,0x10,0xDF,0x00,0xFE, + 0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0xFF, + 0x00,0x00,0x00,0x00,0x00,0x30,0xCF,0x00,0x00,0x00,0x00,0x00, + 0xC0,0x4F,0x00,0x00,0x00,0x00,0x40,0xFD,0x0C,0x00,0x00,0x00, + 0xF0,0xFF,0xEF,0x03,0x00,0x00,0x00,0xF0,0xFF,0xFF,0x7F,0x00, + 0x00,0x00,0x10,0x00,0xD3,0xFF,0x02,0x00,0x00,0x00,0x00,0x00, + 0xFD,0x08,0x00,0x00,0x00,0x00,0x00,0xF4,0x0D,0x00,0x00,0x00, + 0x00,0x00,0xF0,0x0F,0xFF,0x00,0x00,0x00,0x00,0xF0,0x0D,0xF9, + 0x06,0x00,0x00,0x00,0xF6,0x08,0xF4,0x1E,0x00,0x00,0x10,0xFE, + 0x00,0xA0,0xEF,0x04,0x00,0xF6,0x6F,0x00,0x00,0xFA,0xFF,0xFF, + 0xFF,0x06,0x00,0x00,0x40,0xFA,0xEF,0x28,0x00,0x00 +}; +const GuiConst_INT8U Ch000273[136] = +{ + 7,4,0,8,6, 9,9,12,9,6, + 0,13, + 7,23, + 0x00,0x00,0x7D, + 0x00,0x00,0x00,0x00,0xFD,0x00,0x00,0x00,0x00,0x00,0x60,0xFF, + 0x00,0x00,0x00,0x00,0x00,0xE0,0xFF,0x00,0x00,0x00,0x00,0x00, + 0xF7,0xFF,0x00,0x00,0x00,0x00,0x00,0xEF,0xFF,0x00,0x00,0x00, + 0x00,0xA0,0x6F,0xFF,0x00,0x00,0x00,0x00,0xF2,0x0D,0xFF,0x00, + 0x00,0x00,0x00,0xFC,0x04,0xFF,0x00,0x00,0x00,0x40,0xAF,0x00, + 0xFF,0x00,0x00,0x00,0xD0,0x2F,0x00,0xFF,0x00,0x00,0x00,0xF6, + 0x09,0x00,0xFF,0x00,0x00,0x00,0xFE,0x00,0x00,0xFF,0x00,0x00, + 0x80,0x7F,0x00,0x00,0xFF,0x00,0x00,0xF0,0x0E,0x00,0x00,0xFF, + 0x00,0x00,0xFA,0x06,0x00,0x00,0xFF,0x00,0x00,0xFF,0xFF,0xFF, + 0xFF,0xFF,0xFF,0x0F,0x00,0x00,0x00,0x00,0xFF,0x00,0x00 +}; +const GuiConst_INT8U Ch000274[164] = +{ + 2,1,2,2,6, 11,9,12,9,6, + 0,13, + 7,23, + 0x00,0xC0,0x00, + 0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x20,0xFF,0xFF,0xFF,0xFF, + 0xFF,0x00,0x50,0x7F,0x00,0x00,0x00,0x00,0x00,0x80,0x5F,0x00, + 0x00,0x00,0x00,0x00,0xA0,0x2F,0x00,0x00,0x00,0x00,0x00,0xF0, + 0x0F,0x00,0x00,0x00,0x00,0x00,0xF0,0x0E,0x00,0x00,0x00,0x00, + 0x00,0xF2,0x4A,0xE9,0xEF,0x29,0x00,0x00,0xF6,0xFF,0xFF,0xFF, + 0xFF,0x06,0x00,0xF8,0xDF,0x04,0x10,0xF8,0x5F,0x00,0xFC,0x0D, + 0x00,0x00,0x40,0xFF,0x00,0xD9,0x02,0x00,0x00,0x00,0xFA,0x07, + 0x00,0x00,0x00,0x00,0x00,0xF3,0x0A,0x00,0x00,0x00,0x00,0x00, + 0xF0,0x0F,0x00,0x00,0x00,0x00,0x00,0xF1,0x0C,0xFF,0x00,0x00, + 0x00,0x00,0xF4,0x08,0xF9,0x04,0x00,0x00,0x00,0xFD,0x03,0xF4, + 0x0E,0x00,0x00,0x80,0xDF,0x00,0xC0,0xEF,0x04,0x10,0xF9,0x1F, + 0x00,0x00,0xFC,0xFF,0xFF,0xEF,0x04,0x00,0x00,0x40,0xFA,0xDF, + 0x08,0x00,0x00 +}; +const GuiConst_INT8U Ch000275[178] = +{ + 3,0,0,3,6, 10,12,12,10,6, + 0,13, + 7,23, + 0x00,0x00,0x00, + 0x00,0x00,0xA4,0xFF,0x7D,0x00,0x00,0x00,0xA0,0xFF,0xFF,0xFF, + 0x1E,0x00,0x00,0xFA,0x3C,0x00,0xD3,0xCF,0x00,0x50,0xAF,0x00, + 0x00,0x00,0xFE,0x04,0xD0,0x0E,0x00,0x00,0x00,0xF5,0x09,0xF2, + 0x07,0x00,0x00,0x00,0xF0,0x0E,0xF6,0x01,0x00,0x00,0x00,0x00, + 0x00,0xF9,0x00,0x00,0x00,0x00,0x00,0x00,0xCA,0x00,0xD8,0xFF, + 0x39,0x00,0x00,0xAF,0xE4,0xFF,0xFF,0xFF,0x08,0x00,0xDF,0xFF, + 0x06,0x00,0xF6,0x7F,0x00,0xFF,0x4F,0x00,0x00,0x10,0xFF,0x01, + 0xFF,0x08,0x00,0x00,0x00,0xF8,0x08,0xFF,0x01,0x00,0x00,0x00, + 0xF2,0x0C,0xFE,0x00,0x00,0x00,0x00,0xF0,0x0F,0xFA,0x00,0x00, + 0x00,0x00,0xF0,0x0F,0xF8,0x00,0x00,0x00,0x00,0xF0,0x0F,0xF5, + 0x04,0x00,0x00,0x00,0xF3,0x0A,0xF0,0x0A,0x00,0x00,0x00,0xF8, + 0x05,0x80,0x8F,0x00,0x00,0x40,0xFF,0x00,0x00,0xFE,0x19,0x00, + 0xF6,0x6F,0x00,0x00,0xE1,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00, + 0xD6,0xFF,0x4A,0x00,0x00 +}; +const GuiConst_INT8U Ch000276[164] = +{ + 0,7,4,3,6, 12,10,6,4,6, + 0,13, + 7,23, + 0x02,0x00,0x40, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00, + 0xF4,0x0A,0x00,0x00,0x00,0x00,0x10,0xEF,0x00,0x00,0x00,0x00, + 0x00,0xC0,0x2F,0x00,0x00,0x00,0x00,0x00,0xF6,0x09,0x00,0x00, + 0x00,0x00,0x00,0xEE,0x00,0x00,0x00,0x00,0x00,0x80,0x6F,0x00, + 0x00,0x00,0x00,0x00,0xF0,0x0E,0x00,0x00,0x00,0x00,0x00,0xF8, + 0x06,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00, + 0x50,0x9F,0x00,0x00,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00, + 0x00,0x00,0xF0,0x0E,0x00,0x00,0x00,0x00,0x00,0xF5,0x08,0x00, + 0x00,0x00,0x00,0x00,0xFA,0x03,0x00,0x00,0x00,0x00,0x00,0xFF, + 0x00,0x00,0x00,0x00,0x00,0x20,0xCF,0x00,0x00,0x00,0x00,0x00, + 0x60,0x7F,0x00,0x00,0x00,0x00,0x00,0x90,0x5F,0x00,0x00,0x00, + 0x00,0x00,0xA0,0x2F,0x00,0x00,0x00,0x00,0x00,0xF0,0x0F,0x00, + 0x00,0x00,0x00 +}; +const GuiConst_INT8U Ch000277[164] = +{ + 3,1,0,2,6, 9,11,12,10,6, + 0,13, + 7,23, + 0x40,0x00,0x01, + 0x00,0x00,0xE8,0xEF,0x08,0x00,0x00,0x00,0xE1,0xFF,0xFF,0xEF, + 0x01,0x00,0x00,0xFE,0x09,0x00,0xF9,0x0E,0x00,0x70,0x9F,0x00, + 0x00,0xA0,0x6F,0x00,0xC0,0x1F,0x00,0x00,0x30,0xCF,0x00,0xF0, + 0x0F,0x00,0x00,0x00,0xFF,0x00,0xD0,0x2F,0x00,0x00,0x10,0xEF, + 0x00,0x80,0x9F,0x00,0x00,0x90,0x8F,0x00,0x00,0xFE,0x09,0x00, + 0xF9,0x0E,0x00,0x00,0xD1,0xFF,0xFF,0xEF,0x02,0x00,0x00,0xF8, + 0xFF,0xFF,0xFF,0x07,0x00,0xC0,0xEF,0x04,0x00,0xE6,0xAF,0x00, + 0xF5,0x1E,0x00,0x00,0x10,0xFE,0x04,0xFA,0x04,0x00,0x00,0x00, + 0xF5,0x0A,0xFF,0x00,0x00,0x00,0x00,0xF0,0x0F,0xFE,0x00,0x00, + 0x00,0x00,0xF0,0x0F,0xF9,0x04,0x00,0x00,0x00,0xF4,0x09,0xF4, + 0x1E,0x00,0x00,0x10,0xFE,0x04,0xA0,0xEF,0x06,0x00,0xE4,0xAF, + 0x00,0x00,0xFA,0xFF,0xFF,0xFF,0x0A,0x00,0x00,0x40,0xF9,0xFF, + 0x49,0x00,0x00 +}; +const GuiConst_INT8U Ch000278[178] = +{ + 2,0,2,2,6, 9,12,12,9,6, + 0,13, + 7,23, + 0x00,0x00,0x00, + 0x00,0x30,0xF9,0xDF,0x06,0x00,0x00,0x00,0xF8,0xFF,0xFF,0xEF, + 0x01,0x00,0x70,0xFF,0x19,0x00,0xF6,0x0E,0x00,0xF0,0x6F,0x00, + 0x00,0x40,0x8F,0x00,0xF7,0x0A,0x00,0x00,0x00,0xF8,0x00,0xFC, + 0x03,0x00,0x00,0x00,0xF2,0x05,0xFF,0x00,0x00,0x00,0x00,0xF0, + 0x09,0xFF,0x00,0x00,0x00,0x00,0xF0,0x0A,0xFF,0x00,0x00,0x00, + 0x00,0xF0,0x0F,0xFC,0x01,0x00,0x00,0x00,0xF2,0x0F,0xF8,0x08, + 0x00,0x00,0x00,0xF8,0x0F,0xF1,0x3F,0x00,0x00,0x10,0xFF,0x0F, + 0x70,0xFF,0x06,0x00,0xE6,0xDE,0x0F,0x00,0xF8,0xFF,0xFF,0xEF, + 0xA3,0x0F,0x00,0x30,0xF9,0xDF,0x07,0xD0,0x0A,0x00,0x00,0x00, + 0x00,0x00,0xF0,0x09,0x00,0x00,0x00,0x00,0x00,0xF3,0x06,0xFF, + 0x00,0x00,0x00,0x00,0xF8,0x01,0xFA,0x04,0x00,0x00,0x00,0xDF, + 0x00,0xF4,0x0D,0x00,0x00,0xC0,0x4F,0x00,0xD0,0xCF,0x02,0x30, + 0xFC,0x0A,0x00,0x10,0xFE,0xFF,0xFF,0xAF,0x00,0x00,0x00,0x70, + 0xFD,0xAF,0x04,0x00,0x00 +}; +const GuiConst_INT8U Ch000279[20] = +{ + 0,0,0,0,0, 1,1,1,1,1, + 0,2, + 13,17, + 0xFA,0x7F,0x01, + 0xFF,0x00,0xFF +}; +const GuiConst_INT8U Ch000280[224] = +{ + 7,5,2,0,3, 9,11,14,16,13, + 0,17, + 7,23, + 0x00,0x00,0x00, + 0x00,0x00,0x00,0xE0,0xEF,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0xF3,0xFF,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0xF7,0xFF,0x07, + 0x00,0x00,0x00,0x00,0x00,0x00,0xFD,0xF7,0x0D,0x00,0x00,0x00, + 0x00,0x00,0x10,0xFF,0xE0,0x1F,0x00,0x00,0x00,0x00,0x00,0x70, + 0xCF,0x80,0x6F,0x00,0x00,0x00,0x00,0x00,0xC0,0x5F,0x30,0xCF, + 0x00,0x00,0x00,0x00,0x00,0xF0,0x0F,0x00,0xFF,0x00,0x00,0x00, + 0x00,0x00,0xF5,0x0C,0x00,0xF9,0x05,0x00,0x00,0x00,0x00,0xFC, + 0x05,0x00,0xF4,0x0A,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0xF0, + 0x0F,0x00,0x00,0x00,0x40,0xCF,0x00,0x00,0x90,0x4F,0x00,0x00, + 0x00,0x90,0x4F,0x00,0x00,0x40,0x9F,0x00,0x00,0x00,0xF0,0x0F, + 0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0xF4,0xFF,0xFF,0xFF,0xFF, + 0xFF,0x03,0x00,0x00,0xF8,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00, + 0x00,0xFE,0x00,0x00,0x00,0x00,0xF0,0x0E,0x00,0x30,0xCF,0x00, + 0x00,0x00,0x00,0xC0,0x3F,0x00,0x80,0x5F,0x00,0x00,0x00,0x00, + 0x50,0x7F,0x00,0xD0,0x1F,0x00,0x00,0x00,0x00,0x00,0xDF,0x00, + 0xF1,0x0D,0x00,0x00,0x00,0x00,0x00,0xFD,0x01,0xF7,0x07,0x00, + 0x00,0x00,0x00,0x00,0xF7,0x07,0xFD,0x01,0x00,0x00,0x00,0x00, + 0x00,0xF1,0x0D +}; +const GuiConst_INT8U Ch000281[164] = +{ + 0,0,0,0,3, 10,12,13,11,7, + 0,14, + 7,23, + 0x40,0x00,0x01, + 0xFF,0xFF,0xFF,0xFF,0x8D,0x01,0x00,0xFF,0xFF,0xFF,0xFF,0xFF, + 0x4F,0x00,0xFF,0x00,0x00,0x00,0x71,0xEF,0x00,0xFF,0x00,0x00, + 0x00,0x00,0xF9,0x08,0xFF,0x00,0x00,0x00,0x00,0xF1,0x0D,0xFF, + 0x00,0x00,0x00,0x00,0xF0,0x0F,0xFF,0x00,0x00,0x00,0x00,0xF1, + 0x0A,0xFF,0x00,0x00,0x00,0x00,0xF7,0x04,0xFF,0x00,0x00,0x00, + 0x71,0xCF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x1F,0x00,0xFF,0xFF, + 0xFF,0xFF,0xFF,0xFF,0x04,0xFF,0x00,0x00,0x00,0x40,0xFD,0x0E, + 0xFF,0x00,0x00,0x00,0x00,0xD0,0x7F,0xFF,0x00,0x00,0x00,0x00, + 0x40,0xCF,0xFF,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00, + 0x00,0x00,0x00,0xEF,0xFF,0x00,0x00,0x00,0x00,0x30,0x9F,0xFF, + 0x00,0x00,0x00,0x00,0xC0,0x4F,0xFF,0x00,0x00,0x00,0x30,0xFC, + 0x0C,0xFF,0xFF,0xFF,0xFF,0xFF,0xCF,0x00,0xFF,0xFF,0xFF,0xFF, + 0xAF,0x05,0x00 +}; +const GuiConst_INT8U Ch000282[177] = +{ + 4,0,0,4,7, 12,15,14,12,8, + 0,16, + 7,23, + 0x00,0x1C,0x00, + 0x00,0x00,0x40,0xE9,0xFF,0x6C,0x00,0x00,0x00,0x10,0xFC,0xFF, + 0xFF,0xFF,0x3E,0x00,0x00,0xE1,0xCF,0x04,0x00,0xC3,0xFF,0x03, + 0x00,0xFD,0x08,0x00,0x00,0x00,0xFA,0x0E,0x60,0xAF,0x00,0x00, + 0x00,0x00,0xE0,0x6F,0xE0,0x0F,0x00,0x00,0x00,0x00,0x60,0xDF, + 0xF4,0x09,0x00,0x00,0x00,0x00,0x00,0x2A,0xF8,0x05,0x00,0x00, + 0x00,0x00,0x00,0x00,0xFA,0x02,0x00,0x00,0x00,0x00,0x00,0x00, + 0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0xFA,0x02,0x00,0x00,0x00,0x00,0x00,0x00, + 0xF7,0x05,0x00,0x00,0x00,0x00,0x00,0x2A,0xF3,0x09,0x00,0x00, + 0x00,0x00,0x40,0xDF,0xE0,0x0F,0x00,0x00,0x00,0x00,0xA0,0x7F, + 0x60,0x9F,0x00,0x00,0x00,0x00,0xF2,0x1F,0x00,0xFE,0x07,0x00, + 0x00,0x10,0xFE,0x09,0x00,0xF3,0xAF,0x03,0x00,0xE6,0xCF,0x00, + 0x00,0x40,0xFE,0xFF,0xFF,0xFF,0x0C,0x00,0x00,0x00,0x60,0xFC, + 0xEF,0x49,0x00,0x00 +}; +const GuiConst_INT8U Ch000283[177] = +{ + 0,0,0,0,3, 11,14,14,11,6, + 0,15, + 7,23, + 0x00,0x1C,0x00, + 0xFF,0xFF,0xFF,0xFF,0x9D,0x02,0x00,0x00,0xFF,0xFF,0xFF,0xFF, + 0xFF,0x8F,0x00,0x00,0xFF,0x00,0x00,0x00,0x62,0xFF,0x07,0x00, + 0xFF,0x00,0x00,0x00,0x00,0xF1,0x2F,0x00,0xFF,0x00,0x00,0x00, + 0x00,0x60,0xAF,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0xFE,0x00, + 0xFF,0x00,0x00,0x00,0x00,0x00,0xF7,0x05,0xFF,0x00,0x00,0x00, + 0x00,0x00,0xF3,0x09,0xFF,0x00,0x00,0x00,0x00,0x00,0xF1,0x0C, + 0xFF,0x00,0x00,0x00,0x00,0x00,0xF0,0x0F,0xFF,0x00,0x00,0x00, + 0x00,0x00,0xF0,0x0E,0xFF,0x00,0x00,0x00,0x00,0x00,0xF2,0x0A, + 0xFF,0x00,0x00,0x00,0x00,0x00,0xF4,0x08,0xFF,0x00,0x00,0x00, + 0x00,0x00,0xF8,0x04,0xFF,0x00,0x00,0x00,0x00,0x00,0xFE,0x00, + 0xFF,0x00,0x00,0x00,0x00,0x60,0x9F,0x00,0xFF,0x00,0x00,0x00, + 0x00,0xE1,0x1F,0x00,0xFF,0x00,0x00,0x00,0x72,0xFF,0x06,0x00, + 0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0x00,0x00,0xFF,0xFF,0xFF,0xFF, + 0x8C,0x01,0x00,0x00 +}; +const GuiConst_INT8U Ch000284[52] = +{ + 0,0,0,0,3, 13,9,10,13,10, + 0,14, + 7,23, + 0xFA,0xEB,0x5F, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00, + 0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0x00,0x00, + 0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF +}; +const GuiConst_INT8U Ch000285[45] = +{ + 0,0,0,0,6, 12,1,10,1,6, + 0,13, + 7,23, + 0xFA,0xD7,0x7F, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0x00,0x00,0x00,0x00, + 0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0xFF,0x00,0x00, + 0x00,0x00,0x00,0x00 +}; +const GuiConst_INT8U Ch000286[65] = +{ + 0,0,0,0,3, 1,9,10,10,7, + 0,11, + 7,23, + 0x3E,0xE0,0x7F, + 0xFF,0x00,0x00,0x00,0x00,0x00,0xFF,0x40,0xFA,0xDF,0x06,0x00, + 0xFF,0xF8,0xFF,0xFF,0xCF,0x00,0xFF,0xCF,0x03,0x50,0xFF,0x04, + 0xFF,0x0D,0x00,0x00,0xF6,0x09,0xFF,0x05,0x00,0x00,0xF0,0x0D, + 0xFF,0x01,0x00,0x00,0xF0,0x0F,0xFF,0x00,0x00,0x00,0xF0,0x0F +}; +const GuiConst_INT8U Ch000287[33] = +{ + 0,0,0,0,0, 27,27,27,27,27, + 0,28, + 0,37, + 0xFE,0xFF,0xFF,0xFF,0x1F, + 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, + 0xFF,0xFF +}; +const GuiConst_INT8U Ch000288[17] = +{ + 0,0,0,0,0, 9,9,9,9,9, + 0,10, + 0,0, + 0x00, + 0x00,0x00 +}; +const GuiConst_INT8U Ch000289[23] = +{ + 7,6,0,7,7, 8,9,15,8,8, + 0,16, + 12,17, + 0x7E,0xFB,0x01, + 0x03,0xC0,0xFF,0xFF,0x03,0xC0 +}; +const GuiConst_INT8U Ch000290[22] = +{ + 7,7,7,5,7, 7,7,7,9,7, + 5,5, + 27,8, + 0x04, + 0x70,0xF8,0x78,0x38,0x70,0xE0,0xC0 +}; +const GuiConst_INT8U Ch000291[17] = +{ + 7,7,0,7,7, 8,8,15,8,8, + 0,16, + 19,3, + 0x06, + 0xFF,0xFF +}; +const GuiConst_INT8U Ch000292[18] = +{ + 7,7,7,5,7, 7,7,7,9,7, + 5,5, + 27,4, + 0x04, + 0x70,0xF8,0x70 +}; +const GuiConst_INT8U Ch000293[43] = +{ + 4,0,0,4,7, 11,15,15,11,8, + 0,16, + 7,24, + 0x40,0xFF,0x05, + 0x03,0xC0,0x0F,0xF0,0x1F,0xF8,0x3E,0x7C,0x3C,0x3C,0x78,0x1E, + 0xF0,0x0F,0x78,0x1E,0x3C,0x3C,0x3E,0x7C,0x1F,0xF8,0x0F,0xF0, + 0x03,0xC0 +}; +const GuiConst_INT8U Ch000294[35] = +{ + 6,3,7,7,6, 10,10,10,10,6, + 2,9, + 7,24, + 0x00,0xFE,0xFF, + 0x07,0x80,0x0F,0x80,0x1F,0x80,0x3F,0x80,0x7F,0x80,0xFF,0x80, + 0x77,0x80,0x27,0x80,0x07,0x80 +}; +const GuiConst_INT8U Ch000295[55] = +{ + 3,2,1,0,7, 12,15,10,15,8, + 0,16, + 7,24, + 0x00,0x01,0xD8, + 0x07,0xE0,0x1F,0xF8,0x3F,0xFC,0x7C,0x3E,0xF8,0x1F,0x70,0x0F, + 0x20,0x0F,0x00,0x0F,0x00,0x1F,0x00,0x3E,0x00,0x7C,0x01,0xF8, + 0x07,0xF0,0x1F,0xC0,0x3F,0x00,0x7C,0x00,0x78,0x00,0xF0,0x00, + 0xFF,0xFF +}; +const GuiConst_INT8U Ch000296[63] = +{ + 3,2,3,3,7, 12,15,15,12,8, + 0,16, + 7,24, + 0x00,0x10,0x00, + 0x07,0xE0,0x1F,0xF8,0x3F,0xFC,0x7C,0x3E,0xF8,0x1F,0x70,0x0F, + 0x20,0x0F,0x00,0x0F,0x00,0x1F,0x00,0x3E,0x00,0xFC,0x03,0xF8, + 0x00,0xFC,0x00,0x3E,0x00,0x1F,0x00,0x0F,0x20,0x0F,0x70,0x0F, + 0xF8,0x1F,0x7C,0x3E,0x3F,0xFC,0x1F,0xF8,0x07,0xE0 +}; +const GuiConst_INT8U Ch000297[39] = +{ + 8,4,0,3,7, 12,12,14,12,8, + 0,16, + 7,24, + 0xAA,0xAA,0xEC, + 0x00,0xF8,0x01,0xF8,0x03,0xF8,0x07,0xF8,0x0F,0x78,0x1E,0x78, + 0x3C,0x78,0x78,0x78,0xF0,0x78,0xFF,0xFF,0x00,0x78 +}; +const GuiConst_INT8U Ch000298[47] = +{ + 1,1,3,3,7, 15,11,15,12,8, + 0,16, + 7,24, + 0xF6,0x81,0x01, + 0x7F,0xFF,0x78,0x00,0x7F,0xF0,0x7F,0xFC,0x7F,0xFE,0x00,0x7E, + 0x00,0x1F,0x00,0x0F,0x20,0x0F,0x70,0x0F,0xF8,0x1F,0x7C,0x3E, + 0x3F,0xFC,0x1F,0xF8,0x07,0xE0 +}; +const GuiConst_INT8U Ch000299[55] = +{ + 6,1,0,3,7, 11,10,15,12,8, + 0,16, + 7,24, + 0x00,0x81,0x07, + 0x00,0x60,0x01,0xF0,0x03,0xF0,0x0F,0xE0,0x1F,0x80,0x3F,0x00, + 0x3C,0x00,0x78,0x00,0xF7,0xE0,0xFF,0xF8,0xFF,0xFC,0xFC,0x3E, + 0xF8,0x1F,0xF0,0x0F,0xF8,0x1F,0x7C,0x3E,0x3F,0xFC,0x1F,0xF8, + 0x07,0xE0 +}; +const GuiConst_INT8U Ch000300[61] = +{ + 0,9,5,2,7, 15,14,10,6,8, + 0,16, + 7,24, + 0x06,0x00,0x00, + 0xFF,0xFF,0x00,0x0F,0x00,0x1F,0x00,0x1E,0x00,0x3E,0x00,0x3C, + 0x00,0x7C,0x00,0x78,0x00,0xF8,0x00,0xF0,0x01,0xF0,0x01,0xE0, + 0x03,0xE0,0x03,0xC0,0x07,0xC0,0x07,0x80,0x0F,0x80,0x0F,0x00, + 0x1F,0x00,0x1E,0x00,0x3E,0x00,0x3C,0x00 +}; +const GuiConst_INT8U Ch000301[55] = +{ + 3,0,0,3,7, 12,15,15,12,8, + 0,16, + 7,24, + 0xC0,0x10,0x06, + 0x07,0xE0,0x1F,0xF8,0x3F,0xFC,0x7C,0x3E,0xF8,0x1F,0xF0,0x0F, + 0xF8,0x1F,0x7C,0x3E,0x3F,0xFC,0x1F,0xF8,0x3F,0xFC,0x7C,0x3E, + 0xF8,0x1F,0xF0,0x0F,0xF8,0x1F,0x7C,0x3E,0x3F,0xFC,0x1F,0xF8, + 0x07,0xE0 +}; +const GuiConst_INT8U Ch000302[55] = +{ + 3,0,4,4,7, 12,15,15,9,8, + 0,16, + 7,24, + 0xC0,0x03,0x01, + 0x07,0xE0,0x1F,0xF8,0x3F,0xFC,0x7C,0x3E,0xF8,0x1F,0xF0,0x0F, + 0xF8,0x1F,0x7C,0x3F,0x3F,0xFF,0x1F,0xFF,0x07,0xEF,0x00,0x1E, + 0x00,0x3C,0x00,0xFC,0x01,0xF8,0x07,0xF0,0x0F,0xC0,0x0F,0x80, + 0x06,0x00 +}; +const GuiConst_INT8U Ch000303[24] = +{ + 7,5,7,5,7, 7,9,7,9,7, + 5,5, + 14,17, + 0xE4,0x9F,0x00, + 0x70,0xF8,0x70,0x00,0x70,0xF8,0x70 +}; +const GuiConst_INT8U Ch000304[35] = +{ + 6,4,2,0,7, 9,11,13,15,8, + 0,16, + 7,24, + 0xDA,0xDD,0xD4, + 0x03,0xC0,0x07,0xE0,0x0F,0xF0,0x1E,0x78,0x3C,0x3C,0x3F,0xFC, + 0x7F,0xFE,0x78,0x1E,0xF0,0x0F +}; +const GuiConst_INT8U Ch000305[57] = +{ + 0,0,0,0,7, 12,15,15,12,8, + 0,16, + 7,24, + 0xC0,0x00,0x06, + 0xFF,0xC0,0xFF,0xF0,0xFF,0xFC,0xF0,0x7E,0xF0,0x1E,0xF0,0x0F, + 0xF0,0x1E,0xF0,0x7E,0xFF,0xF8,0xFF,0xF0,0xFF,0xF8,0xF0,0x7E, + 0xF0,0x1E,0xF0,0x1F,0xF0,0x0F,0xF0,0x1E,0xF0,0x7E,0xFF,0xFC, + 0xFF,0xF0,0xFF,0xC0 +}; +const GuiConst_INT8U Ch000306[47] = +{ + 3,0,0,3,7, 12,15,14,12,8, + 0,16, + 7,24, + 0x00,0xFF,0x01, + 0x03,0xC0,0x0F,0xF0,0x3F,0xFC,0x7E,0x7E,0x78,0x1E,0xF8,0x1F, + 0xF0,0x0F,0xF0,0x00,0xF0,0x0F,0xF8,0x1F,0x78,0x1E,0x7E,0x7E, + 0x3F,0xFC,0x0F,0xF0,0x03,0xC0 +}; +const GuiConst_INT8U Ch000307[39] = +{ + 0,0,0,0,7, 12,15,15,12,8, + 0,16, + 7,24, + 0xC0,0xFF,0x07, + 0xFF,0xC0,0xFF,0xF0,0xFF,0xFC,0xF0,0x7E,0xF0,0x1E,0xF0,0x0F, + 0xF0,0x1E,0xF0,0x7E,0xFF,0xFC,0xFF,0xF0,0xFF,0xC0 +}; +const GuiConst_INT8U Ch000308[27] = +{ + 0,0,0,0,7, 15,11,11,15,8, + 0,16, + 7,24, + 0xF6,0xDB,0xDF, + 0xFF,0xFF,0xF0,0x00,0xFF,0xF0,0xF0,0x00,0xFF,0xFF +}; +const GuiConst_INT8U Ch000309[25] = +{ + 0,0,0,0,7, 15,11,9,3,8, + 0,16, + 7,24, + 0xF6,0xDB,0xFF, + 0xFF,0xFF,0xF0,0x00,0xFF,0xF0,0xF0,0x00 +}; +const GuiConst_INT8U Ch000310[31] = +{ + 0,0,0,0,7, 3,12,15,15,8, + 0,16, + 7,24, + 0x7E,0xD0,0xFF, + 0xF0,0x00,0xF3,0xC0,0xFF,0xF0,0xFF,0xFC,0xFC,0x3C,0xF0,0x1E, + 0xF0,0x0F +}; +const GuiConst_INT8U Ch000311[22] = +{ + 0,0,0,0,0, 18,18,18,18,18, + 0,19, + 0,39, + 0xFE,0xFF,0xFF,0xFF,0x7F, + 0xFF,0xFF,0xE0 +}; +const GuiConst_INT8U Ch000312[16] = +{ + 0,0,0,0,0, 7,7,7,7,7, + 0,8, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000313[26] = +{ + 8,0,0,8,8, 9,17,17,9,9, + 0,18, + 14,18, + 0x7E,0xF7,0x03, + 0x01,0xE0,0x00,0xFF,0xFF,0xC0,0x01,0xE0,0x00 +}; +const GuiConst_INT8U Ch000314[23] = +{ + 6,6,6,4,6, 7,7,7,9,7, + 4,6, + 32,10, + 0x1C,0x00, + 0x78,0xFC,0x7C,0x3C,0x38,0x78,0x70 +}; +const GuiConst_INT8U Ch000315[18] = +{ + 8,0,0,8,8, 9,17,17,9,9, + 0,18, + 21,4, + 0x0E, + 0xFF,0xFF,0xC0 +}; +const GuiConst_INT8U Ch000316[18] = +{ + 6,6,6,4,6, 7,7,7,9,7, + 4,6, + 32,6, + 0x1C, + 0x78,0xFC,0x78 +}; +const GuiConst_INT8U Ch000317[69] = +{ + 3,0,0,3,8, 14,17,17,14,9, + 0,18, + 8,30, + 0x80,0xFC,0x9F,0x00, + 0x03,0xF0,0x00,0x0F,0xFC,0x00,0x1F,0xFE,0x00,0x3F,0xFF,0x00, + 0x3E,0x1F,0x00,0x7C,0x0F,0x80,0x78,0x07,0x80,0xF8,0x07,0xC0, + 0xF0,0x03,0xC0,0xF8,0x07,0xC0,0x78,0x07,0x80,0x7C,0x0F,0x80, + 0x3E,0x1F,0x00,0x3F,0xFF,0x00,0x1F,0xFE,0x00,0x0F,0xFC,0x00, + 0x03,0xF0,0x00 +}; +const GuiConst_INT8U Ch000318[38] = +{ + 6,3,8,8,6, 11,11,11,11,7, + 2,10, + 8,30, + 0x00,0xFC,0xFF,0x3F, + 0x03,0xC0,0x07,0xC0,0x0F,0xC0,0x1F,0xC0,0x3F,0xC0,0x7F,0xC0, + 0xFF,0xC0,0x7B,0xC0,0x33,0xC0,0x03,0xC0 +}; +const GuiConst_INT8U Ch000319[87] = +{ + 2,2,0,0,8, 15,17,12,16,9, + 0,18, + 8,30, + 0x08,0x00,0x80,0x3B, + 0x03,0xF0,0x00,0x0F,0xFC,0x00,0x3F,0xFF,0x00,0x7E,0x1F,0x80, + 0x78,0x07,0x80,0xF8,0x07,0xC0,0x70,0x03,0xC0,0x30,0x03,0xC0, + 0x00,0x03,0xC0,0x00,0x07,0xC0,0x00,0x07,0x80,0x00,0x1F,0x80, + 0x00,0x7F,0x00,0x01,0xFE,0x00,0x07,0xFC,0x00,0x0F,0xF0,0x00, + 0x1F,0xC0,0x00,0x3F,0x00,0x00,0x7E,0x00,0x00,0x7C,0x00,0x00, + 0xF8,0x00,0x00,0xF0,0x00,0x00,0xFF,0xFF,0x80 +}; +const GuiConst_INT8U Ch000320[99] = +{ + 2,1,1,2,8, 15,17,17,15,9, + 0,18, + 8,30, + 0x08,0x80,0x00,0x08, + 0x03,0xF0,0x00,0x0F,0xFC,0x00,0x3F,0xFF,0x00,0x7E,0x1F,0x80, + 0x78,0x07,0x80,0xF8,0x07,0xC0,0x70,0x03,0xC0,0x30,0x03,0xC0, + 0x00,0x03,0xC0,0x00,0x07,0xC0,0x00,0x07,0x80,0x00,0x1F,0x80, + 0x00,0xFF,0x00,0x00,0xFE,0x00,0x00,0xFF,0x00,0x00,0x1F,0x80, + 0x00,0x07,0x80,0x00,0x07,0xC0,0x00,0x03,0xC0,0x30,0x03,0xC0, + 0x70,0x03,0xC0,0xF8,0x07,0xC0,0x78,0x07,0x80,0x7E,0x1F,0x80, + 0x3F,0xFF,0x00,0x0F,0xFC,0x00,0x03,0xF0,0x00 +}; +const GuiConst_INT8U Ch000321[72] = +{ + 9,4,0,10,8, 13,13,17,13,9, + 0,18, + 8,30, + 0xAA,0x02,0xC0,0x3D, + 0x00,0x3C,0x00,0x00,0x7C,0x00,0x00,0xFC,0x00,0x01,0xFC,0x00, + 0x03,0xFC,0x00,0x07,0xFC,0x00,0x07,0xBC,0x00,0x0F,0xBC,0x00, + 0x0F,0x3C,0x00,0x1F,0x3C,0x00,0x1E,0x3C,0x00,0x3E,0x3C,0x00, + 0x3C,0x3C,0x00,0x7C,0x3C,0x00,0x78,0x3C,0x00,0xF8,0x3C,0x00, + 0xFF,0xFF,0xC0,0x00,0x3C,0x00 +}; +const GuiConst_INT8U Ch000322[69] = +{ + 1,1,1,2,8, 16,15,17,15,9, + 0,18, + 8,30, + 0xEE,0x11,0x1E,0x08, + 0x7F,0xFF,0x80,0x78,0x00,0x00,0x7B,0xF0,0x00,0x7F,0xFC,0x00, + 0x7F,0xFF,0x00,0x7C,0x1F,0x80,0x70,0x07,0x80,0x00,0x07,0xC0, + 0x00,0x03,0xC0,0x30,0x03,0xC0,0x70,0x03,0xC0,0xF8,0x07,0xC0, + 0x78,0x07,0x80,0x7E,0x1F,0x80,0x3F,0xFF,0x00,0x0F,0xFC,0x00, + 0x03,0xF0,0x00 +}; +const GuiConst_INT8U Ch000323[87] = +{ + 6,0,0,2,8, 14,15,17,15,9, + 0,18, + 8,30, + 0x00,0x20,0x7C,0x08, + 0x00,0x38,0x00,0x00,0xF8,0x00,0x03,0xFC,0x00,0x07,0xF8,0x00, + 0x0F,0xE0,0x00,0x1F,0x80,0x00,0x3F,0x00,0x00,0x3E,0x00,0x00, + 0x7C,0x00,0x00,0x78,0x00,0x00,0x7B,0xF0,0x00,0xFF,0xFC,0x00, + 0xFF,0xFF,0x00,0xFE,0x1F,0x80,0xF8,0x07,0x80,0xF8,0x07,0xC0, + 0xF0,0x03,0xC0,0xF8,0x07,0xC0,0x78,0x07,0x80,0x7E,0x1F,0x80, + 0x3F,0xFF,0x00,0x0F,0xFC,0x00,0x03,0xF0,0x00 +}; +const GuiConst_INT8U Ch000324[60] = +{ + 0,7,5,1,8, 17,15,11,9,9, + 0,18, + 8,30, + 0xAE,0xAA,0xAA,0x2A, + 0xFF,0xFF,0xC0,0x00,0x07,0xC0,0x00,0x0F,0x80,0x00,0x1F,0x00, + 0x00,0x3E,0x00,0x00,0x7C,0x00,0x00,0xF8,0x00,0x01,0xF0,0x00, + 0x03,0xE0,0x00,0x07,0xC0,0x00,0x0F,0x80,0x00,0x1F,0x00,0x00, + 0x3E,0x00,0x00,0x7C,0x00,0x00 +}; +const GuiConst_INT8U Ch000325[93] = +{ + 2,0,0,2,8, 15,17,17,15,9, + 0,18, + 8,30, + 0x08,0x01,0x60,0x08, + 0x03,0xF0,0x00,0x0F,0xFC,0x00,0x3F,0xFF,0x00,0x7E,0x1F,0x80, + 0x78,0x07,0x80,0xF8,0x07,0xC0,0xF0,0x03,0xC0,0xF8,0x07,0xC0, + 0x78,0x07,0x80,0x7E,0x1F,0x80,0x3F,0xFF,0x00,0x1F,0xFE,0x00, + 0x0F,0xFC,0x00,0x1F,0xFE,0x00,0x3F,0xFF,0x00,0x7E,0x1F,0x80, + 0x78,0x07,0x80,0xF8,0x07,0xC0,0xF0,0x03,0xC0,0xF8,0x07,0xC0, + 0x78,0x07,0x80,0x7E,0x1F,0x80,0x3F,0xFF,0x00,0x0F,0xFC,0x00, + 0x03,0xF0,0x00 +}; +const GuiConst_INT8U Ch000326[87] = +{ + 2,0,2,3,8, 15,17,17,11,9, + 0,18, + 8,30, + 0x08,0x1F,0x02,0x00, + 0x03,0xF0,0x00,0x0F,0xFC,0x00,0x3F,0xFF,0x00,0x7E,0x1F,0x80, + 0x78,0x07,0x80,0xF8,0x07,0xC0,0xF0,0x03,0xC0,0xF8,0x07,0xC0, + 0x78,0x07,0xC0,0x7E,0x1F,0xC0,0x3F,0xFF,0xC0,0x0F,0xFF,0xC0, + 0x03,0xF7,0x80,0x00,0x07,0x80,0x00,0x0F,0x80,0x00,0x1F,0x00, + 0x00,0x3F,0x00,0x00,0x7E,0x00,0x01,0xFC,0x00,0x07,0xF8,0x00, + 0x0F,0xF0,0x00,0x07,0xC0,0x00,0x07,0x00,0x00 +}; +const GuiConst_INT8U Ch000327[24] = +{ + 6,4,6,4,6, 7,9,7,9,7, + 4,6, + 15,23, + 0x9C,0xFF,0x39, + 0x78,0xFC,0x78,0x00,0x78,0xFC,0x78 +}; +const GuiConst_INT8U Ch000328[54] = +{ + 6,4,1,0,8, 11,13,16,17,9, + 0,18, + 8,30, + 0xDA,0x99,0xD9,0x39, + 0x01,0xE0,0x00,0x03,0xF0,0x00,0x07,0xF8,0x00,0x0F,0xFC,0x00, + 0x0F,0x3C,0x00,0x1F,0x3E,0x00,0x1E,0x1E,0x00,0x3E,0x1F,0x00, + 0x3C,0x0F,0x00,0x7F,0xFF,0x80,0xF8,0x07,0xC0,0xF0,0x03,0xC0 +}; +const GuiConst_INT8U Ch000329[87] = +{ + 0,0,0,0,8, 15,17,17,15,9, + 0,18, + 8,30, + 0x08,0x83,0x60,0x08, + 0xFF,0xF0,0x00,0xFF,0xFC,0x00,0xFF,0xFF,0x00,0xF0,0x1F,0x80, + 0xF0,0x07,0x80,0xF0,0x07,0xC0,0xF0,0x03,0xC0,0xF0,0x07,0xC0, + 0xF0,0x07,0x80,0xF0,0x1F,0x80,0xFF,0xFF,0x00,0xFF,0xFE,0x00, + 0xFF,0xFF,0x00,0xF0,0x1F,0x80,0xF0,0x07,0x80,0xF0,0x07,0xC0, + 0xF0,0x03,0xC0,0xF0,0x07,0xC0,0xF0,0x07,0x80,0xF0,0x1F,0x80, + 0xFF,0xFF,0x00,0xFF,0xFC,0x00,0xFF,0xF0,0x00 +}; +const GuiConst_INT8U Ch000330[69] = +{ + 2,0,0,2,8, 15,16,16,15,9, + 0,18, + 8,30, + 0x08,0xFC,0x1F,0x08, + 0x03,0xF0,0x00,0x0F,0xFC,0x00,0x3F,0xFF,0x00,0x7E,0x1F,0x80, + 0x78,0x07,0x80,0xF8,0x07,0xC0,0xF0,0x03,0x80,0xF0,0x03,0x00, + 0xF0,0x00,0x00,0xF0,0x03,0x00,0xF0,0x03,0x80,0xF8,0x07,0xC0, + 0x78,0x07,0x80,0x7E,0x1F,0x80,0x3F,0xFF,0x00,0x0F,0xFC,0x00, + 0x03,0xF0,0x00 +}; +const GuiConst_INT8U Ch000331[57] = +{ + 0,0,0,0,8, 15,17,17,15,9, + 0,18, + 8,30, + 0x08,0xFF,0x7F,0x08, + 0xFF,0xF0,0x00,0xFF,0xFC,0x00,0xFF,0xFF,0x00,0xF0,0x1F,0x80, + 0xF0,0x07,0x80,0xF0,0x07,0xC0,0xF0,0x03,0xC0,0xF0,0x07,0xC0, + 0xF0,0x07,0x80,0xF0,0x1F,0x80,0xFF,0xFF,0x00,0xFF,0xFC,0x00, + 0xFF,0xF0,0x00 +}; +const GuiConst_INT8U Ch000332[33] = +{ + 0,0,0,0,8, 17,11,11,17,9, + 0,18, + 8,30, + 0xEE,0xDF,0xFD,0x3B, + 0xFF,0xFF,0xC0,0xF0,0x00,0x00,0xFF,0xF0,0x00,0xF0,0x00,0x00, + 0xFF,0xFF,0xC0 +}; +const GuiConst_INT8U Ch000333[30] = +{ + 0,0,0,0,8, 17,11,11,3,9, + 0,18, + 8,30, + 0xEE,0xDF,0xFD,0x3F, + 0xFF,0xFF,0xC0,0xF0,0x00,0x00,0xFF,0xF0,0x00,0xF0,0x00,0x00 +}; +const GuiConst_INT8U Ch000334[42] = +{ + 0,0,0,0,8, 3,14,16,16,8, + 0,17, + 8,30, + 0xFE,0x23,0xFC,0x3F, + 0xF0,0x00,0x00,0xF3,0xE0,0x00,0xFF,0xF8,0x00,0xFF,0xFE,0x00, + 0xFC,0x1F,0x00,0xF0,0x0F,0x00,0xF0,0x0F,0x80,0xF0,0x07,0x80 +}; +const GuiConst_INT8U Ch000335[23] = +{ + 0,0,0,0,0, 20,20,20,20,20, + 0,21, + 0,47, + 0xFE,0xFF,0xFF,0xFF,0xFF,0x7F, + 0xFF,0xFF,0xF8 +}; +const GuiConst_INT8U Ch000336[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000337[18] = +{ + 2,0,0,2,2, 3,5,5,3,3, + 0,6, + 6,5, + 0x12, + 0x30,0xFC,0x30 +}; +const GuiConst_INT8U Ch000338[17] = +{ + 2,2,2,1,1, 2,2,3,3,2, + 1,3, + 10,3, + 0x02, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000339[16] = +{ + 2,0,0,2,2, 3,5,5,3,3, + 0,6, + 8,1, + 0x00, + 0xFC +}; +const GuiConst_INT8U Ch000340[16] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 10,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000341[20] = +{ + 1,0,0,1,2, 4,5,5,4,3, + 0,6, + 5,7, + 0x18, + 0x30,0x78,0xCC,0x78,0x30 +}; +const GuiConst_INT8U Ch000342[19] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 5,7, + 0x70, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000343[22] = +{ + 0,0,0,0,2, 5,5,4,5,3, + 0,6, + 5,7, + 0x00, + 0x78,0xCC,0x0C,0x38,0x60,0xC0,0xFC +}; +const GuiConst_INT8U Ch000344[22] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 5,7, + 0x00, + 0x78,0xCC,0x0C,0x38,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000345[20] = +{ + 1,0,0,3,2, 4,4,5,4,3, + 0,6, + 5,7, + 0x48, + 0x38,0x78,0xD8,0xFC,0x18 +}; +const GuiConst_INT8U Ch000346[21] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 5,7, + 0x10, + 0xFC,0xC0,0xF8,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000347[21] = +{ + 1,0,0,0,2, 4,4,5,5,3, + 0,6, + 5,7, + 0x20, + 0x38,0x60,0xC0,0xF8,0xCC,0x78 +}; +const GuiConst_INT8U Ch000348[20] = +{ + 0,1,2,1,2, 5,5,4,3,3, + 0,6, + 5,7, + 0x28, + 0xFC,0x0C,0x18,0x30,0x60 +}; +const GuiConst_INT8U Ch000349[20] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 5,7, + 0x24, + 0x78,0xCC,0x78,0xCC,0x78 +}; +const GuiConst_INT8U Ch000350[21] = +{ + 0,0,1,1,2, 5,5,5,4,3, + 0,6, + 5,7, + 0x04, + 0x78,0xCC,0x7C,0x0C,0x18,0x70 +}; +const GuiConst_INT8U Ch000351[18] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 6,6, + 0x2A, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000352[20] = +{ + 1,0,0,0,2, 4,5,5,5,3, + 0,6, + 5,7, + 0x48, + 0x30,0x78,0xCC,0xFC,0xCC +}; +const GuiConst_INT8U Ch000353[20] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 5,7, + 0x24, + 0xF8,0xCC,0xF8,0xCC,0xF8 +}; +const GuiConst_INT8U Ch000354[20] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 5,7, + 0x18, + 0x78,0xCC,0xC0,0xCC,0x78 +}; +const GuiConst_INT8U Ch000355[20] = +{ + 0,0,0,0,2, 4,5,5,4,3, + 0,6, + 5,7, + 0x18, + 0xF0,0xD8,0xCC,0xD8,0xF0 +}; +const GuiConst_INT8U Ch000356[20] = +{ + 0,0,0,0,2, 5,4,4,5,3, + 0,6, + 5,7, + 0x24, + 0xFC,0xC0,0xF8,0xC0,0xFC +}; +const GuiConst_INT8U Ch000357[19] = +{ + 0,0,0,0,2, 5,4,4,2,3, + 0,6, + 5,7, + 0x64, + 0xFC,0xC0,0xF8,0xC0 +}; +const GuiConst_INT8U Ch000358[18] = +{ + 0,0,0,0,2, 1,4,4,4,2, + 0,5, + 5,7, + 0x72, + 0xC0,0xF0,0xD8 +}; +const GuiConst_INT8U Ch000359[18] = +{ + 0,0,0,0,0, 14,14,14,14,14, + 0,15, + 0,16, + 0xFE,0xFF, + 0xFF,0xFE +}; +const GuiConst_INT8U Ch000360[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000361[18] = +{ + 2,1,0,2,2, 3,4,5,3,3, + 0,6, + 6,5, + 0x12, + 0x30,0xFC,0x30 +}; +const GuiConst_INT8U Ch000362[17] = +{ + 2,2,2,1,2, 2,2,2,3,2, + 1,3, + 11,3, + 0x02, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000363[16] = +{ + 2,1,0,2,2, 2,3,4,2,2, + 0,5, + 8,2, + 0x02, + 0xF8 +}; +const GuiConst_INT8U Ch000364[16] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 11,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000365[19] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 4,9, + 0xFC,0x00, + 0x78,0xCC,0x78 +}; +const GuiConst_INT8U Ch000366[20] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 4,9, + 0xF0,0x01, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000367[24] = +{ + 0,0,0,0,2, 5,5,3,5,3, + 0,6, + 4,9, + 0x80,0x00, + 0x78,0xCC,0x0C,0x18,0x30,0x60,0xC0,0xFC +}; +const GuiConst_INT8U Ch000368[24] = +{ + 0,0,1,0,2, 5,5,5,5,3, + 0,6, + 4,9, + 0x40,0x00, + 0x78,0xCC,0x04,0x0C,0x18,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000369[23] = +{ + 2,1,0,1,3, 5,5,6,5,3, + 0,7, + 4,9, + 0x20,0x01, + 0x0C,0x1C,0x3C,0x6C,0xCC,0xFE,0x0C +}; +const GuiConst_INT8U Ch000370[22] = +{ + 0,0,1,0,2, 5,4,5,5,3, + 0,6, + 4,9, + 0x64,0x00, + 0xFC,0xC0,0xF8,0x0C,0xCC,0x78 +}; +const GuiConst_INT8U Ch000371[22] = +{ + 1,0,0,0,2, 4,4,5,5,3, + 0,6, + 4,9, + 0xE0,0x00, + 0x38,0x60,0xC0,0xF8,0xCC,0x78 +}; +const GuiConst_INT8U Ch000372[20] = +{ + 0,1,2,2,2, 5,5,4,3,3, + 0,6, + 4,9, + 0xB4,0x01, + 0xFC,0x0C,0x18,0x30 +}; +const GuiConst_INT8U Ch000373[21] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 4,9, + 0xCC,0x00, + 0x78,0xCC,0x78,0xCC,0x78 +}; +const GuiConst_INT8U Ch000374[22] = +{ + 0,0,0,1,2, 5,5,5,4,3, + 0,6, + 4,9, + 0x1C,0x00, + 0x78,0xCC,0x7C,0x0C,0x18,0x70 +}; +const GuiConst_INT8U Ch000375[18] = +{ + 2,2,2,2,2, 3,3,3,3,3, + 2,2, + 6,7, + 0x5A, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000376[21] = +{ + 2,1,0,0,2, 3,4,5,5,3, + 0,6, + 4,9, + 0x2A,0x01, + 0x30,0x78,0xCC,0xFC,0xCC +}; +const GuiConst_INT8U Ch000377[21] = +{ + 0,0,0,0,2, 5,5,5,5,3, + 0,6, + 4,9, + 0xCC,0x00, + 0xF8,0xCC,0xF8,0xCC,0xF8 +}; +const GuiConst_INT8U Ch000378[21] = +{ + 0,0,0,0,2, 5,5,4,5,3, + 0,6, + 4,9, + 0x78,0x00, + 0x78,0xCC,0xC0,0xCC,0x78 +}; +const GuiConst_INT8U Ch000379[21] = +{ + 0,0,0,0,2, 4,5,5,4,3, + 0,6, + 4,9, + 0x78,0x00, + 0xF0,0xD8,0xCC,0xD8,0xF0 +}; +const GuiConst_INT8U Ch000380[21] = +{ + 0,0,0,0,2, 4,3,3,4,2, + 0,5, + 4,9, + 0xCC,0x00, + 0xF8,0xC0,0xF0,0xC0,0xF8 +}; +const GuiConst_INT8U Ch000381[20] = +{ + 0,0,0,0,2, 4,3,3,1,2, + 0,5, + 4,9, + 0xCC,0x01, + 0xF8,0xC0,0xF0,0xC0 +}; +const GuiConst_INT8U Ch000382[19] = +{ + 0,0,0,0,2, 3,5,5,5,3, + 0,6, + 4,9, + 0xF2,0x01, + 0xC0,0xF8,0xCC +}; +const GuiConst_INT8U Ch000383[19] = +{ + 0,0,0,0,0, 15,15,15,15,15, + 0,16, + 0,17, + 0xFE,0xFF,0x01, + 0xFF,0xFF +}; +const GuiConst_INT8U Ch000384[16] = +{ + 0,0,0,0,0, 2,2,2,2,2, + 0,3, + 0,0, + 0x00, + 0x00 +}; +const GuiConst_INT8U Ch000385[18] = +{ + 3,1,0,3,3, 4,6,7,4,4, + 0,8, + 5,7, + 0x66, + 0x18,0xFF,0x18 +}; +const GuiConst_INT8U Ch000386[17] = +{ + 3,3,3,3,2, 3,3,3,4,4, + 2,3, + 12,4, + 0x06, + 0x60,0xC0 +}; +const GuiConst_INT8U Ch000387[16] = +{ + 3,1,0,3,3, 4,6,7,4,4, + 0,8, + 8,1, + 0x00, + 0xFF +}; +const GuiConst_INT8U Ch000388[16] = +{ + 3,3,3,3,3, 4,4,4,4,4, + 3,2, + 12,2, + 0x02, + 0xC0 +}; +const GuiConst_INT8U Ch000389[21] = +{ + 1,0,0,1,3, 6,7,7,6,4, + 0,8, + 3,11, + 0xF4,0x02, + 0x3C,0x66,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000390[20] = +{ + 2,1,3,3,2, 4,4,4,4,3, + 1,4, + 3,11, + 0xF0,0x07, + 0x30,0x70,0xF0,0x30 +}; +const GuiConst_INT8U Ch000391[25] = +{ + 1,0,1,0,3, 6,7,6,7,4, + 0,8, + 3,11, + 0x08,0x02, + 0x3C,0x66,0xC3,0x03,0x0E,0x38,0x60,0xC0,0xFF +}; +const GuiConst_INT8U Ch000392[27] = +{ + 1,0,4,1,3, 6,7,7,6,4, + 0,8, + 3,11, + 0x00,0x00, + 0x3C,0x66,0xC3,0x03,0x06,0x0C,0x06,0x03,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000393[22] = +{ + 2,1,0,4,3, 5,5,7,5,4, + 0,8, + 3,11, + 0x54,0x06, + 0x1C,0x3C,0x6C,0xCC,0xFF,0x0C +}; +const GuiConst_INT8U Ch000394[24] = +{ + 0,0,1,1,3, 7,6,7,6,4, + 0,8, + 3,11, + 0xC4,0x00, + 0xFF,0xC0,0xFC,0xE6,0x03,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000395[25] = +{ + 2,0,0,1,3, 6,5,7,6,4, + 0,8, + 3,11, + 0x80,0x01, + 0x1E,0x30,0x60,0xC0,0xFC,0xE6,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000396[22] = +{ + 0,3,3,2,3, 7,7,5,4,4, + 0,8, + 3,11, + 0x54,0x05, + 0xFF,0x03,0x06,0x0C,0x18,0x30 +}; +const GuiConst_INT8U Ch000397[25] = +{ + 1,0,0,1,3, 6,7,7,6,4, + 0,8, + 3,11, + 0x08,0x01, + 0x3C,0x66,0xC3,0x66,0x3C,0x66,0xC3,0x66,0x3C +}; +const GuiConst_INT8U Ch000398[25] = +{ + 1,0,1,1,3, 6,7,7,5,4, + 0,8, + 3,11, + 0x18,0x00, + 0x3C,0x66,0xC3,0x67,0x3F,0x03,0x06,0x0C,0x78 +}; +const GuiConst_INT8U Ch000399[18] = +{ + 3,3,3,3,3, 4,4,4,4,4, + 3,2, + 6,8, + 0xBA, + 0xC0,0x00,0xC0 +}; +const GuiConst_INT8U Ch000400[21] = +{ + 2,2,1,0,3, 5,5,6,7,4, + 0,8, + 3,11, + 0xDA,0x04, + 0x18,0x3C,0x66,0xFF,0xC3 +}; +const GuiConst_INT8U Ch000401[25] = +{ + 0,0,0,0,3, 6,7,7,6,4, + 0,8, + 3,11, + 0x08,0x01, + 0xFC,0xC6,0xC3,0xC6,0xFC,0xC6,0xC3,0xC6,0xFC +}; +const GuiConst_INT8U Ch000402[21] = +{ + 1,0,0,1,3, 7,6,6,7,4, + 0,8, + 3,11, + 0xF8,0x01, + 0x3E,0x63,0xC0,0x63,0x3E +}; +const GuiConst_INT8U Ch000403[21] = +{ + 0,0,0,0,3, 6,7,7,6,4, + 0,8, + 3,11, + 0xF8,0x01, + 0xFC,0xC6,0xC3,0xC6,0xFC +}; +const GuiConst_INT8U Ch000404[21] = +{ + 0,0,0,0,3, 7,5,5,7,4, + 0,8, + 3,11, + 0x9C,0x03, + 0xFF,0xC0,0xFC,0xC0,0xFF +}; +const GuiConst_INT8U Ch000405[20] = +{ + 0,0,0,0,3, 7,5,5,1,4, + 0,8, + 3,11, + 0x9C,0x07, + 0xFF,0xC0,0xFC,0xC0 +}; +const GuiConst_INT8U Ch000406[20] = +{ + 0,0,0,0,3, 1,5,6,6,3, + 0,7, + 3,11, + 0xC6,0x07, + 0xC0,0xF8,0xEC,0xC6 +}; +const GuiConst_INT8U Ch000407[20] = +{ + 0,0,0,0,0, 16,16,16,16,16, + 0,17, + 0,18, + 0xFE,0xFF,0x03, + 0xFF,0xFF,0x80 +}; +const GuiConst_PTR const GuiFont_ChPtrList[GuiFont_CharCnt] = +{ + (GuiConst_PTR)Ch000000, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000001, + (GuiConst_PTR)Ch000002, + (GuiConst_PTR)Ch000003, + (GuiConst_PTR)Ch000004, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000005, + (GuiConst_PTR)Ch000006, + (GuiConst_PTR)Ch000007, + (GuiConst_PTR)Ch000008, + (GuiConst_PTR)Ch000009, + (GuiConst_PTR)Ch000010, + (GuiConst_PTR)Ch000011, + (GuiConst_PTR)Ch000012, + (GuiConst_PTR)Ch000013, + (GuiConst_PTR)Ch000014, + (GuiConst_PTR)Ch000015, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000016, + (GuiConst_PTR)Ch000017, + (GuiConst_PTR)Ch000018, + (GuiConst_PTR)Ch000019, + (GuiConst_PTR)Ch000020, + (GuiConst_PTR)Ch000021, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000022, + (GuiConst_PTR)Ch000023, + (GuiConst_PTR)Ch000024, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000025, + (GuiConst_PTR)Ch000026, + (GuiConst_PTR)Ch000027, + (GuiConst_PTR)Ch000028, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000029, + (GuiConst_PTR)Ch000030, + (GuiConst_PTR)Ch000031, + (GuiConst_PTR)Ch000032, + (GuiConst_PTR)Ch000033, + (GuiConst_PTR)Ch000034, + (GuiConst_PTR)Ch000035, + (GuiConst_PTR)Ch000036, + (GuiConst_PTR)Ch000037, + (GuiConst_PTR)Ch000038, + (GuiConst_PTR)Ch000039, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000040, + (GuiConst_PTR)Ch000041, + (GuiConst_PTR)Ch000042, + (GuiConst_PTR)Ch000043, + (GuiConst_PTR)Ch000044, + (GuiConst_PTR)Ch000045, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000046, + (GuiConst_PTR)Ch000047, + (GuiConst_PTR)Ch000048, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000049, + (GuiConst_PTR)Ch000050, + (GuiConst_PTR)Ch000051, + (GuiConst_PTR)Ch000052, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000053, + (GuiConst_PTR)Ch000054, + (GuiConst_PTR)Ch000055, + (GuiConst_PTR)Ch000056, + (GuiConst_PTR)Ch000057, + (GuiConst_PTR)Ch000058, + (GuiConst_PTR)Ch000059, + (GuiConst_PTR)Ch000060, + (GuiConst_PTR)Ch000061, + (GuiConst_PTR)Ch000062, + (GuiConst_PTR)Ch000063, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000064, + (GuiConst_PTR)Ch000065, + (GuiConst_PTR)Ch000066, + (GuiConst_PTR)Ch000067, + (GuiConst_PTR)Ch000068, + (GuiConst_PTR)Ch000069, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000070, + (GuiConst_PTR)Ch000071, + (GuiConst_PTR)Ch000072, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000073, + (GuiConst_PTR)Ch000074, + (GuiConst_PTR)Ch000075, + (GuiConst_PTR)Ch000076, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000077, + (GuiConst_PTR)Ch000078, + (GuiConst_PTR)Ch000079, + (GuiConst_PTR)Ch000080, + (GuiConst_PTR)Ch000081, + (GuiConst_PTR)Ch000082, + (GuiConst_PTR)Ch000083, + (GuiConst_PTR)Ch000084, + (GuiConst_PTR)Ch000085, + (GuiConst_PTR)Ch000086, + (GuiConst_PTR)Ch000087, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000088, + (GuiConst_PTR)Ch000089, + (GuiConst_PTR)Ch000090, + (GuiConst_PTR)Ch000091, + (GuiConst_PTR)Ch000092, + (GuiConst_PTR)Ch000093, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000094, + (GuiConst_PTR)Ch000095, + (GuiConst_PTR)Ch000096, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000097, + (GuiConst_PTR)Ch000098, + (GuiConst_PTR)Ch000099, + (GuiConst_PTR)Ch000100, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000101, + (GuiConst_PTR)Ch000102, + (GuiConst_PTR)Ch000103, + (GuiConst_PTR)Ch000104, + (GuiConst_PTR)Ch000105, + (GuiConst_PTR)Ch000106, + (GuiConst_PTR)Ch000107, + (GuiConst_PTR)Ch000108, + (GuiConst_PTR)Ch000109, + (GuiConst_PTR)Ch000110, + (GuiConst_PTR)Ch000111, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000112, + (GuiConst_PTR)Ch000113, + (GuiConst_PTR)Ch000114, + (GuiConst_PTR)Ch000115, + (GuiConst_PTR)Ch000116, + (GuiConst_PTR)Ch000117, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000118, + (GuiConst_PTR)Ch000119, + (GuiConst_PTR)Ch000120, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000121, + (GuiConst_PTR)Ch000122, + (GuiConst_PTR)Ch000123, + (GuiConst_PTR)Ch000124, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000125, + (GuiConst_PTR)Ch000126, + (GuiConst_PTR)Ch000127, + (GuiConst_PTR)Ch000128, + (GuiConst_PTR)Ch000129, + (GuiConst_PTR)Ch000130, + (GuiConst_PTR)Ch000131, + (GuiConst_PTR)Ch000132, + (GuiConst_PTR)Ch000133, + (GuiConst_PTR)Ch000134, + (GuiConst_PTR)Ch000135, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000136, + (GuiConst_PTR)Ch000137, + (GuiConst_PTR)Ch000138, + (GuiConst_PTR)Ch000139, + (GuiConst_PTR)Ch000140, + (GuiConst_PTR)Ch000141, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000142, + (GuiConst_PTR)Ch000143, + (GuiConst_PTR)Ch000144, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000145, + (GuiConst_PTR)Ch000146, + (GuiConst_PTR)Ch000147, + (GuiConst_PTR)Ch000148, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000149, + (GuiConst_PTR)Ch000150, + (GuiConst_PTR)Ch000151, + (GuiConst_PTR)Ch000152, + (GuiConst_PTR)Ch000153, + (GuiConst_PTR)Ch000154, + (GuiConst_PTR)Ch000155, + (GuiConst_PTR)Ch000156, + (GuiConst_PTR)Ch000157, + (GuiConst_PTR)Ch000158, + (GuiConst_PTR)Ch000159, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000160, + (GuiConst_PTR)Ch000161, + (GuiConst_PTR)Ch000162, + (GuiConst_PTR)Ch000163, + (GuiConst_PTR)Ch000164, + (GuiConst_PTR)Ch000165, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000166, + (GuiConst_PTR)Ch000167, + (GuiConst_PTR)Ch000168, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000169, + (GuiConst_PTR)Ch000170, + (GuiConst_PTR)Ch000171, + (GuiConst_PTR)Ch000172, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000173, + (GuiConst_PTR)Ch000174, + (GuiConst_PTR)Ch000175, + (GuiConst_PTR)Ch000176, + (GuiConst_PTR)Ch000177, + (GuiConst_PTR)Ch000178, + (GuiConst_PTR)Ch000179, + (GuiConst_PTR)Ch000180, + (GuiConst_PTR)Ch000181, + (GuiConst_PTR)Ch000182, + (GuiConst_PTR)Ch000183, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000184, + (GuiConst_PTR)Ch000185, + (GuiConst_PTR)Ch000186, + (GuiConst_PTR)Ch000187, + (GuiConst_PTR)Ch000188, + (GuiConst_PTR)Ch000189, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000190, + (GuiConst_PTR)Ch000191, + (GuiConst_PTR)Ch000192, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000193, + (GuiConst_PTR)Ch000194, + (GuiConst_PTR)Ch000195, + (GuiConst_PTR)Ch000196, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000197, + (GuiConst_PTR)Ch000198, + (GuiConst_PTR)Ch000199, + (GuiConst_PTR)Ch000200, + (GuiConst_PTR)Ch000201, + (GuiConst_PTR)Ch000202, + (GuiConst_PTR)Ch000203, + (GuiConst_PTR)Ch000204, + (GuiConst_PTR)Ch000205, + (GuiConst_PTR)Ch000206, + (GuiConst_PTR)Ch000207, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000208, + (GuiConst_PTR)Ch000209, + (GuiConst_PTR)Ch000210, + (GuiConst_PTR)Ch000211, + (GuiConst_PTR)Ch000212, + (GuiConst_PTR)Ch000213, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000214, + (GuiConst_PTR)Ch000215, + (GuiConst_PTR)Ch000216, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000217, + (GuiConst_PTR)Ch000218, + (GuiConst_PTR)Ch000219, + (GuiConst_PTR)Ch000220, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000221, + (GuiConst_PTR)Ch000222, + (GuiConst_PTR)Ch000223, + (GuiConst_PTR)Ch000224, + (GuiConst_PTR)Ch000225, + (GuiConst_PTR)Ch000226, + (GuiConst_PTR)Ch000227, + (GuiConst_PTR)Ch000228, + (GuiConst_PTR)Ch000229, + (GuiConst_PTR)Ch000230, + (GuiConst_PTR)Ch000231, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000232, + (GuiConst_PTR)Ch000233, + (GuiConst_PTR)Ch000234, + (GuiConst_PTR)Ch000235, + (GuiConst_PTR)Ch000236, + (GuiConst_PTR)Ch000237, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000238, + (GuiConst_PTR)Ch000239, + (GuiConst_PTR)Ch000240, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000241, + (GuiConst_PTR)Ch000242, + (GuiConst_PTR)Ch000243, + (GuiConst_PTR)Ch000244, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000245, + (GuiConst_PTR)Ch000246, + (GuiConst_PTR)Ch000247, + (GuiConst_PTR)Ch000248, + (GuiConst_PTR)Ch000249, + (GuiConst_PTR)Ch000250, + (GuiConst_PTR)Ch000251, + (GuiConst_PTR)Ch000252, + (GuiConst_PTR)Ch000253, + (GuiConst_PTR)Ch000254, + (GuiConst_PTR)Ch000255, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000256, + (GuiConst_PTR)Ch000257, + (GuiConst_PTR)Ch000258, + (GuiConst_PTR)Ch000259, + (GuiConst_PTR)Ch000260, + (GuiConst_PTR)Ch000261, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000262, + (GuiConst_PTR)Ch000263, + (GuiConst_PTR)Ch000264, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000265, + (GuiConst_PTR)Ch000266, + (GuiConst_PTR)Ch000267, + (GuiConst_PTR)Ch000268, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000269, + (GuiConst_PTR)Ch000270, + (GuiConst_PTR)Ch000271, + (GuiConst_PTR)Ch000272, + (GuiConst_PTR)Ch000273, + (GuiConst_PTR)Ch000274, + (GuiConst_PTR)Ch000275, + (GuiConst_PTR)Ch000276, + (GuiConst_PTR)Ch000277, + (GuiConst_PTR)Ch000278, + (GuiConst_PTR)Ch000279, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000280, + (GuiConst_PTR)Ch000281, + (GuiConst_PTR)Ch000282, + (GuiConst_PTR)Ch000283, + (GuiConst_PTR)Ch000284, + (GuiConst_PTR)Ch000285, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000286, + (GuiConst_PTR)Ch000287, + (GuiConst_PTR)Ch000288, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000289, + (GuiConst_PTR)Ch000290, + (GuiConst_PTR)Ch000291, + (GuiConst_PTR)Ch000292, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000293, + (GuiConst_PTR)Ch000294, + (GuiConst_PTR)Ch000295, + (GuiConst_PTR)Ch000296, + (GuiConst_PTR)Ch000297, + (GuiConst_PTR)Ch000298, + (GuiConst_PTR)Ch000299, + (GuiConst_PTR)Ch000300, + (GuiConst_PTR)Ch000301, + (GuiConst_PTR)Ch000302, + (GuiConst_PTR)Ch000303, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000304, + (GuiConst_PTR)Ch000305, + (GuiConst_PTR)Ch000306, + (GuiConst_PTR)Ch000307, + (GuiConst_PTR)Ch000308, + (GuiConst_PTR)Ch000309, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000310, + (GuiConst_PTR)Ch000311, + (GuiConst_PTR)Ch000312, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000313, + (GuiConst_PTR)Ch000314, + (GuiConst_PTR)Ch000315, + (GuiConst_PTR)Ch000316, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000317, + (GuiConst_PTR)Ch000318, + (GuiConst_PTR)Ch000319, + (GuiConst_PTR)Ch000320, + (GuiConst_PTR)Ch000321, + (GuiConst_PTR)Ch000322, + (GuiConst_PTR)Ch000323, + (GuiConst_PTR)Ch000324, + (GuiConst_PTR)Ch000325, + (GuiConst_PTR)Ch000326, + (GuiConst_PTR)Ch000327, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000328, + (GuiConst_PTR)Ch000329, + (GuiConst_PTR)Ch000330, + (GuiConst_PTR)Ch000331, + (GuiConst_PTR)Ch000332, + (GuiConst_PTR)Ch000333, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000334, + (GuiConst_PTR)Ch000335, + (GuiConst_PTR)Ch000336, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000337, + (GuiConst_PTR)Ch000338, + (GuiConst_PTR)Ch000339, + (GuiConst_PTR)Ch000340, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000341, + (GuiConst_PTR)Ch000342, + (GuiConst_PTR)Ch000343, + (GuiConst_PTR)Ch000344, + (GuiConst_PTR)Ch000345, + (GuiConst_PTR)Ch000346, + (GuiConst_PTR)Ch000347, + (GuiConst_PTR)Ch000348, + (GuiConst_PTR)Ch000349, + (GuiConst_PTR)Ch000350, + (GuiConst_PTR)Ch000351, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000352, + (GuiConst_PTR)Ch000353, + (GuiConst_PTR)Ch000354, + (GuiConst_PTR)Ch000355, + (GuiConst_PTR)Ch000356, + (GuiConst_PTR)Ch000357, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000358, + (GuiConst_PTR)Ch000359, + (GuiConst_PTR)Ch000360, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000361, + (GuiConst_PTR)Ch000362, + (GuiConst_PTR)Ch000363, + (GuiConst_PTR)Ch000364, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000365, + (GuiConst_PTR)Ch000366, + (GuiConst_PTR)Ch000367, + (GuiConst_PTR)Ch000368, + (GuiConst_PTR)Ch000369, + (GuiConst_PTR)Ch000370, + (GuiConst_PTR)Ch000371, + (GuiConst_PTR)Ch000372, + (GuiConst_PTR)Ch000373, + (GuiConst_PTR)Ch000374, + (GuiConst_PTR)Ch000375, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000376, + (GuiConst_PTR)Ch000377, + (GuiConst_PTR)Ch000378, + (GuiConst_PTR)Ch000379, + (GuiConst_PTR)Ch000380, + (GuiConst_PTR)Ch000381, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000382, + (GuiConst_PTR)Ch000383, + (GuiConst_PTR)Ch000384, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000385, + (GuiConst_PTR)Ch000386, + (GuiConst_PTR)Ch000387, + (GuiConst_PTR)Ch000388, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000389, + (GuiConst_PTR)Ch000390, + (GuiConst_PTR)Ch000391, + (GuiConst_PTR)Ch000392, + (GuiConst_PTR)Ch000393, + (GuiConst_PTR)Ch000394, + (GuiConst_PTR)Ch000395, + (GuiConst_PTR)Ch000396, + (GuiConst_PTR)Ch000397, + (GuiConst_PTR)Ch000398, + (GuiConst_PTR)Ch000399, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000400, + (GuiConst_PTR)Ch000401, + (GuiConst_PTR)Ch000402, + (GuiConst_PTR)Ch000403, + (GuiConst_PTR)Ch000404, + (GuiConst_PTR)Ch000405, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000407, + (GuiConst_PTR)Ch000406, + (GuiConst_PTR)Ch000407 +}; +const GuiLib_FontRec Font_ANSI7 = +{ + 32, + 104, + 0, + 73, + 6,11, + 1, + 2,4,8, + 9,10, + 10,10, + 5, + 5, + 1, + 1 +}; +const GuiLib_FontRec Font_ANSI7Bold = +{ + 32, + 104, + 74, + 147, + 7,11, + 1, + 2,4,8, + 10,10, + 9,9, + 6, + 6, + 1, + 1 +}; +const GuiLib_FontRec Font_ANSI7Condensed = +{ + 32, + 104, + 148, + 221, + 5,11, + 1, + 2,4,8, + 9,10, + 10,10, + 4, + 4, + 1, + 1 +}; +const GuiLib_FontRec Font_ANSI9 = +{ + 32, + 104, + 222, + 295, + 9,14, + 1, + 3,5,11, + 14,14, + 14,14, + 6, + 7, + 2, + 2 +}; +const GuiLib_FontRec Font_ANSI11 = +{ + 32, + 104, + 296, + 369, + 9,17, + 1, + 3,6,13, + 15,16, + 15,15, + 8, + 7, + 2, + 2 +}; +const GuiLib_FontRec Font_ANSI11Condensed = +{ + 32, + 104, + 370, + 443, + 8,17, + 1, + 3,6,13, + 15,16, + 15,15, + 7, + 7, + 1, + 1 +}; +const GuiLib_FontRec Font_ANSI11Light = +{ + 32, + 104, + 444, + 517, + 6,17, + 1, + 3,7,13, + 15,16, + 15,15, + 5, + 5, + 1, + 1 +}; +const GuiLib_FontRec Font_ANSI11AA = +{ + 32, + 104, + 518, + 591, + 18,20, + 4, + 5,8,15, + 19,19, + 17,17, + 8, + 5, + 2, + 9 +}; +const GuiLib_FontRec Font_ANSI13 = +{ + 32, + 104, + 592, + 665, + 11,21, + 1, + 4,7,16, + 18,20, + 18,19, + 9, + 9, + 2, + 2 +}; +const GuiLib_FontRec Font_ANSI17AA = +{ + 32, + 104, + 666, + 739, + 24,29, + 4, + 6,11,22, + 28,28, + 25,26, + 10, + 7, + 3, + 12 +}; +const GuiLib_FontRec Font_ANSI19 = +{ + 32, + 104, + 740, + 813, + 17,31, + 1, + 5,10,23, + 25,28, + 25,26, + 14, + 14, + 3, + 3 +}; +const GuiLib_FontRec Font_ANSI23AA = +{ + 32, + 104, + 814, + 887, + 28,37, + 4, + 7,13,29, + 36,36, + 32,33, + 14, + 11, + 4, + 14 +}; +const GuiLib_FontRec Font_ANSI24 = +{ + 32, + 104, + 888, + 961, + 19,39, + 1, + 7,14,30, + 32,36, + 32,33, + 16, + 15, + 3, + 3 +}; +const GuiLib_FontRec Font_ANSI30 = +{ + 32, + 104, + 962, + 1035, + 21,47, + 1, + 8,18,37, + 40,44, + 39,41, + 18, + 17, + 4, + 3 +}; +const GuiLib_FontRec Font_Unicode7_14Bold = +{ + 32, + 104, + 1036, + 1109, + 15,16, + 1, + 5,7,11, + 14,15, + 14,15, + 14, + 6, + 2, + 2 +}; +const GuiLib_FontRec Font_Unicode9_15 = +{ + 32, + 104, + 1110, + 1183, + 16,17, + 1, + 4,6,12, + 15,16, + 15,16, + 15, + 7, + 2, + 2 +}; +const GuiLib_FontRec Font_Unicode11_16 = +{ + 32, + 104, + 1184, + 1257, + 17,18, + 1, + 3,6,13, + 16,17, + 15,16, + 16, + 7, + 2, + 3 +}; +const GuiLib_FontRecPtr GuiFont_FontList[GuiFont_FontCnt] = +{ + (GuiLib_FontRecPtr)&Font_ANSI7, + (GuiLib_FontRecPtr)&Font_ANSI7, + (GuiLib_FontRecPtr)&Font_ANSI7Bold, + (GuiLib_FontRecPtr)&Font_ANSI7Condensed, + (GuiLib_FontRecPtr)&Font_ANSI9, + (GuiLib_FontRecPtr)&Font_ANSI11, + (GuiLib_FontRecPtr)&Font_ANSI11Condensed, + (GuiLib_FontRecPtr)&Font_ANSI11Light, + (GuiLib_FontRecPtr)&Font_ANSI11AA, + (GuiLib_FontRecPtr)&Font_ANSI13, + (GuiLib_FontRecPtr)&Font_ANSI17AA, + (GuiLib_FontRecPtr)&Font_ANSI19, + (GuiLib_FontRecPtr)&Font_ANSI23AA, + (GuiLib_FontRecPtr)&Font_ANSI24, + (GuiLib_FontRecPtr)&Font_ANSI30, + (GuiLib_FontRecPtr)&Font_Unicode7_14Bold, + (GuiLib_FontRecPtr)&Font_Unicode9_15, + (GuiLib_FontRecPtr)&Font_Unicode11_16 +}; +const GuiConst_INT8U GuiFont_LanguageActive[GuiConst_LANGUAGE_CNT] = +{ + 1 +}; +const GuiConst_INT16U GuiFont_LanguageIndex[GuiConst_LANGUAGE_CNT] = +{ + 0 +}; +const GuiConst_INT8U GuiFont_LanguageTextDir[GuiConst_LANGUAGE_CNT] = +{ + GuiLib_LANGUAGE_TEXTDIR_LEFTTORIGHT +}; +const GuiConst_INT8U GuiFont_DecimalChar[GuiConst_LANGUAGE_CNT] = +{ + GuiLib_DECIMAL_PERIOD +}; + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiFont.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiFont.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,81 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// Ensure that this header file is only included once +#ifndef __GUIFONT_H +#define __GUIFONT_H + +// -------------------------- INCLUDE SECTION -------------------------- + +#include "GuiConst.h" +#include "GuiLib.h" + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + +#define GuiFont_CharCnt 1258 +extern const GuiConst_PTR const GuiFont_ChPtrList[GuiFont_CharCnt]; + +// Fonts +// ===== + +#define GuiFont_DEFAULT_TEXT_FONT 0 + +#define GuiFont_ANSI7 1 +#define GuiFont_ANSI7Bold 2 +#define GuiFont_ANSI7Condensed 3 +#define GuiFont_ANSI9 4 +#define GuiFont_ANSI11 5 +#define GuiFont_ANSI11Condensed 6 +#define GuiFont_ANSI11Light 7 +#define GuiFont_ANSI11AA 8 +#define GuiFont_ANSI13 9 +#define GuiFont_ANSI17AA 10 +#define GuiFont_ANSI19 11 +#define GuiFont_ANSI23AA 12 +#define GuiFont_ANSI24 13 +#define GuiFont_ANSI30 14 +#define GuiFont_Unicode7_14Bold 15 +#define GuiFont_Unicode9_15 16 +#define GuiFont_Unicode11_16 17 + +#define GuiFont_FontCnt 18 +extern const GuiLib_FontRecPtr GuiFont_FontList[GuiFont_FontCnt]; + +extern const GuiConst_INT8U GuiFont_LanguageActive[GuiConst_LANGUAGE_CNT]; + +extern const GuiConst_INT16U GuiFont_LanguageIndex[GuiConst_LANGUAGE_CNT]; + +extern const GuiConst_INT8U GuiFont_LanguageTextDir[GuiConst_LANGUAGE_CNT]; + +extern const GuiConst_INT8U GuiFont_DecimalChar[GuiConst_LANGUAGE_CNT]; + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +#endif + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiStruct.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiStruct.c Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,68 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// -------------------------- INCLUDE SECTION -------------------------- + +#include "GuiConst.h" +#include "GuiLib.h" + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + +const GuiConst_INT8U GuiStruct_00000[1] = +{ + 0 +}; +const GuiConst_PTR const GuiStruct_StructPtrList[GuiStruct_StructCnt] = +{ + (GuiConst_PTR)GuiStruct_00000 +}; +const GuiConst_INT16U GuiStruct_StructNdxList[GuiStruct_StructCnt] = +{ + 0 +}; +const GuiConst_PTR const GuiStruct_VarPtrList[GuiStruct_VarPtrCnt] = +{ + 0 +}; + +const GuiConst_INT8U GuiStruct_VarTypeList[GuiStruct_VarPtrCnt] = +{ + 0 +}; + +const GuiConst_PTR const GuiStruct_BitmapPtrList[GuiStruct_BitmapCnt] = +{ + 0 +}; + +const GuiConst_INTCOLOR GuiStruct_ColorTable[GuiStruct_ColorTableCnt] = +{ + 27437 +}; + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiStruct.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiStruct.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,122 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// Ensure that this header file is only included once +#ifndef __GUISTRUCT_H +#define __GUISTRUCT_H + +// -------------------------- INCLUDE SECTION -------------------------- + +#include "GuiConst.h" +#include "GuiLib.h" + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + +// CLASS Base +// ========== + +#define GuiStruct_Demo_0 0 +// Internal sub-assemblies +// ======================= + +#define GuiStructCOMP_CBFLAT 1 +#define GuiStructCOMP_CBFLATTRANSP 2 +#define GuiStructCOMP_CB3D 3 +#define GuiStructCOMP_CB3DINNER 4 +#define GuiStructCOMP_CBMCHSMALL 5 +#define GuiStructCOMP_CBMCHBIG 6 +#define GuiStructCOMP_CBMCRFLSMALL 7 +#define GuiStructCOMP_CBMCR3DSMALL 8 +#define GuiStructCOMP_CBMCRBIG 9 +#define GuiStructCOMP_CBMFIFLAT 10 +#define GuiStructCOMP_CBMFI3D 11 +#define GuiStructCOMP_RBFLAT 12 +#define GuiStructCOMP_RBFLATTRANSP 13 +#define GuiStructCOMP_RB3D 14 +#define GuiStructCOMP_RB3DINNER 15 +#define GuiStructCOMP_RBMFLAT 16 +#define GuiStructCOMP_RBM3D 17 +#define GuiStructCOMP_RBMSQUA 18 +#define GuiStructCOMP_BUFLAT0 19 +#define GuiStructCOMP_BUFLAT1 20 +#define GuiStructCOMP_BUFLAT2 21 +#define GuiStructCOMP_BUFLATR0 22 +#define GuiStructCOMP_BUFLATR1 23 +#define GuiStructCOMP_BUFLATR2 24 +#define GuiStructCOMP_BU3D0 25 +#define GuiStructCOMP_BU3D1 26 +#define GuiStructCOMP_BU3D2 27 +#define GuiStructCOMP_BU3DR0 28 +#define GuiStructCOMP_BU3DR1 29 +#define GuiStructCOMP_BU3DR2 30 +#define GuiStructCOMP_EBFLAT 31 +#define GuiStructCOMP_EB3D 32 +#define GuiStructCOMP_PAFLAT 33 +#define GuiStructCOMP_PAFLATR 34 +#define GuiStructCOMP_PAFLATTRANSP 35 +#define GuiStructCOMP_PAFLATTRANSPR 36 +#define GuiStructCOMP_PA3DRAIS 37 +#define GuiStructCOMP_PA3DRAISR 38 +#define GuiStructCOMP_PA3DLOW 39 +#define GuiStructCOMP_PA3DLOWR 40 +#define GuiStructCOMP_PA3DINNER 41 +#define GuiStructCOMP_PA3DINNERR 42 +#define GuiStructCOMP_PAEMBRAIS 43 +#define GuiStructCOMP_PAEMBLOW 44 +#define GuiStructCOMP_MMFLAT 45 +#define GuiStructCOMP_MM3D 46 +#define GuiStructCOMP_LBFLAT 47 +#define GuiStructCOMP_LB3D 48 +#define GuiStructCOMP_COFLAT 49 +#define GuiStructCOMP_CO3D 50 +#define GuiStructCOMP_SAFLAT 51 +#define GuiStructCOMP_SA3D 52 +#define GuiStructCOMP_PBFLAT 53 +#define GuiStructCOMP_PB3D 54 + +#define GuiStruct_StructCnt 1 +extern const GuiConst_PTR const GuiStruct_StructPtrList[GuiStruct_StructCnt]; +extern const GuiConst_INT16U GuiStruct_StructNdxList[GuiStruct_StructCnt]; + +#define GuiStruct_VarPtrCnt 1 +extern const GuiConst_PTR const GuiStruct_VarPtrList[GuiStruct_VarPtrCnt]; + +extern const GuiConst_INT8U GuiStruct_VarTypeList[GuiStruct_VarPtrCnt]; + + +#define GuiStruct_BitmapCnt 1 +extern const GuiConst_PTR const GuiStruct_BitmapPtrList[GuiStruct_BitmapCnt]; + +#define GuiStruct_ColorTableCnt 1 +extern const GuiConst_INTCOLOR GuiStruct_ColorTable[GuiStruct_ColorTableCnt]; + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +#endif + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiVar.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiVar.c Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,43 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// -------------------------- INCLUDE SECTION -------------------------- + +#include "GuiConst.h" +#include "GuiLib.h" + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + + +GuiConst_INT16S GuiVarCompInt1; +GuiConst_INT16S GuiVarCompInt2; +GuiConst_INT16S GuiVarCompInt3; +GuiConst_INT16S GuiVarCompInt4; +GuiConst_INT16S GuiVarCompInt5; + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/GuiVar.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/GuiVar.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,58 @@ +// My own header is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- +// +// *** ATTENTION *** +// +// This file is maintained by the easyGUI Graphical User Interface +// program. Modifications should therefore not be made directly in +// this file, as the changes will be lost next time easyGUI creates +// the file. +// +// *** ATTENTION *** +// +// ----------------------------------------------------------------------- + +// +// Generated by easyGUI version 6.0.9.005 +// Generated for project SinglePhoto_QSPI +// in project file C:\Single Photo QSPI EasyGUI application\SinglePhoto_QSPI.gui +// + +// Ensure that this header file is only included once +#ifndef __GUIVAR_H +#define __GUIVAR_H + +// -------------------------- INCLUDE SECTION -------------------------- + +#include "GuiConst.h" +#include "GuiLib.h" + +// --------------------- GLOBAL DECLARATION SECTION -------------------- + +// Positions +// ========= + + +// Variables +// ========= + + +extern GuiConst_INT16S GuiVarCompInt1; +extern GuiConst_INT16S GuiVarCompInt2; +extern GuiConst_INT16S GuiVarCompInt3; +extern GuiConst_INT16S GuiVarCompInt4; +extern GuiConst_INT16S GuiVarCompInt5; + + +// -------------------------- CUSTOM SECTION --------------------------- + +// My own code is inserted here - edit it in the C code generation window + +// ----------------------------------------------------------------------- + +#endif + +// ----------------------------------------------------------------------- + +// My own footer is inserted here - edit it in the C code generation window
diff -r 000000000000 -r 6db0d96b351d easyGUIUpdated/VarInit.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/easyGUIUpdated/VarInit.h Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,3 @@ +// Variable initialization values for project: +// C:\Single Photo EasyGUI Application\SinglePhoto.gui +
diff -r 000000000000 -r 6db0d96b351d main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Fri Jul 28 14:40:43 2017 +0000 @@ -0,0 +1,154 @@ +#include "mbed.h" +#include "DMBoard.h" +#include "lpc_swim.h" +#include "lpc_swim_font.h" + +#include "GuiLib.h" +#include "GuiDisplay.h" + +#include "QSPIBitmap.h" + +// Use QSPI - uncomment '#define DM_BOARD_USE_QSPI' in dm_board_config.h, and: +#include "QSPIFileSystem.h" +QSPIFileSystem qspifs("qspi"); +// Can now use QSPI memory as file device '/qspi/' +// + +/* + Bodge so GuiDisplay.c ('easyGUIFixed' file) can call Thread::wait + (giving it an accurate millisecond timer) +*/ +extern "C" { + void EasyGUIWaitMs(GuiConst_INT32U msec) + { + Thread::wait(msec); + } +} + +// Defined in GuiDisplay.c - set the display frame address at runtime +extern "C" { + void GuiDisplay_SetFrameAddress(void *newFrameAddress); +} + +/* + Displays the specified easyGUI 'structure' (or page, to use a more easily understood term). + + Args are: the index of the structure to be displayed, + + No return code. +*/ +void DisplayEasyGuiStructure(int structureIndex, QSPIBitmap* bitmapToDisplay, GuiConst_INT16S bitmapX, GuiConst_INT16S bitmapY) +{ + GuiLib_Clear(); // Don't need this if we have drawn the background bitmap - it covers the entire screen + + GuiLib_ShowScreen(structureIndex, GuiLib_NO_CURSOR, GuiLib_RESET_AUTO_REDRAW); + + if(bitmapToDisplay != NULL) { + bitmapToDisplay->DisplayAt(bitmapX, bitmapY, -1); // No transparent colour + } + + GuiLib_Refresh(); + +} // End of "DisplayEasyGUIStructure" + +/* + Sets up the easyGUI user interface in an acceptable initial state. + + No return code. +*/ +void InitEasyGUIDisplay(int initialEasyGUIPage, QSPIBitmap* bitmapToDisplay, GuiConst_INT16S bitmapX, GuiConst_INT16S bitmapY) +{ + // easyGUI stuff - note function calls require 'extern "C"' in relevant header + + GuiDisplay_Lock(); + + GuiLib_Init(); + + DisplayEasyGuiStructure(initialEasyGUIPage, bitmapToDisplay, bitmapX, bitmapY); + + GuiDisplay_Unlock(); +} + + +void InitialiseLPC4088(DMBoard* board, void **frameBufferAddress1, void **frameBufferAddress2) +{ + RtosLog* log = board->logger(); + Display* disp = board->display(); + + DMBoard::BoardError err; + + do { + err = board->init(); + if (err != DMBoard::Ok) { + log->printf("Failed to initialize the board, got error %d\r\n", err); + break; + } + + +#define COLOR_FLICKERING_FIX_1 +#ifdef COLOR_FLICKERING_FIX_1 + // Possible fix for display flickering on LPC4088 + uint32_t* reg = ((uint32_t*)0x400fc188); + *reg |= (3<<10); +#undef COLOR_FLICKERING_FIX_1 +#endif + log->printf("\n\nHello World!\n\n"); + + void* fb = disp->allocateFramebuffer(); + if (fb == NULL) { + log->printf("Failed to allocate memory for a frame buffer\r\n"); + err = DMBoard::MemoryError; + break; + } + + *frameBufferAddress1 = fb; + + // Allocate a second frame buffer - what will its address be? + void* fb2 = disp->allocateFramebuffer(); + *frameBufferAddress2 = fb2; + + Display::DisplayError disperr; +// disperr = disp->powerUp(fb, Display::Resolution_24bit_rgb888); + // Start display in default mode (16-bit) (24-bit uses too much memory) +#define COLOR_FLICKERING_FIX_2 +#ifdef COLOR_FLICKERING_FIX_2 + // Second possible fix for colour flickering problem, + // suggested by Embedded Artists - specify low frame rate + disp->powerDown(); + disperr = disp->powerUp(fb, Display::Resolution_16bit_rgb565, FrameRate_Low); +#undef COLOR_FLICKERING_FIX_2 +#else + disperr = disp->powerUp(fb); +#endif + if (disperr != Display::DisplayError_Ok) { + log->printf("Failed to initialize the display, got error %d\r\n", disperr); + break; + } + + } while(false); + + if (err != DMBoard::Ok) { + log->printf("\nTERMINATING\n"); + wait_ms(2000); // allow RtosLog to flush messages + mbed_die(); + } +} + +int main() +{ + DMBoard* board = &DMBoard::instance(); + RtosLog* log = board->logger(); + Display* disp = board->display(); + + QSPIBitmap* singlePhotoBitmap = new QSPIBitmap("GuiStruct_Bitmap_DSC_1836Reduced"); + + void *frameBuffer1; + void *frameBuffer2; + InitialiseLPC4088(board, &frameBuffer1, &frameBuffer2); + GuiDisplay_SetFrameAddress(frameBuffer1); + + InitEasyGUIDisplay(GuiStruct_Demo_0, singlePhotoBitmap, 40, 0); + + while(true) { + } +}