Simple starter skeleton for asteroids video game.

Dependencies:   PinDetect

Sprite.cpp

Committer:
jhurley31
Date:
2019-03-02
Revision:
2:30020ddfccf6
Child:
3:98aa3db6a48f

File content as of revision 2:30020ddfccf6:

#include "Sprite.h"

// Default Constructor
Sprite::Sprite():
m_CurrentDirection(NO_DIR), 
m_DesiredDirection(NO_DIR),
m_RowPos(0),
m_ColPos(0)
{}
// Constructor
Sprite::Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol):
m_CurrentDirection(inDir), 
m_DesiredDirection(inDir),
m_RowPos(inRow),
m_ColPos(inCol)
{
    
}    
// SetDesiredDirectionToMove    
void Sprite::SetDesiredDirectionToMove(enDIRECTIONS dir)
{
    m_DesiredDirection = dir;
}